For fast paced short games, you might be interested in things like alien swarm (free on steam)which has about 6 minute missions and is a top down shooter, but apparently there is an FPS mod. 4 players spend about 10 minutes per mission, and the more XP you get, the more weapons and skills you unlock. The multiplayer nature means we could actually have a wiz-server and play together
If you want story, there is also halo: Spartan assault which is more of a story based arcade game (also top down shooter) based on battles from the expanded halo universe
osu! fits perfectly.
Why is this even a thing in coop videogames?
The top down look over a grate platform gives me a MGS vibe even though I know it is a totally different kind of game.
Debating if I should wait and see if the store gets new charge cards in stock, to buy a charge card online, or to just use my debit card directly (though it is prepossessed trough paypal, which is a company I dislike).
I have 650 hours on steam with bejewelled 3. Its a really well made game, the various modes are all good fun but the vast amount of time I spent on lightning mode. I play it when I am really stressed out or talking on the phone with my parents. It also helps me concentrate on podcasts or youtube videos, usually I lose attention and start doing other things if I am not mindlessly doing something with my eyes/hands.
Playing it almost non-stop after reading your post. I needed it, thank you.
Also Yakuza Kiwami will be released tomorrow on PC. Honestly, can't wait.
Any wizards interested in playing Tabletop Simulator together? If so, I’ll make a thread.
anyone else getting worse at games? I know it comes with age but it seems too soon.
Can someone make a wiz essentials chart?
Of what? Wizards have wildly different taste in games.
Thinking of trying out the Bomberman games. Any good starting points?
I don't know if worse but less invested, like some years ago I would play all my games in the hardest difficulty and try to get as much out of them as possible. Now i just play them on normal and 100% a game feels like a chore to me.
I think the first one still holds up
Anthem's getting panned. Guess Bioware won't be around in a few years. I liked any of their games so I don't care much.
Playing through bioshock 1 remastered. Holy shit I have such mixed feelings. The gameplay, aesthetics and art are great, but the technical side sucks dick. 20 fps in the vicinity of more than one enemy, constant crashing, and there's about 50/50 chance that instead of saving the game it will crash and you'll have to play through the same segment again. Can't wait to finish it already.
I don't know what remastered is but normal game never had these problems.
You really need to check your settings because it really shouldn't be doing that. It runs buttery smooth on most modern rigs. If you use a potato then play the normal version rather then the remaster.
If you are still having issues then your divers or hardware must be fucked and you should check that out.
If your rig is really crap then check out LowSpecGamers stuff on some hacks to get it to run better on low end gear. I haven't played the remaster but the back end of the original is as far as I can tell great and even without updates I have had it run just fine on several systems.
It even runs fine on consoles (played the ps3 version and hear the Xbone version runs the same).
Maybe check the forums to try and troubleshoot because it really should not be running that badly.
Yeah, I'm playing on a shitty 250$ laptop. I am about 3/4 through the game, so it's pointless to switch now. Depending on how the bioshock 2 remastered will run, I might just play the old bioshock 2.
Well every starter since gen 3 has looked bad. And you'll only have them on your team until they're level 16.
>>44979>Well every starter since gen 3 has looked bad
Disagree. At the worst, past starters just looked boring, Tepig and turtwig being primary examples. The only post gen 3 starter I'd say looks awful is chespin, and it's on par with chikorita which was gen 2. These new starters just remind me of "fakemon" stuff you'd see on deviant art and fake leaks.
They look like they were made by a random generator or something. There are only so many designs you can come up with that look somewhat decent, I guess
Cool, another monkey pokemon, bunny pokemon and squirrel pokemon. Are they going to just keep making pokemon games for all eternity like ubisoft does assassin's creed and ea does all of those shitty sports games?
I've been playing runescape 3 for the past few days and all I have to say is, WOW. This game is so captivating and, holy crap, there is so much more content than when I played this thing 6 years ago, it's just insane. I've been losing hours in an instant on this just doing insanely detailed and interesting quests, this new "dungeoneering" skill which is so crazy awesome, training skills which are more interactive and rewarding than ever, and this is all just f2p, I haven't payed a dime for all of this. Honestly I have to say this is the best mmorpg I have played in a long, hands down, this is just ridiculously fun and seems to have a virtually endless stream of content and new things to do around every corner. Originally I just came back to play oldschool runescape, but I started to get a little bored and thought, hey, why not try rs3 out? Well, I'm glad I did, because rs3 blows oldschool out of the water, I just have to say bravo to jagex for making such an incredible mmo, I think I will be playing this for a while, possibly will try out membership if I ever manage to scrounge up some money.
Pokemon is one of the biggest multimedia franchises of all time, the only way they'll stop making games is if it manages to fall to the wayside.
Have you played the trails in the sky series? I got the first one on steam, they are still pretty expensive even on sale. Now I have to muster the motivation to get into it… some time in april or may perhaps
You can buy membership with in-game gold now.
I'm currently playing Trails in the Sky. My autism demands from me to go through the whole story in proper order.
Also today If My Heart Had Wings -Flight Diary- is available on steam. It's a sequel of another game (visual novel actually) worth mentioning.
I really hate how singleplayer games hinge on being "cinematic" and storydriven to be deemed good nowadays. Seems like as look as long as a game looks pretty and the gameplay is at least ok, people will give it a pass.
Sometimes. I used to play it a lot, not so much anymore.
Wanna play together?
Solution: go back to storyless multiplayer games with your friends.
Anyone wiz who has/is getting Anthem on ps4 be careful, bioware fucked up so badly it can brick the console
apparently it can fuck up the xbox 1 and PCs too
I am playing Dwarf fortress, and I am fighting, or experimenting a fight, against me and a Panther demon. However, I am unable to defeat them.
I am a vampire necromancer human with starting stats of above average agility, endurance, and toughness and superior strength. I trained until getting superhuman in all of that + other stats from other training. I am a vampire, which doubles strength, agility, and toughness.
"You will be able to feed on other creatures by using e and choosing the "Feed" option on an unconscious target. On becoming a vampire, Strength, Agility and Toughness are doubled. This is a multiplier effect applied to these attributes and while the affected stats are doubled, the displayed attributes in the statistics menu will not change. As a result, your adventurer can have average strength in the attributes menu but their description will show them as extremely muscular.
Physical attributes such as endurance are still able to increase after becoming a vampire."
-from DF wikihttp://dwarffortresswiki.org/index.php/DF2014:Vampire
After that, I became a necromancer, but it seems the stats don't increase? I thought it did. Oh well.
You can see the skills in the picture. Grandmaster is one less than my legendary. I only have the first legendary for my defensive skills, and expert in spearman and skilled in misc object user, which I use for shield bashes. My defensive skills are better than her offensive skills, but take note that it's not much of a gap to close. She can still hit me and explode my body parts. Also note that we both cannot get tired, but I'm actually faster than her still. 3.3 movement speed vs 3.8 at sprinting speed. I tested it. With low agility, it's totally possible that a demon with my starting skills and training could seriously get out of hand. With superhuman agility, I bet she could easily get to 4.0 or higher speed, which is insane.
This demon also breathes fire, which has burnt me for some weird reason. My blocking skill is legendary, as stated before, so I should never get hit, but, for some reason, I get hit every test fight.
I will fight her for real after some real training. I will improve my skills, including my weapon skills to legendary +5. I will also, maybe abuse throwing since she's blind. I must become the best I can to beat them. It's also a shame how I had to toil for legendary to be no better than someone with grand master in skills. This will not be a problem soon.
Also, I read the vampire article in the wiki, and am sad to say my adventurer is sterile now. That's truly horrible to have someone so capable and legendary be unable to conceive. Oh well. He's immortal at least, so he can enjoy that.
Do any wizards who used to play Team Fortress 2 have any items they could donate?
After sitting in my basement for 9 years straight playing video games, all I do anymore is wake up, play idle games such as NGU idle, eat, and then go to bed as bored as I was when I first woke up. Living the life
Wish my house had a basement so I could get the hell away from these insufferable assholes.
Pretty much the only thing I can still do consistently is play/finish random video games, but only because I really, really force myself to. Otherwise, I'd just sleep, browse the internet and stare off into space. I've been playing games alone in my room for over 20 years now, but it wasn't until about 5 years or so ago that it started to become a largely empty affair. Same goes for movies, TV & anime, but I can't really force myself when it comes to that shit, since I don't have the energy. As a result, I've barely watched much of anything in the last year or so now, bordering on practically nothing.
Sometimes I still get some genuine enjoyment out of something, but very often I'm just playing/finishing whatever it is I'm preoccupied with just for the sake of doing it and nothing else. I'd love to live life as a statue, but the boredom/restlessness that follows as a result, in addition to being forced to sit with my shitty worthless thoughts buzzing about my head like a swarm of flies, makes it impossible. Gaming at least allows me some distraction and fleeting sense of "productiveness" from it all despite how dissatisfying it ultimately is. I also won't deny that I have some weird maladaptive urge to finish as many games as I can before I die, otherwise I feel like I'm "wasting" my time as a NEET, since there's so many classic games out there I haven't played yet. Treating the hobby like an obsessive checklist certainly doesn't do me any favors, but I can't help it. The fact is that there's just no escape. I either sit and do nothing and feel the restless pain from that, or I force myself to play games and feel the different, yet just as palpable anhedonic, joyless pain from that. What a way to go. Oh well.
Never heard of it ether.
Does it have a obnoxious cash shop type thing going on?
you craft cards with some crafting material that you get from playing and you also get coins from playing which you can use to buy a token which gives you a random card and crafting material, of course you can spend real money on the tokens though, that's how they make money
I am not good at rank in DMC5 and it pisses me off
A paid version of Dwarf Fortress is coming to Steam sometime. Main reason for it is because the creator's brother has cancer, pretty understandable. Free version will still be updated, but it won't have the updated graphics, new music, and workshop.
I'm pretty sure they worked on it together. One down, another one to go, I guess. The brother will fall, and I don't doubt eventually, even the creator himself will die. This video game will die with its creators.
I play the game myself, and I am okay with this. I expected this to happen. I just wonder what will happen to it when the creator dies himself.
Toady said if he died before the game's completion he'd make it open source iirc
lol, can't wait to pirate it
I figured that, but it probably won't be the same without him. His vision won't be realized, and Dwarf Fort will be changed forever. The game will just be dead in its vision. Without its creator, its original vision, the Dwarf Fortress made by the fans will be a completely different game if it were made by its creator.
I bet the code is completely incomprehensible to anybody but toady. Not in a "Wow this is so complicated and complex theres no way I could understand this" but more of a "What the fuck, this garbage looks so bad how can it even work" kind of way.
Agreed. It'd probably end up with several branches with their own design philosophies that fuck up the game and entirely miss the point in their own way. Or like another Wiz said, no one understands Toady's spaghetti code (I do think there'd be a few dedicated people willing to figure out how it works) and nothing comes of it outside of minor modifications. Honestly, if they really want this game to sell on steam they need to overhaul the UI and better implement mouse support. I can already see half the negative reviews being from people complaining about how it's not simple to navigate compared to Rimworld.
Playing Baba is You, pretty interesting puzzle game. I'm pretty stupid though, and getting stumped by some of the early levels makes me fear how the difficulty ramps up later on.
