Nebuchadnezzar. Man this game caught me by surprise. Just found out about this title 2 days ago. It has been consuming my life like no other game in a very long time. I'm a fan of the old city building managers like Caesar and Cleopatra but this one really hit it for me. Starting with the setting. Ancient Mesopotamia is one of those historical periods I was always fascinated by but for whatever reason never actually got in the right frame of mind to really sit down and read about it more closely. Nebuchadnezzar is divided by campaigns where you manage important Mesopotamian cities, from the neolithic and early bronze age, all the way to late iron age and classical antiquity. From Sumerians to Neo-Babylonians.
If you have played some city management games before this, it will be familiar to you but there are some very charming things about Nebuchadnezzar that I quite enjoy it and makes it perhaps my favorite of the bunch. I think the most interesting thing about the gameplay is how insidious failure is. You make a mistake but it won't be obvious at all until your city starts to fall apart, very slowly at first and then a sudden collapse if you neglect to realize it in time. There's a fair amount of micromanagement here which makes your mistakes harder to notice. You are just busy doing something else, without realizing a crisis is coming your way. This aspect alone fascinates me but there's a lot more to it than that.
Now, I've never ran an ancient, craddle of civilization city in real life before but I imagine this game does a good job simulating that in some areas. For example the constant fight for adequate space. It's no coincidence all ancient civilizations began near a river. It's amazing what a logistical nightmare Nebuchadnezzar can become because of the location of a river. If you're not very careful with how you plan things out, you'll waste that very, very precious valley space and your entire city will be churning in pain as you try to avoid your citizens to run out of bread. There's a very satisfying learning curve here where each catastrophic failure will teach you very valuable lessons.
Speaking of failure, this game doesn't pull any punches. It's quite hard if you compare to most games these gays, even on normal setting. Just learning how everything works is not enough. It will also test your patience in a good way. The objectives for each campaign really test how well your city is running. One of the common goals in each mission is acquiring, and most importantly, maintaining prestige. Sure it's not that hard to have a bunch of high tier houses with good flow of goods pouring in, but how long can you actually keep it going while expanding? This complication reaches a whole new level when social castes are introduced in later missions, because then you'll be juggling around dozens of different resources and at any moment the supply line can become compromised. If people are unhappy they just start leaving the city behind. A sudden lack of manpower is usually how you find out you made a mistake.
It's quite funny actually, there's a short term solution to this but I just realized it about 12 hours into the game. I think it was mission 7, I was having people leaving the city and just for the fun of it I spammed a bunch of shacks, effectively bringing people in and patching up the problem until I could properly fix it. You can do that for peasants but you can't just spam upper class. Turns out bringing in a bunch of cheap labor can solve some of your problems. Not all, but some. I'm playing an old version of this game and there's no consequence to this but I read the new version introduce crime, disease and fires, so you probably will have a lot of problems bringing in a bunch of poor people, packing them into shanty towns with no bread or water and use them to build your glorious Ziggurat for almighty Ishtar. Well, you can always just delete them for no loss of prestige. I think there should be consequences to oblitarate thousands of people after forcing them to spend 10 years building your monument but apparently not. Not for the version I'm playing at least. This game is still in development, I'm sure they'll introduce something to remedy this. Still quite fun as it is.
The graphics are nice, nothing special. In fact I could not find a single enticing image of this game. I think the workers could use a little more animation variety but I'm not complaining. It's very reminiscent of old city builders like the Caesar games. You also won't get much art or nice mission accomplished screens but the very few illustrations there are are very good. The music is damn near perfect. Some of those tracks really convey that ancient mesopotamia feel. Nice tracks to listen to as you're constanly causing and subsequently averting logistical crisis on your supply lines just to increase the clay tablet production. What can I say, people are hungry for those Gilgamesh stories and they don't have the internet yet. Clay tablets it is.
I'm currently on my third attempt on a later campaign and I'm still having a blast. If you liked anything I said here, give it a try. This game is so damn comfy. I never thought running a Mesopotamian city could be so satisfying.
Is old thread on auto sage?
Bought Noita the other day, best game I've ever played. Very intense. I am absorbed in it now.>>55545
Interesting, gonna play this soon.>>55546
So I'm stuck in one of the later campaigns. This is my second attempt at the city of Nippur, each attempt lasting about 6 hours and yet I can't get enough prestige for a pass. I tried my very best with a carefully executed plan and still it wasn't enough! That's amazing. I'm still not planning the city well enough according to the game's standards. And I only got this close because by the end I was basically just burning my money to try to keep everything running and expanding. This is a picture about 20 minutes after I basically gave up on this run. Alright, third time is a charm…>>55550
I hope you do, it's really fun! If anyone ever play this let me know what you think.
I like the graphics and style.
Too bad im too stupid and lack attention for serious city building. Also micro, a guy on youtube said you have to fine tune everything, my micro fuel was spent on rimworld in 2016-19
Eridu is looking nice wiz!
