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Post in this thread when you drop a game.

I dropped brogue today, roguelikes are cancer and a waste of time.


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Dropped Contact for the NDs. Had high hopes for this one but it turned out to be not good enough to compensate for the bullshit the game throws at you. It makes you grind too much on very boring enemies, protagonist is as generic as it gets and the game makes you go back and forth the same routes way too much. Not a bad game but I didn't feel it was worth the hours I was putting into it. I stopped playing about a week ago actually, I'll be taking a break from video games for a while.


Dropped dead cells. Simply couldn't get into it. It requires a controller to play comfortably, so already it wasn't looking good. Turned out to be a roguelike/lite, whatever the fuck. I'm still trying to 100% enter the gungeon, so I have no desire to play another roguelike at the moment.


Dropped my third Underrail playthrough, for now that is, as I'll probably get back to it sooner or later. I find the expansion meh, don't care much about sailing and jet skis, or these stupid natives (they remind me of Fallout 2's shitty first few hours in arroyo)

Immensely frustrated that the merchants never sell the components I'm looking for. It's driving me insane.


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I really wish I were able to drop more games and never look back. I play way too much unfun trash to completion. OCD is a fucking bitch.

Having just said that, I dropped Fallout 2 early last year and still haven't managed to motivate myself to return to it. Shit's just boring as hell mayne. Flippant comments aside, I didn't mind Fallout 1 all that much and I actually somewhat enjoyed it for the most part, but Fallout 2 was just completely blegh from what little I managed to play of it. For me anyway, it possessed none of the charm of the original and I just found it an all around chore to deal with. On top of that, maybe it's just me, but I find the world of Fallout as a whole to just rub me wrong for whatever reason. I've played & finished tons of other CRPGs, both old & new, but Fallout has always been that one series I just can't really click with, even when I try to. I think part of the reason why that is comes down to it's mostly 40s/50s aesthetic, which is a style I really don't care for in any way. If Fallout had a 60s or even 70s aesthetic instead, would it really be so much better for me? Well, maybe a little, but, again, it's hard to really pin down what it is I find so displeasing about it generally. I guess it's just one of those things, you know. Something you don't like, for no other reason than you just don't like it.


Holy shit wiz, Fallout2 is one of my favorite games ever. And you're right, the whole 50s thing going on is a big part of its charm, along with the postapoc theme of course. The other day I saw one of those old car ads from the 50s and felt like playing the old Fallout games again, that's how appealing it is to me.


>Something you don't like, for no other reason than you just don't like it
I know what you mean, I really like the first two fallout games, but there's stuff I just can't get into. Like the Elder Scrolls Games or any kind of game with a procedurally generated map.



Yeah, in some ways, the oppressively bleak post-apocalypse vibe is why I somewhat enjoyed the original Fallout. There's a very depressingly unique atmosphere to that game. One of death, dying, destruction & decay, which I found to be further reflected in the story itself (super mutants about to wipe everything out, towns getting genocided, you get banished from your vault at the end, etc.). Fallout 2, by contrast, just felt a lot more cheerier & goofier in its tone and, as a result, it just wasn't the same for me. You can make the argument that it fits since it's decades later and the world is starting to bounce back as a result, but I still didn't really care for it either way. There was also lots of meta-humor & otherwise questionably weird shit, which, at least to me anyway, just came off as awkward & somewhat annoying (death claw laying eggs, blowing literal shit everywhere after fooling around in the well in that one small town, hyper intelligent molerat with ghoul minions, etc.). And I'm sure, from what I've heard in general, that what I've just mentioned is only the mild stuff. Another quibble I had with it was with the combat. Maybe it was just my poor luck, but I couldn't find a decent fucking weapon to save my life. Was getting my ass ground to mulch by pretty much everything as a result. Mind you, I played on the highest difficulty, but I did the same in Fallout 1 and never had the same degree of an issue there as I did with Fallout 2. The story was also pretty slow and fairly uninteresting to me and I didn't play long enough for it to ever grab me in any way. I only made it as far as the reactor adjacent to Vault City where Harold is, before the whole thing just lost my interest. I actually tried going back to it a little while back, but, like in Fallout 1, the quest log is so awful that I had no idea what I was doing and so just ended up dropping it again. At this point, I'd probably need to start a new game, which makes going back to it even tougher to consider doing.