It took four false starts but I finally managed to stick with Monster Hunter World and get a character going, I can see myself sinking a couple hundred hours into it now. Feels great when you know there's a game you actually like just waiting for you to pick it up again. It's my first Monster Hunter game (haven't owned a handheld since the GBA) but i'm interested enough in the series right now to look for a cheap 3DS so I can play 4U. I already think MHW is a great game so a version that's even better and doesn't hold your hand as much is a tough proposition to pass up
man I really wish I had as much fun as everyone else with this game, but just thinking about it makes me bored
I've owned it for 6 months and I would feel disgusted with it every time I tried to pick it up until now. I'm not sure what made it click this time around, you could try giving it a shot again next time you think you're in the mood for the kind of game where you can get derailed for hours trying to build up your character excatly the way you want it
Monhun is a really "love it or hate it" type of game like Dwarf Fortress and Warframe. They have off putting design choices and flaws that drive away most people, and the only way you can really enjoy them is if you're able to tolerate the bullshit. I started Monhun with Tri and played it off and on until it finally "clicked" with me, same with Dwarf Fortress and Warframe recently.
I WANT to like it and to be good, but the trailer is pretty generic. We will see though, maybe it'll actually be good, but I hesitate to preorder it
Did everyone hear that Vampire 2 will have "gender pronouns" and "job history?"
The infiltration of our hobbies is complete. Never forget that a brand is merely a symbol used to sell you things and is not a thing in and of itself.
A few months back I was walking through the park and several young succubi who clearly were emoting that they were better than me and above me as they walked past, were talking about getting into gave develpement.
If you ever wondered why large modern games (where the money is) are so awful, it's because the people who make them think they're better than you and would let you know this in real life if you ever met them…
…whereas, to use an example, the lead dev of wow was an angry "neckbeard" gamer who got hired after ranting on the Everquest Forums… speaking of, WoW has a free weekend this weekend…anyone going to play?
>>She also said that they’re trying to broaden Bloodlines 2 from the more masculine power fantasy of the original, so that it appeals to way more people this time.
They hired a social justice writer who, as you can see, is approaching this with the bullshit feminist lens of "male power fantasy."
I've learned not to mention the things I love anymore. It's the only way to keep them safe.
I'll care when I see gameplay.
I know I shouldnt be, but this is one of the first games I am legitimately excited about in ages. Vampire the masquerade isn't exactly the highest valued franchise around so hopefully that means it is more of a passion project than a money making venture. Thats all probably wishful thinking though. From what I have seen the western game companies have proven that they can ruin any franchise.
It's okay so far. The time limit mechanic, while a gimmick, is novel for what it is and something I always personally enjoyed in the Dead Rising series. All the characters have routines and you pick up pertinent information just by following them around. Lots of hidden stuff & shortcuts to find in the environment, but the glitches can be annoying. Found myself restarting the first area a couple times, once so I could grab everything and get all the leads, and then again because I got stuck in a wall right at the end just as I was heading to the meeting. >>45143
I'm also too stupid to figure out some of the tougher puzzles in that game and am rather dismayed at their high difficulty. I constantly forget what the rules for each block are (especially given how much you need to experiment to even discover them in the first place) and some puzzles have so many elements to keep track of that I just find myself running around in circles totally clueless. I mean, I might eventually be able to solve the puzzles I'm stuck on by myself after banging my head on them some more, but, in the end, I'd rather just play something else. Something that doesn't give me a mind splitting headache.
Tried out Apex Legends for the heck of it. Feel the same about it like I do Fortnite. Interesting for a few matches until you get tired of getting slaughtered at the start because you weren't lucky enough to get a gun and after that threshold it's dealing with several minutes of downtime.
I actually completed the shitty game Bad Rats. It was a complete waste of time and I basically regretted forcing myself to beat it.
Why would you force yourself to play that piece of crap? Play something like The Incredible Machine instead
Seen the trailer for Vampires the masquerade 2, then I heard some of the "woke" bullshit going on at white wolf and now I am not so hype anymore.
I hope this game both comes out and is good but I have my doubts. Also that werewolf game still never came out even though it was announced 3 years ago.
The writer and lead dev is supposed to be coming back for this one which is a good sign but I still and nervous that it will go full SJW or just plain never come out. Just let me rp as a evil vampire like in the first game. Please don't destroy this with wokeness for the love of god.
White wolf was always really off the deep end of leftism, with weird tranny and gender shit. I could see the game coming out and being good though, just not as good as the original. I think it's going to be what deus ex HR was to the first one.
how's romancing saga 2? I know next to nothing about the franchise, it's pretty tough to get into isn't it?
I think youre gonna have to check that one out for yourself. SaGa fans treat the series like the second coming of christ but there's plenty of people who hate it too, i've never seen anyone whose opinion lies somewhere in the middle so it's hard to make a fair judgement. I'd say it's a good game if you don't like when RPGs feel too on rails but in my opinion the depth of these games is all smoke and mirrors and they're actually pretty barebones. I'd go so far as to say they feel unfinished (which is actually the case for Saga Frontier). Check it out if you want a JRPG that breaks out of the mold a little but take anyone who calls it an incredible freeform experience with a grain of salt
You might wanna take MY post with a grain of salt too because there isn't another series I love to hate this much. I wouldnt want my personal hang ups with it to keep you from playing something that might be up your alley. If you're tossed up over whether you wanna buy the remake or not i'd say emulate SaGa Frontier first since it's a fan favorite and if it works for you every other game in the series should
recently got Achtung Panzer Kharkov 1943 and it looks decent and all but I've not gotten around to reading the manual and investing to time to playing it, don't suppose any wizzies have played and can offer insight?
i sold a lot of stuff on my steam account over the past month and picked up "Outward". really enjoying it. it reminds me of this unfinished japanese rpg called "Nine Lives", maybe even dragon's dogma, but i'm not sure why, maybe the general setting and visuals for a lot of areas. other comparisons i guess the survival mods for skyrim, you know temperature, sickness, camping. the game is a typical rpg, but there are no levels. you only improve your character by equipment and skills, and temporarily with items and various consumable effects. the zones are big enough that i can explore endlessly it seems and always find new little things in between dungeons and other hidden areas. the combat seems to reward planning ahead and preparing for battles. there is no saving/loading so when you die, you respawn somewhere and usually escape captors. but the info you gain about failed battles help you think of how to defeat your killer. i usually spend time gathering and crafting potions and equipment relevant to whatever killed me whenever i die, and then after finally beating that thing i get the loot and progress to new areas. there's enough weapons and skills and combat styles that i can probably replay the game and fight completely differently 4 more times. i didn't go magic for my main account, but i tried it on another character and it's like a different game entirely. just being able to use magic, figuring how spell casting works, and gaining mana were mini journies in their own right which was very cool and rewarding. it's been a while since i could even play single player rpgs, although this has full co-op too, and this really surprised me. something else which i didn't realize until just now writing this, was it's mostly entirely third-person. i always found those games more difficult than first-person rpgs, and they would annoy me, but i didn't even realize it in this case. i guess i managed to stay busy enough and enjoyed looking at my character as i progress with equipment.
don't have a good enough computer to play on good graphics to take screenshots, so i just googled some pictures
actually, woops. i'm retarded that second picture isn't even the same game my post was about
made by graviteam?
i forget if it's related to the operation star/mius front games, which i'm very familiar with.
Just got done playing that game. I liked it at first (having to pay off the debt you're saddled with at the start was the best part of it for me, since it's an interesting on the clock problem to solve), but eventually it just got super boring & tedious. Once I had top-tier equipment & passives, further exploration became pointless since I was already as powerful as I was ever going to get, so why bother?
Enemies were also pitifully easy to maneuver around and even basic traps can become overpowered killing fields since the AI is too stupid to avoid them.
Quests were also terrible & bland. I appreciated that there were no quest markers, but you still get a map and, to me, the areas were small enough that it was always pretty simple to find out where you needed to go.
The survival mechanics were, while an interesting obstacle to contend with at first, trivial to manage later on. Food/water was always a non-issue, and the cold weather from winter was the only thing I ever needed to actually craft things to deal with.
I also must've had about 40-50 random unused potions & 50-60 unused traps filling up my backpack by the end of the game. I often just never needed them since, again, enemies were so easy to kill just circling around them, baiting an attack, then whacking them. I only died once/got captured in the beginning, near that pirate fort, then escaped, crafted a bunch of traps, then went back and kited everybody into them. In the second area, I got the Master's Trader's Garb, which drastically increases your movement speed and was the only kind of armor I wore from then on because getting around would've been way more slow/tedious than it already was using anything else, and I also killed a Royal Manticore, which got me a 2-handed lightning claymore which just wrecked anything I used it against. Even enemies who had lightning resistance, still went down easily. I also crafted myself a magma pistol which inflicted fire based damage over time, which meant I could just shoot a tough enemy and then wait for them to burn to death.
Past that point, I just rushed the main quest, since all the dungeons were just filled with loot I didn't need. I went with the Blue Collective and apparently there was like a war going on with a rival faction, or something, but you never see this reflected in the game world at all, so, that was really lame/disappointing. On that note, the actual lore/story/characters are all quite bad & generic, which made it kinda hard to get immersed in everything. Anyway, finishing the main quest took a lot less time than I thought it would and ended very anti-climatically, fighting a few late game trash mobs, that I was able to just mindlessly whack to death, since friendly AI would keep distracting them away from me. I couldn't help, but shake my head when the game indicated that I had finished everything of note and I was now "free" to just do whatever and wander around aimlessly for no reason. It kinda worked out I guess, since I'd pretty much already long had my fill of it. There were more dungeons to explore and a few side quests to complete, but without an XP or leveling system, the rewards for doing them were non-existent, at least to me. Never even went to that deserty area, since the main quest never required I go there.
I'm now playing the original Gothic for the first time, so at least it motivated me to finally check that out, which is a random plus, I suppose. Personally Outward, reminded me a lot of Dragon's Dogma, except with less fun combat. I've also just never been one for exploring for the sake of exploring, especially when the game world feels so empty/lifeless. It was still okay though, I just wish it had been better.
i too am loving outward. co op is awesome, but on console you can only have 3 characters.
I still haven't played skyrim yet.
Love oblivion though.
Daggerfall was ok but very clunky.
I don't have the patience for morrowind. That slow ass movement speed mixed with no fast travel is just unacceptable.
Morrowind has a ton of fast travel. Silt striders, Mages Guild teleporters, boats, Mark and Recall spells, Almsivi and Divine Intervention, the propylon indices from the official plugin quest, and maybe other things I forgot. As far as the movement speed goes, you can take The Steed as your birthsign and choose speed as a favored stat, it's what I did on my first playthrough when I also felt I moved too slowly. It doesn't even have to hurt your combat too much if you specialize in something like short blade that benefits more from speed. Also there are boots you can get very soon after the start of the game, called boots of blinding speed. They give a huge bonus to speed but apply a blind effect that makes you less effective in combat and adds a filter over your vision. If you hotkey them you can switch them on and off with your normal boots for combat purposes. They are fantastic for travelling long distances if you're not the sightseeing type of player.
For morrowind, I just powerleveled alchemy and then used drain skill to mass level athletics. I've been playing a week, but I have all but two attributes at level 100 or higher. I'm also on day 100 compared to 180 when I got that strong, so I managed to level a lot faster than in Oblivion and within a week's time compared to literally 200 hours between two accounts, including learning the leveling system.
If you can play Oblivion, you'll find Morrowind somewhat familiar - at least with magic.
I think Oblivion was the sweet spot, but it was the first one i played when i was young so I can't remove the bias that comes from that.
Skyrim is very casualised. It removes the ability to make custom spells - that alone is such a huge deal to me. Quests seemed boring compared to things like the dark brotherhood in Oblivion.
I played Morrowind last, not that long ago, and did endure for many hours but concluded that it feels too lifeless and repetitive. Quests was just… walk far distances, kill someone/fetch something, repeat. Maybe I would feel like that for any Elder Scrolls game now but it's accentuated when the gameplay and world itself is bare with no NPC life cycles etc.
