>>50141
>I can’t really relate to that, games I find boring or irritating in any way I simply drop and forget them. Sometimes I’ll come back and it will click, most of the time I say fuck it and move on. Well, I gotta say, I just really wish I could do the same. For me, this is only applicable to me on those odd occasions where whatever I'm playing is just super terrible. A wildly random example of this for me, one from a fair while ago, would be an indie game called 'Niffleheim', which I played for like 1 or 2 hours, past the point where I'd usually feel forced to stick with a game like that, but then I simply stopped and uninstalled it, since I just couldn't stand how terrible it was to play any longer. And actually another, somewhat more recent example that comes to mind would be Clear Sky, (the second game in the STALKER series). Played a good few hours of it, but the constant gang warfare bullshit was super tedious and the story wasn't very interesting, so I simply uninstalled and forgot about it, just like that. And another example, this time of a rather well known game, that I dropped without much fuss happened to be GTA V. I seem to recall being about halfway through the story I think, according to my stats, but I'd just had enough of it. The characters were unlikable and annoying, the map was boring, the missions were dull. Somehow it seemed downright easy for me to drop. Same thing actually happened with Watch Dogs 2 for much the same reasons, although in that case I only bothered to play it for like an hour before I'd had enough.
I'm not sure what it is about those games that allowed me to be able to drop them so relatively easily, without them in any form triggering my OCD, since I've arguably plowed through many other games that felt just as unfun/unsatisfying for me to actually play. It feels so random and it'd really be nice if I could exercise this sort of indifference to my hang-ups more commonly instead of only once in a blue moon.
>The more I hear about certain games or franchises the less I want to get into them.Yeah, exactly. It's a pretty sporadic feeling that seems to only apply to certain games for me, like The Witcher 3, or RDR2, or DOOM, or whatever else. To be honest, I wish I could just erase what I've heard about these games, and all their enormous hype, and simply come at them as if they were unknown indie games. I much prefer it when I can just play a game and know next to nothing about it, other than the basics of what it's about it and stuff like that. 'Jedi: Fallen Order' and 'Control' were 2 semi-recent examples of this for me. Games that I only came to realize were hyped/praised only after I had already played them.
>Necrovision and Rule of Rose.Ah, I see. NecroVision was OK, I guess, but before too long it got to be really repetitive and the action/level design got to be pretty stale as well. The story was fucking bonkers, but enh. Wasn't enough to really salvage the flagging nature of the gameplay.
The part where you get to ride a dragon was kind of fun, though. Whole thing just seemed like a half-baked Painkiller mod, to be honest. The expansion was so dull that I, funnily enough, dropped it after only a couple missions.
As for RoR, well, I didn't much care for it and, overall, I'd much rather not have wasted my time with it. In my case, it's a perfect example of the sort of game that I'd of been far better off simply dropping and forgetting about, instead of sticking with it mostly for completionist purposes, despite how much of a slog it was to play for me, while, at the same time, also holding out the slim hope that it might turn around for me at some point, but sadly it did not.
>By the way, is The Surge 2 that bad? No, not at all. It seems a bit rushed and slapped together in some areas, but overall it actually doesn't seem too bad. Like I said, there are even a couple improvements to the gameplay compared to the original. For instance, you can parry attacks now, which I don't believe was possible in the first one, at least from what I recall. However, the story seems really, really dumb so far, (a really disappointing continuation to the mostly decent story/premise from the original) and the actual setting/game world is a lot less interesting than the first, at least up to the point that I played. Also, maybe it's just me, but it seems as if the graphics have been noticeably downgraded compared to the first one, which kind of sucks as well.
>My only problem is that I get lost all the fucking time in that stationYeah. Exploration and even finding yourself a little lost is definitely a common trend to these sorts of games. Unlocking shortcuts and finding hidden rewards is one of the things I like most about them. Takes a lot after the Souls series in that sense, which is of course where it drew a lot of its inspiration, being a sci-fi Souls-like and all. SS1, SS2, Dishonored, Prey, Thief, Deus Ex. I'd actually say these are some of my most favorite games and I love that freedom of exploration and sense of verticality to the level design that's present in each of them, even if it can feel somewhat overwhelming at times.
>I didn’t want to be reminded of that time I would look up “name of game + trophy guide” before starting a game, although I don’t think it was this bad in my case, but still…Yep. I chased after trophies for 6 years straight and for those 6 years, PS3T.org was one of my most frequently visited websites and was pretty much the place to be for me. The best guides were always the ones which were essentially half walkthrough, half-trophy roadmap, letting you know the best places in the game to do what and where, so you'd be assured an easier time and that you wouldn't miss anything. TrueAchievements.org would have guides like that, which I always appreciated having, since sometimes achievements guides would be applicable to trophies assuming it was a cross platform game. It basically became a ritual for me to have the trophy guide next to me in regards to whatever game it was that I was playing. Also to check the specific board for each game beforehand, see the estimated time to 100%, its difficulty, what the online trophies were, if it had any glitched trophies and stuff like that. And you know, I'll be honest, that I even did this stuff for games like Demon's Souls and Dark Souls, which it can be argued significantly diminished the experience they both offered. I didn't much mind at the time, but in retrospect I wished I'd just played them blind, instead of having a trophy guide next to me like always and in doing so spoiling certain aspects of them.
>These stupid tricks are more common than we would think, and relatively harmless compared to the casino-like stuff in smartphone games and CSGO with IAP, crates, trading and all that disgusting crap. Agreed. I played through Portal 2's co-op campaign locally by myself with just two controllers, simply because I didn't want to use a mic, which is another ridiculous moment of my time spent trophy hunting where I went a little too far just to get a trophy, especially since in that case it really wasn't that necessary, but yeah. At least I wasn't gambling on loot boxes, or getting suckered into micro-transactions and stuff like that, like you mentioned.
But, you know, I guess I kind of was, since I'd often purchase DLC solely for the purpose of maintaining 100% completion in any given game. I actually shudder to think how shit like micro-transactions might've affected me if it had been around when I was at the height of my obsession with trophies, which for me ran from 2008, to around late 2010 (this being the spans of time where I enjoyed them the most), and which then continued, in what more felt like a dreary job capacity, for another 4 years, before I eventually gave it up for good.
>Just check any achievement hunter community, you’ve got to pity the most dedicated ones. Perhaps this has died down now, I haven’t lurked these kind of places in a very long while. Whatever your situation is now you should be glad this is behind you, I certainly am!It's been so long since I've visited those sites, but yes, you're right. I'd actually completely forgotten about that angle of things. There were indeed many others on those sites who felt just as trapped in what they were doing as I did. In fact, there was one particular post made long ago now from a guy on PS3T.org who expressed how he was finally walking away from trophies and I'd often check back and re-read it every now and again when trophies really started to sour for me, in the hopes that this same thing would eventually sink in for me, which fortunately, while it took longer that I would've liked, it eventually did.
I didn't think I'd actually find the thread again, but after a quick google search it popped up, so here it is for anyone who happens to be curious:
https://www.playstationtrophies.org/forum/ps3-discussion/137021-retiring-trophy-hunting.html But again though, most of this simply applies to trophies. Yet here I am, many years after the fact, struggling with the same bullshit of playing crappy games for completionist purposes, just without trophies as a factor. Even with everything else stripped away, my OCD and other autistic hang-ups remain around regardless, clinging to some arbitrary rule set that even I can't wrap my head around. Like I said, I used to play some pretty crappy games for rare or easy trophies. Maybe I'm just subconsciously drawn to those sorts of games now, or something. I really don't know.