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 No.42571[View All]

I'm trying to get good at this. Played as a kid a lot and felt like trying my hand again. Still suck of course but the animation and music is so endearing to me I don't even care.

What about you wiz? What are you playing? Does it suck so bad you'll be posting on the dropped games soon?
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It is indeed super comfy, but I'm disappointed in the enemy variety.


Yeah the shrines are repetitive too, and the lack of big dungeons is a shame. Still a good game though.


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Not bad so far, but I'm already a bit burned out after finally getting to the third area (the one after you get to your office). I just started playing it yesterday and spent pretty much the whole time just exploring & scavenging in the first two areas. It seems to be a trend with me that, assuming it's possible in the first place, I really enjoy a game like this for my first session of playing it, only for the next or proceeding sessions to just feel like a chore by comparison, as a result of the relative freshness beginning to fade and simply settling in for more of the same until the end. I guess that's a pretty typical thing for most people, but it still sucks.

Be that as it may, I've got a few specific gripes with it starting with the Neuromods which, in comparison to Cybermodules in SS2, just feel, while not worthless, less special overall, given that you can craft them willy nilly whenever you want, instead of them being a well earned reward doled at certain intervals, or a well hidden bit of rare, worthwhile treasure. As a result of that last point, you can level up pretty quickly and eventually become a master in everything, I'd assume, which throws the pacing/balancing for a bit of a loop. That also somewhat kills replayability, since choice of specific skills & specializations feels essential to this sort of game, as it was in SS2, & to a somewhat lesser extent in Deus Ex. My first playthrough in SS2 was as an engineer/researcher Navy build and my second as a mostly full OSA agent PSI build, with a bit of heavy weapons, just as an example. The mimic enemies themselves are also interesting, but, at the same time, sorta boring visually, since they're just black goo monsters with a few gimmicky tricks up their tentacles. There's also too few of them and it's far too easy to get the drop on them, or just whip explosive canisters at their head from a distance while dodging their rather simple to avoid attacks. The story also feels kinda limp as well, but it's still early on for me, so there's that. In addition, although it's a bit of a personal flub outside of the game, but I also downloaded a buggy graphics mod, which I momentarily tried, but was total crap, so I had to reinstall due to that, which killed the mood a bit.

As an aside, despite it taking a lot of cues/mechanics from Deus Ex/System Shock it still feels like something's missing from this game to really bring it to even near the same level as those two. It's probably just me being jaded, but I don't know. It's a subtle hollowness that's hard to ignore, which is the best way I could put it, I suppose.

Regardless, I'd at least put this ahead of Dishonored, which I wasn't much of a fan of, frankly. The Daud-centric DLC was OK, though. I always wonder how some people can absolutely love certain games, like Dishonored or others, that I can barely muster even middling feelings for. I guess I'd rather like something than dislike it, or be generally meh about, being my main point. The Souls series is probably the most acute example of this sort of thing for me. Literally the epitome of, "It's OK", to me, but man do so many people love it. I wish I could to, but it just ain't there man. SS2, Stalker, OG Deus Ex, Half Life 1 & 2, are all games that I personally love, but the Souls series, despite playing & somewhat enjoying each entry, has always just been mostly forgettable to me. I've always wondered what it is I missed when people sing its praises, in a sense similar to that of Dishonored. Simple answer being that people like different things, to varying degrees of intensity, which is really all there is to it, naturally. Not much of a mystery, so whatever. Just felt like mentioning it anyway, I guess.


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Just finished Nier Automata. Best game i've played in years. It was very surprising and impressive. I only played it because I saw a review praising it as a masterpiece; usually I would never play it because of the sexualised art style of one of the main characters.

It provokes thoughts about our lack of free will, mortality, AI, suicide


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I'm playing this game (harvest moon gbc), I also got harvest moon 3 gbc because people said "it's better", but imo 3 sucks but it has a better ui, that's it, otherwise I'm gonna keep playing harvest moon 1 as a fun time waster on my 3ds. Maybe 2 is the best, idk, haven't tried it yet


I don't think there are comfier games than HM/SoS.


Do you have to play the first one to fully enjoy it?


I have not played it


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Black Mesa public Xen beta! The sneak peek we're being given is short, but there's a lot to see. The devs decided that Xen's environment needed to be spruced up and I'm impressed with the results.


no but you can play it fine on a ps3 emulator.


