Was a pretty good thread last time just discussing what you guys are playing.
I see no reason not to have another.
I’m playing Skyrim again. I always get so bogged down with mods so this time I’m limiting myself and not installing anything with a dependency. I’m actually enjoying myself quite a bit.
WHhy would anyone want a razer desktop background?
what eye cancer
no hate intended, sorry
but FUCk razer products. I will never buy this shit. My keyboard is razer and it cannot change rgb color scheme unless I install their shitty "synapse" software.
I was also getting blue screens on my win7. After uninstalling synapse…guess what? no more blue screens
fuck this garbage company
I have a couple Razer stuff, don't really think twice about Synapse because it's pretty fun to fuck around in. No blue screens either.
great picture choice op, it's as if you've done it on purpose to get as many (off topic) replies as possible
It depends what the product is their controller they made the razwe raiju is actually amazing and worth every penny. People love to hate the brand because it is popular often however I would not bother with their mouse
how do people even use RGB at all I cannot handle any lights on my PC and block the light with tape etc.
I also wonder this. They are gaudy as all hell
It is very normalfag in a way as it is showing off but to who when you are the only one to see it. It is impossible to watch anime with all these flashing lights and makes no sense to me but I have younger family and when I talk about gaming with them they say they want RGB badly even more than good hardware they just want it to look cool.
when you type ion the dark - it's easier to see this way when keycaps are lit. It's not that hard to get why it's useful.
Yeah its probably just a younger kids thing idk. Function/practical use > style>>53331
I just keep a small flashlight on my desk LOL. Used it to type this
Don't pretend that RGB is so you can see your keys also I do not even know touch typing and type in the dark fine I am doing it now.>ohh I need 100 flashing obnoxious colors to see where i'm typing
no you dont
Why are you so mad about some silly lights on a keyboard?
If you like lights fine but do not pretend they are needed for any reason.
I just have solid red lights on my keyboard. They came with it, and you know what they do make it easier to see the keys. Even after the paint wears off too cause the light still makes the shape of the letter. Of course it's not necessary.
i look at the keys to type, and i type in the dark
i simply dont use dark mode BS and so my screen illuminates my entire desk with glorious white light
It ain't my fault you are triggered by dumb irreverent shit and can't stay on topic.
Mostly more "mainstream" stuffs like PDX grand strategy games and the Total War series. Picked up Holdfast for a while, purely for the fact that I found a game where you can use 19th century weaponry interesting.
>>53372>Picked up Holdfast for a while, purely for the fact that I found a game where you can use 19th century weaponry interesting.
how is it?
It's a nice FPS/TPS if you're interested in the era, but its also clearly a multiplayer game, so unless you're also a history autist like me who nevertheless gets bored of painting maps from time to time, don't buy it.
genesis alpha one is cool for a few hours. quickly figured out the solution to infestations appearing randomly on the ship. you just build ship with a single max length corridor and have everything coming from that. so as you run back and forth you inevitably hear the noise from aliens and can eliminate them before they cause problems. also tons of turrets and shields alone the corridor and doors. anywhere that your robots go, like to pick up things at x or drop them off at x, there is a chance it spawns aliens. also in the tractor beam room, and hangar. so just put turret in all those places and it stops them from spawning essentially. i liked the idea of this game a lot, but it's really just some indie game without much depth. it could easily receive updates/dlc and become vastly more fun, but i dont think that will happen. hopefully a bigger game with similar mechanics will eventually be made
I've recently started playing fast-paced competitive games. Even though it's a dead game I play Quake Champions almost everyday (soon-to-be used to play since I've switched to linux)
Tried Days Gone and played it for 2 days straight very thoroughly but uninstalled yesterday. I can't say I hated this game but there were a lot very annoying elements. It is also very boring and uninspired. Developers wanted to copypaste Witcher 3 and were not holding themselves back, except their open world is very secondary, locations are not interesting, enemies are generic without any variety. Characters are not memorable and their lines are very unnatural but maybe it is because rural american culture is very alien to me.
