Nebuchadnezzar. Man this game caught me by surprise. Just found out about this title 2 days ago. It has been consuming my life like no other game in a very long time. I'm a fan of the old city building managers like Caesar and Cleopatra but this one really hit it for me. Starting with the setting. Ancient Mesopotamia is one of those historical periods I was always fascinated by but for whatever reason never actually got in the right frame of mind to really sit down and read about it more closely. Nebuchadnezzar is divided by campaigns where you manage important Mesopotamian cities, from the neolithic and early bronze age, all the way to late iron age and classical antiquity. From Sumerians to Neo-Babylonians.233 posts and 50 image replies omitted. Click reply to view.
If you have played some city management games before this, it will be familiar to you but there are some very charming things about Nebuchadnezzar that I quite enjoy it and makes it perhaps my favorite of the bunch. I think the most interesting thing about the gameplay is how insidious failure is. You make a mistake but it won't be obvious at all until your city starts to fall apart, very slowly at first and then a sudden collapse if you neglect to realize it in time. There's a fair amount of micromanagement here which makes your mistakes harder to notice. You are just busy doing something else, without realizing a crisis is coming your way. This aspect alone fascinates me but there's a lot more to it than that.
Now, I've never ran an ancient, craddle of civilization city in real life before but I imagine this game does a good job simulating that in some areas. For example the constant fight for adequate space. It's no coincidence all ancient civilizations began near a river. It's amazing what a logistical nightmare Nebuchadnezzar can become because of the location of a river. If you're not very careful with how you plan things out, you'll waste that very, very precious valley space and your entire city will be churning in pain as you try to avoid your citizens to run out of bread. There's a very satisfying learning curve here where each catastrophic failure will teach you very valuable lessons.
Speaking of failure, this game doesn't pull any punches. It's quite hard if you compare to most games these gays, even on normal setting. Just learning how everything works is not enough. It will also test your patience in a good way. The objectives for each campaign really test how well your city is running. One of the common goals in each mission is acquiring, and most importantly, maintaining prestige. Sure it's not that hard to have a bunch of high tier houses with good flow of goods pouring in, but how long can you actually keep it going while expanding? This complication reaches a whole new level when social castes are introduced in later missions, because then you'll be juggling around dozens of different resources and at any moment the supply line can become compromised. If people are unhappy they just start leaving the city behind. A sudden lack of manpower is usually how you find out you made a mistake.
It's quite funny actually, there's a short term solution to this but I just realized it about 12 hours into the game. I think it was mission 7, I was having people leaving the city and just for the fun of it I spammed a bunch of shacks, effectively bringing people in and patching up the problem until I could properly fix it. You can do that for peasants but you can't just spam upper class. Turns out bringing in a bunch of cheap labor can solve some of your problems. Not all, but some. I'm playing an old version of this game and there's no consequence to this but I read the new version introduce crime, disease and fires, so you probably will have a lot of problems bringing in a bunch of poor people, packing them into shanty towns with no bread or water and use them to build your glorious Ziggurat for almighty Ishtar. Well, you can always just delete them for no loss of prestige. I think there should be consequences to oblitarate thousands of people after forcing them to spend 10 years building your monument but apparently not. Not for the version I'm playing at least. This game is still in development, I'm sure they'll introduce something to remedy this. Still quite fun as it is.
The graphics are nice, nothing special. In fact I could not find a single enticing image of this game. I think the workers could use a little more animation variety but I'm not complaining. It's very reminiscent of old city builders like the Caesar games. You also won't get much art or nice mission accomplished screens but the very few illustrations there are are very good. The music is damn near perfect. Some of those tracks really convey that ancient mesopotamia feel. Nice tracks to listen to as you're constanly causing and subsequently averting logistical crisis on your supply lines just to increase the clay tablet production. What can I say, people are hungry for those Gilgamesh stories and they don't have the internet yet. Clay tablets it is.
I'm currently on my third attempt on a later campaign and I'm still having a blast. If you liked anything I said here, give it a try. This game is so damn comfy. I never thought running a Mesopotamian city could be so satisfying.