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Playing Dragon Quest 8. It is pretty fun. The characters are pretty likable too. Fairly uninspired combat system so far. There seems like there is a lot to do though.


Wow, that project is really coming along. Hopefully it runs as good as it looks.


playing the first Final Fantasy game on PSP, I plan on going through the franchise up to X-2


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I'm currently playing PC Building Sim since I am a complete retard when working with computers. It actually helped me learn basic shit like replacing a hard drive, cleaning/reinstalling heatsinks and graphics card installations. At least I'm learning with this game if nothing else.


>Fairly uninspired combat system so far
DQ is more about fine tuning traditional ideas rather than going for the modern JRPG approach of flashy but superficial "innovative" systems. It does feel less inspired than other titles, but it's also a lot less hit-or-miss as a result and encounters are always pretty well balanced. Most JRPGs end up disappointing me after a while because it seems you always hit a point where enemies stop being a threat, and DQ is generally really good at avoiding this. If you ever feel like playing more, DQ11 with tougher enemies enabled was probably one of my most involving JRPG combat experiences. It really pushes you to take advantage of all of your options.


I am kind of growing to like the combat in it as my options expand more. It does seem to take a good while to get to that point in this game though. When I wrote that post I was probably 5+ hours in and I still just had the first two starting characters which are pretty much a basic fighter and a fighter with a bit of healing spells. I have unlocked a few more abilities on those two and now a magic user joined me so it is getting much more interesting.
Really complicated combat at the beginning kind of frustrates me so I think it is kind of good to have something be more familiar especially at the start.
DQ11 sounds like fun and I would like to play it but I don't have modern consoles, or any consoles really. I am emulating this one on my computer.


DQ11 has a PC version and your machine is probably strong enough to run it decently if you can emulate 8 just fine. I had to order a physical PS2 copy back when I played it because it was unplayably choppy on my end on PCSX2


Oh I had no idea. Thanks. I might play it when I finish 8. 60$ is a lot but if the game is worth it that is ok.


Just so you know what you're getting into, DQ11 can be a 100+ hour game depending on whether you rush through it or not and playing with harder enemies enabled will naturally force you to spend some time improving equipment and reconfiguring your characters' skill sets because some of the bosses can get fairly nasty. I still think the lengthier DQ's like 11 and 7 have excellent pacing for the amount of time you can spend playing them but i'm also a series superfan so i'm aware that other people's mileage may vary


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Also one more thing about skill configuration: you can spend money at churches to partially respec characters' skill trees and learning how to exploit this is half of the fun of the game. Some skills play on one another in a way that I find really reminiscent of Etrian Odyssey and setting up "combos" in combat feels insanely satisfying. Not one character ends up feeling useless and learning when to switch them in and out of your fighting party at the right time is a whole layer of strategy in itself. It's definitely the deepest the series has ever been combat wise yet it still feels incredibly conservative compared to everything else out there, but ultimately I think this serves to illustrate that taking a bunch of simple concepts and making the best out of them may be a much better approach than throwing a bunch of new ideas at a wall hoping that they stick. I probably sound like a raging fanboy but I sincerely believe that these games deserve to be seen under a different light, most of the praise the series gets is directed at the waifus and the Toriyama art while the top notch game design flies over a ton of people's head


Thanks, I appreciate your enthusiasm. It might be a while until I finish DQ8 but I'll let you know what I think of 11 when I get to it. Which of the harder difficulty modes would you reccommend applying when I do start the game? I am OK grinding a lot if I need to.


"Stronger enemies" and "No exp from weak enemies" are the ones I feel really improve the game experience, the rest are pretty much all gimmick options. DQ11 has enemies visible on the game field as opposed to traditional random encounters and they're even easier to avoid in the western version because of the addition of a run button, so I feel like getting no experience from weaker enemies works especially well in that context because it gives you more of an incentive to fight (along with filling out the in-game monster encyclopedia)


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Legend of Korra (Steam version). It was cheap.


Playing final fantasy XIV shadowbringers.
I was totally absorded in the main quest and I love the fact that they put much work in unimportant quests to make them interresting. The two PvE endgame challenges actually out were good but I'm now back to farming until they release new content and I'm feeling like a useless piece of shit for playing an mmo event though i like a lot of things in it and my sunken cost bias tells me to continue.