I was surprised that this game doesn't look censored and there were a lot of brutal, violent scenes. There is cold blooded stabbing and cutting, hanged people, beaten people etc. I do not enjoy looking at such things but don't mind it either, it is reality, especially when everything is in chaos. But why does our MC kills everything in sight, including the same drifters who mindlessly attack him is something I didn't understand. I think they should not be enemies by default.
In general I thought this is a very boring, grey game which doesn't have anything that can motivate the player to finish it. I personally did not care about anything that happened during my adventures.
Completely subjective of course. Has anyone on this board played it too?
anyone know of a website or resource where i can find 'ball games'? not sports games, but games where you literally roll a ball around or something similar
ive only recently realized it's a genre/game mechanic and find it interesting. things like kula world, hamsterball, monkeyball, kororinpa i know of. are there any new stuff perhaps?
Just got around to part 3 of the story in pso2.
According to the steam achievements most steam users really don't bother with the story mode.
It isn't great and it has major pacing issues but they throw star gems and titles at you for suffering through it and it adds context to things. Plus some of the characters are more interesting then they first appear.
Like the ingame idol/pop star having a double life as a secret agent supersoldier
Or Risa the ranger trainer turns out to be capable of pretty deep insights and has come to the conclusion that the best way of life is to be true to ones self, which in her case is a unapologetic gun crazy kill bot who revels in the suffering of those driven before her (favorite character so far).
I probably should be focusing on leveling stuff but whatever.
Even on "hardcore" the story gives fuck all exp. Which is probably why no one does it even if they are into this melodramatic jrpg bullshit kind of story.
Whatever, I mainly stick around for the world building and boss fights when it comes to the story.
Smacking around dark falz or whatever they are called is fun.
Can't wait to beat the snot out of Gemini, they seem to be the next big bad on the asskicking chopping block.
Also the SAO crossover is going on so damn near every male PC running around looks like Kirito, which it pretty lame.
Did appreciate them getting the voice actors over and it's clear effort was put into this crossover event so even if I think SAO was kind of a shitshow I can't complain too much.
I played 1 through 7 in like a couple of months and then never went back to it really, should really play 9, 10 and 11 (wasn't a fan of 8 mostly because the voice acting)
Play 2, 3 and four regularly on Famicom. Usually 4, since it is so easy, but has almost as good levels and music as 2.
X2 I've finished once on SFC and it is good, but already has unnecessary new gameplay elements.
If you like the difficulty of 2 and the style, try playing Taito's Power Blazer, which was released heavily modified (in the process losing the difficulty) as Power Blade in the West. Music - which is great - is the same, but the similary to RM/MM is lost because of style change.
Ok, I just played through power blazer, I didn't really like it. My biggest issue was that upgrades/drops can actually make your weapon harder to use, and it's already really janky in the first place. Other than that the bosses were pretty simple, the dragon boss in particular was just awful. Stages were not very complex, straight hallways with an enemy or two every once in a while, also some simple disappearing block sections in a couple levels. Most of the trouble I had traversing the levels was just due to the floaty controls combined with poor contrast between back and foreground textures, some bad hitboxes, and pixel perfect jumps. I think the quality of megaman 2 greatly surpasses power blazer in pretty much every aspect, they are both non-linear jump and shoot type games but that's as far as similarities go in my opinion.
only mexicans like megaman here
Rockman 2 surely is a better game and especially more polished one, no doubt.
Normal weapon is better against some enemies and the super against others, but you can beat all enemies and bosses with either without great difficulty.
The controls are tight and very simple. There is few parts where pixel perfect jumps are needed, as there is in RM2.
Pretty much only major level feature not found in Power Blazer that is in Rockman 2 is the trap part of Quickman-level.
The bosses in 'normal' levls are more varied in design and style of attacks compared to robot masters in RM2. The more complex boss battles are to be found in the Dr. Wily levels and there is, what, four?.
