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File: 1623847285829.jpg (95.17 KB, 640x854, 320:427, amnesia.jpg) ImgOps iqdb

 No.53822[View All]

Thread for games you managed to finish and your thoughts on it.

So I finished Amnesia Dark Descent yesterday. Horror is a favorite genre of mine in any media and this is a game I wanted to play for a long, long time now but several reasons, from depression to not giving a shit about games anymore, kept getting in the way. This is a spoiler free review of it.

It's the mid 1800s and you play as Daniel, a guy who went on an expedition in Africa and found something in a forgotten, ancient catacomb. The object is 'cursed' though, which prompts him to write letters to geologists, historians and anyone in Europe for help. A baron named Alexander writes back saying he can help and Daniel should go to his castle in Germany at once. You spend the entire game exploring the castle, its secrets, finding notes and letters that reveal more about the curse, the object, yourself and everything else. That's the premise of the whole thing.

As far as the story goes, it has a few nice ideas here and there but overall it's nothing too new or exciting. Here's where the magic of this game happens however. Everything this game does, it does it in an very brief, nice length measure, both with its story as well as with its gameplay. The story is fairly simple and straight forward, though you have to reach the end to realize that. It's entertaining because they didn't bloat it with any unnecessary fluff nor stretch it to pretend there's more than it actually is.

The gameplay is pretty much exploration/stealth on one side and puzzles on the other. Now, it's been a year since I played a game and I kinda had forgotten already how much video game logic there is in video games. Amnesia is particularly chock-full with video game logic. For example, during the entire game you need to keep close to light sources to keep your sanity up, but you can't just grab one of the thousands of candles or torches you find along the way, you need to use a lamp that burns oil extremely fast or keep lighting the candles with tinderboxes. Moving torches or candles is IMPOSSIBLE. Sometimes you'll need an object to solve puzzles, like using a hammer for example, but you can't use one of the several hammers you find lying around, or a rock for that matter, you need that one specific hammer you find in some other part of the map. You can't just use any iron bar, it has to be the 'right' iron bar. You can't just use any of the several jars or glasses on the floor, you need to find the right jar, and so on. It doesn't really bother me really, but it's funny how often this happens in this game.

Then you have the puzzles. I'm not sure most even qualify as puzzles, since most of them is just putting a gear in place. There's only two actual puzzles in this game imo, the other ones is more like busy work, but again, the magic of this game is doing everything in right quantities. It doesn't get dull because there's not enough of that to bother you. You can finish this in one sitting btw, it takes about 10 hours or so.

The last thing I want to comment on is the horror element, which is the biggest reason I even played this in the first place. Is it scary? Kinda, it manages to keep tension sometimes. It has all the nice elements. The music and voice acting is decent enough, the environment and story is nice but I guess I'm just too jaded to be scared of a game, but I like it really tries. For exemple, there's only ONE jump scare in this entire game, which shows the guys behind this project weren't going for the cheap sits here.

All in all, I enjoyed it. It's entertaining, doesn't overstay its welcome in any of its elements and there's a couple of things in that plot that I really enjoyed it. I really wanted to play a very scary game though and this one is not it unfortunately. I wonder if there even is a very scary game out there.
61 posts and 17 image replies omitted. Click reply to view.


this. only redeeming part of the game to me was the weapons/combat, which pales in comparison to stuff like deus ex.


I have finished Fire Red (Omega)
really pleasant experience, the sleep moves are really overpowered though, I do not know if that is also true of the regular game but this is incredibly frustrating when trainers summon a plant type and you just know they are going to spam that spore crap that puts your pokemon to sleep for god knows how long. I know there are counters but still there has to be something wrong with their accuracy there.

the lack of the infamous physical/special split is unfortunate, and I'm not sure I want to play another game or hack in the series that doesn't feature that mechanic. I found out very late into my playthrough how it worked there and it's pretty mind boggling. I mean, I can understand for example every fight move and every psychic move being exclusively physical and special respectively, but that shouldn't be the case of fire/water/ice/electric/dark etc moves. Pokebro if you're reading this, what's the general opinion regarding that mechanic among the fanbase? I cannot imagine it not being overwhelmingly positively received.


