Thread for games you managed to finish and your thoughts on it.61 posts and 17 image replies omitted. Click reply to view.
So I finished Amnesia Dark Descent yesterday. Horror is a favorite genre of mine in any media and this is a game I wanted to play for a long, long time now but several reasons, from depression to not giving a shit about games anymore, kept getting in the way. This is a spoiler free review of it.
It's the mid 1800s and you play as Daniel, a guy who went on an expedition in Africa and found something in a forgotten, ancient catacomb. The object is 'cursed' though, which prompts him to write letters to geologists, historians and anyone in Europe for help. A baron named Alexander writes back saying he can help and Daniel should go to his castle in Germany at once. You spend the entire game exploring the castle, its secrets, finding notes and letters that reveal more about the curse, the object, yourself and everything else. That's the premise of the whole thing.
As far as the story goes, it has a few nice ideas here and there but overall it's nothing too new or exciting. Here's where the magic of this game happens however. Everything this game does, it does it in an very brief, nice length measure, both with its story as well as with its gameplay. The story is fairly simple and straight forward, though you have to reach the end to realize that. It's entertaining because they didn't bloat it with any unnecessary fluff nor stretch it to pretend there's more than it actually is.
The gameplay is pretty much exploration/stealth on one side and puzzles on the other. Now, it's been a year since I played a game and I kinda had forgotten already how much video game logic there is in video games. Amnesia is particularly chock-full with video game logic. For example, during the entire game you need to keep close to light sources to keep your sanity up, but you can't just grab one of the thousands of candles or torches you find along the way, you need to use a lamp that burns oil extremely fast or keep lighting the candles with tinderboxes. Moving torches or candles is IMPOSSIBLE. Sometimes you'll need an object to solve puzzles, like using a hammer for example, but you can't use one of the several hammers you find lying around, or a rock for that matter, you need that one specific hammer you find in some other part of the map. You can't just use any iron bar, it has to be the 'right' iron bar. You can't just use any of the several jars or glasses on the floor, you need to find the right jar, and so on. It doesn't really bother me really, but it's funny how often this happens in this game.
Then you have the puzzles. I'm not sure most even qualify as puzzles, since most of them is just putting a gear in place. There's only two actual puzzles in this game imo, the other ones is more like busy work, but again, the magic of this game is doing everything in right quantities. It doesn't get dull because there's not enough of that to bother you. You can finish this in one sitting btw, it takes about 10 hours or so.
The last thing I want to comment on is the horror element, which is the biggest reason I even played this in the first place. Is it scary? Kinda, it manages to keep tension sometimes. It has all the nice elements. The music and voice acting is decent enough, the environment and story is nice but I guess I'm just too jaded to be scared of a game, but I like it really tries. For exemple, there's only ONE jump scare in this entire game, which shows the guys behind this project weren't going for the cheap sits here.
All in all, I enjoyed it. It's entertaining, doesn't overstay its welcome in any of its elements and there's a couple of things in that plot that I really enjoyed it. I really wanted to play a very scary game though and this one is not it unfortunately. I wonder if there even is a very scary game out there.
this. only redeeming part of the game to me was the weapons/combat, which pales in comparison to stuff like deus ex.
I have finished Fire Red (Omega)
really pleasant experience, the sleep moves are really overpowered though, I do not know if that is also true of the regular game but this is incredibly frustrating when trainers summon a plant type and you just know they are going to spam that spore crap that puts your pokemon to sleep for god knows how long. I know there are counters but still there has to be something wrong with their accuracy there.
the lack of the infamous physical/special split is unfortunate, and I'm not sure I want to play another game or hack in the series that doesn't feature that mechanic. I found out very late into my playthrough how it worked there and it's pretty mind boggling. I mean, I can understand for example every fight move and every psychic move being exclusively physical and special respectively, but that shouldn't be the case of fire/water/ice/electric/dark etc moves. Pokebro if you're reading this, what's the general opinion regarding that mechanic among the fanbase? I cannot imagine it not being overwhelmingly positively received.
Pretty enjoyable, played with the FalloutFixt mod to fix some bugs and add some basic QOL stuff like being able to highlight items and containers. I had to restart a few times before getting a character who could actually make it past the radscorpion cave, and even then there was a lot of reloading involved. The combat is a little slow and honestly not that fun outside of the cool gore animations you get with critical hits, and towards the end of the game especially, when you have power armor and are facing supermutants and deathclaws, it's pretty much just a slugfest while waiting for someone to score a critical hit to end the battle.
Outside of the combat being tedious everything else was very good. I thought the time limit would annoy me but it's actually pretty generous and gives plenty of time to do sidequests and make a few detours. And it was pretty refreshing to play an RPG that isn't 50+ hours, I don't know my exact playtime but it was probably in the range of 10-15 hours.
