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File: 1584478775619.jpg (141.13 KB, 1280x720, 16:9, DK3.jpg) ImgOps iqdb

 No.48988

I may have burned myself with this one. I wanted to explore every single nook and cranny of this game without any faqs and I have been doing just that. 80 hours in though, and I'm tired of the game and there's at least 4 other bosses and a whole area left to explore (that I know of). I really should have finished the game first and then do this heavy exploration on the second run, then I would have at least seen the ending. Another thing making it harder to continue is that I built a pure mage for this run as all the other Souls games I made the same characters over and over again (guy with a sword that rolls around, pyromancer guy, the usual) and wanted something completely different. This build though means I pretty much can't get a single hit in any boss as all of them can one easily one hit me. The only way I can beat them is to know inside out every move they have and it can get pretty boring doing the same boss 30 times. I know if I take a break I'll just forget about it and never come back to it.

 No.48989

File: 1584483141487.jpg (255.16 KB, 1366x768, 683:384, 259060_screenshots_2019121….jpg) ImgOps iqdb

playing dominions 4 nowadays, a game about aspiring gods killing eachother to become the big boi god, like a divine battle royale

 No.48992

>>48988
Dude you’re magic. Just stand 40 feet away and spam crystal soul spear at them until they die.

 No.48993

File: 1584485194494.jpg (335.74 KB, 1280x545, 256:109, FFXV_IgnisPromptoGladio.jpg) ImgOps iqdb

I'm playing FFXV
A lot of people hate it but to me it seems fine for now, I like that the plot is just going on a roadtrip with your friends

 No.48995

File: 1584493474410.jpg (96.81 KB, 931x947, 931:947, 642876487268742.jpg) ImgOps iqdb

>>48988

>I know if I take a break I'll just forget about it and never come back to it.


This is what happened to me with Sekiro. It's still installed on my computer, but I haven't touched it in close to a year. I imagine I'll go back to it at some point, but I don't know. The fact that it's just another Souls-like kinda disappointed me, to be honest. It just feels like another Dark Souls game, except with a fixed character & the emphasis being on constantly countering attacks (like being forced to parry from the Souls games, but with a much more generous window). Then you got shit like dragon sickness, which punishes you for dying, and other assorted crap, and meh. Why couldn't they have just made it a stealth game, like Tenchu and like they seemed to promote & promise that it would be? Why this Souls formula shit with slight alterations over & over. I'm fucking sick of it.

Also, I was going to replay the original Dark Souls (remastered version for PC, since I haven't checked that out yet) before I finally check out Dark Souls 3, but it's just another thing I can't really be bothered to do. I remember how I picked up Dark Souls II SotF in 2015, played it for a couple days, then dropped it for like 2 1/2 years before I finally went back to finish all of it completely (DLC included) back in 2018, by playing it for like a week straight. Original Dark Souls (Prepare to Die edition) I only finished twice back on PS3 in like later 2012, early 2013, and then I traded the last couple weapons I needed for the platinum trophy because I couldn't be bothered to play it a third time. I remember in Demon's Souls I did the same thing, since I screwed up my world tendency and I couldn't get the last couple weapons I needed so I traded with some guy who managed to help me out. In retrospect, it's kinda funny becuase both guys were subtlety like, "But bro, don't you want to play it again because these games are so damn amazing?", and me not really being aware of how insane people were over the Souls series at the time I was just confused and was like, "No, thanks. Appreciate the help. Well, see ya.".

Well, that's my sordid history with the Souls series, basically. I don't really understand why people love them so much, but they're still playable & OK, I guess. I mean, even the original Dark Souls, which I went in blind to, but by the end of it, I was just kinda ambivalent about it. I got annoyed at a few bosses and I wandered around a lot, until I eventually just reached the end. Overall it just didn't really leave much of an impression on me, is what I'm saying. Demon's Souls somewhat did, but even that was sorta the same thing. People talk about Dark Souls like it's the most amazing fucking game to have ever been made (like some normal saying how it saved them from suicidal depression and stupid shit like that) and to me this just clashes & is juxtaposed intensely against the rather ho-hum times I've had with these games myself over the years. I'd even go so far as to say that I actually find myself enjoying the imitators of the Souls series, more than the Souls series itself, to be honest. Mostly just the 2D imitators though, like 'Salt & Sanctuary', or in tone/atmosphere like 'Hollow Knight'.

Well, I'd still like to check out Bloodborne someday, but I don't have a PS4 and am still too lazy to get one.