Compared to that, there is only final boss level in the Power Blazer, which has a double boss fight, first one which is very similar to the disappearing yellow turd found in the first level.
I don't find any contrast problem with original hardware, AV Fami outputting to CRT. Maybe the parts where there is sky blue background, I could see the player character blending because of similar colors of background and character, but there is obviously similar 'problem' in pretty much all Fami/NES RM/MM's.
There isn't any 'hitbox' problems related to enemies, only in the doors and ladders, which require you to be exactly at the middle of them.
Some if not all of the bosses do not indigate any health loss with sound or anything else and that can be confusing, especially in the beehive boss.
Humanoid robot fighting against more animalistic robots, futuristic levels with many similarities, some evil human siccing these robots against the Utopian society. I see many similarities to Rockman/Megaman.
Latter have much more weapons, gained from robot masters, but which are mostly useless or not needed (except in one Dr. Wily boss, just like in 4's final Wily fight).
Since there is no sliding or megabuster in 2, the basic gameplay mechanics are just as simple.
Plus, they both have amazing music.
>>53511>you can beat all enemies and bosses with either without great difficulty.
I believe that for every boss except the dragon, as soon as you enter its boss room it can instantly fly into you and damage you and there is no way to know when it will do a high jump or a low roll, only way I beat it was just spamming short range red boomerang and using a health tank>The controls are tight and very simple. There is few parts where pixel perfect jumps are needed, as there is in RM2.
I wouldn't call the controls tight, they were just 'ok', somewhere in between super mario and megaman, I had trouble inching the character forward like is possible in every megaman game>Pretty much only major level feature not found in Power Blazer that is in Rockman 2 is the trap part of Quickman-level.
Well, most of the stuff in power blazer was just extremely simplified versions of stuff you could find in any megaman NES title, for example the yoku blocks in power blazer were just used as a hazard with no puzzle or memorization aspect like what you could find in megaman>The bosses in 'normal' levels are more varied in design and style of attacks compared to robot masters in RM2
Most of the bosses are really slow with a simple pattern, I hardly felt moments where I needed to pay much attention, a boss was either a kill as fast as possible boss or a boss where you have to bait, wait, jump and shoot, repeat>I don't find any contrast problem with original hardware
I got used to it after playing a little while, but there were a lot of points in the game where I couldn't tell if a block was a piece of scenery or a background and ended up in a pit, I definitely never had that problem in any megaman game>There isn't any 'hitbox' problems related to enemies
I was thinking of one part in particular with the falling spike ceiling on a chain things (basically metalman spikes), there is an inconsistency where you can slightly clip into the side of the spike while it's going up without getting hit but then get hit when it falls down, also it wasn't intuitive right away on how to approach these spikes because you'll notice part of your head can clip into them without damaging you>Some if not all of the bosses do not indigate any health loss with sound or anything else
Yeah that was awful, I had to watch a video on youtube to make sure I was actually doing any damage, no idea why there isn't a health bar for the bosses>Humanoid robot fighting against more animalistic robots, futuristic levels with many similarities, some evil human siccing these robots against the Utopian society. I see many similarities to Rockman/Megaman.
Sure, they have a similar theme, but they play a lot differently, power blazer surely lacking in polish>Latter have much more weapons, gained from robot masters, but which are mostly useless or not needed
Arguable, the only real useless weapon in megaman 2 is crash bomb, the rest I find have their place(s) for clever usage
I've been playing megaman X3 for literally the entire day and I think I'm ready to put it down now. I'm at the final boss and I can say that this game is insanely difficult, X1 and X2 come nowhere close to this level of difficulty. In X3 everything does a crap ton of damage to you and enemies are placed in levels in such a way that it punishes you for trying to go fast, which is annoying. Common enemies in stages are no longer dumb cannon fodder, they will dodge your attacks or put up shields. Maverick weapons I actually ended up using a lot more than any other megaman game just because it felt like the game was designed around them, each weapon has more than enough ammo and are for the most part great at clearing levels. There is a system in the game where you get to collect some ride armor which you can spawn in at certain pads in levels, I thought this is stupid, I never really used it except to wiz through a few screens without care because operating the ride armor basically makes you invulnerable. All in all I think X3 is a decline in quality from the previous iterations, everything about it is just wrong, I wouldn't be surprised if the design work done on this was outsourced.