>Fallout 1

Pretty enjoyable, played with the FalloutFixt mod to fix some bugs and add some basic QOL stuff like being able to highlight items and containers. I had to restart a few times before getting a character who could actually make it past the radscorpion cave, and even then there was a lot of reloading involved. The combat is a little slow and honestly not that fun outside of the cool gore animations you get with critical hits, and towards the end of the game especially, when you have power armor and are facing supermutants and deathclaws, it's pretty much just a slugfest while waiting for someone to score a critical hit to end the battle.

Outside of the combat being tedious everything else was very good. I thought the time limit would annoy me but it's actually pretty generous and gives plenty of time to do sidequests and make a few detours. And it was pretty refreshing to play an RPG that isn't 50+ hours, I don't know my exact playtime but it was probably in the range of 10-15 hours.


Pretty good stealth game, I love the original Deus Ex and this game reminded me a little of that with all the cool alternate pathways through levels. The game kind of peaked for me during the first assassination mission though, that level felt like it had tons of options and then the ones after just felt smaller and more restrictive in comparison. Maybe it was just the novelty wearing off. I also went nonlethal and there's not many cool options there after getting the first few powers so that was also a bit of a letdown. Still enjoyed the rest of the game regardless, just not as much as that first level. Might check out the DLC in the future.


i was recommended this. subpar story + inaccurate guns spoiled it for me after like 5 hours or so.


I don't know, I think types being one kind of damage across the board is interesting, too, but at the same time a lot of pokemon sucked using their own types before gen 4, or had to stack inaccurate moves like fire blast or hydro pump to remotely be able to take advantage of their type bonus. Personally I can do with or without the change. One thing I really wish they kept in was speed affecting crit rate. Pokemon like persian and scyther and electrode could be a lot of fun because of it.


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So I just beat megaman ZX Advent, it is basically the final game in the "Z" series of megaman games, and I gotta say, it was pretty lackluster.

First off, it's an open world metroidvania? but not really, idk. There are only three moments in the entire game where you need to walk somewhere and kind of explore to figure out what to do. These Z games always tried to be like an open world but the execution was just poor every single time.

Now I guess general gameplay, it's pretty mediocre, you got a buster by default and you can morph into any of the bosses(biometals) you've defeated. Occasionally you will need to use a different biometal for some area to make it through easier, some early places just force you to use a certain biometal to justify it's existence. Basically you use the water biometal in the water, the air biometal when you need to jump around, the fire biometal when you needa kill a boss that has no i-frames, and then the ZX biometal for everything else. Default "A" biometal you start with kinda sucks so you mostly wont be using it.

Finalboss/boss rush, awful, you face the 8 easy bosses again, then you go to the big bad guys room, he has two forms, first form you just put on your fire biometal and spam your two busters at it until it dies, don't bother even dodging anything it takes like 30 seconds to die. Second form, gimmicky, you need to use your default biometal's special attack to destroy the shields(this special attack has been pretty useless the entire game), attacks are over-telegraphed so basically you wont get hit if you are paying the littlest attention. Once the shields are down you put on the ZX biometal once again and just shred the last boss in less than 10 seconds.

side not here, not too important but the voice acting for Vent (the previous games MC) is awful, it totally ruins the mood, every other voice actor sounds fine, but then the guy who is supposed to be super powerful sounds like a 16 year old with a mild speech impediment… ugh

Anyway, really really underwhelming, I know this game is supposed to be for older kids/early teens but it is way too easy and the story just felt really disconnected from the megaman series. I'm gonna give it like a 6/10.


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I finished BotW, I don't think I'd ever put 170 hours into any game (at least not in a single run).
It feels really good to control and the map is fun to explore. The enemies are somewhat repetitive and the bosses get old pretty fast, but I still had a lot of fun just fucking around in the map.
I didn't find everything though, missing a couple of shrines and a lot of korok seeds, probably gonna go back and try to find at least the shrines.
I had my reservations going in, as I'm not a huge fan of "open world" games like the elder strolls and shit like that, but this one honestly blew me away.


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I beat megaman zero for probably the third time now, I dont recall it being so easy before. There are screen crunch issues in a few areas because it was a gameboy advance game but overall it's a pretty solid. I thought about going through it again in hard mode but not feeling too interested after spending 4 hours on it today. I'll probably play Zero 2 tonight again although I remember it not being my favorite one of the 4 games.


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Beat CyberDad in like a hour or so.
It was free and short. Had a few glitches with the graphics (don't often see clipping in a 2d game) and the hit boxes could be tuned up a little, but it is playable and fun for what it is.