I've been playing Oblivion on and off for two years now technically. I took a year off and continued from my save game a few months ago. I find it really hard to play this game. I feel bored and trapped in my character and all characters because I've met my "cap" for my power level. Even if I increase my combat or stealth skills, I will never become any stronger or competent than I am now. All enemies will continue scaling their health to my level if I hadn't modded it out yet (can't remember). I think I actually did mod it. Still, my methods of combat will never change because I've reached the cap for the best way to kill. All other ways would be tedious and not worth my time. I can only complete the quests now and finish the game, and I have two more guilds, the main quest, and the Sheogorath DLC to complete. Then I'll be free of this game. To be succinct, I feel like my wheels are turning in mud because no matter how much I improve in other ways, it won't matter how I play. Combat is boring and I've ascended past it with a large pool of mana and a bunch of overpowered spells. I don't need to fight, it's boring, and it just wastes my time. I can summon liches to sell their staves for money if needed. No more need to go in dungeons either because I have all the best leveled gear. It's time for me to beat the game. Afterwards, maybe I'll replay it modded even heavier to be more like Morrowind. Then maybe I'll like it more, but I could just still play Morrowind of Daggerfall if I wanted. There's not much to play for anyways after the quests. I've played the guild quests multiple times anyways. We'll see.
I think I briefly played this over ten years ago. I remember not liking it because there were all these black towers you have to go into with all these demons and I found them extremely boring and repetitive. I don't remember anything else than that. I don't think I got very far. I just got the game for free though on epic's free game thing. Do you think it's worth playing? How does it stack up to Morrowind and Skyrim?
I never had the patience to beat SMT 1, 2 or If. Also tried Kyuuyaku Megami Tensei several times but always gave up. Also dropped Strange Journey and Persona 1+2.
Yes, the only SMT games I beat were Devil Survivor 1 and 2 for me too. I think it is because there is no shitty dungeon crawling in them. The random encounter rate and how annoying they were always took away my joy in the case of most SMT games.
Anyway these games are HIGHLY overrated. They re-use the same demons and plot elements numerous times in different games, if you played/experienced one SMT game you know them all.
I've had many good memories with the game. I remember having lots of fun with the guild quests the first time and I still think the atmosphere is great. One of my favorite memories was when I decided to rest near a tower that sat on a hill above the imperial city. I could see the city in the distance while my character was having his dinner. The sun was setting and the day was pretty much over. Oblivion can be a fun game if you mod it or know how to do fun things in between the training you'll do to not get behind. The game is much more fun in the early game when you're weak and have so much to learn. You're training constantly and in between that training, you'll decide to do some quests to show yourself how much you've grown. It's just that at my level and skills, I don't have anything left to train for. I'm all business now, no more play.
In terms of systems though, it's the worst game of the series. Since everything levels with you and the leveling system is so bad, you'll need to efficiently train so enemies don't outgrow you. Their health increases with your level like your health increases with your level tied to your endurance stat. You'll need to level that first or mod it so enemies stay stagnant. Otherwise, enemies like goblins will have over 1,000 health when you're level 30. A regular daedric claymore, the highest grade of sword and the hardest hitting sword, has a base damage of 26. It'll probably hit something like 50 with maximum strength and skill in swords. Enemies are damage sponges. You could enchant the sword for 30 fire, ice, and electric elemental damage, but it doesn't stop the huge inconvenience combat would be. Not to mention that if you're a mage and you haven't been efficiently leveling, you will not want to level any further to keep their health pools from rising. Or if you're a mage like me, you already have spells that do 300 damage, so there's no need to bother. That's where I am. Compared to Skyrim, combat doesn't scale well, and compared to Morrowind, its leveling system punishes you.
Play it modded like I am. Even more heavily in fact. Either have a mod that efficiently levels you each time so you'll never go past level 30, the max level for item lists, or have a mod where enemies don't level with you. Also mod it so item level lists scale with you.
played persona 4, smt 3 and digital devil saga
i feel they take themselves way too seriously
the 'let's kill god and change fate!' trope is not uncommon in jrpgs but it's usually so cheesy and fantastical that it's not too bad, while smt is kitsch and edgy in the worst ways
the games also have these religious, psychological and metaphysical references that i find very distateful. it's something i cant explain that i have already talked about here…
Yes, there is definitely something in what you said.
My main problem is the gameplay with these games, especially dungeon crawling+high random encounter rate…it gets boring by the time you reach half of the game.
About the atmosphere, I love it but like I said, they overuse certain plot elements/character types through the series. The characters are usually shit, bland, boring stereotypes.
