Life. On ultra violence difficulty.
I'm playing The Elder Scrolls IV: Oblivion Game of The Year Edition. I have played it before, but only finished main quest, Arena, Mages Guild, Fighters Guild and Knights of the Nine questlines, playing as knight with sword and shield. Now I'm playing as stealthy archer. I'm also doing "efficient leveling", so at level 10 I already have two attributes maxed out and I hope I won't lower difficulty like I did last time when the game became too hard. And I haven't delivered the Amulet of Kings yet, so no gates besides Kvatch gate opened.
Have you heard of the High Elves?
Horrid beasts. I hate the things
Same, but I've finished the Arena and all of the guilds, but not the KOTN questline and main quest line. Gonna beat the side quests first before beating the main quest and then treat the DLC content as an "afterstory" where I've done everything, so now here's some extra content. Also, I've been efficiently leveling since level 1. I managed to get 150 athletics and acrobatics, so it is worth it. It just makes it really boring. If I find out how to do this without being a mage and just abusing speech craft spells and charm spells to get the best prices, I'll go and roleplay. It sounds like real fun to do that, like I did in SKYRIM a lot.
I was actually hoping you guys might help me find a game I was looking for. There was a thread on here a few months ago about this low poly pixel wizard multiplayer game that you could play in your browser. It actually looked like fun but I can't find it after doing a bit of searching. Does anyone remember its name perchance?
Are you talking about that chess-like board game that some feeler made? I believe he stopped working on it and took it offline
Welp I just looked for a full hour and could not find it. I just remember the name was wiz something, maybe wizchan even.>>42605
No, it was this 3D game where you get a wizard avatar and just hang around in a bunch of rooms. I do remember the one you're talking about. It's sad really, guy worked on it to the point he had something to show for it and people could actually play. Do you know why he have up? He seemed fairly enthusiastic about it.
there's like 30 games I have open,
Maybe Realm of the Mad God?
Never mind I just read that you said it was 3d, I have no idea, man.
almost done with SMB2 AKA SMB USA. Level 6/7, but only because I warped to four. A while back, I got to level 7 and almost completed the game, but I was interrupted and my save file died. I will beat this game tomorrow, probably.
Also playing GTA 4, but taking a break on that. Gonna complete another few games. Maybe Jurassic Park SNES or Kirby's avalanche if I get good at puyo puyo. That, or I'll work on my gamecube games.
Love that game. Can't wait for the remake aka Pathologic 2. Although they have changed the atmosphere drastically, not sure if the new game will have the spirit of the original
I am playing Castlevania on NES. I remember playing this game as a young kid at my uncle's house and thinking it was so cool. Doubt I ever made it past the first boss though. Now I am trying to beat it and it is fucking hard. Currently up to this guy's stage. I've been trying to kill him for a few days, but at my best, I can only bring him within a few HP of death before I lose.
It's not just him and his scythes, but the hallway leading up to him as well, which has medusa heads coming from two directions and armored knights. Making it through that hall without losing health seems like a necessity in order to take down the reaper. And I need to have a good item as well, with multipliers. It all seems doable, just very hard for me.
Anyway. I'll keep trying later.
Are you using emulator saves?
Only at the start of the level so I can close the window when I'm done. I'm not using them to make it easier.
Well, I'm mainly playing to attain the sense of accomplishment from beating it, and I worry that using save states would cheapen that feeling. Sometimes I use them when I'm playing games that I just want to finish and be done with, but this one has some personal significance to me. It's a frustrating experience, but I really want to prove to myself that I'm capable of beating this game at its intended difficulty level.
I don't know if you know but there's a trick in which you just spam holy water on the platform on which he spawns and it just stunlocks him until he dies. It's a pretty common trick, bad thing is you need to get holy water on the first screen of the stage and get there without dying or you'll lose it. I've managed to kill him using the cross but it's really hard, definitely the hardest boss of the game.
Don't use save states, it ruins the experience. I had trouble beating the game too, took me months to beat for the first time, now that I know what to do it takes me less than an hour.
I have made it there with holy water before. The real difficulty is doing the hallway before him, with holy water I sometimes have trouble dealing with the knights and the medusa heads. And when I made it to him, I couldn't take him down in time before the scythes killed me. But I can try it some more if you think it's really a good strategy. So far I've had the most success with the axe and just trying to kill the scythes. Cross is nice because it's in the room right before the hall. But end up sort of reliant on getting lucky in the hall, with triple shot+no damage. Thank you for your tips.>>42727
Thanks, I'm not planning on it.
Just wanted to say I got the holy water trick down with some practice. It's really easy actually. Still took me a good few hours to get it though. On to Dracula! …maybe tomorrow.
I'm glad you got it wiz. If you need any tips on Dracula just ask.
NITE team 4
it's a hackin game
it's p. cool, needs more missions though.
I just started Half life Echoes, it seems pretty well made. I'm thinking of recording a Longplay of it.
South Park: the Fractured But Whole
Not the biggest SP fan, but I was itching for a turned based RPG to play. I'm having fun with it so far.
Others I forgot.
I will not finish one of them, I'm sure of it.
I started playing Dragon's Dogma on Saturday. Hopefully this time I'll actually finish it.
Also started it last week. Still not sure whether I like it. Has lots of annoying aspects.
I'm playing Super Mario Kart. It's a good game to play alone, on time trial mode, but don't play against the computers. They cheat. You get one or two items per lap, but they can throw item after item if you're ahead of them. I've seen luigi use a star three times in a row. Absolutely ridiculous. I just came from a race on Bowser's castle 2 (flower cup), and I was driving WAY better than the AIs since I was practicing, but if you make one mistake, you're in fifth or sixth place. You can't even get back with a star or mushrooms since the tracks have so many bents. It's really based on skill, so items are near useless. Red shells barely hit, green shells will barely hit since it's hard to aim them, bananas can be jumped over on a whim by the computers with feathers they don't have, and pretty much all items are useless.
So just play this on time trial mode and space out. Otherwise, play another Mario Kart game. This one sucks.
I'm still gonna beat it though.
Not the wizard you replied to, but it should be mandatory to include an option to turn rubber banding off, like how you can in custom races in nfsu2. Shame you can't turn it off by default in the career, but what can you do.
I love Dragon's Dogma, but yes it has some flaws and the game feels incomplete. Supposedly the map was supposed to be much bigger, with parallel universes and a moon dungeon, but unfortunately it was cut at some point in development. Perhaps the ideas were too grand for the underpowered consoles at the time.
I would love to see a sequel (that isn't just an MMO), it feels like such wasted potential.
I'm playing wizchan.org.
Of course. The difference between SMK and MK64 though, is that MK64 has items that put you on par with the AI while SMK doesn't. In fact, I would say just having more items + better item rates would make the game a lot more fair. For example, I could get a green shell or a banana peel at second place, but if I were to get a red shell like in later games, I could find the rubber band AI a lot more manageable. MK64 did just that, so that's how I beat it. Still, if you drive good, I found you can move up to first a lot faster than I did last time.
MK64's items were actually more useful too. Bananas were tripped on more often, there was a three bunch of banana peels to block small openings, the red shell worked a little better, the green shell worked a lot better, and the courses didn't have so many curves that mushrooms and stars didn't work.
MK64 was a dramatic step up. It was still bad, but a lot better.
I'm also playing Super Mario Bros 2 USA. It's really hard at level 7, but I've found some tricks to get the final boss easier. The final boss requires 5 hits, and I've managed to get in 4 before dying, so that sucked. Still, I think I can beat it today. Not much bad exists in the game except for a few oversights most players won't see. I've managed to put an enemy on a pipe that I can barely super jump on, but I might have been able to de-spawn it, so if anyone does that, make sure to try moving to the left and going back before committing suicide.
Alright, almost done with SMK. One last tournament left, and I'm kicking the game.
I beat the original part and reading about expansion island and how its hard as fuck makes me want to drop the game. I hate needing to read wikis about optimal strategies and such…
It's not really hard as much as the enemies become fucking damage sponges and fighter/warrior become worthless after a certain point.
I play strider/ranger/assasin anyway but its just that playing with guide in one hand feels like im too dumb for game.
Assassin and archwizard is probably how the game was meant to be played. I and two melee pawns tie up the enemy while the archwizard casts an instakill spell.
You mean sorcerer?
Oh my goodness, imagine getting all A ranks on this + the emeralds with the weird physics and glitches that slow you down PLUS the bonus stages. If there's 20 stages, that's like, 120 tries if I get it in the first try. I won't. Oh geez, this is going to take a long time.
Chaos theory is considered the peak of the series, so I'd recommend that next.
After finishing Ys 1 & 2 earlier this year I started playing Ys 6 today.
I'm planning to play 1 and 2 after completing Napishtim (6) and Felghana this summer. Anything wrong with the remakes?
I just asked because I'm playing Yakuza 0.
there's a misunderstanding lol
Ys series =/= yakuza
Acqired Darksiders 3 even though I ended up not being too excited for it despite loving the series. Just got the flame hollow and so far it's a solid meh.
I like the look of it, a bit torn on the combat, haven't hit many puzzles or anything yet either
holy shit it's out already?
does the MC act like a horseman or grrl power stereotype?
Got Command: Modern Air/Naval Operations on sale, it was cheap for once. I'm still on the tutorials, can't wait to get started on more complex missions.
I am beginning to get back into roguelikes again. Won nethack for the first time in maybe 7-8 years as a priest. Playing some of the older roguelikes right now like rogue and mag. The very old roguelikes are very simple but also mysterious because they are very poorly documented and closed source.
I like how they are challenging but still single player. Multiplayer games really piss me off, even cooperative ones. I also like them because they tend to have little to no story. I have a hard time following story based games.
I like her, I guess you could call her grrl pwr because she's kind of a cocky cunt, but it's not like they are throwing in lines about succubi do it better or whatever.
My main problem with World is the lack of content and Capcom doesn't seem to have plans for a G rank version. Otherwise, I liked it a lot more than Generations which has a lot more content in comparison despite also being a high rank game. Still, I doubt the franchise will reach 4U levels anytime soon. Cutscene sequences were annoying and I hate how Zorah Magdaros was essentially a giant one. Giant elder dragons were already pretty boring to fight, and they designed one with zero chance of failure. At least with "scripted" fights like Jhen in 3rd gen games you could still fuck up if you didn't know what you're doing. Scoutflies, I can understand why the went with them instead of paintballs since the maps are larger and way more vertical than before, but they're still annoying. And I don't think they increased iframes but made the hitboxes more forgiving.
completely dropped the game after beating xenojiva and havent been back since
I spent dozens of hours trying to enjoy the game because I thought it would click eventually but it didnt. It’s just boring.
Getting back into ksp. Math seems a lot easier now since I graduated college and now use it every day at work. Remember having a hard time figuring out how many batteries to put on satellites, but that was because before I tried to use formulas I found on google. Deriving shit on my own made things a lot easier and more accurate.
Remember getting a mod that was supposed to calculate this for me but it always either overestimated by a lot or underestimated by a lot. No way for a mod to accurately tell which electric components you are going to use, I guess.
>>44141>Math seems a lot easier now since I graduated college and now use it every day at work.
lol you only really wanted to post that didnt you
If anything it was just me gushing about how I solved a mathematical problem.
