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File: 1509333543214.jpg (323.65 KB, 823x1200, 823:1200, 334a43dee95fc5c585eaaa82ae….jpg) ImgOps iqdb

 No.36664[Last 50 Posts]

Say something about it.
Old thread >>32147

 No.36666

1cc'ed Touhou IN on normal with Reimu, i somehow triggered a different version of last level that i never played before, but got lucky and still got through. A bit on the easy side, which makes it a good danmaku for beginners, but you have to get vsync patch or input lag will fuck you up.
I actually used to really dislike Touhou just a month ago, but now it's the only kind of STG i enjoy.

 No.36669

>>36666
I like 2hu because the music is really catchy, some of the best music IMO in nearly any shmup I've played. Sadly I only really think the gameplay and patterns are any fun on lunatic. I suck at it too much to ever get past the first level or two before I die.

 No.36670

>>36669
hard is just the right difficulty for me, but late boss patterns can be fun and challenging even on normal, i rarely do runs, just practice what is the most difficult for me.

 No.36671

Beat Titanfall 2's campaign. I bought that game for like $10 forever ago but never got around to actually playing it. It was alright. The best levels to me were the one where you have to platform around a factory for making VR environments or whatever and the other where you went back and forth between the past and present to maneuver around the area. Can't say much about the others, they were your standard fanfare from a modern fps.

 No.36677

I beat FTL for the first time! But I'm definitely not finished with it. It's very addictive, reminds me of the hours I poured into rogue, except I actually have a chance to win when I play FTL.

 No.36681

>>36677
in one my first day with ftl i played nearly 11 hours i think, this shit was like a drug. i wish i had it on steam back then to know how much time i played in total.

 No.36691

File: 1509403843856.webm (6.33 MB, 700x392, 25:14, he is only shouting cuz h….webm) ImgOps iqdb

>>36689
fug the spoiler got fucked, don't even see why the spoiler didn't go.
don't care enough to delete myself, someone will report it anyway.

Been playing Risen 2
amazing how Pirana Bytes managed to change so little on their stuff since Gothic.

Like I played Gothic 1 , 3, 4. and Risen 1 and now Risen 2. and they basically managed to use almost the same engine basically, at least it feels like the same thing. the system is so similar from the third gothic one, is unreal.

and even if I dont like the system I still love the games, the story is so well made on every single one and it feels so unique. sadly I know most people never played as it rightfully advertised as a technically clunky game. I saw some problem with textures already. 'actually you can see some clipping armor on the webm' but I dont care much about cliping armor when they have an engaging story behind it.

and this games had some shiny funny moments like when Aventuro says '"…he is only shouting because he knows he is on the wrong."' when the honorable Alvarez is absolutely completely and obviously on the right. it makes for a quick hilarious moment.

I originally planned to make a quick run flying through the series just to say I played or generally know if is good or bad. but I found myself doin most quests already instead of pushing ahead to the next island.

The game is actually about:
is some pirate action RPG, where monsters die permanently with no respawn. there is little focus on stats, the biggest thing is unlocking manouvers. is really hard but you can save it anywhere so you should, lots of healing food around. I save while in fights all the time in case I die instead of winning. the bosses are not that tough thou.

 No.36692

>>36664
I wasn't going to say anything, but since someone else already mentioned OP's image, what the hell is going on with her armpit? Like did you edit this to subtley infuriate wierdos like me, or did the artist just fuck up? Actually the more I look at it the more the anatomy seems strange to me. This is freaking me out a bit…

Anyways on topic I finished Shattered pixel dungeon, since my PC broke a while ago and it was just about the only decent game I could find on F-droid I played it a bunch. It was ok, but pretty simple for a roguelike and so didn't really have much replay value.

Grapics were pretty good for a roguelike though.

 No.36698

>>36664
WOW really like the image this time OP! The last one failed to turn me on what so ever how the hell am i meant to get erect or care about a thread when its not a succubus doing something!!?? Over all a fantastic improvement from the last!

 No.36707

I swear to god if you people get OP's thread locked over this petty shit, I'll fucking throw a fit.
Let it go.

 No.36709

Finished ELEX recently. At first it was really good - tons of ways to finish quests, seemingly a ton of content and a huge world, reasonably fun gameplay. It goes downhill after 15 hours or so though, when you realize there's actually very few real quests, the world is tiny and has very little variety and the combat becomes even worse since you become an immortal god of death as soon as you hit level 20 or so and get a good ranged weapon (plasma rifles in particular break the game). Not to mention, each city you visit has successively less less quests with less ways to solve them. I don't know if they ran out of money or what, but there's a noticeable drop of quality with every passing hour. Oh, and the ending is pretty shit too. Overall I'd recommend it if you're a fan of Piranha Bytes stuff, but for everyone else - meh, not so sure.

>>36687

>>36689
>>36697
>come to an imageboard
>complain about japanese media
This never stops being funny

 No.36715

Neat little puzzle game with a great soundtrack. The presentation/artwork is also quite catching in many places. It's pretty damn short unfortunately and the puzzles themselves are often times way too easy, but enh. All in all, I enjoyed it.

It's rabid denunciation of suicide in the ending I got was quite cringeworthy though. Lots of, SUICIDE IS THE COWARDS WAY OUT, BRUH!, kind of crap. One of the last lines literally reads, "suicide might be a solution, but it is truly a shameful one, and when all seems lost it is more honorable to be defeated by life itself than suffer death by your own hand". Excuse me while I projectile vomit from having to read this rancid filth. Funny that I recently played through "The Cat Lady" and, in the end, you had the same inane bullshit being spouted there as well. Normalfags are so afraid of death it's pitiful. Can't even accept the obvious truth that this planet is a senseless meat grinder that is slowly turning you into mulch and that suicide is, ultimately, the most rational response to dealing with this nightmare called existence. Honestly, if it wasn't for biological programming chaining most of us to this hellscape, along with not having access to more painless, easily accessible methods, then I honestly don't understand why anyone wouldn't want to commit suicide ASAP. You'd have to be either, (A.) a delusional, brainwashed masochist, or (B.) a domineering psychopath who's perfectly suited, and even gleeful, to pointlessly struggle as just another barbaric devil competing against all the other mindless devils, whom are all ready to devour each other if it means getting a leg up in this wretched underworld. It's just sad that even in supposed "dark, mature games" there's still plenty of normalfag bullshit to end up rolling ones eyes at.

 No.36716

Finished Zelda BOTW, not really a completionist so I don't think I'll be coming back for those Korok seeds and Shrines, not in the near future at least.
It was a solid game, definitely more consistently fun than other Zelda titles, it didn't really have "that" part, but I don't see a point in replaying it. It has a lot of potential to be quite challenging.

 No.36788

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This week I played through Far Cry 1. It just felt like a good time to finally start playing it after 13 years of "I'm gonna play it tomorrow".
The game was ok. Luring mercs out of their camps and constantly changing position after every kill like a predator was fun. One-hit-killing (two-hit-killing if you have armor) jumping triagens in the dark corridors were not fun. The final boss (and the final location) was a shitfest that made me shout at the screen. The game tries to walk the fine line between legitimate fun challenge and unfair assblasting difficulty. Sometimes it takes the wrong step and dips right into shit.

 No.36800

>>36681
I know what you mean. I've been playing it more and more and getting all the little achievements. It's starting to take over my dreams.

 No.36805

>>36800
i never cared much about achievements, it was just really cool to explore the universe, but eventually it got repetitive, at it's core the game is still great, but not enough to keep me going after i've beaten normal a couple times.

 No.36808

>>36805
Yeah that's why I like the achievements. In most games I also don't care about them but in FTL a lot of them are like fun little challenges to keep you interested.

 No.36827

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ar tonelico: melody of elemia …… the UNDUB

For a JRPG it was really more like a dating sim. And it turned out that's where the real action is. The totally non-interactive environments, sprite-ish characters and boring ass main story were more than compensated for by the sheer density of the pseudo-dating sidequests which featured full voice-acting and a visual novel style.

I just had a blast getting my game on with 2 of the 3 succubi (aurica was annoyingly pathetic). Not to mention having a cuteboy main character. ( ◜◒◝ )♡

That made me smile.

Hopefully ar tonelico 2 carries the torch.

 No.36940

beat skyrim a few days ago. the final boss battle was absolute fucking garbage, but the game is pretty good overall. 8/10 had fun.

 No.36980

Just beat the Lost Vikings for Snes. I liked the game but that last stage was too much for me, so many deaths. I don't think I'll play an old game anytime soon.

I'm looking for something easy and plot driven now. I need something to turn my brain off. I've been staring at the screen without doing anything for an hour now and don't feel like going to bed.

 No.36981

i can't remember the last time i've played a game good enough to bother beating it.
maybe dungeon crawl: stone soup? i beat it around seven or eight times, then i stopped playing when sjw stuff was introduced in the newer updates.
it made me feel good about myself because i read testimonies from some people who have been playing for over six years and have never beaten the game even on the easiest set ups.

my favorite part of the game was the abyss. chaotic enemies and weapons imbued with chaos had a chance of teleporting you to the abyss.
once there, the environment completely changes every couple of turns, sometimes you'll even find yourself walled in and can't move till the environment shifts again. wild enemies spawn everywhere, some of them are capable of one shotting you if you were unlucky enough to get banished there at a low level. some enemies have attacks that will afflict you with a horrific genetic mutation, some of which are permanent and some of which are serious enough that they can end your game.
the only escape was to hope and pray that an exit spawns at some point. and you better get there fast because it will despawn once the environment randomizes again.

i dunno. it was cool. it was scary. i love RNG. you were completely at the mercy of RNG.

they fucked it up, by the way. they casualized it. now in the new versions you just have to kill like three enemies and the exit is guaranteed to spawn. i fucking hate dungeon crawl now.

 No.36982

>>36981
Unless getting sent to an area like that is entirely a fault on the player, it sounds like it was changed for the better otherwise.

 No.36992

>>36980
Heavy rain or any of the teltel games.
Pretty easy gameplay with a focus on story. While I hated the "game" part of Heavy Rain the story is pretty good.

 No.37001

A wizard here mentioned that Silent Hill 2 has a great plot.
So for 4 days i’ve been watching a letsplay with a commentary explaining every detail (without spoilers). The player also thinks the game is iconic, a masterpiece.
Just finished. Well maybe for 2001 it was a disturbing experience with a brainfucking twist, but now if you’ve already seen some good thrillers, SH2 is boring predictable shit.

 No.37028

>>37001
the movies you watched drew inspiration from it and the directors you think are cutting edge probably worship that game.

Sillent Hill 2 get it's respect for a reason.

 No.37030

>>37001
You didn't play it? You watched a playthrough of it instead, but you still think you're entitled to an opinion? How could you think you have any right to critique a video game you didn't even play? You don't, since you're basing your critique on a letsplay you watched from some guy who already played the game. Those 4 days were for nothing. I'm not even sure if you're trolling or not, but if you are, you win since you got me to write more than one sentence, and when it comes to posting back and forth online, whoever writes and cares less wins.

 No.37035

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>>37001
>A wizard here mentioned that Silent Hill 2 has a great plot.
>i’ve been watching a letsplay with a commentary explaining every detail

 No.37040

>>37001
>So for 4 days i’ve been watching a letsplay with a commentary explaining every detail
Second-hand reviews will never be taken seriously.

 No.37041

I beat mario odyssey 100%
It was boring, easy, and short. I only bought it because the review scores were so good and I regret it.

>>36940
I am thinking of picking up skyrim. Is the story any good? How are the sidequests? how empty is the overworld?

>>37030
the gameplay in silent hill was shit though. people only played it for the atmosphere and story. so whats wrong with watching a video?

 No.37042

>>37041
>It was boring, easy, and short.
>bought because the review scores were so good

What were you expecting? It's Mario. The only difficult game was SMB2 (for bullshit reasons) and maybe a few special world levels. Any mainline game is bound to get 10/10s across the board due to nostalgia.

>so whats wrong with watching a video?


Bias because it's touted as one of the best games of all time. Even though RE beats it when it comes to gameplay and its story is only good to people whose experience with horror is shitty blockbuster movies.

 No.37045

>>37041
Well you have an idiot talking over the game, killing the atmosphere, breaking the immersion and robbing you from the satisfaction of connecting the dots for yourself.

So of course people itt are gonna make fun of the fact you think watching a video with commentary over the audio in a horror game nevertheless, is going to give you the same experience of actually playing the game for yourself.

>>I am thinking of picking up skyrim


No need wiz, just watch your favorite youtuber playing it, I'm sure it's just about the same.

 No.37046

>>37045
If he were judging the game as a whole, you'd have a point. But he's talking about the story. You don't need to play a game to discuss it's story if you've seen the cutscenes or watched a playthrough. But I guess that only applies to games like Gone Home and Dear Esther right? Your argument of missing out on the 'experience','atmosphere','connecting the dots of the story' could easily be applied to those games as well.

 No.37047

*easily used against people who criticize those games as well

 No.37049

>>37045
Can you explain me one thing:
the whole pyramid/fallic/penetration metaphors (which are 70% of visuals) - what was the point of them, if he didn’t rape her, didnt kill her with a knife?
lf the answer is cuz he could not fuck her while she was sick - well thats a bit weak.

 No.37050

*phallic

 No.37085

So where are all the SH2 fans? Can i get any answer?
Just like that time some retard asked for list of games and never replied.

 No.37087

>>37042
>What were you expecting? It's Mario. The only difficult game was SMB2

If the games are so easy, why are they so popular? There are 20 and 30 year old men who play Mario games

 No.37145

File: 1511136740987-0.jpg (764.54 KB, 2100x1536, 175:128, n64_resident_evil_2_p_iucv….jpg) ImgOps iqdb

File: 1511136740987-1.jpg (2.66 MB, 3033x2562, 1011:854, P_20171119_210728_vHDR_On_….jpg) ImgOps iqdb

Finished Resident Evil 2, the N64 port. I had this game sitting around in a shelf for close to 20 years now and I finally decided to play the thing all the way through this time. For whatever reason I never got far into it until today. I would feel frustrated by the limited amount of stuff you’re allowed to carry, the constant backtracking to fetch items from the chest and how difficult it felt to maneuver around zombies. I never thought the game was bad, even back then, but somehow I never felt in the right mood for it. Then a couple days ago I plugged the N64 in my old TV and began playing it.
Now that I finished a run with Claire I feel like this is one of the best games I’ve ever played it. The controls still feel a little clunky but you can actually get good at it if you try. 8 hours in and I can dance around 4 or 5 zombies in a narrow room, no problem. The backtracking just makes me appreciate the pre-rendered background even more. I think the visuals is what I liked the most. I always fond of the haunted house theme and the first third of the game is pretty much it. Interesting and haunting looking locations all around. I also like enclosed spaces and many locations in this games are borderline claustrophobic. In fact I found the entire game beautiful to look at. Even the lab, usually my least favorite part in any RE game managed to grab my attention. Some of the memos, diary entries and documents you found while searching helped me get into the story more than I realized. Specially the whole shenanigans behind Chief Irons in the first part of the game. I liked so much in fact that I was actively looking for pieces of writing each room I got in.
As you can see it took me a lot of saves, I also died a lot, but it never felt frustrating. Once you know where you have to go the game gets a lot easier. It’s the getting lost and wasting bullets that ends up killing you, at least it was the case for me. The puzzles were always silly but the items are always interesting and have interesting exposition in them so it never felt like busy work.
I kinda understand now why there’s a divide between RE fans when it comes to Re4. I still find it to be a really good game but if you really love the style of the first 3 games in the series, Re4 will feel a bit disappointing, even if you find it good.
Well, all in all I really enjoyed it and now I’ll probably go for a Leon run this time. I’m glad I finally managed to immerse myself in a game. It’s been many years since such a thing happened and even more years the last time I sat there watching the ending feeling actually glad I decided to play it through.