And the alignment system, that is another interesting point of problem I have with these games. So I'm not a christian or religious of any kind but SMT games are WAY TOO BIASED against the Law alignment and they favor Neutral/Chaos routes way too much. Well, okay so Atlus hates utopistic worlds where people help each other and follow laws - this is okay. But! Law in these games means usually "muh evil christianity" and it is just sooo cliché. Notice how Neutral, the alignment these games always praise as the best always has japanese deities in it and such? These games are based on yet again the (injured)nationalistic pride of japanese people, I mean give me a break. Yes, yes, we know you are all xenophobes and hate cultures that are alien to yours, we get it already!
And yes I am familiar with gnosticism but 'killing God (read: YHWH)' again and again…why can't we have other villains? And there is Lucifer and the obligatory dicksucking he receives in every single game…it is again, very cliché.
Yeah, these games have some interesting ideas and elements but they are way too pretentious and like you said, take themselves extremely seriously.
The "power of friendship" shit they introduced starting the Persona series made the whole thing even more ridiculous. The "power of social bonds", the "potential of humanity" and the overused "rebel!" feeling ruin the series heavily. It could be so much better, that is the sad fact.
tl;dr played Dungeon Siege 1 and don't recommend it at all, there are much better games out there, but if you really want to play it for some reason, I'd only play the Legends of Aranna expansion as it's shorter and offers some improvements over the original game
Last game I finished is Dungeon Siege, somewhere at the end of 2021, and it mostly sucks. It's very primitive, linear and repetitive. I don't know why it has such positive ratings. I first learned about the game from a demo which I played back when I was a kid around the time it came out, and back then it seemed interesting.
The game is too easy. I don't even need the game to be very challenging, but it has to offer something interesting, and in my opinion Dungeon Siege offers almost nothing at all: no interesting story, no particularly beautiful and unique locations or atmosphere, no skill trees or any fun mechanics, no interesting quests. Combat is maybe fun for the first hour of the game or so which almost coincides with the demo's length.
If I had to describe the game in a single word I'd say: tedious. Picking up endless loot and selling it, killing endless amount of monsters, using the same combat tactic over and over again. Occupational therapy. You can almost turn your brain off while playing. Might be ok if you're listening to some podcast and want to stimulate yourself somehow mechanically in the meanwhile. Deciding what to equip and what to sell, considering the trade offs of items may be the most engaging part of the game.
I still played through the entire game due to my compulsive completionism in about 60 hours. After I killed the final boss, and it dropped some expensive items the game crashed to desktop, before I could pick anything up. I decided not to go through the boss fight again because there is nothing to do after you kill it anyway and the game is pretty much finished, plus I think it would crash again and I need a patch or something to fix it.
You level your character by the skills you use: e.g. if you fight melee your melee skill increases, if you use combat magic your combat magic skill increases, kinda like in TES 3: Morrowind, but characters only have four skills: melee, ranged, nature magic, combat magic. The higher your magic level the more spells you can use, spells have minimum magic level requirements, but many spells are useless or not worth the time using, e.g. buff spells, spells that deal less damage than lower level spells. You also have three stats: strength, dexterity, intelligence which increase depending on the skills you use, they determine which equipment you can wear as most items has stat requirements.
I haven't learned my lesson and decided to check out the expansion Legends of Aranna, and it's more of the same, but with a few improvements over the original game. I played it for about 7 hours (out of about 20 hours of gameplay) and found myself really bored again and decided to drop the game. To return to the topic of the previous paragraph, all that time I found myself mostly using the first (level 1) spell on my nature mage character as it was the most efficient, convenient one, and I hadn't found anything better.
I might still try out user created mods, see if there is anything worthwhile, anything with considerable improvements, originality or difference over the original game. I might also try to play the second game, but I'll quickly drop it too if it's more of the same.