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Finished Ys: The Oath in Felghana
What a satisfying game, it feels so good to control, even today, most bosses are creative and the soundtrack fucking kicks ass. A fantastic game all around.


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Finished Chapter 2 of Deltarune a couple of days ago.Really enjoyed this new chapter it's about 5 hours long if you are a someone who's does everything theres also a different outcome you can get depending on your interactions with a certain character.I really liked the new villian in this chapter and Noelle is my favorite new character of this game thanks to this chapter.Im going to stay vague because this came out only recently,but im looking forward to the new chapters when they drop.


Deltarune looks fun and the deer is super cute but man I just can’t get invested after undertale.


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Super Monkey Ball 2
Never played Monkey Ball before so I was going to try Banana Mania when it comes out to get into the series but apparently they butchered some stuff like the physics, the story mode, and are selling the original OST as DLC which is kind of scummy, so I just emulated this one. It was really fun, levels get challenging pretty quickly and there are often multiple ways to reach the goal. Learning and mastering the physics was satisfying. Only complaint is that the final World 10 levels felt a bit lackluster and gimmicky compared to the previous World 9's levels, which felt more creative and like they tested your understanding of the game's mechanics more.


what a shame, it looks better than the one they released a couple years ago


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Just did my Hardcore playthrough of REVillage, its a pretty alright game, i certainly like it more than 7 but im thinking on trying to go back to that game and do the rest of the difficulties, i fucking hated mother miranda's boss tho, her spider form is annoying as shit.
Time for VOS and mercenaries


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>Hitman 1 + 2
First games I've played from this series, bought on sale and beat over the weekend. They were great, I love stealth games with open-ended levels so it really hit a sweet spot for me. Only complaint is that the reactivity to the assassination targets kind of sucks. In the missions with multiple assassination targets I assumed killing 1 would possibly make the others more cautious or prompt some sort of dialogue for them but it really doesn't do anything for most missions. The witness system was very cool though, information spreads gradually through enforces and civilians communicating to each other rather than everyone just being magically alerted to your crimes.

>Castlevania Circle of the Moon

Finished a replay in magician mode, which starts with all the DSS cards unlocked and better INT and MP but worse hp, strength, and defense. It was pretty neat, super overpowered near the start because one ability basically kills the first 3 bosses in several hits but it falls off towards endgame because magic damage scales from STR instead of int. So even with godly INT which gives fast MP regen the damage output is pretty poor. Defensive options are amazing though so it's pretty easy as long as you're patient.
I see a lot of people online hate this game but honestly it's probably my 2nd favorite of the GBA/DS Castlevania games I've played (all except Order of Ecclesia), right after Aria of Sorrow.


I've played and talked about Circle of the Moon here in late 2018, I found the game ok but not great, it's just that I prefer the old style over the Metroidvania structure of the games since Symphony. To its credit though it is definitely more challenging than the other GBA entries and SOTN.
The regular mode is not very generous with its card drop rate is it? I played it normally, without farming or anything and in the end I only got like three or four of the damn things.


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Finished playing Metroid Dread
I really enjoyed it, there were a few annoyances here and there but overall I'd rank it about on par with Zero Mission but below Super. High points were the controls and boss battles. Movement feels very smooth and quick and boss battles are very fast paced and require really learning the patterns well because they hit hard. Low point was definitely the music, it's not grating or anything but it's just very forgettable compared to the soundtracks in the past games.
The EMMI sections weren't bad at all, I usually despise forced stealth in non-stealth games and was kind of hesitant to get this game because of them but here it wasn't too intrusive since they're confined to relatively small areas that you can move through pretty quickly. Adds some nice tension but never became an annoyance for me.
Might try a replay on hard mode after a few weeks. Seems like a lot of people are starting to find skips/sequence breaks which is pretty neat.


why is it so short?


A Metal Gear homage/parody; reminds me of the older Metal Gear (1987) games before it got too elaborate & cinematic.