 No.37146

>>37087
>If the games are so easy, why are they so popular?
are you serious?
if it were harder, it probably wouldn't be as popular.
>There are 20 and 30 year old men who play Mario games
even if some 40yo played his whole life doesn't mean he will be any good

 No.37147

>>37146
Don’t act like MARIO games are not hard. Kids in the late 80’s would often over come the challenge of Super Mario Bro’s for the NES after many lives lost.
Than there is Super Mario Brothers 2 (lost levels) which is just brutally different.
As for later Mario games they all have their own unique play style and a learning curve to them SMB(NES) had tight controls and floaty jumps which let you move with precision while airborne compare this to the slippery and heavy jumps in SMBW(SNES) and their is an obviously a learning curve for anyone her has gotten use to previous MARIO games although this only really exist for the 2D mainline games latter games don’t have as much of a learning curve to them. I’m not saying they are hard but they definitely present a challenge at first at least for me that is.
>If it were harder, it probably wouldn’t be as popular.
Contra
Ninja Gaiden
The Legend of Zelda
And more…
These are all games that all presented a challenge and got popular because of it.

 No.37154

>>37147
you have a point talking about the old mario games but remember that this conversation started because of super mario odyssey. the new mario games are piss easy. however they are still popular. easy games can be popular because difficulty isn't the (only) reason most people play games (i.e. normies). in fact i'd wager the majority the most popular games on the market today are probably quite easy compared to what most of us would enjoy playing.

 No.37155

>>37154
*majority of most, sorry.

 No.37156

I haven't played a mario game sine mario 64 was still new

am I missing something huge? or are all these rabid mario "gamers" just overgrown gurls?

 No.37157

>>37147
>Contra
>Ninja Gaiden
dead as fuck becouse they stayed hard while everything else casualised, that's exactly my point, not that early mario games weren't hard. if mario stayed hard it would probably die to.

 No.37159

>>37157
Early Mario games were hard in the sense they were more difficult compared to the newer ones, but outside of that they were still very easy outside of lost levels which is only hard due to bullshit borderline kaizo style level design.

 No.37161

Dead Rising 1. Pretty good, has its own charm, but is extremely clunky and the survivor AI is trash.

For me the first two DR games are the definition of a 6/10. Both fun as all hell but the execution of some of the ideas is meh.

 No.37162

File: 1511367473583.jpg (38.46 KB, 492x335, 492:335, the lost vikings 1.jpg) ImgOps iqdb

Just finished The Lost Vikings, very old game from the early 90s, where you control 3 characters with unique abilities in a series of 2D puzzle maps. It was at times very frustrating, but still kind of fun, reminding me of my childhood days.

There is a bitter taste in my mouth, though, because at one level, where I thought that the game was bugged or something, I looked on Youtube for a solution to what turned out to be an easy jumping solution. I guess my general impatience just showed once again.

https://youtu.be/ElMYqT7hzNw?t=175
This is where I had to look up a solution after getting stuck for what seems to be too long.

 No.37163

>>37162
Hey wiz, nice seeing someone else who likes this game. Which version did you play, Genesis? What are you going to play next?

 No.37165

>>37163
I really can't say. I downloaded it from Blizzard official website.

https://us.battle.net/account/download/?show=classic

Judging from videos on YT that I've seen, it has to be the most basic version or something. Not sure what I'll play, I wish there were more levels available in this game.

Maybe I'll pick up some other old puzzle game. Got any recommendations?

 No.37169

>>37162
>>37163
Fuckin' nice, Lost Vikings was a great game for my younger self. It actually was my first Blizzard game and was really neat to see them nodded towards in WoW in Uldaman when I used to play.

>>37165
I've heard the same, I played the Genesis version. The soundfont for the Amiga is fucking insane. Check this rendition of the Croutonian Ship.

>Maybe I'll pick up some other old puzzle game. Got any recommendations?

Uh, there's Umihara Kawase.
https://www.youtube.com/watch?v=FDt4ulUnBrc
Puyo Tetris.

I think I enjoyed Ah Real Monsters for the Genesis. Been a long time though.

 No.37216

I just finished Bayonetta. This game was fucking great. It is seriously the best game I've played in the past decade. This game is ultra polished and it seems like the devs thought of everything. I was even impressed by the credits, which allowed me to replay some of the more memorable battles in the background while the credits roll.

I kinda want to play Bayonetta 2, but it is a Wii-U exclusive and I feel as if it is aimed for a younger audience who really didn't appreciate the classic Sega homages in the first game. I am pretty satisfied with ignoring the second game since the first one was so satisfying.

 No.37249

>>37169
Thanks, I might check it out!

 No.37262

Warzone 2100.

Shame that half the tech tree nodes only exist in multiplayer. Bringing a Dragon VTOL down on NEXUS might have been cool.

 No.37265

File: 1511746473288.jpg (249.1 KB, 1600x740, 80:37, 8aedca783fb59e220e65247414….jpg) ImgOps iqdb

I had a good amount of fun with this one. Pepper spraying uncooperative civilians never gets old. Probably haven't laughed this much in a game in ages, as a matter of fact. When you storm a room filled with civilians/tangos and everybody just starts screaming in a confused cacophony of noise while having no idea what's going on in the process, was almost always enough to have me chuckling to myself. Going through a mission like "Our Sisters of Mercy" was just a hoot. You can tell the developers injected a lot of humor/silliness into this game, which I appreciate. That's not to say there aren't more serious missions, but I just found the overall sense of humor in most missions to be a nice treat.

Controls were also pretty good, which was a pleasant surprise. Giving commands is fairly seamless and the game will often auto-select the appropriate tool you need for a given action. It's pretty cool being able to queue up a dual breach for both your teams and watch a well executed plan come together perfectly. On the other hand, having to constantly reiterate more common orders like "follow me", or "restrain these suspects" to my inept AI driven squad mates got pretty tiring after a while. Often times it was almost easier going it solo, give how OP flashbangs are. Leaving it up to the AI to toss a grenade into a room before a breach was almost always a recipe for disaster. I really only needed the AI to tie up large numbers of tangos I had already subdued, which half the time they could't even do without me having to repeat the order about three friggin times at least.

Overall though, I loved a lot about this game, especially the variety and map design to the missions. Only wish there was more, really. I guess I could replay some missions for a higher score, but since I played 100% non-lethal I pretty much got the maximum score in almost all the missions already. I wonder if there's any good custom missions out there.

 No.37268

Oniken - very good game pseudo-NES game. The game is hard but with trial and error you learn how to get through the missions and bosses. Last mission took me around 13 tries to complete. I liked the fact that the game is highly mechanical since you die easily and you need to manage the health-bar before the boss fights.very nostalgic game for me since i loved ninja gaiden on NES but Oniken's level design is more balanced and well made. recomended if you're into harder games

 No.37283

File: 1511892730470.jpg (64.75 KB, 480x497, 480:497, 1511817824059.jpg) ImgOps iqdb

Just finished Sonic Mania. I enjoyed it a lot. The character animations and backgrounds are beautiful to look at, music is really cool and the gameplay is pretty much from those better Sonic days on Genesis and Sega CD. The bosses, all of them, are definitely my favorite part in this. They're the most innovative part of the game. Some are quite surprising and if you're familiar with the Sonic universe you'll be rewarded. All of them have cool patterns and offer an interesting challenge. There's also a lot of new enemies around the stages. About half the stages are remixes of older Sonic games and although all of them feel almost new "except for one" it would be nice to see more completely new stages. The plot is nice and introduces a new type of emerald, I think, not sure.
If you like Sonic or platformers in general this one is a safe bet. I finished the main game but there are a lot of emeralds to find so I'll try to do that now.

 No.37284

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So I've been spending quite a lot of time playing PS2 and PS3 games (a new way of installing CFW just came out,maybe I will make a thread later).

I never had a PS2 when I was younger so I'm enjoying it a lot,I just finished pic related,it was pretty good,the missions were fun,the setting was somewhat realistic and the fact that you can destroy pretty much every single building (why in most games of this era you can't do that?) is great.

I will play the 2nd part later,even when I've heard that it's not as good as the first.

 No.37285

>>37284
What’s this game about I remember seeing it a long time ago but never gave the time to research it.

 No.37286

>>37285
North Korea suffers a coup and the new leaders starts doing stupid shit like financing terrorists openly,the U.N sends a force to invade NK,the south koreans and the chinese invade too.

Each faction has its own motives for invasion,and eventually the chinese and the South Koreans start firing at each other

You are a mercenary that gets deployed to North Korea without giving a shit about the factions motives,you just want your money,there's a bounty for 52 north korean generals and you have to kill them while doing missions for each of the factions,as some factions are in war against another one (China ←-> South Korea) doing missions for one makes the other one hate you.

It's basically a military themed GTA,but it's a lot of fun,if you can play it.

 No.37287

>>37285
Not him but I highly recommend. It has the highest number of vehicles and weapons I've ever seen.
Nothing more satisfying than shooting a laser guided missile at a building full of people.

 No.37301

>>37283
Just wanted to add now that I got all the emeralds that Super Sonic works much better in this game than in previous titles. You have a separate button for turning into ss and because there is an abundance of rings throughout the stages you can actually have fun running around without fearing you'll run out of fuel at any second.

 No.37659

File: 1512909607772.jpg (128.46 KB, 640x914, 320:457, 70255_front.jpg) ImgOps iqdb

just finished tales of the abyss, the undub

This game is long as hell. Even with codes it took 50 hours.
>And how'd you feel about it?
As another save-the-world jrpg it wasn't very engaging story-wise. The character development is what really made it basically worthwhile, complemented by very sweet graphics and full jp voice acting. The fact that one of the party characters is a wizardly type the same age as me and voiced by my long-time favorite VA, takehito koyasu, just made it even better.

Although I wish the playtime were only half as long. The drama honestly got boring and near the end I started skipping cut-scenes and dialogue just to beat this and move on with my pathetic existence.

6.5/10

 No.37660

File: 1512913323073.jpg (19.68 KB, 225x320, 45:64, 1512913072734.jpg) ImgOps iqdb

This game was hype for a lego game.

 No.37661

>>37660

That's Playmobil, which is sorely underrated.

 No.37662

>>37659
>The fact that one of the party characters is a wizardly type
Who? Jade?

 No.37666

>>37662
Yeah, why. You don't think so?

 No.37680

>>37666
I agree with you
He is by far my favorite character in the game. Unfortunately he is not very good at combat

 No.37698

File: 1513010594915.jpg (34.4 KB, 250x310, 25:31, Homefront[1].jpg) ImgOps iqdb

Got this game free off of humble bundle and I beat the campaign in ~4 hours.
Story was meh, not really believable.
There were newspaper clippings to be collected, but I never gave enough of a shit to actually read them.
Gameplay felt like a less polished Call of Duty clone.

 No.37700

>>37698
No wonder its free. How do you play games like these? I wouldnt be able to get past main menu

 No.37703

>>37700
>How do you play games like these?

With a keyboard and mouse.
It's a decent FPS but nothing great or original other than the story.

It's also normally 20 euros.

 No.37715

>>37698
I only made it through 30% of the first level. I can't stand waiting for your npc partners to kick doors in so you can progress.

 No.37716

>>37715
It's a loading trick.
Games still have to load levels like they had to in Half Life, but instead of pausing the game with a spinning thing on the bottom right, they have you crawl through tunnels really slowly, listen to an unskippable cutscene, or wait for doors to open. It's suppose to make gameplay seamless, but it's actually more annoying than just a splash screen. I guess with one you feel like it's an unavoidable limitation of the technology, and the other just feels like a waste of time.

 No.37717

>>37716
I actually prefer "interactive" load scenes.

When I see the "now loading" screen I get desperate and want it to end…when I wait for someone to open a door at least I'm in control.

 No.37727

I just finished Nioh. Or the vanilla new game, anyway. I do plan on continuing into New Game+++ and the DLC and shit of course, which seems to be a lot better than the normal game from what I've heard.

It's my favorite game of all time. It definitely has some problems, most notably the poor music and cutscene budget, magic being overpowered and boring, and the loot system … also being boring. But these latter issues seem to be fixed in NG+ so I'm very excited to get into the actual game here now.
Last problem I can think of that I have with the game is that there isn't enough incentive to wear Light armor. I went through half the game using light armor and it was insane, you die in one hit. Which is good in some ways. I really like seeing a game make armor actually fucking matter. I am tired of games like Dark Souls where there is little noticeable difference between wearing heavy plate armor and running around fucking naked. The difference is definitely noticeable here.
But I don't feel like Nioh got the armor right, either. There just aren't enough benefits to wearing light armor. Ki (stamina) is the only big bonus you get for wearing light instead of heavy armor, with the exchange being dying in one hit to even random encounters, and it just isn't enough of a trade off. I never have a problem with ki management even using an ax and the heaviest armor in the game. I would have really butted heads with the devs over balancing this had I been there with them…

But I guess that is just kind of nitpicky. There are people who make the light armor work, it is actually seemingly the most used armor class for some reason? Maybe I am just severely retarded.

I'm a big fan of Team Ninja and Monster Hunter, you can really see the Ninja Gaiden influence everywhere, of Japan, Asian history, and demons. This game is kind of like a wet dream.
I went into the game blind and didn't know what to expect and as soon as I saw the opening cinematic, I was hooked.

 No.37749

>Tales of destiny
game is way way easier than i remember it being
I wanted to replay it with japanese version initially because american release is so butchered its almost criminal. Not confident in my moonspeak yet so i will do it in few years
Got every item +all secrets so im done with this game. Still had fun even if it wasnt challenging.
I also finished JP release of SOTN. Same story game is way easier than i remember. The japanese dub is superior but it lacks the cornyness of US version.
Gonna replay both lunars on psx now.

 No.37757

>>37727
It's been a while since I played Nioh but iirc light armor also makes movement and attack speed faster and I think there were some skills you could learn linked to it to improve parry time or something. I really don't remember for sure, though.

 No.37779

File: 1513442073888.jpg (538.89 KB, 1024x768, 4:3, Chapter1Wallpaper768.jpg) ImgOps iqdb

Not exactly a game per se, but when you factor in the sheer length of the bloody thing it might as well be. That might be overstating it a little I suppose, but still. For a HL2 mod, it's really quite sizable and the overall production values, all things considered, aren't too bad either. To be honest, I actually think it's a little TOO big and, for me anyway, ended up dragging quite a bit near the end. I mean, it just goes on and on AND on, to the point where you're just sitting there wondering when the damn thing is going to wrap itself up already.

I mean, the prologue was alright and almost felt a bit FEAR-ish in a way where the emphasis is mostly on the action with some horror themes thrown in alongside it in the form of the house sections which, to their credit, have some effectively spooky and unsettling moments, and even a bit of psychological horror as well.

Once Chapter 1 starts though, the game slows down to a crawl and it's a long time before the action starts up again. Much of Chapter 1 is spent in an underground complex as almost a bizarre survival horror mishmash in the form of a Resident Evil meets Amnesia meets solo L4D hybrid where you need to ration what you have and scavenge for supplies wherever possible while avoiding "infected" like zombies that can sometimes appear in swarms, much like what you'd see in L4D. Eventually, you meet up with a group of survivors that as a cast of characters are all actually quite good and fairly distinct from one another. There's also a cantankerous old guy whom you'll regularly meet up with in the vents who'll give you various items if you gather enough of the collectible cards scattered in the game. I was pleasantly surprised at the amount of personality each of them has and all the random dialogue they'll engage in as you're just walking about one of the various safe areas the group ends up going to. Honestly, if it weren't for all that, I doubt I would've even finished this. Shooting hordes of zombies that, by the by will often pop in out of frigging nowhere, got pretty damn old after a while and it just felt tedious getting to a new area and having to run a bunch of samey errands before gaining access to a new level and having to do, more or less, the exact same thing over again. You also need to sometimes escort survivors to the safe area, ala Dead Rising, which can be a pain. Even when the soldier-like enemies begin showing up and the game starts to at least, partially, resemble much of the bombastic action of the prologue it doesn't really amount to much. Especially since the AI isn't particularly good and soldiers will often run right past you while shooting at the ceiling, or something, making a lot of the larger gunfights pretty anti-climactic.