Is there like an Oblivion Modding for Retards guide, video or written? Something completely comprehensive for learning how consolidate loot lists, reconcile mod references between each other, editing armor meshes for custom bodies and anything else I need to know. I have trouble making ~70 mods work well and then I see that Zaric guy on YouTube with 400 mods or something insane and it looks smooth.
go to pcgamingwiki for the core ones, don't even bother with that new renderer floating around unless you want ob to crash. some mods not on the list that I use besides the Unofficial Patches..
oblivion stutter remover
Migck's Miscellaneous fixes tweaks and additions and MigMaster Script Resources
shambles crash fix
engine bug fixes
I recommend ascension to fix the enemy scaling and make some stats work a tiny bit like morrowind because most level list mods suck imo, the rest is up to you
forgot to mention I don't mess with mod managers, wryebash or tes4edit, too complicated. just sort them with LOOT
the gameplay is the least of the games' issues imo. again i havent played many of them, but there are ways to decrease the encounter rate in smt 3, perhaps the other mainline entries and spinoffs are what you have in mind? i can't say it bothers me much, and that auto-battle thing where the game takes care of spamming the "attack" command against trash mobs is pretty convenient.
the less story and interruptions from actually playing the better. at first i was intrigued by digital devil saga and the characters grew on me, but by the second game it went bonkers and i couldnt be arsed keeping up with whatever was going on… ive seen people praise the story but i don't really get it. at least nocturne kept the narrative side to a tolerable level and it was satisfying to see these two arrogant teenage cunts get their comeuppance at your hand. power fantasy done right… if only it wasn't for the grandiloquent occult shit
Fire Emblem Thracia 776. The characters are blabbermouths. I'm tempted to skip the talking altogether but each time I'm afraid I'll miss some important gameplay-related information so I just mash A instead and toggle fast forward on the emulator. And then you get interrupted mid-mission by some villains going "hahaha I'm evil" and the good guys going "oh noes he's evil". The stories in this series are utter shit.
FE games are ultimately (J)RPGs with strategy elements, not the other way around. I like them but a lot of the appeal is the stuff you're distracted by. If you just enjoy the mechanics Advance Wars is probably a better choice.
I played and enjoyed Mystery of the Emblem (3), Binding Blade (6), Blazing Sword (7) and the Sacred Stones (8) and I disagree. Thracia does feel like it is at least as verbose as the GBA ones and a lot more than 3… I never cared much if at all for the story in any of them honestly. The writing is dull and the less talking there is the better. I don't know about the games released more recently but if they put too much emphasis on plot exposition, dating sim elements and all that, I think that's a pity, unless they significantly stepped their game up but even then this is not what I'm looking for… Thankfully I've still got quite a few of the older ones to play and replay though.
anyone playing Elden ring? Just asking
I never managed to play through all of hl2. I always got bored around the time you do the boat the 2nd time
I always get bored after an hour or so. Not being facetious, I just find it so dull, and the guns feel like peashooters. I get that the gravity gun is cool and all but having firearms that feel unsatisfying to shoot is one of these things that can ruin a shooter.
I wonder if that’s just a symptom of the hl2 engine being used in so much shit. The regular pistol is definitely an awful pea shooter but the revolver and shotgun are pretty fun.
i remember buying the orange box and being bored of half life 2. i just ended up playing tf2. i didnt care about the story or any of the characters, but i was still pretty young so maybe i would enjoy it more now
only way to boot hl2 is with mmod (and its mini mods) gamebanana for custom animations and textures :) I too drop it after gordon gets the pistol because gunplay is meh but that mod adds iron sights, headshots and many other gameplay settings
you can disable hitscan bullets if you don't like that og doom feel or enable projectiles like I did (now you can dodge bullets because of travel time ala bf3) made the game's arsenal fun
I dunno if we might be referring to different things, when I think of "writing" in these games I'm thinking 100% of the character writing not the story. I barely pay attention to the plot in FE but I always remember the characters I liked. It's that kind of game for me, if that makes sense. Anyway it doesn't matter I guess. My view is definitely skewed that way as well since the FE games I've played the most recently are the newer ones (specifically Fates). I finished the remake of Gaiden/2 on 3DS last month as well which was pretty good but I've never tried the original to compare. With the amount of text and rout maps I imagine it must be pretty slow going on the NES. Actually to your point, regarding the recent games those "dating sim" (it's negligible compared to real dating sims of course) are significantly upped, BUT they do have actual effects on the gameplay so I think it's fine. Although I haven't played Three Houses so it could be going in a crazy direction now for all I know. That said, my biggest issue with the new games isn't that stuff, it's the near constant "rout the enemy" maps… like in the GBA games there's still a lot of rout maps but also a diversity of objectives to keep it interesting, seize and defend and all that. If you get OCD about exp a seize map is basically a rout map anyway, but the illusion of choice is nice at least. I need to play the older ones some more, it's just these type of games seriously take over my life for some reason so I need to be in the mood to get sucked in
Idk about PC but I'm gonna end up buying a PS5 for this. Got 40 hours in on release, great game but it's gotten hard to ignore the loading times which are fucking aeons long for me on base PS4. It might just be me, I don't see that many similar complaints online and my PS4 is honestly laggy as hell at the best of times it's at least 7 years old now. It's just the combo of open world (fast travel loading) + the usual dying a lot at the beginning makes it feel like ELDEN LOAD after a while. I hope they don't nerf bleed builds by the time I upgrade.
