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File: 1623847285829.jpg (95.17 KB, 640x854, 320:427, amnesia.jpg) ImgOps iqdb

 No.53822[Last 50 Posts]

Thread for games you managed to finish and your thoughts on it.


So I finished Amnesia Dark Descent yesterday. Horror is a favorite genre of mine in any media and this is a game I wanted to play for a long, long time now but several reasons, from depression to not giving a shit about games anymore, kept getting in the way. This is a spoiler free review of it.

It's the mid 1800s and you play as Daniel, a guy who went on an expedition in Africa and found something in a forgotten, ancient catacomb. The object is 'cursed' though, which prompts him to write letters to geologists, historians and anyone in Europe for help. A baron named Alexander writes back saying he can help and Daniel should go to his castle in Germany at once. You spend the entire game exploring the castle, its secrets, finding notes and letters that reveal more about the curse, the object, yourself and everything else. That's the premise of the whole thing.

As far as the story goes, it has a few nice ideas here and there but overall it's nothing too new or exciting. Here's where the magic of this game happens however. Everything this game does, it does it in an very brief, nice length measure, both with its story as well as with its gameplay. The story is fairly simple and straight forward, though you have to reach the end to realize that. It's entertaining because they didn't bloat it with any unnecessary fluff nor stretch it to pretend there's more than it actually is.

The gameplay is pretty much exploration/stealth on one side and puzzles on the other. Now, it's been a year since I played a game and I kinda had forgotten already how much video game logic there is in video games. Amnesia is particularly chock-full with video game logic. For example, during the entire game you need to keep close to light sources to keep your sanity up, but you can't just grab one of the thousands of candles or torches you find along the way, you need to use a lamp that burns oil extremely fast or keep lighting the candles with tinderboxes. Moving torches or candles is IMPOSSIBLE. Sometimes you'll need an object to solve puzzles, like using a hammer for example, but you can't use one of the several hammers you find lying around, or a rock for that matter, you need that one specific hammer you find in some other part of the map. You can't just use any iron bar, it has to be the 'right' iron bar. You can't just use any of the several jars or glasses on the floor, you need to find the right jar, and so on. It doesn't really bother me really, but it's funny how often this happens in this game.

Then you have the puzzles. I'm not sure most even qualify as puzzles, since most of them is just putting a gear in place. There's only two actual puzzles in this game imo, the other ones is more like busy work, but again, the magic of this game is doing everything in right quantities. It doesn't get dull because there's not enough of that to bother you. You can finish this in one sitting btw, it takes about 10 hours or so.

The last thing I want to comment on is the horror element, which is the biggest reason I even played this in the first place. Is it scary? Kinda, it manages to keep tension sometimes. It has all the nice elements. The music and voice acting is decent enough, the environment and story is nice but I guess I'm just too jaded to be scared of a game, but I like it really tries. For exemple, there's only ONE jump scare in this entire game, which shows the guys behind this project weren't going for the cheap sits here.

All in all, I enjoyed it. It's entertaining, doesn't overstay its welcome in any of its elements and there's a couple of things in that plot that I really enjoyed it. I really wanted to play a very scary game though and this one is not it unfortunately. I wonder if there even is a very scary game out there.

 No.53827

File: 1623905370665.png (4.29 MB, 1440x2160, 2:3, ClipboardImage.png) ImgOps iqdb

>>53822
Is this anime review guy?

HIGHLY suggest playing Alien: Isolation btw. Rather similar in nature to Amnesia, but also has a lot of unique tricks and Alien series specific gadgets. I rather enjoyed the game when I played it.

 No.53828

>>53827
Nope, I do write anime reviews but I don't post them here.
Thanks for the suggestion btw, that is a 30 hours long game though, I'm afraid I don't have the attention span for it.

 No.53830

>>53827
this is an insanely underrated game. have the platinum trophy for it on ps4

>>53828
hit it up. a lot of people criticized the length of this game (arguing that a game this long would lose its sense of tension over such a long time), but i think they are approaching it wrong. the nuance of your role in this game's world changes. the more you play the farther up the food chain you move, and fear/horror begins to transition into thrill and adrenaline. its a real delight. the game is like a combo of alien and aliens; horror transitioning to action.

if you are a fan of the movie, then this is the game to play. it captures the ethos and ambiance of the original alien movies so fucking well.

>>53822
i've had amnesia in my steam library for like a decade, but never got around to playing more than an hour. the "run and hide" gameplay always seemed underwhelming to me. i've never played any of the amnisia games, however I am a huge fan of SOMA. It's lovely and immersive setting, its creative story, and most of all, its unconventional psychological horror which challenged my morality (and that was far more unsettling than jump scares). soma's only weak point was its game-play, which i think is a failing indicative of the survival horror genre.

 No.53831

>>53830
>if you are a fan of the movie, then this is the game to play. it captures the ethos and ambiance of the original alien movies so fucking well.
Honestly it really does, especially the first movie. It was strange for me just how good this game was, I totally did not expect such a fantastic game when I first saw and downloaded it. The way the alien moves, how you hide from it, the tools given to protect yourself, and its ai were a magical combination. Even better is how they didn't over indulge in those segments, keeping them as special moments for you to remember and fear.

Glad to see other people here liked it as I did, I know some didn't like its gameplay transitions but I thought the whole thing was a masterpiece of gaming atmosphere.

 No.53836

i read a comment saying they tried too hard with tdd, ok guys now the wind goes wooosh and slams the door then daniel starts crawling and…
there is a folktale in the old country similar to amfp so its far more terrifying to me than tdd minus the survival mechanics of course (there are some)

 No.53838

File: 1623986183000.png (23.55 KB, 1919x996, 1919:996, Madness Interactive Win Sc….png) ImgOps iqdb

I've beaten Madness Interactive and, although it's a flash game, I'm so damn happy for beating it after over 13 years of losing! Life would always get in the way whenever I got back into the game, and then more years would pass(School, College, NEETdom, ect). It's a faulty game, especially with the horrible mouse controls and how it's virtually impossible to pick up a gun, but I'm glad that I beat it!
I may be a sexless loser, but at least I got to make 12 year old me proud!

 No.53849

I'm going to treat the six main sub-games in Kirby Super Star as individual games.

Spring Breeze - I rate this one highly because it provides a way to turn your brain off and feel like you have beaten a video game in half an hour. It would be a great way to allow young children the satisfaction of beating their first game. Supports co-op "little brother mode" for this exact purpose.

Dynablade - just a slightly more challenging Spring Breeze.

Great Cave Offensive - Music is grating and does not change the entire time you play. The core mechanic of treasure hunting is optional making the whole experience feel pointless. The real objective is to navigate a maze and defeat the boss at the end (he is a pushover). Doesn't feel significantly harder than Spring Breeze just more drawn out and tedious. The video game references and uncensored blackface bump this one up a notch.

Gourmet Race - presents a non-trivial level of challenge but is extremely short.

Revenge of Meta Knight - timed to create the illusion of urgency but completely beatable at a leisurely walking pace. Meta Knight is a joke compared to his appearance in Kirby's Adventure.

Milky Way Wishes - I haven't completed this yet.

Overall - Co-op and the ability to summon helpers is great. Enemy animations are funny. There's nothing better than getting the suplex ability and watching as Kirby slowly and brutally stomps on the panicked face of an enemy. Some games fall flat like the Great Cave Offensive. Level of challenge is disappointingly less than that of Kirby's Adventure. Dedede and Meta Knight are actual threats in the NES game.

 No.53850

>>53838
Making your inner twelve-year-old proud really is the most important thing in life. Don't lose sight of those childhood dreams.

 No.53855

>>53850
makes me think of how i felt when i got all the stars in mario 64 as an adult and finally got to use the cannon to shoot myself on top of the castle. one of my childhood dreams.

 No.53860

>>53855
I had Mario World for the Gameboy Advance as a kid but it took until last year for me to beat it. I had too many games and too much homework as a kid, I guess.

 No.53987

Finished Tekken 7 with Chloe; does the cute cat-eared idol is actually a bitch ala Lucky Star.

 No.54027

File: 1625573826737.jpg (139.2 KB, 1024x1024, 1:1, yakuza-5-psn-2015128111130….jpg) ImgOps iqdb

Beat Yakuza 5.
I didn't finish all side missions because I was missing one of the succubus' missions and at the last chapter they didn't let me go back to finish it, so no Amons either, I was using once save file so no going back unless I start the game over.
The game's good, but it kinda drags for too long, maybe if I didn't spend so long hunting bears, driving a cab and dancing.
The dancing game was a nice chance of pace, and that was probably my favorite part of the game, although a bit easy.
The whole game is pretty easy, especially with Saejima, I couldn't stop laughing at his final boss, I just spammed the same combo over and over and poor Majima couldn't do shit. Same with Shinada, I had a golf club that was so ridiculously overpowered bosses couldn't touch me, the game only felt somewhat challenging for Akiyama and Kiryu, but that's probably because I just didn't figure out how to break it.
Of course this is on hard difficulty, not on legendary since you need to beat the game to unlock it, but what's the point, I already sunk a 100 hours into it, maybe next time I'll get a save file with Legendary unlocked already.
The music is great as always, so is the visual style, the plot is, eh, alright, although there are waay too many coincidences, there's even a character that points this out at some point, "Small world, eh?", yeah no kidding.
It's the second to last of the Kiryu games, I am not going to start 6 right away but I'm gonna miss this guy when it's all over.

On a side note, the game makes you punish your controller like no other, the stupid amount of "Mash A" QTEs gets old pretty soon, that coupled with the "Real Yakuza use Gamepad" promp at the begining makes me think there's some kind of conspiracy to sell more controllers. The final boss takes forever (fucked has 9 health bars and heals) and has at least 5 mandatory "Mash button" QTEs, and everytime you get knocked down or grabbed it's "Mash A". My poor A button got softened after beating this game.

 No.54028

>>54027
>I was missing one of the succubus' missions and at the last chapter they didn't let me go back to finish it

What is this, none of the games I have played have had missable side quests. Has the game not told you that you were going to pass a point of no return?

 No.54029

>>54028
>Has the game not told you that you were going to pass a point of no return
Maybe it did and I missed it. In the last chapter they let you switch characters to finish the side quests, with the exception of Haruka, I got to the last chapter thinking I would be able to do them before the finale, but I was wrong.

I do tend to skip past a lot of dialogue sometimes (and this game has a lot of dialogue, so I probably just didn't see it)

 No.54034

>>54027
I'm currently playing it but I had to take a break after Haruka's segment because I was getting burned out and I still have two whole characters to go through.
Granted its partly my own fault because my autism compels me to complete every single side activity and quest before advancing with the plot.