Is "Snake" based on "Tron"?
Probably the other way around.
Debating if I should just watch "the movie" version of MGS Peace walker or set up a PSP emulator and play through it even though I don't like PSP. While I would get all the story watching the movie I wouldn't get the full experience of actually playing through the game. That said if the controls are totally as bad as I think they are, maybe the game play just isn't that fun to begin with.
No, Snake is a lot older.
guys im feeling like getting into emulated games but i dont know what to fuck with
i have a gtx 960 and i5 8800k or something
i have potential ps3 emulation, potential gamecube or wii emulation on my mind. maybe ds, maybe psp maybe gameboy
what should i fuck with? probably ill get into some gamecube games
I personally recommend:
Killer7>The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of a man named Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in U.S. politics and secrets about the nature of their organization.
It came out for GameCube and PS2, but because Dolphin is so much better than PSCX2, I recommend playing it for the GameCube.
Chibi-Robo!>The player takes on the role of the eponymous Chibi-Robo, a 10-centimeter-tall robot owned by the Sanderson family. Gameplay revolves around navigating a household and collecting "Happy Points" by completing various tasks from housework to helping solve the dilemmas of the Sanderson family and the numerous living toys that inhabit their household. Every action consumes energy, requiring the player to recharge using electrical outlets.
They both have somewhat "deep" stories, which is why they're my favorite GC games.
Paper Mario: The Thousand-Year Door is said to be very good as well.
Killer7 is available on PC, no need to bother with emulation
I've been playing GTA V for the first time, I've completed 16 missions so far and there's something wrong with the characters. Am I just not getting the humour? Everything seems scripted and unnatural. The humour from the game is just not funny and it all goes incredibly fast like an action movie that has lots of comedy elements and is way too fast-paced to enjoy it as much as I'd like. How do I take this game? Anyways, besides that, it's great to be back In Los Santos, I think.
GTA V is known for being the worst one of the series. Most people would agree that the characters and story aren't that well written. The comedy isn't that good, sometimes even comes off as cringy because of how bad it is tbh. The gameplay is great, though it gets boring after a few hours unless you're online with other players. Installing mods can make it a lot more fun too. Pretty sure most people don't even complete the story-mode, but just use it to play online.
GTA III, Vice City, and San Andreas are the best in the series, I think. San Andreas especially got a lot of laughs out of me.
I'm sort of enjoying it now. I just played this mission where Trevor shows up in Franklin's house out of nowhere and that scene was really hilarious, the way he treated his aunt like if he was dealing with a used up whore was so funny. It was really unexpected so I couldn't help but burst out laughing.
I am also slowly playing through it.
The story has it's moments, but I really just prefer the gameplay and in general not a huge fan of the story.
(shit, according to my steam thingy I haven't played it in a couple months, really should drop in and play a few hours).
Anybody else pick up the new Mortal Kombat? I've played a few hours and the krypt micro-transactions and all the locked content is abhorrent. I don't think it'd be dramatic to say it nearly ruins the game, almost everything feels built around it. You can't play as non-'revenant' versions of half the roster without unlocking the skins, entire fatalities are locked behind it, and an entire character is purchasable immediately despite manually unlocking it only requiring two hours of story mode gameplay. Even the klassic towers are now constantly flashing with prompts asking me to use "konsumables" and little gimmick challenges during the match that award me virtual currency worth only pennies.
Mortal Kombat was always one of my favorite games as a kid and it's depressing to see the series turned into this. The developers have since claimed they'll "adjust" some of the values after launch, but the MTX framework (towers, skins, the entire krypt) is already there and surely will not be removed entirely.
Aside from that, the game is excellent. The story mode is engaging and the new designs look good and are much better than the hard-to-read, desaturated outfits in MKX. The visuals are stunning on my PS4 and the gameplay is fun. I tried the online mode as Liu Kang and immediately got combo locked to death by some Scorpion player with a variation name referencing "golden showers"– which is about as much as I expected from online.
That series is so kitsch I cannot believe it is still going on, I assume they still have the ridiculously over-the-top violence and gore? Some people find that funny, I find it sickening.
Bullshit like that is the same reason why I didn't get the new DOA game even though I crave a hyper technical 3d fighter.
I am not supporting full $60+ game that puts the same bullshit I dislike most mobile phone games for.
If I pay a premium price to begin with I expect a premium and complete experience without being nickled and dimed like it is a f2p game. A game that usually isn't even complete at release and still needs months of further development.
And I did it again, I bought/downloaded a bunch of super cheap on sale games that I probably will never have the time to properly fully play because I work too god damn much to spend 50+ hours gaming a week like I did when I was a neet.
I got "A Story About My Uncle"; Postal Redux & Postal 2 + expantion packs; Path to Mnemosyne; and Intralism
Quite the spree.
This is the worst autistic and unintelligible rant about the most unimportant shit ever, so don't say I didn't warn you. I used to enjoy rpg games but it kinda pisses me off now. I don't know. I don't like to pretend to be somebody else and usually the game either doesn't reward me behaving like my real personality or doesn't even give the choice to. I guess it's my fault for wanting to self insert in a game where the core activity is asking everyone questions like an extrovert because that's how you learn about the story and lore, and putting your nose in everyone's business because that's how you get quests. It pisses me even more when the character in the game shit on you and you can't go around and murder the whole town. If it were real life, I would have avoided a situation where someone insult or extort me because I'd keep to myself, but I can't do that in the game because confronting every dialogue box is the way to play. Like fuck, I'm playing Planescape Torment and there is this bitch in the godsmen base who can see true names or some shit. I heard she can give you +1 to wis so I think sweet and go through the dialogue, then she asks if I believe in the godsmen beliefs and since I haven't become part of the faction there is only the "Lie:yes" and "No" option. I pick the former and the fucking whore actually take away STR and call me a liar. Why the fuck would you take away someone physical strength just because of a lie and act all self righteous about it. I don't give a fuck about the godsmen beliefs. The only decent faction in the game is the dustmen, which is obviously not the creators favorite (there is even a dustmen that you can talk out of suicide and your lines make you sound like a charismatic suicide-prevention chad, disgusting). I only talk to her because the game design make me to. Fuck that bitch, you turned her brother in for orchestrating a murder and she lecture you about how your action can hurt other people, fucking half brain bitch. I don't know why I am so angry about some background character who isn't even a quest giver and has less lines than a townsperson. I'll just reload and play full munchkin. Role playing games my ass. I also feel that other choices in the games are kinda restricted too. It's either do what the creator intends to be the main choice and enjoy the bulk of the storytelling and reward, or choose the choice that is there for the sake of having a choice and get jack shit. I hope this game have a massacre everyone mission or some shit. So I can actually wipe out these smug NPCs without losing on quests, storytelling or services.
Dude, I am not shitting on neets.
I am complaining that I am no longer a neet and can't do what I want for as long as I want if I want food, shelter, and internet.
to be a neet who has the privilege and luxury of gaming to my hearts content. Instead I have to cram in timed sessions a couple of hours at a time.
Why do you feel the need to kick a wiz when he is down?
Fuck you dude.
OSU is too hard, even with a pen tablet
I haven't played a Bethesda game in almost 10 years. I really enjoyed Oblivion and played it to death on PS3. I also played Fallout 3 quite a bit and went through all its various DLC expansions as they were released. I "played" Skyrim about a year after it had come out, but only for like 10 minutes past the scripted intro. For some reason, I just didn't have it in me to continue and never went back. This was on PC and the unshakable feeling that I needed 100+ mods to really make the game shine discouraged me, since I didn't want to miss out and it felt pointless/counter-intuitive to play on without them. Unfortunately, I couldn't be arsed downloading or managing all the most recommended mods, since it felt too overwhelming, so I just forsook Bethesda games as a whole. As it is I've never played Vegas, never played Fallout 4, and never played Daggerfall or Morrowind. Now that I'm so depressed these days and can barely even get up from the couch to do anything, my predicament in this regard is even worse. Despite all that, it sure would be nice to replay Oblivion again, after all this time. I'd also really like to finally try out Morrowind & New Vegas, since I've always heard very good things about them. I wish I wasn't so lazy & lacking of energy, but playing these sorts of games without mods (despite having done it on console when I was a decade younger) is just foolish and one shouldn't even bother trying. Which is why I haven't and still refuse to. It's a silly bind to be in I suppose, but there it is. >>45386
>GTA V is known for being the worst one of the series.
Hear fucking hear. As an entirely solo minded player, GTA V was an absolute disgusting abomination from top to bottom. The character were all deeply unlikable & cliche (I especially disliked Trevor the most and wanted to fucking strangle the stupid bastard whenever he opened his cunt mouth), the story was sickeningly uninteresting with ridiculously poor pacing, and the typical Rockstar centric satire/humor was, as you pointed, done extremely poorly and was mostly cringe inducing, unfunny garbage. The heists were a neat idea and the gameplay was fairly solid, but it just couldn't makeup for everything else being so awful. Not by a long shot. I also wasn't a fan of character switching and it felt very un-GTA like, at least to me. Mashing three different protagonists together was just a fucking mess and prevented any sort of real investment & growth, in the way you can when only one character is involved. It's also pretty obvious that Rockstar shafted singleplayer in favor of online, even when developing the game, which still sickens me to no end. It was also the first GTA I played on PC. I tried some mods, but they seemed to break all the story content, which made me wonder what the hell the point of them is. Turns out they're only good for random free play shenanigans, which, in my eyes, makes them entirely worthless. Fucking around purely for the sake of fucking around has never been something I've derived much satisfaction from.
>GTA III, Vice City, and San Andreas are the best in the series, I think. San Andreas especially got a lot of laughs out of me.
I'd throw Chinatown Wars in there as well. Fantastic installment in the franchise and certainly the best of the handheld GTA's to be released. Granted I never played either of the stories games, so there's that. Had a lot of fun with the drug dealing mechanic in Chinatown Wars and the DS style little minigames were neat, even though I played through it on PSP.
I also played an inordinate amount of Vice City on my PS2 as a kid. One of the few games I have a real sense of nostalgia for. Never played much of III and, to this day, I've never finished San Andreas. I rented it not after it was released and only played up to the part where you have to beat up a bunch of crack addicts with a baseball bat. I remember running around for a bit after that and then just never tried it again. Los Santos just came off as super boring to me as a setting. I never really gave it a fair chance though and I've been meaning to finally play through it at some point. Same goes for Bully, which is another Rockstar game I never played.
Anyway, 4 is also pretty good, or at least I'm one of the few who think so. Had a lot of fun with it on PS3 and Niko Bellic is certainly one of the strongest characters the series has ever had. It was also one of the last times Rockstar ever gave a shit about making an actual video game with a compelling story & solid solo campaign, before descending into the inactively greed, micro transaction laden, "games as service" hell, they reside in now. I guess they managed to release RDR2, which I'd like to try out, but I don't have an 8th generation console to do so. As an aside, it makes me beg the question that, for those of you who didn't like GTA V (as I did), did you enjoy RDR2? Did it have that same sense of hollowness in the characters/missions/story that GTA V was absolutely riddled with?
Apparently MK 11 is the next game to be baited into banning the ok hand symbol.
Which is fucking retarded on many levels. More funny retarded then rage inducing retarded though. It does show that their company has been fully infiltrated by "those" people though. Oh well. They had a good run.