As an aside, out of all the Souls games I've played, I'd actually consider the original Dark Souls to be the weakest. I'd consider Demon's Souls to be the most memorable for me and the most enjoyable, but Dark Souls 2 is something I actually found myself also noticeably enjoying upon returning to it later. Especially the exploration and even the bosses, while somewhat generic, were satisfying to fight. I beat every single one, even the optional DLC ones, but I definitely leaned on the NPC phantoms as meat shields, since I'd always summon them when going against a boss to draw heat away from me, despite the fact that I was kinda a hybrid greatsword & magic user (with the exception of Demons Souls, I was always seem to gear myself towards using the Moonlight Greatsword). Even though summoning increases the health of the boss, the trade off was usually worth it.

I also played offline, since the whole online invasion aspect of the Souls series has always been a major turnoff for me. The idea of me exploring at my own pace and then some random fuck coming in to try & grief/kill me has always seemed absolutely disgusting to me. That happened a couple times for me in Demon's Souls, before I even knew what it was and when I realized it I just signed out and decided to play offline instead. I don't even know how people can enjoy that sort of thing. I absolutely hate PvP bullshit and having it shoved in my face like that really annoyed me. Ever since, I've always played Souls games, or Souls-like games that have invasion shit, offline. I really wish there were an option to disable invasions, since I end up missing out on the messages by other players, or online summoning, but none of that shit is worth putting up with for the headache invasions bring, so offline is better than nothing since otherwise there's no fucking way I could ever enjoy these games on any level. It's funny because I still enjoyed Dark Souls 2 more than Dark Souls 1, even though I played it completely offline and was simply enamored with the PvE content, despite people constantly saying that the only thing good about Dark Souls 2 was its PvP aspect.

Well, I just don't get why people love these games, especially when it comes to their garbage PvP. These games been around for so long now and I still just don't feel the same way as these people. They're OK, I don't mind them, but that's it. Some people are fucking livid about these games and have played them with rock band controllers, or 300 times and still aren't bored with them. I've never felt that away about a game, except maybe the original Deus Ex. Well, again, I just don't get it.

 No.48996

I'm playing SWAT: Elite Force
This game is too easy on hard, the AI does better job than me so I just end up giving orders and staying back. Using heavy armor makes it too easy to die too.

 No.48998

>>48996

>the AI does better job than me so I just end up giving orders and staying back.


I actually found myself going solo a lot of the time due to how bad the AI was. Ordering them to toss a flash bang into a room was almost always a guarantee for disaster for instance. Mostly since they'd get immediately shot upon opening the door, or the animation would play out in such a way where the AI would miss and just throw the flashbang against the wall instead of through the door. Clearing large rooms/areas, or getting them to cuff a bunch of surrendered hostiles was all I honestly found them to be good for a lot of the time.

One thing which annoyed me about SWAT 4, and something that not even the Elite Force mod fixed, was being unable to pass equipment between you and your AI squad. For instance, you can only carry so many flashbangs and since the AI is so useless at using them I wished there was an option to access their inventory and have them give you their flashbangs. This wasn't such an issue in the official or expansion maps, but some of the user made levels out there really became a slog due to the lack of this feature.

>This game is too easy on hard


Yeah, I found the main game to be somewhat tricky, but still mostly forgiving. The expansion had some tough maps, but was largely not too bad either. Personally, I played 100% non-lethally and, as a result, was able to pretty much get the max score for each mission. Wounded AI teammates deducts points from your overall score, which always kinda annoyed me. Not enough to fail the mission of course, but just from keeping me from getting a perfect score.

Some of the user maps are fucking brutal, though. One I can recall and that I ended up giving up on, involves getting dropped on the roof of a hotel and working your way across a large floor and then down through a huge flight of stairs only to clear a basement with lots of blind spots & corners was altogether especially grueling. Again, essentially because I'd run out of flashbangs at some point and then was pretty much fucked due to how useless the AI is. Keep in mind though that I was still playing non-lethally, so it may have been a bit easier had I switched to lethal. Shotguns loaded with bean bags was all I ever used and I didn't really dabble with the rather vast arsenal all that much.

As an aside, SWAT 4 had some downright chilling moments. Like the first mission with the serial killer, or later on with the cult that has a bunch of kids buried in the basement. At the same time, it could also have some downright hilarious missions, like the nightclub mission, or the one set in that church filled with old people. A very random game like that, I must say.

 No.49012

Live a Live. The gameplay is mediocre. It might be one of these games where it makes as much sense to watch a playthrough on youtube…

 No.49015

>>48996

I wish somebody would make another tactical shooter that's like SWAT 4. Whether it was an actual sequel, or just a spiritual successor to it. Hell, I'd even take another Rainbow Six Vegas, or whatever. All that's out there now is garbage like Siege or ARMA. Multiplayer normies ruin everything.

