>>51427>Well, the general debate (with k+m and controllers) is that it's easier to aim with a k+m than it is with a controller.You are all in the coolaid and don't know the flavor.
I have alread said that mice are great, which is why mice are good for shooters.
The whole argument wasn't about the how good mice are. It was about how shit keyboards are for gaming controls compared to almost any other alternative.
Keyboards have nothing to do with the greater acuracy in FPS games. That is the mouse. If
you don't believe me try playing early fps games that used the keyboard for aiming. That shit was the fucking worst and there is a damn good reason no game does that shit anymore.
>note that gaming keyboards for a while now have had a feature where you can half press keys for more precise movement in gameNot only have I not seen this advertised but I have yet to see any game implement native recognition of such half inputs.
I am not saying I don't believe you, but it would be great if you have a example of this.
> 2d platformers there is no difference (besides the exception of 2d platformers with a top down view).Wrong, opinion disregarded.
>And for pc: fps gamesBecause of mouse
>strategy gamesMostly because of mouse, though rts games certainly make full use of every single key and would probably use even more buttons if they were avalable (not a fan of RTS games if you can't tell)
>mmosStrongly depends on the game, with many action MMOs playing better with controller and most tab based targeting MMOs being totally designed around M+K input
>roguelikesMost certainly depends on the game. There isn't really any unifying principle when it comes to roguelikes and they span dozens of genera of gaming.
>and 3rd person shootersBecause of mouse, though I would argue that controller with gyro aim is best for these games.
>but real time strategy gamesReal time stratagy games aren't fun and I don't play them.
If that is your only argument for more buttons make for a better gaming experence, which is arguable since I would argue a better designed game that was actually fun would strive to have better methods of control that don't require 104 different buttons with a few thousand key combinations to play the damn game.
For example the game Brutal Legend had RTS portions in the game that were actually fun and were flawless with the controller. But that game was actually fun while most full on RTS games are about as fun as a calculus class.
>Have you ever played a game such as mass effect before?No.
>Bioware literally implemented the power wheel to be controller friendly as they would be screwed by not being able to pause the game to use all the powersStrange since in games like ratchet and clank, GTA 4 and 5, and a bunch of other games you don't pause the game when quickly swaping from a rather huge set of weapons.
Kingdom hearts also comes to mind with your abilty to use a huge list of powers on the fly once you get the hang of button combinations and using the mini menu thing while in combat.
Even old school shooters where you have to nearly constantly switch weapons to stay alive play just fine using a controller.
Hell, I actually missed the quick sellect wheels when playing the two newer Deus Ex games with M+K because using the number keys to quick select is much clunkier then just pushing and holding one button then a direction to quick select something, which is so much easier and faster to do in the heat of combat.
> As it stands, the more serious gaming more geared towards k+m This is totally and compleatly incorrect.
"serious gaming" is geared towards and uses just about every imput method. There are hardcore games that use peripherals, hardcore games for the controller, hardcore games for the mouse and keyboard, and even hardcore games that use motion controls.
Hardcore/"serious" gaming is about the design of the game not the primary input method.
>but in GENERAL is more for casual gamingThis is a baseless and incorrect assumption.
Mouse is both used for the most hardcore and the most casual games played. Second in most used for causal games is touch controls.
Games that make use of the keyboard or controller are more or less tied as far as I can tell when it comes to how hardcore or casual they are.