 No.54035

>>54027
You can switch to Haruka if you start premium adventure I think. When you beat the game it should've prompted you to create clear data. If you load that clear data it'll then prompt you on whether to start new game+ or premium adventure. Premium adventure lets you continue playing with no main story objectives but you can switch characters and still access substories and all the other side stuff.

 No.54048

>>54035
Oh alright, gonna try it out to see if I can beat those sunglasses-wearing pieces of shit

 No.54066

File: 1625821736077.jpg (64.59 KB, 311x500, 311:500, 81VgxW1Q2bS._AC_SY500_.jpg) ImgOps iqdb

I got pretty far into the post-game of DQXI. I consider it finished even though there were still a few bosses and content left to do.

It was pretty fun for awhile but it overstays its welcome and I was sick of it after a certain point. It felt like the developers were padding the game out with low effort content. I put 95 hours into the game and had enough. I am not a fan of JRPGs and while I do not regret my time spent with DQXI it did not change my mind about them. I think next I will play Stalker Shadow of Chernobyl.

 No.54085

File: 1625965886836-0.jpg (424.64 KB, 1920x1080, 16:9, 20210710070915_1.jpg) ImgOps iqdb

File: 1625965886836-1.jpg (626.34 KB, 1920x1080, 16:9, 20210710133909_1.jpg) ImgOps iqdb

File: 1625965886836-2.jpg (286.02 KB, 1920x1080, 16:9, 20210709215416_1.jpg) ImgOps iqdb

Finished up Echo (2017) today. GL finding a torrent for this game, I couldn't, so I bought it, but wasn't disappointment that I did.

The pictures should speak for themselves about just how cool the aesthetics are in this game. Its even better when you are there yourself looking at it all in-game, really I do mean that. If you love labyrinth megastructures, this is the game for you. Truly a great world they made, the infinite expanses of the palace seem to go on forever.

Don't think its a walking sim, this is actually a 3rd person stealth game funnily enough. There are a bunch of different unique mechanics for this game, the biggest being that the enemies are actually clones of yourself that copy what you do. This is tied in with a light/dark cycle where your actions are recorded while the lights are on, and once the dark cycle is completed the enemies will learn from your recordings. EG: you open doors during the light cycle, and the clones will start being able to open doors after the dark cycle is finished. It actually works pretty well, you will learn how to use the cycles more effectively as you play. There are "loud" options if you want to shoot a bit (just watch out because of the before mentioned mechanic), however this is still very much a stealth based game.

Overall the game should be about 5+ hours to finish I think, I afked a bit with it open so its hard to tell, but that seems about right. There are a lot of collectibles to find, and an "ultra hard" mode, so probably 10~ hours if you do all that. I don't play enough stealth games to know how it really compares, but I do that gameplay wasn't bad at all. Really though you should play this just to marvel at the levels.

 No.54121

I finished Ori and the Blind Forest. It's a competent platformer and that's it. I spent five bucks for it and feel that it is not really worth more, the story and characters left me indifferent so I skipped what I could skip and ignored the dialogue. They tried too hard to go for that fairy tale style but it just did not do it for me, I don't know, and the art looks… garish to me, sort of.
Overrated game imo and made me think twice about ever touching the sequel even when it inevitably hits bargain bin prices.

 No.54122

File: 1626097593333.jpg (803.02 KB, 1920x1080, 16:9, ss_42c0ad1a34c392ba77bf66c….jpg) ImgOps iqdb

>>54121
Speaking of garish art style, it made me want to look up Trine, and they still make those apparently. They're up to the fourth game.

What an abomination. Does anyone find this remotely appealing? Anyway sorry for being off topic.

 No.54123

>>54122
It was popular enough to warrant three sequels. Does that answer your question?

 No.54165

File: 1626447075089.jpg (208.13 KB, 854x1159, 14:19, gorogoa-64e7872d__w854.jpg) ImgOps iqdb

Managed to finish this short game with my tiny brain and its lack of intelligence.

It's a very unique puzzle game which presents itself kinda like the phone game 4 Pictures 1 Word but you have to connect the tiles and zoom through them to resolve a bunch of situations. I tend to avoid puzzle games because i'm really shit at these but this one isn't too hard, the game has a function to indicate what elements of the pictures you can interact with so that you don't spend 15 minutes randomly clicking on things hoping for a trigger. I got stuck once or twice but managed to solve the puzzles after a while.

Good artstyle, cool music, chill game overall. It did the job quite well.

 No.54187

I bought a switch for SMTV and Metroid so I've been catching up on a lot of games I've missed from the past few years

>Rune Factory 4 Special Edition


Revisited after playing the original 3DS version like 7 years ago and never beating it. I thought I wouldn't like it as much as I did back then but it was actually really fun, the bosses actually felt like decent challenges although that was probably because I went through them pretty quickly and didn't spend much time grinding or upgrading weapons and armor until lategame. Also they fixed the shitty RNG for triggering the last arc which is nice. Might revisit sometime in the future to finish up the Sharance maze and get married but I've had enough of it for now after beating Arc 3.

>Breath of the Wild


Enjoyed a lot more than I thought I would. The only 3D Zelda games I've played before this are OoT and Wind Waker and that was years ago, so I wasn't sure if I'd like this. But it was pretty fun all the way through, although I'd say I enjoyed it most during the first 10 hours or so when I knew very little about the game. Stuff like the first divine beast and seeing the divine dragons in the distance was really cool. But towards the end of the game when there are no "surprises" left it loses some of its charm. Still a fun game though, and even after beating the final boss I still boot it up sometimes just to walk around and explore.

>No More Heroes Remastered


This was a little rough in terms of gameplay but I enjoyed it. The MC is an entertaining douchebag and it's got a lot of cheesy dialogue which I like. Combat outside of boss battles is alright, lots of blood and it's satisfying in a way, but the boss battles kind of suck because most of them have constant superarmor which prevents damage and it only goes down when they do specific attacks, so you're forced to play defensively constantly. The last 3 or so boss battles were especially obnoxious. But the optional true ending boss battle was pretty fun and had some great music, so it didn't leave me with too much of a bad taste in my mouth. I don't know if I'll check out the sequels, though, as I've heard a lot of people say they kind of suck and lack the charm of this one.

>Fire Emblem Three Houses


This is the only Fire Emblem game I've played besides Awakening way back when it released (which I never ended up beating) and I really liked it. Playing on classic hard mode and not letting anyone die, some of the first few battles a little rough but it got pretty easy towards the end - by the timeskip I had given my MC so many stat-boosting items that he could go in and solo large groups of enemies without getting hit once. I did the Verdant Winds route and the story was alright. My one major gripe is the monastery stuff and free battles become kind of tedious after the timeskip. I think it would've been better if they dropped the structure of 1 story battle at the end of every month which is used in the 1st half of the game and just clustered lots of story battle together. Paralogues were at least kind of interesting and a decent challenge but I only got 3 or so the rest of the time was just grinding stats in the monastery and doing the mind-numbingly easy free battles. Besides that though I had a lot of fun, I'll probably revisit it in a few months to do another route on NG+ and do the DLC side story. Not sure if I'll play on maddening or not, as the exp halving seems like it'd make things pretty tedious.

 No.54199

>>54187
The GBA Fire Emblem are really good, addictive, quick, and to the point. The stories suck but I like that I can ignore them and not miss out on anything.

 No.54202

I finished buddy simulator 1984, it was nice, about 7 hours long, I liked the theme and all but it could have been a lot better. Your “buddy” is completely scripted so it doesn’t really interpret any complex text, only preindexed words and phrases, but I guess it’s not supposed to be a real AI, but it could have at least done something basic. Realizing that it wasn’t using any kind of AI I just went in not really bothering to input anything but yes and no answers. I thought it was kind of a messy game, it tries to be spooky or whatever but I’m way too old to feel scared of a video game. I liked the text from my “buddy” because it made me feel special that’s about it. Kinda mediocre I guess, easy puzzles and riddles, the battle system is kinda shitty but doesn’t really matter, I hardly ever hit the right buttons and I didn’t die a single time. So yeah, coulda been better, I guess.

 No.54203

Beat LttP today. Luckily, I decided to refill my bombs at the elephant guy's house or I might not have known about the BBW fairy and the silver arrows. Really felt like a big, epic adventure even if the overworld is kind of small.

I can see the DNA of Zelda in Doom and its various clones. I believe Romero has cited Zelda as an inspiration but I can't provide a source.

 No.54204

>>54203
LttP is great. Too bad games like that don't really exist anymore.

 No.54206

File: 1626869890589.jpg (67.32 KB, 500x500, 1:1, s-l500.jpg) ImgOps iqdb

Finished Super Mario 3D Land.

It's alright, just a string of short and simple levels, kinda like a new super mario but in 3d.
It looks and plays well enough with Citra, my only issue with it is that it has fixed camera angles, and in some parts it gets kinda confusing, the depth perception gets fucked and you can easily miss jumps.
The first part is also really easy, the real game starts when you beat the base game, it's still not hard save for a few levels (the ones with shadow mario/luigi come to mind). I dunno, it's alright if you don't think of it as a mainline mario game, just a short game to play on the go

 No.54207

>>54206
i played that not too long ago myself, I got a 2ds and I felt like it was made for the 3ds or something, because the depth perception is awful, I thought it was more like a tech demo for the 3ds than a real game

 No.54208

>>54207
>because the depth perception is awful
Yeah I thought it may have been my monitor but there's people online complaining about that in actual hardware, it's just bad game design

 No.54240

File: 1627224857269.png (745.7 KB, 700x420, 5:3, ClipboardImage.png) ImgOps iqdb

I finished Half-Life 1 recently for the first time, I played it before but I had never finished it because I felt like the quality kept decreasing as the game went on. Over all it was alright, as I said I felt the quality just kept going down over time. I also came to know that back in 2013 valve screwed up the sound in all goldsrc games so it doesn't really handle positional audio as well as it did before, this resulted in having a hard time knowing exactly where things are by their audio cues which was a mild annoyance.

The quality in the reactor with the teleports was just a massive trial-and-error puzzle, you just go through the portals and keep saving and reloading to find out what they all do because some of them lead to instant death traps. But I felt like the quality really took a massive nose-dive once I got to Xen, the maps just felt awfully made, really boring, unfinished. In one map there are friendly vortagaunts but you have no real way to know they are friends, they look exactly the same as the enemies. In another one of the maps on Xen I could just walk off the side of it and walk around the invisible floor that should have had an instant kill trigger on it which solidified my opinion that the whole chapter was rushed/unfinished.