I've only played with a mouse and have trouble beating even the easiest songs, I still have fun and go back to it now and then, though. When it comes to games I'm terrible at them but at least I'm resilient.>>45408>Apparently MK 11 is the next game to be baited into banning the ok hand symbol
Yeah, I don't know what they're hoping to achieve with banning such petty shit, trolls will just come up with something else to annoy them.
banned for what? are the shitlibs somehow taking offense at that, too?
someone think the okay gesture is a white power sign now thanks to /pol/
It is one of those things that it is good to get before it gets DMCA-ed when capcom finally gets around to making their own version and sees it as effecting potential profits by infringing on their intellectual property.
Spent all night making shitty mods for TES Oblivion.
Basiclly I made a small jewelry box with modded items that have super OP custom enchants on them. Called it the box of gamebreaking artifacts. Also threw in some black soul gems because why not. Still haven't figured out how to add a set amount of coins to a container or I would have put a retarded amount of gold in it too just for the full broken experience.
I think the next project I will work on is making dumb and broken spells.
Making simple mods for this game is frustrating but fun.
Are you serious? Capcom doesn't care about fan games, in fact the only action I've ever seen them take towards one was an official endorsement (streetfighter x megaman?). They'd more likely recruit the devs so they can beef it up in-house and sell it on steam and consoles, no way they would squash their fans with a DMCA, this isn't nintendo.
I really do hate how /pol/ is trying to hijack completely unrelated things for their agenda so they can play as many games of throwing a rock and hiding their hand as they want.
Borderlands 3 gameplay came out, looks kinda fun. Only beat the first one and played a few hours of the second. I heard Burch isn't writing for this one so hopefully the dialogue isn't filled with shitty forced jokes and outdated memes.
I don't trust any company anymore not to act like assholes.
I mean look what they did to street fighter.
Made a few more items, and set up a bunch of weak potions like bowling pins in a ayleid.
TES Construction Set is kind of fun to play around with once you get the hange of it. I have been only messing around with it for 2 days and I already feel like a legit mod maker.
Still haven't figured out how to add spells to the game just yet, because I got detracted with the bowling thing.
A shame Yokai Watch's popularity seems to be dying off in Japan because we really need more monster collecting games besides Pokemon. I mean, SMT/Persona and Digimon exists but SMT gets overshadowed by Persona and Persona is more focused on story than anything. Digimon seems like it continues to exist on a thread.
Has anyone here who lost their passion for video games ever got it back after a break? Everyone is always about quitting when this happens but I'd rather just take a break and see it it cannot be fixed with time.
Yeah, I made a post about a year ago about quitting games and so far haven't touched a game since. Recently however I found out someone made a remake of Shadowgate and it looks decent enough. I'm planning to play that when it goes on sale. We'll see.
I am kind of pissed off.
The MMO I play is planning a server mearge to make everything as crowded as the most populated server. I picked the server I did because it was underpopulated, the econimy wasn't fucked up, and I could solo content without being bothered. Now the econ is going to go to compleate shit like the most poplulared server, more people to deal with, far more spam/script bots (the report function is still broken so my block list is about to get filled up), and more obnoxious bullshit that comes with overcrowding.
I better not lose any items or be renamed to something stupid due to the merger. And I have to take a screen shot of all my skill bars because those are going to get reset too.
So not happy about this. Let me solo and trade on my dying server in peace. I don't want to play with people, I just like buying and selling them stuff on occasion.
The female gtav peds are designed to highlight the ugly side of modern 3D. If that makes your wee wee stiff then you'd probably fair well pursuing real 3D.
Honestly they didn't do much for me. Normally I have no problem ogling cgi succubi. It is just that they were all pretty bland to me, especially when it came to their skin and clothing textures.
I already did, in the game, and it was a horrible experience.>>45522
I dunno, maybe I was just horny. To each their own.
Was thinking of getting Rage 2 but the Ubisoft-esque progression in the game turned me off from it.
There's supposed to be another vampire the masquerade game in development now. Hopefully at least one of them is good.https://www.pcgamer.com/amp/another-vampire-the-masquerade-rpg-is-in-development/
Will just have to wait and see I guess.
(that site looks hilariously broken when you turn all the ads off)
Not sure if it counts as a game but Google Earth in VR is surprisingly entertaining.
So far it is my favorite thing to do in VR right now, and the think I keep coming back to time and time again.
Playing Crystalis. It's a action-rpg for the NES. It's a somewhat similar to the original Zelda but way better in my opinion. You have attack and armour stats and items that increase those, also status effects and magic. It's quite challenging game but I like it. There are lots of dungeons and different quests that give you gear and let you progress. Loving it
Should I get Baldur's gate enhanced edition? I may be mixing up my memory here but I recall some controversy about the enhanced edition being under a new company that inserts politics into it or whatever.
That game was so fun.
Did they ever get around to making that remaster for the PC?
I know they are never going to get around to making a second one ever since they got their money printing machine (GTA 5 online).
.flow just got an update after 5 years. I'm still going through the game for the first time right now so that's cool.
really? man i miss that game
Just played the tutorial campaign of age of wonders 3. Pretty good so far, reminds me a bit of homm series and civ 5.
I heard that the aow:sm is better than aow3, is this true?
yeah it came out sunday
I find myself quite wistful for the days when a mere 60 FPS was more than enough for me to be satisfied with when gaming. At this point, after having gotten my 144hz 1440p G-Sync monitor back about a year and a half ago or so, anything less than 100 FPS, particularly when it comes to first person shooters, feels completely unacceptable to me and may as well be like slow moving molasses on par with how most people regard 30 FPS, when compared to 60 FPS. Usually worrying about my frames isn't that much of a problem, since I don't actually play too many modern games (mostly because I want to avoid the headache of potential performance issues in regards to maintaining my preferred frame rate), but, in the odd times that I do, it can be pretty frustrating to deal with. Even with my fairly beefy system (modestly OC'd 1080 Ti mini, OC'd 8700K set to 5.0 Ghz, 16 GB of DDR4 Corsair RAM, super fast SSD, Auros 7 motherboard, and a HAF X case loaded with premium Noctua fans), getting even 100 FPS as a minimum, can be quite challenging, if not impossible. I'd imagine having 2 1080s would probably give me the extra boost I need to always meet my high standards, but, irregardless, I can't help, but laugh & shake my head at the sheer kind of ridiculous investment required just to get decent frames at 1440p in certain games, without needing to turn everything down to the lowest possible setting, and perhaps not even then.
Just since yesterday I've been trying to get Farcry 5, a game I'm actually already pretty disinterested with (getting higher frames is pretty much the only thing keeping me going), to preform up to my expectations, but I'm not having much luck. I've tried tons of different external tweaks, but any improvements have been minimal at best (2-5 frames). As it is, it hovers between 80-100 FPS with ultra settings & high resolution textures, but usually remains sub-100 most of the time, which, as silly as it sounds, is super distracting to me. I guess I shouldn't be surprised since, even when looking at various benchmarks out there, 100 FPS is about the best you can get, at least when playing on, or near, ultra. I suppose the simple answer is just to turn everything down and, admittedly, I guess I've just been trying to avoid that out of stubbornness, in my futile attempts to squeeze blood from a stone, as it were. With certain settings turned down (shadows & environment, especially) I manage to break up to 110 FPS, only slightly dipping below 95 FPS at times. The game looks noticeably worse as a result, but that's the eternal trade-off, I suppose. Frames, or pretty graphics. I want both, damn it! It just makes me feel like my computer may as well be a potato, despite all the expensive hardware. Even with top of the line shit, I'm still painfully limited in this regard. It's a petty, but still truly annoying dilemma. It also bothers me when I see people make ridiculous claims, like being able to run something like FC5 at 120 FPS or higher with ultra settings at 1440p with inferior hardware to my own. It's like, "Sure you are pal. Sure you are."
As an aside, I played & finished Titanfall 2 just the other week (pleasantly surprised by how awesome the campaign was and went in fully assuming it was going to be over hyped crap) and that game, with all the bells & whistles on, ran flawlessly at a perfect & solid 140 FPS. Naturally there's a huge difference in complexity between a slightly older linear shooter and a more recent big open world shooter, but still. It makes the contrast between the two FPS-wise an especially hard to ignore eye sore. FC5 is such a bland game as it is and grappling with mediocre performance is making me want to play it even less. Pretty much the same reason why I dropped Watch Dogs 2 in the end, poor performance just being the last straw. Seems to be a common trend across Ubisoft's tired formula of tripe.
sure am glad im not a tech whore, all that hardware and still unsatisfied? damn, what's the point?
Kirby, Donkey Kong, and Super Mario Bros used to be different side-scrollers with unique challenges and style but the past few releases of any of them were indistinguishable from the others in terms of gameplay, art, and level design. I've played them all and it's as if Nintendo made one and then developed the others by first just switching out the character models. The handling and controls are so uniform throughout, and they're all so forgiving.
I guess it just sells better this way.
Yeah, there are people who can't seem to have fun. The other day I was watching a guy on youtube and he was complaining about how the wheels of a fucking car looked like (it wasn't even a racing game). I mean I guess it's ok to be demanding with technical stuff if you're paying full price for a game, but some people just take it too far.
replaying divinity original sin 2 again with a shitload of mods, its been over a year i think since i last played and ive forgot most of the story. always have fun playing this game, the mechanics and everything is so good, and i fucking hate turn based rpgs usually
If it comes out on PC and doesn't melt my GPU then I am willing to give it a shot.
Nevermind, it looks like it will be a PS exclusive. Oh well.
I actually am looking forward to the new CoD:MW remake/re-imagining coming out this October.
It actually looks really good.
Yes I know it is casual trash with shitty netcode, but it actually has a single player campaign and the multi-player is pretty fun in most of the games I have played.
oh fuck really? I wanted to play it.
Well, what can I say? Low end frame rates (as in 80, or below) just look & feel like total garbage to me now. The difference between 60 FPS and 100+ FPS is literally night & day, and if you've ever owned a high refresh monitor, you'd already understand that. It's not an insane deal breaker for me if a game under preforms in that sense, but it can certainly make a crappy or otherwise underwhelming experience, that much crappier & underwhelming (as with FC5 & WD2). Overall however, I'm actually quite satisfied with my current system and I certainly couldn't pull the same kind of frames I get now, especially when at 1440p, if I had anything less. The ultimate point/goal being to make gaming as smooth & good looking as possible, which I'm able to accomplish to the best of my current system's capabilities. Apparently that makes me a "tech whore", who can't have any fun in anything, despite the fact of me still being able to play & enjoy tons of older games with, at times, 60, or even 30, FPS locks, due to their inherent engine limitations.
Either way, this is just the kind of backhanded snideness I've long come to expect from this festering shit hole. Express an inoffensive little rant about my own problems as a wiz gaming on PC and, of course, someone always has to come along and fling a few peanuts at me over it. It's so damn typical it hurts. Being a wizard really does mean nothing here. Just another reminder why I detest this place, while also wondering just what the hell it is I'm still doing posting in this unsalvageable septic tank.
It might be a timed exclusive, Kojima Productions isn't a first party studio for Sony and they mentioned a PC version before(although this was back in 2015)
I wouldn't hold my breath, though.
make a blog if people replying to you makes you this upset
for the record “tech whore” was not meant as an insult so sorry if you took that way
I am tired of gaming, old gaming. I don't want to play old games anymore. I've not played any new games since the DS/Wii in 2011? 2006? It's been so long. I'm done. I'm only going to play games like Minecraft that are updated. I can't be damned to buy, so I'm not gonna any more. I don't get anything from older games at all. It only causes me pain, and I hate completing it. If I want to play a game, I won't try to beat it or complete it. I used to post a lot in the "games you've completed", so no longer will I post there.
I will probably do modded Morrowind though, I had a fun experience. Same with Minecraft. Vanilla doesn't appeal to me at all.
