No.52342
>>52341You are talking about copying for a free, he is talking about piray, that is selling software to which you don't own the rights.
No.52343
>>52342Neither is theft, the original owner of the game still has the rights
No.52348
>>52342>piray, that is selling software to which you don't own the rights.I'm pretty sure piracy is just the illegal duplication of software. You don't have to be selling it.
No.52352
>>52348Well, obviously the original meaning for piracy is shipful of errr-shouting men plundering the lifelines of the Naval Empire back then. Or Swahilis in shitty boats trying to hijack modern merchant ships today.
Semantics aside, piracy in a sense, that you try to profit from others work (unless they are fine with it; i.e. software have GPL for example), is morally wrong.
If you remove the copy protection from a software and 'by mistake' distribute it (scene releases) in the newsgroups, you don't profit from doing so financially.
This rarely affects the sells of the software negatively, as the Napster study well proved, usually the opposite.
But if you take that distributed, cracked software or ripped audio CD or DVD and sell it on medium of your choice, you are blatantly taking advantange of others work and being not much less of an asshole than a seapirate.
No.52442
>>52441You have a lot of patience wiz. I tried to play it several times but gave up every time. Still, the series intrigued me enouth that I watched no commentary LPs for all the KF games. It was quite fun watching someone who actually knows what he's doing in those games.
No.52451
>>52441I seem to have the game in my collection. Is it text heavy, ie. possible to complete with zero knowledge of Japanese?
No.52456
red dead redemption 1, and I promptly deleted it, which I should've done at the start instead of wasting january on this boring political correctness filled trash game
naturally it holds super high ratings on all the video game sites
No.52457
>>52456I played a bit and thought it was so boring, I usually enjoy GTA but I don't know about this one, maybe the fact that anywhere you wanna go you have a twenty minutes ride throw the desert
No.52459
>>52457yah, I probably reduced the lifespan on my X button by years tapping it to spur the horse, that must've been a couple hundred thousand taps, at least
No.52461
>>52459Yeah, I also got scared because when I was in the open the console wouldn't stop reading the disc for a second, and thought it could worn the optical unit down. I had flashback of my playstation using pirated cds and breaking after a few months.
Maybe I was exaggerating but I always try to be really careful with mechanical parts in electronics.
No.52475
>>52474the hitman games are a great challenge if you play them with an aim not to use guns or kill anyone but the target, I would replay each mission like dozens of times for the perfect silent assassin score
No.52490
Finished LoZ: Twilight Princess
It was great, probably the most similar game to the N64 zeldas, althought with a few differences. They pretty much get rid of music puzzles, and it kinda sucks not being able to play any song at any time, they're still there but it's just used in context at certain points in the map, although I was never a fan of the simon says gameplay introduced in ocarina I wish they let me play the songs when I wanted, for example, to pass the time faster.
The game came out in 2006 and it shows, it has that edginess characteristic from that era, and bloom…remember when bloom was something new and everything had to have bloom? In some parts it looks passable, in other it's just straight up awful.
No.52492
>>50290>I really like japanese urban settingsBy all means anon, give the Yakuza games a try, start with 0.
No.52493
>>52492I played them, they're great.
No.52503
>>52492 So I just finished The Texas Chainsaw Massacre: The Game Resident Evil 7 and gotta say I thought it was pretty good.
They got rid of the eternal cast
(or did they?) of Redfields, Valentine and Kennedy and finally tried to make something different, while somehow recapturing some of the feel from the old games (some, it's still not the same). The game is now in first person, at first this was kind of a bummer but I think it worked pretty well. There's a map to explore with a lot of closed doors, the "put the thing on the thing-shaped indentation" puzzles are also back, and while some of them are pretty simple, I welcome them as I always liked that kind of thing. It looks amazing, my computer could barely handle it and I doubt it'll be able to handle 8, which comes out a month from today, the sound design is awesome, the house you're locked up into feels like it's alive and the music is superb. It's all very disgusting, and I love it, everything is gooey, I don't think I've ever seen a horror game as gross as this one, even the Silent Hill games.
I do have to say it's not perfect, though, the game is ridiculously easy, when I got to the final boss I had so much ammo and health I could've gone through the game a couple more times, and I pretty much shot any enemy that came by me. Speaking of enemies, there are few and far between, the regular enemies can take like an entire magazine to bring down, but once you do, the room they were in is pretty much clear for the rest of the game, so you can just roam the house without fear of being attacked and it kinda takes from the overall experience. Bosses are fun and probably the only real threat in the game, except for the
trivial final boss,but there's so much ammo in their rooms you can take care of them and walk out of them with more ammo than you walked in. Also the second part of the game becomes more linear and at times it feels like I'm playing F.E.A.R. (they took some inspiration from that too, I guess).
I dunno, I really liked the game, especially after the turds that were 5 and 6, and I hope 8 is at least as good. Unfortunately waifufags are already hyping it, I hope they don't ruin it.
No.52539
>>52538Becaused it's supposed to be a co-op game.
No.52543
>>52539what game these days isn't
No.52544
>>52539Ok but if you're going to add a single player mode, get rid of the partner. The only parts where you need her are dumb "both have to pull this lever at the same time" puzzles, if you're worried enemies are going to be too tough make them less spongy.