Oh I see. Yeah I think the characters interactions and banter are ok for the most part. The plots though are uninteresting and predictable. Evil priest evil emperor evil creature or whatever. I could not care less, and what I despise more than anything is when you are interrupted mid-mission by cutscenes. Wish there were a way to auto-skip them so you don't have to mash start when you want to try again.
>I finished the remake of Gaiden/2 on 3DS last month as well which was pretty good but I've never tried the original to compare. With the amount of text and rout maps I imagine it must be pretty slow going on the NES.
I have also been playing Gaiden (the original that is) very irregularly in the last couple months and no, there is not much text so far, but I'm like eight or ten hours in so I can't really tell.
You're so pretty. Tell me more about Drakengard.
That seems to be a common trope in jrpgs. Is that also in Drakengard?
I tried playing the first but it sucked. I think I just dislike hack and slash in general.
The first is clunky as fuck, try Nier, if you don't like that then yeah you probably don't like genre
Game Dungeon is good. Don't care for the Freeman Mind stuff, but saw that and many other reviews of his. I really like Team Chaotix.
I finally got through the three trials in the mansion. That thing Ross says in the end about feeling like a convict released from prison: YES. MILLION TIMES YES THAT WAS HARD. I'm taking a break from that level at the moment, holy shit that took me a couple days.
Anyways, that wasn't what I wanted to talk about, I wanted to talk about how subtle this game is in a bad way, and how I think that categorizes the 'jank' of this game.
1 - When an enemy first appears, you actually CAN'T homing attack them the moment you're close enough. You have to wait until their "set in place," where that can mean a lot of things in a lot of different circumstances. For example, if there's an enemy that has Tail's confusion status effect, you can homing attack, BUT sometimes that attack can lower the character's HEIGHT, which means you'll misjudge and fly off, OR sometimes they're stunned, BUT it's not Tail's status effect, so your homing attack won't work. The Pumpkins in the "spoopy" stage exemplify this beautifully. You have to wait until AFTER they spin around for the homing attack to work.
This is something Ross did wrong in his vid that he didn't notice, BUT THAT'S THE PROBLEM. It's REALLY HARD TO FIGURE OUT WHY your homing attack didn't work.
2 - This one took me FOREVER to figure out, but the MAIN cause of jank is how hitting a wall works. Picrel to help explain. Walls ONLY CANCEL THE PERPENDICULAR COMPONENT OF YOUR SPEED. This means that if you're flying at a million miles an hour and hit a wall, you can suddenly go FUCKING FLYING OFF INTO A RANDOM DIRECTION if you're so much as not directly on.
2b - I'm actually not sure whether it cancels the perpendicular component or actually bounces you off like a ball.
3 - Ross complained about this too, but your directional input is based on where the camera is facing, and in many sections the camera will automatically and very suddenly change facing. You HAVE to memorize where camera changes come up in certain areas otherwise your input will suddenly shoot you off the edge or throw you into a wall (which per #2 still throws you off into oblivion).
4 - I still don't understand why sometimes when you run into an edge your character will suddenly stop and go "Whoa!" and sometimes they'll just run off.
5 - There is a 'B' button that appears when you can use the "follow the rings" move. HOWEVER, you have to position yourself juuuuuuuust right in most stages. For example, in the spoopy mansion Ross got stuck because he didn't know why sometimes it followed the rings and sometimes it didn't. It's because if the angle between Sonic's facing direction vector and the vector pointing in the direction of the rings is too far out of phase from each other, the game will get confused and just randomly shoot you the fuck off into nowhere.
6 - FREQUENTLY you'll need to fight an enemy that requires the power character, but the platform you're fighting on does not have enough room to USE the power character! So, you have to either do this weird kiting to get them into just the right position or you have to use the special "kill all the enemies on screen" button.