The final boss was pretty awful, I spent a lot of time not really knowing what I was supposed to be doing, and the boss room just added some mechanics that had never been in the game previously, like having a thin layer of water on the floor so you don't take fall damage and destructible map objects that weren't crates or explosive barrels. it's a really dumb boss, just destroy 3 crystals and then empty a bunch of ammo onto it, there's no real indication that it can be harmed by your guns so you just kinda notice that there's nothing else to do and just start shooting at it, after that its head bursts open and you spend some more time shooting at it, but then you realize you need to jump to the highest platform and kinda try to shoot inside it's head, I don't even know, it was just really unintuitive.

After that I finished the game, you have some superficial choice to make where you can either choose to die or enter some random portal, doesn't really make a difference other than entering the portal is faster. With a sour taste left in my mouth by the last chapter it was pretty anti-climactic, honestly I don't see why it is held in such high regard. Sure, if you just play the game for a couple hours you'll think it's awesome, but if you make it to the end you just start to see the cracks. I'd give it like a 7/10, I'm probably gonna play though the spin-offs now, just because I have nothing better to do. Hopefully they're a bit more consistent.

 No.54241

>>54240
Yeah Xen sucks, but some people like it, weirdly enough. Personally this is where I completely lost interest and it always soured my impression of the game as a whole sadly.
I somewhat enjoyed Opposing Force, although I have almost no recollection of anything in the game, and I played it fairly recently… the only thing I remember are these cheap bullet sponge ninjas. Just like HL1 I got to the end but never felt like finishing it.

 No.54242

>>54240
Thanks to Half-Life 1, I know that mazes comprised of long, empty corridors with floors that electrocute you are bad level design, especially mazes that cross level boundaries.

 No.54259

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>>54242
>>54240
>>54241
I finished both of these expansion now, and I think they are worse than the base game, one more-so than the other.

———-

Blueshift is really short, it's not really too bad, it just doesn't go anywhere, nothing new is added, you go through some fights and get to xen early on, had a lot of nice puzzles I think. Overall not great but not too good either.

———-

Now, Opposing Force, I was a bit disappointed. So it's starts off pretty good like the base Half-life does. There are lots of new enemies and stuff added which are sorta cool but kinda annoying to deal with. It's the end portion once again that it all really falls apart, this time not really in a boring way but just a complete breakdown of the gameplay.

So near the end you get tons of new alien weapons, it's confusing, they are gimmicky or useless, they come at you so fast and you never find a use for them. After you grab all these stupid useless alien guns you're briefly introduced to a janky grappling mechanic that is used a few times, you almost forget it is there and I often found myself running around not knowing what to do before I noticed there was a grappling node somewhere.

The final chapter is just a complete slog, wave after wave of enemies, it's annoying, it's painful to play through, I wanted a break from the enemies but they just kept coming. There's plenty of health and ammo pickups though, you'll need them. It stopped feeling like a Half-Life game and just some horrible shooter, there was little direction and I felt like I maybe broke the game a few times but it was just the maze-like maps and weird new mechanics making me feel lost. It feels like the developers forgot what they were doing and just threw some poorly planned-out garbage together.

Now the final boss was a bit better than Half-Life, it wasn't confusing but it wasn't really hard at all, a little disappointing but not too bad. Then the game ends, G-Man teleports you back into a helicopter and says something about how he doesn't want witnesses and then you get teleported to a black void, you can stay in this black void forever, I waited for something to happen but didn't seem like anything would, I assume this was just to show you where you character was going to spend his time, some sort of purgatory.

It didn't really age well story-wise, tons of people escaped Black Mesa and G-Man didn't send them to alien prison, doesn't really make sense now. Overall kinda worse than Half-Life, final chapter is awful, tons of stupid useless guns, the whole final segment should have been cut shorter. I'll say it's mediocre.

 No.54303

>>54240
>>54259
>Valve will never make Half-Life 3

 No.54307

>>54303
tbh I think that’s a good thing, I don’t even know what they would do, if they followed how the series seemed to be going, as in each game is sort of a new “story” with Gordon passing through time and space, then I couldn’t imagine what’s next, they kinda drove themselves into a corner and to be honest I felt hl1 and hl2 both copied heavily from quake 2 and quake 4 respectively, each story is incredibly similar, the physics puzzles and stuff were cool and all but a new game would need to be different, definitely, no combine, no black mesa, just something else, maybe even a new protagonist, a new conflict, but just the same gman and strange alien things happening

 No.54312

>>54307
>>54303
I am going to be playing (or replaying, played it 10 years ago) half life 2 today, I'll review it as well

 No.54313

I just finished a normal difficulty level playthrough of Kingdom Come Deliverance. I think I can safely say that this is one of my all time favorite games. I finished all the quests besides the romance one and luckily I got the completionist achievement anyway. I'm pretty bummed out that they set up a sequel though. Don't get me wrong, I loved the game and I want more, but I didn't want the sequel to actually be sequential. There's a bunch of history they could have picked and put you in a brand new story to let you repeat the experience of being a nobody who slowly gains power and prestige. I wish they had just neatly wrapped up the story in one game which they easily could have done by just giving Henry his damn sword back.

 No.54314

>>54259
I think Opfor is tons better than the original, but true enough, the latter part is complete garbage too.

Tunnel railway in HL is enough to give a finger to the whole game.

And what story, really? HL2 have something little going on, but even there the story doesn't really carry the game forward at all.

But… They Hunger -trilogy beats everything! And so does the early outerspace SP-mod, name of which now escapes me.

 No.54320

File: 1627599611861.jpg (18.43 KB, 220x303, 220:303, 220px-Half-Life_2_cover.jpg) ImgOps iqdb

>>54312
Finished Half-Life 2 now, and my god, it was just absolutely awful.

Compared to Half-Life 1 the story is just utterly uninteresting, it's bland, there's tons of annoying janky vehicle sections, the combine are boring as a concept, you get the same old weapons except the pistol is now almost useless, the gravity gun is gimmicky and only useful when it gets upgraded in the last chapter, and there is hardly any challenge at all because there's ammo and health everywhere. I don't understand why this game is praised by anyone, it's just a massive snore fest. I hardly even knew what was going on. Like the world just changed from a cool science lab with an interesting story and believable world, to some boring "resistance" storyline in eastern Europe against some generic oppressive police/aliens.

There is no wonderment in this game at all, I'm pretty sure the "administrator" from the previous game was implied to be the G-man(you see him talking with scientists in the beginning of the game), but now it's some random guy? Retcon? You see the G-man in a few spots in the game and it just doesn't make any sense, I don't see how he fits in the story anymore, who is he? We already know he works for some aliens…. And? I don't understand his motives at all other than just being some entity that adds plot armor to Freeman.

I don't really know what else to say, the game is not even mediocre, it's just completely awful, maybe a 4/10. I could definitely see myself going back to play Half-Life 1 again, but the sequel, 2, is just complete garbage. I really don't think there was a single point in this game where I felt like I was having fun, or where I felt immersed in the world and story, it was a slog through-and-through.

If you never played Half-Life 2, then I would just say don't even bother, pick up the original Half-Life and play that, forget the sequel even exists. It is no wonder Valve couldn't come up with Half-Life 3, the story is just so bad and a dead end, they couldn't possibly expand on it any further.

 No.54322

>>54320
might as well play the episodes at this point?

 No.54323

>>54322
Honestly I don't even want to bother after experiencing the absolute mess of a game I just went through, that's how awful it was. I can't see the episodes being any better, likely just more uninteresting "story" to drag my feet through.

 No.54330

>>54320
Very perplexing that you would feel like that. I thought of it as one of the few objectively great games. Do you actually enjoy any games? Which?

 No.54331

>>54320
I really liked the gravity gun, especially before it turns into an autokill cannon. Just fun to lob objects at enemies.

 No.54332

>>54330
I reviewed the other half life games ITT, the old ones are way way waaaaay better than hl2, even with some bad parts, hl2 was just extremely boring and uninteresting, the vehicle sections are probably the worst gameplay experience I ever had, almost forgot to mention as well, hl2 has… invisible walls… yeah, a good indicator of poor map design when you need to put an invisible wall up to make sure the player stays on a linear path or make sure they didn’t use any clever ways to bypass any mechanics

>>54331
It’s fun briefly, honestly the gravity gun and the physics “puzzles” feel like some tech demo tier crap, too much showcasing of their tech and too little thought put in to the story

 No.54333

>>54332
Yeah the puzzles are crap and shouldn't be in the game.

 No.54334

>>54323
Episode 2 at least has a good reputation, I played it until after the part where you have to repel waves of enemies and thought it was decent. At least it does not take forever to get started like HL2.

 No.54336

>>54334
They have a couple fun challenges for the episodes. On episode 1, you can get an achievement for only using one bullet in the whole run (you have to shoot a lock at some point early on) and episode 2 has you carry around a garden gnome to a rocket ship in the final area. Those could just make the game more tedious for some, though.

 No.54337

>>54336
I found the achievment stressful in the the default game, the lamda caches were annoying, not they they were hard to get to but it just felt as tedious as wall humping in doom, and most of the time you don't even need the caches because the game throws enough resources at you anyway

 No.54339

>>54314
>outerspace SP-mod, name of which now escapes me
I think its uss darkstar? I'll play through that, it seems interesting

 No.54359

File: 1627869667622.jpg (143.87 KB, 1920x1080, 16:9, 20210723002104_1.jpg) ImgOps iqdb

>Killer7

Pretty unique game although the gameplay and at times seemingly nonsensical story might put people off. I spent the first hour or so kind of hating it due to the non-intuitive control scheme - movement is on-rails with a fixed camera and you choose which direction to go when you come to a junction, essentially it's an on-rails shooter with some exploration and puzzles. But after a while I got used to it, it's not too bad unless trying to deal with enemies coming from multiple directions, which only happens a few times throughout the whole game. The gameplay isn't spectacular but it's still pretty satisfying, I think the sound design helps a lot since the guns and enemy death noises are very loud.
Story-wise it was hard to understand at parts and admittedly there were quite a few points I didn't really understand until I looked up discussions of the game explaining things. Even so it was still entertaining to watch it unfold, as the characters are all cool and it manages to be pretty fucked up at times without feeling gratuitous or completely random. The last few chapters were surprisingly depressing.

