Uhm…I posted this as a joke, but OP, if you haven't beaten the game yet, spoiler alert.
What is or is not an "action" platformer?
What is a rock? What are two hands?
I love megaman, but the x-series past x2 is pretty awful, a lot of disappointing entries because capcom forced them to crap out a sequel ever couple years. The dev time for the regular megaman worked out cause it's just a simple platformer, but trying to make some story-rich actiony thing was a bit more work, not enough time put into these. Plus the fact that's it's like megaman, but they're trying to appeal to teenagers now and not kids. It makes you wonder if it was a genuine concept or planned to market.
oh yeah, and I'll add, the X series in general is eXtremely(heh) easy, I think x4 starts the thing where you basically have infinite lives, and then level design is thrown out the window and you're left with a boring easy level, then a kinda cool boss, basically it's just boss battles.
Also X4 was definitely made for Zero to be the main character, because X's story makes almost no sense, it's like the designers didn't care about X but he was in as a formality
Gordon Freeman is now these hands… I must kill the next boss and live up to full-life consequences!
I assume a platform we with combat and bosses and stuff like megaman, and not stuff like Mario or donkey kong
Ehhhh, I found the plots pretty engaging, and when they stuck to that tried and true 2D format, I had a pretty great time. I didn't mind the plot shift in X4, it remains engaging to me, and the contrast between X and Zero is great to observe meaningfully. The gameplay is easier, but I sure as shit wouldn't call X3 or some further entries easy. I love the look and soundtrack of the PS1 titles as well, they hold this certain edge and futuristic aggression that compliments the game's atmosphere perfectly. X is a side character in X4, but after the past 3 games, I don't mind that. I enjoy a good pattern based boss rush, and I wouldn't really call the bosses or the levels themselves easy. Some sections of the game put up a challenge for me, enough that it felt rewarding in that personal sense to complete the game. I get what you mean though. It's a subjective thing.
Stuff like Contra, Megaman, Castlevania, etc. Games where combat and platforming are mixed kek.
I've beaten it many times through, classic keks
>>54284>X3 or some further entries easy
X3… that one isn’t really as hard as it is just all around awful, it just tries to give a big “fuck you” to the player at every corner, even the final boss is just FUCK YOU incarnate, I never bothered getting to the very end because the last stretch of ridiculous wall jumping gives me a hand cramp, all just for some stupid cutscene
Honestly X was a big step up on resolving that issue with all Megaman games. Every Megaman level is just a bunch of hidden fuck yous trying to pad out an other wise short game. X game you a real move set so levels weren't linear fuck you traps. It made a big difference to the game quality and is why X is remembered fondly by a lot of people where as original Megaman is a niche game remembered only by countries unable to move past their NES nostalgia.
Megaman Vs X
Megaman has more weapons, X has more abilities. Later varients of X, 4-6 especially, could kick Megaman's ass.
What you described in your post is also a good description of what your post is.
The best fighting strategy of all time?
This is a chan. Saying, "You have mastered shitposting" is a complement.
Is Jak II an action platformer? I have played many games in the genre but Jak II is the only one I am certain I beat.
Shitposting != posting shit
>>54327>Is Jak II an action platformer?
do you consider metroid games to be part of that?
Metroid games are exploration action platformers
they are metroidvanias
I mean metroidvania is separate. Compare Metroid II to Castlevania Symphony of the Night. Very different.
>>54382>Castlevania Symphony of the Night
Oh… man that was a great game, action-rpg-platofrmer-metroidvania?
>>54382>Compare Metroid II to Castlevania Symphony of the Night. Very different.
They're both action platformers with a focus on exploration, that's what the "metroidvania" term implies.
Damn, I hardly ever hear Metroid referred to as a metroidvania game.
I somehow forgot that I have beaten Super Metroid and Mega Man 2. I also kind of bullshitted my way through Castlevania 1 but I didn't beat it all in one sitting. I probably could but I want to turn the game off every time I get to Igor and Franken.
So if anyone is interested, I've been working on a rom hack for the anniversary collection game for game cube from about last year and I've finally finished it. It's nothing special, it's mainly a celebration for the amazing artist ariga Hitoshi for giving us the MegaMan megamix. It also has new secrets in the secret menu (songs sung by the robot masters and different picture sets) as well as new music in the games. The jump button is now mapped to A and the shoot button is B. I didn't want to post to rom hacking net considering that this isn't my art and I doubt I'm allowed to use permission to use in a rom hack, still I'm not claiming it to be mine, I just loved the art so much I put it in. It's already patched so you don't have to worry about patching with a rom, although is recommended to play on an actual wii/GameCube because dolphin is not that great to play it on for some reason lots of hiccups and music looping issues. Anyways enjoy!
very cool, what tools did you use to pull this off?
Megaman is overrated.