Yeah I'm amazed at the high standard the game expect you to reach in some of those goals. I think this is the hardest city sim I've ever played. I love the "collapse by logistical failure" this game has. It's a really nice mechanic. I see you're playing the newer version with fire, crime and disease so you're in for an even harder time than myself, it's going to be great! I'm too close to the end to switch versions now but I'll definitely look into it when I finish with this one.>>55566
Give it a shot just for fun, don't worry about fine tuning your city, you can take the time and go at your own pace so it can be very relaxing. This game actually has no time limit for anything. That's another interesting aspect of it. Nebuchadnezzar doesn't pressure you with any time limit and still you'll be dooming thousands of little Mesopotamians regardless. But man is it satisfying and you get it just right.
Imagine naming game 'Hitler'.
I now know what IV and EV are in Pokemon. It is quite something to find out about these mechanics working under the hood. I do not think it is ever explained, or even hinted at in any of the games I have played, that the pokemon you defeat have an influence on how your newly caught or hatched pokemon will grow. Or maybe it is and I am retarded.
I can't recall if it was mentioned in the first few generations. I want to say it is mentioned at some point in the series, but I don't know how early. There is special training in gen 6 and special items in gen 7 for IV adjustment. Those stats have always been in the game in some form, though, starting with DVs and stat xp in gen 1/2.
what hack is this?
Pokemon Fire Red Rocket Edition
Wherein you can steal other trainers pokemon.
read that as 'red rocket edition' lol
I'm almost tempted to buy a switch but I might as well wait until the emulators run properly. On what platform are you playing this?
yuzu already runs pretty well in my experience
I'm playing it on switch I think it's worth it.The switch has a pretty nice library of games now that I think it's worth owning one.
Like the other wizzie says, Yuzu is already pretty decent, but what runs better for BOTW is CEMU (the Wii U emulator) I played the entire thing without a stutter with an old GPU and a Ryzen 5 CPU.
don't want to turn this into a support thread but where does one get .bin and .cue files for mednafen? all the roms are in a different format, not even .iso
For psx images I get them at cdromance usually
Emuparadise with the workaround script
Romsets on archive.org
If the files end in .ecm you can use a program called unecm to convert them to cue and bin
>>55632>Emuparadise with the workaround script
I haven't heard of this, gonna check it out
with psx I'm good because I throw them on duckstation and it just works but thanks wiz>>55632
well I am trying to play sega dreamcast games so hopefully that will do the trick, files are .cdi and .chd
Been playing Noita for the past week. Such a mixed bag. It's fun and there's skill involved but too much of your success depends on luck. That ruins it for me. Not only with getting decent perks and weapons but also by not having some random event killing you outright. The world of Noita is way to prone to constant accidents. Nothing you can do about it. Feels like 90% of the time I'm replaying the first 5 or so levels over and over again hoping to catch a break.
You can play sloppy and get all the way to the end or you can play carefully and die in the first 10 minutes. Feels too much like a lottery to put anymore time into it. Well, it's was fun while it lasted. For the most part.
Sounds like every "roguelike" I've ever played. Was thinking about buying it but your post made me lose interest
Mixed bag so perfectly describes Noita for me that it feels like it's a term invented just to describe this game. The idea of mix and match spells is super cool and fun to explore but then the gameplay renders this mostly pointless because you can get lucky and come across stuff to make a deadly laser and on the same run have an explosion dropping a boulder from half a level away on your head, killing you instanly, rendering the cool weapon you found useless. They come up with something interesting just to cover it with dirt immediately afterwards.
For the first few days I was exploring the spells on my own but the more the game punished me with accidents the less I cared. I ended up looking the wiki to the most powerful combinations and still didn't improve my chances of survival that much for the most part. I got all the way to the end once with the weapon you start with just because I got lucky to not get cornered by anything too deadly or being pushed into a vat of acid and getting pinned down by a single floating pixel you can't see because it has the same color of the background.
It's an unique game and fun for the most part but a lot of it is ruined because a lot of it is a lottery.
But the whole point of that genre is that it's random and you have to experiment. That's like playing a rythm game and complaining that you have to pay attention to the music.
Well you don't have
to experiment. You can finish the game with most random wands you pick later in game. So experimentation is secondary, while luck is primal. Should be the other way around.
I draw the line where once finishing a level I feel I got lucky instead of the result of my smart use of spell loudouts. And finishing levels on Noita feel like luck way too often for my liking.
This is obviously a superficial way to make the game longer but the thing with Noita is that it's good enough for not needing that at all. There's already so much going on and the replay value would be actually higher if the levels didn't feel like coin tossing so much.
So I just finished the game actually. Let's see how nightmare mode is. I would not be surprised if it's just all flammables catching fire from the start and 50% of the time the whole level blows up in your face before you do anything.