>And you're right, the whole 50s thing going on is a big part of its charm

Charm for some, a big eyesore for me. Outside of hard boiled detective related stuff, I largely just can't stand 40s/50s shit. Something about the look and general feel of that era just makes me unwell for whatever reason. Almost like if you took an old person and suddenly forced them to listen to dubstep. It's weird though since I quite liked L.A. Noire, among other random stuff that is set in & around the era like the Twilight Zone. I think, to be more exact, it's the 50s Americana 'Leave it to Beaver', 'golly gee wilikers, mister', sort of shit that I really can't stand, combined with the retro futuristic outlook of the 50s, which is something I've also never really liked. Visually speaking, I'm also really not a fan of 50s art deco (ala Batman The Animated series), so there's that as well which rubs me wrong about Fallout. Speaking for me, more post-apocalypse, less 50s shit. That itself is probably why I like Fallout 1 & New Vegas the best, since I feel they both tilt stronger towards the former, instead of the latter.


Yeah, I can try to explain it to some extent, as I just have, but it largely just comes back to this, frankly.

Anyway, just thought I'd mention some more games I dropped a while ago, almost all of which I intend to go back to at some point.

Sekiro: Dropped it after defeating the flaming bull and getting to that castle filled with a bunch of samurai dudes. The bull itself was frustrating as shit to beat. Firecrackers literally wouldn't even work half the time and it took me like 15-20 attempts to beat that fucker. The proceeding area just wore me down in little ways, until I simply decided to drop it. Not really sure why, since I was actually enjoying it for the most part, but it just kinda happened all the same. Definitely a game I'd like to return to at some point. Come to think of it, I've had the exact same experience with some of the Souls games as well. Dark Souls I dropped for like 6 months before it went back to it and Dark Souls 2 I dropped for little over a year before I went returned to it as well. Didn't happen for Demon's Souls funnily enough, but that's the only official Souls game I've played/finished besides DkS 1 & 2, so there's that too. Usually there's a moment that comes in those games where I'm just worn the hell out for whatever reason, despite still enjoying them on some level.

STALKER Clear Sky: Began playing this after finishing Shadow of Chernobyl for the first time, but stopped after getting a little ways into it. Not a fan of the constant faction bullshit and I can see why it's regarded as the weakest in the series. In contrast to CS, I enjoyed SoC for the most part. I don't think it's as great as people claim it is, but, overall, it was okay. Having said that, I feel compelled as if I should finish Clear Sky before moving on to try out CoP, mostly due to my own asinine adherence to OCD related bullshit and needing to complete each game in the order of their release. At this point, I haven't played Clear Sky for a while and I'm debating with myself whether I should bother going back to it, or just ditch it for good and move on to CoP. Forcing myself to finish CS would probably turn out to be nothing more than an unfun chore, but that's my OCD for you. It sucks because then it just leaves what is probably a much better game like CoP lost in limbo as a result.

Silent Hill 1: Not all that scary to be honest, but I couldn't figure out the answer to the door puzzle with the jumbled up letters that is basically like right at the end of the game, so I ended up inadvertently dropping it as a result. I actually ended up looking up the answer and felt stupid as hell for not coming to conclusion on my own, so to go back would just make me cringe at how retarded I am. Having said that, I'll probably go back to it sometime soon, since I want to play Silent Hill 3 & 4 at some point, but, like with Clear Sky, I feel like I can't until I finish SH1. SH2 I've already finished many times before, so, in this case, it doesn't count.

Corpse Party: Probably one of the most grueling games I've played in a while, bordering almost on torture porn. Both from a narrative standpoint & a gameplay standpoint. Narratively because of all of the exceedingly fucked-up shit that happens (I swear the god damn screams these VAs make alone was enough to make me unwell), and gameplay-wise because of all the boring ass walking around you're forced to do in the exact same god damn areas over & over to the point of pure obnoxiousness. It's been a few weeks since I last played it and I'm midway through the final episode. Like with Silent Hill to some extent, it's just a matter of trying to motivate myself to power through to the end.

Gothic: Spent a bunch of time quicksaving & reloading trying to lockpick all those simon says-esque chests in that first encampment you come across. Also had some annoying guy following me around until I whacked him away with a stick. From there I did a bit of exploring out in the world, but dropped it not long afterwards. Been a number of months since I last played it and, again, it's the sort of thing I'd ideally like to return to at some point. The combat was a little stiff, but the story seemed pretty interesting and everything else seemed worth getting into. Again, it's just one of those random games that fell to the wayside, probably due to its somewhat slow start in this case.