Basically, there is a tool that converts mp3 files to dsp GameCube files, it's kinda like a exploit for audacity, and since the game it self makes the songs auto loop, you really don't have to worry about extending songs. Then for creating the pictures, I edited them with just Adobe premiere/photoshop and then converted it to tga files(easy online converters that are free are the ones I use) and replaced them with the original pictures if that makes sense. The games themselves are exactly the same, just now with different music. If you need anymore questions feel free to ask!! :)
loading up and playing a few levels of classic megaman never gets old, I just played 3 for about 2 hours today and I was just smiling the entire time, it's a good set of games
>>54301>there will never be a Megaman Legends 3
I feel it too. If I remade it I'd keep him up there and have him switch bodies back to mechanical though myself that way he won't have to come back physically. What better way to survive re-entry? Roll could make him a reverbot body and get Megaman to upload himself to some literal ID card to transfer it down. Sounds lame on paper but it could work… >>54271
If I had to pick my favorite action platformer I'd have to go with Cave Story unfortunately. About Megaman I liked the Megaman Zero games more and Megaman Legends but I like RPG elements myself. X1 has the best music of course of the X series so I sometimes play up to the spider that I could never beat with the ice weapon. Maybe my emulator is a lag simulator… But before the X's it was too hard and Megaman Battle network series does not count of course.
Also I like Metroid a lot too but who wouldn't? Cave Story is so good because it is a blend of what makes Megaman and Metroid good and that's why I'd pick it. >>54383
The gba ones were better in my opinion though the psx one did come first mixing the gaming mechanics together. I like the three gba ones a lot. Also the music and mechanics of gba's Aria of Sorrow is better than the others to me in a way that X1 has something magical about it but also the soul selection and weaponry is really nice in comparison to the other games like that that were retro. I don't play new games so….did they make more Castlevanian games like that? >>54298
They call him Rockman for a reason.
Does METROID count as one?
i suck megaman i suck at generally at 2d platformers games. my timing is off and memory sucks ass to understand the patterns of the enemy. i don’t even understand hitboxes. still pretty rad series.
Environmental station alpha is a 10/10 game. Look past the pixelshit graphics and you will discover a pure gem.https://www.youtube.com/watch?v=F3N6Di5iigc
you just gotta keep playing the games over and over, I am really really bad at games but I put in like probably 400-500 hours in the classic megaman series and I think I am ok at them now, I’d like to go through buster only though, now that’s tough
>>54651>I’d like to go through buster only though, now that’s tough
No it isn't, except in the few bosses you're forced to use one (second Dr. Wily boss in 2 and final Wily fight in 4 comes to mind).
compared to using weakness its a lot tougher
weakness = just spam at the robot master and they die, no strategy
buster only = actually have to learn the strategy, if you just spam shoot you have no chance
I went through so many bosses and had no idea how they worked, you actually need to try one like 10 times at least if you want to learn how the boss works
Thats just it, I've found learning which weapon works best for which Robotmaster more troublesome than learning their moving pattern.
In fact, after playing thru all the six Famicom games many many times, I still don't know which weapons to use, not even in 2 or 4, which I've played the most. And RM's in 5 and 6 are so damn easy, that anything more than buster seems like cheating.
But, many bosses can be beaten with buster spamming strategy too. Only two or three well timed jumps are needed in addition.
Woodman in 2 for example, you can beat just staying in the left corner, if timing jumps correctly and using every shield-free moment shooting the stump.
the bosses get easier and easier as the series goes on, I know all the weaknesses from megaman 1-3, after that I didn't bother besides a few. Elecman, quickman, hardman, woodman, crashman, and shadowman come to mind right now as most annoying to fight with buster. I just figured out the strategy for shadowman the other day, I thought maybe there was some pattern to it, but no, it's basically just stay as far away from him as possible because there's no way to tell which of 2 attacks he's gonna use>Woodman in 2 for example, you can beat just staying in the left corner
well not exactly, you need to run under him at some point, the left corner will only get him to like half health, better strategy I got, get close enough to him so that your buster arm extends past his shield and you can get 3 extra shots in each wave
I played a few weeks ago, it's alright
I just finished X5 myself, I actually don't like the X series too much, it starts out ok with 1 and 2 but then 3 is kinda weird and then 4 and 5 are just ridiculously easy and way too forgiving. The one thing that kinda of annoys me is the story is all over the place, every game feels like you are just surrounded by literal whos that somehow you are supposed to feel sympathy for, like near the beginning(of X4) X/Zero are like "What!?!? nooo, not you too magma dragoon! I can't believe you went maverick too!", and I was just thinking like I dont even know who magma dragoon is, I feel like I just missed some massive character arch there. But the story takes a nice step forward with X5 where it just tries to wrap up the X series to move on to the zero series but it just doesn't stop there for some reason, I'm gonna be playing X6 soon and I have never played it before so hopefully the story gets better but I have no idea how they can continue the X series after 5 because Zero freaking died.
I was thinking that it would be so cool if capcom made some sort of remake of the X1-5 games with proper story progression and stuff, I feel like part of the reason the story sucked was because 3 of the 5 games were on the snes and that system didn't really have the capability to convey a deep story so in X4 you're just kind of throw a heap of wtfisthis world building