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File: 1642071246147.png (27.55 KB, 120x128, 15:16, 837659546386038834.png) ImgOps iqdb

 No.56231

What's the best metal gear game in your guys opinions?
If you say shit like Metal Gear Survive or Acid im gonna buttfuck you

 No.56232

I like 3 the most.

 No.56233

>>56231
I only ever played 3, 4, V, and revengeance. I didn’t even finish 3 or 4 so I won’t count them. Between V and revengance, I guess V just cause it’s way more in depth and longer. Also revengeance is a spin off anyway.

 No.56234

i mean with the way Revengeance is set in the future and not the past, it might as well be canon since its not changing anything which has already happened

 No.56235

I'd say MGS 3, it has my favorite plot, bosses and setting, and it plays really
well . Five has probably the best gameplay and mechanics, but loses points for being unfinished and the plot being all over the place. Love MGS 1, it ties with 3 on plot and bosses imo, but 3 just feels much better to play. And I was never a huge fan of the mindfuckery in 2 but I still love the game.
Props onnthe first 2 msx games for being something unique but I can't really compare them with newer games.
Rising did the impossible: making me like raiden. But in all honesty there are plenty hack n slash games I'd consider better, still great game.

 No.56236

>>56235
I couldn’t get into 3 cause of the controls. Maybe I’m just too coddled by modern games but I could barely walk forward without snake crouching then proning then running then crouching again.

 No.56237

>>56231
I loved 3 story the most
I enjoyed the overall game design of 2 the most
and I love 4 probably because of the heavy fan-service even if there are a lot of things I could nit pick about the story and certain aspects of the game play and game design.

Oddly enough I didn't really like 5 as much as all the others even if it probably has the best controls and many really well done mechantics.
It's just the game world is kinda boring and the story was kind of a wet fart in a lot of ways to me. Also didn't enjoy about the base thing, recruitment, or any of the other time sink stuff that they tacked on and took away from the core of the game. I only bothered with it to unlock equipment that I wanted and to debuff enemy units. I think if they made the game more like Zeros only bigger or with several locations, and kept the story really tight I would have been happy as can be even if it wouldn't be as open world. Honistly, MGS didn't really need to be open world to be at it's best.
Which is why I like MGS2's really tight well polished level design so much, and honestly prefer zeros over 5 when I want to replay MGS with the most modem controls.
I mean the controls and many of the mechanics are better in 5, but not so much better that they overcome all of it's failings. So the shorter but far tighter game play without all the immersion breaking busy work is just a better overall experience to me.

I haven't played portable ops, metal gear acid, or Revengeance.
Though Revengeance is something I do plan to play eventually.
I am too lazy to emulate the PSP games, which probably don't control as well as I would like anyway.
While the gameplay of Acid is somewhat interesting in that it is so different from anything else in the franchise but, the story is shit and isn't even cannon. So odds are even if I got my hands on it, I would play it for a few hours then put it down once the novelty wore off.

I have no intention of playing Metal Gear Survive. The sooner I forget that pile of shit exist the better. Literally rather play a MGS themed pachinko game then that shit.

 No.56238

>>56236
>I could barely walk forward without snake crouching then proning then running then crouching again.
Did you have a faulty controller or something, I never heard about that happening.

 No.56239

>>56237
The tacked on mobile game timers and micro transactions really fucking soured V. It would have been so much more fun if those systems were just integrated into singleplayer. And to top it off MGO died within months anyway.

>>56238
Nope, I guess I’m just retarded.

 No.56240

God I love 4.
It is a overindulgent love letter to the seires up into that point as well as one to the fans who stuck with MGS since the beginning.
It was the perfect end to the series if you ask me.

Honestly if they had to make another one I would have preferred one about The Boss running around during WW2 instead of what we got with 5.

 No.56242

>>56238
>>56239
Game was sensitive about if you long pressed/held a button, short pressed/tapped a button, or lightly held the button but didn't press it all the way.

Once you are used to it it feels magical in how much control you have in most situation. But if you never get the hang of it then you are going to have a hard time since several of the buttons are mapped like that.

 No.56245

>>56240
>The Boss running around during WW2
I thought the same while playing V, MGS Cobra unit or something, with the same engine and either being able to control each member or use them as support. With some ridiculous German villain trying to win the war with an unnecessarily big tank and maybe even some occult shit like in Wolfenstein.
But I guess Konami is done with videogames

 No.56246

>>56245
Games are over, fake guns in MGS5 were awful.

