It's a really well made game. It just isn't for me. I get too frustrated with people who take forever to play for no reason so I uninstalled.
I usually work on something else that requires low concentration while I'm playing. Or I put a documentary or talk show up on my other monitor to mainly listen to.
I actually kind of like that about MTG. I rarely play any video games and even when I do I like turn-based stuff where I can take my time.
>>45800>Is MTG: Arena still free to play?
Yes, but you have to grind around 2 months for the cheapest bo3 competitive deck or get insanely lucky opening pack for the cards you want. You can also play draft and theoretically go infinite if you're a really good draft player.>How closely does it follow the new card sets?
Standard is completely integrated as well as all of the upcoming Standard sets will be available to play as soon as if not sooner than the cardboard prerelease. Modern and new Modern sets like "Modern Horizons" are unavailable.
It's f2p but you get so few of the competitive staples that it can be tough to take off with. Luckily you don't have to win consistently to get rewards, you just have to meet daily goals which can be as braindead as casting or killing creatures. IIRC there's a green precon deck that has two copies of carnage tyrant so that's a solid core of a stompy deck.
Here's some promo codes you can type in for free stuff. These ones are good until July 1
Thanks for those codes. 10 free packs would take a while to get just playing regularly.
Why does Arcanis have a hourglass figure? Haha.
I'll be busy for a while, so no MtgArena this month.
The meta feels, so fucking awful right now. I know that it's diverse compared to what we had in closed beta with Amonkhet and Kaladesh, but it's just not as fun and cards are less "cool" for a lack of better term, both aesthetically and in terms of what they do. I'm just doing dalies while hoarding wilcards and gold even though I could craft literally any deck, just because there's just nothing that I'd like to play. I had fun with Red, U/W control and BG Constrictor before rotation, so I'm not really someone who hates a specific archetype. Just really sick of seeing the same cards being played over and over again, rotation can't come soon enough.
The only thing I hate right now is Esper control. And especially because TEFERINIGGER never got banned.
So it looks like their solution to insane control isn't to ban the centralizing cards, just to add more things that can't be countered. Too bad control can just whip out Duress, Toll of the Invasion and Thought Erasure.
Agreed, I hate Esper the most. Thought Erasure and Teferi are disgusting to play against.
I like Black as a color in Magic probably my first or second most liked one, but I dislike almost all decks with both White and Black together, so I'll never play Esper myself, no matter how broken it gets.
Made a wizard deck for wizards only. Its probably not that good because I don't have that many cards, but its a lot of fun and probably annoying to play against.
14 Island (RIX) 193
4 Vodalian Arcanist (DAR) 73
10 Mountain (RIX) 195
3 Murmuring Mystic (GRN) 45
4 Goblin Electromancer (GRN) 174
3 Sleep (M19) 74
1 Role Reversal (WAR) 214
1 Erratic Cyclops (GRN) 98
2 Banefire (M19) 130
2 Fight with Fire (DAR) 119
2 Opt (DAR) 60
3 Verity Circle (RNA) 58
1 River's Rebuke (XLN) 71
3 Watertrap Weaver (XLN) 87
1 Sarkhan's Catharsis (WAR) 144
1 Chandra, Fire Artisan (WAR) 119
1 Narset, Parter of Veils (WAR) 61
3 Sift (M19) 72
1 Naru Meha, Master Wizard (DAR) 59
I feel the same. Even pokemon TCG isn't as bad because it has so many cards that can turn around a shitty hand, and less potential to have one bad turn due to a brick hand losing you the whole match. And I still hate pokemon TCG.
You can always play the standard mode if it bothers you a lot. That format has always been the standard for competitive play for a reason. Being able to utilize a sideboard and just having the matches be best of 3 instead of just one game smooths things out a lot and adds a lot to the strategy I think. Even then its not perfect and it would be nice if everything just worked better.
MTG has at least been improving on mitigating bad draws. Opening hand has increasingly forgiving mulligan rules. Then there are multiple mechanics that help you draw what you need.>draw engines in multiple colors>scry (look at top card of library, you may put it on the bottom)>surveil (scry but you can put it in your graveyard)>exile top card of library, until next turn you may cast (this is red's thing)>deck thinning (creatures that tutor creatures, lands that tutor lands)
I think it's gotten a lot more fair over time. Of course the more consistent your strategy can be, the more that decks can play rigidly and assemble some insane combos will become the norm. A certain amount of chaos is healthy.
me spending more time at the club
Nah, Modern players still cling to that antiquated thing because they want turn 4 games.
>made it to Platinum 2 with this deck
4x Dive Down
3x Arboreal Grazer
1x Kraul Harpooner
4x Paradise Druid
1x Goblin Chainwhirler
4x Gift of Paradise
2x Reclamation Sage
2x Mana Geode
4x Rekindling Phoenix
3x Prime Speaker Vannifar
4x Biogenic Ooze
2x Finale of Revelation
4x Rootbound Crag
4x Stomping Ground
3x Breeding Pool
4x Hinterland Harbor
3x Evolving Wilds
This is like the non gay version of aristocrats
Thanks wiz. I installed the game yesterday so not one day too late.
Magic: The Gathering is always evolving…https://magic.wizards.com/en/articles
Uninstalled it again. Not sure why I reinstalled it in the first place. Its just a waste of time that also makes me mad.
I can't stand planeswalkers or any of the game mechanics relating to them
I hate how planeswalkers make basically every deck better.