If he keeps losing to a well known tactic and repeatedly fail to take obvious things into account like lag input, then how he can considers the other guy the worse player is beyond me. He seems like a tilt prone individual with no self-control. The game is not the problem here.
>>45711>loses but somehow the other player is the bad one
Yeah, that guy is a fucking idiot. I don't play mp games because I suck at everything and I don't like losing, but losing control like that for a fucking game is retarded.
That guy is a legit masochist and fool for taking a game like TEKKEN 7 seriesly. Out of all the fighting games I have subjected myself to tekken 7 is by far one of the most rage inducing games..
The reason why T7 is so god damn frustrating is that you can see and feel the actual game below the surface where there are fun and impressive moves to be made. But the second you step into online mode ALL of that potential goes right out the fucking window and what replaces it is one gay no skill boring to play against meta trick after another ad infinitum.
The people in this world who play videos games only to win at all costs are some of the worst people on this planet. The act of winning at all costs even when that means the complete removal of fun and skill from a GAME pisses me off 100 times more than any defeat I have ever suffered at the hands of a legitimately good player in any game.
Why couldn't there be more (localized) mech games on ps3? I'm scared to google japanese ones, I bet there's like a hundred and they're all amazing..Damn it. The stupid console was current for like 8 years and all they ever brought over was a few shitty mech games. Some of them are so horrific like front mission evolved and the last two "armored core" "sequels" I wanted to kill my ps3.
Does the world outside japan just hate mech games or something?
Originally I had a qualifier in that sentence about how they become the worst when there were no stakes involved and they acted that way but I ended up taking it out after thinking on it.
>You can be competitive without being obnoxious.
I agree with that statement but I meant something a little bit different. When I say "play only to win" I mean that in a very literal sense. I mean they aren't playing because they enjoy the game itself or even because they enjoy the sport of versus play. I am referring to the individuals with egos they feel the need to puff up by defeating other people under any circumstance.
This means>cheating>unsportsmanlike conduct>cookie cutter strategies>abusing a games meta
Or any other type of behavior that can ruin the game for the other people involved.
I am fully aware that I am being nitpicky but this is my personal opinion aka it's just the way I feel. I almost only enjoy multiplayer competitive games where individuals are allowed to express themselves with unique methods that can turn into crystallizations of a person's style. These types of games are becoming harder and harder to find and I personally blame the dumbing down of the game industry in order to maximize profits. The main issue is that nowadays video games are designed for nothing more than tricking your brain into releasing dopamine as quickly and efficiently as possible. This is thanks to the fact that the people who have lots of money to blow on vidya games generally work 40+ hours a week and have children so when they sit down to play a game all they want is to relax and be spoon fed satisfaction.
Needless to say those who feel the need to boost their egos by winning at vidya are having a field day in the current atmosphere of gaming.
Might be going off on a bit of a tangent here but I just wanted to clarify my point. Losing in a video game shouldn't be something that needs avoiding at all costs is all I'm trying to say.
All of these opinions generally stem from my playing of MMOs/Fighting Games and MTG+Yugioh on actually competitive levels for a decade and a half so I feel they are well informed and justified emotions towards gayming. >Inb4 normie gtfo single player only games or you aint a wizard wtfffftrust me i've heard it before I'm sorry I can't help what i've been conditioned to enjoy
No, it is because most US mech games get sued before they even get off the ground for infringement by Harmony Gold.
It is the reason why that battle tech game was delayed and why there are no more mechwarrior games.
"©2015 Harmony Gold USA, Inc. 7655 W. Sunset Blvd. Los Angeles, CA
Yep. That explains fucking everything
I've been playing a lot of PICO games lately. They're really, really comfy. A nice way to get back into gaming.
You can change your what you're conditioned to enjoy. But you have to want to change it.
That said, Daigo Umehara is probably the most famous fighting game player. He still plays it to improve and is seems to have set his ego aside.
What's your high score so far? I have 200m so far.
300m is my highest, are you using a controller?
I am not. I just got to 335 today. Problem is the jumps that you can't make, but look like you can. I die the most to those and the huge amount of enemies there are. The shops seem to be pure luck too, so no health potions at all. I'll try for 400 now.
One of my favorite WWE matches of the modern era
Maybe you're just doing something wrong. In Hollow Knight there are many builds and ways of playing and some make the game easier. When I was having problems with a boss I just stacked health and just tanked its attacks.
>I grew up playing video games only to be bad at them and everything else.
I kinda feel like that too, and that's why I avoid multiplayer games.
I had a moment like this with Sekiro, relatively recently, after fighting, and eventually defeating, that damn flaming bull. Probably took me about 20-30 tries and, by the end of it, I just felt overtly fatigued & disappointed with myself. Followed swiftly by a comedy of errors in the proceeding area, which made it all even worse (missing counters again & again, falling for easily spottable traps, just fucking up in general, etc.), to the point that I haven't even been back to it in months.
Choking super hard in a game can be a very unpleasant experience. Played & finished killer7 for the first time a few weeks back and I'd literally find myself quitting out after dying (only happened twice, thankfully, but required the near repeat of an entire act as a result) sending me back to when I last saved, instead of collecting whoever it was with Garcian, because of the shame I felt and the need to punish myself as a result. I cut that out during my killer8 playthrough, for obvious reasons, but areas like Santa Domingo, were just so full of needless fuck-ups & blunders, where I had none the first time, (somersaulting Smiles are the worst) that it made me feel enormously bad with myself, when I should ideally be feeling anything, but that.
Gaming is all I've done for over 20 years now and, compared to most people, I can still be so utterly worthless at it. I haven't played a MP game in over half a decade (never anything 1vs1 or free for all based, given how humiliating & stressful that'd be) so you'd think I'd be spared from such feelings of inadequacy, but nope. Solo, or not, I still judge myself harshly, despite the obvious fact that nobody cares about this, but me. I've always thought of it, irrationally so, that if I were ever recording myself, how there would undoubtedly be loads of people who would mock me until the cow's came home, given all the stupid mistakes & blunders I make while playing, such as forgetting to quick save in a FPS then being sent back like 15-20 minutes when I die, while also being inefficient & lacking of skill or finesse in general (picking the wrong abilities in a build, using the wrong tactics against a boss, etc.)
Anyway, like the other guy said, the right charms in Hollow Knight can make all the difference against certain bosses. In my case, the dream version of the Grimm Troupe DLC boss was definitely the major one I can recall giving me the most trouble. Beat that shit by the skin of my teeth after about 30-40 attempts, with only one health pip remaining by the end of it. Then, as yourself, I see a guy getting through it with no damage, making it all seem easy as could be. I wish seeing such things didn't deflate me so much, but I can't help it. Gaming is all I have to validate myself with, so, in certain circumstances, dying too much/failing too much in a particular game, never fails to make me feel worthless & retarded. Seeing someone else preform far better than I can, just rubs salt in the wound, while also diminishing my own virtual accomplishments to the point where it doesn't even feel like I've truly won, given that I wasn't able to do it just as proficiently. I very often chastise myself for preforming badly in any genre (especially puzzle games) to the point of ruining any possible enjoyment I could have and I've always hated myself for it.>>46210
>and that's why I avoid multiplayer games.
I literally never used a mic when playing anything MP related and would only stick to team based modes where I could just blend into the chaos with everyone else. So long as I did moderately well, as in middle of the scoreboard, I felt like I pulled my weight. be that as it may, I actually trained myself to play without the sound on, because of how much I feared getting shit on by guys/kids with mics. Instead, I'd just listen to some music or a podcast with my headphones on & my laptop next to me. I did surprisingly well for the most part, believe it or not. Almost made me feel like a blindfolded guru or something, except not letting sound deceive me, instead of sight. No one ever sent me any nasty messages, aside from on very rare occasions, so my approach somewhat worked out for me. Ever since about 6 years ago however, I transitioned to mostly playing on PC & simply torrenting what I'm interested in. I literally have zero desire to engage in anything competitive, although co-op in some games would be nice, but I'm too anxious for that.
Should I buy a Nintendo Switch?
Name 5 games you're interested in.
Only if the games you want on it don’t rely on online. I was gonna get one because of smash, splatoon2, and monster hunter GU, but those are all multiplayer focused and now you have to pay for online so I’m not even gonna fucking bother.
So I decided to give Space Station 13 a try.
And it's not for my taste, for a reason I did not expect it to be, too. The clunky inventory system, staggering movement and long periods of nothing happening were bearable, in fact, I sort of liked it: exploring the maintenance tunnels, looting gear even if you don't need it, it was fine. But what kept putting me off is the community. I realized precisely what I disliked about RP games when I observed the people for a bit. But they were pretty much just an outside annoyance causing slight degree of vicarious shame, nothing else. Until I got to directly interact with them, that is. Powertripping security guards, OOC Discord clique chats, disgusting. The last straw was me getting apprehended by a security guard for no reason with an attitude akin to "I told you to get down, faggot" and then getting dragged off to a place where there was no oxygen and ending up seeing this screen for thirty minutes straight along with lively OOC chat discussions.
Fuck people, especially in online games.
Yeah, that was the same reason I stopped playing ss13 too. Kinda funny, considering that interaction with other people is the whole point of the game. The newbies were very open about being new and the veterans tried too hard with their rp. Not immersive at all. When ss13 is not immersive, it's just a shitty crafting sim on a really outdated engine.
In fact, you pretty much described my experience playing any multiplayer game. Interesting concept, fun gameplay and then… other people appear. And ruin my fun. What's the point of playing video games if you insist on talking about irl stuff?
Daggerfall had so much cool cut content. It literally could have been even greater than it is now.
"Causes target to transform into a creature or object
selected by the caster. The base chance of successfully
polymorphing is %bch, plus %ach for every %clc level(s) of
the caster. Transformation lasts %bdr round(s),
plus %adr round(s) for every %cld level(s) of the caster."
"Causes target to transform into a creature or object
selected by the caster. The base chance of successfully
polymorphing is %bch, plus %ach for every %clc level(s) of
the caster. Transformation lasts %bdr round(s),
plus %adr round(s) for every %cld level(s) of the caster."
"Sends caster to the Astral Plane. Chance of success
is %bch, plus %ach every %clc level(s) of the caster.
Caster will remain in the Astral Plane for %bdr round(s),
plus %adr round(s) for every %cld level(s) of caster."
"Turns caster ethereal, thus able to walk through
walls. Chance of success is %bch, plus %ach every
%clc level(s) of the caster. Caster will remain
ethereal for %bdr round(s), plus %adr round(s) for
every %cld level(s) of caster."
Yep, you would be able to SHAPESHIFT you and others as well as travel through the astral plane. The astral plane might just be one of the planes of Oblivion. That's so cool. In the newer elder scrolls games like Skyrim, you have other powerful wizards do things like raise an undead army (Potema in Skyrim), Shapeshift (Glenmoril witch, Morrowind Bloodmoon DLC), and uh, I don't remember Oblivion too much, honestly. I can't remember much in the magic department.