I don't know. I feel like a lot of the complaints people had about something like "Alien: Isolation", even though I don't agree with them in A:I's case, where too much of the game is spent having to run around and fix random things while being constantly teased an ultimate escape that keeps getting annoyingly put off, apply ten fold to something like Underhell's Chapter 1.

The story's also kinda meh and pretty much goes up its own ass by the end of it. Unfortunately, the game can get pretty narrative heavy in spots, especially near the end, with lots of unskippable crap you have to sit through. All the stuff with your group and needing to escape is good, but everything else is just random nonsense that I didn't particularly care for.

Preformance-wise the game was pretty laggy for me whenever a lot of action was going on. It also crashed a few times near the end which forced to me to have to sit through some of the unskippable narrative crap a second time which was just awful.

Anyway, when all's said and done, I'm actually kinda glad there isn't a Chapter 2. The game/mod feels bloated enough as it is and, personally speaking, I was glad to be done with.

Frankly, I think this will be the last HL2 mod I play for a while. I've been on a bit of a source mod binge lately after having played the entire HL series all the way through starting about a week or so ago. It was my first time playing HL 1, along with its two expansions, and I have to say they hold up very well. I enjoyed all three immensely, although Blue Shift felt a bit dull. Replaying HL 2 felt kinda underwhelming, sadly. It's a good game, or at least I still think so, but enh. Certainly not as great as I remember it from 10 years ago, but I guess that's to be expected. I also found Alyx downright insufferable, which is kinda funny considering how I almost saw her as my waifu the first time I played it way back when. Episode One & Two were just blegh. One was OK, but two was pretty unremarkable, bordering on terrible. I also played the both of them about 10 years ago around the same time as when I first played HL 2 and I seem to recall finding myself somewhat unimpressed with them, even back then.

I'd actually never even played any HL related mods until now, if you can believe it, and thus I've been catching up on all of the "best ones", as it were. Mostly because I was/still sorta am itching for more HL. The release of Epistle 3 was pretty much the last nail in the coffin for the continuation of the series, so mods are really all there are at this point. Here's a quick list of the ones I've played/finished.

Downfall - OK
Minerva - Pretty good
Transmissions - Really good
Black Snow - Pretty disappointing, expected a lot more
Mission Improbable - OK
R&D - Amazing. Best one by far
Prospekt - Really, really bad
1187 - So fucking awful it made me physically ill
Spherical Nightmares - OK
Underhell - Well you already know about this one

A lot of those mods were pretty short which was both a good thing in some cases and a bad thing in others. It also probably explains why I thought Underhell was so damn long, due to the short length of most other mods. Anyway, please feel free to recommend me more I might not know about it. Like I said already, I think I'm kinda done with HL mods for the moment, but it's always good to know what's worth trying out there.

I also played EYE Divine not too long. And all the way to the true ending, to boot. I believe it started out as a HL2 mod, if I'm not mistaken. Too bad almost all of the abilities were superfluous and it was basically a low budget run & gun shooter with minimal complexity. Great aesthetics, but pretty shallow gameplay. I got a good chuckle of the "My Legs Are OK" and "Don't Make Waves" kind of goofiness of it all, though.

As a random aside, I think I might finally go play the "Nameless Mod" for Deus Ex. It's been on the back burner for a while, but I guess I might as well go from one long mod to another. It'll also be nice to play Deus Ex again. I just hope all of that cringy forum shit I've heard about the "Nameless Mod" is kept to a minimum. Large part of the reason I've avoided it for so long.

 No.37784

File: 1513521941424.jpg (1.09 MB, 1600x900, 16:9, call_of_duty_2-3483066.jpg) ImgOps iqdb

finished cod 1 and cod 2.
i liked 2 more than 1, it's far more streamlined, but not in a bad way, there is just less wandering around, it's non-stop action, but you get to choose how to complete the task, for example to take enemy building upfront by throwing smokes or flank it(from any direction pretty much), there is no handholding, no cutscenes, no qte or any of the bullshit modern fps are hated for, just non-stop rock solid gameplay. i don't know how long the campaign is, but it certainly feels long enough due to all the action. i've beaten the second game on veteran, you constantly have to move forward, can't just sit back and regenerate health or you will get spammed with nades and all the enemies will respawn, it's tough, but doable and rewarding, when you think odds are unfair, using your head(i.e. flanking or throwing a smoke) usually helps.
the veteran difficulty in the first game is for real masochists, you get no healing items and hp bar is so tiny you can get killed in 2 shots, you pretty much have abuse quick saves and just hide in a corner, like in a mission where you have to defend the bridge, it's so difficult your best choice is just to hide in a bunker and wait it out, so halfway through i restarted on the easier difficulty to play the way it was intended to.
also, for a 2005 game cod2 looks fantastic.

 No.37786

File: 1513558603173.png (450.37 KB, 799x621, 799:621, baal2.png) ImgOps iqdb

Since I was 7 years old I've been playing Diablo II. Always played on single player because I don't like playing with other people.
Since I'm really not good at games I could never finish the game in Hell, the hardest difficulty.

I did last night.

First I felt satisfaction. Later I started feeling like an idiot for not being able to finish it before.
Now I just feel sad my biggest accomplishment this year was beating a fucking game, and one that isn't particularly known for being hard at that.

 No.37802

File: 1513601322299.jpg (35.41 KB, 481x394, 481:394, 1363394726786.jpg) ImgOps iqdb

>>37786
i blame this on it's stat system being really unintuitive.

IE, literally every class stacks vit and ignores energy as having more mana is mostly useless besides just a baseline.

also did you know that running negates all your armor? nowhere does it tell you this and it would explain why i kept dying over and over..

anyway it's definitely it's own game. the stat system really screwed with me in particular. i'm used to most games rewarding me for actually putting more into strength than is strictly required if i'm going to melee, which is exactly the opposite of what you're supposed to do i guess.

i don't know if you can really play the game the "right" way without reading a guy that tells you strictly how to optimize (because there definitely is a way to play the game.. and only really one way if you want to be successful)

 No.37865

File: 1513983954743.png (2.29 MB, 1664x924, 416:231, 1473632685228.png) ImgOps iqdb

Back with a follow-up to my review in the last thread (>>36172), and while I'm pretty sure nobody gives a shit about this game, I'll still write a paragraph or two.

Surprise, surprise, everything that I said was a problem was a problem throughout, and it's shit. More than that, instead of focusing on the slice-of-life stuff, they tried very hard to shove in some bizarre crime thriller shit with dirty cops and some wannabee-mob boss. Boring, uninspired, flat characters, no development, dumbass fucking choices that don't make any sense, and an all around slog. I kept thinking the game was going to tell me to do one thing, but then realizing that it really wants me to do something incredibly stupid. I tried leaving a room to find an identical glove to one I was supposed to burn (because it was evidence, and I'd trick them to thinking I destroyed it when I actually didn't), but no, the game really wanted me to pull out criminal evidence and torch the fucker, and then gave me no other choice.

Don't buy, don't rent, don't pirate, just leave it be. I swear to god I read a much more convincing and interesting gay succubi story where one of them was pretending to be a fucking dog half the time, barking and everything.

 No.38077

File: 1514914421360.jpg (2.01 MB, 1920x1200, 8:5, 69be1b3a4efd7fb99b49affd78….jpg) ImgOps iqdb

Finished The Talos Principle, story, 2 endings and the puzzles behind the wooden wall. Still have to find most of the stars and certain secrets.

Overall a great game, very rewarding. It really tested my patience and persistence. There were times when I was very close to looking up a solution on the internet, and this one time in the moment of weakness I already clicked that "Hint portal", but luckily, you don't get hints unless you finish those boarded up levels.

I do recommend playing the game, it's on sale right now on Steam, for 8€.

 No.38080

>>38077
I also finished this game thanks to the Steam sale. I agree with you that the game is very fun, and I like that it didn't force the life-is-beautiful stuff in the story onto you. It also took itself very seriously, but I think that added to the atmosphere in a way. It's definitely worth playing imo.

 No.38084

>>37802
Back then I think the whole idea of 'cookie cutter builds' and 'way to play the game' was foreign. These days the game has to be hand holding, pushing game knowledge onto you and giving you a clear path to each objective. There are games where you explore the mechanics, but those games tend to be puzzle games. They didn't really consider that people wouldn't actually want to explore the world, try and see what worked and what didn't through trial and error, and win on their own terms.
I'm playing vanilla WoW again on a private server, planning on raiding. I've been off and on getting into the game and out of it, in the end I think I'm really there for nostalgia and that feeling of being a part of a world, and not the actual game elements themselves. I still like the whole setup or I wouldn't be there, but I've been playing WoW off an on for years now, tons of different patches, every class, and I still get that special feeling from vanilla.
Almost 60, again. Dunno when I'll quit this time, probably when I actually raid. I've had this desire for revenge against Molten Core for the longest time, I remember in high school my sister kicking me off the computer when I was in MC all the damn time. Never got past the first boss of BWL, so it felt pretty sad when Burning Crusade came and I quit.
Not sure where the line between addiction and obsession stops here. Also playing Saints Row Gat Out Of Hell. It's ridiculous, and that's sort of my thing, but the humor is all over the place and I can't really imagine they really found it funny, they just decided to include anything someone said that sounded like a 14 year old would think it was cool.
The flying is pretty well done though. Most games tend to give you flying and make it very free wheeling, at least in this one they give you a sense of fighting against the wind and having to gain speed to stay in the air. It's weird for that mechanic alone to be serious when the rest of the game is so ridiculous, and they do that with the audio files you can pickup as well.

 No.38086

beat divinity original sin 2 on tactician in about 100 hours. definitely one of the best games i've played and one of the few i've bothered completing in my life. most games i drop or something but i somehow played it to completion and had fun at every point. now that i beat it i don't know what to do. now i might download mods and do it all over again with different classes

 No.38087

>>38084
well, making the wrong stat choices really screws with you. in the beginning you are fairly durable, but if you neglect to invest most(?) of your points in vit you will soon be getting onehitted, especially by bosses.

i don't consider myself a brainlet, but it took me several characters before i could "exploit" the stat system to make a character that was durable and useful. in most games i have played that were at least tangentially RPGs, the stats are more balanced against each other- you can play a glass cannon and such a choice will probably be useful or at least workable. energy (or whatever the mana stat is) will affect your regeneration (because without doing so it will be mostly useless)

it's possible that this was explained in the manual (because it dates from the time where manuals were a thing) which i didn't read because wherever i torrented it from didn't include a copy of it if one even exists.

it's not a bad game and i enjoy playing it (especially in certain moods) it's just different from most(?) other RPGs when it comes to how to build out a character that will be at least moderately successful.

 No.38121

File: 1515379356342.jpg (145.59 KB, 1024x1024, 1:1, serveimage.jpg) ImgOps iqdb

Finished this yesterday. Pretty neat, though I feel like the game aspect of it gets weaker as it goes on to the point where it basically becomes a visual novel by the end. The puzzles are also fairly simple and straightforward which is something I have mixed feelings about. On one hand it avoids what everyone hates about so many puzzle or point and click games which is the nonsensical puzzles where you're just using every item with every object in every room to try to advance; on the other hand it doesn't feel very rewarding to solve a puzzle because you can usually figure out what to do next as soon as you get a new item so it can feel more like a chain of fetch quests than solving puzzles. Can't say much about the story without spoiling stuff but I enjoyed it.

 No.38125

>>38121
how long did it take you to finish it?

 No.38127

>>38125
Not sure, maybe 2 or 3 hours? It's a fairly short game and I spent plenty of time just reading everything.

 No.38144

File: 1515529915871-0.jpg (525.18 KB, 944x1084, 236:271, front.jpg) ImgOps iqdb

File: 1515529915871-1.jpg (551.68 KB, 1014x1172, 507:586, back.jpg) ImgOps iqdb

File: 1515529915871-2.jpg (83.62 KB, 480x432, 10:9, First Stage.jpg) ImgOps iqdb

"To protect nature against an outbrake of enraged insects caused by an accident in the laboratory, Doctor sends a super robot with solar power hidden in his chest, Burning Man, along with Gronp, in an adventure to do battle against the insects."

My Japanese is fairly bad but pretty sure that's what it says in the back of the box. And so you depart as Burning man to play one of the best games I've found for the Game Boy in years.

Finished this adorable game several times past week. It was a good while since I found anything this engaging. Shows me that it’s still worth it to methodically browse those 1000+ games Game Boy has to offer even if you’ve been doing it for many years. This time I was going through all the games starting with B and there it was. By the title alone you have no idea what this could be about. It’s has a really nice gameplay idea behind it. You stand on top of a building and several creatures are crawling towards you. You have a laser gun but instead of shooting directly at the enemy, you use it to cut pieces of posters attached to the wall bellow. Those pieces of paper comes crushing down knocking off almost anything unlucky enough to be directly bellow it. There are 6 posters for you to cut pieces out of and WAY more than 6 enemies per stage so you don’t want to cut too much of it to push one insect down when there are 20 or 30 more on the way. You want to cut it just right. The game rewards you for knocking down multiple enemies with a single piece of paper, so once you get good enough that’s what you want to be doing it.

There are several items to help with your task. There’s an item you get to have Porter (a flying robot) to replace one or all posters for you. Another one summons Kronp (frog robot) who can swallow up any enemies close to the edge of the building. A leaf item causes a heavy wind to knock down all the creatures on screen. You also have time stops and power ups. If all of those are not enough, at the end of each boss fight you gain special items to improve your mobility and protection. Once I had been playing for a couple of hours though, no item was really necessary which I find to be a pity. Unfortunately the game is not hard enough for you to actually need the help from your friend robots along the way. Maybe just a couple of times on your first play through. There’s also a bonus stage that I’m not really sure why it’s there but it’s only 30 seconds long and the music is nice. It also boosts your score quite a bit.

Graphics wise it’s adorable. The enemies look cute, the posters on the walls are nice, the background (pause it to fully appreciate it) is simple but very nicely drawn. One of the reasons it saddens me you almost never need to bring Kronp and Porter to help you is because they look so nice. As for the main character, I think his overall shape is based on those Dogu figures (https://tinyurl.com/ybx65o9g) and on Bomberman as well, possibly. He has a B written across his chest. You can only see him on his side during the intro and it looks like he’s kinda made of paper as well, very slim. The bosses also look interesting to look at for the most part.

I know I’m praising this game too much but one thing I think anyone would agree is how cool the music is. I could play this for the music alone. In fact I’m ripping all the music from this game as I write this. Each boss has its own theme and 4 pieces of music for each set of 4 or 5 stages. Wait until you reach the fourth set of stages. Pretty sick music.

I’m looking for info on this LOZC G. Amusements, the makers of this game but apparently there’s not much out there about them. Couple of Snes titles and a mediocre F1 racing thing for the GB. Looks like Burning Paper is their best achievement. Anyway, if you’re into Game Boy games I can’t recommend this one enough. It’s definitely one of my favourites for the system now. The only things I don’t like it about is how short it is and how it’s fairly easy as well which renders the items kinda useless for the most part. Overall though I think it’s one of the best 68KB you’ll ever download for the Game Boy.

I’ve been saving all my reviews I post on Wizchan in wordpress https://gameboy2017.wordpress.com/ just in case you’re interested. There's only 10 so far but I'm planning one more very soon.

 No.38168

>>38144
I played the whole thing on a keyboard to make a playthrough on it. Hope you enjoy it.

 No.38223

I finished dishonored 2 on hard with 0 kills and 0 detections, it wasn't worth it. At the end you get a shitty slideshow showing the consequences of some of your actions, but they were too short and uninformative to be interesting, also I did another playthrough where I murdered everyone including civilians, most characters didn't really care that much that I was a genocidal maniac and the ending slides were still boring, there were even less of them since most characters were dead. The gameplay was ok but not amazing, stealth was alright but combat is too easy, you just parry spam everyone and shoot them in the face and everyone's dead, although when I went lethal I was playing on normal instead of hard

I guess I really have nothing very interesting to say about it

 No.38232

File: 1515992319090.jpg (791.5 KB, 2048x1152, 16:9, welcome to mafia town.jpg) ImgOps iqdb

I finished A Hat in Time about a week ago, I really liked it a lot. I'm not entirely fond of the personality of the main character as I saw in the diary entries but whatever, the game was a lot of fun and I like to goof off with mods.