Pretty good stealth game, I love the original Deus Ex and this game reminded me a little of that with all the cool alternate pathways through levels. The game kind of peaked for me during the first assassination mission though, that level felt like it had tons of options and then the ones after just felt smaller and more restrictive in comparison. Maybe it was just the novelty wearing off. I also went nonlethal and there's not many cool options there after getting the first few powers so that was also a bit of a letdown. Still enjoyed the rest of the game regardless, just not as much as that first level. Might check out the DLC in the future.
i was recommended this. subpar story + inaccurate guns spoiled it for me after like 5 hours or so.
I don't know, I think types being one kind of damage across the board is interesting, too, but at the same time a lot of pokemon sucked using their own types before gen 4, or had to stack inaccurate moves like fire blast or hydro pump to remotely be able to take advantage of their type bonus. Personally I can do with or without the change. One thing I really wish they kept in was speed affecting crit rate. Pokemon like persian and scyther and electrode could be a lot of fun because of it.
So I just beat megaman ZX Advent, it is basically the final game in the "Z" series of megaman games, and I gotta say, it was pretty lackluster.
First off, it's an open world metroidvania? but not really, idk. There are only three moments in the entire game where you need to walk somewhere and kind of explore to figure out what to do. These Z games always tried to be like an open world but the execution was just poor every single time.
Now I guess general gameplay, it's pretty mediocre, you got a buster by default and you can morph into any of the bosses(biometals) you've defeated. Occasionally you will need to use a different biometal for some area to make it through easier, some early places just force you to use a certain biometal to justify it's existence. Basically you use the water biometal in the water, the air biometal when you need to jump around, the fire biometal when you needa kill a boss that has no i-frames, and then the ZX biometal for everything else. Default "A" biometal you start with kinda sucks so you mostly wont be using it.
Finalboss/boss rush, awful, you face the 8 easy bosses again, then you go to the big bad guys room, he has two forms, first form you just put on your fire biometal and spam your two busters at it until it dies, don't bother even dodging anything it takes like 30 seconds to die. Second form, gimmicky, you need to use your default biometal's special attack to destroy the shields(this special attack has been pretty useless the entire game), attacks are over-telegraphed so basically you wont get hit if you are paying the littlest attention. Once the shields are down you put on the ZX biometal once again and just shred the last boss in less than 10 seconds.
side not here, not too important but the voice acting for Vent (the previous games MC) is awful, it totally ruins the mood, every other voice actor sounds fine, but then the guy who is supposed to be super powerful sounds like a 16 year old with a mild speech impediment… ugh
Anyway, really really underwhelming, I know this game is supposed to be for older kids/early teens but it is way too easy and the story just felt really disconnected from the megaman series. I'm gonna give it like a 6/10.
Deltarune looks fun and the deer is super cute but man I just can’t get invested after undertale.
Just did my Hardcore playthrough of REVillage, its a pretty alright game, i certainly like it more than 7 but im thinking on trying to go back to that game and do the rest of the difficulties, i fucking hated mother miranda's boss tho, her spider form is annoying as shit.
Time for VOS and mercenaries
I've played and talked about Circle of the Moon here in late 2018, I found the game ok but not great, it's just that I prefer the old style over the Metroidvania structure of the games since Symphony. To its credit though it is definitely more challenging than the other GBA entries and SOTN.
The regular mode is not very generous with its card drop rate is it? I played it normally, without farming or anything and in the end I only got like three or four of the damn things.
why is it so short?
Haven't posted here in a while but I finished a bunch of games so here's nothing
I thought it was pretty good, they managed to keep the mechanics of the original games but with an amazing level of detail, the game is as easy as you make it, if you want it to hold your hand and not do any of thinking you can do it, if I wanna point something negative I'd say it's pretty short, and autosaves make some missions trivial.
>Hitman 2: Silent Assassin
It's great, of course not as polished as the reboot but really ambitious for its time. It does show its age though, the artificial intelligence is awful, and it has a few QOL details that you miss if you played latter games, being able to sneak faster than a crippled slug, for example.
I can't believe it, a new fucking 2d metroid, well not really 2d but you know what I mean. I thought it was really good too, nice level design, creative bosses, fun puzzles. What I don't like is the 'parry' mechanic, it's just glorified QTEs, some bosses have it and missing them can easily kill you, really wished they wouldn't have done that. If I had to compare it with previous games I'd put it on the same level as Fusion, below ZM and Super, byt definitely a solid game, I hope they keep making these
>Resident Evil: Revelations 2
It was good, came out at the worst Resident Evil era (between 5 and 6) and it's easily better than those 2. The companions are not as annoying as those games, gunplay is fine, the weapon upgrade system is decent but I felt like it could've been better, of course it's not survival horror, but it's a decent third person shooter. The pc port is god awful, thought, terrible framerates, bugs, missing stuff. It's ridiculous but I played it on the same computer I played RE8 and it works much worse.