Super mario sunshine. Will talk about it later, but basically nerf mario's movement, replace it with a hover nozzle and some other nozzles you'll barely use, and don't really expand on ysing it too much in platforming.
It's funny how the coolest levels (mechanically speaking) were the ones where you don't get to use FLUDD. Although the other aspects of the game hold up pretty well imo. Especially the creative and beautiful environments. Yeah, it's more of an atmosphere game than a mechanics game overall.
It's a shame about the sequels.
Just got the fourth staff piece in TES: Arena, meaning I'm probably about halfway done. I don't know if I can make it all the way to the end. The gameplay loop is so repetitive:
-Get dream telling you the location name of the next staff piece
-Ask townspeople where that location is
-Go to the person that the townspeople point you to
-Do dungeon quest for them
-They tell you where you need to go
-Do staff piece dungeon
And each dungeon is a real slog, at least the ones containing the staff pieces are. It takes me hours of wandering around to finish them. Combat is no longer dangerous; I used spellmaking to craft the max level shield, giving me 99 hit points per level. At level 15 I'm at well over 1000 hit points on that thing, I just cast it before resting since it doesn't dissipate over time. It's just the dungeon crawling that gives me trouble, so much walking around, endless winding corridors. Most of it leads to nowhere. I don't need loot anymore. My character is really overpowered, I have like 70000 gold and nothing to spend it on. Max level gear for my class. The game is just easy and boring.
I really wanted to finish it but I don't know if I can. Might end up just following the UESP guides to speed up the process.
All I really remember from that game is the cutscene where some succubus is crying over a corpse or something, then I run over and stomp the corpse for 10 minutes.
Been playing the original Samurai Warriors game again and it's pretty fun. Really makes me miss the music, difficulty, atmosphere, and pretty much everything else of the original compared to later entries. Only things that kind of suck are the lack of maps, the reuse of many levels (same missions and all) for several different characters, and the amount of castle levels (they're not that bad but it just gets repetitive when they're in every campaign; some like Gifu are pretty neat, but most are just boring).
Playing Mirror's edge catalyst. Whoever designed this game never played the original. It lacks the flow, the level design, the style and everything else which made Mirror's edge special. The only improvement is the combat which now has directional attacks but that was the least needed area to focus on. Combat needed some improvement but it didn't need to be Jedi Knight 2.
The graphics are really nice but it's just a mess given to a team who didn't understand the original. It's hard to avoid the politics when the first thing the game shows after brightness settings is a text crawl that sounds like antifa wrote it.
Pokemon Dungeon Blue.
Holy moly are the later dungeons, the 99 floor dungeons, unnecessarily difficult in the worst way. Traps are EVERYWHERE. Walk into PP draining traps and sludge traps and it can end your run. Sludge traps can make several food items into worse versions of themselves. You'll want to bring huge apples, but if they get hit, you can turn 3 huge apples into regular apples. Now, they only refill your stomach halfway and give you status problems. PP drains can really suck if you don't have many max ethers since you'll want to save your moves for foes that either poison you or are surrounding your party, whom you don't need. Sticky traps can make items useless even outside of the dungeon, IIRC.
So bring a lot of food, max ethers, and a tight belt to slow down your hunger.
After that, the pokemon can either badly poison you or lower your stats. Bad poison is 6 damage per two turns, which, in a floor, is death unless you find the staircase to the next floor. Stat lowering moves like screech or sand attack are the worse. Missing all the time's not too bad until you have to fight your way to the exit or to another room in the floor. Screech is horrible. It can make weaker pokemon an actual threat. You'll either need a heal seed or some move that I don't know of to take care of it. If there's no move, then gosh, I'm afraid screech is the deadliest thing ever. You're fighting legendaries, and I'd rather fight one after the other than have to deal with enemies that use screech.
So maybe bring heal seeds?
Partying with other pokemon you find in the dungeon is not a good idea. You'll work better alone, which is the antithesis of this game. You're in a team that saves pokemon. A team, to make clear. If it's better to work alone, the entire point of this game has been missed. It's still a great game though.
The reason why it's so important to be alone is because your main character, the pokemon you took a quiz to be, is going to be overpowered compared to the dungeon pokemon and your team mate, who's been there since the beginning of the game, and you CANNOT get rid of him until the main story is finished. You're overpowered because you (I) take every stat increasing item there is, so even in Western Cave, one of the final dungeons, all of the pokemon hit -1 hp on me. They can't kill me, and only my normal attack, no moves, is required to beat them in about two to three hits. If I were in a party, I would have to worry about regular-leveled allies getting OHKO'd as well as getting surrounded by multiple pokemon and being unable to save them. It's happened. Also, being a golduck allows me to walk through water, making dungeons a lot faster. It's just a lot easier and faster to go alone.
Wizlife for life!
There must be a stupendous amount of grinding because IQ has a skill to avoid a trap's first triggering, but that requires a high IQ. You can only get a high IQ from eating gummies, which are rare already, but also colored according to your type. I need blue gummies, which give +7 IQ. The max is like, 999 IQ, and I only have like, 200? Five stars. The lowest IQ given is 1 to gummies of a type advantage to yours, like a fire pokemon eating a blue gummie, a gummie for water pokemon.
It takes a lot of gummies to grind your IQ to avoid traps, but it's probably worth it.
Finally, the shopkeepers and the items themselves. Apples can be bought of found in dungeons. At most, I've seen three huge apples in one day, which isn't that bad, actually. Still, you'll need escape orbs just in case you want to escape a dungeon without losing everything like money. Money, by the way, is useless after getting all friend areas, which are needed to recruit more pokemon you'll never need to use. I would say max ethers, apples,and escape orbs are rare. Escape orbs are super rare despite being such a needed item. I found most of mine in caves, and I stockpile all of my items. If I hadn't done that, I would have had a food problem like last time I played this.
This game really is a lot more strategic than given credit. It's about stockpiling items, TRYING to avoid traps, maximizing IQ through grinding to avoid those traps, and carefully going through dungeons, since you don't want to slow down by attacking other pokemon who might poison you or such. It's still a great game, but man, does it get cheap with the sluge traps.
Had a lot of fun with those Mystery Dungeon games. And some really good tracks in the OSTs. I stopped playing after Sky though. I tried one of the newer ones for a bit and it was just lame.
The only one I played was Explorers of Darkness and I liked it alot, but some of the later dungeons do have an absurdly high difficulty. Honestly, I found it more fun than the actual main games.
I tried it on the PC and it felt like shit. Even at 60 FPs I felt like the controls were sluggish. Now in a survival horror way like RE, but just clunky design. >>44333
Play Nethack. It's a real RPG and will last you forever if you like those sort of games. If you can think of it you can make it happen in game. Everything is there.
This looks very interesting. Thanks for bringing it up. It's expensive for a card game though so I'll pirate first and see if I really like it.
It's not really a card game. I am not really sure how you would classify it exactly, maybe there is a good classification and I just haven't played many games in this genre. It's sort of like a resource management game, with some sort of adventure game elements I guess. It sort of reminds me of Long Live the Queen, which was another really interesting game from a number of years ago you might want to look into if you like cultist simulator.
Alternatively, if nethack is hard for him to get into he could try Dungeon Crawl Stone Soup. It might be a bit easier to get into with its mouse interface and good tiles.
I got so bored of that game once I figured out how to keep my dude alive, sane, and out of trouble with the popo. After that it is just a boring grind fest to get a few snitbits of "myserious" writing that I stopped caring about because it wasn't worth the effort or boredom.
They tried far too hard to artificially stretch the length of the game without nearly enough content to justify how long it expects you to play.
I still have it on my HDD but I really should get around to just deleting it. I am really glad I didn't pay for it or I would have been really upset.
The creator is a game who uses games for his writing, so that's not surprising. I heard his other games Fallen London and Sunless Seas have the same problems.
I am playing the first Bioshock. It's weird, like a fever dream. Just following the arrow everywhere while shit happens all around me. People talking in the background and I'm barely paying attention. Took a break because some heavily armored dude is fucking me up over and over.
That would be the Big Daddies.
You really have to plan out and pick your fights with those guys. Take advantage of the fact that they don't auto aggro. Think first before charging in and you will be able to take him.
Trudging through Vampyr at the moment. I was intending on doing a full "embrace" playthrough (eating everybody), but the game swiftly fucked me out of that option since two of the major NPCs (referred to as "pillars" in this game) went completely AWOL, utterly depriving me now of getting the most vampire-y ending. What pisses me off the most about this, is that when you confront a pillar, it's done within a scripted story sequence. You can never devour them until the game allows you to do so and, here's the important/insanely frustrating thing, YOU ONLY GET ONE CHANCE TO DO IT. If, you're like me, you decide you want to save them for later consumption, so as to not let the surrounding district fall into chaos before being able to chow down on everybody else, the game flat out kicks you in the balls for it and wanting to proceed cautiously and preserve the "livestock", as it were. There's simply no way to keep a pillar around once you've confronted them. If you decide to "spare" and or "hypnotize" them, instead of being dead, they'll simply go "missing", and turn up later as a random enemy which you can't eat. So essentially, when you meet a pillar you're basically deciding how they disappear from the world. THE GAME NEVER FUCKING EXPLAINS THIS AND MAKES MANAGING THE HEALTH OF DISTRICTS TOTALLY FUCKING POINTLESS SINCE PILLARS LEAVE & DESTABILIZE THE AREA NO MATTER WHAT IT IS YOU DO AFTER MEETING THEM, WHICH IS SUPER FUCKING FRUSTRATING, NOT TO MENTION LAUGHABLY BAD/LAZY DESIGN.
What really pissed me about this specifically is that, when I hypnotized the first pillar, making her a vegetable in the first process, I thought "Great! Now I'll be able to easily gobble up this bitch later.", only for that same lady to then go inexplicably "missing" immediately afterwards and show up later as a random grunt enemy that gave me practically nothing XP wise, while also screwing up my entire playthrough with no way to go back other than staring over. All this, more or less as a whole, served as nothing less than a giant middle finger from the developers for daring to attempt to play the game my fucking way with the tools they had already given me, which now suddenly didn't apply anymore because "We're lazy & fuck you". It was even worse when I met the second pillar and, once again, I thought "Okay, well the hypnotize option went badly last time, so I guess I'll pick the spare option now, since that's probably the only way I can keep the pillar around for later, when I'm fully ready to eat the cunt", BUT NOPE. Motherfucker went "missing" anyway and, not only that, BUT TOOK 3 OTHER NPCS AWAY WITH HIM WHEN HE DID. Like before, they all showed up later as some weak grunt enemies with no way to consume them, and next to zero rewards for killing them. It boggles my mind that there's literally no downside to just simply devouring them when you first meet them (outside of the prescribed ending for eat/don't eat) and, again, is in fact, the only way to fucking eat them at all. Needless to say, but all that pissed me off a great fucking deal, since my playthrough is essentially a total wash now because these hack fucking developers and there obtuse fucking bullshit which RUNS ENTIRELY COUNTER TO THE REST OF THE FUCKING GAME, completely railroaded me into the dirt.