7 - I talked about the "aim at the spring" thing before, but there are a LOT of areas like that. You don't notice that you have to set yourself up like 10 seconds BEFORE the actual segment hits to be in the right place. Like above, the game is NOT good at letting yourself know that you didn't just screw up with your inputs right there, but you screwed up 10 seconds ago.
8 - You can homing attack into the vines, but they auto-cancel jumps upon reaching their hitboxes. What this means is that you should never double-jump around vines because you'll accidentally run into a vine and then IMMEDIATELY fall off. This is harder than it sounds, because RIGHT after an area where homing attacks are essential you'll fall into a vine section and immediately die because you forgot the vine mechanics. Also, the hitboxes for the vines are abnormally large, which you'd think would be good, but it's really jarring and throws you off.
9 - The rail segments often do not give you enough time to see, usually around tight corner movements. There, the camera will pan much slower than you're actually moving, making you automatically slam into obstacles that you realistically would have no chance to responding to. In some tight segments, it makes more sens to move into the flying character and reset the speed by doing a really small jump.
10 - When you move, you AUTOMATICALLY chance direction to where you point the joystick. In other words, momentum doesn't work like you'd expect. You would EXPECT drifting to happen when you move. For example, in Sonic Colors, when you are going fast and move the joystick to the left, you actually arc left while gradually changing the direction your velocity is facing. In Heroes, if your joystick moves to the left, well then you better believe in instantaneous forces, because your ENTIRE velocity SUDDENLY flops over to the left, no drifting at all.
When it's all combined, Sonic Heroes is SUPER janky, but…you learn to harness the jank with enough practice.
the cycle: frontier. it's a free tarkov-lite with fortnite/stylized (not realistic) graphics. gear up, go into maps, complete objectives, loot, hunt people, extract, sell your haul, upgrade your base and vendors. no marketplace unlike tarkov, also much simpler damage/ammo system, limited equipment as of now .because i dont like paying for games and rarely is there a decent multiplayer game for free. and it is decent for something free, reminds me of old planetside, where you drop into the map and hunt people and loot their backpacks. it even has 3 'factions' like planetside. it's no mmo however, that would be cool but it seems like the mmo genre in general is dead. every new mmo is actually some instanced server bullshit, not a mega 1000+ player server. and the real mmos just die. everyone would rather play old school runescape and wow than amazon's new world for example.
I played a bunch of the demos for upcoming games from Steam Nextfest, my brief thoughts on each
Retro-style FPS made in GZDoom, it was pretty impressive with a lot of nice minor details. Enemies communicate with each other and are somewhat intelligent, they don't just bumrush you and will actually try to dodge your shots when you shoot at them. The normal difficulty was a decent challenge for me and there are a lot of difficulty settings like limiting saves to certain points and making you buy them or turning off the limited health regen.
>Cult of the Lamb
Roguelite that seems kind of like Isaac mixed with some town building mechanics, you find animals to convert to your cult and harvest resources while you go into dungeons. The art-style is very nice, it kind of looks like Paper Mario. The roguelite mechanics were mostly just choosing between weapons and bonuses like health up, etc, not very impressive but it was only a 20 minute demo so maybe the full game will have more interesting items and synergies.
FPS blended with rhythm mechanics, you get bonuses by hitting enemies to the beat of the music. Like the name suggests the music is metal and hitting enemies on the beat fills up a meter which makes it louder and adds vocals at the max level. Very neat concept and the demo level was enjoyable, only annoyance was the finishers randomly not working which is a pain since those are the main sources of health recovery.
>Midnight Fight Express
Isometric beat-em up, simple but fun. The default normal difficulty was way too easy though and the dodge feels overpowered since it has i-frames and a long distance, making it easy to just take pot shots at enemies without getting hit. Most enemies are easily staggered and had have pretty generous tells on their attacks as well. For the 3 levels which were less than 10 minutes each it was fine but the level select implies there will be at least 40 levels so hopefully some variety is added and maybe the difficulty is tuned a bit. I think a smaller sidestep without so many i-frames like in the Yakuza games would be a little more balanced. The game does have a scoring system based on things like completion speed and kill variety but it still needs more IMO to stay interesting for 40 levels.