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I have been playing Monster Hunter Freedom Unite on my hacked vita after getting sick of World.
Pretty fun, not much else to say. I miss the old style of gameplay but I have this sinking feeling that they're not going to return to it after the success of World.

I never played the original but I really enjoyed RoR2. Though at this point I'm kind of burn out on it after playing so much and am just waiting for the next major update.

The new map they added with the recent one was cool and I like Rex, but I'm not really a fan of the anti-healing effect they added.


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Crazy to think that this came out nearly 3 years ago now, but I've finally managed to get around to it. I haven't gotten very far as of yet, but I'm, mostly, enjoying it so far. Been about 2 years since I last played HR, which I had originally intended to replay once more before jumping into this, but, in the end, I just couldn't be bothered to out of lack of energy & motivation. Having said that, I certainly appreciated the inclusion of a recap video which, itself, just reminded me of how much I'd forgotten from the plot of HR (Megan & her role in the story, all the mentions of the Illuminati, along with Taggart & other minor characters) despite having played it like 4 times now (twice vanilla & twice director's cut). Be that as it may, something about the very essence of the story in MD & how disjointed & disconnected it feels from HR is sorta rubbing me wrong and not something a replay of HR would've really helped ameliorate.

Like, for starters, the jarring leap forward in time without any sense of how Jensen came to be where he is or what he's doing with a bunch of dumb jarheads who hate him, the seeming irrelevance of whatever one's final decision was in the last game, along with all the past characters being reduced to mere name drops, only to never be brought up again (etc.) It just feels like there's a major page missing here and, personally speaking, having these sorts of things be glibly hand waved away in minor conversations with other characters (like Sariff), just isn't nearly good enough to shake this sense of narrative whiplash I've got. I also have to say the the whole "augment apartheid" schtick the game's going for is kinda hard to gel with. I mean, I get it's because of what happened in HR, what with all the augments going crazy because of Darrow's meddling, so now everyone hates them even more & shit, but enh. It feels hamfisted & weird to show people as poor & helpless, despite having hyper advanced augmentations grafted to their bodies. Sorta feels like this whole scenario should be the other way round, frankly, but whatever. I mean, again, I get that augments aren't exactly a luxury item in Deus Ex's world and that having a ghetto full of augmented individuals because of fear/stricter regulations is somewhat believable because of past events, but there's still something about it all that I'm just not buying. I guess I can't blame them for wanting to do something different, but I'd rather it just have stayed the usual conflict between the rise of augments among the affluent & powerful using it as just another tool to control the course of things for their own ends, while marginalizing & displacing everyone else and being met with extremism as a result. Also, seeing Lucius, Stanton & Bob, all scheming together in the beginning, just felt like empty pandering to me, given how out of touch it feels with the rest of the plot.

Outside of the story though, the gameplay seems a lot smoother over HR, which is fine. Sucks that most of the new augments are pretty much superfluous to me though, given my usual non-lethal playstyle of hacking & stealth, but that's more my fault than anything, of course. Most of all however, the number one thing I've always enjoyed about Deus Ex is the sense of freedom in your range of movement & being able to explore each of the levels & hubs to your heart's content, while finding all the goodies & alternate paths contained therein, and , on that point, MD still shines with this sort of thing. Prague itself is a pretty neat hub, despite the unfortunate fact that it's the only one, filled with a bunch of empty apartments & buildings *(although it's kinda cool how some have unspoken/hidden stories you can intuit just by looking at them & finding certain things)*. It's weird because wasn't Prague supposed to be this realistic city block, where you could enter every single building if you wanted to? I could've sworn I heard that being hyped in the early promotion for this at one point, which clearly wasn't delivered on, it seems. A shame also that the AI is still as stupid as ever. You can simply throw a box against a wall & take out each guy one by one as they come to investigate without their braindead comrades noticing they're gone, just as you could in HR 90% of the time.

Also, not that I'm one to really care about this sort of thing most of the time, but damn does this game look good. Certainly one of the best looking games I've ever played and the usual Deus Ex cyberpunk aesthetics & style just make it even better.