And you know, if the game just had the courtesy of allowing you some fucking save slots to work with, it wouldn't be so bad to out up with their egregiously awful design decisions in this department, but nope. All you get is one fucking auto save because "Choisez mutterrrrr". How about you have it then that the choices you select actually do what they say they'll fucking do, instead of them all literally leading to the same god damn outcome. You can get away with that in rancid manure like LiS, but in a game like this, with other mechanics and systems at play, it's infuriating & unacceptable.
Besides that, this game kinda sucks anyway. Combat is passable bordering on terrible, the "open world" is designed with loads of linear corridors and narrow alleyways giving you no way to avoid constant fights with trash mobs, no fast travel, 99% of the NPCs are utterly throwaway lumps of clay making the constant chatter you're forced to make with them (so as to fatten them up for latter) excruciating beyond belief, the process of going to sleep is obnoxious since all enemies respawn after you do which requires running past/fighting them all over again, in addition to the last point having to heal everybody after every night from shit like "headaches" & "fatigue" to keep their blood quality up and maintain the district's stability is super tedious & repetitive, the tiered WOW style loot/crafting system is shallow/lame and really shouldn't even be here, the hint system is totally arbitrary and you'll often get screwed out of a hint (XP boost) through no fault of your own, 90% of the abilities in the skill tree are useless making the process of maximizing your XP gain rather pointless in the end, the story is exceedingly meh with a ridiculously forced & shoe horned in romance with a lady vampire, (etc. etc.) Really the best thing about this game is the human farm simulator they've got going on here, along with the almost Pathologic-like atmosphere/gameplay loop that the game manages to hit at times. It's just an infuriating shame that the mechanics that have been presented here don't extend to everything available in the game itself and is ultimately buried under massive amounts of bad design decisions & general horseshit, mostly because of sheer laziness on the part of the developers and sacrificing consistency in the gameplay all so they can service their lackluster story. Such a waste. Makes me think of the lost potential in the Shadow of Mordor games and their patented Nemesis system, gimmicky as it was made to be in the end.
Anyway, I guess I'll just continue gobbling up those that are left for the sake of it and just roll with what the developers have shafted me with. Kinda wish I had went in with a guide, so I could've avoided this minefield of bullcrap, but oh well. Too late now. The fact that I'm still going to finish this, even after all the shenanigans I've outlined above, irritates me even more. The mere thought of me having to interrogate another gaggle of useless NPCs in the last district makes me ill just thinking about it, especially since I've already been screwed out of the best ending (that being the one where you eat absolutely everybody). Crazy to think this was made by the same team that did "Remember Me", which I recall not minding all that much. It wasn't great or anything, but it was certainly a helluva a lot better than this. Would you also believe I've never even played VTM:B? And yet here I am playing this worthlessly annoying crap, instead. I really am hopeless.
>>44388>having to heal everybody after every night from shit like "headaches" & "fatigue" to keep their blood quality up and maintain the district's stability is super tedious & repetitive
major factor why I didnt come back to this game. I was kinda intrigued by the story but not enough to play through it in the end
Good review even though its full of rage.
Thanks. I don't usually rage & all caps this much about a game, but being screwed 10+ hours into my playthrough like that just really got me fuming. Even though, when all's said & done, I realize it doesn't really much matter, since I've heard each one of the 4 endings suck anyway, so me getting upset about it at all is actually rather silly. I guess the idea of being able to totally devour everyone and be the most ruthless vampire possible, as what had seemed to be promised in the beginning & what I had already heard before playing, only for it then get lost in the shuffle of the game's lame story decisions, just bothered me moreso than I thought it would since I felt unduly robbed of being able to roleplay that style of play to its fullest. But again, there are far greater reasons to not play this game. Like the one you remarked on for instance, out of those I had already mentioned. Too bad it couldn't have been more like Pathologic in the story department, since the atmosphere is already somewhat there.
Welp, don't I feel silly. All that ranting I did in regards to how the ending is decided was completely unfounded. Turns out that you literally just needed to eat more than 10 NPCs, out of about the 50 that are available, and lose a district or two, basically until your eyes turn red & black, and that's literally it. I went to the trouble of eating all the NPCs available (including getting all their hints), minus of the few that went missing and I killed later. In the end, I genocided each district completely until collapse only for me to find out a little later afterwards that it actually didn't even matter, aside from the "brownie points", as it were, for having killed everybody. Needless to say, but I can't help, but cringe at how worked up I got about missing a couple measly NPCs when now, looking back, I'm actually glad I missed them since the process of me eating all the other NPCs (and getting their hints, which especially wasn't even necessary) and clearing out a district was just extremely tedious, what with needing to slowly walk each of them over to a secluded spot, one at a time, at the most painful pace possible. But, oh well. At least by the time I was done I was able to max out all the abilities in the skill tree and be the most uberly overpowered Dracula vampire there is. Kinda of a shame though, since it made the last bit of the game so pitifully easy that I almost fell asleep during the final few battles (and this was on the maximum difficulty, mind you). As an aside, the villains you faced off were also extremely anticlimactic in a narrative sense. The vampire hunter and the head vampire of the secret society were both uninteresting corny douchebags, and two others are literally just no named NPCs that get mutated for fuck's sake, with the one being a prelude to the true final boss that is also quite forgettable.
And I have to say, the ending was, indeed, quite lame. I appreciated that they tied up all the loose ends and everything, but the way the developers literally jammed the shoe horned romance down the player's throat during the epilogue was both extremely nauseating & absolutely hilarious to behold. I can also see why most consider the "worst" ending (the one where you eat over 10) to be actually the best one, since all 3 of the other endings have you literally grovelling at the lady vampire's feet to not kill herself because you "wuv her", even though she's infected with vampire aids and could easily create another outbreak somewhere else.[/spolier] At least in the worst ending, [spoiler]you just let the crazy bitch kill herself without giving much of a fuck, thus ending the threat once and for all, which then follows with you partying it out in Paris while living the wizzy vampire life in peace.
Anyway, meh. In some ways, I guess I was a little harsh on it although, then again, perhaps not. If you just want a decent action adventure game with an okay story and relatively acceptable combat, wrapped in a Pathlogic with vampires aesthetic, then it's fine. It's kinda boring & repetitive after a while though, which I'd imagine would be true even if you didn't get all autistically obsessive like I did with killing everybody. As for me, I should really play VTM:B & the Legacy of Kain series someday.
Yeah, play VTM:B. Its such a neat game with awesome lore. Super replayable, especially the parts at the start, Update with one of those mods though, there are some weird bugs still in the base game right now.
Well I finally managed to play it. Just finished my first playthrough (patches included) as a matter of fact and, to be honest, I can't help feeling a bit disappointed. I loved the setting, characters, and atmosphere immensely, but enh. Everything else was pretty damn underwhelming.
The areas were all well designed and looked fantastic, but also felt really diorama-sih and small. Exploring each of the areas felt fantastic when you're first introduced to them, but once you realize how little there is to each of them, it's hard not to feel disappointed. I felt this especially with the Hollywood area, since it's literally just a fucking road that takes 20-30 seconds to get from one end to the other, with only a handful of shoebox sized locations in between (loved the theme of that area, though). The story was quite engaging in the beginning, but, for me, began to taper off right around when I got to Chinatown. The ending was also pretty lackluster with very little closure, what with there being no epilogue, (even Vampyr managed that better), which made me sad at having gotten my hopes up for anything more climatic/memorable to occur. Aside from fighting the Sheriff I guess, which itself sucked since I just made him vomit blood like every other enemy, stunlocking him in the process, while I easily whacked him to death. Fighting him in his second form was fucking awful, since I didn't spec into guns and I pretty much had to rely on some enemy NPCs to damage him. On that note, the combat, although I had already assumed this might be the case, was also pretty bad. What I took issue with in this department was the obnoxiously long dungeons you're forced to trudge through with no other option, but to fight. The sewers where you meet the Sabat leader, the raid on the Sabat at the hotel, the Malkavian mansion, and the final assaults against Le Croix & Kuei-Jin were all just dreadful with zero room to experiment or explore. Just long corridors of killing the same enemies over & over as if it were fucking Dynasty Warriors all the sudden. The gunplay is also god fucking awful, which made me super thankful I played as a melee/blood magic focused Tremere with high specializations in persuasion and a few other skills. As an aside, I took the history as an eldritch prodigy, which gave me a -1 penalty to any skill points I received, and yet I was still pretty much maxed out in everything worth having by the end of the game, which makes me wonder what the point would even be trying another character like a Grendel or Brujah, for instance.
The game desperately needed more missions like the one in the beginning where you go to blow up that Sabat warehouse, which allowed multiple ways of ingress to your objective. Even then, it was still pretty limited and doesn't come close to matching the openness and variety in approach to the missions in something like the original Deus Ex. The game really shines the most in the NPC interactions, dialogue, and side quests.
I still enjoyed my time with it, but, for me personally, it's a tad overrated, frankly. It has those flashes of being something that could rival the holy trinity of PC games (Deus Ex, Thief, & System Shock 2), but it never quite gets there, which is definitely a shame. If only Troika had gotten the time/money they needed to properly finish it, but alas. A flawed masterpiece seems to be all they could deliver.
All in all though, I enjoyed it way better than I did Vampyr, so at least there's that. I'm also debating with myself whether or not I should do another playthrough as a Malkavian given the zany novelty of that class, but having to redo all those damn main story quests again would just be tedious beyond belief. Doesn't really seem worth the effort, but meh. I don't know. Replaying anything is usually a tough sell for me. I was going through KOTOR again recently and yet I still haven't gotten around to actually finishing the replay. Once I've played through something once, even if it was 10+ years ago, it's always hard to do it again. Especially when it's an RPG.
Finally, despite having the patches, this game was still pretty fucking buggy. Fell through the world multiple times, forced to reload a save multiple times after certain scripted events didn't work the way they were supposed to here and there throughout the game, missing textures that required me to close and relaunch the game on one occasion(etc.)
Got Prototype 2 on sell since I liked the first game.
This one looks nicer but feels a lot more repetitive and the story so far is a lot more boring. I will still play it through to the end as it is pretty mindless but somewhat amusing. I hope eventually they throw something in to spice things up though, especially with the so far totally lackluster story.
Actually now that you mention the gunplay, because I always default to steath charicters and they didn't really have silenced weapons I almost always avoided putting to much into guns.
Also I avoided head on combat even in most of the missions where the game design almost requires it by using a combo of invisibility and stealth to disappear and drop aggro then pick everything but bosses off one by one.
Takes longer but it is how I generally like to play games with a stealth system that is usable.
remembering that long boring gay-ass sewer level in hollywood is the main thing that makes me not want to replay the game
The one with the fat titty monsters or the one to get to where the nosferatu live?
The Sewer dungon with the fat monsters didn't seem that long to me, but then again I just snuck past the vast majority of monsters because my sneak skill is always pretty high by then. It is practically just walking the length of it and remembering to flip a few switches. Easy peasy.
One time I did deside to kill every hostail one run of the game, but funny thing was, because the sewer is so dark if I used melee or hand to hand I could attack the same high level mob over and over again with sneak damage and still remain undetected until it died. So even then it didn't feel all that long.
