Main problem with VR (which I don't see mentioned enough) is that the magic wears off. First time you put it in you don't regret buying it, next 2-3 weeks are magical but then you get used to it and feel more like a ghost, not a person inside. Guess it's side effect of getting vr-legs (when you can use smooth motion without feeling sick), like your mind learns it's some kind of illusion. It's still great experience and in next decade gonna change every kind of entertainment. It's where lies a big money and excuse to push more and more powerfull graphic cards and tech overall on consumer market.>>47900
I tried htc vive long ago and I was very disappointed, I bought rift S few months ago and it's what first vr consumer product should be and the only one that should be considered to buy. The tech/price ratio is perfect. There's no best headset as every of them have flaws in different area. Sadly the oculus is the one pushing vr forward, other companies just jump on bandwagon to make some bucks or like valve are realeasing a product and forget it completly. We've just have rift s/index released so I wouldn't expect any big product in next 2-3 years as everyone waiting for feature that would define gen 2.0: foveated rendering. If you can afford rift s and have good computer there's no point in waiting (you can pirate most of the vr games). I don't have a big room and my playspace is around 2x2m but it's enough when you get used to keep your foots to floor at one place.>>47891
It's the best when you're taking breaks, rotating between normal games and vr.>>47906
The only good thing about WMR was that was cheap, but now when rift s is REALLY cheap for what it offers WMR have really no place.