 No.38249

Finished Homefront in a few hours.
Average gameplay with a laughably retarded story. I just was not able to suspend my disbelief and took nothing seriously despite the tone of the game trying its hardiest to be super serious the whole time.
I am also glad I got it for free (some 24 hour give away thing) otherwise I would have felt ripped off. Other then the short, incomplete, unintentionally absurd story there just isn't any reason to play it over something like one of the battlefield or COD games. It is just bland and uninteresting in every other way because it is a mediocre imitation of more popular better polished games.

Might play the bland multiplayer for a week or two then uninstall the game. Would not recommend paying money for the game. But can kill a few hours if you get/got it free or pirate it. It is not actually bad, it just ain't good ether.

 No.38362

File: 1516524525240.gif (566.05 KB, 480x360, 4:3, off.gif) ImgOps iqdb

Just finished OFF. Weird game. Mediocre gameplay but intriguing enough to keep me entertained for an evening. Better than other hyped-up tumblr games like Yume Nikki or Undertale but still not all that great. Ultimately I still have no idea what the story really was about, and I don't feel like reading fanboy essays on reddit to get something that is 2deep4me.

6/10

 No.38375

>>38362
It's a really simple story man.

 No.38377

>>38362
middens is much better

 No.38381

>>38362
>hyped up
>Yume Nikki

There was no hype behind that game when it came out nearly a decade and a half ago.

 No.38382

>>38381
What? Yume Nikki has been popular for years. Heck the game has its own imageboard.

 No.38383

>>38382
Hype =/= popularity. Stop misusing that term. Hype is the expectations people have for something before it comes out. Popularity is how well known it was, and even then YN wasn't seen as some cult classic in the west until the final version came out and it was a few years later when Uboachan started up. Now it's fairly recognizable among imageboards and video game communities with a high amount of people that play japanese made games.

 No.38384

>>38383
I was probably thinking overrated, not overhyped. Sorry.

 No.38385

>>38383
Hype can refer to things that you yourself have not played and popularity is not the same as being renown.

 No.38386

File: 1516590902594-0.png (32.38 KB, 650x512, 325:256, diarrhea.png) ImgOps iqdb

Finished Wadanohara, all three endings. It was good until they pulled every cliche possible and filled the game with teenage edgy shit.

It'd be a better game if it had stayed cute and funny.

 No.38387

>>38386
Mogeko's Castle was like that to. It was a silly concept until the last 10% of the game when you find the 'truth' about the protag's past.

 No.38388

File: 1516619116681.jpg (126.3 KB, 1000x562, 500:281, 2-noscale.jpg) ImgOps iqdb

No idea what the fuss was all about, I guess RE fans are so accustomed to mediocrity they blow things out of proportion.
Most of the game I spent fighting with the controls (New 3DS second nub is awful for any sort of precision). I didn't even bother aiming for the headshots. Bosses were either easy or annoying, and the whole game felt like worse RE4. This genesis crap also made sure I was drowning in ammo and herbs, and made pacing a bit dull.
I haven't played a mainline RE game in some time, I intend to try REmake on PC, but I remember RE1-3 had a lot more charm and 4 was much more fun to play.
I also wish games quit pretending to be TV shows.

 No.38389

>>37041
I despise Mario, I dropped Galaxy, dropped SM64 on 3DS, and dropped Odyssey. Those games rub me the wrong way.

 No.38390

>>37001
People really do that? Actually watch let's plays on YouTube? What gives? That you know the time it will take to "complete" in advance? No effort needed? It just seems like such a wasted time, it's not like you have to pay to play games like Silent Hill 2.

 No.38391

>>38389
What about super Mario world ? While I hate sm64 , smw is my favourite game.

 No.38392

>>38390
There can be dozens of reasons to watch letsplays. From simply not wanting to play yourself to not having a powerful enough rig.

 No.38393

>>38391
I haven't played the newer ones, or dropped them early (mostly because we play along with my younger brother, and he focuses on being as annoying as possible after about half of a level), but I like them. It's just fun platforming, nothing to hate about it.

 No.38394

>>38392
Fair enough, I guess. Still seems pointless, like watching somebody get drunk instead of drinking yourself.

 No.38396

>>38393
Super Mario world is the one on snes and you can emulate it , it's considered the best 2d mario ever done , you should give it a try

 No.38397

>>38390
>>38394

I did it for the whole King's Field series of games, 4 titles. When you watch a game the mood you're put in while watching a game is completely different than the one when you're playing it. Your drinking analogy is not very fitting because of that. The first time I watched a LP was of Thief: The Dark Project. I watched because I love the atmosphere of that game, the large polygons and the huge caves and underground houses. When you're playing Thief you can't really appreciate it because that game is tense as fuck all the time. You get lost constantly, fail at sneaking and have to flee, attracting even more attention, run out of good arrows all the time, it can get frustrating. Now, watch someone who knows the game inside out playing that. It's such a comforting thing to watch, at least to me. You can enjoy all the visuals and mood the game has to offer without getting concerned with anything else.

Same reason why I did it with King's Field. That whole game is clunky as hell, from how you move, to how you select items. When you're playing it yourself you're constanly struggling to survive, when you're watching it you can fully appreciate those vast empty polygon spaces, the weird ways the enemies move, the clunkyness itself becomes part of why it's nice to watch. Of course, you have to watch someone who actually knows how to play the game, if you're watching someone who sucks at it, gets lost, gets killed, then it's not comfy. Again, that's just me.

 No.38403

File: 1516659726246.jpg (218.39 KB, 1024x962, 512:481, custom_super_mario_world_s….jpg) ImgOps iqdb

>>38389

Naturally as 3D Mario sucks as Sean Malstrom so wisely says quite often on his website.

Malstrom then correctly points out that the mass market prefers 2D Mario but that for whatever reason Nintendo/Miyamoto have a sick, sick obsession bordering on delusion with 3D which is why we keep being subjected to shitty 3D Mario games that no one wants even though the 2D games vastly sell far better than 3D Mario on average and are for that reason much better for Nintendo's financial bottom line.

So don't write Mario off unless you also have always happened to hate the 2D games as well.

Though keep in mind Malstrom has pointed out that the more recent 2D efforts of Nintendo in the Mario game realm have been shitty and dumbed down compared to Mario games of the past such as SMB3 and SMW since Nintendo is trying to subtley convince people that shitty 3D Mario is better and has even gone to putting in wildly popular content elements from the 2D games in order to bolster their shit sandwhich 3D Mario offers such as Tanooki suits and I believe the ability to play as different beloved Mario game characters as well have giant world Mario (originally from SMB3) in the shitty 3D offerings.

 No.38404

>>38403
Second time I see this guy mentioned. Is he your wizcrush or something?

 No.38405

>>38403
What makes 3D Mario so bad to you? I never really played them out side of a few hours of 64 which I didn't really like.

 No.38410

>>38405
To me the controls don't feel right at all. Sadly the team that made smw is long gone and I don't think we'll see a good 2d mario again

 No.38413

>>38405
>I never really played them out side of a few hours of 64 which I didn't really like.
This right there is my reason. They're just so un-fun to play it feels more like a chore.

 No.38418

>>38397
I did that with silent hill 1 cause I’m a pansy…

 No.38528

File: 1517168979257.jpg (44.74 KB, 520x293, 520:293, 520x293bb.jpg) ImgOps iqdb

I just finished Full Throttle Remastered. It's an old school point and click style adventure game, this one has some action elements in it. It's pretty short, but entertaining. I have to admit that at two occasions I lost patience and read the walkthrough to find a solution, as I was too frustrated from searching for answers.

It's on Steam, but I just downloaded it via torrents.

 No.38548

File: 1517259387427.jpg (96.37 KB, 1280x720, 16:9, DS.jpg) ImgOps iqdb

finished dead space 1
gameplay was great except for the tentacle parts, the plot was interesting, the boss fights were shit and boring, the atmosphere and tension, while great at the beginning, slowly faded away since your were getting more and more powerful. but im sure its just becasue of the hard difficulty, on impossible/hardcore itd be far more tense from beginning to end imo but i'll see.
the silent parts could be very tense, and the more you played the game the more wary of small things you became, which was cool.
just know that the game isnt scary, it can be tense and/or creepy, but its not scary when i just stasis a brute and shoot it while it cant do anything, the enchanced slashers and especially twitcher were far more "scarier", while the babies and the legless ones were fucking annoying to deal with
all in all its a very solid game, though you HAVE to play it on hard/impossible for it to be any fun, if not then it just becomes a cakewalk, would recommend
N I C O L E I S D E A D

 No.38549

>>38548
>Spoiler

Huh, I'm going through the game now and didn't even notice the game is trying to hint that she isn't.

 No.38558

>>38548
It only gets worse from here.
Gameplay was alright in 2 but they fucked all the tension by giving isaac a face and voice, didn't even bother with 3, I vaguely remember trying the demo and not liking it.

 No.38559

>>38558
EA made the devs turn 3 into a generic coop third person shooter.

 No.38560

File: 1517287158117.jpg (252.04 KB, 1280x720, 16:9, 2427621-ds3_09_copy.jpg) ImgOps iqdb

>>38558
ive watched some reviews/gameplay of the 2, and ye the gameplay/visuals improvements soften the lack of silent protag(which i prefer in non-rpg games)
and the 3rd had some…publisher influence on it, so gg no re dead space
pictured: EA's idea of a sub-plot is parody tier relationship drama

 No.38571

I've beaten Ridge Racer 2 psp long ago, but was still playing every now and then to beat extra races, the game claims they are very hard, but they really aren't, the rubber band ai just makes it feel that way, you just gotta keep up with ai then try to overtake them right before the finish, it's a waste of time The main game is nice though but a bit on the easy side, I've spend a lot of time just racing my ghost in time attack, there are a lot of tracks from older games and a shitton of fantastic rr music. Overall I think the game could've had even more content though, I didn't like the repainted and a bit faster cars presented as new and all non dynamic drift type cars are garbage except for special type cars that you never get to use in career afaik.

 No.38588

File: 1517431630829.jpg (161.7 KB, 1280x768, 5:3, gallery2.jpg) ImgOps iqdb

>>36664
San Andreas
I completed the story missions which are a total of 100 after 34 hours of playing. I finished the game without using any cheats or mods and I had a blast between the missions wreaking havoc everywhere and driving many vehicles, the most fun I had was while biking with the BMX. But near the end it became a hassle to play since the missions are repetitive, drive to some place and kill someone there, drive again, kill someone doing a drive by, and I also got bored of the music, many of the radio stations aren’t good, I’ve listened to their songs before playing this game hundreds of times so I cannot possibly enjoy them anymore. Some of the characters are somewhat iconic and some others are just plain boring and too much of a parody to like them and overall you really don’t get attached to anyone except perhaps the protagonist which has countless of phrases to say when he’s robbing a vehicle or hitting a pedestrian “What'd you expect? It's America; You want a hole in you?”. San Andreas is an enormous place and has a well-defined contrast between each of its cities in which you can easily get lost when traveling, but after some time I got bored of this too, for me it turned out to be much more of a ghost city near the end of the game, I really wanted to finish the game as soon as possible because I was bored with its repetitiousness. I give it a 7/10.

 No.38590

>>38588
>for me it turned out to be much more of a ghost city near the end of the game,
sa is probably my favorite gta, but i have to agree that the world is empty, there is nothing to find in it aside from a weapon/hidden package/pearl and stuff like that, it is essentially a collectathon.
i'd say gta v had definitely improved on that, there is more sandbox interaction with the world(like animals) and the collectables were largely replaced by randomly appearing events, of course they can get boring too, but even if you chose to ignore them, like not helping to catch a thief, they trick you into thinking that the world is alive.

 No.38642

Apollo Justice.
Maybe not as good as the original 3 AA but it's still enjoyable and the cases and characters were interesting. The final revelation is complete bullshit though.

 No.38656

File: 1518191019483.jpg (226.17 KB, 942x618, 157:103, 456.jpg) ImgOps iqdb

>>36805
>>36808
check out FTL captains edition if you havent, i was pretty hesitant to start installing mods but its quite easy to install and it adds a lot. the only downside is that it changes the crew portraits by default and they look terrible but you can revert that.

http://ftl-captains-edition.wikia.com/wiki/FTL:_Captain%27s_Edition_Wiki

 No.38657

File: 1518192506540.gif (1.92 MB, 500x281, 500:281, rektified.gif) ImgOps iqdb

I beat the new Doom game a week ago. It was quite enjoyable, and had a nice amount of gore. Took me about 30 hours to get through the campaign.

 No.38658

>>38656
nice, i had no idea there are huge mods like this, though i probably won't be playing it now, becouse a new game from ftl devs called into the breach is coming out on 27th.
>>38657
30 hours? that's really fucking lengthy for even older fps, let alone new one.

 No.38661

File: 1518203189707.png (49.36 KB, 346x152, 173:76, Doom 3.PNG) ImgOps iqdb

>>38658
He probably explored for all of the secrets, and wandered around. On each level there are classic Doom maps that you can find, and if you find them all, you can replay Doom 1 on DOOM. I got to about 75% - 80% of DOOM, and was hovering around 22 hours on STEAM. Even Doom 3 took me 20 hours to fully beat.

 No.38662

File: 1518203235360-0.png (37.61 KB, 633x369, 211:123, champions of krynn.png) ImgOps iqdb

File: 1518203235360-1.png (34.39 KB, 642x431, 642:431, 8878877.png) ImgOps iqdb

I am too poor to go to modern games so I Finished Champions of Krynn a 1989 classic rpg made from ADnD as a system.

it was alright, had some bugs, but honesly I love the bugs.
exploring the savefiles I was able to duplicate my strongest party member, which led me to rejoice with powerleveling to the cap pretty nicelly by the time I arrived to the last fight.

good shit, yet it was part of a trilogy, I am setting up the 2nd game from abadonware so I can see this whole story through. maybe in the meanwhile I play others from this era, even though this era feels horribly bland on some areas, it still tells a good story.

 No.38663

>>38662
that bitmap font is destroying my vision just looking at it

 No.38671

>>38662
Art looks gorgeous. Otherwise , it reminds me of my old Wizardry games I played as a kid. Check it if you haven't played those.

 No.38672

>>38662
Were you the one who posted about the Dark Sun games one year ago?

 No.38673

File: 1518270623417.png (10.46 KB, 226x78, 113:39, 1.png) ImgOps iqdb

>>38661
played through doom 3 twice, took about 5 hours each time, then played through roe once and took me only 5 more hours. taking 21 hours to complete just the original doom 3 seems quite absurd

 No.38674

>>38673
I like to take my time instead of speed running.

 No.38675

>>38674
I didn't speed run, I played it more like the original doom games to reduce the fear I experienced, but I could see that if you let the game scare you and force you into survival horror mode you'd take such a long time as you did

 No.38679

File: 1518291112030.png (46.87 KB, 260x112, 65:28, 34aa33608e1dec251c9b84f8ea….png) ImgOps iqdb

playing the new Doom atm,in my opinion it's kinda boring

 No.38681

>>38679
I liked it at the beginning but after the first time you get sent to Mars the game just gets boring. The combat encounters always follow:

>Imps/Pinkies

>Mancubi/Revenants
>Cacodemon/Imp/Pinky
>Barons

or some variation of that. It just gets boring, especially when combat is mostly limited to giant arenas compared to the past doom games.

 No.38682

>>38681
Oh yeah, throw in hellknights/razers somewhere in there.