These spells, I'm sure, were always available in the lore. I'm pretty sure. Though, I only can remember the mage's guild quest where you protect a famous wizard traveling to Oblivion as well as the shapeshifting from Morrowind. Still, these are badass spells that I don't think are ever really used in any other fantasy setting. I can hardly name any though.https://tcrf.net/The_Elder_Scrolls_II:_Daggerfall/Unused_Text#Ability_to_have_sex
that potema quest in skyrim was so disappointing to me when i learned that you have no option except to destroy her and nothing happens if you ignore the quest. imo they shouldn't pull the lore into the world like that unless they're prepared to do something really cool with it.
more to the point i agree that magic in elder scrolls is a wet noodle compared to what it could be, even compared to what some of the enemies do. all the cool shit comes from mods, proving the engines of the games can handle (at least some of) this stuff. beth just isn't interested in doing anything cool with player magic for some reason.
arena had some of the most powerful spells. you could have shields for your entire hp bar hundreds of times over, that you could cast before the dungeon and not run out until halfway through. you could DESTROY WALLS to help you explore and even skip major parts of the dungeons (kind of like that cut etherealness spell you mentioned). if you suggested to the beth that made skyrim, "hey what if you gave the player a spell that let them destroy walls in the dungeons," they would laugh at you. it would break the design of the dungeons, which are largely just scripted hallways with a loop back to a locked door at the start so you can pop out when the movie is over.
so maybe part of the reason is that they don't want to let the player break the game. in arena they weren't scared to give the player a passwall spell, even though it broke dungeons and let you skip huge portions, because the goal wasn't to give the player a scripted experience that has them play the role of an action movie protagonist. the goal was to give the player tools for them to have fun and express themselves in the game world.
and btw, i'm not saying arena is "more fun" than skyrim, but i think that aspect of its philosophy is superior. if you invest into defensive magic, you are weak at the start but absurdly powerful as the game progresses, the way a mage should play imo. i don't know if offensive magic is as powerful, but i doubt it. which reminds me of another thing skyrim needs - a spellmaker. each game they keep removing features, i really don't get it. do they just not want the player to feel strong? i thought that was supposed to be the whole point. you're supposed to be this overpowered dragon-god or whatever. but god forbid you're allowed to make a spell that does 20 more damage.
also just PLAYING as a mage in skyrim feels bad. against a strong opponent, you are just running around in circles, abusing their poor pathing around the terrain as you watch your magic bar slowly regenerate until you can cast one spell, and then do it all over again. if you're against a weak enemy they just crumple to one spell. magicka costs are too high for the late game spells, even if you put all your level-up points into magicka, it just feels so bad. i know the regeneration is supposed to make up for it but it regenerates way too slowly for it to work like that. it's also annoying that you have to CHOOSE between magic and health upon level-up. in the older games you didn't have to choose. you could max endurance and intelligence and get the best of both worlds. in skyrim if you want to be even a little effective as a mage, at least a destruction mage, you need to be a glass cannon in the late-game.
that "morph other" spell in daggerfall is basically wabbajack, i guess that's why they cut it. except i think wabbajack is permanent.
game looks so much better in those screenshots than it ever has on my pc. i guess it's meant to be played at low res but even the colors look significantly better, what gives…
I really like rising storm, it hits a lot of great spots:
>flying transport and combat helicopets>some of the best fireguns for gunporn- nesting with an m60 is therapeutical >burning 20 bugmen on a single napalm strike/incendiary grenade and hearing them scream in pain>it's ok to say it because we're in nam>>45750
Holy shit git funcking gud>>45771>>Inb4 normie gtfo single player only games or you aint a wizard wtffff
Nothing wrong with it, liking a challenge is good.
For better or for worse, multiplayer games have developed in a direction where communication is not necessary, or it can be done through in game voice commands like you were playing with bots. Most games can be played as singleplayer games, but with the challenge of real people controlling it, though dealing with the typical retards online can't be avoided sometimes.
i really want to play this game when i finally get my main pc fixed. i remember watching bluedicks review of it a few years ago and while to me it looks more like insurgency or resistance and liberation than project reality, it still looks very nice and has a good mix.
hope they add ground vehicles too.
Just reading the steam page of the game The Alchemist Daughter nearly put me in tears.
Gibbing generic enemies in some fps is nothing. Ripping off limbs and beating the guy to death with them is something I have chuckled at. But that game is something I don't have the stomach for.
It is weird when you think you don't have limits of what you will play and out of nowhere you run into something that just pushes all the wrong buttons for you. At least it is for me. It isn't that I am offended or anything. I am glad that it exist, but I won't play it because it would emotionally wreck me, which is not something I really look for in my games.
I can't find the game you're talking about, can you link it?
Thats the one, though I could of sworn it was called The Alchemist Daughter when I first looked up the page.
Some of the description is different too.
But it is the same game.
for those interested, daggerfall unity has entered alpha stage. this means the core gameplay is fully implemented. they are still working on refinements/bugfixes and adding things like classic hud, as well as tuning some formulas for gravity, jumping, and movement speed.
i don't know, but maybe a usb adapter can help with what you want, you can use the original genesis/saturn controllers that way. idk about the current state of sega adapters though
Just bought Divinity Original Sin II. Going in blind but everybody seems to like it, hope it's fun.
Played the first one, and it's pretty good. So I suspect the second one is also pretty good.
To be quite honest, you're probably better off just going with two controllers. Do you not have another controller you can use? I would think you'd be better served going with something like a 360 controller for modern PC games, and something like a Saturn controller for retro games.
Finding a controller with a good d-pad for retro games is really hard, finding something with analog sticks is even harder, and finding something with a good d-pad, 6 buttons, and analog sticks is near impossible. An 8bitdo almost fits the bill, but the only ones they have with analog sticks are 4 buttons, and they are notorious for diagonal input problems (you can mostly fix this issue by putting binder reinforcements on the PCB contacts, and I think this issue might be fixed altogether on their newer controllers, but I digress). The only thing I can think of that might serve your needs is the Hori Pad EX Turbo 2, but I don't have any actual experience with that. >>46613>>46614
DOS2 is a phenomenal game. It tries to play like a tabletop game, more or less. Huge amounts of replay value, lots of flexibility in the combat system, it's a really fun game. I think people generally prefer DOS2 to DOS1, so to >>46614
, you should definitely try it out.
>which reminds me of another thing skyrim needs - a spellmaker. each game they keep removing features, i really don't get it. do they just not want the player to feel strong? i thought that was supposed to be the whole point. you're supposed to be this overpowered dragon-god or whatever. but god forbid you're allowed to make a spell that does 20 more damage.
Every single game has been removing things. I bet even Daggerfall removed some features from Arena.
Daggerfall -> Morrowind
Spell costs increased for some reason? Levitation nerfed to hell, slowfall nerfed to hell. Previous spells that were extremely simple like, as said, levitation, slowfalling, cure, free action, teleport, waterwalking, water breathing, etc. all have a lot more magicka cost in Morrowind than Daggerfall. For example, all of these except for teleport costs only FIVE magicka for my 100 intelligence high level spell caster. Teleport only costs 22 magicka for me and it's one spell, so it takes up less space.
Morrowind's cure poison and paralyzation costs 12 magicka per cost. For their cure disease, it's a MASSIVE 37 mana. I only have like, 200-300 magicka, like Daggerfall. Mark and Recall is now teleport and now costs twice as much magicka as well - a massive 43 magicka. Mind that this game doesn't allow you to cast all spells for 5 magicka each when you have 5 magicka. Finally, shock, fire, and frost spells are extremely expensive. You'll be forced to use a touch spell, so it's basically combat anyways. Also, mind that spellmaking was nerfed as well. You must have a spell in order to learn make a custom spell while in Daggerfall, you didn't need such silly things. This was the worst for me. In daggerfall, I imagine anyone could make these spells because magical knowledge was shared freely by the Mage's guild (compared to the Psyjic mages), and thus, spellmaking, while being a member's only thing, was extremely easy since these spells were already well known. It's a huge step back in magical knowledge to have to learn these spells. It's like having to find physical books instead of just googling the information.
Morrowind has brought a lot of spells to relevance though. Charm, frenzy, conjuration spells (ALL of them), burden, sound, etc. Also, pauldrons, OP alchemy, skills that increase effectiveness after level 100, etc.
Morrowind -> Oblivion
Many skills / attributes were nerfed like acrobatics. You can't jump nearly as high any more, and I feel a lot more rigid. Alchemy was nerfed to hell. No longer can you make OP potions. However, I prefer it this way. Alchemy is still extremely useful and powerful. It's better this way BY FAR. Morrowind was broken, and that was the only reason it was better than Oblivion for me. If you couldn't make OP spells like that, which you can really only achieve with enchanting/alchemy, Morrowind would have been my least favorite game. I would say all combat has been nerfed, honestly. Agility was also horrible. I can stagger so easily now with just a dagger, while in Morrowind, I am unarmored, actually unarmored, and I get staggered LESS than full armor in Oblivion. Health used to be Str + endurance, but I'm pretty sure your max health is reduced since it's now endurance as well. I've seen people with 600 hp. I'm probably scraping the bottom of the barrel here though.
What a bunch of words.
No more Teleport. No more use of skill increasing (no OP alchemy / enchanting). No more super jumping, no more levitation, no more slowfall. Burden is no longer useful. Pretty sure damage spells are no longer useful (100 base cost?), etc. A lot of spells are no longer useful, honestly. I only use a handful of spells.
However, feather is a great spell still, and the spells destroying weapons + summoning skeletons / skeleton priests is OP. I summoned some skeleton priests and disintegrated their staves, repaired them, and BOOM. I'm now able to pay for all houses in one day. It's extremely overpowered.
No clothing over armor wtf. Enchanting was nerfed as well. No 1-89 constant effect (at all) strength for daedric towershields. No more medium armor.
Oblivion -> Skyrim
Alchemy nerfed more, pretty sure enchanting was nerfed a lot more, spell cost decreased, but no spell maker. No clothing over armor. No reason to enchant clothing, if possible. Can't remember. All weapon skills now "one handed" or "two-handed". Armor skills are WAY too hard to level. No more X number of hits, but X amount of damage. Might work against giants though, so it might balance out.
However, combat was WAY revamped. Agility is gone, but there's a lot less stagger. Thank god. Stagger is actually great in this game. One handed is actually great. More damage so no more damage sponges! Perks that actually matter + add flair to the game. Bows are extremely powerful and have weight behind them. Sneak was buffed so much. Assassin builds and thief builds are way better. Morrowind and Oblivion sneak was terrible. Pickpocketing is so much fun, for one, and the chance rates are much better. I always saved and reloaded for both Morrowind and Oblivion, even with 100 sneak. Can talk more about this later. It's getting long.
So overall, magic quality has gone WAY down while combat eventually became really great. Now we need to make magic great again + better combat again with the quests and we have a small start. This is not comprehensive at all though. A lot more was nerfed between the games. I could take hours making a list showing how the games have changed.
However, I'm pretty sure
Anyone else here into space simulators that actually simulate shit?
You know, Orbiter, maybe KSP, Children of a Dead Earth, Reentry, Rogue System (RIP), shit like that.
I don't know why, but planning out orbits and floating around in space is super comfy.
OSII isn't bad. Don't talk to the elf on the ship if you intend to play your character as wiz, though, (((she)))'ll flat-out tell you you wanted to fuck the previous night.
How many mods, if any, did both you guys play with?
In my case, mod heavy stuff like the Elder Scrolls series, or the later Fallout games, feel absolutely insurmountable to me. It's a shame to think that, odds are, I'll probably never get around to finally playing Morrowind, New Vegas, or Skyrim, simply because there's like hundreds upon hundreds of available mods for each and trying to compile the perfect, or ideal, mixture of said mods, is far beyond what I'm capable of doing. Easier to just play some other random game that has no mods, or very few, since, at least that way, I don't have to worry that I'm missing out on loads of improved features, bug fixes, and enhanced/new content.
I play all the games vanilla my first playthrough, with maybe only a unofficial patch to fix some of the stability issues and bugs. Only after that do I start modding, which I tend not to do very heavy unless I am going for something in particular. For example I am currently working on a quest-line that rewards a potentially OP if used right spell potentially early on.