Nier Automata: Dropped it after I had beaten naked, evolving android man, since, once more, as with CS, I felt compelled to go back and finish the first Nier before I went on any further with Automata. It's extra ridiculous in this case, since I've actually finished Nier once before already, albeit right around the time it came out. Would you believe I even got the platinum for it, yet remember almost nothing about it? I could've, and still could, just watch a story recap on YouTube, but instead I chose to play it myself because I'm a fucking idiot. Even went to the trouble of setting up a PS3 emulator on my PC to facilitate doing this. I can emulate Nier just fine fortunately, but it's such an unnecessary waste of time to replay it at all. What's more, not only did I drop Automata, but I dropped my replay of Nier as well, so now both are in fucking limbo. I really am one silly bitch. At least there's some value in my replay of Nier since I'm playing the replicant version with english patch this time, instead of gestalt, which is the one I played originally on PS3.

Legends of Grimrock 2: Dropped this a long time ago. Out of all the games I've mentioned thus far, this one is my oldest dropped game. I last played it like a couple years ago now and dropped it only because my computer was a potato at the time and I wanted to wait until I could upgrade before I proceeded any further. Well, I've upgraded my computer quite substantially since then, but, even so, I just haven't managed to go back to LoG 2, merely because it seems so far in the rear view mirror at this point. I really should force myself to pick it up again though, since both it, and the original (which I even got all the steam achievement for), are fantastic RPGs that I enjoyed playing quite a bit.

Oddworld New N' Tasty: Not much to be said about this one honestly. I never played the original, so I have no frame of reference as to how the remake compares to it, but, either way, it just didn't really grab me. Wondering if it'd be better to just emulate the original at this point, since I've heard people criticize the remake for being too bright & colorful and being less atmospheric overall.


Totally agree regarding Corpse Party. Pretty disgusting game and the fact that the dead keep on suffering forever and can't even find peace is the most disturbing of all for me, and strangely one I have rarely seen discussed on boards about this game. It's like the worst hell one can imagine, but for random innocent people. I don't have the stomach for this crap. Heck, even the voice actors were creeped out.

Yeah there's worse in Fallout 2 like a talking plant and they really overdid it with the pop culture references. It's still a very enjoyable game if you're not put off by the goofier stuff as you said. Lots of stuff to do, more options for building your character and roleplaying, there are some interesting characters, some companions are pretty funny and if you feel like it, being evil is tons of fun and very dangerous until midgame as you have to deal with well-equipped rangers trying to put you down.



Yeah, the eternal suffering aspect is something that really got under my skin as well. Usually anything in fiction where death is denied as a means of escape from extreme pain, is enough to get me rather unsettled. Whether that's simply via a traditional "hell" of some kind (Christian version, or the one in Corpse Party) or a more dystopian techno version (ala I Have No Mouth and I Must Scream). As you pointed out, the fact that it's happening to what are otherwise quite caring & likeable people whose only crime was making a ridiculously small mistake (what with fooling around with rituals & such), makes their suffering especially brutal & unforgiving. Seeing such a visceral interpretation of what is essentially nothing less than hell, is itself pretty disturbing, to the point where it almost becomes physically nauseating to have to process. I mean, that's mostly the reason why each gruesome death that takes place is so much worse than it otherwise would be, since the victim will feel the agony over & over with no respite or hope for salvation. And again, the fact that they don't even deserve it and are essentially just being tortured sadistically like flies caught in some fucking evil spirit's web makes it all so much more outrageously unjust & disgusting. What's more is that, even outside of that, the sheer level of sadism present in the game can sometimes really go over the top. Yuka being separated from her brother and crying out for him in vain, only to come across that fucking psycho Kazami who kicks her in the chest so hard she starts to convulse and then process to try and murder her, thereby leading her to suffering the torment that would come with it forever, is just one rather stark example where the sadism factor goes off the charts. It's like, for fuck's sake, could they just show a little fucking restraint for this shit?

Another thing I found rather uncomfortable was how easily everybody could get separated and potentially find themselves in a pocket universe all on their own, wandering in crazed madness until they eventually succumbed to a slow, excruciating death of either dehydration or starvation, assuming they didn't kill themselves first or were horribly murdered by one of those damn ghosts. Naomi barely hanging on after Seiko hung herself, begging for help & to just meet another living soul, was really a punch in the gut as, again, many other things in that game are. At the same time, the sheer stupidity of the characters in this reagard was pretty annoying a lot of the time. Even when they know the school works this way, they still fucking decide to seprate. How the heck could anyone be so suicidally retarded at that? Yeah, it's a "horror game" and all that, but still. In the end, it still felt somewhat contrived & lazy.