At the same time, something about playing this game just wears me out. A recurring pattern I've found with a lot of AAA, or otherwise hyped up, games. It's certainly not bad and I've already mentioned why I've enjoyed playing it, but, in some ways, I'd almost feel more at ease & relaxed playing something else. I don't know. New games like this that have been sitting in my backlog for a while just tend to overwhelm me for whatever reason, accentuated even further in this case by how out of phase MD feels with the rest of Deus Ex, story-wise, creating even further displacement.


Microtransactions have no place in a singleplayer game. This is why I've played every Deus Ex but not MKD


If you haven't played the various iterations of mh3 and mh4 yet you should look into playing it somehow. Those are great games even if you just do the single player.


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Yeah, that's pretty disgusting for sure. Personally though, I'm just playing a torrented version on PC with all DLC included. It's certainly still an issue, no doubt, but torrents, to an extent, make it an invisible one. Be that as it may, the startling lack of praxis kits available so far, made me immediately recall of the micro-transactions in this game, since I'd already forgotten about it actually, and how the developers were probably influenced by greed into deliberately removing/limiting them, so players would feel inclined to buy some with real money. Pretty annoying, but, again, torrents are pretty much giving the middle finger to that bullshit already and how it fundamentally corrupts game design, introducing grinds or restrictions where there shouldn't be any.

Outside of that, I hope someone here can add to what I've said already about how unsatisfying the start & progression of the story is since that's what bothers me more than anything else about MD.


>Be that as it may, something about the very essence of the story in MD & how disjointed & disconnected it feels from HR is sorta rubbing me wrong and not something a replay of HR would've really helped ameliorate.
That is because of that dumb in-between novel. They really should have made its major story elements into a expansion pack for HR and not just hide important plot developments and explanations in a book like 1% of the people who played the game actually read.



Wow, are you kidding me? That actually explains a lot and I agree completely with you. Having read the plot synopsis of Black Light on the wiki just now, that would've really helped clear a few things up and brought a much needed sense of closure to HR, leading perfectly into MD, without any of that fucked up sense of continuity. I mean, like you already mentioned, why the hell not make that a full game, or expansion based on Black Light first? It's certainly safe to say that Black Light would've made for a much better experience all around. Was getting to the "augment apartheid" THAT fucking necessary because of the current mood in the media? Blatantly sacrificing an even flow in the story just you can be topical about something stupid. That's really damn annoying, I must say. Gives MD a whole new kind of sour taste in my mouth, even outside of the devilish micro-transactions. In some ways, knowing how badly they skipped ahead like this and totally shafted the story by relegating key plot elements to some boring book, has actually totally ruined what little of MD I actually liked and made me detest the people who designed it even more. I'm so sick of developers, along with creators in other forms of media, needlessly fucking things up like this and forgoing much better opportunities for gameplay/storytelling (necessary in this case for the story), simply because of their ego/greed/stupidity.


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After some digging it appears there was going to be a HR2 developed by Obsidian (potentially resembling the story of Black Light), but it never worked out, so it became a book instead. So laziness & poor planning is more to blame than anything else.

Be that as it may, it should have been in the damn game. Again, I fucking hate it when they divide a show/game into different media. You are supposed to play the game and understand it while you play it, not go read 3rd party notes or watch 3rd party trailers, epilogues, etc. At least in HR, they included The Missing Link in the final cut of the game, which is what they should do now with this book in some form, but of course they won't and never will.

In the end, Black Light should have been the game and MD the book. The story with only minor changes would fit as a major entry in the series far better and seems to have more interesting characters, along with properly setting up everything with the Illuminati as well.


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So, the release of the Xen beta's next part is imminent! This time I won't be playing in 1280x720 (my silly ass had no idea that was happening). I just went through the first few bits again and had a chill time.


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Fun times, fun times. I keep crashing during Gonarch battle however who, speaking of which, is fucking deadly as shit now.



can't wait to pirate it


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This game can be really unpredictable. It took me 15 hours to power up that sword then she just throws it in the water.


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Almost done. Just gotta finish 1/2 of the Morag Tong quest, one other quest that I may have forgotten, and then get the propylyn pylons.

I have some time right now, so I think I'll do the miscellaneous stuff I've listed. Tomorrow, I may be able to finish this off.