>No More Heroes 2 Remastered


Went into this not expecting it to be as good as the first game, but even then it was pretty disappointing. I heard the gameplay was the 1 thing other than the music which is arguably better than the 1st but I don't really see it. Levels are far shorter and the game loves to spam respawning enemies to pad out the time, so you'll be fighting for several minutes without moving forward at all at certain points. The worst is 1 level where you fight for 15+ minutes against respawning enemies in a parking lot, it just feels tedious and while the first game had a few sections with respawns it was never as bad as this.
The bosses were slightly improved by removing the stupid superarmor mechanic from the first game, but they made it almost worse IMO because the majority of them spend the whole fight just running away and attacking you from a distance. If the arenas you fight in were smaller this wouldn't be so bad but they're pretty large and so over half the time each battle you're just running trying to approach the boss to get a few hits in before they run away again.
Also they added knockdown for most enemy and boss attacks which I don't recall being in the first game (except for maybe a few special boss attacks), this would be fine except there are basically no i-frames or quick ways of recovery into a dodge, so if an enemy attacks multiple times you're stunlocked. This isn't too big an issue in most battles but there a few boss fights where it's noticeable and it's extremely annoying. The final boss is the most obnoxious case of this, as there's one sequence of attacks he can do which are not only unblockable and hard to dodge due to him teleporting, but it also knocks you down and basically guarantees you've lost over half your health, because you can't recover at all and are stunlocked until he stops attacking.
There are a few other things that are annoying in terms of gameplay(no repeatable assassination missions, finishers feel extremely gimped and very rarely kill multiple enemies like in the first game, part time jobs are the only decent sources of money rather than just being one and done diversions to unlock assination gigs like in the first game) but those are the main ones. In terms of story it was just alright, lacked the charm of the first one and they decided to add some stupid overly long and pointless exposition scenes but besides that it wasn't terrible, Travis was still pretty entertaining. The final sequence was lame though and really sucked compared to the final boss and true final boss of the 1st game.
Despite all my complaints it's not a terrible game overall, just mediocre and it's hard to avoid comparing it to the 1st one.

 No.54368

File: 1627908157751.jpg (876.05 KB, 2000x1000, 2:1, H2x1_NSwitchDS_EnderLilies….jpg) ImgOps iqdb

Finished Ender Lilies, it was alright

 No.54369

>>54368
good work Freeman

 No.54374

>>54359
One thing that made killer 7 less enjoyable to me when I played it was how lacking the sensitivity DS2 anolog sticks are compared to later generations. I played it on my PS3 and was used to the finer precision typical of the generation but ps2 titles just don't code for more sensitive inputs. Which is a problem for a game that puts such a high importance on quick ultra accurate aiming using the sticks.

 No.54404

I finished Trails in the Sky and Trails in the Sky SC. I don't play much JRPG I thought the FF and DQ games I've tried were mediocre but Trails sucked me in and I binged through almost 100 hours of gameplay in both games. Trails has a lot anime cliche, but I think they're done pretty well. The cliche feels natural and endearing rather than just cheap imitation. For example there are edgy backstories for characters, but there are foreshadowing and proper build up towards the reveal so most are not just thoughtlessly thrown in. Worldbuilding is more fleshed out than you'd expect. They're not as advanced as western lore like TES but each cities and characters have stories to them rather than just a place for the party to do quests. NPC backstories are autistically crafted. A lot of NPCs get updated dialogue every time you finish a main quests. Their stories and worries changes and develop each time you meet them. There is this unimportant NPC in some area you never have to visit for a quest who'll tell you that he is worried about telling his parents that he wants to leave the family business to study in an academy. I was surprised when I visited him in the second game and he's studying for the entrance exam with supportive parents. Granted most of their stories are boring and I don't really bother with them but I still find it amazing that the dev takes two entire game to develop such an insignificant NPC.

Gameplay wise I can't say much since I am still unfamiliar with JRPG but they're addictive enough to keep me occupied for hours each day. Just remember that there is a turbo button to speed up the game (alt in the GOG version) because the game is unbearably slow otherwise. I also find it neat that it has a magic system beyond "Learn a spell and use it forever." . You arrange these gems (called quartz) in a character orbment slots and if the elements in a line match certain combinations you can use that magic. Each characters will different slots shape and requirements too. The game thankfully tells you all the possible combinations, along with the available quartz and what each stats do in an in game notebook so you don't have to look them up in the wiki like many games. It's still an anime game though so the story isn't particularly deep and there are many normalfag sentiments like power of friendship and just world fallacy that'll get you insulted if you post them on wizchan.

Good games.

 No.54409

>>54404
Have you played the third game? it largely fleshes out an important character introduced in SC (Kevin) as well as other characters like Alan, Scherzad, Tita and her parents, Weissman etc, mostly through vignettes, flashbacks and the likes. The dungeon crawling and battles are also more enjoyable imo, and it gets pretty dark at times. It's more of the same essentially if you will, but in a good way, it would be a shame to skip it, though I understand that you don't feel like burning yourself out right now.

And yeah it is very anime, I mean it is definitely well executed I agree, but without even trying I don't think I could stomach something like the Cold Steel series, although I will probably give the Crossbell duology a try when it gets an official release.

 No.54410

>>54409
No, I was considering whether to play it or skip to cold steel but if it's as good as you say then I guess I'll play it first.

 No.54414

>>54404
I was captivated by your post specially because I have a similar experience with FF and DQ games and because endearing and interesting NPCs is a main reason for me liking a game, so when you talked about this series putting so much care into peripheral characters it really made me think this series is for me… until I watched the first 20 minutes of it on youtube.

It's yet another European fantasy land jrpg. Don't get me wrong, I'm not bashing your post. Thanks for talking about this series btw, I didn't know about it and you really sold it to me, it was a nice read. But man, yet again with the same type environment and mood. Will they ever get tired of it? It seems every time I find out about a potentially nice jrpg it's the European fantasy land or failing that, it's a highschool drama or set in a hightech boring future.

Is there even a single recent jrpg series outside those settings? I remember looking for it a while ago and the only stuff I came up with were fairly old games like Saiyuki, Far East of Eden and a few other outliers.

 No.54417

>>54414
Yakuza 7
Metal Max series

 No.54554

File: 1629701442428.jpg (326.76 KB, 1200x1775, 48:71, 1200px-FNV_box_art_(US).jpg) ImgOps iqdb

Finished replaying Fallout New Vegas. I hadn't played it in about 8 years and never did any of the DLC back then, so playing it with that plus a bunch of mods (from the Viva New Vegas guide) felt like a pretty fresh experience. Early game was a little rough because of the damage formula and loot tweaks the mods mad and because I built a high Int/Charisma character whose only combat skill was guns, but after getting through Primm it wasn't too hard. Side quests were enjoyable, I liked that there usually multiple options on how to handle them. I just wish the distribution of them across factions/areas was better, feels like NCR and their camps have tons of quests compared to everyone else. Main quests were good but kind of fell off after the Tops Casino and confronting Benny IMO. I thought about siding with House or NCR but I just ended up choosing Yes Man again. Besides that I really liked exploring the Vaults and learning the histories of what happened there, like the one with its inhabitants forced to elect someone to sacrifice because a computer told them to or the one with plant people.

The DLCs ranged from good to just okay. Dead Money was the best IMO since it changed things by with forcing you to get new gear and the collar mechanic, even though it was a little grating during the final stretch, and the Villa had a great atmosphere. Honest Hearts was pretty mediocre, Joshua was a cool character but everyone else felt kind of bland and most of it is spent doing fetch quests. Although the terminals with journal entries left in the caves from people who survived the bombs were pretty neat. Old World Blues just felt tedious most of the time, the labs you explore feel pretty samey and the story isn't too interesting until the final conversation with the antagonist. But exploring Higgs Village was pretty neat, that whole area felt really eerie and I was on edge the whole time. Lonesome Road was decent, not quite as tedious as Old World Blues but it's pretty linear and you're mostly just killing a bunch of enemies while occasionally finding a small side-area with some shit to loot or an audio tape. Ulysses didn't annoy me that much but it felt kind of odd to force a pre-established backstory on the player after so much time playing. I liked ED-E's conversations though, they were cute.

Overall really enjoyed my revisit of this game, felt like there was a ton of stuff I missed on my initial playthrough years ago. Might give the original Fallout 1 and 2 a try, I remember not being able to get into the first one many years ago but I've since played a decent amount of crpgs (including Underrail which is supposedly a little similar in gameplay) so maybe I'd have an easier time now.

 No.54633

>>54320
this. only redeeming part of the game to me was the weapons/combat, which pales in comparison to stuff like deus ex.

 No.54646

I have finished Fire Red (Omega)
really pleasant experience, the sleep moves are really overpowered though, I do not know if that is also true of the regular game but this is incredibly frustrating when trainers summon a plant type and you just know they are going to spam that spore crap that puts your pokemon to sleep for god knows how long. I know there are counters but still there has to be something wrong with their accuracy there.

the lack of the infamous physical/special split is unfortunate, and I'm not sure I want to play another game or hack in the series that doesn't feature that mechanic. I found out very late into my playthrough how it worked there and it's pretty mind boggling. I mean, I can understand for example every fight move and every psychic move being exclusively physical and special respectively, but that shouldn't be the case of fire/water/ice/electric/dark etc moves. Pokebro if you're reading this, what's the general opinion regarding that mechanic among the fanbase? I cannot imagine it not being overwhelmingly positively received.

 No.54678

>Fallout 1

Pretty enjoyable, played with the FalloutFixt mod to fix some bugs and add some basic QOL stuff like being able to highlight items and containers. I had to restart a few times before getting a character who could actually make it past the radscorpion cave, and even then there was a lot of reloading involved. The combat is a little slow and honestly not that fun outside of the cool gore animations you get with critical hits, and towards the end of the game especially, when you have power armor and are facing supermutants and deathclaws, it's pretty much just a slugfest while waiting for someone to score a critical hit to end the battle.

Outside of the combat being tedious everything else was very good. I thought the time limit would annoy me but it's actually pretty generous and gives plenty of time to do sidequests and make a few detours. And it was pretty refreshing to play an RPG that isn't 50+ hours, I don't know my exact playtime but it was probably in the range of 10-15 hours.

>Dishonored


Pretty good stealth game, I love the original Deus Ex and this game reminded me a little of that with all the cool alternate pathways through levels. The game kind of peaked for me during the first assassination mission though, that level felt like it had tons of options and then the ones after just felt smaller and more restrictive in comparison. Maybe it was just the novelty wearing off. I also went nonlethal and there's not many cool options there after getting the first few powers so that was also a bit of a letdown. Still enjoyed the rest of the game regardless, just not as much as that first level. Might check out the DLC in the future.

 No.54680

>>54554
>fallout
i was recommended this. subpar story + inaccurate guns spoiled it for me after like 5 hours or so.

 No.54681

>>54646
I don't know, I think types being one kind of damage across the board is interesting, too, but at the same time a lot of pokemon sucked using their own types before gen 4, or had to stack inaccurate moves like fire blast or hydro pump to remotely be able to take advantage of their type bonus. Personally I can do with or without the change. One thing I really wish they kept in was speed affecting crit rate. Pokemon like persian and scyther and electrode could be a lot of fun because of it.