Metroidvania with soulslike elements, this leans a little more into the metroid side for combat as you have an arm cannon and it takes place on some weird planet. The arm cannon overheats so you can't just spam it but the melee attacks actually gain power when you're overheated which was a little interesting. Movement felt too slow for me though and I'm not a huge fan of soulslike stuff, especially in metroidvanias. If it gets some improvements when it releases I might revisit it because the environment is cool and I like the cannon/melee combat synergy.
>Agent 64: Spies Never Die
FPS inspired by Golden Eye 64, I've never played that but this was decent fun albeit short, the demo is 1 level that took about 5 minutes to complete. There are other difficulties but from what I saw they mainly just added objectives or minor map changes. Enemies are pretty retarded in all difficulties and easy to kill, their aim sucks and the randomly decide to roll rather than shoot when they see them sometimes. Neat game and fun to play for a short time but I don't think this is my style of FPS.
Another metroidvania, also with soulslike elements but this leans more into Sekiro I think because parrying is vital to combat. The dodge roll has a long cooldown and not much distance so it can't outpace the combos of most enemies and they don't stagger when hit so you pretty much have to parry or tank hits in most cases. The artstyle is quite pretty and the parry system did click for me a little towards the end of the demo at the first boss so I might revisit it when it releases.
Thief-inspired stealth fps/immersive sim. Pretty neat, I wasn't blown away by it but it seemed competent and it doesn't have the magic vision shit that's in many modern games of this type, which I respect.
Survivor-horror with a top-down perspective (kind of, it's a little tilted backwards rather than being true top down, not sure what to call it). I generally don't play survival horror games but this was neat. Enemies can't travel through doors in the demo which I hope they eventually change. Otherwise it was fun.
Another retro-fps. Movement felt a little slow to me but that might be because I'm used to GZDoom. I liked the music and atmosphere though. Fun enough but it was kind of outshined by Selaco and Hellslinger for me.
Yet another metroidvania with soulslike elements. I actually liked this one more than the others though, the combat feels faster and I like the artstyle and atmosphere although the graphics are a little low-quality and it's hard to read the environment sometimes. The main flaw is the game being way too easy, you have one pool for healing and casting spells and you refill it by attacking enemies but it fills up much faster than you'd expect and is easy to maintain. Also parries are incredibly easy to execute for the enemies in the demo at least due to a red flash that indicates exactly when to press the button. If they make the game harder on release it'll be good.
>Being a Penguin
Simple 3D adventure game/walking simulator, you play as a penguin and talk to other animals scattered around and hunt for ice cubes. Cute game, might check out the full release if it's cheap enough.
2D top-down action game that seems like it'll be similar to Rune Factory, but with alchemy as a focus instead of farming. I stopped playing 10 minutes in because I had to get a resource that was unreachable, I'm not sure if I'm retarded and just missed a path or if I was supposed to go back and talk to someone. It's early in dev so hopefully it'll end up good on release, not like there's much competition since RF5 dropped the ball hard and the Story of Seasons games are lackluster and don't have combat.
Selaco, Signalis, and Hellslinger are the only ones I'd probably buy day one just based off of the demo gameplay, the rest ranged from good to okay
Played the new Super Mario Strikers with a relative.
It was fun for 20 minutes, but that's all it takes to see 100% of the gameplay. AI is slow to think and there's no real strategy for getting the ball in the net because when you shoot on the goal, there's no way to aim exactly where an opening is, rather your active kicker just aims straight for the goalie who is always AI controlled. Powerups are a visual mess and the camera is always so high even when all players are grouped together, making it feel very impersonal. NHL games on the N64 were more hands-on than this.
Mario Golf and Tennis go far enough to justify their own games, but Strikers feels like a subgame of a multi-sport title such as Mario And Sonic At The Olympic Games.
Tactics Ogre: Let Us Cling Together
playing the SNES version as I could not get into the PSP remake. I've heard it's not as bloated and grindy, but it's just as heavy on the story and dialogue.
I can't bring myself to care about these elements in games anymore, no matter how well executed they are. I used to think the 'gameplay before story!!!' crowd was going too far but I understand now.