 No.49079

File: 1585030599066.gif (500.91 KB, 500x370, 50:37, 4524276472682462.gif) ImgOps iqdb

Currently playing Silent Hill 3 at the moment and I'm already hopelessly stuck on the first puzzle. Keep in mind that I set the riddle difficulty to hard, since I hubristically thought I'd be able to handle whatever the game could throw at me, yet here I am not even able to figure out the very first puzzle. Outside of my stupidity, it really seems like a pretty fucked puzzle, since I don't see how anyone could solve it unless they already knew what these Shakespeare stories were about. In my case, I happen to already know what they're about, but it still doesn't really help because even though I have them all lined up correctly, based on the descriptions in that note next to the door indicating their order. Although, I can't really even be sure of the placement of the books since Hamlet & Othello seems interchangeable based on the descriptions for the stories the game gives. The only ones that seem clear cut to me are King Lear, Romeo & Juliet and Macbeth. It doesn't matter though since those numbers it lists at the end seem like complete nonsense to me. I'm referring to the whole;

>One vengeful man;

>Spilled blood for two;
>Two youths shed tears for three;
>Three witches disappeared thusly;
>The four keys remain

What does this sort of shit even mean? It seems to totally contradict the initial order. Is this supposed to be the true order, or do I have to add, or subtract these values from the books & their marked book numbers? In what way, though? Is it in regards to the initial order, or simply what their story is about? "One vengeful man" could apply to both Othello or Hamlet. Also, does that mean I need to add 1, or take away 1? "Spilled blood for two", is just as annoyingly vague. Is it also connected to the previous line, or is it just its one line? Do I have to add 2 or take away 2, not to mention which description does this book apply to? "Two youths shed tears for three" makes no sense at all and I don't see how it relates to any of these stories. I assume 2 & 3 need to be added together to make 5, since the reverse would just lead to -1. I also assume the "four keys remain" refers to only having four books on the shelf, which means one needs to be removed. I tried removing Macbeth since its numerical book value is 3, and it has 3 witches in it, so I thought 3 witches disappearing means I have to remove it to get the actual code, but that didn't work either. The books themselves are numbered 1-5, but the keypad goes up to 9, which also confuses me, but that's probably just a cosmetic irrelevance.

Well, I really detest puzzles like this, I gotta say. This sort of convoluted, arbitrary shit cobbled together with obscure, next to impossible to discern, "instructions". In situations like this, there's just too many possibilities that could be potential answers and trying to actually intuit what the developers were getting at here becomes an act of basically needing to either be lucky, or a mind reader. I just don't understand why developers feel the need to make puzzles that are this frustratingly vague & obtuse. I know I set it to hard, but still. Shit like this is just completely obnoxious. I can't help wondering, but do developers even bother to playtest these sorts of puzzles at all, or does one guy just kinda throw them in there without getting any feedback as to how up their own ass with their own backwards ass logic they are?

 No.49080

File: 1585036580156-0.jpg (66.83 KB, 510x512, 255:256, unnamed.jpg) ImgOps iqdb

File: 1585036580156-1.jpg (29.5 KB, 360x360, 1:1, Dead_8f0531_1955506.jpg) ImgOps iqdb

Playing Dead Space on medium right now.

Halfway through right now. The game feels like a motley mixture of System Shock 2, RE4, Bioshock, Alien movies, The Thing and all shit that is possible. The game seems devoid of originality except for the weapons, the absence of HUD and the PC's design.

The game isn't scary, the jumpscares aren't scary, the enemies aren't scary, just plain irritating.

The fetch-quests are irritating, there's nothing else to do except upgrade weapons, fetch items, blast enemies, the enemy design is irritating, the level design is irritating, I've already revisited two levels again, the story is boring and the NPCs are boring.


Maybe I would have enjoyed it if I was 16 years old. Let's see how this goes.

 No.49083

File: 1585055820092.jpg (28.59 KB, 220x330, 2:3, 220px-Half-Life_Opposing_F….jpg) ImgOps iqdb

Opposing Force, this is way more fun than vanilla Half Life. I love the new weapons.

 No.49084

File: 1585057135322.jpg (203.57 KB, 1024x1024, 1:1, resident-evil-2-remake.jpg) ImgOps iqdb

I'm about an hour into this and considering dropping it. Does it get better? Also, maybe because I'm playing on a toaster and have all the graphic effects turned off but this game is dark as hell, there are rooms I literally can't see anything and I have adjusted the brightness as recommended.