 No.54731

File: 1630880313912.jpg (39.61 KB, 300x277, 300:277, Mega_Man_ZX_Advent_front.jpg) ImgOps iqdb

So I just beat megaman ZX Advent, it is basically the final game in the "Z" series of megaman games, and I gotta say, it was pretty lackluster.

First off, it's an open world metroidvania? but not really, idk. There are only three moments in the entire game where you need to walk somewhere and kind of explore to figure out what to do. These Z games always tried to be like an open world but the execution was just poor every single time.

Now I guess general gameplay, it's pretty mediocre, you got a buster by default and you can morph into any of the bosses(biometals) you've defeated. Occasionally you will need to use a different biometal for some area to make it through easier, some early places just force you to use a certain biometal to justify it's existence. Basically you use the water biometal in the water, the air biometal when you need to jump around, the fire biometal when you needa kill a boss that has no i-frames, and then the ZX biometal for everything else. Default "A" biometal you start with kinda sucks so you mostly wont be using it.

Finalboss/boss rush, awful, you face the 8 easy bosses again, then you go to the big bad guys room, he has two forms, first form you just put on your fire biometal and spam your two busters at it until it dies, don't bother even dodging anything it takes like 30 seconds to die. Second form, gimmicky, you need to use your default biometal's special attack to destroy the shields(this special attack has been pretty useless the entire game), attacks are over-telegraphed so basically you wont get hit if you are paying the littlest attention. Once the shields are down you put on the ZX biometal once again and just shred the last boss in less than 10 seconds.

side not here, not too important but the voice acting for Vent (the previous games MC) is awful, it totally ruins the mood, every other voice actor sounds fine, but then the guy who is supposed to be super powerful sounds like a 16 year old with a mild speech impediment… ugh

Anyway, really really underwhelming, I know this game is supposed to be for older kids/early teens but it is way too easy and the story just felt really disconnected from the megaman series. I'm gonna give it like a 6/10.

 No.54744

File: 1631022753010.jpg (771.97 KB, 1920x1276, 480:319, Untitled.jpg) ImgOps iqdb

I finished BotW, I don't think I'd ever put 170 hours into any game (at least not in a single run).
It feels really good to control and the map is fun to explore. The enemies are somewhat repetitive and the bosses get old pretty fast, but I still had a lot of fun just fucking around in the map.
I didn't find everything though, missing a couple of shrines and a lot of korok seeds, probably gonna go back and try to find at least the shrines.
I had my reservations going in, as I'm not a huge fan of "open world" games like the elder strolls and shit like that, but this one honestly blew me away.

 No.54763

File: 1631145762103.jpg (272.79 KB, 1344x864, 14:9, 20210908191823_1.jpg) ImgOps iqdb

I beat megaman zero for probably the third time now, I dont recall it being so easy before. There are screen crunch issues in a few areas because it was a gameboy advance game but overall it's a pretty solid. I thought about going through it again in hard mode but not feeling too interested after spending 4 hours on it today. I'll probably play Zero 2 tonight again although I remember it not being my favorite one of the 4 games.

 No.54945

File: 1632813545941.png (128.62 KB, 460x215, 92:43, ClipboardImage.png) ImgOps iqdb

Beat CyberDad in like a hour or so.
It was free and short. Had a few glitches with the graphics (don't often see clipping in a 2d game) and the hit boxes could be tuned up a little, but it is playable and fun for what it is.

 No.54948

File: 1632836016169-0.jpg (85.1 KB, 616x353, 616:353, capsule_616x353.jpg) ImgOps iqdb

File: 1632836016169-1.jpg (131.88 KB, 1280x720, 16:9, maxresdefault.jpg) ImgOps iqdb

Finished Ys: The Oath in Felghana
What a satisfying game, it feels so good to control, even today, most bosses are creative and the soundtrack fucking kicks ass. A fantastic game all around.

 No.54956

File: 1633015089222.jpg (11.23 KB, 300x169, 300:169, Deltarune-Chapter-2-Promot….jpg) ImgOps iqdb

Finished Chapter 2 of Deltarune a couple of days ago.Really enjoyed this new chapter it's about 5 hours long if you are a someone who's does everything theres also a different outcome you can get depending on your interactions with a certain character.I really liked the new villian in this chapter and Noelle is my favorite new character of this game thanks to this chapter.Im going to stay vague because this came out only recently,but im looking forward to the new chapters when they drop.

 No.54958

>>54956
Deltarune looks fun and the deer is super cute but man I just can’t get invested after undertale.

 No.55011

File: 1633144506001.png (188.16 KB, 256x363, 256:363, Super_Monkey_Ball_2_Covera….png) ImgOps iqdb

Super Monkey Ball 2
Never played Monkey Ball before so I was going to try Banana Mania when it comes out to get into the series but apparently they butchered some stuff like the physics, the story mode, and are selling the original OST as DLC which is kind of scummy, so I just emulated this one. It was really fun, levels get challenging pretty quickly and there are often multiple ways to reach the goal. Learning and mastering the physics was satisfying. Only complaint is that the final World 10 levels felt a bit lackluster and gimmicky compared to the previous World 9's levels, which felt more creative and like they tested your understanding of the game's mechanics more.

 No.55088

>>55011
this?
https://store.steampowered.com/app/1316910/Super_Monkey_Ball_Banana_Mania/
what a shame, it looks better than the one they released a couple years ago

 No.55090

File: 1633484461072.jpg (42.5 KB, 570x320, 57:32, REVILLAGE.jpg) ImgOps iqdb

>>53822
Just did my Hardcore playthrough of REVillage, its a pretty alright game, i certainly like it more than 7 but im thinking on trying to go back to that game and do the rest of the difficulties, i fucking hated mother miranda's boss tho, her spider form is annoying as shit.
Time for VOS and mercenaries

 No.55091

File: 1633497057061.jpg (30.86 KB, 300x450, 2:3, 57478_Hitman_2.jpg) ImgOps iqdb

>Hitman 1 + 2
First games I've played from this series, bought on sale and beat over the weekend. They were great, I love stealth games with open-ended levels so it really hit a sweet spot for me. Only complaint is that the reactivity to the assassination targets kind of sucks. In the missions with multiple assassination targets I assumed killing 1 would possibly make the others more cautious or prompt some sort of dialogue for them but it really doesn't do anything for most missions. The witness system was very cool though, information spreads gradually through enforces and civilians communicating to each other rather than everyone just being magically alerted to your crimes.

>Castlevania Circle of the Moon

Finished a replay in magician mode, which starts with all the DSS cards unlocked and better INT and MP but worse hp, strength, and defense. It was pretty neat, super overpowered near the start because one ability basically kills the first 3 bosses in several hits but it falls off towards endgame because magic damage scales from STR instead of int. So even with godly INT which gives fast MP regen the damage output is pretty poor. Defensive options are amazing though so it's pretty easy as long as you're patient.
I see a lot of people online hate this game but honestly it's probably my 2nd favorite of the GBA/DS Castlevania games I've played (all except Order of Ecclesia), right after Aria of Sorrow.

 No.55093

>>55091
I've played and talked about Circle of the Moon here in late 2018, I found the game ok but not great, it's just that I prefer the old style over the Metroidvania structure of the games since Symphony. To its credit though it is definitely more challenging than the other GBA entries and SOTN.
The regular mode is not very generous with its card drop rate is it? I played it normally, without farming or anything and in the end I only got like three or four of the damn things.

 No.55143

File: 1633829186017.jpg (69.52 KB, 395x640, 79:128, dread.jpg) ImgOps iqdb

Finished playing Metroid Dread
I really enjoyed it, there were a few annoyances here and there but overall I'd rank it about on par with Zero Mission but below Super. High points were the controls and boss battles. Movement feels very smooth and quick and boss battles are very fast paced and require really learning the patterns well because they hit hard. Low point was definitely the music, it's not grating or anything but it's just very forgettable compared to the soundtracks in the past games.
The EMMI sections weren't bad at all, I usually despise forced stealth in non-stealth games and was kind of hesitant to get this game because of them but here it wasn't too intrusive since they're confined to relatively small areas that you can move through pretty quickly. Adds some nice tension but never became an annoyance for me.
Might try a replay on hard mode after a few weeks. Seems like a lot of people are starting to find skips/sequence breaks which is pretty neat.

 No.55144

>>55143
why is it so short?

 No.55181

UNMETAL
A Metal Gear homage/parody; reminds me of the older Metal Gear (1987) games before it got too elaborate & cinematic.

 No.55187

File: 1634276075921-0.jpg (21.35 KB, 273x365, 273:365, Hitman_2015.jpg) ImgOps iqdb

File: 1634276075921-1.jpg (57.81 KB, 640x936, 80:117, HitmanSilentAssassin.jpg) ImgOps iqdb

File: 1634276075921-2.jpg (129.55 KB, 1200x675, 16:9, 1633857588_636783_16338576….jpg) ImgOps iqdb

Haven't posted here in a while but I finished a bunch of games so here's nothing
>Hitman (2016)
I thought it was pretty good, they managed to keep the mechanics of the original games but with an amazing level of detail, the game is as easy as you make it, if you want it to hold your hand and not do any of thinking you can do it, if I wanna point something negative I'd say it's pretty short, and autosaves make some missions trivial.
>Hitman 2: Silent Assassin
It's great, of course not as polished as the reboot but really ambitious for its time. It does show its age though, the artificial intelligence is awful, and it has a few QOL details that you miss if you played latter games, being able to sneak faster than a crippled slug, for example.
>Metroid Dread
I can't believe it, a new fucking 2d metroid, well not really 2d but you know what I mean. I thought it was really good too, nice level design, creative bosses, fun puzzles. What I don't like is the 'parry' mechanic, it's just glorified QTEs, some bosses have it and missing them can easily kill you, really wished they wouldn't have done that. If I had to compare it with previous games I'd put it on the same level as Fusion, below ZM and Super, byt definitely a solid game, I hope they keep making these
>Resident Evil: Revelations 2
It was good, came out at the worst Resident Evil era (between 5 and 6) and it's easily better than those 2. The companions are not as annoying as those games, gunplay is fine, the weapon upgrade system is decent but I felt like it could've been better, of course it's not survival horror, but it's a decent third person shooter. The pc port is god awful, thought, terrible framerates, bugs, missing stuff. It's ridiculous but I played it on the same computer I played RE8 and it works much worse.

