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 No.40462[View All]

I seriously want to play fighting games but i fucking suck at them, how do i get good?
128 posts and 45 image replies omitted. Click reply to view.


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Is there any fighting game character design that isn't influenced by JoJo/GioGio?


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Let's play Street Fighter (One)


I suck at them in general, but then I played Capcom vs. SNK on Dreamcast every day for a couple of months and now it's actually fun.


Also I realized that VS. fighting games are just no fun to play with pad (well, especially with Dreamcast controller, which is the final blunder of Sega).

When you play a lot with stick, you will also find that their quality matter. Threw Seimitsu LS-32 in to the offical Dreamcast stick and Sanwa 30mm push-in buttons.


Mastering one game will make you good at other games of same company. All Capcom fighters have very similar mechanics and SNK games, including other than KoF's too, even more.

Arcade fighting games and STG's are just perfect games to play when drunk. They are hard, but fast to complete when you can handle them.


I tried getting into them back in 2018 and even spent $500 (stupid impulsive purchase) on a hitbox and fightstick because I wanted to see which one was better for me and really thought I would stay committed to fighting games.

If you actually want to learn and have fun you need to go to your local fighting game community (you most likely have one unless you live in the middle of nowhere). I was too scared to go to mine and didn't want to interact with too many people so I gave it up.


Is this like your memoir?


I stick to using controller, which is probably why I prefer to play 3d fighting games rather then 2d%2.5d ones.

You see some pros still using controllers at even the highest levels of play so I think it is probably fine not to spend a ton of money on sticks unless you grew up with arcade cabinets or plan of playing on cabinets for tournaments.
I mean they are nice and all, but I don't think they are worth it for most players and is totally optional.


I was a Diamond Ibuki a couple of years back before my fightstick started giving me wrist pain so had to stop using it.

I tried a PS4 controller and it was actually really comfortable but I was having massive (and very basic) execution errors. Something as simple as activating VT wouldn't come out consistently, and if I changed the config then something else requiring 2 button presses at once (ex moves) wouldn't come out. Was super frustrating and I couldn't fix it.

Wanted to try a hitbox but custom ones are super expensive (250 euros at least) for some odd reason and I'm too brainlet for DIY. I'm paranoid about those giving me hand pain too and selling a custom hitbox would be much harder if that happened to be the case.

I do miss playing them a bit though.


I will admit it takes a lot more practice to get consistentcy with inputs on controller.

Maybe adjusting your posture using the fightstick would help with your ergonomics so it wouldn't hurt your wrist?


>You see some pros still using controllers at even the highest levels
Thats true. Tekken cabs in Japan up-to Dark Resurrection had PS controller ports.

The original and SCPH-1080 are very good for Tekken 3 and newer and all VF clones with sidestep.

Saturn controller is good for Capcom and SNK 2D fighters (and great for shmups, better than any stick, Seimitsu LS-40 included).


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If only if other companies were this player-friendly…


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Practise with someone about your level


Are there any side scrolling beat 'em ups or platformers that use fighting game inputs? I'd even take Smash bros style inputs. I think it would work really well.


There's one but is a gacha and has gone cucked with censorship yesterday.


i think the original Jump Ultimate Stars on the nintendo DS is kind of like that. it has a singleplayer campaign similar to Melee.
it's been years though so i might be remembering totally wrong.


I'm not looking for a smash clone, something like subspace emissary is what I want.


How about STREETS OF RAGE 4?


Good game but it doesn't use any sort of inputs unless you think double taping forward is an input.


Empty jump to bait a dp or make a normal aa whiff, land and SPD. Yesh!


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Select your character


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「スパ2X」7 vs 7; hosted by MAO DB


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Where's this from?


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Aggressors of Dark Combat, or GanGan how it's called called in japan. One of the many SNK fighters of the 90s


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Sometimes you got to make the hard reads (ie. guess) or go for the fancier combo (with the risk of dropping it and leaving yourself open)


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Dungeon and Fighter Duel aka DNFDUEL looks good; game development by Arc System Works.


Just mash every button like a retard until something cool happens and you win. Works for me.