It's not shorter than other 2d metroid games
Forgot one>Castlevania: Lament of Innocence
It's pretty mediocre,gameplay is fine but too simple, level design is repetitive as fuck, duplicate rooms everywhere and just not very interesting, music ranges from great to completely forgettable, platforming sucks ass, it's probably the worst 3d platforming I've ever played. Graphics are fine for a ps2 game and the art style is good, it's the same as SotN.
All in all pretty forgettable, maybe that's why I didn't include it in my first post.
>>55187>It's great, of course not as polished as the reboot but really ambitious for its time.
Haven't really played the reboot, but not as polished? How is that even possible, because Silent Assasin is extremely polished, with perfect, smooth controls and no bugs to speakof, especially compared to the original and Contracts.
>>55190>Silent Assasin is extremely polished, with perfect, smooth controls and no bugs to speakof
I encountered several bugs, like characters T-posing not doing anything, disappearing items, guards that don't detect you even if you're not wearing a disguise, objective kills counting for the dead count, characters stuck in walls, characters seeing you through walls.
did you like sotn?
Yeah I like both the classic and metroid style castlevanias.
please respond. banana mania got positive reviews, is it that bad?
So I just finished a couple of games that have a name in common, but nothing else
First one was a precise platformer with tight controls and good level design, you could argue it's "too blocky" but I think it actually works in favor of the game, controls are not what we're used to today but they really work well once you get used to them, tank controls are still the best way to control 3d games with a d-pad. To me it feels like the logic transition to 3d of platformers like Prince of Persia or Flashback, and in turned it influenced future games like the ps2 Prince of Persia games.
Second one is an Uncharted knockoff, a generic 3rd person shooter with some "platforming" thrown in, the platforming is trivial, just point the stick in the general direction and hit the jump button, the character will do the rest, every jump is basically a cutscene, I finished the game and I don't remember missing a single jump, maybe a QTE here and there but that's it. The shooting is, well, just generic cover-based shooting. There a lot of cutscenes now because of course there are and I found Lara in this game to be specially annoying, she basically gets a lot of people killed over a "hunch" and is never held accountable, except for a few lines of dialogue here and there, from characters who immediately apologize.
One part in particular especially pissed me off. Around 2 thirds of the game in there's this big fire and a storm, things start collapsing around you, but a guy on a helicopter comes and pick you up, then Lara says they have to go down and rescue the rest, but the pilot tells her there was no way he lands because there was a pretty bad storm, so Lara just puts her gun to his face and forces him to land. Of course the helicopter crashes and the guy dies, and he's never brought up again, not a word, nothing, she just fucking had a the guy killed and didn't give a single fuck. I know it's pretty stupid to get angry over the death of a character that doesn't even have a name but god damn it, does it make the main character look like a fucking bitch, and you know what, she is a fucking bitch, fuck her, fuck the cunts who wrote this turd, fuck this game and fuck modern games in general.
I just started playing the second one. Idk why you expect the expedition would hold her accountable because she successfully accomplished the goal they set out to do. The captain is the one who arguably fucked up by taking the ship into stormy waters that wrecked the ship. Lara isn't a ship captain or even a sailor she doesn't know they would get wrecked nor should she all she did is point them in the direction that turned out to be right on the money. So far I've kind of found it entertaining but it's more like an interactive movie than a real game.
can anyone who played the 3ds pokemon games tell me if the touch screen is necessary at all?
it's not, only for the fluff activities like playing with your pokemon
Are the fatal frame games worth it? Thinking about playing the PS2 games and maybe pirating the switch game
Just finished Quake. For me this game always had a special aura about it. I first played it when I was 15 or so and it was the first game with horror elements I played. Its atmosphere immediately captivated me. I love the idea of mixing medieval-ish things like magic rings and knights along with Lovecraftian horror (I first heard of Lovecraft because of Quake), demonic imagery and science fantasy. I read the production team wanted to remove the medieval theme out of the game but decided to go with it anyways due to time constraints. For me this worked perfectly. It's such an odd combination that only enhances the feeling of weirdness emanating from your surroundings. Who knows, you're dealing with creatures from another dimension. You can never assume anything with aliens. There's certainly a reason for those knights to be there as well as all the satanic and demonic imagery, you just don't know why. I like the fact this is never explained. You left alone to come up with your own theories.