 No.55188

>>55144
It's not shorter than other 2d metroid games

 No.55189

File: 1634308799760.jpg (1.03 MB, 1514x2139, 1514:2139, Untitled.jpg) ImgOps iqdb

>>55187
Forgot one
>Castlevania: Lament of Innocence
It's pretty mediocre,gameplay is fine but too simple, level design is repetitive as fuck, duplicate rooms everywhere and just not very interesting, music ranges from great to completely forgettable, platforming sucks ass, it's probably the worst 3d platforming I've ever played. Graphics are fine for a ps2 game and the art style is good, it's the same as SotN.
All in all pretty forgettable, maybe that's why I didn't include it in my first post.

 No.55190

>>55187
>It's great, of course not as polished as the reboot but really ambitious for its time.
Haven't really played the reboot, but not as polished? How is that even possible, because Silent Assasin is extremely polished, with perfect, smooth controls and no bugs to speakof, especially compared to the original and Contracts.

 No.55192

>>55190
>Silent Assasin is extremely polished, with perfect, smooth controls and no bugs to speakof
I encountered several bugs, like characters T-posing not doing anything, disappearing items, guards that don't detect you even if you're not wearing a disguise, objective kills counting for the dead count, characters stuck in walls, characters seeing you through walls.

 No.55201

>>55189
did you like sotn?

 No.55202

File: 1634391070793.jpg (629.94 KB, 2000x1000, 2:1, H2x1_NSwitch_MetroidDread.jpg) ImgOps iqdb

Also finished Dread. It's in the scope of Fusion, really action oriented, you really don't have to do much exploration (except if you're looking for 100% completion), you basically follow a straight line by taking elevators and teleporters. It's like a really clever conveyor belt. Gameplay is fluid, although I still fuck up when it comes to moves that uses triggers, I always mixed them up. Something I enjoy in metroids is sequence breaking or obtaining items you're not suppose to have yet and it's still possible.

I have to say i'm a bit dissapointed by the general atmosphere of the game and most importantly the lack of memorable music themes. And I also wish the Switch could do better graphically but oh well, Nintendo. Overall very great game, but I still prefer the exploration based Metroid games.

 No.55203

>>55201
Yeah I like both the classic and metroid style castlevanias.

 No.55209

>>55011
>>55088
please respond. banana mania got positive reviews, is it that bad?

 No.55224

>>55209
I haven't played it so I can't say, I just emulated the originals. Most of the Steam reviews (the ones that are actually over 1 sentence long and not just shitposts) seem to elaborate on the issues. It doesn't sound terrible but since it's basically just a remake with all levels from 1, 2, and DX packaged together and the physics are changed for the worse I don't see much reason to buy it rather than emulate the GCN games.

 No.55304

File: 1635167489924-0.jpg (283.12 KB, 1500x1500, 1:1, TOMBRAIDER1996PSX.jpg) ImgOps iqdb

File: 1635167489924-1.png (496.61 KB, 500x500, 1:1, TR2013_Portada_cuadrada.png) ImgOps iqdb

So I just finished a couple of games that have a name in common, but nothing else
First one was a precise platformer with tight controls and good level design, you could argue it's "too blocky" but I think it actually works in favor of the game, controls are not what we're used to today but they really work well once you get used to them, tank controls are still the best way to control 3d games with a d-pad. To me it feels like the logic transition to 3d of platformers like Prince of Persia or Flashback, and in turned it influenced future games like the ps2 Prince of Persia games.

Second one is an Uncharted knockoff, a generic 3rd person shooter with some "platforming" thrown in, the platforming is trivial, just point the stick in the general direction and hit the jump button, the character will do the rest, every jump is basically a cutscene, I finished the game and I don't remember missing a single jump, maybe a QTE here and there but that's it. The shooting is, well, just generic cover-based shooting. There a lot of cutscenes now because of course there are and I found Lara in this game to be specially annoying, she basically gets a lot of people killed over a "hunch" and is never held accountable, except for a few lines of dialogue here and there, from characters who immediately apologize.
One part in particular especially pissed me off. Around 2 thirds of the game in there's this big fire and a storm, things start collapsing around you, but a guy on a helicopter comes and pick you up, then Lara says they have to go down and rescue the rest, but the pilot tells her there was no way he lands because there was a pretty bad storm, so Lara just puts her gun to his face and forces him to land. Of course the helicopter crashes and the guy dies, and he's never brought up again, not a word, nothing, she just fucking had a the guy killed and didn't give a single fuck. I know it's pretty stupid to get angry over the death of a character that doesn't even have a name but god damn it, does it make the main character look like a fucking bitch, and you know what, she is a fucking bitch, fuck her, fuck the cunts who wrote this turd, fuck this game and fuck modern games in general.

 No.55364

File: 1635555486845.jpg (40.95 KB, 350x500, 7:10, 51F8MKPQF8L.jpg) ImgOps iqdb

Finished Fatal Frame 2, it was really good, very atmospheric, although after having played 3 and 1 before it gets kinda stale, all games are very similar.
The game forces you to play your first playthrough on normal or easy, and unlocks hard after you beat it once, this kind of shit pisses me off because the game on normal is really easy and you get a bad ending unless you beat it on hard. Why would you do this?

 No.55405

File: 1635905922891-0.jpg (161.66 KB, 1280x720, 16:9, maxresdefault (1).jpg) ImgOps iqdb

File: 1635905922891-1.jpg (187.28 KB, 1280x720, 16:9, ss_8aecada307757c7da392d4f….jpg) ImgOps iqdb

Just finished TouHou: Luna Nights.
It was a pretty good and short metroidvania with tight gameplay, absolutely beautiful pixel art, and great music. Being a TouHou game I expected it to be really hard, but I think it's just hard enough, last bossfight took me a few tries but it didn't feel unfair or anything.
It's the second game I play from this developer (Team Ladybug), the other one being Shin Megami Tensei: Synchronicity prologue, and they were both great. Checked their catalogue and they also have a Record of Lodoss War game and a Konosuba game, all metroidvanias. If they're as good as the two games I've already played they might become my new favorite dev.

 No.55418

>>55304
I just started playing the second one. Idk why you expect the expedition would hold her accountable because she successfully accomplished the goal they set out to do. The captain is the one who arguably fucked up by taking the ship into stormy waters that wrecked the ship. Lara isn't a ship captain or even a sailor she doesn't know they would get wrecked nor should she all she did is point them in the direction that turned out to be right on the money. So far I've kind of found it entertaining but it's more like an interactive movie than a real game.

 No.55437

can anyone who played the 3ds pokemon games tell me if the touch screen is necessary at all?

 No.55438

>>55437
it's not, only for the fluff activities like playing with your pokemon

 No.55450

>>55364
Are the fatal frame games worth it? Thinking about playing the PS2 games and maybe pirating the switch game

 No.55460

File: 1636218533912.jpg (123.11 KB, 500x638, 250:319, Quake.jpg) ImgOps iqdb

Just finished Quake. For me this game always had a special aura about it. I first played it when I was 15 or so and it was the first game with horror elements I played. Its atmosphere immediately captivated me. I love the idea of mixing medieval-ish things like magic rings and knights along with Lovecraftian horror (I first heard of Lovecraft because of Quake), demonic imagery and science fantasy. I read the production team wanted to remove the medieval theme out of the game but decided to go with it anyways due to time constraints. For me this worked perfectly. It's such an odd combination that only enhances the feeling of weirdness emanating from your surroundings. Who knows, you're dealing with creatures from another dimension. You can never assume anything with aliens. There's certainly a reason for those knights to be there as well as all the satanic and demonic imagery, you just don't know why. I like the fact this is never explained. You left alone to come up with your own theories.

Anyway, I never finished the game back then, as in, I had never played every single level to completion before. It was a really nice experience revisiting this game and taking my time to explore everything. I still missed a bunch of secrets from the later levels. I remember being a lot harder than it actually is on normal difficulty, but I was always particularly bad at FPS games.

I also got reminded on why I gave up on Quake after the first one. The sequels went with a very different art direction. Removing all the weird mix of Satan, Lovecraft and hightec fantasy and giving a cleaner, more straight forward science fantasy with spaceship looking levels and cyborgs. Since that weird, wonderful mix is the main reason I like Quake, the sequels to me are a huge let down. Also the fact the third one is a multiplayer only game.

 No.55463

>>55437
only time you need it is for the little feature to pet/clean/feed your mons. i think that feature is entirely optional (although post-battle cleaning is like a free status cure and building their affection in that mode also gives you some lucky outcomes during battle).

 No.55472

>>55450
Yes, I think they're among the best "resident evil clones" out there, they're very atmospheric and do a great job at making you feel uneasy, there are a few cons though, first of all they have a lot of backtracking and the characters move really slow, second is that the stories are way too similar for my taste.
But definitely worth a playthrough if you're into games like silent hill or resident evil and movies like ringu or ju-on

 No.55476

>>55438
>>55463
Thank you. I found a workaround just in case by setting up the touch pad on my controller to work as a mouse cursor and make the touch screen somewhat usable.

Gave the pokemon on the system a try, and I'm not too fond of the way they look, aesthetically… I'm gonna miss these sprites.
For now I have yet to go through gen V though, is there any point to playing Black or White 1 or should I jump straight to 2?

 No.55477

>>55476
i always get no outlines mod for gen 6 games because i hate the cel shaded look or whatever. the art direction of stadium/colosseum/battle revolution is better and just removing outlines comes close to that style.
also i only played bw2 so idk on that question.

 No.55492

File: 1636514796933.jpg (90.85 KB, 720x900, 4:5, TR2_Portada_cuadrada.jpg) ImgOps iqdb

So I just finished Tomb Raider 2.
Gameplay is still tight, tank controls, Lara seems to have some new moves (or moves I didn't know/had to use before). Levels are now bigger and more intrincate, shame you don't raid tombs so much anymore, half the game is in Venezia and some ship but I still really liked the level design.
I only have one problem with this game, and it's that there's too much fucking combat, everytime you turn a corner or open a door a group of goons come in guns blazing, in some cases it doesn't even make sense (what the hell are so many dudes doing inside a sunken ship) and while I like the controls for platforming I hate them for combat, it never feels quite right and the enemy placement often feels cheap, like there's this part you come out of a hole into a room and there's like 4 dudes waiting to shoot at you, motherfuckers. I don't know, I like these games for its platforming, didn't mind combat in 1, but in this one I feel like I spent more time shooting than doing platforming.
Not gonna start 3 right away, I hope it's more platform focused

 No.55534

File: 1637158726149.jpg (525.97 KB, 1920x1080, 16:9, L.A.-Noire-cover.jpg) ImgOps iqdb

Finished LA Noire, I really like the setting, music and some of the plot, they did a decent job recreating that film noir aesthetic. Didn't like so much the gameplay, shooting and driving sequences are as generic as it gets, any GTA does a better job, and the interview system felt kinda half baked to me, there are some good ideas but it's often confusing and some times it's bullshit if you ask me.