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Haven't posted here in a while but I finished a bunch of games so here's nothing
>Hitman (2016)
I thought it was pretty good, they managed to keep the mechanics of the original games but with an amazing level of detail, the game is as easy as you make it, if you want it to hold your hand and not do any of thinking you can do it, if I wanna point something negative I'd say it's pretty short, and autosaves make some missions trivial.
>Hitman 2: Silent Assassin
It's great, of course not as polished as the reboot but really ambitious for its time. It does show its age though, the artificial intelligence is awful, and it has a few QOL details that you miss if you played latter games, being able to sneak faster than a crippled slug, for example.
>Metroid Dread
I can't believe it, a new fucking 2d metroid, well not really 2d but you know what I mean. I thought it was really good too, nice level design, creative bosses, fun puzzles. What I don't like is the 'parry' mechanic, it's just glorified QTEs, some bosses have it and missing them can easily kill you, really wished they wouldn't have done that. If I had to compare it with previous games I'd put it on the same level as Fusion, below ZM and Super, byt definitely a solid game, I hope they keep making these
>Resident Evil: Revelations 2
It was good, came out at the worst Resident Evil era (between 5 and 6) and it's easily better than those 2. The companions are not as annoying as those games, gunplay is fine, the weapon upgrade system is decent but I felt like it could've been better, of course it's not survival horror, but it's a decent third person shooter. The pc port is god awful, thought, terrible framerates, bugs, missing stuff. It's ridiculous but I played it on the same computer I played RE8 and it works much worse.


It's not shorter than other 2d metroid games


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Forgot one
>Castlevania: Lament of Innocence
It's pretty mediocre,gameplay is fine but too simple, level design is repetitive as fuck, duplicate rooms everywhere and just not very interesting, music ranges from great to completely forgettable, platforming sucks ass, it's probably the worst 3d platforming I've ever played. Graphics are fine for a ps2 game and the art style is good, it's the same as SotN.
All in all pretty forgettable, maybe that's why I didn't include it in my first post.


>It's great, of course not as polished as the reboot but really ambitious for its time.
Haven't really played the reboot, but not as polished? How is that even possible, because Silent Assasin is extremely polished, with perfect, smooth controls and no bugs to speakof, especially compared to the original and Contracts.


>Silent Assasin is extremely polished, with perfect, smooth controls and no bugs to speakof
I encountered several bugs, like characters T-posing not doing anything, disappearing items, guards that don't detect you even if you're not wearing a disguise, objective kills counting for the dead count, characters stuck in walls, characters seeing you through walls.


did you like sotn?


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Also finished Dread. It's in the scope of Fusion, really action oriented, you really don't have to do much exploration (except if you're looking for 100% completion), you basically follow a straight line by taking elevators and teleporters. It's like a really clever conveyor belt. Gameplay is fluid, although I still fuck up when it comes to moves that uses triggers, I always mixed them up. Something I enjoy in metroids is sequence breaking or obtaining items you're not suppose to have yet and it's still possible.

I have to say i'm a bit dissapointed by the general atmosphere of the game and most importantly the lack of memorable music themes. And I also wish the Switch could do better graphically but oh well, Nintendo. Overall very great game, but I still prefer the exploration based Metroid games.


Yeah I like both the classic and metroid style castlevanias.


please respond. banana mania got positive reviews, is it that bad?


I haven't played it so I can't say, I just emulated the originals. Most of the Steam reviews (the ones that are actually over 1 sentence long and not just shitposts) seem to elaborate on the issues. It doesn't sound terrible but since it's basically just a remake with all levels from 1, 2, and DX packaged together and the physics are changed for the worse I don't see much reason to buy it rather than emulate the GCN games.


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So I just finished a couple of games that have a name in common, but nothing else
First one was a precise platformer with tight controls and good level design, you could argue it's "too blocky" but I think it actually works in favor of the game, controls are not what we're used to today but they really work well once you get used to them, tank controls are still the best way to control 3d games with a d-pad. To me it feels like the logic transition to 3d of platformers like Prince of Persia or Flashback, and in turned it influenced future games like the ps2 Prince of Persia games.

Second one is an Uncharted knockoff, a generic 3rd person shooter with some "platforming" thrown in, the platforming is trivial, just point the stick in the general direction and hit the jump button, the character will do the rest, every jump is basically a cutscene, I finished the game and I don't remember missing a single jump, maybe a QTE here and there but that's it. The shooting is, well, just generic cover-based shooting. There a lot of cutscenes now because of course there are and I found Lara in this game to be specially annoying, she basically gets a lot of people killed over a "hunch" and is never held accountable, except for a few lines of dialogue here and there, from characters who immediately apologize.
One part in particular especially pissed me off. Around 2 thirds of the game in there's this big fire and a storm, things start collapsing around you, but a guy on a helicopter comes and pick you up, then Lara says they have to go down and rescue the rest, but the pilot tells her there was no way he lands because there was a pretty bad storm, so Lara just puts her gun to his face and forces him to land. Of course the helicopter crashes and the guy dies, and he's never brought up again, not a word, nothing, she just fucking had a the guy killed and didn't give a single fuck. I know it's pretty stupid to get angry over the death of a character that doesn't even have a name but god damn it, does it make the main character look like a fucking bitch, and you know what, she is a fucking bitch, fuck her, fuck the cunts who wrote this turd, fuck this game and fuck modern games in general.