 No.38684

File: 1518298898620.webm (4.43 MB, 600x342, 100:57, seizure.webm) ImgOps iqdb

seizure webm
the webm software spazed out with dosbox
>>38671
that's me alright. did you try that out?
I played all of them dark sun's and now I am playing all of these.

 No.38685

>>38679

Yep, I quit playing the game halfway. It stayed too true to the oldschool FPS formula (find keys to open doors, enemies spawn, kill them, wash rinse and repeat), which is boring as fuck by today's standards.

 No.38692

File: 1518328993610.jpg (105.15 KB, 800x600, 4:3, 2014-06-17_00022.jpg) ImgOps iqdb

The Cat Lady

Weird game. The set-up is extremely intriguing. The game tells the story of Susan Ashworth, known as the Cat Lady, who, after a failed suicide attempt, experiences a series of surreal events.

Personally I'm not a big fan of the point and click genre but The Cat Lady handles it alright. Not a lot of moon logic involved. Has a very dark, immersive, often surreal art style. The voice acting is surprisingly good although the dialog can be hit and miss. Sound is alright, music choices are dubious, with random emo rock songs thrown in for God knows what reason.

The game kept me interested throughout although some chapters were stronger than others. Features a lot of dialog options, moral choices and a couple of different endings. IMO worth picking up on a sale, especially if you're a fan of the genre or interested in the themes adressed by the game, notably depression, suicide and purpose of life.

 No.38708

File: 1518349991492.gif (1.78 MB, 300x242, 150:121, 1378467022748.gif) ImgOps iqdb

>>38692
never touched that game. but I will tell what the soundtrack was good.

 No.38717

>>38685
>today's standards
Can you recommend any current gen first person shooters for me that you enjoy?

 No.38739

>>38685
If anything nuDOOM was terrible mostly because it took doom and transformed it into an arena-based shooter like painkiller or serious sam, something which even doom 3 never was. In doom 1 and 2 you can often just slip past most enemies if you want to and you're good enough but here you're just locked in a box until you kill X baddies, it just makes the game flow really poorly. And the encounters themselves are generally nowhere near as interesting either. Add the lack of any real modding capabilities and a bunch of features ripped off from brutal doom because kids thought they were "cool" and you got yourself a stinky pile of shit of a game.

 No.38805

Finished Batman: Arkham Asylum.

Very fun game. The best thing about it, without a shadow of doubt is the gameplay. It really feels like you're Batman while you're playing it.

The movements of Batman is somethin that deserves praise. The way that he runs, jump, "fly", etc, is fantastic.

The combat system is awesome too. Feels a like Price Of Persia when you're playin for the first time, but the counter(s) system really gives an identity to it.

The stealth system is very good too, one of the bests that I've played in games.

The Detective Mode was very cool, one of the best things in the whole game.

The Bat-Gadgets were very cool too.

The bosses fights are a problem; they're repititive and too easy. After the third I get bored with them. And the last one is the worst. The whole game is centered around this moment, and when he comes is a let down.

The story is ok, I expected more, but is good.

I think that to solve the riddles would be better if they were part of the story, like main missions.

It is a fun and good game, but could be better if was more well planned.

8.3

 No.38806

>>38805
>the story was ok
liar.
the story was very cool too.

that scene where batman with the scarecrow [no spoilers] was sweet. I feel that batman on the game is a purer batman than any batman on the current HQs

 No.38810

>>36664
This picture always makes me hard when I see it and urges me to go jerk off. Thanks for that.

 No.38820

File: 1518794695856.jpg (31.31 KB, 460x215, 92:43, header.jpg) ImgOps iqdb

Played this game long time ago. Yesterday I thought "damn that was really interesting game". Now I'm watching gameplay on the web and can't stomach all this pretentiousness masqueraded as an "explanation of an artistic mind"
No. Not a single developer made a game with 90% of the level hidden from the player just to show him "look there is more to my work than meets the eye" because players can't fucking see it in the first place. Every single level that is presented in this videogame has an meaningful (read- bullshit) backstory added to it. I understand that most of this is used as an allegory to explain an idea but it is don't in a wrong way. This should be a short novel or some article. Not a videogame.

 No.38855

>>38588
>it turned out to be much more of a ghost city near the end of the game.
Are you saying it from 2004 perspective? I remember this game being one of the best sandboxes at the time.
Most of the songs that were used in GTA:sa I heard for the first time in the game and I still like to listen to them from time to time.

 No.38860

File: 1518912911156.jpg (45.62 KB, 640x200, 16:5, croppedimage640200-Sora-he….jpg) ImgOps iqdb

Okay, so I finally finished Sora. My opinions that I posted here >>38615 still hold up. It's fun to dodge stuff and move around quickly instead of do something like slow down time to dodge projectiles and bullets or dodge really slow moving bullets or what have you. Some of the characters seemed somewhat likeable but it's a shame they couldn't get more time to be around before being dismissed in some way like Alte or Nath. I was happy with the ending though it was a real chore getting to it in the first place because the game is a bit difficult and I'm bad at games as is.
The soundtrack is really nice, I enjoyed pretty much every song with Le Train being my favorite.
One thing I noticed that is very annoying is that I can't quite chain attacks or dashes in between because it seemed as though pressing the buttons too soon would result in the inputs being ignored, requiring very good timing. I didn't like this, I felt like it took some control away from me but my computer did somehow lag during certain parts of the game so maybe it's my computer or just my poor skill again.
This was a fun arcade-style game and I'm glad I got to play it. It had a few likeable characters here and there and it helped solidify my decision to get a Sora plush from the Orange Juice plushie kickstarter campaign. I don't see myself revisiting it too much but I did have some fun with it so I may play some stages in quick doses here and there.

 No.38862

>>38860
Have you played Suguri? Furthest I got was to Kae's stage. I want to finish it sometime soon.

 No.38864

>>38862
I have not, I have heard it has a better cast of characters and a better atmosphere but Sora has better controls so I decided to play that one first. I also saw one person say Sora isn't as hard as Suguri so if I had as much trouble just finishing Sora things will be a whole lot worse if I play Suguri. Did you like Suguri?

 No.38866

>>38864
I liked Suguri from what I played, but it's pretty difficult. You also can't change weapons inbetween stages like I heard you can do in Sora.

 No.38958

File: 1519170473997.jpg (694.33 KB, 1440x900, 8:5, The-Legend-of-Zelda-Skywar….jpg) ImgOps iqdb

Finished Zelda Skyward Sword. This is going to be a long and filled with spoilers post so if you’re planning to play this yourself don’t even glance the text past this point and hide it.

It took me several years to finally get a chance to play this game. The reason is I never owned a Wii and just recently managed to find myself a WiiU for dirty cheap. Skyward is the very first thing I played in it. Like usual I purposely didn’t read anything about it before playing it, except I knew beforehand where the game fits inside Zelda’s timeline. One wiz asked me in another thread how could I enjoy such a terrible game. This is also a response to that. I’ll cover all the the things I liked and disliked about it as far as I can remember. I’ve put 70 hours in it and got pretty much everything there was to get, including several hours on the mini-games alone. The only one I didn’t beat was Thrill Digger on Expert because Jesus Christ that MineSweeper without numbers is fucking impossible and frustrating.

I was very much looking forward playing this because in the series chronology, this game is the very first one, like I said. Meaning it should explain several things or at least attempt to. Things I was looking for in this game before even turning it on was an explanation on how and why time itself split apart, why Link is such a badass, amond other things. If you don’t push any buttons after turning on the game you’ll get a small story about how one day monsters from the underworld found a way to the surface and began killing and destroying everything in their path. So a Goddess, not one of 3 creators of the universe mind you, a minor one called Hylia, cropped a piece of land, send it above the clouds with all the remaining humans and the Triforce in it. Once those are safe, the surface races along with this Goddess manage to kill the monsters and seal the so called Demon Lord. It doesn’t take a genius to know this Demon Lord is bound to escape and you’re the one meant to stop it.

So you begin on an aerial village called Skyloft. Right off the bat several things are intriguing about this place. Your time is suppose to be at least a millennium after the war ended. Yet, the weirdest thing, the whole Skyloftian culture is centered around knighthood and battle. Now, there’s nothing for them to battle here apart from some bats and mostly harmless blobs called chuchus who will make feeble attempts to jump at you at night. A large area of this floating island is reserved for the Knight Academy and more than half of its citizens, if not all of them apart from the children, either attended or are knighted in there. The market is also completely centered around combat items like shields, arrows and the like. It’s not like they go out to explore the surface either because according to one dialogue, the last thing people who did that was at least 3 generations ago and they did it using a robot (more of that later) . I suppose the demon war from millennia ago was so traumatic that even at this point in time culture continues to be warlike (though, one dialogue with Demise contradict this but I'm not sure if he was just making fun of humans of being serious). Who knows. It’s the only reason I can think as to why Knighthood plays such a big part in Skyloft.

Another thing that I found it interesting is Skylofts’s diet. If you walk around this island and enter in people’s houses you’ll realize there are no farm animals whatsoever. No chickens, cows or anything like that. In fact the only animals they have there are insects, bats and chuchus. Those last two however are not native to Skyloft and are actually demons, but more of that later.
Anyway, not only they don’t have any animals, there’s also a lack of vegetables. Their entire diet seems to revolve around two things; pumpkins and insects. In fact you get a dialogue somewhere telling you the Goddess herself made sure Skyloft’s land remained perfect for harvesting pumpkins for all eternity. And that seems to be the case, because there’s only pumpkin soup or, for protein, insects, mostly butterflies. I found it to be very amusing that you have a warlike culture centered around eating pumpkins and butterflies. And I guess that’s the other reason there’s such a “strong” community of bug catchers in this game (to be honest it’s just you, a kid named Gully, a merchant named Beedle (this one appears in several other games btw), and an awkward academy student named Strich. Sure, 4 people, but that’s like a third of humans in this game.

I like the characters in Skyloft a lot and spent lots of time doing their side quests. They all have their small parts to be played around Skyloft. Many have their own themes as well which is a nice touch. So that’s one thing I liked.

Link is the star student in this academy by the way. Not only he has friends in high places “Zelda is the daughter of the Principal, who is also your friend” but all the teachers seem to like you. In fact the only people who dislike you is Groose and Cawlin. Now this Groose character is very important because there’s a simple but well executed story of redemption around him and the success of this side story is owned to how horrible he is in the beginning.

continue..

 No.38959

>>38958

Apart from Skyloft there’s 3 other main areas. Faron Woods, Eldin Volcano, and my personal favorite, Lanayru desert. Due to shenanigans, Zelda falls from the sky and you have to go after her into Faron Woods and that’s when the game really begins. Now, I often think the world of Zelda as a mini-garden of sorts and I think the developers consider it that way as well because Faron Woods is pretty much a garden. Perhaps even too much like a garden in fact. If you ever played Ocarina of Time and remember the first time you leave Kokiri Village. Suddenly there’s this huge “for the time” world to explore and the possibilities seem endless. Well, the first time you leave Skyloft, you feel like the whole surface is actually smaller than the village you were previously in. The only thing good about the first part of Faron Woods is the Kikwis. Their designs is really cute with the Domino mask and pear shaped bodies. And they seem to be going to extinction, unfortunately. As with all the early races, there’s only a handful of them, 6 to be exact, all males and one is so old and quiet the others even forgot he even exists. He complains about it, which is amusing. Another thing I liked about this game if Fi, the spirit residing on the Master Sword. She has additional information for pretty much anything in this world. If you can target with Z, you can ask her for info. That’s a nice way to pack more text for those interested but still let the game flow for those who don’t care.

There’s a Dungeon here and I don’t think I have something interesting to add about them other than all the Dungeons in this game is pretty standard Zelda Dungeon. It was nice going through them but you kind of forget about it as soon as you get out. Except for one very ridiculous thing; the way you open the door for the bosses in those Dungeons. You have to twist and turn a piece of rock to fit inside a crevice and it’s pretty stupid. Even worse, they make you do it several times, 3 or 4. It’s just completely silly. Busy work if I ever saw one.

Another thing I quite disliked in this area happens way later when the Water Dragon gets furious about monsters roaming her lands and fill the whole place with water. This is one of the worst parts in this game. At this point you’re collecting the 3 pieces of a song you need and this Dragon makes your go dive for musical notes shaped like fish. I couldn’t believe it they made me do this. It’s like one of those missions in early 3D games back when it was still cool and amazing to be able to move anywhere you want instead of right or left but this game is from 2011 ffs. Plotwise made no sense either because you proved yourself twice before to this Dragon and it’s obvious at this point you’re the hero of legend. Pretty shit but what you’re gonna do.

Second area allows better exploring. Eldin volcano is a place surrounded by lava and inhabited by subterranean hyenas named Mogmas. They don’t look as cool as the Kikwis but they’re a lot of fun to interact with. Since they’re pretty much like dwarves, always looking from treasure, they have a tendency to get into trouble and often you’ll find one of those guys stuck between a rock and a hard place. Here’s the thing about all areas in this game. You can either explore them by yourself or you can use a Master Sword ability called Dowsing. With Downsing you can pretty much locate the place you want to go and head straight to it. In another thread one guy complained this game is railroaded, I didn’t find more railroaded than previous titles but when using Dowsing it’s true, this skill allows you to pretty much skip all the exploration. I think there are people who will use it just because it’s there. I only used it when I reached the last boss and went back to those areas looking for Goddess Cubes.

Last area is Lanayru. It’s a pretty open space and the best place for exploration. It’s also where you find a thing called Timeshift Stones. Now this is very intriguing to me because time splitting and changing is a very common theme in Zelda so having this stone here, supposedly where it all begins is very telling. Apparently someone or something mined this mineral before the Demon war. They had this army of robots to do it. I believe the sages would eventually use the power of these stones to seal Demons and whatnot. Here however they’re used for power and it’s only a side effect that they change time around them. At one point you reach full scaled factories built to mine and refine timeshift stones. If you walk around Lanayru you’ll find out something funny. Many of the decorations in the walls depicts robots, the very same ones mining the ores. It’s like if the Egyptians would paint the slaves inside their pyramids instead of themselves. This is of course ridiculous. The robots are specific when saying they were built to mine the stones, so they were doing it for someone else. I figured that they eventually developed their own culture and began painting themselves in the walls of factories and ruins around the desert and their masters either perished in the war or moved away. I thought at first they were built by humans as there’s one character in Skyloft who actually inherited a robot from his forebears. Another possibility is the Thunder Dragon but I don’t know why he would need stones in the first place.

I have more to talk about this game but I’ve been writing it and thinking about it for the past couple hours and I’m tired. I’ll go ahead and post this as is and continue later.

 No.38960

>>38958
>>38959
I'm glad to see somebody else likes this game as well.

 No.38976

>>38960
It's one of the most disliked mainline Zelda titles.

 No.39196

File: 1520255675652.png (110.33 KB, 367x314, 367:314, 1520056539002.png) ImgOps iqdb

i've beaten Into the Breach on normal with the easiest squad. it's a tbs, though becouse you can see what enemy will do it plays more like a puzzle, while it's not hard if you use perhaps the easiest squad(rusting hulks), you still can't relax, playing the game really tires me out as i constantly have to solve these combat "puzzles".
this is the main difference from their first game, FTL, you can't just play for 8 hours straight because it's a puzzle game, not space exploration roguelike.
for this reason i'd advise you to first pirate the game, because if you liked ftl, you might not like this.
i will probably still play it for weeks, if not months, there are still other squads and they all play very differently.

 No.39197

>>38976
that is why he is glad to see others like it?

 No.39208

File: 1520314658113.gif (1.04 MB, 292x172, 73:43, gif1.png.gif) ImgOps iqdb

i've beaten butcher, it's very cool looking, but there are some visibility problems every now and then becouse everything is gray and tiny.
it's an okay game, not bad, but not too good either.
oh and you play as a robot that wipes out humanity, that's a plus.

 No.39210

>>39208
How hard is the game?

 No.39212

>>39210
on the level of hotline miami, maybe a bit easier, i've beaten most levels in few tries.
there is also easy mode, it wasn't originally in the game, but now it's a free dlc on steam and comes pre-installed with gog version.