 No.55535

File: 1637159945738.jpg (127.22 KB, 1000x600, 5:3, Record-of-Lodoss-War-1000x….jpg) ImgOps iqdb

>>55405
Just finished the Record of Lodoss War game, and yeah it's fucking awesome, they weren't even trying to hide the SotN influences, the way the character moves, the weapon, even some of the enemies feel like something out of a Castlevania game, but in a good way, the pixel art is beautiful and the music is great, there's a color coded pellet mechanic a la Ikaruga that makes for some interesting fights/puzzles, a bunch of weapons with different animations, useful for different situations, and an useful bow which you can freely aim to get rid of annoying enemies. I don't know I really liked this game, if I have a problem with it it's that there's not a huge variety on bosses, three of the bosses are huge dragons, and a lot of them are just regular sized people which in some cases use a lot of similar attacks, part of the charm of castlevania games to me is its huge multiple part bosses, and this game lacks that.
Anyway. Maybe Konami should throw a few bucks at these people and have them develop a small Castlevania game, nothing huge like Lords of Shadow, just a fun 2d exploration-platformer, but I'm just being naïve, Castlevania is dead now.

 No.55536

>>55534
I did one mission of LA Noire impressed me thought it was a good game

 No.55575

>>55492
This was a valid criticism back in the day also. People did not like how stupidly action focused it was. I replayed it again recently and my opinion didn't change. TR1 is better. I won't mention much about TR3 except to say: I hope you're playing it on PC for the infinite saves.

 No.55578

>>55575
>This was a valid criticism back in the day also. People did not like how stupidly action focused it was
Well I'm glad to know I'm not alone here
>I hope you're playing it on PC for the infinite saves
I'm playing on an emulator, gonna use saves if I need them I don't care.

Have you played latter games? Is it true these three are like the only good ones?

 No.55590

>>55578
TR3 definitely needs "infinite saves" like TR2 had. It's honestly a bullshit and cheap game in lots of places.

>Is it true these three are like the only good ones?

Not true, no. Tomb Raider 4/Last Revelation is good also. I haven't played 5 or 6 yet so can't comment on those. Anniversary has mixed opinions. I liked it quite a bit when I played but that was like 15 years ago and I'm not sure if I'd still feel the same on repeat. It's a remake of TR1 if you're not aware of it. It's 100x better than the god awful "reboots" they did at least.

 No.55611

File: 1637779306377.png (130.6 KB, 460x215, 92:43, ClipboardImage.png) ImgOps iqdb

Forklift Load

I 100% it in one extended sit down. So not exactly long, though not easy ether. Was a indie game made by one dude. Overally pretty rough around the edges. Like on a techical level there were a lot of gliches and bugs.
All that said something about the whole experence was simply enchanting to me. It may be flawed but it is most certainly a work of art.

Story was interesting though a bit on the predicable side, and also mainly told though notes. I won't give it away but lets just say fellow wizards, especially NEETs would find it unintentionally funny.

I liked it quite a bit, though I am not sure it is for everybody. If it's on sell or whatever and you want something really different, and you don't mind indie jank, then you might check it out. Maybe you will like it too.

 No.55843

Just finished lost judgement. Didnt play the first game but it was a pretty obvious asset flip. Great story, but I didn't give a shit about the sideqeusts, which were pretty much limited to the highschool and the office spaces. I'd give the game 6.5/10. Good game but nothing to really go out of your way to play. If you haven't played any other yakuza game and don't want to play older games I would recommend like a dragon. Combat is completely different in like a dragon but I didn't really like the button mashing combat in other yakuza games anyway.

 No.55849

File: 1638962424813.png (1.55 MB, 1280x720, 16:9, ClipboardImage.png) ImgOps iqdb

Nocternal Hunt
Was a meh and super short indie game where you play as a wolf and stealth kill hunters who took your pup for occult shenanigans.
Was pretty meh on a technical level and gameplay is super simplistic, but it looked alright and I enjoyed what little bit of game there was.
Can be completed in a hour if you are combing ever nook and cranny for collectables, but it is totally possible to speed rush the game in a few minutes.

 No.55942

File: 1639486980385.png (418.13 KB, 612x494, 306:247, Untitled.png) ImgOps iqdb

Finished Shin Megami Tensei IV.

I thought it was great, not perfect but great.
Game starts kinda weak in my opinion, with a kind of "medieval" setting that doesn't feel like any other SMT titles. It does pick up after a while and feels just right, the combat is dynamic and fights rarely go over 5 or 6 turns, a single fuck up or critical hit can get you killed in a single turn, while exploiting the enemies' weaknesses can make some fights trivial, but I'm thankful there are no half an hour battles in which you can fuck up in the last turn and start all over again, like some other JRPGs.
The 'new' fusion system is a mixed bag for me, it has a lot of options but I wish it allowed you to pic two demons at any time to see what comes out, sometimes just to clear some space. I kinda wish it stayed the way it was in previous games.
The plot is fine, after you get past the initial part it's the usual SMT fare. Game starts in the "eastern kingdom of Mikado" people in this place are divided between classes, the lower class casualries and higher class luxurors. At some point you see luxurors being assholes to casualries and then I decided I'd pick the chaos ending and unleash a horde of demons upon them, and the game delivers in that regard. I think this conditioned a lot of people to pick the chaos path, probably on purpose. Getting the neutral ending is of course the hardest course and it's very easy to tip you alignment one way or the other, but it's worth it because you get to play both final dungeons and kill both final bosses, on top of some dlc bosses.
The game is really easy, you can finish it with minimal grinding if you do the right fusions, of course I say this but I played it on "prentice" which would be normal difficulty. You can't pick hard because it's one of those games that force you to beat it once before playing in hard. But being able to save anytime and fights being so short I don't know how hard it can get.
There's SMT IV: Apocalypse, which is apparently a sequel, I thought it was a re-release or something so I'm gonna have to check that out.

 No.55944

>>55942
It reminds me that I have yet to finish Digital Devil Saga 2. My character took a F-16 to the moon or whatever and fused with the short-haired lady and I have completely lost the plot. I like the characters but the story is the standard grandiloquent 'fight some demiurgic entity' or fate or whatever that is so common in these games.
This series take itself way too seriously in my opinion, at least in Nocturne the dialogues and cutscenes were kept to a minimum… I would like to give other SMT titles a try, namely Strange Journey, Soul Hackers and the tactical spin offs (Devil Survivor iirc?) but I would rather not have to deal with these tired tropes again. Some cutscenes in the aforementioned DDS duology just make me cringe. The english dub is very good though.

 No.55945

File: 1639562737661-0.png (2.55 MB, 1920x800, 12:5, ClipboardImage.png) ImgOps iqdb

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File: 1639562737661-2.png (3.45 MB, 1920x1080, 16:9, ClipboardImage.png) ImgOps iqdb

Lust for Darkness was on sell for like a buck fifty so I got it on impulse expecting janky edgy shit.
Honistly it was a bit boring through out. I guess if you found dildos laying around a sex cult mantion edgy it would be something but really I was bored most of the time. The scares were meh, while the envionmental design was great the creature design was unispired. Really a lot of the game felt like busy work, with the puzzles being simple and boring. I had more trouble figuring out that a door had a latch on it that had to be unlocked first to be opened then most of the other proper puzzles in the game.
While the atmosphere was interesting it never really felt like it payed off. I was never freaked out, and even when it tries to be shocking or edgy it just gets a shrug out of me.
Even at 90% off I can't really recommend this game. If you are curious and want to play it just pirate it.

 No.55946

File: 1639564244908.png (495.25 KB, 1000x903, 1000:903, 52e85a9b29ff95e3a494d8e99e….png) ImgOps iqdb

>>55945
>Lust For Darkness
That name alone sounds like something taken from a 14 year old's Livejournal

 No.55948

File: 1639573434955.png (655.82 KB, 540x763, 540:763, tumblr_nu21q09ZYY1tgf091o1….png) ImgOps iqdb

>>55944
Yeah DDS is pretty story focused, I think you'll enjoy Strange Journey, it has some dialogue but not that much and I loved the atmosphere and music. Devil Survivor is persona-lite with social links and everything, the game itself it's an alright FFT clone, but play at own risk.
Some games that don't take themselves too seriously are the Raidou games for psx, they're not turn based and have a more easy going plot, with a 1920s setting that I think it's pretty unique.

 No.55949

>>55946
>expecting janky edgy shit.
Yeah, That was want I wanted and expected.
Instead it was pretty boring and not nearly as edgy as I hoped.

 No.55971

>>55945
saw that on fitgirl, looked cool

 No.56006

File: 1640139723756.jpg (59.82 KB, 521x600, 521:600, demons_souls-1693512.jpg) ImgOps iqdb

Finished Demon's Souls
Gotta say I really appreciate the game for what it is, but wish I had played it before Dark Souls, I think the latter improves is pretty much every way over this.
It feels just right to me, the weight of things, the "platforming" for some people it may be slow, but I think it's great. The level design left a bit to be desired, the murky environments get old after a while, but I appreciate how non-linear it is. What I didn't care a lot of were the bosses, it's not that they were bad, but most of them were pretty cheeseable with a bow, and I love using bows in these games, so it felt kinda cheap at times, but I don't really care. I'd say it's slightly harder than Dark Souls, mostly because when you die at a boss you have to walk all the way from the checkpoint, which are pretty scarce.
I'm sorry I keep comparing it to Dark Souls but they're pretty similar games, but are great and I'd recommend this to anyone who wants to get into this kind of game. Also the game looks fine on an emulator, with upscaled resolution. Why they thought this needed a remake and not just a remaster with maybe a few QOL improvements is beyond me.

 No.56008

>>56006
You can even kill Allant's demon without agroing him with a bow and the thief ring. These two items trivialize most of the game. You could also get rid of one of the maneaters by firing arrows through the fog gate… This must have been fixed in the remake I would expect, along with the exploit that made it possible to get the flamelurker stuck somewhere in his arena.
Some NPC encounters were brutal though iirc, like the red phantom in the mines.

 No.56009

>>56008
>Some NPC encounters were brutal though iirc, like the red phantom in the mines.
Yeah the hardest for me was that one you run into down in the swamp in level 5, te one that uses a meatcleaver, killed me a couple of times because I couldn't roll

 No.56018

>>56006
I don't enjoy these games, I made the mistake of buying the PS5 remake because everyone was saying the game was a masterpiece and well, it's just not for me.