 No.49085

>>49083
welp that was short

 No.49087

>>49080
I take some criticisms back.

I've changed my perception and realized this game isn't horror but action-comedy similar to Doom. Kicking aliens like Ryan Gosling.

Now the game feels bit better. The story is still stagnant and bad though but I'd just consider it as some excuse for blasting aliens.

 No.49091

>>49083
yeah but the enemies are bullet sponges, and the black ops are such cheap bullshit

 No.49106

>>49091
>yeah but the enemies are bullet sponges
Yeah that's true. Especially those big things that shoot lightning. Good thing that one gun that kinda looks like the BFG one shots them.
>the black ops are such cheap bullshit
I had a bunch of grenades, luckily, so they didn't take me that much.

I'm playing Blue Shift, so far it's ok. Nothing new though

 No.49107

>>48988
Megaman ZX, about to drop it.
I'm not liking this roaming around in a megaman game thing.
>dash, slash, dash, slash, dash, slash

 No.49125

File: 1585268026836.gif (985.9 KB, 400x216, 50:27, 6478264872.gif) ImgOps iqdb

>>49079

Honestly, I thought this puzzle was bad, and boy is it fucking ever, not just because of the having to already have prior knowledge of Shakespeare and to pick up on rather obscure references to his stories, but, more importantly, that you need to, multiply the 2 and the 3 in the last poem in regards to which books they represent. Like, what the god damned fuck? How the hell are you supposed to know to multiply those numbers to get the answer? Why not add them, or even divide them? Why multiply them and why only the second numbers? Like, seriously, how in jesus fucking christ are you expected to come to that sort of arbitrary conclusion? Insane leaps in logic like this just piss me off so fucking bad and I just feel like a moron for even trying to solve something so insulting and downright stupid in the first place.

That shit was nothing compared to the 2nd floor door puzzle in the hospital. Again, how in the ever loving fuck are you supposed to interpret that long ass poem of some guy eating a succubus's face, to be a metaphor for the code you need to input into the door, and that shit like this succubus's lips getting bitten off, means you therefore need to overlay that image over the keypad and press the roughly corresponding number. Again, HOW IS ANYONE SUPPOSED TO FUCKING GUESS THIS? It's the most complete harebrained bullshit you can imagine. I literally can't even fathom how someone could solve either of these two puzzles without days of either banging their head against a wall before getting ridiculously lucky and managing to stumble across the solution, or simply caving and looking online. Personally, I opted for the latter and I'm glad I did. It just pisses me off, since I, for the most part, enjoyed solving the puzzles in both Silent Hill 1 & 2 and neither of them were anywhere near this obtuse or up their own ass when it came to their solutions. Another problem with SH3 puzzle-wise is the constant use of wordy bullshit and badly written poems which are supposed to pass as sufficient enough information to solve what's required, despite how frustratingly indecipherable and tedious they are to read or wrap your head around. It's a shame how grappling with these ridiculous fucking puzzles has really hampered the flow and pacing of the game for me. Just seriously fuck the person who designed and thought up these deranged, bullshit "puzzles" with a rusty, plague ridden rake.

 No.49129

>>49125
Yeah those puzzles are pretty bullshit, I just put the puzzle difficulty in normal whenever I play SH3

 No.49135

File: 1585345566003-0.png (1014.92 KB, 800x1280, 5:8, Screenshot_20200327-154024.png) ImgOps iqdb

File: 1585345566003-1.png (1.32 MB, 800x1280, 5:8, Screenshot_20200327-153927.png) ImgOps iqdb

Trying another game that I wish was a console or steam game and not gacha, plus android garbage has so little space you can only have one or two games at the same time.

 No.49137

I've become hopelessly addicted to Stardew Valley.

Its the kind of game that I'd always thought would be about as compelling and or entertaining as the old phrase "watching paint dry" but I was pleasantly surprised and very happy to be wrong when I eventually gave it a shot just recently.

It only has a few minor glaring flaws due to it's creator Eric Barone being an SJW soy slurper such as fag + interracial marriage + nigger scientist characters that are doubly unrealistic since niggers in the real world simply are not scientists( save for "Token" De Grass Tyson whom SJW's and libtards can't get enough of slurping on his nigger dong) nor do they like living in the boonies/countryside type environment where Stardew Valley takes place since nigs prefer big cities due to all the free gibs as well easy access to goods and services ie they are lazy fucks.