>>44451>The one with the fat titty monsters or the one to get to where the nosferatu live?
the second one, yes. the brownish one with lots of those tiny mutants, some waterlogged sections, that ends with you entering the nosferatu settlement
don't even remember the first one for some reason
I last played the game around 7 years ago, so some things are hazy
can't you noclip your way through this maze?
Exactly my dilemma as well. The sheer amount of linear combat corridors throughout the game's main story quests & side quests is pretty much the sole thing making me not want to do another playthrough. Unless I could somehow noclip through it all like this >>44454
guy mentioned, but that would probably just cause lots of scripting errors, thereby making the game shit itself into oblivion in the process. >>44449
That's fine and all, but the level design in main quests areas like the Hallowbrook Hotel & the Golden Temple is still unbelievably terrible. Just a series of tight, linear hallways and that's it. Maybe I expected too much from it, being that I was orignally hoping for more of a Deux Ex like experience, but, even still, they're quite bad regardless.
Like I said already, the three best things about VTM:B are the NPCs, the dialogue, and a good portion of the side quests.Like the one where you fight a giant shark man with the demon hunter lady, or the one where you have to retrieve the werewolf blood from the clinic, or the one where you talk/fight with that gargoyle (etc.) Why couldn't the main quests have been designed with the same level of creativity and thoughtfulness? As it is, they're completely bland and boring slogs of samey crap, regardless of whether you use combat or "stealth". Can't stealth the boss fights after all. Nor can you talk your way out of them, which is much more unforgivable as an absence, frankly.
Just finished my second playthrough as a Malkavian, after deciding to go through with it the other night, and, funnily enough, I actually found myself enjoying it quite a bit, I think even moreso than my first playthrough as a matter of fact. The class itself wasn't amazingly different or anything, but I definitely got a kick out of all the ridiculous things you can say to everybody when talking with them."May the fat of many living things, fill your belly." when ending a conversation with officer Chunk, had me heartily chuckling to myself quite a bit, just as one example. The unique "Dementium" ability in particular is also a downright hoot. Like convincing that random succubus in Hollywood who follows you around that your her pet turtle, or telling that guy at the Giovanni mansion that you're actually him and that he should give himself (that being you) all his stuff. It was also interesting how your dialogue as a Malk foreshadows certain plot points before they happen, like with Theresa & Janette being referred to as the daughters of Janus for instance.
I also found myself appreciating each of the areas a little bit more than I did the first time. They may be small, but at least there's interesting things to do in them. Very much unlike the bland wastelands in most other RPGS, like Vampyr for instance.
I specced between guns & stealth this time and found it a much more engaging playstyle versus my melee/blood magic Tremere. The gunplay still pretty bad, but enh. Just thought I might as well commit to it for something different. "Obfuscate" is such a stupidly broken ability that I could pretty much inviso/stealth kill my way past all the enemies without any issue whatsoever. Then I'd just whip out my strongest gun for the bosses and stun lock them with "Mental Veil", or whatever it was called, and that was pretty much it. I really had no idea that stealth was so overpowered in this game.
Another big thing which I think improved my experience was using the "Plus" version of the unofficial patch this time, instead of just the basic one. It restores various cut content, which includes added quests and an extra haven in Downtown, improves the look of everything, tweaks the gameplay a little, and provides a much needed shortcut in the sewer area that leads almost directly to the Nosferatu base, allowing you to essentially skip that entire section completely. It certainly made for an interesting time comparing and contrasting between the basic patch vanilla game and the plus patch version. Personally, I'd say the plus patch is a must, but once with the basic then once with the plus is probably the best way to go.
Anyway, despite it having its fair share of wrinkles, I have to admit that VTM:B is actually pretty awesome. All of the humor, love & passion that went into making it just bleeds through the screen. They really, really don't make'em like that any more and it's a damn shame. I'm also now left without a game to play again, which saddens me.
As an side, anybody here ever play VTM:Redemption? That any good?
If you ever feel like playing again I found nosferatu to be pretty fun, lots of unique dialog options and the nosferatu area ha a lot more stuff in it if I remember correctly.
One of my top 3 favorite RPGs if not my favorite. But I only played it once about 5 years ago.
It's alright so far. Just about to finish the second episode before going on to the third. It's actually felt a bit too easy so far, even on the "highest" difficulty (the one just below the one hit & you die mode). The lack of any hitscan enemies, which I thoroughly appreciate, makes it pretty hard to die I've found. My only real death so far was when I accidentally fell into some lava. Even when I walk into an ambush unprepared it's usually pretty simple to just dodge everything and kill everybody, which often feels quite satisfying.
Aesthetics-wise it seems to be taking a lot of cues from Blood. On that note, despite enjoying Blood a great deal, one of the major reasons keeping me from truly loving it was due to the ever annoying presence of those cheap fucking hitscan cultist enemies, given how they'd almost always blast me to shreds in an instant whenever I turned a corner or (god help you) they fell in the water. I know crouching is supposed to reduce the damage they do, but on Well Done difficulty, it barely makes much of a difference.
In the end, playing Dusk makes me wish Blood could've been designed the same way as far as the enemies were concerned. I'd say Blood has far better level design & atmosphere, especially when you consider stuff like the Death Wish mod. Weapons-wise I actually prefer Dusk over Blood, since I was never all that big on the flame based weaponry in Blood. Unfortunately, there's nothing in Dusk on par with stuff like the tesla gun or that awesome skull scepter like in Blood, which is kinda lame. Also, it's a shame there isn't a Caleb equivalent in Dusk. I always got a kick out of his maniacal cackling whenever I'd blow up a crowd of zombies with some TNT or the napalm launcher. The soundtrack in Dusk is also pretty great.
Blood feels more like a first person chucker than a shooter, I would spend more time tossing dynamite than actually shooting at anything.
Also fuck build engine, it's obvious it was made for keyboards only, so every single game handles like ass using mouse aiming, despite the amount of fixes and patches you apply.
Amazing game. Stealth is one of the most poorly executed genres, but that did it well.
I just hate how there isn't a solid port yet of Blood. BloodGDX is about the best that's available and it runs on Java. I actually just tried launching GDX after about a year since I last played Blood and the whole thing is completely fucked for whatever reason. I'm getting major stuttering and it won't use my custom Nvidia color profile anymore making everything super shitty looking. It ran so well before, so I don't know what the hell's going on. Guess a Java update must have broken it or something, I don't know.
You're right though that build engine games are rather rigid & archaic as far as their original control schemes are concerned. It's never bothered me all that much, but I can see it as an issue.
3rd episode of Dusk wasn't too bad. Levels were pretty cool and the final gauntlet/arena was rather satisfying. Pretty neat that Caleb voiced the final boss. Thought that was a nice touch.
I feel like I should like it more than I actually do, but, all in all, it's okay.
>>44550>it doesn't have ingame music
Shoot, Rayman has a great soundtrack too.
Yeah I downloaded the pc version and it has music. But my computer is too new to run dos games natively and too old to run dosbox properly. Seriously fuck me.
No, that game is pretty bullshit and it is damn near impossible to beat it without cheats or abusing saves.
I honestly don't understand why it got popular with the first game was such satan aids. I mean I heard later games were better but fuck that game series.
So, the gog version which is supposedly just the DOS game packed with dosbox works like absolute shit on my computer, but today I downloaded the actual game files and ran them on the dosbox I have installed, and it works flawlessly, it's the exact same game, running on the same hardware, what the actual fuck. Only thing I can think of is gog doing something shady and consuming my pc's resources without me noticing. Pretty weird if you ask me.
I think gog uses custom dosbox configs, it's not just the latest dosbox with default config. Usually this is aimed toward making the game "more compatible" but I usually end up tweaking their configs a bit
I think I might be actually retarded. I just deleted the .conf file and it worked fine.
RO2. I guess a multiplayer-only WW2 FPS game will probably get disdain from some, but I think it's great fun, I wish I finally got round to installing it earlier, great fun but it's kind of annoying spawning in the line of fire of tank/artillery and you can't do anything about it, and if I could just delete the flamethrowers from the game I think it'd be 10x better, still good fun for when my internet speed is good enough that I can actually play it
also larping with the in-game voice chat has actually helped my speaking ability quite a lot
more 'organic' than that, micspamming of that nature in trade_plaza got tired fast for me
though in retrospect shouting banzai with a bunch of strangers on the internet can't be that great at improving my speaking ability
Good luck wizzo, V was the one that got me into DQ. Maybe you can check that one out if you don't like VII
Thanks, I'm having a blast with 7 right now. The problem I have with 11 is the main characters, couldn't care about them at all. I've put in some 15 hours so far but I'll be reducing my playtime to a couple of hours a day. For the past couple of days I didn't even shower to play this thing.
7 is brilliant but has a slow second half where it basically becomes all gameplay, very little flair.
It's still the only DQ I've played through to the end though.
Currently playing through diablo 3 (for the first time) on console.
I'm finished with the original campaign and i think i'm past half of Act 5 (i'm collecting the runes to power the battering ram to bust into the pandemonium.) Didn't touch adventure mode so far, and the season ended by the time i've got the game.
I've been playing a crusader (not sure how easy the character is compared to others) on torment 2, currently paragon level 12. My "build" is blessed hammer-thunderstruck spam with Iron skin-reflective skill, Consecration-bed of nails, Provoke-Cleanse, Law of Justice-Inmovable Object, Akarat's Champion-Firestarter with passives Blunt, Heavenly Strenght, Vigilant, Divine Fortress.
Could be improved but it worked so far.
I played the shit out of 1, but never really bother with diablo 2.
It's a pretty good timesink so far. I think once i'm done with the campaign in full, i'll go and play through the campaign with all the other characters. I think i'll play a monk next.
>I played the shit out of 1, but never really bother with diablo 2.
Same. To this day, I still haven't even finished Diablo 2, let alone its expansion. I seem to remember my barbarian being under leveled for the final area in hell and I just couldn't be bothered grinding XP/getting better gear, so I just dropped it instead. Must've been about 15 years ago since then. How time flies…..
It took me almost 20 years to beat that game for the first time, hell difficulty is no fucking joke. Still it's probably my favorite game of all times.
Not a fan so far. Everything plays worse, looks worse, and generally feels worse, than ME2 (which I recently just replayed). Not saying the gameplay in this series was ever anything special, quite the opposite really, but at least 2 had some weight & punchiness to the abilities/weapons. Everything in 3 just feels super weak & unsatisfying by comparison. Best example of this for me was with the geth shotgun, which in 2 had great oomph and sound effects to back up the impact of the shots, whereas in 3 it sounds and feels like a literal fucking peashooter, utterly indistinguishable from any of the other available shotguns. I could say the same for pretty much everything else. Shockwave looks & feels weaker, charge looks & feels weaker, the heavy pistols & SMGs look & feel weaker. Shooting/killing enemies is just much less impactful overall. Yeah, there heads might explode if you shoot them there sometimes, but it feels disconnected & limp. The only aspect of the combat I've enjoyed thus far is the variety in enemy tactics compared to the past two games and the more open arena style maps. The way certain enemies in Cerberus squads will pop smoke and reposition themselves, or set up turrets, or rush in and throw a grenade, can be dynamic to deal with, but when the shooting/abilities are as dull feeling as they are, it really gets in the way of any kind of lasting enjoyment. I'm frankly stunned that so many people have said one of the few redeeming qualities for 3 was its combat when, for me, its been nothing, but a bland disappointment.