I just finished playing both of the DLCs for The Witcher 3. I'm impressed at just how much content there was. The only real disappointment was the rune crafting stuff. I paid a boat load of gold to upgrade his tools and ultimately none of the enhancements looked better than the alternate of just putting runestones/glyphs into the slots. I wish I could live in toussaint, it's so beautiful.
Been playing Pathfinder Wrath of the Righteous Beta 2. Despite terrible amount of bugs (it is a beta after all) and tedious, stupidly implemented armies and battle system (something like very primitive Heroes of Might and Magic), I greatly enjoyed the game and on full release it should be much better than the first one.
The illusion of choice is very well made. The story changes depending on what mythic powers you choose. I played through beta twice, first time I chose Trickster, there were special dialogue options and NPCs reacted to my choice. Didn't finish the playthrough because of bugged quest.
Next one was a evil demon playthrough. Mythic quests were different, instead of being invited to the council of tricksters I was abducted by enemy demoness and then saved by succubi queen Nocticula, who became my patron and in general plays important role in the fourth act, it really impacts the story. In the Trickster playthrough I had to bust my ass to Nocticula senpai to notice me and grant me an audience, in the second it was a breeze.
Companions are better than they were in Kingmaker. Didn't like the nigger paladin, and the nigger faggot cleric was whining to much, but Wenduag, Camellia, Daeran, Arueshalae and the tiefling thief were interesting.
Yeah, i have. It is a good game, very long, like 140 hours or so, but enjoyable. The combat is fucking hard sometimes, pre-buffing your entire party to survive a battle will be necessary later on, it can get tedious. Time limits on quests are also retarded, but you get used to it. Companions are a bit bland. Liked the tiefling sisters, you can even make a three way romance with them, which was interesting.
I recommend playing it. But Wrath of the Righteous will be much better once it is done.
However, the taint of modernity is rather obvious in both games. Shit like feminism and homosexuality are subtly promoted, and in the Wrath there are even lesbian spymaster and half orc lesbian military leader that are married. But I guess that can't be avoided in the western games nowadays.
It's a fantastic game but might be a bit overwhelming if you're not into CRPGs or tabletop
I'm playing it right now too This game is way too long for no real reason. Basically the same gameplay loop as the first one (except you encounter more human ennemies than zombies) but for 30 hours of gameplay. I'll start rushing through the rest of the game now. TLOU 1 was bearable because it was short, I'm already bored with Part II and I'm just halfway through. Also, I think the plot is less intresting than the first one.
No exp. with Razer but I'm disappointed with "le gaming" label in general after buying a gaming mouse and a keyboard (firm is ZET GAMING; I think it's middle-ish in price/quality) and having them both fail after just 15 months, almost right after their 1-year warranty expires. Didn't abuse them or anything, didn't use that much at all in fact.
Now it's a wireless set by Microsoft. 3-year warranty, much less wires, convenient for chair/bed switching, works just fine. Haven't tried it in speed-sensible gaming but really I'm not even that good to feel the extra quick response or something.
Thanks! I might try that out, I see there's only two games based on Pathfinder right now, I'm thinking about jumping in as soon as possible.>>53572
I've played a few crpgs. I'm not particularly good at them but I'm quite the patient type so I think I'll manage to get through, hopefully.
If you are looking to get spendy with your gear always look at the quality of components used and overall construction rather then the brand or theme.
I've done nothing but play dragon age inquisition for the past 4 days. It's pretty standard fare fantasy but done well. I wish I had superhuman travel speed though. These ridges of rock with just one single unmarked path through are starting to get old.