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Finished Fatal Frame 2, it was really good, very atmospheric, although after having played 3 and 1 before it gets kinda stale, all games are very similar.
The game forces you to play your first playthrough on normal or easy, and unlocks hard after you beat it once, this kind of shit pisses me off because the game on normal is really easy and you get a bad ending unless you beat it on hard. Why would you do this?


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Just finished TouHou: Luna Nights.
It was a pretty good and short metroidvania with tight gameplay, absolutely beautiful pixel art, and great music. Being a TouHou game I expected it to be really hard, but I think it's just hard enough, last bossfight took me a few tries but it didn't feel unfair or anything.
It's the second game I play from this developer (Team Ladybug), the other one being Shin Megami Tensei: Synchronicity prologue, and they were both great. Checked their catalogue and they also have a Record of Lodoss War game and a Konosuba game, all metroidvanias. If they're as good as the two games I've already played they might become my new favorite dev.


I just started playing the second one. Idk why you expect the expedition would hold her accountable because she successfully accomplished the goal they set out to do. The captain is the one who arguably fucked up by taking the ship into stormy waters that wrecked the ship. Lara isn't a ship captain or even a sailor she doesn't know they would get wrecked nor should she all she did is point them in the direction that turned out to be right on the money. So far I've kind of found it entertaining but it's more like an interactive movie than a real game.


can anyone who played the 3ds pokemon games tell me if the touch screen is necessary at all?


it's not, only for the fluff activities like playing with your pokemon


Are the fatal frame games worth it? Thinking about playing the PS2 games and maybe pirating the switch game


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Just finished Quake. For me this game always had a special aura about it. I first played it when I was 15 or so and it was the first game with horror elements I played. Its atmosphere immediately captivated me. I love the idea of mixing medieval-ish things like magic rings and knights along with Lovecraftian horror (I first heard of Lovecraft because of Quake), demonic imagery and science fantasy. I read the production team wanted to remove the medieval theme out of the game but decided to go with it anyways due to time constraints. For me this worked perfectly. It's such an odd combination that only enhances the feeling of weirdness emanating from your surroundings. Who knows, you're dealing with creatures from another dimension. You can never assume anything with aliens. There's certainly a reason for those knights to be there as well as all the satanic and demonic imagery, you just don't know why. I like the fact this is never explained. You left alone to come up with your own theories.

Anyway, I never finished the game back then, as in, I had never played every single level to completion before. It was a really nice experience revisiting this game and taking my time to explore everything. I still missed a bunch of secrets from the later levels. I remember being a lot harder than it actually is on normal difficulty, but I was always particularly bad at FPS games.

I also got reminded on why I gave up on Quake after the first one. The sequels went with a very different art direction. Removing all the weird mix of Satan, Lovecraft and hightec fantasy and giving a cleaner, more straight forward science fantasy with spaceship looking levels and cyborgs. Since that weird, wonderful mix is the main reason I like Quake, the sequels to me are a huge let down. Also the fact the third one is a multiplayer only game.


only time you need it is for the little feature to pet/clean/feed your mons. i think that feature is entirely optional (although post-battle cleaning is like a free status cure and building their affection in that mode also gives you some lucky outcomes during battle).


Yes, I think they're among the best "resident evil clones" out there, they're very atmospheric and do a great job at making you feel uneasy, there are a few cons though, first of all they have a lot of backtracking and the characters move really slow, second is that the stories are way too similar for my taste.
But definitely worth a playthrough if you're into games like silent hill or resident evil and movies like ringu or ju-on


Thank you. I found a workaround just in case by setting up the touch pad on my controller to work as a mouse cursor and make the touch screen somewhat usable.