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That's not how it works…


I've been playing brawlhalla, I never played a fighting game before, and I played a couple hours sucking real bad, then I took a character into training mode and realized there was a really good move combo I could use, basically just light uppercut then heavy uppercut right after. Now I am using this same combo over and over again and I'm winning almost every single game. I guess if you are playing with complete beginners then even having a single combo down puts you at the top


You have to waste a lot of time on developing a skill that doesn't translate to anything else in life.


So like any other video game.

I mean if you feel video games are a waste of time why are you even on this board. Surely there is a better use of your precious time then wasting it here.


No, I didn't mean it like that. To get good at fighting games you have to be able to flawlessly execute movesets on demand. To do this you need to train for hours on hours a day to commit it to muscle memory. All this for what? Just so you can beat some rando online?

If that is your idea of fun, sure whatever, go for it. If you want to get into fighting games with the intent of getting good then expect to sink a fuckton of time into it.


>I didn't mean it like that
>confirms he did indeed mean it like that
You can leave any time bro. If you don't see any value or enjoyment in games it's totally cool. Not every hobby is for every person.


mobas count? you play it like a shmup/rts/fighting game and oh boy did I get mauled and every single duel in heroes of newerth, league and dota2. how is one suppose to play 3 genres at the same freaking time? absolutely infuriating experience made me cry out of anger


If you want to get into X with the intent of getting good then expect to sink a ton of time into it.

Where X = archery, bicycling, drawing, driving, musical instrument, work or gaming

What's your point, bro?


I started playing street fighter 3 on fightcade, you can get the rom for free and then play online I guess. I never played a fighting game before so I've just been practicing on bots, it is a lot more simple then I thought it would be. I chose to play makoto and I can do all her combos like 80% of the time after a few hours, I guess the only thing to do now is learn the other characters attacks and how to position and what not which seems like it will be the bulk of the learning.


Video games are pretty useless in the fact that you cannot gain anything out of it. Physical activities like archery and bicycling are good for your health. Skills like driving, drawing, and music can at least earn you money. Gaming only exists as a way to pass time.

Anyway, I am not here to debate about how useful hobbies are. I am just saying getting good at fighting games requires a fuck ton of time.



You are welcome to leave if you feel it's a waste of time.


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anyone playing this?


archery has negligible health benefits. I used to do it a lot and it only damaged me in some ways, because it has asymmetrical effect on your muscles, and is a repetitive motion.
Drawing and music don't lead to meaningful money for the vast majority of people.
If you want exercise then go to a gym. If people are doing something with a side-effect of a little exercise, they are mostly just doing it for fun.

Mental health is at least as important as physical health. If people can derive enjoyment out of something then it has health benefits. Of course it is possible to play too much

Life is a waste of time. To put it another way, nothing is a waste of time. There is no reason to spend time being "productive" - there is no meaning to life, so it doesn't make sense - there is nothing to be productive toward. To me it only makes sense to say: if you enjoy playing and it enhances your life, go for it; if you take a step back and think you would be happier on balance doing something else in the long-term, then dont play


How's your parry skill?

>Gaming only exists as a way to pass time.
Can't earn money? Guess DAIGO UMEHARA doesn't exist.


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anyone wanna match? or any other game, name it


I have few Dreamcast fighters I'd like to start playing and learning, but then I drink and end up playing Capcom vs. SNK anyway, which I have played a lot and much more.

Especially I'd like to play Last Blade 2, but no. DoA2 is a nogo because of distractions (and I don't really like sidestepping, so no Soulcalibur either).

This will happen again later today. It's Friday compulsion: vodka, aforementined game with one hand and writing bullshit on irc with the other.

And yes, I do know that alcohol is the problem, but without it I don't seem to have any interest in playing videogames at all anymore. I went two months without drinking just now and for once I started playing for all of five minutes.


Parry this


Any here for KOFXV?


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I'm starting to prefer the older games; this is when it was less balanced but more fun.


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Wish there was a game with a decent online experience that wasn't so boring. Had someone I was playing blazblue with but he stopped and now I'm stuck playing strive again because I don't want to deal with discord or the garbage lobbies and it's so hard to enjoy now. Have trouble finding games still anyway when half the playerbase dodges happy chaos.

Sucks that one of the only genres that doesn't involve playing with teammates almost requires the most socializing.


only guilty gear XRD. Its a fun game, the animation is really good.

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