Decided to play Ghost Recon: Wildlands and spent the last 3 days in it (offline campaign). It is a third-person shooter sandbox, set in Bolivia (though I don't know how authentic the map is). Gameplay is very repetitive in a manner of "tower capturing", but I think it is not boring because there is good attention to details. Shooting and weapon handling feels good, there are fun and satisfying combat situations and good special ops vibe overall. If you like military genre, customization, really existing weapons, open-world, crouching, taking out assholes with silenced weapons, amushing etc., give it a try. There are a lot of weapons and gear. There is a lot of brutality, and it's pretty graphic scenes in this game, like torture, hanging, dismemberment etc. I can't say this game is difficult but it still requires at least primitive tactical approach because shitters will scream, alert, call for backup in any suspicious situation. I'm playing on a high difficulty and they kill me instantly, the same way as I kill them, mostly one-shot, so it's fair. Cartel higher ups are charismatic and more or less well-made as characters, I think. Not too forced. I am sure devs were taking a lot of inspiration from "Sicario". Voice acting is good, gangsters and military sound believable to me.
Cons: dead bodies disappear quickly for some reason; AI could be better and it would be a pretty hard game in this case; thin walls, like wooden ones can't be shot through (maybe mistaken). Some other insignificant cons but I don't remember. Graphics engine is good but not very impressive. Physics are average, especially when driving.
I think it's a good game with a big budget if you enjoy such themes and non-intrusive wandering around.
Don't know where to post this, but the steam port of Romancing Saga 2 has no audio options, and although I can lower the volume through the windows sound mixer it resets to 100% every time I close and reopen the game. Does anyone know how to lower the volume for good? Fucking square and their lazy ports.
Have you checked the forums using the seach function?
9 out of 10 times someone has had and found a fix for most issues and posted about it on the steam forums or somewhere else that can be found pretty easily.
I don't personally know about that game though, so I can't offer direct advice on a fix.
Yes there is nothing besides "tinker witn the windows volume mixer thingy" which does work but not permanently. You have to manually adjust the volume every time you boot the game. Again, it would not matter if the game had damn sound options.
replaying the mass effect games to see the renegade path stuff, love these games, don;t care what anyone says, no real ending in MA3 sucked though
GTA IV, I really enjoy the writing and the characters but the gameplay is boring and has the typical rockstar problem of padding everything out with ridiculous amounts of driving all over the city
After wading through tons of garbage on epic's game deals I finally found Far Cry 3 for $3. It's supposed to be the best of the series so I bought it and started playing it. It really brings home just how little graphics have actually advanced in the last 10 years. It's perfectly immersive even if things aren't quite as polished as they are now. The only thing that is really bugging me is how the game keeps trying to connect to servers without being able to every time I pause. I unblocked it in the firewall so I assume their servers are just dead.
It’s a Ubisoft game, so it’s trying to connect to their shitty platform, or the servers really are just dead cause Ubisoft kills their online services like a year after a game launches.
Playing Griftlands. I wasn't expecting to like it but I am, although I wish they hadn't changed it from a proper RPG into a fucking roguelite card game halfway through development. There's 3 different characters to play with different campaigns but they're all 4 or 5 hours long and feel like prologues to an actual game that never starts. I guess this is supposed to be offset by the inherent replayability of a roguelite, and while I have managed to build up some really fun decks I still don't think the gameplay is nearly good enough for what it's trying to do. The genre of game they've decided to make runs completely at odds with their attempt to tell a story and as a result the whole thing is just neutered. I really wish they had just stuck to making a real video game instead of settling for a fifth of one and letting RNG and procedural generation handle the rest. I hate trends.