 No.39215

File: 1520338581030.png (299.57 KB, 662x233, 662:233, Article-Featured-Image-Gra….png) ImgOps iqdb

Just finished Grand Kingdom, which was a PS+ free game the past month.

It was okay I guess. It's kind of a mix between a strategy RPG and action RPG with lots of interesting gameplay elements. Problem is the campaign isn't challenging enough to give you the need of exploiting all of the game possibilities. I finished the game with a basic team, basic items, without using much the forge , the Grimoire system or trying other team comps. Because I didn't have to.

Shame because the game is gorgeous. The game sprites look like Vanillaware's work but it isn't. The music is also really good.

 No.39432

File: 1521193858219.png (27.42 KB, 360x590, 36:59, Take_Over.png) ImgOps iqdb

finished hotline miami 2, i bought it at release, but didn't like it because i was overhyped and expected something fantastic, and i found the game to be frustratingly hard, back then my tolerance for failure was pretty low. it's still a pretty hard game though, but if you play it right after finish the first one the difficulty curve will be more smooth.
overall the game is just a slightly more polished version of the first one with more variety, which isn't bad, i enjoyed it a lot, my favorite addition to the game was ability to use both guns and melee with some characters, the need to constantly drop and pickup different weapons is something that always distracted me from the gameplay.
i've started hard mode, it seems you need to beat it to get a more complete picture of the plot, i didn't like the writing at first, but it fits the aesthetics nicely, makes you feel like you are watching some 80s action nonsense on vhs.

 No.39445

File: 1521279681567.png (6.76 MB, 3366x2100, 561:350, 1350815245830.png) ImgOps iqdb

I just finished Breath of Fire 2. I started it late last year, dropped it for a couple months and just picked it back up. It's a great game, probably my favorite in the series, but they are all quite good.

 No.39447

Finished DMC1 from the HD collection on PC. I live streamed it to a grand total of 0 viewers.

I enjoyed it but I can see why all the problems with DMC are built on the first game. The combats good but the level design is weak through out all of them.

Onto DMC2 I go.

 No.39471

>>39447
>onto DMC2 I go

Don't do it, DMC2 is a piece of shit, go straight to DMC3.

 No.39473

>>39471
I've played them all at release. I tried 2 as a stream test a few days ago and liked it. I thought the mobility you got made for interesting dynamics. It's not DMC, but it's definitely got something to play with there.

We shall see and I'll return with comment when I finish it.

 No.39507

File: 1521597150709.png (2.91 MB, 1900x1025, 76:41, J2ROP8.png) ImgOps iqdb

Just finished my first route in cinderella phenomenon, I picked Karma and at first I got the bad end for him which was quite sad, so I spent a couple more hours going through to get the good end, totally worth it, an amazing vn with a great interesting story. I want to replay again soon and go for the cursed shota boy this time.

 No.39508

>>39507
>otome
witches leave

 No.39509

File: 1521705144428.jpg (101.32 KB, 460x550, 46:55, 1360384792620.jpg) ImgOps iqdb


 No.39510

>>39509
Do any Otome have the female protag getting gangbanged by all the men?

 No.39511

>>39432
i've finished hard mode, there is nothing new aside from the dear old flag poem in the end credits, which is quite fitting if you know how the game ends. the hard mode itself was better than i expected, they've put effort into changing enemy placement and such, i've enjoyed it overall, but a couple mission very so frustratingly hard(mainly due to rng) it made me hate the game. there are a lot of usermade missions in the workshop, but i'll probably just move on to something else.

 No.39512

>>39508
he's probably one of the fags from /b/

 No.39513

I beat MHW the end of last week and Oneshot yesterday. MHW is one of the easier games in the franchise, only beaten out by p3rd/Tri. It's a good game, but leaves more to be desired. 4U is still my favorite.

I beat Oneshot yesterday too. It was ok, about as much as you'd expect from a puzzle based RPGmaker game except with "meta" aspects to it. There's one annoying puzzle near the end where you have to go through a specific set of doors and your only indication of which is the right one is how a piece of paper is torn, and afterwards there's a puzzle where you get a vague shape and have to recreate it exactly as the game wants it. Picked the ending where Niko shatters the sun, ends the world, and goes back home which is probably the "bad" one even based on what the game was saying about the state of their world.

 No.39520

>>39510
I don't know about any games that bring in all the men at once but there are definitely threesomes.

 No.39634

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File: 1522206101769-1.jpg (237.04 KB, 688x1044, 172:261, soth dragonlance_5_by_jpra….jpg) ImgOps iqdb

File: 1522206101769-2.jpg (36.27 KB, 480x360, 4:3, soth ult.jpg) ImgOps iqdb

>>38662
>>38684
OK I played Champions of Krynn back then

now I moved on to finish Dark Knights of krynn [second game of the series], moved on to the third game

 No.39661

File: 1522253009016.jpg (54.3 KB, 640x360, 16:9, daoriginspic.jpg) ImgOps iqdb

Finished Dragon Age Origins: Awakening expansion. Played it years ago, but quit when getting stuck on some puzzle that made me feel retarded.

It's a good game, fans of old Infinity engine RPGs will probably like it. It has some relatively challenging fights as well. My group setup was Battlemage, Warrior-tank, Rogue and Healer mage, pretty classic.

 No.39794

Just finished all scenarios in Nier automata. It's the most Bipolar game I've ever played where it has some of the best moments in any game I've ever played (Kami bit) and some of the absolute worst (2B's act 3).

Going to get all the weapons now and do the secret content but it's one hell of a game in both directions.

 No.39844

File: 1522744394891.jpg (46.56 KB, 570x664, 285:332, 1463489049806.jpg) ImgOps iqdb

>>39634
>Fall-from-Grace

 No.39847

Finished The Darkness 2.

It was okay story-wise with pretty fast game play. I sometimes thought I was going to die, but with quick thinking, I could kill a lot of enemies and then eat their hearts for healthy.

I've never played The Darkness I, so I didn't know any of the characters from before, but I do know that this is the game after you become the mob boss from The Darkness I. With that said, the characters have good personalities on them that are unique enough to remember, but don't do much else. Your mob friends only help you in the beginning mission and in only in one other one, where your mansion gets invaded. They don't do much else than that but extend the 10-20 hour story mode.

The story is basically that of a guy working to control the darkness (literal demon) inside of him and to mourn the loss of his girlfriend, so pretty standard stuff. It doesn't end on a happy ending, so The Darkness III may come out eventually in the future.

I had fun killing and getting the relics, and tried to do the hardest mode, "don", and it was pretty challenging. I never decided to finish it, but I was in half the game. There is, of my knowledge, no reason to finish the game on don mode, so I 100 percented the game already.

 No.39848

>>39847
you should play the first game. It sounds like it's really built off of it. Without it you're missing a huge part of the story that matters here.

Finished DMC2 on stream. Fucking mess of a game. Some bosses didn't even attack me as I stood there holding fire.

 No.39907

Finished Rage. Short but fun and pretty as hell.
Even if you dislike driving in this game the driving sections are pretty short.
The main stuff which are the FPS parts were really good. I liked blasting the mutants and bandits close range with the shotgun, not so much the long-distance-type combat with the authorities but it still was fun nonetheless.
I recommend it.

 No.40085

i've beaten Slay The Spire, it's a roguelike card game, the structure is similar to FTL, you jump from one dot to another and chose your path. It's fun and pretty addicting. The only downside is that the game is too short and easy(though i haven't tried the second character yet), i hope they'll add another floor or two and nerf some cards, the game is still in early access.

 No.40086

>>40085
some advice - relics are useless compared to rare cards, attacking mid-bosses to get them, choosing them in events or buying them is not really worth it most of the time. you should focus on building a decent deck first and foremost, and get demon form card if you see it, it's really op.
though what i say might not apply anymore, i've pirated the game and as such don't have the latest version.

 No.40138

just beat castlevania lord of shadows 2

wtf

I was expecting to see dracula suicide with his son at the end but all I got was a lame cliffhanger

 No.40184

File: 1523944753968.webm (170.12 KB, 600x450, 4:3, give me a beat .webm) ImgOps iqdb

>>40138
>a being as strong as Dracula
>suicide
that would be an waste.

 No.40186

>>40184
you would not say that if you knew his sad story

 No.40207

>>40186
I actually played the game. and I actually liked it.
I guess I grew attached to the characters and wanted them to stick around after the ending indeed.

 No.40208

I finished Dark queen of Krynn therefore finishing the chain
>>39634
>>38662
The end.



after that
Finished To the moon in a go, as it was too easy but had some o.k story. the cold denouement of the succubus annoyed me, but I still felt touched.

 No.40210

>>40207
Konami obviously kept it open ended for sequels. Couldn't bring themselves to kill muh franchise by letting gabriel do PRECISELY WHAT HE EXPRESSED TEH DESIRE TO DO all throughout the game and use that special vampire stake whatever it was called.

The real ending woulda been him and trevor doing their suicide pact then ascending to heaven in their true human forms, with some touching orchestral music while the screen fades to credits.

Not this bullshit.

 No.40213

Updated my PC a bit and forgot to post.
bioshock series
fallout series
gta 4/5
witcher 2/3

running these on my old computer would have been an unenjoyable experience at ~20 fps

 No.40226

Just finished badass babes. It was actually a surprisingly good game. Felt like one of those oldschool arcade fighters like streets of rage. Simple game, nice controls, and abit of a challenge towards the end (the 69 lives made thigns a lot easier than they should've been). It is also sexualized the fuck out of succubi, which is one thing I really missed from those 90s era games (even though the succubi in the game aren't good looking). Add in some good ol fashioned over the top duke nukem-ish manliness and I would've loved this short game.

The thing is though, this game isn't worth $10. It is a $5 game at tme most. $2.99 to be reasonable. There is literally only about an hour of gameplay. Then again, you can beat the game in one sitting because they give you so many lives at the start. If you started with only 3 lives then the game would've been stretched to like 3 hours, but a lot more frustrating.

 No.40235

File: 1524111815929.jpg (68.21 KB, 580x677, 580:677, hollow_knight-3915488.jpg) ImgOps iqdb

Just finished this, took me like 40 hours to get everything, pretty long for a "metroidvania". I really liked the game but I have a few issues with it:
>Most areas look alike, making it hard to find stuff you saw before (also everything is fucking grey)
>Jumping and wall-jumping feel weird, it's one of those games where the character stops going up and starts falling when you release the button, it's a nitpick but I don't like it
>Power ups are few an unoriginal, they're kind of the same as in Guacamelee (which is a much better game in my opinion)
It's hard but towards the end you can stack up health and tank most bosses (even the final boss).

 No.40336

I beat HZD. Very boring and easy game, even on the harder difficulties.

 No.40373

File: 1524629653329.jpg (215.43 KB, 1600x881, 1600:881, Corvo_Attano_original_conc….jpg) ImgOps iqdb

>>36664
just beat dishonored and liked it alot, reminds me alot of theif, but with a bit more freedom in playstyle. i played a stealth lethal and got the low chaos ending. and afterwards it felt very rewarding and satisfying. not sure why i put it off for so long. would highly recommend it.
ill be starting on dishonored 2 next week

 No.40383

>>38717
not him, but there are a good amount of modern FPS games that are pretty solid, Titanfall 2, Arma 3, squad

 No.40385

File: 1524682235470.jpg (148.26 KB, 600x826, 300:413, The Talos Principle.jpg) ImgOps iqdb

The Talos Principle

Top tier puzzle game that really makes you think. Has an intriguing atmosphere and a decent, although not stellar story.

Recommended.

 No.40388

File: 1524688185487.gif (896.09 KB, 500x750, 2:3, 1473686546830.gif) ImgOps iqdb

>>40385
I hate when puzzle games have flashy graphics.

ugh, my computer cant run them.

but it looks stupid anyway why exploit the cat on the cover just to pull some emotional response of the cat loving crowd

 No.40404

>>40388
To be fair the cat actually does appear in the game.

 No.40409

>>40388
>I hate when puzzle games have flashy graphics.
Yeah I hate that too. Also when 2d games use one of the latest versions of directX and you can't run them because your graphic card is not compatible, I mean it's a fucking 2d games, for Christ's sake.

 No.40422

File: 1524818137404.jpg (735.99 KB, 1920x1080, 16:9, Wulverblade-Screenshot-23.jpg) ImgOps iqdb

finished wulverblade, the game is fairly easy, i only had to continue once on a last boss. could've used a deeper scoring system, it lacks basic things really, picking up extra food with full healthbar doesn't give you any score bonus, hitting enemies in the air doesn't add to your hit counter if they die. the game could also use some end-level ranking system and there are far too few moves. not to mention continuing doesn't reset your score(or even subtracts a little from it) which defeats the whole purpose of continues as you don't start from a checkpoint.
the game is also quite lengthy, i had to take a break every two levels.
everything else is pretty great though, graphics, music and historical atmosphere.

 No.40472

beat darksiders today
>Say something about it.
that doctor strange movie obviously ripped off the magic portals in this game

there's no way they look 100% identical by coincidence

 No.40491

File: 1525151992500.jpg (71.23 KB, 460x215, 92:43, header.jpg) ImgOps iqdb

Just got 100% completion in A Hat in Time. I downloaded it a few days ago on a whim expecting a terrible nostalgiabait that I'd delete after 20 minutes, turns out I was almost completely wrong. While there are a lot of very obvious, sometimes a bit hamfisted references to a lot of stuff the game itself is really good. It's cute and adorable as fuck, the levels are pleasant to look at and some of them are extremely comfy, music is pretty good and the gameplay is surprisingly fun, the movement feels very smooth and you get pretty much all movement options from the very start. What I really liked about it too was that the difficulty was reasonable, while there were a few difficulty spikes in a place or two it never felt unfair or particularly hard. Very refreshing to see a game that puts fun before difficulty in this day and age when everything has to be a super hardcore souls-like roguelite. Not a flawless game but a solid 9/10, maybe even 9.5/10.

 No.40493

>>40491
>ery refreshing to see a game that puts fun before difficulty in this day and age when everything has to be a super hardcore souls-like roguelite.
What the fuck are you talking about? Most games have been getting easier then ever and are way easier then games of the past. You have to intentionally seek out hard games now days.

 No.40495

>>40491
I really liked the battle of the birds world.

 No.40498

>>40493
That hasn't been the case ever since Dark Souls came out on PC. Now everyone thinks making super-hardcore gaymans is the hot ticket to getting a fortune.

>>40495
It had the most variety for sure, but I liked Alpine Skyline the most because it was so comfy

 No.40499

>>40491
thanks for the post, I'm downloading it right now to try it

 No.40505

>>40498
I play plenty of current games and again most are very easy compared to older comparable counterparts.
Unless you seek out hard games the vast majority of games are pretty easy and getting more "streamlined" (aka, dumbed down and made even easier) all the time.

 No.40508

Finished Cuphead with my brother. Last time we had this much fun was with Gunstar Hero 20 years ago. Beautiful game. Art style, gameplay, everything. Just wish it was longer.

 No.40567

File: 1525661715820.png (284 KB, 632x584, 79:73, big if truer.png) ImgOps iqdb

I finished avernum 1 and avernum 2.

didn't play the 2 because I like the one much to the opposite I am not really thinking these games were well made at all. I wonder if the remakes released recently were better….. probably, they can't be worse.
the story telling is the central point of this rpg, the story telling is in fact THE game. few old games or modern games have this things where you can edit you save. but Avernum actually allows you to load your save on the main menu and edit the stats of your party. good items, good stats, good money. it all can be yours. making that part of the game [the grind] pretty much skippable if you know what stats you want to jack up. I enjoyed that a lot, as I didn't jack it up too much and therefor were able to survive the battles that honestly are on the tough side, enemies can ruin you with debuffs and there is no "running from a bettle" considering you take attacks while you run, and the HP is really low.

but once I start I will finish this series. Avernum 3 here I come.