As an aside, something about the design of the school itself and the aforementioned pocket dimensions really triggers my claustrophobia in a very existential kind of way, which also made navigating it & proceeding with the story extra grueling in its own way.

>I don't have the stomach for this crap.

Yeah, neither do I to be honest and I kinda regret playing it at all. I still feel like I need to see how the story ends, given how close I am already to the conclusion, but, even so, it's kinda difficult for me to motivate myself for more of that sort of gut wrenching sadism that the game dishes out so much of. At least the ending seems to promise some salvation for not only for what remains of the main cast, but also for all the spirits trapped whom are already trapped within the hell dimension of the school itself. Banishing the darkness, thereby allowing all the restless spirits to finally move on & seeing freedom/safety for everybody involved would at least provide a somewhat satisfying sense of closure for the whole wretched adventure. Any alternate endings can just fuck off, though. Literally every single "wrong end" is just pure torture porn & sadism. I have no idea why anyone would even want to see them on YouTube, frankly. They're just that awful.

>Heck, even the voice actors were creeped out.

I'd say that's putting it lightly. I mean, christ, have you heard the sorts of blood curdling screams they make? Shit's emotionally distressing as hell. The one that guy with the glasses makes after he discovers what happened to Nayu almost had me wanting to mute the game/turn it off given how downright visceral & upsetting it was. Even outside of that, the level of desperation & sheer fear they convey in the delivery of their lines, while quite impressive, just serves to heighten the grueling discomfort of the whole thing that much more. The way they curse & fall down sobbing at having been inflicted with such an unbelievably horrific fate, where even in death there's no escape to be found, was, overall, just some really heavy & depressing shit to witness. I mean I've essentially played through the whole thing now, but man. It still doesn't change how fucking stomach churning & outrageously sad & awful all that crap was. Talk about a cruel & indifferent universe, man. Fucking hell.

>It's still a very enjoyable game if you're not put off by the goofier stuff as you said.

Yeah, perhaps I'll try to give it another go one of these days. Honestly, I think if I'd just managed to find a better weapon I might've managed to stick with it. Maybe I'll just check the wiki at some point or, better yet, simply lower the difficulty so things aren't so stacked against me next time.


Man, thanks for the post, really comforting somehow to see my thoughts put into words much more intelligently and coherently that I ever could. Again, that whole aspect of the game does not seem to bother players that much, at least from the reactions I’ve seen on forums and such. Some even enjoy the whole torture porn thing going on, it got me wondering if I was perhaps too thin skinned or something to that effect, and I might very well be but seriously, I wish I had never played that game, or visual novel or whatever.
You will be delighted (lol) to learn that there are two sequels if you didn’t already know, Book of Shadows and Blood Drive. The former plays more like an adventure game/visual novel so it’s not as tedious to play as the first one, and the writing and atmosphere is generally on par with it or pretty close. Blood Drive though is really bad in every possible way, just watch cutscenes on youtube if you want some sort of “closure” for the series. There are a few moments in that one that assume you are already familiar with the events of a retarded spin off that wasn’t translated (and I’m not sure it has changed since then, can’t be arsed to check) called Sachiko Birthday 2U or something that’s as dumb as you’d expect from a title like that…

Fallout 2’s random encounters can be brutal, just save often in the beginning and if you’re lucky you might come across two hostile groups duking it out, giving you the chance to pick up money and gear for free.
Honestly though if you are really OCD and have the urge to complete a game even though you no longer enjoy it I would skip it for now at least given your experience. I remember dropping my first playthrough for months near the end because as you pointed out the main story unlike the prequel, just wasn’t that interesting and I had burnt myself out doing all the side content and messing around and stuff.


max payne 2.
four recycled levels in a row? what the fuck?
all of the style and character from the first game is completely gone. "difficult" sections are cheap and unfulfilling and just feel sadistic.



>Some even enjoy the whole torture porn thing going on

Well, that's people for you. No matter how disturbing or messed up something is, there's usually at least some segment of crazies out there who probably get their kicks from it. In as much the same way as some of the characters in the actual game do (like the aforementioned Kizami, funnily enough). Although, the fact that the majority of players you've seen feel in this fashion, while not exactly surprising given how sadistic & depraved even an avergae person is, is still certainly unsettling in its own way, I must admit.

>You will be delighted (lol) to learn that there are two sequels if you didn’t already know, Book of Shadows and Blood Drive.