It is only a fetch quest type thin, but it is helping me learn how to modify certain aspects of the game without causing problems. Once I am done that then I am thinking of seeing if I can add a few things to the inventories of stores, spasificly modded enchanted items and spells that aren't OP but just add a little interest to some of the more out of the way merchants and shops. Basically make it so that every shop has some sort of special/unique item, not just the main ones.
Though it is probably one of those projects that I will run out of steam and leave half finished kind of things.
The construction kick is reasonably easy to use so modding Oblivion is all that difficult for simple stuff. That said, people with actual talant, dedication, and vision can make some spataculars stuff that might as well be magic to me. Even when I open up and peak behind the scenes of some of the more well produced mods I still can't fully comprehend. Only marvel at the work put in. Sometimes more quality work then some of the parts of the original game.
it's hard to appreciate enchanced/new content unless you've played the base game. hence why i also would go for a light mod setup on my first playthrough of such games, just some unofficial patches and fixes.
of course my memory of skyrim is a bit tainted because i haven't played it vanilla in a long time, simply because i feel that the base game experience is rather shitty, but i did play it without mods my first time through at least. the others in the series, i feel are very playable with just a few mods.
i think it would be a shame if you missed out on such games though, a low-mod or vanilla run would both be much better than not playing them at all imo.>>46647>I bet even Daggerfall removed some features from Arena.
well not much comes to mind at the moment other than the passwall spell (which is admittedly a pretty huge thing to skip). i would say that daggerfall is the closest in the series to what i would call "a straight improvement over its predecessor." it did almost everything arena did, but better. build options that were difficult or non-viable in arena become very playable in daggerfall. quests and story are far better. i might even say it's less buggy. the one thing that arena has over daggerfall is the flavor text. there is so much of it and it adds a lot of life and a real fantasy feeling to the experience. it's like the text upon entering shops in daggerfall, but so much more dynamic and vivid. also arena has holidays which i don't recall being in daggerfall. overall though, daggerfall clearly feels like arena 2.0.
i would agree that skyrim has the best combat (unless you're a mage) and the best stealth. again my memory of vanilla skyrim is rather muddy but that was my impression. i never really played with stealth in morrowind but from what little experience i had, it kind of sucked. then again, most skills in morrowind suck at the beginning, so maybe it's better at high levels.
skyrim's mechanics aren't very interesting, but at least they can be fun. i don't remember much about vanilla perks, i usually play with ordinator now. my memory of vanilla perks is a lot of "you do 10% more damage" type things. it is certainly more freeform than the older games, less class lock-in, a lot more freedom to experiment and spec into a lot of different trees. but i think the most efficient way is still to specialize which makes that freedom a bit redundant. i don't know whether it's better or worse, i like the old attribute-based system too. for me it's fun to build my character at the start of the game and try to plan out how i want things to develop. i usually play skyrim with race and class mods to make the system a bit more traditional.
my biggest complaint about skyrim is the quests, everything is so limp and lame, and no player choices available. and unfortunately that's something that's kind of hard to fix with mods (the paarthurnax dilemma is the type of thing that's needed, but on a much larger scale). the potema quest is a great example but it really applies to most of them. your choice is basically "you can do the quest in this specific linear way… or you can NOT do the quest at all." the end of the thieves guild and dark brotherhood questlines were cool, but i think questing has been in decline since morrowind. in daggerfall it was great until you've seen them all and then it gets somewhat boring, morrowind didn't really have that problem. like all tes games though, morrowind could get repetitive with similar types of quests. but there were so many of them for every guild, just think of the fighters guild or mages guild where you have a ton of guild halls, each with multiple people who could give you a bunch of quests, with the different agendas of the quest-givers playing into what types of things you would be doing. in skyrim you have generally ONE guild hall of each type and there are so much fewer quests, and generally they are just worse. you don't get any sub-factions of guilds to align with like you do in morrowind. the college of winterhold was especially lame. i wonder if there were even a dozen quests in that quest-line, and then you're the arch-mage, because why not…
oblivion did it better basically as far as guild quest-lines go. the mages guild line has sucky parts in oblivion too but just not as bad as in skyrim. as far as the non-guild quests, oblivion was also meh for me. the only ones that stand out in my memory were glarthir's paranoia quest, and that one where you go into a painting and fight some trolls. main quest-wise, oblivion just flat out sucked. skyrim's mq had me yawning but oblivion's was just a slog. morrowind had a fantastic mq overall with some boring parts. daggerfall was interesting in a political-intrigue type of way and getting to choose which faction to favor in the end, but it could be confusing how you're supposed to progress to the next stage (which noble am i supposed to talk to now…)
really each game has its own hook for me, which is why i come back to play all of them from time to time (except oblivion, maybe it came through in my post but i find that game somewhat boring). for daggerfall it's dungeon-crawling with elaborate mazes to explore. morrowind has the interesting and verbose quests and story and lots of role-playing options. skyrim has the combat and (with mods) a nice exploring and role-playing experience.
>>46681>should i even try them with the shitty integrated graphics i have (pic related)? At least 2d ones?
sure, you can try them. worst that would happen is you would get poor performance and decide it's not worth it. keep in mind that some are more demanding than others, even for the same console. for example, higan (snes emulator) is a more accurate emulator than snes9x, making it more demanding on hardware. and it also depends on the game of course. also you may find you are cpu-bound rather than graphics-bound in some cases
>Also, do they all have keyboard controls or i need a gamepad? (that seems like a problem for linux?)
i can't think of any emulators that don't support keyboard controls and remapping keys, also, gamepad support on linux has come a long way, for me it's actually rather a plug-and-play experience at least with my xbox 360 controller and a few console-to-usb adapters. but some controllers need configuration to get working. it depends on the controller but overall it's pretty darn good, in fact i have this one gamecube to usb adapter…huge pain in the ass to get working under windows. fucking around with drivers, third party software, etc. on linux it was literally just plug the controller in, restart dolphin, and it worked. sometimes it's just that easy
Thank you for your answer, that gives me hope. It's just every time i fail at managing some software, it hits me way harder than it should and i give up on everything.
If this works out that would be a goddamn miracle.
Does anyone ever managed to run Jagged Alliance 2 on windows 10? The combat map runs very slowly while everything else is fine.
I was able to run vanilla GOG version without any problems on Win 10. Do you have DirectDraw enabled in Win 10 features?
>>46681>romsmania site is ok?
You can still use emuparadise. Download a userscript addon like Tampermonkey or Greasemonkey, and then use this workaround script:https://gist.github.com/Eptun/3fdcc84552e75e452731cd4621c535e9/raw/d1dcc00185085ce10df8bebcc2a640fd01ef9058/emuparadise.eptun.user.js
My copy of Oblivion on the Xbox360 is now dead. The Xbox 360 tilted a bit and scratched the disk, and now it's unreadable.
Rest in peace.
P.S. Never play any Elder Scrolls game on Console. It's inferior to the max.
Holy shit, it worked. I was just about to ask itt about secret emu sites or ircs but this works. Now I have the really obscure codebreaker rip I need for using psx codes on my ps3. Thanks.
I played oblivion a fuckton on ps3.
While I liked it at the time, I will agree that it is inferior in every way to playing it on PC.
>>46681>I heard that emulators can be heavy on hardware
Only 6th gen (PS2, Gamecube) and latter ones. With that computer you might be able to handle ds/Psp and some ps2 and wii games. But like that other wiz said, just try them.>do they all have keyboard controls
Yeah but playing some games with keyboard can be a real pain in the ass.>>46744
I'd say never play anything you can get on pc on consoles.
Honestly just play solo. The items are cheaper and you get them all to yourself, so you advance much quicker it feels like.
So i finally got energy to download everything.
NES, GBA and even PSP boot games and seem ok.
Dolphin shows this. Fuck, well i'll try to figure it out.>might be able to handle ds
I think i don't have emulator for it in Manjaro software repositories.
you should have desmume, and a libretro core for melonds, no? although i am a bit more pessimistic about the performance for most games than the other poster was
as far as the dolphin error, it may be out of your control- what's unsupported by your graphics card, is just that.
there they are, thanks. before i just looked through the "games" category.
um, i should install all 3 of these?>out of your control
yeah, turns out g43/45 chipset supports openGL 2.1 max.
I wonder how would Wii motion controls work in emu, it's just remade for mouse?
just get desmume. the others are like "plugins" for libretro which is like a big multi-system emulator (which i also don't use, and thus this may be somewhat inaccurate)
the wii motion thing- i believe controlling it with the mouse is an option, as well as connecting wii remotes via bluetooth. last i heard they were working on supporting vr controllers for it too, since that trend is going on now
ok, thank you, i'll give it a try tomorrow.
I don't like it when video games, mostly zelda, I feel, have characters that are just so much more interesting. I guess it would go for DnD or other games, but in those games, you can always choose.
Like, for example, in the Legend of Zelda: Ocarina of Time (OOT), you have the kokiri who are children who never age and protect the forest. Compared to the Hylians, and Link, who is a Hylian, it makes them seem so much more mundane. You can also compare Hylians to Zoras, or Gorons, or even Deku scrubs. Humans in every game are always so boring. When I had discovered that Link was a Hylian, it had me thinking about his life and his friends. His life, at the time, was a lie that was ready to collapse at any moment. He was 7 at the beginning of the game,but he never would have stayed for too long. He would eventually have found out himself that he never truly belonged. I wonder what would have happened to him? His dearest friend, Saria, would forever stay a child, and his true home - Hyrule, would feel like an alien world. His life would be like a human growing up in an elvish city or forest retreat where the elves never die, and realizing that their sworn duty is to protect nature or a specfic part of nature that is sacred to them (the great Deku Tree) while your kind has completely different lives and aspirations. They're not even humans, but an aspect of nature itself, I believe. It would be a complete mindfuck. It would cause me, personally, great distress knowing that I will lose everything I've known and loved, and that disturbs me. The Link of that time had great mental fortitude for what he had down. He had also lost Saria, in a way, by having her become a sage. His best friend had to face duties to which, she might never see Link again, is what I reckoned.
Apparently, after looking in the wiki, there were some things I missed in my original 100% playthrough of the game I had done a long time ago.
>If Link should talk to Mido, anytime after playing "Saria's Song" for him, he will say Saria liked Link, possibly to the point of love.https://zelda.fandom.com/wiki/Seven_Sages_(Ocarina_of_Time)
Also this Link gets royally screwed in the end.
>It was hinted in Twilight Princess and confirmed in Hyrule Historia that this Link later became the Hero's Shade since he lived in regret for not being remembered as a hero despite his actions, as well as not passing down his skills to the next generation. This would continue on until the events of Twilight Princess.
I remember that, I think, from what little I've played.
It's possible that he also never sees Saria again, but I'm not sure about Navi. All in all, what a screwed up story hiding in this heroic tale.
I spent all that time on OOT that I forgot this was about the different races, but I had to show what a screwed up life he lived anyways. I was gonna go on about how I was kinda jealous of the Rito since they could actually fly, and that the use of the items are really just a cheap knockoff, really, but I'm just not really in the mood anymore.
I find Mount& blade is one of the few games that is pretty much good as it is. It's so wholemsome and well-designed to start with that I can't think of many (realistic-to-implement) features that could be added. If they just polish up the visuals and improve the sieges a little, I'll be happy. And after a while we'll see the mods for different popular settings crop up. Good times ahead. If they finally get around to releasing the damng thing, that is.