The Normandy itself also feels smaller & looks worse/more cramped than it did before. Same goes for the galaxy map and hub zones like the Citadel. The roster is also much smaller and filled with dumb, boring characters like James or EDI. The beginning of the story also bothered me since you're telling me that Shepard just sat on his ass grounded & demoted on Earth for a year doing jack shit, letting all his valued squad members drift apart him, leaving him with just some useless Mexican Krogan and, in my case, Kaidan. I guess having my entire squad from ME2 was too much to hope for given Bioware was too lazy to account for who would still be living and/or dead from 2 and the issues that would present with maintaining continuity, but come on already. I also took umbrage with Anderson magically being back on Earth to serve as my tutorial guide and token resistance leader of Earth, even though he should still be a councilor on the Citadel per my previous choices. Ah, but he "stepped down", so now Udina is the councilor instead, making the choice pointless in the end. Fuck off with that shit. I also felt like it blew its wad a little by having the reapers invaded immediately upon the game's opening. Personally it just made me think that the Earth is already fucked & lost, so what's the point? Game over man. I fail to see how Earth could survive a sustained assault like that while Shepard gallivants across the galaxy forming a unified alliance. Something he should have been doing before the game even started instead of, again, just sitting on his ass.
Anyway, I don't know. Reminds me a lot of Bioshock Infinite in a way, which was an insanely stripped down version of the previous Bioshocks, which in turn were insanely stripped down versions of System Shock. Like Infinite, 3 just feels like the emaciated, hollowed husk of a series that once had promise, but was shoved out the door, with nothing being all that substantially improved from the predecessor. As far as I'm concerned, 2 had the much better combat system by far, and aside from the new enemy variety, should've just been left alone. After all, if it ain't broke, don't fucking fix it.
Oh, i see you got your hands on this amazing masterpiece after our reply exchange not too long ago. Looking forward to your post after you will finish the game out of curiosity or boredom.
I'm just amazed that there are people out there who both A. think this is the best ME, and B. think the only problem with it is the ending. It makes more sense to me for someone to just hate/dislike the series as a whole, than like ME3 more than ME2, or even ME1 (which I'll admit is also pretty bad in its own right). Just google "ME3 sucks" and pretty much all you get back are fanboys defending it which, for me at least, is quite surprising, since I thought the general consensus from everybody was that it sucked ass from top to bottom. It's like people defending Thief 2014 or some shit. Boggles the mind.
Anyway, I still haven't finished it yet, but I'll get there. Again though, there's certainly far deeper problems to this mediocrity than just the phony baloney ending, that's for damn certain. Which really, outside of all the hullabaloo surrounding it, I would've expected it to be bad/unsatisfying regardless since, just like the now defunct TellTale found out, accounting for all that player choice in the narrative is hard, bordering on undoable, and, when all's said and done, its far easier to just prop up the facade of choices mattering while you can get away with it like in ME1 & ME2, before eventually having to backpedal out and shaft everyone with more or less the same outcome. Anyone who expected otherwise was just being profoundly, painfully naive/stupid.
I enjoyed my replay of ME2, at least (despite being far, far from perfect itself). For me though, the only thing that especially bothered me about it was in the suicide mission when instead of picking Garrus as my fire team leader as I had in the past, I picked Zaeed this time since I grew to like hearing his blunt surliness on whatever was at hand whereas before I just sorta ignored him, and also given his decades long experience leading hardened merc bands, only to then have my selected tech expert (Legion, in my case) get shot in the fucking face, thereby forcing me to reload a save not once, but twice, since I thought the first time was just a glitch. Turns out Zaeed just isn't a "proper fire team leader" and will inevitably lead to one of your other party members dying during the events of the mission. The weak rationale for this being that Zaeed is too selfish and reckless to lead a team, despite, again, his decades of prior experience already doing so. Yet fresh faced cunts and Cerberus lap dogs like Jacob & Miranda are somehow suitable fire team leaders next to Garrus, despite Jack literally saying she wouldn't follow Miranda in the briefing room. It's not just Jack, since the same would go for Tali, Grunt & Thane who all have no reason whatsoever to trust/follow blatant Cerberus lackeys like Jacob or Miranda. Zaeed makes far more sense, or hell, even Samara, who's a Justicar with hundreds of years of combat experience, who herself probably had to lead some teams at some point in that time. Total obtuse bullshit, is all I can say. The writers/designers at Bioware can sure be some fickle cunts. Not like it matters either way since, whether your team mates survive or not, they're all just merely reduced to some contrived cameos in ME3. Pitiful.
my mom used to not allow me to play shooting games, but I was able to play this by saying it was star wars. spent many days of my youth playing this in single player and multiplayer until I found counterstrike.>>44662>>44665
I liked all three for distinctive reasons:
ME1 impressive story and customization was cool. The unique FPS/RPG factors were revolutionary at the time, and I enjoyed the story exploration and lore.
Continuation of the great story, I loved the exploration and the lore, even though the DLC thing was a bit dumb. Also found out years later there was an anime concerning the ME2 timeframe. I loved the geth character and the side missions, even though the RPG gameplay was dumbed down, some of the philosophical aspects and the moral questions posed by plot decisions were really interesting.
had a good soundtrack and holy shit those impressive graphics. I thought they cheaped out on the rest of the gameplay, but I liked some of the blanks in the lore being filled in (even though some of it was in the paid day1 DLC. I also hated that you had to play multiplayer just to get a better ending.
Just trash, could not even get it to boot so never even got to the gameplay… 3 hours on the phone and EA basically laughed and said there was nothing they could do, but thanks for the preorder $80.
>>44665>ME1 (which I'll admit is also pretty bad in its own right)
Doesn't happen often, but I've actually done a complete 180 in regards to my feelings towards this game. Yeah, the combat kinda sucked in the beginning, but after getting past Palaven and trying a few of the other weapons available, I found I really started to gel more with what was on offer. So much so, that now, I'd actually say that ME3 is hands down the best game in the series as far as sheer freedom of movement & snappiness in combat is concerned. Something that really shines even further when playing as a Vanguard (my now preferred class). I still think ME2 had better gunplay when compared to ME3, but overall, I'd agree with the majority out there, that ME3's combat is superior overall and, thus, mostly retract what I said in my original post. I rage a bit with the wonky hitboxes sometimes and trying to dodge roll only to glue myself to a random piece of cover instead, but irregardless, it's still enjoyable. I also appreciate that character customization is a bit more fleshed out compared to ME2, what with the weight system, expanded arsenal & abilities, and character sheets, and is more in keeping with ME1.
I'd also say that the story really picked up after Palaven as well. The whole curing the Genophage arc is some of the best stuff I've ever experienced in ME up till now. The whole related mission on Tuchanka is just exquisitely paced and all throughout makes a case both for and against curing the Genophage just by what the characters say in passing and what you see in the environment. Made me really second guess myself and think hard about what the best course of action would be, which I appreciated.
Also, all three DLC packs (especially the Omega & Citadel related ones) are fantastic and blows ME2's DLC out of the water. I still think it's silly how Earth is somehow expected to survive more than five minutes when swarmed with reapers, while I'm playing slots on the Citadel and shooting the shit with Anderson on vidcom as he gives me his apartment, but whatever. Personally, I would've saved the reaper invasion until much later in the game, and had securing the alliance with all the other races/building the crucible be a race against time before they arrive and wreak havoc. Invasion of Earth should've been the "Oh shit" climax of the game, not the very beginning. Also, cute, turian female Nyreen is best succubus. Her death made me sad.
Also, while something about the art style still feels off to me (like how the Normandy seems way darker and more claustrophobic than usual) the game does, indeed, look fantastic. Environments are widely varied and look great and character models are the best they've ever looked. The Citadel DLC has some downright jaw dropping Cyberpunk style visuals that, I myself, spent a good deal of time just standing around ogling at. Also, while I preferred the Citadel in ME2, the way its laid out in ME3 is actually larger and more in keeping with ME1. Then again, it's the only hub now, since Omega & Illium are no longer available, which sucks.
Anyway, I'm having a good time with it now. It's not perfect, but, then again, none of the Mass Effects are.>>44670
>I liked all three for distinctive reasons
Same here actually.
ME1 had a great cast of characters, decent combat, amazing world building, acceptable levels of customization, and a solid sci-fi story.
ME2 had, to me anyway, a much more engaging story with a great sense of pacing to it, an even better cast of characters, great side quests and main quests, an amazingly harrowing final mission, combined with good solid (albeit dumbed down) gameplay.
ME3 has some jarring, but objective improvements to the gameplay (making it more Gears of War-ish, which is both a good and a bad thing), great DLC, better customization vs ME2, and some of the best story missions the series has to offer.
Andromeda I haven't gotten to just yet. People shat all over Dragon Age: Inquisition too, but, personally, I thought Inquisition was absolutely fantastic and a triumphant return to form for the series, after the travesty of DA2. I doubt I'll feel the same way about Andromeda, but I'm sure it won't be nearly as bad as so many have claimed it to be. I'll probably enjoy it simply for what it is. A decent sci-fi action adventure set in the Mass Effect universe. No more, no less.>>44680
The unbelievably lame side quests (which always included the same horrible 3-4 copy/paste locations that are recycled over & over in each), the infuriatingly terrible bouncy castle on wheels Mako controls and constant Mako centric combat corridors on each main world, the boring/lifeless side planets & galaxy map, the obtuse dialogue wheel & binary, linear choices, the abysmal loot system and all the junk you inevitably get buried in and are forced to sort through, the god awful cover system, squad interface and wonky biotic physics whenever you get hit by an enemy biotic (etc. etc.) The list goes on. The combat did somewhat grow on me near the end though after replaying it not too long ago, since I played as a Vanguard (usually play as either Soldier or Infiltrator) and, thus, could afford more of a front line in your face approach once I was leveled up/geared enough. Overall I still enjoyed it, but it's certainly a relic of its time and left a lot of room for improvement, some of which was in the sequels, some of which wasn't.
I went and replayed ME1 about a year ago, and had forgotten how clunky the mechanics were and the whole exploration thing was. But there were a number of easter eggs, in both the first and second one like the references to the reapers and intergalactic warfare and at one point the leviathans get mentioned, and the songs of one of the races, and some random orb thing(IIRC the rachni)
>>44700>The MC is total fap material, too
eugh, she looks like some kind of transsexual gypsy/jew hybrid
I loved the fuck out of that game as it had a little bit of everything I loved the most during the ps2 generation of gaming. What they are doing to 2 hurts my soul.
No, she's just italian. 😊
I thought she was mixed with a little asian too?
Go back to the fap thread if you're so triggered by a dark haired adult female.
>>44707>Go back to the fap thread if you're so triggered by a dark haired adult female.
you joking or overly sensitive?
You can fuck off with >>44701
, that doesn't belong here. And btw, we all know you wouldn't be saying anything anyway if the MC were a 10yo blond succubus.
Not me dumbass.
If you want to pick a fight at least pick a fight with the right guy you fucking asshole.