 No.56257

>>56246
I don't know what you mean with fake guns

 No.56334

File: 1642713399188.jpg (125.38 KB, 750x877, 750:877, quuzkj91lij41.jpg) ImgOps iqdb

My personal favorite is 2. The codec conversation at the end was pure kino. MGS 3 had a more balanced amount of kino but it never reached the kino that was the codec conversation.

Overall 2>3>5>1, haven't played 4. All of them are good (even 5, despite being unfinished) but if I had to choose the worst one it would be 1.

 No.56335

>>56334
MGR Revengeance would rank above 5 but below 3

 No.56336

>>56257
I think he means that 5 didn’t use any real world guns because you have to pay a copyright and Konami didn’t want to.

 No.56337

What the fuck is kino

 No.56341

File: 1642754130521.png (1.74 MB, 1002x1484, 501:742, kino.png) ImgOps iqdb

>>56337
This is Kino. You should watch her show.

 No.56342

>>56341
Now imagining Kino making a appearance in a MGS game and it works surprisingly well.

 No.56345

>>56231
Is there a preferred method to play all of MGS up to 4 on PC? I've been putting it off year after year and don't mean to derail, I have played bits and pieces of most all of them and enjoyed 4 the most.

 No.56346

>>56345
Only MGR and V have official ports, so you’ll just have to emulate them.

 No.56348

>>56346
MGS 1 is on PC too.

And Ground Zeros (which is just a prelude of 5 but pretty fun)

 No.56351

>>56348
MGS 2 also has a PC version.
There is no official PC version of 3 and 4 though.
3 isn't too hard to emulate but most emulators don't even have the option to use pressure sensitive button inputs which are kinda important in that game. So while getting it to run isn't that hard, getting the controller set up perfect is a pain.
I don't even know what kind of rig it would require to even attempt to emulate 4. That game was famous for being basically built to strain every aspect of the PS3 hardware. So it's going to give any PC emulation a very hard time.
I also doubt Konami will ever officially port ether 3 or 4 to the PC in the next decade.
Really only 3, 4, and the handheld games are the only ones that don't have a proper PC version.

 No.56352

File: 1642893143235.jpg (225.9 KB, 600x800, 3:4, 1602728585056.jpg) ImgOps iqdb

>>56346
>>56348
Thanks, I'll look to clearing the time for 1 & 2 in short order. Found them both on GOG and they'll probably require some patching but that's to be expected.

>>56351
The complications associated with just emulating 4 and finding the proper controller settings and things for all the other MGS games have been among the primary reasons I've held off for so long. It's a shame that I'd have to agree with you about being in perpetual purgatory waiting for everything to port or an easy method to emulate 4. I think that once I get started plowing through I'll have the initiative to invest in a cheaper console alternative as a metal gear device with further sony backlog potential.

 No.56494

>>56337
kino means based/cool applied to media

 No.56496

>MGS 1 is on PC too
>MGS 2 also has a PC version
Getting those versions to properly play on a modern computer is a pain in the ass way bigger than just using an emulator.
>>56351
>pressure sensitive button inputs which are kinda important in that game
Important for what? I beat the game on both playstation and an emulator with a xbox360 controller and didn't notice any difference.

 No.56497

1 > 3 > 2 > 4

 No.56498

>>56496
>Getting those versions to properly play on a modern computer is a pain in the ass way bigger than just using an emulator.
It really isn't at all.
It was a totally painless install and I had no issues on any computer I played it on.

 No.56499

>>56498
>It was a totally painless install and I had no issues on any computer I played it on.
Well lucky you I had to jump through a lot of hoops and in the end it didn't even work properly with my controller, with the emulator it was just Download emulator, download ISO, open iso. The controls were even pre-configured for xinput

 No.56500

pcsx2 can be a bitch depending on the game, but as I understand the PS2 was quite a peculiar piece of hardware, and it's all we got anyhow.

 No.56511

>>56500
It isn't just the hardware but also that some of the games use that hardware in very strange ways and are held together with hacks and hardware exploits to get it to do what they needed. Which doesn't easily translate in emulation.



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