No.52546
>>52490Man did I hate this game. I expected something amazing and paid an outrageous amount for a gamecube copy because nintendo printed so few of them to get people to purchase wiis. It was incredibly ugly even by the standards of 2006, I mean both technically and artistically it just wasn't pleasant aesthetically, especially after Wind Waker that aged a lot more gracefully. Heck the same could be said of the N64 games in comparison to TP.
Too easy and completely forgettable overall. If it weren't for the zelda brand nobody would remember it by now.
No.52547
>>52545The game was pretty good for what they were trying to do, but I feel like it could’ve been so much better. I agree with what you said about the puzzles, it was really more of an interactive movie than a game for the most part.
Also I like the way the story started, but mana did it fall apart fast for me. They had a cool conspiracy angle going and then they kinda just blow it and don’t really resolve anything.
It’s worth the time to play it but not much else.
No.52548
>>52546I just got bored and never finished it. The wind waker was one of my all time favorite games so it was very disappointing.
No.52550
>>52547Yeah the story can get really messy really fast. On top of that the collectibles don't really say anything apart some useless bit of information on the crew members, at least the one I found.
No.52551
>>52546I believe they were trying to go for a "Shadow of the colossus" thing but it just doesn't work. You could also blame the shift in tone to idiots who complained about Wind Waker being too "childish"
No.52580
>>52579I played this when it came out. This game was a huge event among Blame! fans at the time at it didn't disappoint. I loved the atmosphere and the desolate feeling you get from walking around in that world.
No.52582
>>52580Do you know any other games like it? Preferably free? I've heard antichamber is good, and I picked up fragments of euclid but it's more about the puzzles and less about exploring.
No.52583
>>52582Kairo, ECHO and Fugue in Void.
Sorry, unfortunately they're not free unless you're open to pirate them.
No.52604
>>52456Played it like a decade ago and I don't remember it being to politically correct, yeah it's much less controversial than GTA but I didn't find it all that political.
No.52611
>>52607It came with the multiplayer game where a player was the director and had to kill other people with the monsters. It's not just on it's own unless you pirate it.
You played a very different game to me. Nemesis wasn't remotely threatening because he's never in the game. He's in one area proper and then boss battles.
No.52612
>>52611>It came with the multiplayer game where a player was the director and had to kill other people with the monsters. It's not just on it's own unless you pirate it.Oh ok but it's still a multiplayer game, so I would not have played it either way.
>Nemesis wasn't remotely threatening because he's never in the gameHe's in a few parts (three iirc) you have to consider this is a very short game, to me he was more threatening than in the original game since he was so easy to dodge back then
No.52613
>>52607You are right in the fact that Nemesis wasn't a thread in Last Escape.
But. You have to down it to get the parts, so it is slightly challenging when he wields bazooka.
No.52617
>>52613You're right. I guess I was just talking in a beating the game basis.
Also don't you hate the fact that these games are named just Resident Evil 2/3. Now when I try to check stuff about the old games I get these. Sega got it right with the Yakuza Kiwami games
No.52633
>>52617Dodging in both games is half broken. If you can figure them out he's a joke.
Nemesis in ps1 3 is way scarier than he is in 3make. 3make he has goofy running away animations and pulls off obvious teleporting. If you run past him in the street and go up the fire escape path he will always be behind the corner ready to sucker punch you in impossible ways. He would need to swing spiderman style and you would see him.
Nemesis's real problem is he's not Mr X. 2's remake has him perfectly and Nemesis is a shadow in comparison.
>>52612He's only in the first area as a full fleshed out enemy. I don't recall him chasing you any where but that one small section without it being a cut scene. Speaking of which the opening is so bad it's funny. Complete lack of pacing.
No.52636
>>52633>he's not Mr X. 2's remakeYou're right about that, that fucked even stalks you outside of safe rooms.
Also I was thinking how nice it'll be a remake of Dino Crisis with this engine.
No.52637
>>52636Nemesis will go into save rooms occasionally. After the chimera part there's a safe room and he busts right in there which fucked me up. But then he disappears so eh.
I don't want modern capcom to touch Dino crisis. Unless someone has some clout behind him i.e. DMC5, it's going to be made for the Western market and we'll end up with spic Carlos style remakes.
No.52639
Have not the played RE remakes (well, except the Gamecube one of original), but from playthrough videos I gather there is constant cursing in the script.
So much it seems annoying and embarrassing.
The originals have B-class, 50's Hollywood Zombie movie dialogue, but don't remember a single case of cursing.
No.52640
>>52638They have a modern model for him to look like his old self instead of a drug addict faggot.
>>52639I don't remember much swearing in 2, maybe in 3. 2's biggest problem is Leons campaign sucks because he goes through interesting areas talking to Ada instead of surviving. Claires is a good game.
No.52648
>>52639Modern games lose that B movie charm the first games had. I blame idiots that take games too seriously. "No you can't have cheesy dialogue in your game about living dead!", fuck them
No.52655
>>52640I can't get over how retarded this vest is. Do try to fetch something from lower pouches, or even see anything when looking down.
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