Oh shit, Books of Shadows is a sequel? I thought it was just a remake of the original. Well damn, don't I feel silly now. That's actually what I've been playing & referring to this whole time. So Books of Shadows, from what I realize now, is just a spin-off from one of the "wrong ends" from the very original Corpse Party? Huh, how weird. I didn't get the impression that this was the case at all while playing Book of Shadows, in the sense of it simply being an alternate spin-off from Corpse Party.

And on top of this, you're also saying that the first Corpse Party is just as messed up as Book of Shadows, if not perhaps moreso? If so, I wouldn't think how such a thing could be possible, but I'll take your word for it all the same. Now that I know all this, I guess I have a bit of a dilemma here, insofar as it relates to my OCD. Should I go back and finish the first Corpse Party (rebuilt version), or just wrap up Book of Shadows and forget about it entirely? Fortunately, I think this is one of those rare occasions where I'll simply opt for the latter. OCD be damned.

>The former plays more like an adventure game/visual novel so it’s not as tedious to play as the first one, and the writing and atmosphere is generally on par with it or pretty close.

Damn, so not only that, but the first Corpse Party actually manages to be even more tedious to play/navigate than Book of Shadows, in addition to it being just as disturbing? If so, I honestly don't think I have it in me for that. By contrast, I'd much rather go back to finish something like Fallout 2 instead, heh. As you said, although it's not something I often resort to doing, maybe I can just watch a playthrough of Corpse Party on YouTube, or something.

>if you’re lucky you might come across two hostile groups duking it out, giving you the chance to pick up money and gear for free.

I was not as lucky as that, unfortunately, but, now that you mention it, maybe that's something I should try doing next time. Whenever that ends up being, that is.


While I really like MP2, it definitely is a step down from the first game. Been a while since I played them, I remember the physics and particle effects were pretty good for its time, of course that lost its charm some time ago. What they did with the third game is unforgivable.


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>Well damn, don't I feel silly now. That's actually what I've been playing & referring to this whole time.

Scratch that again. Turns out I have actually been playing the first Corpse Party all this time, just the 'Blood Covered' version, which is in fact a remake of the original. I was confused, since I wasn't sure if there was more than one Corpse Party released for the PSP and I thought, as a result after hearing what the other wizzie said, that I must've been playing Book of Shadows all this time, since I incorrectly assumed that, that was actually the only Corpse Party on PSP and was therefore what I was playing. I'm emulating it via PSPP and me being so ignorant of the series, all the different names for each of the versions/sequels got mixed up for me. Anyway, it's semi a relief since at least once I finish the last episode of Blood Covered I can feel like I've seen the beginning/core of the story and haven't missed out on anything else before which, at the same time, appeases my pesky sense of OCD as well.


The one I played had this theme fairly quickly, and I loved it.



Well good news is that I can take Corpse Party off my dropped games list now, since I managed to plow through the rest of it the other night after being somewhat inspired to do so after these last few posts I've made.

lol, so much for that fucking happy ending. Cue fucking Ramsay Bolton, "If you thought this was going to have a happy ending, you clearly haven't been paying attention.". I mean, it's good that the main cast got away and everything, but the fact that all the spirits, including those from the main cast who didn't make it (like Ms. Yui, who was so pure & lovely and was one of the worst victims of the game's sadistic sense of cruelty) are still trapped in the hell dimension is pretty fucking depressing. The fact that being absorbed by the school also erases you from everyone's minds in the real world was an extra shitty turn of events. Reminded me of that one episode of the Twilight Zone, "And When The Sky Was Opened", which centers around a similar idea of characters being erased from existence in the minds of everyone save for one, or a select few in the case of Corpse Party. It also answers the question of why no came looking for all these damn people, which was something I was wondering about quite a bit beforehand. It adds an extra level of poignancy however, like when Naomi is trying to hold on to her memory of Seiko, as her & Satoshi comfort each other with the knowledge that she did exist and that they'll mourn for her & cherish her memory, even when no one else can.