The game is difficult yes, but not only the gameplay, the whole concept feels unapproachable for me, I literally couldn't understand anything except when I used a guide and doing so felt like doing a bunch of simple chores instead of playing it for real so ended up abandoning it and haven't touched it in like 7 months.

Maybe my brain is so rotten than something more complex than a mindless shooter or platformer is well beyond my capacity.

 No.56033

>>56018
These kind of games are the one in which you just kinda wing it and learn from your mistakes, they may seem unapproachable at first but once you get the hang of it, it's not so difficult.
People who play with guides kinda miss the experience imo, they're more worried about which stats to min/max and the exact gear to get, to have an "efficient" build rather than just enjoying the game which can be beating using pretty much any weapon and isn't even that hard to begin with

 No.56041

Finally 100% superflight so I guess that counts as beating it.

It's a pretty relaxing game for the most part, especially in zen mode. It's also really cheap, especially when on sell.

 No.56044

File: 1640486204933.png (2.04 MB, 1600x900, 16:9, sotc.png) ImgOps iqdb

I checked my backlog and saw SotC laying on the ground next to my bed and decided to try it out since I heard only good things about the game. I can't say it didn't live up to its expectations. The gameplay loop exploration>puzzle to beat the colossus>execution is really solid and had me thinking for an hour at some point but the solutions or the fights never felt unfair.

The most surprising aspect tho is the atmosphere by far. There's something really unique between the environnement , the music, the colours, the resilience of the giants, the cryptic world around us etc… but unfortunatly it ended sooner than I expected and I'm not a huge fan of NG+, maybe i'll give it a try. Definitly recommend it if you haven't played it already.

Also I played the Bluepoint remaster on the PS4, not sure if it's a good one or not compared to the original on the PS2.

 No.56045

>>56044
The remaster is basically the same game and you’d never know the differences unless someone showed you side by side comparisons. I’m glad you like the game, it’s one of my all time favorites. If you have a PS4, give the last guardian a try. It takes more after ICO in the gameplay but the atmosphere is still top notch.

 No.56046

>>56045
I actually played The Last Guardian before SotC but I didn't enjoy it as much because my pet friend and I didn't have the greatest bond. He wouldn't obey me (probably because I was a poor pet-owner) and I ended up being so frustrated, specially indoors. The atmosphere shines when you're outside for me.

 No.56047

>>56044
Try out Ico if you haven't, pretty similar atmosphere but more platform focused, be warned though the game has you escorting a succubus for a good chunk of its duration, some people hate this, I personally didn't mind

 No.56048

>>56041
That looks like a great time actually.
A lost art of immersion in the sea of gacha and competitive
Thanks for the recommendation wiz

 No.56049

Is there a time attack mode in Shadow of the Colossus PS4? I nearly broke my controller over the hard time attack in the PS3 remaster. The youtube videos made it look so easy, but the way the colossi (sp?) would react was completely random.

 No.56057

File: 1640738307478.jpg (1.02 MB, 1920x1080, 16:9, ss_036113a3d20095effa5b2d6….jpg) ImgOps iqdb

Just finished Cruelty Squad. It's mostly known for it's weird visual design and writing, but the core gameplay is pretty solid. The movement is fun, allowing for bunny hopping and eventually all sorts of crazy things with augs, the shooting is responsive, and the level design gives options for some replayability. Only complaints are that there are a few levels I didn't like the design of some of the levels, and a few things are grindy or hard to figure out without using guides if you want to unlock every mission.

 No.56058

>>56057
I'm getting sort of tired of these "retro" looking fps games that are coming out a lot recently. They're all so formulaic like quake clones and they are so simple yet you need top of the line hardware to run them because they're always on a really bloated engine that has too many features for what the dev needs.

 No.56059

>>56058
Cruelty Squad is more like a mashup of Deus Ex and Rainbow 6 than Quake.It's a tactical shooter where you have multiple ways to assasinate a target on a map, for example go in the front door, go through a vent, climb through the sewer. It's only like quake in that you can bunny hop and move very quickly through maps.

 No.56060

File: 1640756759099.jpg (154.4 KB, 1000x1000, 1:1, the-talos-principle---butt….jpg) ImgOps iqdb

The Talos Principle
Great 3D puzzle game. The number of mechanics is pretty small, with only 6 or so different tools and 3 "enemy" varieties, but the puzzles somehow never became stale for me. Even towards the end of the game (a little over 20 hours for me) there were still solutions that surprised me.
The atmosphere is also great, relaxing but also unsettling at times. The story is revealed mostly through computer logs and random notes scattered throughout the world and you slowly learn the backstory of what happened to the world as you progress.

Ending spoilers:
I got both the free will and messenger ending and honestly the free will ending felt so much more impactful, even though it seems like messenger is more of a "true" ending since you need to do more to get it. The final tower climb sequence, working with the Sheperd bot and against Samsara to ascend, was great and the final cutscene with the shot looking out on the buildings overgrown with plants was beautiful. In comparison the messenger cutscene just feels really short and not as interesting.

Will try out the Road to Gehenna DLC sometime in the future, I hear it's a lot harder than the base game I don't want to burn myself out.

 No.56071

>>56058
Literally everything you said is wrong and I think you are just trying to bait, thus you don't care that what you said is totally incorrect.

 No.56074

>>56071
Why don't you actually try to say something meaningful and point out what's wrong with that post, with actual arguments? Your passive agressive whining is getting old.

 No.56075

>>56059
I didn’t mean it’s exactly like quake, but I used to like playing quake mods that were basically entirely new games made by single devs with the quake engine a really long time ago and these new things remind me of that, really fast, high fov, really low quality textures/animations on rigid models

 No.56079

File: 1640826025135-0.jpg (155.11 KB, 794x990, 397:495, yakuza-6-the-song-of-life-….jpg) ImgOps iqdb

File: 1640826025135-1.jpg (423.15 KB, 1280x720, 16:9, carrion-5205521.jpg) ImgOps iqdb

Finished both Yakuza 6 and Carrion
After over 15 years I finally get a "finale" to Kiryu's story, at the moment I didn't think much of me but then it downed that I've been playing at this guy for a good chunk of my life and it was the last time I got to see him, so it felt kinda weird. The game itself is pretty good, albeit too easy, finished the last boss without him even touching me, the rest is as always great, presentation, music, etc. I was expecting a bittersweet ending and that's exactly what I got, maybe a bit too much on the sweet side, but I'm satisfied, and it reminded me of Max Payne 3 a bit, which made me laugh. I think Kiryu does have some role on Yakuza 7, hope they don't bring him back or anything, just let the guy be, maybe let him be a sidequest or some hidden boss, dude is over 50 now.
The other game was Carrion I rather liked it, a bit of a twist on the usual "metroidvania" fare. Pretty short but fun, has some original mechanics (it has to considering you play as a big meatball) I'd recommend it

 No.56086

>>56074
>Your passive agressive whining is getting old.
Right back at you.
And no, I am not going to put more effort into responding to your bait then you spend making them.

 No.56087

>>56079
Having only played RGG3 before, fighting Kiryu with Saejima in four had a very nostalgic vibe to it, maybe thanks to the music and Kiryu having the hawaiji-outfit.

Unfortunately, the fight is so easy, that it's over before it begings.

But having Kiryu either as a very hard optional boss fight or as a semi-hard sparring-type boss fight in a later game, would be a pretty great thing.

I think zero (and Kiwami thus too) perfected the fighting and control system (especially on PS4 with steady 60fps and very little input lag; the PS3-versions run very poorly and have massive input lag, even worse than 5) and six was disapointment and I didn't even feel like finishing it.

 No.56089

>>56087
Yeah, I'm probably not being very objective here. I agree with you that the series peaked with Zero (haven't played the Kiwamis because I beat the original 1 and 2). And considering 6 came out after Zero, I guess it's a bit disappointing. I did appreciate the lack of QTEs. One thing I thought was weird is that I expected a bit more fan service, for example you only see Majima at the beginning and he doesn't play any role in the conflict, and you know, he's always doing his shenanigans.

 No.56092

>>56079

Yakuza 7 was my first yakuza game and, yes, Kiryu is in it but his presence is super inconsequential. You do fight him and they did kinda build him up as some super important and ultra-powerful guy, but the entire thing just reeked of fanservice that didn't make much sense to someone like me who never played any other yakuza game. They didn't even mention his name, I think they just called him the dragon of dojima. The same goes for the saejima and majima fights. The characters are presented like you are supposed to know they are some badasses, and not much else is explained about them.

 No.56106

>>56041
What are the controls like, wiz?
I love gliding mechanics, but bad controls can ruin everything.

 No.56107

I played the entire Halo Master Chief Collection (That is Halo 1, 2, 3, 4 Reach and ODST) and I have to say that I wish I did it sooner.

For me Halo was the retarded game for dudebros and normies, and playing them I say that I was right, but the games are very fucking addictive and the story and lore is decent enough, it's the videogame equivalent of fries, not very high quality, not a lot of substance, but addictive as hell.

I can see why normies love the franchise so much, is pure blockbuster action and you can't stop playing once you start.

Play it if you can , the MCC is very high value because it includes like 6 games for $20, the multiplayer is great too and all the items on the battle pass are free and you get them by playing (as it should be)

 No.56108

>>56107
I've heard Titanfall 2 single player's campaign is good, idk if you've played it yet, just throwing this out there in case you might be interested.

 No.56202

>>56107
You managed to capture all my own thoughts about Halo. I had the same impression from the dudebros in HS. And I got MCC during the summer sale for its value.

I haven't had a chance to get to it yet, but I'm looking for a McGame just to relax to

 No.56258

Got around to finally playing Fallout 4 and all the DLCs. I initially avoided it because it looked like Bethesda ruined a lot of the RPG elements and I wasn't sure if my computer at the time could run it. I was bored and have since upgraded my computer, so I decided to give it a try.

The core gameplay and visuals are an obvious upgrade from 3/NV, but the main quest storyline, factions, and RPG elements were definitely gutted. The leveling system doesn't have any depth, and there aren't any meaningful factions other than the main quest which makes you choose from 4, a few of which seem unfinished. Most dialogue choices are also meaningless and have little to no impact on the results. A lot of this is replaced with the settlement crafting system, which didn't really interest me at all. It was also much too easy, giving the player too much power from the start rather than starting out weak and eventually becoming powerful like a good RPG should. Most of the fun I had was in random sidequests, the DLCs (which were both better than the core game), and just finding cool gear or weapons for my character that I could roleplay with. Despite all the problems, I had a decent week of fun playing through it and collecting items for my character. It's frustrating, because it feels like if a better company was given the same engine and source material they could have made a really good game instead of a mediocre one. Overall I would give it a generous 6.5/10


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