Been on a bit of an RPGmaker binge lately, checking out some of the ones I haven't gotten to yet (Witch's House, Ib, Pocket Mirror, Rakuen, etc.) and I thought I'd finally give .flow a try, but it keeps crashing for me after the main menu. From what I can gather through searching online, I need to change my system locale to Japanese to get it to work. I don't really feel like doing that though, so I guess I'll just forget about it and try something else. Pretty fucking ridiculous that no one's taken the time yet to rejigger the game to work in a different locale other than a Japanese one. As it is, I'm not willing to jump through any hoops for it. Oh well. Maybe I'll just emulate Corpse Party since I've never played that either, but even that feels like too much work. Is Corpse Party a particularly scary game, by the way? I know that .flow is supposed to be a bit unsettling as well. By comparison, certain zones in Yume Nikki were kinda spooky for me (numbers world, eye world, hell, dark world, etc.)
So, the wizchan steam group is quite dead isn't
Cool, but I have to wonder why.
You taking notes for game design reasons or is it more of a curiosity thing?>>47005
Don't know, but if the stuff said on meta is any indication it was a hive of drama anyway so probably better off steering clear.
I never cared about Steam because I'm poor and pirate games instead. However, I got a Steam gift card recently and that made me interested on Steam and curious about the wizchan Steam group. I went in, saw no activity in there and that was that. My gift card is not enough to buy anything I want anyway and Steam makes my toaster temperature go way up for some reason, so I guess I won't be using Steam anyway. As for all that drama, I'm too smart and a loner to care or ever getting involved in garbage such as that. But thanks for letting me know I guess.
I hate retro fps modern games. They all have really bad level design. It's like they aren't hiring proper level designers and just trying to make an atmosphere.
Dusk, Amid Evil and Iron fury all have the same problem. They think putting dodgable attacks makes it a classic FPS with no idea how to use those attacks to make interesting gameplay or design enemies together. In Amid evil there's a set piece with a bridge collapsing which then has enemies shooting grenades at you. At that point your only ranged weapon homes in on enemies. Which it then homes in on a guy standing under the bridge not the guy firing grenades at you from a ledge behind him. You try to shoot a guy and instead shoot an enemy you couldn't see and why couldn't hurt you. It also makes the primary enemy a weak melee enemy who runs at you slashing. It's a canon fodder mob like I'm playing Pain killers and doesn't fit the wannabe quake style at all. Demons work in doom because they're tanky, they provide cover for harder enemies and limit movement. If you make your meat shield cannon fodder it fails to block effectively or to force you into smaller and smaller spaces so the fireballs being launched become dangerous. It's like they don't know why Doom's enemies are so good or why the enemies that got added in Doom 2 were added.
And fuck people trying to make over complex open levels in them. They fail to make obvious land marks to navigate from so you're in very samey locations with no direction like it's all just a maze. Dusk is also made by anti-fa devs so don't support it. The wizards are supposed to be the KKK
Just got into Elona+. Seems like there's a lot of potential fun, but I'm still getting the hang of the controls. Anyone had any experiences with this game?
I don't know if I start to play a new game or just replay an old one I already like.
why? it's goat sim with a goose instead. It seems like the joke will get old after one level.
This game has actual missions, goat simulator doesnt.
a new studio has been formed of some of the key people who worked on the early elder scrolls games. the studio is called oncelost and their apparent aim is to create a competitor to modern elder scrolls. they will be making "an announcement" before the year's end.https://www.oncelostgames.com/
Who was it that recommended Wuppo a few months ago? I’m playing it now, very good. Thanks.
Any wiz with a good, current year computer? When/if you're willing, mind trying emulating some N64 games? I swear I don't know anymore if N64 is just garbage or my pc is garbage. Maybe both. I keep hearing it's pretty smooth if you have a good computer but that's a thing I don't have.
>>47157>All the people who couldn't get hired in the industry any more are banding together for a kickstarter
NOPE. DO NOT WANT>>47161
Your computer sucks.
not sure about the others, but i don't think julian was looking to get hired in the game industry in the intermediate time
someone buy me 1 month of wow gametime. my username on bnet is kabahaly#1461
Why would you want to do that? That involves being evil.
Thoughts on the new Risk of Rain 2 update?
I tried loader out a few times yesterday and while strong early game, I feel like she doesn't scale as well as some of the other characters. Maybe that was just because of the items I ended up getting though. But mercenary is much better at surviving late game and I think he's more versatile with what items work well on him.
New stage is kind of eh. I like it more than the depths but still not a huge fan. The background music for it is great though.
Also some of the challenges seem like they're going to be a bitch to get. The ones involving not going below 100% health in particular just seem like a pain in the ass, since you basically have to get lucky and stack shitloads of shield items.
I thought loader was bad late game at first too, but then I started do real good with her. I think the key is to get some topaz broochs and use her shift skill to bulldoze groups of enemies. Also, the new map is okay, but fuck the new boss. I had a good run that got ended because late game you just shit out damage all over the map, so I couldn’t stop the boss from spawning, and I was loader so it took forever to kill the boss and he just keeps getting stronger as you fight so he eventually killed me. That really pissed me off. Also I don’t like having to fight a boss for the rare items, I prefer just getting the chest from abyssal depths instead.
As for the new skills, I got a few legit but I just said fuck it eventually and cheated them in along with some lunar coins. The new skills are also all kinda meh sadly. I get that they’re supposed to be sidegrades, but most of them are just downgrades.
Yeah I was relying mostly on her shift skill since it does pretty ridiculous damage. Seems like crowbar + brooches + focus crystal would be great but I didn't get a lot on my runs.
>As for the new skills, I got a few legit but I just said fuck it eventually and cheated them in along with some lunar coins
I'm thinking of doing the same thing honestly. It would be fine if the challenges for unlocking skills were the types of things you could get just by playing normally and maybe sidetracking a little but most of them you really need to go out of your way to achieve and also get lucky with item drops. Which seems like something that would be better reserved for the alt skins, not skills.
The only one I've gotten so far is engi's moving turrets, which aren't great compared to his normal ones since their range is short and stacking fungi is no longer useful.
FF13's PC port is so bad it will randomly drop to 10 FPS for no reason. Can't find a way to fix it and it's annoying as fuck. I really want to play it with japanese audio but even fans can't seem to find a proper way to fix it
did we forget the part where the monsters want to kill you (and have already killed six other people, some/all of whom may have been children) for the express purpose of stealing your soul so their king can use it to wipe out humanity? all while bitching and moaning about how oppressed they are, no less?
Hello, I was wondering if there was any such thing as an MMO where everyone got the same amount of time to play? They could schedule a time that works for everyone and then they all play at that time or have some other mechanism to ensure everyone gets equal time in game. It would be interesting to me to see a game like that where playing time for everyone is the same so all that matters is how well you do in it while you're playing, not how many hours you can grind. Is this perhaps a thing that people do with private servers and lan parties or something?
That wouldn’t work because it would be centered around whoever has the least time to play, which could only be an hour a week or even less.
You could do multiple servers with different time allotments for each one that way people could choose how much time they want to spend. I mean, if you enjoy video games, why not schedule a specific time for it like other people do with martial arts classes or something?
No because that is really fucking stupid.
It sounds like what would happen if you added communism to MMOs or something. Have to make everything equal for everyone, otherwise someone might choose to put in more time and be rewarded for it. So we have to hold everyone back to the least committed and worst player.
i was just thinking about this game trying to remember what it was called, i remember playing it briefly years ago, it was trying to cash-in on the minecraft hype right?
where do you guys get your "free" games from? afraid of malware
the pirate bay or 1337x.to
just read comments and try to get things with lots of seeds
I have never got malware, even though i put no thought into it since I only use my Windows drive for gaming (linux for everything else)
looks awkward and clunky with bad NPCs based on that
I use qBittorent search. It is an aggregated search where it searches all torrent websites for torrents. You can basically find any game, movie or piece of software with this search function.
To use it, install qBittorent, install python (you need python installed for the search function to work) and then when you open up qBittorent, you need to click "view" on the top bar and enable the search function.
Tutorial - https://www.youtube.com/watch?v=ifo52gN_LGo
(note: You no longer have to install the plugins manually, as all torrent sites are already aggregated in the search by default now)
Skip the subreddit bs and go to the "trusted sites". Lots of seeders, big file size, checked by mods - 100% safe.
I stopped playing after a couple weeks. I should have known better than to buy AAA garbage. the gun play is absolute shit. that alone is so bad, it basically breaks the game. he does this thing where he cocks the gun instead of shooting it, even many times in a row when you think youre ready to fire and been carefully aiming at someone. the inventory is horrible and makes no sense, the saves dont work right, I am constantly tackling someone or punching someone in the face instead of calmly getting on my horse when im in town surrounded by police, then when they kill me, my autosave is so far away in a place I dont reconize, I just get frustrated and turn off the game. that has happened many times. The way they mapped the buttons is weird and they just try to cram so much function into 3 buttons.
I went back to playing mods for 20 year old games again.
thanks. any vpn you can recommend? i assume ill have to pay to get something good?
When I lived in a small town, my ISP never gave me any warnings when I pirated stuff, but once I moved to the city, I started getting warnings by my new ISP.
If you have an ISP like Time Warner Cable, you will get warnings. I say try torrenting for a bit and if you get a warning, then you should get a VPN. If you don't get a warning from your ISP (it will temporary disable your internet and make you accept their terms of service), then I wouldn't worry about getting a VPN.
I use TorGuard because it has some of the fastest speeds.
I direct download and use anti-malware to scan the files, the site, etc, as well as use a good add blocker.
So far it has worked well for me.
Usually it is as easy as using duckduckgo with the name of the game and download then 15 or so min of checking links to find exactly what I am looking for without any bullshit.
Some things are easier to find the others, but it is rare that I can't find a DDL for what I am looking for.
Mostly Russian websites. Rutor & Rutracker, specifically. Always tons of seeds to be found, even with older or more obscure stuff. They're also both very heavily moderated and, after downloading well over 400 games from both of them over the years, I've never once had an issue with malware or viruses. Probably the safest/fastest torrent websites I know of, frankly. Rutracker is also fantastic for downloading music. Top quality FLACs galore for pretty much everything you can think of. Also good for downloading anime, although trying to find certain anime with English dubs, instead of Russian, can be a pain sometimes. As an example, I had to go & download the latter half of Hellsing's episodes in English from PirateBay, since none of the ones available on RuTracker had the English dubs fully included. Fortunately, the original Japanese is always included.
Only issue with Russian websites can be dealing with needing to change the language in some games to English instead of Russian. It's not as common an issue as you might think though and, in my case, I'm so used to it at this point that it's not that big of a problem to solve even when it does pop up.
FitGirl's website is also pretty nice as well. IGG.com for anything I can't find after searching the previously mentioned, which is usually only the case for super obscure indie games. I also use RARBG for movies/TV shows.
I use PIA (private internet access) as my VPN. I can be pretty lazy about it, though. Sometimes I'll disable it to get faster download speeds. I know I shouldn't, but meh. My ISP has sent me a couple warnings on occasion over the years (like with Game of Thrones, or whatever), but nothing's ever come from it, so it's basically just digital hot air as far as I'm concerned. Again, knock on wood. Not like I want to jinx it, after all.
it took me years to remember the name of this fucking game. every other month my head would think "what was that game called again?" and for like 10-30 minutes i'd rack my brain in vain. finally today i just googled "playstation 1 jrpgs" and it was that simple, right there, vagrant story. if i had a job and my time was worth money, this dumb problem would have costed me like hundreds of bucks over the time i spent thinking about it.
For small games (about 1gb or less) I use igg-games, they upload them to goodle drive or mega and never got anything weird. For larger games just pirate bay
I need some sleep
you just gotta let it go
ive got two shitty games with my video card don't really know if i can trade them or something
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