I am >>44703
Fuck off with your toxicity and blind accusations.
Playing Plague Inc Evolved.
It is ok but really grindy with pretty boring game play. Reminds me of the flash game, and I don't think it is worth what they are asking for it so will not be buying this one. The one big problem is that the save function doesn't work like you would expect. Basically each time the game is closed you have to grind up all the unlocables all over again, making it even more of a drag to play. It means you basically have to play a extended gauntlet to access new to you content, which is reset after the game closes.
Thing is, all the main game types play out mostly the same only some slight quark that makes things slightly harder. Everything else is exactly the same and the whole game just gets more and more boring with each playthough.
I think I will try a few scenarios then see if I can abuse the meta game for lolz then I will probably uninstall.
After some searching for a bug fix for the save issue I found out that the only way to save progress is to connect to the game companies servers and there is currently no way to save locally. Meaning it is a always online game unless you like losing your progress each time you play the game.
Yeah, I am uninstalling this glorified flash game that they want $20 bucks for.
Factorio, with a lot of mods. I've never launched a space rocket, but came very close before losing my save.
It's been kinda depressing though, I don't think I'll keep playing it.
>>44750>Capcom has also somehow made the bland and unremarkable Claire character from the original version of the game into a total hottie
Dude, the game is 20 years old, you aren't spoiling shit that hasn't been common RE knowledge for ages.
That said, in this remake did they change the controls to something more modern or is it still tank controls?
Not everyone on this site is a fag.
You are though.
Playing Twilight's Eve, go to an imp2 lobby, and decide I wanna do some quests before. Kinda stupid of me, honestly, my bad.
But WHY are people grinding this game? It's an "rpg", but I was literally asked by hosts what I accomplish or get out of doing the quests, but what do you get out of just grinding the same dungeons? Just complete the ones you need and then be done with the game.
I have one dungeon to actually complete, the hardest one, and I want to complete the quests. That's all. I'll probably just make a lobby myself for quests or using the discord. I really want to complete this game, but it seems no one is bothering to do the final dungeon or dick around. Maybe the final dungeon is too hard, I guess. I saw it, and the boss is a beast.
It's the final version of the game. No more versions will come out of it. Once you're done with these dungeons, that's it. There's no reason to play any more. I even wonder why they're playing at all. They're literally just grinding the same dungeons for hours.
Whats the problem again?
You Wizcucks and the Mod Fag Clique have deemed female cartoon characters/videogame characters "2D" (meaning its not a living actual person) and thus ok to lust after or compliment the looks of on Wizchan so blame yourselves if you don't like it.>>44752
Dude I am "spoiling shit" if I go too much into detail about the new gameplay, environment and scenario changes as this game is not an exact recreation of the original Resident Evil 2 but once again a changing up of critical/key events which is probably similar to how the second quest of LEZ on the NES played out or even how OOT Master Quest changed things up slightly.
That and you're forgetting this site isn't just filled with old fags like us that have played every videogame that there ever was but tons of Wizkids who don't even know what a Resident Evil game is.
The original game to the best of my recollection didn't have a knife that could break on you (this one does), or zombies who chase after you while completely on fire from a helicopter crash or even zombies who as I pointed out before can actually follow you through doors or rather break through them to get to you. ALL of these are spoiler elements while sure the main story probably is going to remain the same but I don't know that myself yet since I haven't yet finished the new version of the game.
Anyway to answer your second question the controls seem to be Resident Evil 4's almost exactly save for the default feel of shooting seemingly being more difficult to hit your target.
Though you are of course allowed to heavily tweak this in options.
I had turned on aim assist thinking that would help improve my shots on target but it seemed to make things worse so I turned it off and discovered things seem to work best in this game by just taking your time and waiting for your shot, slowly walking backwards away from the zombies so they don't bite you and shooting right as your reticule connects with their noggins.
Captain Obvious advice of course but even then it doesn't always work in this game due to their slight RE4 styled way movement where they seem like they are avoiding the shots.
Its not really that though as they are retarded zombies and not plagas/plague victims like in RE4, its just the movement engine/physics what have you that ragdolls their heads out of the way as their bodies shamble along towards you that causes you to miss or in this case me missing them/the target, etc, etc.
Diablo 3 and PUBG.
Just got my Necromancer to paragon 600 in the new season, I beat GRift 70 on solo thus unlocking primals. Slowly losing interest but I think I can grind for a couple more days before I get burnt out.
PUBG is a breath of fresh air. The gameplay is so exciting and I love the stealth aspect. Lying down near a rock waiting for unsuspecting people to walk into my line of sight so I can fire at them from a distance and watch them jump around unaware of where I am.
took me a while to get started, I was utterly convinced for months (bought the game at least a year ago) I was just too dumb for it, but I'm having good fun, but my gripes are with the fact that
A) the diplomacy feels a bit limited
B) you basically have to go to war, which while I don't object to, I think having peaceful options would be nice as an option
C) one of my supplies is always in the red, and I'm not sure how to amend this
D) the combat seems a bit up in the air too, I don't know if this is just a poor understanding of strategy on my end, but be it with sending in a forward attack, attempting to encircle, it just feels like there's some sort of strategy I'm meant to use but I don't know of
also it has perhaps the worst tutorial of any game I think I've ever played, a literal and genuine waste of time
honestly the the only thing that gave me a hard time back in the day was the really obtuse puzzles and the massive amount of back tracing I had to do over and over again trying to solve them. It made me hate survivl horror games for years. I also wasn't really a fan of most adventure games for similar reasons, only they were WAY fucking worse and I am glad the format is mostly dead. Fuck non-logical nonsense puzzles in the fucking eye.
That game scared the shit out of me so much I'm embarassed to say I had to quit playing it.
Though I am proud of myself that despite my fear and terror I did somehow manage to make it to the second disc on the ol Gamecube.
Its strange too that it would so scare me as I was scared when playing Resident Evil 2 (the original version) as well yet something about RE2 always compelled me forward and to keep playing despite my terror.
I guess the story and environment were somehow so interesting I had no choice but to go on to see what would happen next.
Thats not to say RE1's mansion was any less compelling or interesting as a location and in graphical appearance with its moody and atmospheric nature of anticipation, stress and horror, yet I suppose however that its later events probably just didn't hold my interest the same as RE2's and I think something about RE2's environments was perhaps just a little less scary or less scary as the game went on which also helped me to get through it.
Anyway I plan to try and complete RE1 (and RE0) on the Cube or Xbox One X in the future so we'll see how that goes.
On Diablo 3 i got my barbarian to 750 and finished seasonal stuff, but already lost interest. Next season i play again.
Once you figure out which zombies to kill and which to dodge it's not that bad. Also, you can toggle between tank and regular controls in the pc version.>>44767
I don't mind backtracking but I understand why you would get pissed at RE1. That part when you have to keep switching cranks is pretty dumb.
Yeah, A real gem of a game.
God, it reminds me of the old days where I would watch x-play after school then stay up late playing my ps2 or whatever f2p shitty mmo I was addicted to at the time. Good times.
I'm currently playing Pac-Man 256 on Steam. It's basically a never-ending pac-man variant where you have to keep going forward or you get destroyed by the always-chasing "glitch wall" thats designed like the level 256 split screen glitch from the original pac-man. It's fun to kill time but I always get killed before I can even clear 15000 points since I am a peanut-brain.
Play the sequel too, as the first one only really takes like 4 hours to roll up every star and constellation.
I've played Oblivion to death, didn't like it too much, but with Morrowind, I already know a lot of the skills and techniques. I know how to level those skills the best way, as it's the same way with Oblivion, and I know how to abuse magic like Oblivion + I know a few rumors on Morrowind's brokenness and some other facts from documentaries and videos on it.
A few examples of that is the drain skill for training, the fortify skill for merchants. Also, I know of the brokenness of potions and along with drain skills, how to continue to increase skills.
So this isn't new to me, so it's just a new layout with a few things to update myself on in regards to Morrowind. Apparently, if you go into a cave or dungeon at a certain level, the enemies are stuck at that level with the same loot at that level. It's like the items you get from Oblivion's quests, which are leveled when you get them, but for dungeons, and it lasts forever. The quest items being leveled for Oblivion is fine since they're not too powerful anyways, and you can just get the good ones on specific quests, but for Morrowind, it kind of makes going into dungeons at an early level a bad thing to do.
There are noticably less food items at the inns/corner clubs. That makes roleplaying a lot harder. You also have to try to rest to see the time, unlike Daggerfall for some reason. I don't think either Oblivion and Skyrim do that either. Hopefully, it won't be too tiring to press "T" and then moving the mouse to cancel. Sadly too, I started my athletics at level 5, and it's taking forever to level, so I'll try leveling it faster with swimming. It raises a lot faster in Oblivion in comparison. It's annoying in Oblivion at first as it levels like crazy, but it tops off and takes hours to raise athletics up by ten at higher levels. I suspect it will be worse in Morrowind, and I even actually still slept and ate during my training too, so I will have to change some things.
As of now, my goals are to increase my athletics and speed, since I am a slow mage right now. I'll probably also try for endurance and either something in INT or WIL, as I'm a mage. With all of this, I should be able to play as normal, running, getting hit, doing magic, etc. while doing quests and dungeons. Hopefully.
Morrowind is a pretty okay game right now, but as of now, it's just a walking simulator until I get some quests done and train my athletics and speed. I'm sure it'll pick up sooner or later. I'm kind of scared to go into dungeons right now, but I'll do it anyways. I'm pretty sure I can just make money how I made money in Oblivion, which was summoning, destroying their weapons with a spell, and then repairing those weapons for a massive profit. Or I can just take advantage of static locations or whatever the game has to offer with the dungeons I haven't explored.
Been playing FF:XIV a lot lately I'm playing solo since I have no friends but it does solo play extremely well for an MMO the main story is solo and good enough that I actually look forward to the patches and there's plenty of grinding to do for various things so I'm pretty content to keep playing.
Outside of that I've been messing around with Crusader Kings II which I haven't played since fairly early on, around Charlemagne's release I think. I can't say that I'll stick with it for too long, it's added so much stuff through expansions but very little of it feel consequential, instead most of it feels inconvenient and annoying. Sure there's tons of positions in your kingdom you can assign now but very little of them do anything, you can assign them to some random that hates you for a relationship boost but quite often their relationships don't matter and it's not like you have too much control over if you'll ever interact with them anyway. Also war is still garbage that comes down to who has a bigger stack of men and I'd rather that the game just import the HoI combat system at this point since it at least lets war feel like war. Overall everything about the game feels like it was made to fit the definition of a mile wide but an inch deep, but it's also the only game that lets you run a kingdom in so many ways so it feels fine to play for a bit even with all it's shit.
looks like a cool game, it actually sounds familiar too
That game kicked my ass as a kid.
I should play it again as a adult and see if I could complete it.
It's not that bad on modern ports like Zandronum. With mouselook, jumping and crouching available I had to crank up the difficulty for the game to be challenging.
There's co-op multiplayer through Zandronum. I used to play it with random people.
Alright, I've broken the game in at least. I don't try to eat, but I do sleep. Also, my athletics grew from 5 to level 100, and my speed is 103 I think. In these four days, I've mastered destruction, athletics, and medium armor (for endurance). I have expert-level alteration too, but I never use it.