Anyway, I never finished the game back then, as in, I had never played every single level to completion before. It was a really nice experience revisiting this game and taking my time to explore everything. I still missed a bunch of secrets from the later levels. I remember being a lot harder than it actually is on normal difficulty, but I was always particularly bad at FPS games.
I also got reminded on why I gave up on Quake after the first one. The sequels went with a very different art direction. Removing all the weird mix of Satan, Lovecraft and hightec fantasy and giving a cleaner, more straight forward science fantasy with spaceship looking levels and cyborgs. Since that weird, wonderful mix is the main reason I like Quake, the sequels to me are a huge let down. Also the fact the third one is a multiplayer only game.
only time you need it is for the little feature to pet/clean/feed your mons. i think that feature is entirely optional (although post-battle cleaning is like a free status cure and building their affection in that mode also gives you some lucky outcomes during battle).
Yes, I think they're among the best "resident evil clones" out there, they're very atmospheric and do a great job at making you feel uneasy, there are a few cons though, first of all they have a lot of backtracking and the characters move really slow, second is that the stories are way too similar for my taste.
But definitely worth a playthrough if you're into games like silent hill or resident evil and movies like ringu or ju-on
Thank you. I found a workaround just in case by setting up the touch pad on my controller to work as a mouse cursor and make the touch screen somewhat usable.
Gave the pokemon on the system a try, and I'm not too fond of the way they look, aesthetically… I'm gonna miss these sprites.
For now I have yet to go through gen V though, is there any point to playing Black or White 1 or should I jump straight to 2?
i always get no outlines mod for gen 6 games because i hate the cel shaded look or whatever. the art direction of stadium/colosseum/battle revolution is better and just removing outlines comes close to that style.
also i only played bw2 so idk on that question.
So I just finished Tomb Raider 2.
Gameplay is still tight, tank controls, Lara seems to have some new moves (or moves I didn't know/had to use before). Levels are now bigger and more intrincate, shame you don't raid tombs so much anymore, half the game is in Venezia and some ship but I still really liked the level design.
I only have one problem with this game, and it's that there's too much fucking combat, everytime you turn a corner or open a door a group of goons come in guns blazing, in some cases it doesn't even make sense (what the hell are so many dudes doing inside a sunken ship) and while I like the controls for platforming I hate them for combat, it never feels quite right and the enemy placement often feels cheap, like there's this part you come out of a hole into a room and there's like 4 dudes waiting to shoot at you, motherfuckers. I don't know, I like these games for its platforming, didn't mind combat in 1, but in this one I feel like I spent more time shooting than doing platforming.
Not gonna start 3 right away, I hope it's more platform focused
Just finished the Record of Lodoss War game, and yeah it's fucking awesome, they weren't even trying to hide the SotN influences, the way the character moves, the weapon, even some of the enemies feel like something out of a Castlevania game, but in a good way, the pixel art is beautiful and the music is great, there's a color coded pellet mechanic a la Ikaruga that makes for some interesting fights/puzzles, a bunch of weapons with different animations, useful for different situations, and an useful bow which you can freely aim to get rid of annoying enemies. I don't know I really liked this game, if I have a problem with it it's that there's not a huge variety on bosses, three of the bosses are huge dragons, and a lot of them are just regular sized people which in some cases use a lot of similar attacks, part of the charm of castlevania games to me is its huge multiple part bosses, and this game lacks that.
Anyway. Maybe Konami should throw a few bucks at these people and have them develop a small Castlevania game, nothing huge like Lords of Shadow, just a fun 2d exploration-platformer, but I'm just being naïve, Castlevania is dead now.
I did one mission of LA Noire impressed me thought it was a good game
This was a valid criticism back in the day also. People did not like how stupidly action focused it was. I replayed it again recently and my opinion didn't change. TR1 is better. I won't mention much about TR3 except to say: I hope you're playing it on PC for the infinite saves.
>>55575>This was a valid criticism back in the day also. People did not like how stupidly action focused it was
Well I'm glad to know I'm not alone here>I hope you're playing it on PC for the infinite saves
I'm playing on an emulator, gonna use saves if I need them I don't care.
Have you played latter games? Is it true these three are like the only good ones?
TR3 definitely needs "infinite saves" like TR2 had. It's honestly a bullshit and cheap game in lots of places.
>Is it true these three are like the only good ones?
Not true, no. Tomb Raider 4/Last Revelation is good also. I haven't played 5 or 6 yet so can't comment on those. Anniversary has mixed opinions. I liked it quite a bit when I played but that was like 15 years ago and I'm not sure if I'd still feel the same on repeat. It's a remake of TR1 if you're not aware of it. It's 100x better than the god awful "reboots" they did at least.