Gave the pokemon on the system a try, and I'm not too fond of the way they look, aesthetically… I'm gonna miss these sprites.
For now I have yet to go through gen V though, is there any point to playing Black or White 1 or should I jump straight to 2?


i always get no outlines mod for gen 6 games because i hate the cel shaded look or whatever. the art direction of stadium/colosseum/battle revolution is better and just removing outlines comes close to that style.
also i only played bw2 so idk on that question.


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So I just finished Tomb Raider 2.
Gameplay is still tight, tank controls, Lara seems to have some new moves (or moves I didn't know/had to use before). Levels are now bigger and more intrincate, shame you don't raid tombs so much anymore, half the game is in Venezia and some ship but I still really liked the level design.
I only have one problem with this game, and it's that there's too much fucking combat, everytime you turn a corner or open a door a group of goons come in guns blazing, in some cases it doesn't even make sense (what the hell are so many dudes doing inside a sunken ship) and while I like the controls for platforming I hate them for combat, it never feels quite right and the enemy placement often feels cheap, like there's this part you come out of a hole into a room and there's like 4 dudes waiting to shoot at you, motherfuckers. I don't know, I like these games for its platforming, didn't mind combat in 1, but in this one I feel like I spent more time shooting than doing platforming.
Not gonna start 3 right away, I hope it's more platform focused


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Finished LA Noire, I really like the setting, music and some of the plot, they did a decent job recreating that film noir aesthetic. Didn't like so much the gameplay, shooting and driving sequences are as generic as it gets, any GTA does a better job, and the interview system felt kinda half baked to me, there are some good ideas but it's often confusing and some times it's bullshit if you ask me.


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Just finished the Record of Lodoss War game, and yeah it's fucking awesome, they weren't even trying to hide the SotN influences, the way the character moves, the weapon, even some of the enemies feel like something out of a Castlevania game, but in a good way, the pixel art is beautiful and the music is great, there's a color coded pellet mechanic a la Ikaruga that makes for some interesting fights/puzzles, a bunch of weapons with different animations, useful for different situations, and an useful bow which you can freely aim to get rid of annoying enemies. I don't know I really liked this game, if I have a problem with it it's that there's not a huge variety on bosses, three of the bosses are huge dragons, and a lot of them are just regular sized people which in some cases use a lot of similar attacks, part of the charm of castlevania games to me is its huge multiple part bosses, and this game lacks that.
Anyway. Maybe Konami should throw a few bucks at these people and have them develop a small Castlevania game, nothing huge like Lords of Shadow, just a fun 2d exploration-platformer, but I'm just being naïve, Castlevania is dead now.


I did one mission of LA Noire impressed me thought it was a good game


This was a valid criticism back in the day also. People did not like how stupidly action focused it was. I replayed it again recently and my opinion didn't change. TR1 is better. I won't mention much about TR3 except to say: I hope you're playing it on PC for the infinite saves.


>This was a valid criticism back in the day also. People did not like how stupidly action focused it was
Well I'm glad to know I'm not alone here
>I hope you're playing it on PC for the infinite saves
I'm playing on an emulator, gonna use saves if I need them I don't care.

Have you played latter games? Is it true these three are like the only good ones?


TR3 definitely needs "infinite saves" like TR2 had. It's honestly a bullshit and cheap game in lots of places.

>Is it true these three are like the only good ones?

Not true, no. Tomb Raider 4/Last Revelation is good also. I haven't played 5 or 6 yet so can't comment on those. Anniversary has mixed opinions. I liked it quite a bit when I played but that was like 15 years ago and I'm not sure if I'd still feel the same on repeat. It's a remake of TR1 if you're not aware of it. It's 100x better than the god awful "reboots" they did at least.


File: 1637779306377.png (130.6 KB, 460x215, 92:43, ClipboardImage.png) ImgOps iqdb

Forklift Load

I 100% it in one extended sit down. So not exactly long, though not easy ether. Was a indie game made by one dude. Overally pretty rough around the edges. Like on a techical level there were a lot of gliches and bugs.
All that said something about the whole experence was simply enchanting to me. It may be flawed but it is most certainly a work of art.

Story was interesting though a bit on the predicable side, and also mainly told though notes. I won't give it away but lets just say fellow wizards, especially NEETs would find it unintentionally funny.

I liked it quite a bit, though I am not sure it is for everybody. If it's on sell or whatever and you want something really different, and you don't mind indie jank, then you might check it out. Maybe you will like it too.

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