Can't say I entirely understood the whole "the school will just re-select a new Sachiko" thing, even after helping her spirit to move on. Like, in what way exactly? Will the school just appoint another troubled spirit to be the "new Sachiko", or will it literally just generate a facsimile of the former Sachiko, just without any "spirit" behind it? It's also kinda fucked in a way, since does this mean Sachiko actually moved on from the hell dimension, despite the fact that everyone else couldn't? If so, that's pretty damn lopsided, to say the least. I guess one could say that there's been so much death & anguish in the school at this point that no amount of healing could ever take place to ameliorate the collected woes of all the spirits therein. Thus, although it might have started with the principals grotesque misdeeds and Sachiko's following bloodthirst for feeding new souls to her ghostly mother, the school has since then taken a dark life force all its own and can never be appeased fully. Still feels kinda lame to me, in the sense of it being a bit of a "fuck you" to the player, but, even so, there's a bittersweet nature to it all, I suppose. Horror games, or just horror stories in general, aren't usually meant to have happy endings most of the time, I know, but still. Just seems a bit cheap is all. Makes me wonder if the sequels/spin-offs like Book of Shadows, Blood Drive or Corpse Party 2 advance any further on this front, or just flesh out the extraneous/irrelevant details while remaining in the grim holding pattern of, "the school is cursed & will always be cursed, and it will always be hungry for new souls to devour" type thing. Well, either way, I'm somewhat curious to see what the further installments to the series have to offer, but not enough to ever play them I don't think, at least not for a while.


Yeah, the peppiness of the theme that plays near the end was pretty catchy as well I thought. Reminded me a bit of a Phoenix Wright game, where the music gets more energetic once you're near the end of a case and just on the verge of uncovering the truth/outing the culprit.


Blood Drive is the conclusion of the school’s story, but I don’t recommend actually playing it. Just watch it on youtube or read about it or something. It’s a pretty stupid game honestly (imo), it starts all right but the story goes full retard with the anime tropes.


Less bloody than Mortal Kombat 11


Pretty good video


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Picked up Super Mario Galaxy again because I wanted to get all the rest of the stars and see how playing like Luigi was like. Now I understand why I dropped it. All the remaining levels I never beat on my old savefile are timed:

"Catch the bunnies, but you only have 120 seconds."
"Throw these bombs in these precise locations, you have thirty seconds."
"Do this autoscroller, but if you miss one coin you lose the level (so, essentially timed)."
"Race against this ghost."
"Beat this course in 1:30."

I want to just explore the environment, jump around, and platform. I don't want to memorize every fucking input I have to do to finish it in a minute thirty or to not miss a single fucking coin, or to memorize all the hidden buttons on the ground that unlock certain locations–it's a fucking Mario game, I just want to fucking platform, for the love of god.


I played Baldur's Gate expecting to be blown away by what is considered a classic CRPG but it took me until the Friendly Arm Inn until I lost the motivation to continue. Maybe I've just been feeling terrible lately but the game would be dull in any other day. The walking speed is mind-numbingly slow. The combat is stupid. Who the hell thinks putting D&D rules in a video game where everyone keeps missing and a bad dice roll can slaughter everyone as good mechanics? I actually really enjoys Planescape: Torment, it may even be one of my favorite video game of all times but I wouldn't say that it has good gameplay. The only thing that motivates me to play torment is the engaging plot and settings. Torment immediately grasp you from the start by throwing you into an alien world in a mysterious situation. Everything was new as I don't play D&D and I thought planescape has one of the best worldbuilding I've ever seen. Baldur's gate is just a generic fantasy in comparison. Maybe the plot will get more interesting as you progress but the start doesn't suggest it. Well, maybe dropping it at such an early point is not doing the game justice. I may come back to it later, or not. It's so dull I might as well just read a novel or something.


exaclty how i felt word for word


Tried it again, dropped it again. This time I set the max framerate to 60 for faster walking speed and get an 18 strength fighter so I'll miss less. Makes the game more bearable but still boring. Story still sucks. The events in the story feels uneventful. You're supposed to feel bad you got kicked out of home and having your guardian killed but the game doesn't properly build up the emotional attachment. Your whole life and how you're feeling is just dictated by the narrator. Dragon Age Origins manage to stun me in the noble origin story where the castle that I've known for 20 minutes get assaulted. This is just meh. Maybe the main plotline will be developed later but if the game doesn't make me motivated to progress towards it then it has failed. Curiosity on what happens next is the oldest trick in the book to get people to consume your shitty writing and this game can't do that. Followers join your party too easily and for dumb reason, their whole backstories and personalities explained in one or two conversation. Side quests felt like random fetch quest. Oh I lost this item, oh I want you to kill these monsters. It's the same side quest in any other rpg but I don't know what it is about Baldur's gate that makes it more tedious. With planescape, more effort is put into the writing so no quest seems generic. With bethesda games, it just feels good to run, jump and knock things over. Even grindy jrpg has satisfying combat and progression. Baldur's gate feels like someone trying to forcefully recreate a D&D campaign in video game form and it's not even good campaign. It's the most generic shit, like a sample campaign or something.

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