 No.40568

>>40508
I dont agree. if you want more, there should be a cuphead 2.

the game brings what it promises and is pretty cheap as it is. there is a limit to getting a bargain on a good game. considering mass effect andromeda is way more expensive and has mostly filler and repetitive content to pad out their shitty story and fatten the greedy costumers. Cuphead is at a good value and it has a good runtime in my humble opinion.

 No.40569

>>40567
You should check out Geneforge at some point, imo it's much better than Avernum

 No.40580

File: 1525719959302.jpg (79.66 KB, 1266x816, 211:136, maxresdefault[1].jpg) ImgOps iqdb

I've finished Oxenfree. I wanted to play it again to get the secret ending and my hard disk just broke. Wonderful.

 No.40584

>>40567
I only played escape from the pit, I quite liked it.

 No.40601

>>40580
I expected to hate that game but found myself enjoying it a fair bit.
The voice acting was very believable.

Sorry about ur hard disk.

 No.40603

File: 1525797156548.png (74.46 KB, 310x291, 310:291, Alex.png) ImgOps iqdb

>>40601
I really like how the dialogue system in Oxenfree works. The fact that you have limited time to select your option while the other characters are talking really makes it feel like a genuine conversation.

I have a new hd now but I don't think I'll play it again. The game it's kinda slow.

 No.40604

>>40584
so there we go. is probably better. there was a reason why they got rid of it and remade it from the ground.

>>40580
losing a HDD is one sad event, all the images and songs and games erased like love in a succubus's heart

 No.40606

File: 1525804806344.jpg (582.53 KB, 1920x1152, 5:3, 678401.jpg) ImgOps iqdb

Man, I just finished LISA the painful. What a great fucking game. Tomorrow I'm starting Joyful and I think I'm also going to play the two fan games Pointless and Hopeful respectfully.
I might also try a joyless pain mode.

 No.40607

>>40606
You can also try LISA: the first if you're curious. It's really different tho, really similar to Yume Nikki.

 No.40608

>>40606
i've beaten it in a dozen or so hours, but it felt much longer than that, i don't see why people like it so much, it's no undertale.

 No.40672

I've tried something different this time, finishing both Jazzpunk and the Stanley Parable. Sadly I didn't like either of them.

 No.40703

>>40608
>>40607
>>40606
>LISA
>Yume Nikki
>Undertale

I played all of these and they're all trash lmao. Great examples of style over substance. Awful, awful gameplay but LOL there's a funny skeleton with memes/some 2deep4u shit everywhere on the screen/something a little unconventional WOW this game is so good!!!!

Another game in the same vain would be Limbo now that I think of it.

 No.40706

File: 1526099271942.jpg (120.19 KB, 716x768, 179:192, 1499354838025.jpg) ImgOps iqdb

>>40703
>Yume Nikki
>LISA
>Style over substance
I get Undertale, because it's basically feeding you tutorial, gimmicks and dialogue all of the time, but Yume Nikki is basically free-roam game, and I never felt LISA's style holding gameplay back. If anything it had a lot of substance because it made turn-based RPG fun, somehow, after all these years.

 No.40712

>>40706
>[lisa] made turn-based RPG fun, somehow, after all these years.
not a small feat wiz, not a small feat.
>>40703
I hate tumblrtale and agree, truly the problem with that crowd is everything that is wrong with modern people.

but I never played Yume nikki, and the original Lisa felt pretty fun. I ddin't play the following ones mind you.

 No.40719

>>40706
>Yume Nikki is basically free-roam game

When I saw Yume Nikki for the first time I thought it'd be right up my alley but god was I wrong.
Yume Nikki has virtually no gameplay. This would be okay if the world of Yume Nikki was interesting but it's boring as fuck - IMO. The dream worlds look cool of course but that doesn't make them interesting. You can't really interact with anything, it's all just walking walking walking on static, non-interactive maps for the vast majority of the game.
Coupled with the complete lack of sense of direction (good luck finishing the game without a walkthrough lol) and the absence of plot there's really nothing compelling about Yume Nikki besides its setting and interesting visuals. I really wanted to like but man aimlessly walking around weird maps can only entertain me for so long.

 No.40720

>>40703
the absolute effort of this post

 No.40721

File: 1526124871420.png (286.75 KB, 368x469, 368:469, 1525993307031.png) ImgOps iqdb

>>40703
if you remove all style from lisa and undertale i.e. replace all graphics and music with generic rpg maker stuff, they'd still be great games.

 No.40722

>>40720
looked honest and well written to me

 No.40723

>>40719
All the reasons why you hate it are the same reasons why a lot of people really like Yume Nikki. It's just a very niche thing.

>>40721
>undertale
>great game
No, fuck no. It's pretentious as fuck, poorly written garbage. In fact the music is literally the only decent thing about it.

 No.40724

>>40723
it's not pretentious and is well written for a game made by one person. the music is fantastic but ludonarrative is the strongest thing about undertale. strip the plot and graphics to bare minimum and it will still work.

 No.40817

Finished avernum 4


>>40569
thanks wiz, I bet it isn't, I think the developer itself is ambitious but at the same time kind of annoying.

not even the technical flaws, there is something deep within that annoys me, almost as if I am playing a proto-low budget bioware game.

 No.40951

File: 1526949712247-0.jpg (600.86 KB, 1044x1302, 174:217, Grand_Theft_Auto_IV.jpg) ImgOps iqdb

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I don't play much lately so it's like a solar eclipse when I beat two games within the same day.
I liked GTA IV, the city feels like I would imagine real NY feels like (I've never been there, correct me if I'm wrong). Loved the characters and the plot, the story is maybe my favorite in all of the gta games. Didn't like the car physics so much(it feels like you're driving giant slugs, maybe it's realistic but I don't like it) and the cover-shooting mechanics made the game extremely easy. Still good, it's the last of the main GTA games I had not played before and maybe my favorite after Vice City.
Portal 2 was amazing, it looked great and ran smoothly in my toaster (unlike GTA IV, what a poorly optimized game). Some of the puzzles are really imaginative and the plot is way more engaging that the one on the first game, it's also longer than P1, which was too short imo. The atmosphere and music were spot on, and the credits theme almost made me shed a tear. Great game, play it if you haven't, wizs.

 No.40991

finally beat darksiders 2

moronically easy last boss and the "ending" was just a quick recap of darksiders 1's ending

another fine example of why I stopped paying money for games

 No.41002

I have finished Call of Pripyat
it was really good, better than Shadow but there's one major flaw imo: sadly it wasn't nearly as "atmospheric" and glum as Sh. of Chernobyl. Like, I really was never as scared or tense as I was when I walked into the X16/18 labs, yantar and the red forest…
the shotguns are very fun to use (gotta love the reload animations), so fun that I barely got any use out of my rifles.
artifact hunting and side quests are a massive step up coming from SoC. I reckon it isn't saying much considering the bar was set very low…

oh and tell me if I'm wrong or missing something but… I wonder what's the point of using pistols when you can equip two "heavy" firearms?

 No.41004

>>41002
I'm sad it's over now. I played Call of Chernobyl for a few minutes but it didn't really click. Perhaps I'm burned out and should wait a while.
By the way, is Clear Sky that bad? if it's somehow worse than SoC then I won't bother with it at all.

 No.41005

>>41004
Clear sky has the atmosphere even worse than Call of Pripyat.
I enjoyed playing it, but I like the STALKER games a lot so I'm biased. You're better off just playing the other games, again if need be.

 No.41036

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Just finished Toukiden 2's main story.Good times were had and the story was pretty good I think. I do plan to keep playing a while longer completing side missions and exploring the world. It was a very enjoyable game overall.

 No.41038

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Just finished Mass Effect 3, well technically the entire trilogy since I've been playing it non-stop for the last 2 weeks or so, and man, what a ride. It wasn't the best game ever or even my favorite RPG ever, but as far as actual series of videogames go it's probably in my top 3. I'd rate the first one 8.5/10, second one 9/10 and third 8.5/10 because even though it had the best gameplay, all the sidecontent was really piss-poor and the ending…well, I think everyone has heard about the whole shitfest that ME3's ending is by now. Still, I had plenty of fun with the series, and Citadel DLC is probably the best DLC to anything ever, it almost feels like "we're sorry the ending was so shit, here's a proper send-off for the franchise" and what a send-off it is. Oh, and I also was on the lookout for SJW stuff because people always shat on the series for that and I really couldn't find any. The most SJW thing I could find was the fact that there are some homosexual characters here and there, but they're not portrayed in a positive nor negative light - they're just treated like everyone else. Hell, a bunch of dialogues in ME2 almost feel like the writers were making fun of SJWs, the renegade discount dialogues especially (give me a discount or I'll tell everyone you're discriminating against poor people!). Is this really why /pol/ teenagers have been getting their panties in a twist? And I'm pretty sure I didn't miss anything because I did every bit of sidecontent there was in all 3 games including all squadmate interactions. I'll probably check out Andromeda at some point in the future but I've had enough for a while, especially after that disappointing as fuck ending.

 No.41041

>>41038
I mostly agree. It got way more hate than it deserved, and was a great set of games. Mainly because of the characters, they were fantastic. Mostly. But then again you leave everyone who isn't garrus and wrex at home.

 No.41047

Finished Subsurface Circular.

It's pretty much a 3d text adventure, but the older kind with a linear style intead of something like telltale games. I liked the artstyle, and especially the music. The story was alright, but it felt kind of short and too condensed, which can be a good thing if you like it that way. I liked the actual reveal at the end and that once you make the final (and only actual) choice, it does not show what happens after. As cliche as ending it on black screen gunshot it is, it fit in my opinion.

Basically you are a robot detective restricted to a train, and you get to talk with other robots while traveling. Without revealing the plot, as you talk to other robots you get key words that you can bring up after talking to a character for a while.
There are also some relatively easy to get puzzles to do, but really it's more of a "talking" simulator (in the veins of a walking simulator), than puzzlesolving.

 No.41248

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after nearly 60 hours i'm finally done with dark souls 3, though that time also includes painted world dlc and i tried to explore as much as possible. briefly looking at wiki it seems like i've missed a lot of stuff, like archdragon peak and quest lines of many characters.
this was the first souls game i've beaten, i played a bit of ds1 on release and i didn't liked ds2 at all, it's like a game from a different series, while ds3 felt a lot more like ds1, just without abrupt difficulty spikes and cheap deaths.

 No.41251

>>41248
>didn't liked ds2 at all, it's like a game from a different series, while ds3 felt a lot more like ds1, just without abrupt difficulty spikes and cheap deaths.
I completely disagree. Dark souls 2 felt far more like 1 than 3 does, 3 is a glorified bloodborne reskin - it feels floaty, weightless and way too fast just like bloodborne.

 No.41252

>>41251
that could be, i haven't played ds1 in years. still the atmosphere and level design felt totally different, my guess is because it wasn't directed by miyazaki. i should give it another try someday.

 No.41273

>>41251
>floaty,weightless
>more than 2
>bloodborne reskin

I swear sometimes I'm in another dimension from everyone else.

 No.41282

Just finished Iconoclasts.

A plataformer/combat game set in a fictional world where people are under the yoke of a techno-religious dictatorship. The usual. Overall a very solid game: nice art, very good music, average gameplay and average story (it has its moments). It rewards exploration and offers replayability. There are also very minor roleplay elements.
However, some characters are annoying (Mina/Elro) and the humor is not very good (wouldn't recommend it to the "wizards" at the politics thread).

It is available on Linux, which was fortunate. I would post the MEGA link for the Linux version, but I think Rule 5 forbids doing so.

 No.41283

>>41282
>I would post the MEGA link for the Linux version, but I think Rule 5 forbids doing so.

Nah, that rule is just for spooky porn.

 No.41284


 No.41285

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Finished Youyou Kengeki Musou.
Pretty fun, it's a 2hu fangame with gameplay similar to Ys. The bosses are a lot easier though, even on hard. Once you get their attack patterns down it's pretty hard to fuck up. Still a good game, would recommend to any fan of 2hu and/or Ys.

 No.41287

Magic the gathering, duel of the planewalkers

 No.41291

>>41285
That sounds like it would be right up my alley, thanks for the recommendation. Is it held in the style of Ys I and II or that of the later games? In Ys I there even is a legitimate bullet hell boss and the later Ys games have similar encounters all over the place so I can see this working well either way.

 No.41292

>>41291
>Is it held in the style of Ys I and II or that of the later games?
Later games, like Oath in Felghana and Origins. The game itself is split up into stages like the mainline Touhou games, though, with a boss and sometimes a midboss for each. Bosses also have spellcards like in Touhou.
>In Ys I there even is a legitimate bullet hell boss and the later Ys games have similar encounters all over the place so I can see this working well either way.
Dark Fact? Yeah l and ll were both pretty great. I should really go back and beat them both on nightmare one of these days. I haven't really looked, but there are probably quite a few doujin games set in a similar style.

 No.41293

>>41285
You should check out Touhou Koukishin too, it's made by the same developer. Very similar gameplay except with far more rpg elements and you have Sakuya and Remilia to pick from, each have their own campaign(although from what I remember the levels and bosses are exactly the same, only dialogues change) and movesets.

 No.41294

>>41292
Nah, I did not mean Dark Fact, though he is probably the most like that. It was much earlier in the game, like the second or third boss that consisted solely of evading and shooting him to death with your fireball.

 No.41295

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>>41294
Oh ok, it's been a few years since I've played them but I think I remember that boss.
>>41293
Sounds cool.
>Sakuya and Remilia to pick from
Well I know what I'm playing next. Thanks for the rec, wiz.

 No.41296

>>41293
>>41295
Touhou Koukishin is super nice, highly recommend it as well. It being from the same developer gives me confidence that I'll enjoy YKM too.

 No.41305

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This

Went in expecting something like Yakuza but it was more like a GTA game with more emphasis on hand to hand combat. Once you get the hang of the combat it's really easy, though.
It's still fun, driving around Hong Kong is entertaining, there's hidden shit everywhere and the plot is entertaining enough to keep you from getting bored, the bad thing is that there isn't really much to do outside of main missions.
If I were to compare it to GTA I'd say the car physics feel less realistic (thank god) and it's shorter and easier than, say, GTA IV.
It looks fantastic for a 2012 game and runs smoothly on my old pc, really well optimized.

 No.41308

>>41305
You should check out the few story DLC that came out if you haven't - they're really short but fun.

 No.41346

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Beat Postal Redux. Pretty average game all around.

 No.41348

>>41346
I thought the atmosphere was pretty interesting, you really feel like you're playing as a complete psycho. Gameplay was alright at best though, definitely.

 No.41353

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Just finished danganronpa v3 killing harmony, it was great.

 No.41354

>>41353
>it was great
No, it was fucking garbage. It singlehandedly ruined the entire franchise.

 No.41362

>>41354
this isn't /v/, try being constructive you little shit.

 No.41363

>>41362
Try having a better taste you retarded faggot. Anyone who liked that "ending" deserves to be flayed alive.

 No.41367

>>41362
not him but most of the hate for dangan ronpa v3 come from its ending. I was never able to finish the game as my computer killed itself at the last chapter but after reading what happens I'm kinda glad. I had a good experience with dangan ronpa v3 but the ending probably would've made me mad too.

 No.41368

>>41367
Only played DR1, surprised they managed to have a shittier ending than what happened in that.

 No.41370

>>41367
Even if you try to ignore the last chapter everything is just a massive stepdown from DR1 let alone DR2 including things as simple as the music or minigames. That said the "ending" of DR V3 is the literal equivalent of Kodaka shitting, pissing, jizzing, vomiting and spitting on your face all at the same time. Fuck that piece of shit and fuck anything he's ever going to work on in the future, I hope his own infant children choke on their own puke chunks.

 No.41406

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it was short and sweet, took me 6 hours, could've been far less than that if i didn't bother to get nearly every piece of mineral there was. gonna be playing steamworld heist now and then the sequel to dig.

 No.41611

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it's decent, but too long and feels padded out, by the end i was just getting through without doing extras.
i'd prefer less levels, but higher challenge like in old games. ending is nice and leaves you with a good impression though.