Even with over 200 mana, which is really small with my 90+ intelligence. I kinda suck still, to be honest. I need to increase my magicka in some way since I just suck. I'm a breton with the apprentice sign, so I'm not completely maxing my magicka.
Anyways, I've made my fortune with alchemy, and I'm going to max out my skills since I still feel weak compared to the guards. Very weak. When I no longer feel weak, I'll work on the quests and make multiple saves to completely beat this game in one go.
Anyone here playing or interested in playing FFXIV? If so what Data Center and server are you on?
rogue* games are too hard for me. idk how many hundreds/thousands of hours i lost to the original rogue, never even found the damn amulet or whatever it was
I only played the one on N64, which was pretty fun.
Manhunt, I'm on chapter 5(scenario or scene) and I got bored after only 2 hours of playing. The idea behind the game is great but that's how it should've remained, an idea only and not being turned into a game.
Making a game where the player has to kill people so he can survive and manage to escape is boring, especially when that's all you'll be doing. It's so fucking boring it can put you to sleep and wonder if it's really worth to spend your time in, especially when there doesn't seem to be any story at all. I want to discover who the fucker giving me orders is, but holy shit, that's not enough to keep me playing, besides. I don't get any excitement from kiiling in the game and it's a shame. The different deaths you can see are tedious. You watched it once, you don't wanna watch it again. I'll try to finish it anyways.
Yeah, I like the atmosphere and concept but it gets old pretty fast, it's really repetitive. It has some nice and legitimately scary moments though (beware of spoilers)
I'm playing Starbound.
alternating between Shin Megami Tensei IV on the 3DS and Wario Land on its' Virtual Console.
Not an advertisement but Mario Kart Wii CTGP is pretty fun. Look it up on YouTube sometime.
I really liked the first Manhunt even though, I'd agree, that it can get a bit tedious. My only major complaint with it when I played through it last year were those insufferable sections where the games forces you to use a gun and throws all the stealth elements out the fucking window. The final area in Starkweather's compound was especially egregious for this sort of thing. Other than that, I thought it was quite good. I really appreciate a grim sense of atmosphere in my games and Manhunt 1 pulls that sort of thing off brilliantly, even with the wonky AI and, after a while, dull executions.
I'll tell you this much though, never play Manhunt 2. Even as someone who liked the first one, the sequel sucked fucking balls. That whole 80s snuff film aesthetic that made the original Manhunt so memorable, was just replaced with some shitty conspiracy theory, man on the run plot, with no kind of tension or ambiance whatsoever. The story's worse, the gameplay's worse, the soundtrack's worse, everything's worse. Brian Cox deliberately getting himself off as he whispers/taunts you in your ear was also something I missed, and the dumb crazy guy in your head trope that Manhunt 2 uses was just lame & annoying by comparison
. Your need to execute enemies was also nicely contextualized in Manhunt 1, whereas in 2 in just comes off as awkward & forced, simply becuase it's a Manhunt game, which annoyed me. Be that as it may, the executions are definitely a lot more gruesome (especially with the censorship removal mods). The one with the dentist drill especially had me chuckling to myself, given how over the top it was. Pretty sad that's the only thing it did slightly better than the original.There were two small moments in the sequel that I found quite memorable, however. One being when a random civilian NPC comes to check behind his house, just after your character comes up from an adjacent drainway. You don't have to kill him, but I did, which then followed with a little succubus screaming "No, daddy!", as a sound byte played from the adjacent window shortly thereafter. It caught me totally by surprise and, while somewhat scripted, still remained to be a very organic moment that just happens out of the blue. It was the first time, in a long time, where I felt like complete shit in a video game. There's another similar moment later in the game when you can hear a husband arguing with his wife whether he should check the backyard after hearing a noise and, if you wait long enough, he will and, when/if you kill him, you can hear his wife scream in horror as you do. Anyway, both those instances were about the only things that stuck with me from that pile of crap. I wish more games did things like that.
Playing GOLDEN AXE. I want to see the ending for myself.
I got a Switch and am playing through Breath of the Wild. It's a pretty comfy game, most of it is just spent out in nature, serene feeling.
It is indeed super comfy, but I'm disappointed in the enemy variety.
Yeah the shrines are repetitive too, and the lack of big dungeons is a shame. Still a good game though.
Not bad so far, but I'm already a bit burned out after finally getting to the third area (the one after you get to your office). I just started playing it yesterday and spent pretty much the whole time just exploring & scavenging in the first two areas. It seems to be a trend with me that, assuming it's possible in the first place, I really enjoy a game like this for my first session of playing it, only for the next or proceeding sessions to just feel like a chore by comparison, as a result of the relative freshness beginning to fade and simply settling in for more of the same until the end. I guess that's a pretty typical thing for most people, but it still sucks.
Be that as it may, I've got a few specific gripes with it starting with the Neuromods which, in comparison to Cybermodules in SS2, just feel, while not worthless, less special overall, given that you can craft them willy nilly whenever you want, instead of them being a well earned reward doled at certain intervals, or a well hidden bit of rare, worthwhile treasure. As a result of that last point, you can level up pretty quickly and eventually become a master in everything, I'd assume, which throws the pacing/balancing for a bit of a loop. That also somewhat kills replayability, since choice of specific skills & specializations feels essential to this sort of game, as it was in SS2, & to a somewhat lesser extent in Deus Ex. My first playthrough in SS2 was as an engineer/researcher Navy build and my second as a mostly full OSA agent PSI build, with a bit of heavy weapons, just as an example. The mimic enemies themselves are also interesting, but, at the same time, sorta boring visually, since they're just black goo monsters with a few gimmicky tricks up their tentacles. There's also too few of them and it's far too easy to get the drop on them, or just whip explosive canisters at their head from a distance while dodging their rather simple to avoid attacks. The story also feels kinda limp as well, but it's still early on for me, so there's that. In addition, although it's a bit of a personal flub outside of the game, but I also downloaded a buggy graphics mod, which I momentarily tried, but was total crap, so I had to reinstall due to that, which killed the mood a bit.
As an aside, despite it taking a lot of cues/mechanics from Deus Ex/System Shock it still feels like something's missing from this game to really bring it to even near the same level as those two. It's probably just me being jaded, but I don't know. It's a subtle hollowness that's hard to ignore, which is the best way I could put it, I suppose.
Regardless, I'd at least put this ahead of Dishonored, which I wasn't much of a fan of, frankly. The Daud-centric DLC was OK, though. I always wonder how some people can absolutely love certain games, like Dishonored or others, that I can barely muster even middling feelings for. I guess I'd rather like something than dislike it, or be generally meh about, being my main point. The Souls series is probably the most acute example of this sort of thing for me. Literally the epitome of, "It's OK", to me, but man do so many people love it. I wish I could to, but it just ain't there man. SS2, Stalker, OG Deus Ex, Half Life 1 & 2, are all games that I personally love, but the Souls series, despite playing & somewhat enjoying each entry, has always just been mostly forgettable to me. I've always wondered what it is I missed when people sing its praises, in a sense similar to that of Dishonored. Simple answer being that people like different things, to varying degrees of intensity, which is really all there is to it, naturally. Not much of a mystery, so whatever. Just felt like mentioning it anyway, I guess.
I don't think there are comfier games than HM/SoS.
Do you have to play the first one to fully enjoy it?
I have not played it
no but you can play it fine on a ps3 emulator.
Wow, that project is really coming along. Hopefully it runs as good as it looks.
playing the first Final Fantasy game on PSP, I plan on going through the franchise up to X-2
>>46046>Fairly uninspired combat system so far
DQ is more about fine tuning traditional ideas rather than going for the modern JRPG approach of flashy but superficial "innovative" systems. It does feel less inspired than other titles, but it's also a lot less hit-or-miss as a result and encounters are always pretty well balanced. Most JRPGs end up disappointing me after a while because it seems you always hit a point where enemies stop being a threat, and DQ is generally really good at avoiding this. If you ever feel like playing more, DQ11 with tougher enemies enabled was probably one of my most involving JRPG combat experiences. It really pushes you to take advantage of all of your options.
I am kind of growing to like the combat in it as my options expand more. It does seem to take a good while to get to that point in this game though. When I wrote that post I was probably 5+ hours in and I still just had the first two starting characters which are pretty much a basic fighter and a fighter with a bit of healing spells. I have unlocked a few more abilities on those two and now a magic user joined me so it is getting much more interesting.
Really complicated combat at the beginning kind of frustrates me so I think it is kind of good to have something be more familiar especially at the start.
DQ11 sounds like fun and I would like to play it but I don't have modern consoles, or any consoles really. I am emulating this one on my computer.
DQ11 has a PC version and your machine is probably strong enough to run it decently if you can emulate 8 just fine. I had to order a physical PS2 copy back when I played it because it was unplayably choppy on my end on PCSX2
Oh I had no idea. Thanks. I might play it when I finish 8. 60$ is a lot but if the game is worth it that is ok.
Just so you know what you're getting into, DQ11 can be a 100+ hour game depending on whether you rush through it or not and playing with harder enemies enabled will naturally force you to spend some time improving equipment and reconfiguring your characters' skill sets because some of the bosses can get fairly nasty. I still think the lengthier DQ's like 11 and 7 have excellent pacing for the amount of time you can spend playing them but i'm also a series superfan so i'm aware that other people's mileage may vary
Thanks, I appreciate your enthusiasm. It might be a while until I finish DQ8 but I'll let you know what I think of 11 when I get to it. Which of the harder difficulty modes would you reccommend applying when I do start the game? I am OK grinding a lot if I need to.
"Stronger enemies" and "No exp from weak enemies" are the ones I feel really improve the game experience, the rest are pretty much all gimmick options. DQ11 has enemies visible on the game field as opposed to traditional random encounters and they're even easier to avoid in the western version because of the addition of a run button, so I feel like getting no experience from weaker enemies works especially well in that context because it gives you more of an incentive to fight (along with filling out the in-game monster encyclopedia)
Playing final fantasy XIV shadowbringers.
I was totally absorded in the main quest and I love the fact that they put much work in unimportant quests to make them interresting. The two PvE endgame challenges actually out were good but I'm now back to farming until they release new content and I'm feeling like a useless piece of shit for playing an mmo event though i like a lot of things in it and my sunken cost bias tells me to continue.
I have been playing Monster Hunter Freedom Unite on my hacked vita after getting sick of World.
Pretty fun, not much else to say. I miss the old style of gameplay but I have this sinking feeling that they're not going to return to it after the success of World. >>45303
I never played the original but I really enjoyed RoR2. Though at this point I'm kind of burn out on it after playing so much and am just waiting for the next major update.
The new map they added with the recent one was cool and I like Rex, but I'm not really a fan of the anti-healing effect they added.
Crazy to think that this came out nearly 3 years ago now, but I've finally managed to get around to it. I haven't gotten very far as of yet, but I'm, mostly, enjoying it so far. Been about 2 years since I last played HR, which I had originally intended to replay once more before jumping into this, but, in the end, I just couldn't be bothered to out of lack of energy & motivation. Having said that, I certainly appreciated the inclusion of a recap video which, itself, just reminded me of how much I'd forgotten from the plot of HR (Megan & her role in the story, all the mentions of the Illuminati, along with Taggart & other minor characters) despite having played it like 4 times now (twice vanilla & twice director's cut). Be that as it may, something about the very essence of the story in MD & how disjointed & disconnected it feels from HR is sorta rubbing me wrong and not something a replay of HR would've really helped ameliorate.