>playing disco elysium
>having fun and enjoying game, but it tells me I'm boring
>realize it's true, even in video games where the consequences aren't real I can't help but take the safe and boring road
>tfw boring to the core
It also keeps telling me I'm racist and fascist even though I'm not, early on I just thought I had to build rapport with the people I was interviewing so I gave racist responses to racist dudes (specifically the lorry driver I think) thinking they would tell me more information, but all it did was have the voice in my head call me racist a lot.
it might be a fun game but it sounds like pretentious poop
I don't mind the pretention because its main feature is the intelligent and humorous writing, but it does bother me a little that I can't even tell if there is any skill involved or not when playing it. Kind of just feels like I'm clicking through it.
I play Skyrim every once in a while. I do it on Legendary mode, one life only. I think I've gained some new perspectives on the game since I have to play differently. I haven't been using companions btw. In comparison to Morrowind, the guild quests don't give out much money. They give out 100 gold each to potentially travel to a different city and risk your life. That travel taking up a huge amount of time whether by foot, horse, boat, or wagon. In Morrowind, I took a look at the guild quests and the first guild quest in Balmora gives 100 gold. Cool. Then the second one gives 500 gold. The maximum amount of gold per quest is 1,000 gold. Same for the thieves guild. You'll have quests getting you 500-1,000 gold when you complete them. Also, with the teleportation system in the mage's guild only costing about 10-20 coins depending on location and disposition, it's much easier and fun to do these quests. Also, I can actually pay for training with this money. The radiant quests are just not worth your time. Even the mercenary ones, which still give 100 gold for bandits/giants and 500 gold for dragons for some reason. I find myself needing to expand my skills a lot before hitting up bandits, like in Morrowind. In Morrowind, I could go to a cave and potentially grind up my skills and level up or I could do the quests, get money, and pay for a trainer. I think a combination of both. By the time I was ready, I didn't need to kill bandits, of course. In Skyrim, my best bet is to scavenge, do odd jobs, and raid weaker sites like the silver hand fortresses. They're weak and carry silver weapons and fur armor. It's good for some money. You can also attack horkers in the north or wolves anywhere you can find them. I had about 4,000 gold accrued before I sadly died. The first 2,000 gold spent gave me 8 levels in heavy armor. Another 2,000 would have given me less. Training is quite expensive in Skyrim. I don't remember Morrowind's training costs being this prohibitive. It did get up to 800 I think. In Skyrim, it gets up past 1,000 and probably higher. It's been a while. I think training in Morrowind is less expensive then. Also, speechcraft is quite hard to train in comparison to mercantile in Morrowind. Mercantile in Morrowind was broken at higher levels though. I could re-sell items for higher prices to some merchants. Still, it was faster to train and more useful. That's not to say Skyrim's speechcraft is bad though. It's not bad at all. I would stack up 10% + 10% + fortify persuasion from beggars for extra help. It still feels like useful than Morrowind's though. I felt like a real merchant when I leveled mercantile up. Not so much for Skyrim. Also, ingredients in Morrowind had a minimum price of 1 for any ingredient. So if you picked a flower, it was guaranteed to be one drake for one flower. For Skyrim, if you pick up a flower, it's likely to have no price, and you give it away. So I guess alchemists have to get it themselves then lol. I think I'll find a mod for that actually. Same for radiant quests. I love the odd jobs though. I think Skyrim went a far way with odd jobs. There's a lot of variety if you can't fight. Just not worth it to fight for money though. Skyrim actually has gotten better with the versions too. Boats were added like Morrowind's boats for example. More quests too. Fishing. It's gotten more close to living in a fantasy land so far. It just needs a few mods to make guilds more worth it.
I might have to use a follower like my last successful run. Even with 200 hp, I can almost get one shot. It's pretty bad. I might stop trying legendary because it's gotten to the point of ridiculousness. I swear I'll need at least 500 hp to start. You start at 100 hp, so that's level 40. Crazy. I don't use crafted items of course. It feels wrong to use daedric when everyone uses steel at best. I don't feel like I'm in the world then. The guards in Morrowind had great armor I think. The most elite guards in Mournhold had some of the best weapons in the game.
>>57727>Game universally remembered because of its story and setting>The thing that most often comes like a complain is the tons of grinding in the game that doesn't let you enjoy the story>"why is not more of a grindfest guysss???"
The problem is actually yours.
>>57778>"why is not more of a grindfest guysss???"
…where in that post did I make such a comment?
>The thing that most often comes like a complain is the tons of grinding in the game that doesn't let you enjoy the story
if that is the case I might as well drop it since I have no interest in either of these things.