Holy shit, I' just started replaying through Morrowind about a week ago myself. I'm trying to do it 'real.' As in, no glitchy exploits (which basically amounts to saying 'no alchemy' among some other things). I'm trying to do a fighter character that's big into the Temple/House Redoran (so basically a 'goody two-shoes' character). I've almost finished the House Redoran quests. I'm nowhere near finishing the Temple quests because my magic levels are so low and it's been difficult for me to either find training cash or just not spam cheap training sleeps and then constantly sleep. I've done quite a bit of the Fighter's guild stuff.


LSD Dream Emulator emulation now available in browser:

It might be a bit choppy still. PROTIP: enable sound before you hit the play button or you might not be able to turn it on while ingame.


There isn't another game out there that does the sandbox RPG thing as masterfully as Morrowind. I think the key idea behind it is it leaves just enough to the imagination. Daggerfall goes too far with it by leaving it up to the player to ascribe meaning to the world they're into, while Skyrim and Oblivion are more interested in using you as the protagonist in whatever story THEY want you to experience. Morrowind drops you into an organic world with centuries of history to catch up on and lets you define yourself through your actions. The natives could go on just fine if you weren't there and it's up to you to decide how deep you wanna mingle into the local culture. It has a real feeling of being a stranger in a strange land, rather than a trailblazer in a savage frontier or the hero of a story that's already been written. Gothic 2 does this pretty well but Morrowind blows it out of the water in terms of freedom regarding what kind of character you really want to be.


Cool, very cool.



Weird. I feel similarly about Daggerfall. I do feel like Morrowind does it better with the lore though, definitely. Morrowind has lore all around while Daggerfall barely has lore outside of the books. Still, it does catch up with the holidays, daedric prince summonings, and such.

I partially disagree with

>The natives could go on just fine if you weren't there and it's up to you to decide how deep you wanna mingle into the local culture. It has a real feeling of being a stranger in a strange land, rather than a trailblazer in a savage frontier or the hero of a story that's already been written.

Morrowind is falling apart when you come into it. The living gods are losing their power, tensions are high after the imperial occupation of Morrowind, etc. Dagoth Ur is in his third phase of his plan during the main quest, and if you hadn't done anything, it would still be the same.

>Phase 3: Expand from smaller bases to other towns and villages, and recruit and indoctrinate subjects made susceptible by dream sendings. Occupy abandoned towers and ruins, and train corrupted cultists as raiders and irregular troops. Identify, discredit, and decimate possible sources of political resistance.

He had been using dreams already to indoctrinate citizens of the towns and villages as well as doing such in miscellaneous quests before I had started the main quest. Such quests were the ash statue quest in Ald Ruhn, for example. You could also find Dreamers and other servants in Dunmer strongholds before the main quest. The natives would not be fine because Dagoth Ur's fourth version of the plan was to

>Phase 4: Use assassination and terror to weaken, distract, and disrupt the Legions and the Imperial bureaucracy, along with their Hlaalu sympathizers. Inspire popular uprisings of the native poor against the foreign rich and powerful. Summon Sleepers and Dreamers to Dagoth Ur to work on Second Numidium.

This would cause a lot of panic and stress to the population. I must say though that Daggerfall's population would be fine. No one actually notices anything or talks about the ghost of the previous emperor.


Daggerfall always felt like some kinda experimental 3D roguelike to me, its systems have more depth than Morrowind's but the world feels so cardboard cutout, it's like it's designed around the player rather than the other way around. Morrowind always feels like you're poking your nose where you aren't supposed to due to its handcrafed quality. It satifises my wanderlust so much better and I barely even paid attention to any of the text when I first played it and still got the same impression, no matter how much I think Morrowind's writing is instrumental in fleshing out its world


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Playing Ace Combat 7


Black desert online. This game is a grindfest, but i like it.


It has shitloads of micro transactions and a p2win aspect to it, doesn't it?


Well kind of but not really. I can play it just fine without spending my precious money.


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currently struggling bitterly with pic related

i'm on the second run- a couple of hours into the police station- and i just keep dying

>try to get the jewel from the statue

>"Great job! Here, have a Licker!"
>"Alright, I'll just get the grenade launcher first, and-"
>Mr. X and his posse ain't having any of that shit


Dino Crisis 2. i am enjoying it.

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