Like, for starters, the jarring leap forward in time without any sense of how Jensen came to be where he is or what he's doing with a bunch of dumb jarheads who hate him, the seeming irrelevance of whatever one's final decision was in the last game, along with all the past characters being reduced to mere name drops, only to never be brought up again (etc.) It just feels like there's a major page missing here and, personally speaking, having these sorts of things be glibly hand waved away in minor conversations with other characters (like Sariff), just isn't nearly good enough to shake this sense of narrative whiplash I've got. I also have to say the the whole "augment apartheid" schtick the game's going for is kinda hard to gel with. I mean, I get it's because of what happened in HR, what with all the augments going crazy because of Darrow's meddling, so now everyone hates them even more & shit, but enh. It feels hamfisted & weird to show people as poor & helpless, despite having hyper advanced augmentations grafted to their bodies. Sorta feels like this whole scenario should be the other way round, frankly, but whatever. I mean, again, I get that augments aren't exactly a luxury item in Deus Ex's world and that having a ghetto full of augmented individuals because of fear/stricter regulations is somewhat believable because of past events, but there's still something about it all that I'm just not buying. I guess I can't blame them for wanting to do something different, but I'd rather it just have stayed the usual conflict between the rise of augments among the affluent & powerful using it as just another tool to control the course of things for their own ends, while marginalizing & displacing everyone else and being met with extremism as a result. Also, seeing Lucius, Stanton & Bob, all scheming together in the beginning, just felt like empty pandering to me, given how out of touch it feels with the rest of the plot.
Outside of the story though, the gameplay seems a lot smoother over HR, which is fine. Sucks that most of the new augments are pretty much superfluous to me though, given my usual non-lethal playstyle of hacking & stealth, but that's more my fault than anything, of course. Most of all however, the number one thing I've always enjoyed about Deus Ex is the sense of freedom in your range of movement & being able to explore each of the levels & hubs to your heart's content, while finding all the goodies & alternate paths contained therein, and , on that point, MD still shines with this sort of thing. Prague itself is a pretty neat hub, despite the unfortunate fact that it's the only one, filled with a bunch of empty apartments & buildings *(although it's kinda cool how some have unspoken/hidden stories you can intuit just by looking at them & finding certain things)*. It's weird because wasn't Prague supposed to be this realistic city block, where you could enter every single building if you wanted to? I could've sworn I heard that being hyped in the early promotion for this at one point, which clearly wasn't delivered on, it seems. A shame also that the AI is still as stupid as ever. You can simply throw a box against a wall & take out each guy one by one as they come to investigate without their braindead comrades noticing they're gone, just as you could in HR 90% of the time.
Also, not that I'm one to really care about this sort of thing most of the time, but damn does this game look good. Certainly one of the best looking games I've ever played and the usual Deus Ex cyberpunk aesthetics & style just make it even better.
At the same time, something about playing this game just wears me out. A recurring pattern I've found with a lot of AAA, or otherwise hyped up, games. It's certainly not bad and I've already mentioned why I've enjoyed playing it, but, in some ways, I'd almost feel more at ease & relaxed playing something else. I don't know. New games like this that have been sitting in my backlog for a while just tend to overwhelm me for whatever reason, accentuated even further in this case by how out of phase MD feels with the rest of Deus Ex, story-wise, creating even further displacement.
Microtransactions have no place in a singleplayer game. This is why I've played every Deus Ex but not MKD
If you haven't played the various iterations of mh3 and mh4 yet you should look into playing it somehow. Those are great games even if you just do the single player.
Yeah, that's pretty disgusting for sure. Personally though, I'm just playing a torrented version on PC with all DLC included. It's certainly still an issue, no doubt, but torrents, to an extent, make it an invisible one. Be that as it may, the startling lack of praxis kits available so far, made me immediately recall of the micro-transactions in this game, since I'd already forgotten about it actually, and how the developers were probably influenced by greed into deliberately removing/limiting them, so players would feel inclined to buy some with real money. Pretty annoying, but, again, torrents are pretty much giving the middle finger to that bullshit already and how it fundamentally corrupts game design, introducing grinds or restrictions where there shouldn't be any.
Outside of that, I hope someone here can add to what I've said already about how unsatisfying the start & progression of the story is since that's what bothers me more than anything else about MD.
>>46334>Be that as it may, something about the very essence of the story in MD & how disjointed & disconnected it feels from HR is sorta rubbing me wrong and not something a replay of HR would've really helped ameliorate.
That is because of that dumb in-between novel. They really should have made its major story elements into a expansion pack for HR and not just hide important plot developments and explanations in a book like 1% of the people who played the game actually read.
Wow, are you kidding me? That actually explains a lot and I agree completely with you. Having read the plot synopsis of Black Light on the wiki just now, that would've really helped clear a few things up and brought a much needed sense of closure to HR, leading perfectly into MD, without any of that fucked up sense of continuity. I mean, like you already mentioned, why the hell not make that a full game, or expansion based on Black Light first? It's certainly safe to say that Black Light would've made for a much better experience all around. Was getting to the "augment apartheid" THAT
fucking necessary because of the current mood in the media? Blatantly sacrificing an even flow in the story just you can be topical about something stupid. That's really damn annoying, I must say. Gives MD a whole new kind of sour taste in my mouth, even outside of the devilish micro-transactions. In some ways, knowing how badly they skipped ahead like this and totally shafted the story by relegating key plot elements to some boring book, has actually totally ruined what little of MD I actually liked and made me detest the people who designed it even more. I'm so sick of developers, along with creators in other forms of media, needlessly fucking things up like this and forgoing much better opportunities for gameplay/storytelling (necessary in this case for the story), simply because of their ego/greed/stupidity.
After some digging it appears there was going to be a HR2 developed by Obsidian (potentially resembling the story of Black Light), but it never worked out, so it became a book instead. So laziness & poor planning is more to blame than anything else.
Be that as it may, it should have been in the damn game. Again, I fucking hate it when they divide a show/game into different media. You are supposed to play the game and understand it while you play it, not go read 3rd party notes or watch 3rd party trailers, epilogues, etc. At least in HR, they included The Missing Link in the final cut of the game, which is what they should do now with this book in some form, but of course they won't and never will.
In the end, Black Light should have been the game and MD the book. The story with only minor changes would fit as a major entry in the series far better and seems to have more interesting characters, along with properly setting up everything with the Illuminati as well.
So, the release of the Xen beta's next part is imminent! This time I won't be playing in 1280x720 (my silly ass had no idea that was happening). I just went through the first few bits again and had a chill time.
Fun times, fun times. I keep crashing during Gonarch battle however who, speaking of which, is fucking deadly as shit now.
DAT ACID. DEM BEBCRABS. FUUUUUCK.
can't wait to pirate it
Almost done. Just gotta finish 1/2 of the Morag Tong quest, one other quest that I may have forgotten, and then get the propylyn pylons.
I have some time right now, so I think I'll do the miscellaneous stuff I've listed. Tomorrow, I may be able to finish this off.
Holy shit, I' just started replaying through Morrowind about a week ago myself. I'm trying to do it 'real.' As in, no glitchy exploits (which basically amounts to saying 'no alchemy' among some other things). I'm trying to do a fighter character that's big into the Temple/House Redoran (so basically a 'goody two-shoes' character). I've almost finished the House Redoran quests. I'm nowhere near finishing the Temple quests because my magic levels are so low and it's been difficult for me to either find training cash or just not spam cheap training sleeps and then constantly sleep. I've done quite a bit of the Fighter's guild stuff.
LSD Dream Emulator emulation now available in browser:https://archive.org/details/psx_lsd
It might be a bit choppy still. PROTIP: enable sound before you hit the play button or you might not be able to turn it on while ingame.
There isn't another game out there that does the sandbox RPG thing as masterfully as Morrowind. I think the key idea behind it is it leaves just enough to the imagination. Daggerfall goes too far with it by leaving it up to the player to ascribe meaning to the world they're into, while Skyrim and Oblivion are more interested in using you as the protagonist in whatever story THEY want you to experience. Morrowind drops you into an organic world with centuries of history to catch up on and lets you define yourself through your actions. The natives could go on just fine if you weren't there and it's up to you to decide how deep you wanna mingle into the local culture. It has a real feeling of being a stranger in a strange land, rather than a trailblazer in a savage frontier or the hero of a story that's already been written. Gothic 2 does this pretty well but Morrowind blows it out of the water in terms of freedom regarding what kind of character you really want to be.
Weird. I feel similarly about Daggerfall. I do feel like Morrowind does it better with the lore though, definitely. Morrowind has lore all around while Daggerfall barely has lore outside of the books. Still, it does catch up with the holidays, daedric prince summonings, and such.
I partially disagree with
>The natives could go on just fine if you weren't there and it's up to you to decide how deep you wanna mingle into the local culture. It has a real feeling of being a stranger in a strange land, rather than a trailblazer in a savage frontier or the hero of a story that's already been written.
Morrowind is falling apart when you come into it. The living gods are losing their power, tensions are high after the imperial occupation of Morrowind, etc. Dagoth Ur is in his third phase of his plan during the main quest, and if you hadn't done anything, it would still be the same.
>Phase 3: Expand from smaller bases to other towns and villages, and recruit and indoctrinate subjects made susceptible by dream sendings. Occupy abandoned towers and ruins, and train corrupted cultists as raiders and irregular troops. Identify, discredit, and decimate possible sources of political resistance.
He had been using dreams already to indoctrinate citizens of the towns and villages as well as doing such in miscellaneous quests before I had started the main quest. Such quests were the ash statue quest in Ald Ruhn, for example. You could also find Dreamers and other servants in Dunmer strongholds before the main quest. The natives would not be fine because Dagoth Ur's fourth version of the plan was to
>Phase 4: Use assassination and terror to weaken, distract, and disrupt the Legions and the Imperial bureaucracy, along with their Hlaalu sympathizers. Inspire popular uprisings of the native poor against the foreign rich and powerful. Summon Sleepers and Dreamers to Dagoth Ur to work on Second Numidium.
This would cause a lot of panic and stress to the population. I must say though that Daggerfall's population would be fine. No one actually notices anything or talks about the ghost of the previous emperor.
Daggerfall always felt like some kinda experimental 3D roguelike to me, its systems have more depth than Morrowind's but the world feels so cardboard cutout, it's like it's designed around the player rather than the other way around. Morrowind always feels like you're poking your nose where you aren't supposed to due to its handcrafed quality. It satifises my wanderlust so much better and I barely even paid attention to any of the text when I first played it and still got the same impression, no matter how much I think Morrowind's writing is instrumental in fleshing out its world
Black desert online. This game is a grindfest, but i like it.
It has shitloads of micro transactions and a p2win aspect to it, doesn't it?
Well kind of but not really. I can play it just fine without spending my precious money.
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Dino Crisis 2. i am enjoying it.