I almost forgot to add, the soundtrack at least for combat and negotiation is beautiful. Each character has different music fitting for their personalities and all the soundtracks have multiple variations that play depending on the length of the fight and if either you or your opponents are low on health. Very satisfying to take a chunk off an enemy's healthbar and listen to the music flare up in reaction.>>53653
I just recently dropped my second attempt at playing through it for the same reason. Great writing and voice acting but there's just so much fucking downtime and the uptime isn't fun enough to be worth all the waiting. It was the second time that I got right around halfway through the game and burned out. I also think at around the point that I quit the game starts throwing way too many contacts and sub-plotlines at you all at the same time, the pacing is not very good. Always either too slow or too fast.
Dragon Quest XI S. I just got a ship and can sail around it's a fun game but the music is obnoxious. I've been playing for 20 hours but I think I'm still fairly early in the game.
this is ongoing but I have been playing the oringal NES releases of rockman, I am trying to note everything in my head, I want to learn exactly what makes these games so fun, I've played through the levels many times at this point, still have much to learn
can't you replace it with draqueVIII's orchestral music?
I am playing Dark Souls for the umpteenth time and am still enjoying it and feel like going through the sequels again and again for many hours. I might have clocked up around 1.5k hours across the whole series (incl. Demon and Bloodborne)
How I wish they would port that one to PC. Have any of you got individual games or franchises you keep going back to?
Oh the trailer is out. Feels like I already played 500 hours of this before. I doubt there will be anything new for people who played the souls games to death before, but who knows.
The fluff material looks really uninspired, too. I guess I'll wait and see.
I’m not sure if I’m just jaded but I feel the same way. I mean I like dark souls, so I’ll buy it and probably have fun, but I’m not excited. It’s just more of the same.
Fighting system is slightly different from 3 and 4, but I would not call it step up.
Graphically it is or at least the PS3 version was better and it runs like shit on PS3.
Does the PS4 or PC version run at least 60fps?
People running under is part of the minigame. Driving isn't really integrated into the gameworld, just another Sega 'game' ported into the game, much like the actual arcade games inside the game.
If that makes sense.
Still slogging through all the challenges in Hitman 2, underrated game.
On my 50000th playthrough of dark souls 3.
Trying to get the 29 min speedrun achievement in Katana Zero
Any lesser known recs?
isometrical western rpg, think old fallout
there are a few little things i dislike, but overall im enjoying it, seeing your later, better built chars doing better compared to the first blind playthrough is satisfying
Would you mind telling what you dislike about it? This game looks really good but it's probably 100+ hours long the way I play it so I'm still on the fence a little bit about it.
Not that guy but it is very long indeed with a lot of replay value, and I have barely touched the expansion. I sucked at the game but still had a lot of fun, although I have never finished it with any of the three characters I have created, either because of burnout or because the last portion of the game is kinda shit (some enjoy it though fwiw)
1. the turrets dont have something like overwatch or reaction or whatever, so you can cheese them extremely easilty by>move out of cover>shoot>move back in
they cant respond
2. i had to spend a lot of time hauling stuff, although maybe thats cuz im bit of a hoarder
3. constantly getting load times for changing zones really fkn suck
4. lack of branching endings, theres one final boss and you gotta kill it, no other way. i guess im a bit spoiled by new vegas in that aspect
so far thats at the top of my head
>>53708>Does the PS4 or PC version run at least 60fps?
Yeah it runs smoothly on pc, has a framerate lock option, I put it on 60 and it works pretty well on my not so new computer.>If that makes sense.
Yeah I get what you mean, you get used to it after a while but at first it was pretty annoying.
>>53731>constantly getting load times for changing zones really fkn suck
with an ssd it prolly wouldnt be an issue
Defrag the HDD it is on, that should help some and if not it's good for the drive anyway
By the way I remember I've seen on a forum that adding the game to windows defender's exclusion list helped with the initial loading time when starting the game. You might want to try that if you can and haven't already.
Anecdotally have you played the game before they patched in the option to speed it up? (2019 along with the expansion)
Playing Red Dead Redemption 2 for the first time. I gotta say, this game is annoying the crap out of me so far. I hope it gets better.