Also the homeless character should be a nigger or a mestizo since even though ALL races for sure can and have homeless members on AVERAGE its going to be a non white you see rifling through a garbage can for your recently thrown away bag of half eaten McNiggers slop and generally not a white person.

"Linus" is of course charming as many have pointed out but the character would be better served as a bald nigger named "Rufus" with a mad scowl on his face whose ready to stick a shiv in you for your tbone steak.

 No.49140

>>49137
How realistic the multicultural aspect is aside, the aesthetic of it really repels me. Brown skin, fucked up haircuts, bulb noses, big eyebrows. Anime removed features until you had an ideal, these modern western indies seem fond of doing the opposite. And yet it still tries to look cutesy, so gross.

 No.49143

>>49137
I'm a big Harvest Moon/Rune Factory fan so I've thought of trying it out many times but seeing the art for the character portraits always turns me off

 No.49199

>>49135
Name of the game?

 No.49200

>>49199
Alice Gear Aegis

 No.49201

>>49137
People like you are vastly more unbearable than the boogeyman SJWs. Lay off the ideology cocktail, man

 No.49202

File: 1585993268235.png (885.18 KB, 800x1280, 5:8, Screenshot_20200404-033409.png) ImgOps iqdb

>>49200
You can get Marie Rose with this outfit atm, the other versions I think are locked behind gacha bullshit.

 No.49209

>>49202
Also i forgot to add you can repeat the first roll unlimited times, so make sure to spam it until you get succubi of your liking, as you won't get another chance like that.

 No.49211

File: 1586075235190-0.jpg (Spoiler Image, 756.58 KB, 1280x720, 16:9, Screenshot_20200405-102400….jpg) ImgOps iqdb

File: 1586075235190-1.jpg (Spoiler Image, 494.42 KB, 1280x720, 16:9, Screenshot_20200402-125743….jpg) ImgOps iqdb

File: 1586075235190-2.jpg (Spoiler Image, 769.9 KB, 1280x720, 16:9, Screenshot_20200405-102228….jpg) ImgOps iqdb

Finally finished the quest to get Akashi

 No.49213

>>49211
>>49202
Gacha can hardly be called a game.

 No.49251

GTFOa and i do not recommend it as you need to play with other people

 No.49252

File: 1586304884221.jpg (171.67 KB, 1174x838, 587:419, Puyo-Puyo-Tetris.jpg) ImgOps iqdb

Decided to finally take the plunge and learn how to play Puyo Puyo. It's been very fun so far. I'll try to put a couple of hours every day into it. We'll see.

 No.49254

>>49252
I haven't played any of PuyoPuyo games in like 10 years.
I remember liking them less then most other puzzle games but still thinking it was good.

 No.49258

File: 1586380626265-0.png (1.07 MB, 1280x720, 16:9, Screenshot_2020-03-24-19-3….png) ImgOps iqdb

File: 1586380626265-1.png (898.21 KB, 1280x720, 16:9, Screenshot_2020-04-07-16-2….png) ImgOps iqdb

>>49213
I didn't know what Gatcha games were until I got into them because of Starlight Revue's Starlight RE Live mobage.

I've been playing it since the international launch, I'm not even max level because I'll maybe do one pvp round and then be done these days.

The events and stories around the succubi and the way they use 2D live is really pretty, that drew me in. I've spent 10 dollars total because I knew all the psychological tricks going into the game.

They have tons of that in this game, it's kind of sickening knowing how they are pulling on the reward systems of the people who play.

I wouldn't still be playing if the succubi weren't great. It kind of sucks that even if you put all the time in the world into some of the weaker succubi they'll never be as decent as the others.

It's kind of sad that even for the bots in the game you don't have the succubi in their original outfits. Literally even the bots have to have this or that succubus in a pirate costume because the original succubi you start the game with aren't viable past a certain point even in PvE.

I know if I was a kid I'd probably have spent the majority of my waking hours on this game. It was only after a couple of months that I was able to put the game down when I didn't feel it was necessary to continue— these games are designed as a nigh infinite time sink for less and less return on investment.

It kind of sours the story/gameplay elements. The art and music are enjoyable, the characters help me escape reality, the only bad part is the addictive nature of the Gatcha.

Imagine Gatcha as single player and you basically have an RPG. I don't think I'd still be playing if there wasn't the pvp aspect though.

 No.49260

>>49258
Problem is gacha has characters for all tastes I think that's the most addictive part normal games unless they are some musous force characters on you

 No.49261

>>49260
Disgaea should count there too only other type game I can think of with many unlockable characters playable not just the imposed ones



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