 No.41613

>>41611
If anything Mark of the Ninja is actually nowhere near long enough, it's probably the second best stealth game ever made after Thief 1\2, certainly the best 2D one. Also, super-short super-hard games were the worst period in gaming. Difficulty is the laziest form of padding - let's not design more levels, let's just make a bunch of pixel-perfect actions so players will have to repeat the level 873 times instead!

 No.41615

>>41613
there is immense satisfaction in overcoming a fair, but tough challenge and there is lots of fun to be had in beating ultra hard(by most people's standards) arcade games on 1 credit under 30 minutes.
perfect length for this one would've been 3-5 hours, for a 6-10 hour long game there is not much variety, most of the environments are drab and extremely samey looking and enemies don't differ much in behavior, they are all dumb and easy prey. if you don't have much variety or depth there is no need for it to drag on for so long, but such is the modern game design.

 No.41617

>>41615
Oh, you're one of those people. That explains a lot.

 No.41618

>>41617
maybe, but i've been playing "easy" games recently, most i don't like, but if i finish something, then i consider it to be decent, if flawed.

 No.41620

>nioh
The combat was pretty cool

 No.41621

>>41615
>there is lots of fun to be had in beating ultra hard
I compare ultra hard mode in games to those gimmick hot sauces that are so hot they just ruin your food. There's a time where you'll try out the super hot hot sauce because you think it's cool, but eventually most people learn that having it that spicy just ruins the meal and they switch to a normal sauce instead.

 No.41623

>>41621
That's actually a really good comparison. Quality post wiz.

 No.41625

>>41621
>food analogy
it's entirely dependent on a game and it's length, genre, even platform. high difficulty in one game is utter bullshit, in another an intended experience.
it also depends on a person and not even his skills, but mindset and tolerance for failure, if i die half a dozen times on a boss for me it's normal difficulty, while somebody else will consider it to be too hard.

 No.41626

>>41621
This is a good analogy, but you failed to mention that the super-spicy stuff is fun. Or at least, the people that do eat it, do it for the challenge. I enjoy both very spicy food and very hard challenges. Not all the time though.

 No.41711

Beat detroit: become human sometime last week.

Was a great experience, but I do wish that it was a bit more gamey, like letting me fight in combat at least. There are QTEs, but those pose no challenge since the game allows you to mess up a ridiculous amount of times before you lose.

The only gamey part of this "game" is trying to figure out what to do to get tot he stuff I missed.

 No.41719

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As a sequel this game does everything right except for car physics, in flatout all cars were super drifty and you could really feel their weight, kinda like in gta 4. now they are just arcadey.

At least they added more track and car variety.
I didn't care about all that silly shit like launching drivers though, it was fun back in mid-00s, but not anymore.

 No.41731

>>41711
I only played the demo but the impression I got was "point and click game shoved into modern 3rd person to pull a mainstream audience".

Not saying that's bad, but that's definitely why it isn't "gamey" in the action sense.

 No.41733

>>41731
Calling it a point and click is too generous considering there's not much in way of puzzles.

 No.41792

>>41731
>>41733
This is what happens when games are made by people who rather make really long movies but know a audience is not going to sit through that shit so they put in button commands and limited interactivity to keep you from falling asleep or getting fed up with their tiresome narrative.

 No.42165

>>41282


Just finished it and, personally speaking, I really didn't like it. Having just come from 107%ing Hollow Knight (has its problems sure, but still an okay games in its own right) this just seemed pitiful by comparison. Shitty throwaway characters with a lame female protagonist, boring gameplay with painfully limited mechanics, has a useless, gimmicky crafting system in place of meaningful upgrades, laughably weak story that's about as dumb/convoluted as it gets, unbelievably crappy world/level design with lots of optional "puzzle rooms" that are about as hard to solve as putting on a hat with nothing, but crappy crafting materials to reward you for your trouble (etc. etc.) I could go on, but yeah. The only saving grace is the novelty of the bosses, but given how pathetically easy all of them are to beat that sorta undercuts it as much of a positive. Overall, it's just not very good and there are certainly far better indie 2D action platformers to choose from out there (the aforementioned Hollow Knight, Axiom Verge, Guacamelee, Apotheon etc.) Hell, even something like Owlboy is leagues better. At least as far as I'm concerned anyway, because opinions.


> It rewards exploration and offers replayability. There are also very minor roleplay elements.


Eh? What you on about? Every chest is filled with worthless crafting materials for those stupid tweaks (extremely negligible upgrades that break after taking one fucking hit). Hardly, much of a "reward", if you ask me. After the first few times I went off the beaten path I swiftly stopped bothering going out my way to get them since even the top-tier tweaks make zero difference to your survival (as opposed to say the charms from Hollow Knight which can hold a lot of value depending on the situation). The only reason to explore is to unlock the optional boss fights, but, even then, it's not really worth it. There's also zero replayability to this game, so not sure why you're making that claim. Hilarious that people refer to this as a "metroidvania". How it has such a high rating everywhere I'll never know.

 No.42185

Guess what?

I beat Donkey Kong 64 101%.

Yep, I beat it. I completely beat it. No more playing. No more infuriating mini games, no more tedious collecting, and no more anything. I am so glad it's over. 201 golden bananas, 3,500 regular bananas, 7 levels, tons of minigames, and more. The galleon was the worst. It took forever to find the regular bananas in that huge water level. It must have take 3 hours total.

Good things?

Good music, pretty good atmosphere, and work was obviously put into it.

Bad things?

The work was put into it, but it felt sloppier. Bad game design where regular bananas didn't necessarily indicate which kong goes where when that would have been absolutely LEGENDARY. Imagine not having to go through each kong, traveling to different parts of the world, so you can use one ability, go back to the barrel, and then collect the bananas. Or, just getting a string of bananas without having to constantly switch.

I didn't like the levels very much since by the time I got back to the first level (jungle japes), I was thinking "I'm glad I'm done with this except for these five bananas I need to find, and I never want to come here again." Now that I think of it, the first level is a jungle level, the second level is a desert level, the third level is a water level, the fourth level (I think) is a factory, the fifth level is a fungus forest, the sixth level is a crystal cave, and the final level is a pretty creepy castle. Not that creative, but then again, banjo kazooie had a desert level and the mole hill level. Also, banjo kazooie had a beach level, which is kind of like a water level. The boat level in banjo kazooie was also quite water like. A few differences in these games, but still a simple premise.

I'll tell ya, I am beat after staying up till 7 AM to get absolutely everything, and I'm glad to be done with the game FOREVER. I do NOT need to play it or even LOOK at it ever again! This is great!

Banjo Tooie is next, then jet force gemini, and finally, majora's mask.

 No.42186

>>42185
Jet force gemini, I remember that. After you beat most of the levels, you have to go back and find all the collectable creatures or whatever or you couldn't do the final level. I never beat it.

 No.42188

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I'm done with the Witcher 2: Assassins of Kings, I finished both paths now - Roche's and Iorveth's. I kinda liked Iorveth's better. Either way, the game gets really really easy pretty soon, but it's still pretty immersive and gives you something to do. After you finish it, it makes you feel a bit empty because the characters and the world are so well made.

 No.42219

finished batman arkham city tonight
>Say something about it.
I'm pissed off

those numbnuts killed the joker in this game

 No.42304

finished Ys the Oath of Felghana on nightmare. I don't know how much harder inferno mode is and I don't want to find out. Origins will have to wait a bit as I don't want to get burnt out on the series

 No.42370

>>42185

100 percented banjo tooie 11 days from DK64. Man, the early credit beore the boss fight were great, but the actual ending. the kick around for banjo three-ie was not as good as the ending of banjo kazooie's 100 percent ending. There was no 100 percent ending from what I've seen. I'm looking at the character parade outside of the main game now, and treating that as the ending.

Goods and bads?

Goods:

memorable characters and levels. Banjo kazooie had a few generic levels like the desert and ice/snow level, but tooie upped some of that by combining the ice level with a fire level and dropping generic nintendo levels (as we know of them today). Still, terrydactyland is probably the least forgetable while witchyworld is pretty memorable as a concept. It's probably my favorite level since it has a lot of good atmosphere. Same with Grunty industries. It's a large level with a darker atmosphere and unique concept. The lack of safety standards and seeming poor condition of the factory gives a good indication of how grunty treats others.

New characters come like Canary mary, who appears twice and has a second hard race in cloud cuckooland. Old characters appear like the polar bear, whose name I am forgetting.

Bad?

Grunty no longer taunts you throughout the game, and the main villains, the three witches, only appear at the beginning and the end.

No longer are some little things like the health bar being animated, or the jiggy sequence being animated to show them getting it.


misc? Bad? I dunno?

While old character do appear, in general, I really don't feel it as much as the last game. The polar bear guy has no real interactions with you other than you getting a jiggy. You get his kids, but the guy's washed up. It kinda makes me sad.

Overall, banjo tooie was a great game with new and interesting levels, eggs, moves, characters, etc. I liked it a lot as a kid and had 68 hours total of it. I am kind of disappointed by the ending, which is a party that we miss. Kinda sucks to be honest.

It's all bittersweet, I guess. I'm going to go listen to the jukebox and end it. I'll probably not do the optional jiggy wiggy puzzle like I didn't do all of bottle's puzzles.

Thank you, and I am SO GLAD I finished this. I can do the 2003 portable game and finish the series if I want, but I might save that for later. For me, the series ends here, and nuts and bolts isn't canon. I'm glad to have finally finished this childhood game of mine.

 No.42381

Just finished The Saboteur. God, what a steaming pile of shit. You'd think it's actually a decent game reading all those reviews praising it but in fact it's just another run of the mill 3rd person shooter with tacked on "stealth".
The gameplay is very repetitive with simple "Kill X", "Destroy Y" type of missions. No variety at all. Stealth is just stealing enemy's uniform and then avoiding guards. Game looks absolutely fucking ugly thanks to bloom, blur and post processing filters everywhere. Even Mafia 1 looks better. On top of that it rains indoors and there's plenty of other graphical glitches. No wonder people who made this shit got shutdown immediately after release. At least driving was fun and the game was short enough for me to finish it.

 No.42456

>>42370

Jet force gemini is taking a little longer than usual compared to my last game. There's been a lot of ups and downs recently, so I've not wanted to play recently. Otherwise, I would have finished days ago. I'm probably going to take a break from collectathons and, instead of majora's mask, I'm going to finish Mario Kart 64 after Jet Force Gemini.

Thanks.

 No.42512

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I beat Drill Dozer today, it was a very difficult game. Ironically, the gamefaqs community considers it an easy game, I'm trying to get 100%.

 No.42553

File: 1534475578460.png (7.75 KB, 512x480, 16:15, space peace.png) ImgOps iqdb

I beat Metroid a few of times today, just trying to get good at it, at first I started with patience, drawing a map as I was playing, then I just memorized where most of the stuff is. The last time I beat it without dying. I'm still not good enough to get swimsuit ending though.

I don't know if it's the old graphics, the eerie music or repetitive levels but there is something to this game, something that was lost in the later ones, I can't really point my finger what it is though. It sucks that I didn't get to play it when I was young.

 No.42561

>>42456

I did it, but at a great cost. I did NOT get all expert medals for floyd's missions since floyd's missions are horrible. Horrible, floaty controls, horrible time limit (you can't miss anything or stop), and overall, just horrible design for the controls. I'm sure I could have beaten it, but at a cost of my sanity and very many hours for something that was completely optional.

I got everything though. I got all the ship parts, all the tribals, all weapons for all characters, and all totems. There was one secret character for multiplayer, cyborg ant, but you get that from getting all expert medals on the missions. So it's not really needed to complete the game.

Mizar's final boss fight really made me realize how truly bad the controls are in these boss fights. It's obvious they couldn't do 3D fights because of hardware constraints, so I understand. Mizar has this lightning attack that goes side to side, but you don't SEE the lightning if you're on one part of the stage, and it's really hard to look one way too. If we had a 3rd perspective view, this would be fine, but the main things that killed me was not seeing the lightning, and moving while dodging the lightning. You use the control stick to actually look around and the yellow buttons to move. You can't really move and look at the same time, so it was really hard to jump and look where I was going. If you were fighting Mizar as a real life person, you could easily jump and look where you're going, but you're restricted to side to side movement and no turning.

The only other boss fight I had trouble with was the mantis fight. I swear, I hit close enough to those arms with my tri rocket to hit. The hitboxes are so dang precise or something. Same controls, side to side, but with rockets coming out the sides to hit you. It's hard to avoid them because of the controls and vision, again, bad choice. Hitting their arms, tail, and head was a real pain since the hitbox goes away in an instant and it's hard to hit. It was just a really bad boss fight. Look it up on youtube and you'll see.

I loved the ending. You defeat mizar, floyd sacrifices himself to blow up the astroid, and you get an award ceremony on Earth. You FINALLY get to see Earth, and the first human you see resembles Vela. That was crazy. There were other officers there as well, both male and female. I thought the Jet force Gemini(s) were wiped out? Someone said so. Oh well. It was weird. The Tribal head is the one to give you the medals, not some high ranking officer or general to do so. They really didn't establish Earth too much or the JFGs themselves, so I think they wrote themselves into a corner.

Anyways, even after that, you're treated to a new start screen and then a goodbye to this game. I will NOT be doing Mario Kart 64 since it's too bad of a game to bother with it initially, so I'll be finishing Majora's Mask and then, maybe Zelda II if I find it. Don't count on Zelda II. I'm on the last dungeon there, so it'll only take like, a day to complete it if I find it.

 No.42567

Finished the glorified game demo that was Metal Gear Solid: Ground Zeros
I mainly played it to see if my PC was ready for 5 and what settings would work best. It also was pretty fun. I really need to play Peace Walker though. I had no clue who the fuck most of the characters were nor why they were important.
Why the fuck did they think it was a good idea to put important story shit in a handheld game.

 No.42642

>>42561

Just beat Portal 2. I'm doing other games if I'm bored of the current game I'm playing, and Majora's mask is SUPER monotonous. I'm sure it'll be worth it in the end though.

I've had so many troubles with this game. It would take me 10 to 15 minutes to solve one puzzle, so it took a long time to beat this shit. God damn though, was the ending satisfying. I like how Glados just says, "fuck it, I'm not going to kill you any more, you're too hard to kill, get out of here, you're ruining my life. What a beautiful realization to a series. I always like Glados too. I liked her mean attitude and nice voice. Pretty cute tbh. Well, I've helped Chelle get out of here, so it's time to put the game down. I've not played portal 1. If I want to, I will. Then, I can say I'm done with the series. It doesn't matter too much to me. The puzzles were too hard for my brainlet anyways, haha. I think it was more because I never got used to the physics. I'm talking about throughout the entire game. I would either think the jump is way too long or the place to put the portals was too far away from where I would have landed, horizontally.

I'm glados it's over. It's time for a new thread, and a new game. It will be GTA 4 most likely. I also have to "finish" GTA 5 even though I know the ending and I don't really like the game. Oh well. I will do it. It's a beautiful game.

See you all next thread.

 No.43385

I just finished Armored warriors on Mame. I fed it a shit load of quarters to get through which is a shame as I'd love to 1 CC it. It's a brilliant side scrolling beat 'em up. You a mecha pilot and can switch out parts with enemies you kill. Everything but your torso is changeable. You can switch guns, weapon arms, legs and all of them change your move set a lot.

It's a real hidden gem on Mame.

 No.44637

File: 1547541016724.jpg (113.12 KB, 1920x961, 1920:961, 20190120.jpg) ImgOps iqdb

Finished Ace Combat 6 (out in 2007!) in preparation of Ace Combat 7…

>>43385
It's a Capcom game if I recall correctly. Armored Warriors, known as Powered Gear - Strategic Variant Armor Equipment (パワードギア) in Japan, is an arcade beat'em up game released in 1994. It used the CPS-2 arcade system, and featured a free-form fighting system that incorporated up to three players at once.


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