One of the reasons why I liked playing The Darkness games was because it did a good job of making you feel like the over powered monster/predator/boss.
That said I think the last survial horror games I really enjoyed were the Condemned games. Especially Bloodshot with it's refined first person fighting system. sad that they end on a cliffhanger that will remain unresolved
I really like the first Dino Crisis, not a fan of what they did afterwards, people may say it's just Resident Evil with dinosaurs but what the hell is wrong with that?>>51395
Gonna be played the remakes of 2 and 3 (which got cracked yesterday), I really hope they're somewhat decent.
I too liked parts of dino crisis but god damn did those puzzles and huge amount of back and forth suck ass back when I first played it as a kid.
Spent most of the play time super frustrated and bored not knowing what to do to progress then scared or running from/fighting dinosaurs.
The game is so short if you have a walkthrough or guide.
One of the few games I would recommend just using a guide from the very beginning since it isn't like the puzzles are fun or make you feel smart for solving them the hard way. Most of the time you just get stuck because you didn't hit the action button while standing on the correct pixel to pick up a item you will need 2 hours later as a component in a lever to a switch puzzle to open a door to get a piece of a key to open a door to get a fuse to start the generator to turn on the puzzle that activated the door to the elevator of the next section where there is actually a dinosaur to be chased by or fight.
On second thought maybe I didn't actually like the game all that much.
>>51402>On second thought maybe I didn't actually like the game all that much.
Maybe you're just nostalgic. You're right though, there's a lot of back and forth, that's why it reminds me of the first RE, to this day I remember perfectly the layout of the mansion, and it has been years since I played it.
For me, it's dead space 1+2
Demonology. It's one I don't like at all because of the too dark story and multiple ways to die. The reason why you're in that maze and the explanations behind everything there is just depressing and angering. It stuck to me.
Anyone or anything that would have perpetrated the abuse in that game should be held responsible and be scorned and punished. Most likely god or God. Disgusting.
Who's the developer? I can't find this game wiz, demonology is too common of a term.
Beat this and enjoyed it immensely 3 times, but it was a bit too easy and it's a shame they include dynamic difficulty adjustment in every resident evil these days. Played through leon A on hardcore with my mom earlier this year without headphones/sound, that was great fun just relying on the reptile brain and reflexes. Tried to get into Re1 remake, but after struggling to navigate for 5 hours on hard, couldn't find a single save room anywhere and gave up partially because of the "sweet home" inventory management. Devil may cry gets hard as shit on subsequent playthroughs from the very first game, but with re they are mostly the same. In the recent 3 games doors are straight up exodia. Playing re3 right now, it's fun, so far as enjoyable as re7 and already way longer. I mean, re7 main game is actually about 1.5 hours without the unskippable cutscenes. Re3 is really different, I spent over an hour at the very start of the game just looking at things and taking in the environment. It brought me back to feeling the way I felt as a kid playing sh4 15 years ago. The way capcom does graphics in good resident evil games is just phenomenal, I can't even fathom how much work goes into it.
Oh I heard of this one. Yeah it's nasty, thanks for clearing it out.
>>51449>Tried to get into Re1 remake, but after struggling to navigate for 5 hours on hard
That's too bad, it's probably my favorite RE game>couldn't find a single save room anywhere
Well I know the mansion like palm of my hand from playing the original game on psx and later DS a lot of times, so that helped, but there's a lot of save rooms, weird that you didn't find any. There even is one right at the entrance.>gave up partially because of the "sweet home" inventory management
It's not for everyone, that's for sure, but you get used to it. Why don't you try replaying it on normal?
Thanks for clarifying there actually are save rooms. I'll give it a fair shake later this month then. The atmosphere in it was very nice from what I've played. I've tried it on normal, but it felt like there were like 3 times less enemies compared to hard. To me it feels that the way capcom place enemies on DMD or on hard difficulties is the way they wanted it to be, so I prefer starting on the hardest if possible.
Just finished RE3 remake. It was decent. Pretty fun and great spectacle boss fights, as opposed to bullet sponges in 2 and very solid movement if you play on controller. Saved up gunpowder to make magnum ammo the entire game and then just missed the gun. That was mildly depressing. The way they did the level design was bland and backtracking to get all the items was nearly impossible early on. I get that pretty much everyone wanted more of the same with non-linear open levels to explore, but it's cool that they tried something different. Curious about Jill and the rest of the cast's backstory so I'll try and tackle the first game next. Enjoying the story and the dialog in these. It always makes me cry when our protagonist says an edgy line at the final boss.
>>51462>Thanks for clarifying there actually are save rooms.
Yeah, saves in this and previous games are limited, so warch out for that, don't just save over and over.>I'll give it a fair shake later this month then
Hope you enjoy it, wiz.>the atmosphere in it was very nice from what I've played
Best game in the series ig you ask me.>I've tried it on normal, but it felt like there were like 3 times less enemies compared to hard
Maybe there's less, not really sure, as you progress in the story the mansion gets more populated, though.>Enjoying the story and the dialog in these. It always makes me cry when our protagonist says an edgy line at the final boss.
If you have the stomach you should play the old games, they're so cheesy you'd laugh all the way through. If you don't feel like playing the originals after having played the remakes try Code: Veronica, it's fantastic and often overlooked because it doesn't have a number attached to it (during development it was supposed to be RE3, but then they changed it because of some deal they had with Sony)
Not for japs. BIOHAZARD is just as foreign as Resident Evil.
Yeah it's a much better name, I think. Biohazard sounds kind of generic
Biohazard makes more sense given the events of the series but the Resident Evil title is more unique and iconic.
I might give Illbleed a try as I have been trying to play more Dreamcast games that I missed. Also, I remember playing and enjoying the Fatal Frame series about 15 years ago so I am going to replay the first one (in Japanese this time).
Sweet Home is pretty good, not a grind fest like most nes rpgs.
Silent Hill is super spooky to me…
Playing Parasite Eve. The combat is really fun, one of the best combats in horror. Been a very enjoyable game so far. It's quite disgusting, which is fun.
PE is great, the combat system reminds me of Vagrant Story. Don't throw out the junk