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File: 1561056650103.jpg (1.27 MB, 3328x1894, 1664:947, IMAG0339_.jpg) ImgOps iqdb

 No.48460[Last 50 Posts]

Since Nr. 5 is on auto-sage a new one is in order.


I tried drawing the opening scene from 雪国 earlier today. It's a train compartment if you can't tell My linework is still shoddy, the human figure eludes me and the perspective was hard but it turned out ok I think.

 No.48461

I forgot to link the previous thread in the OP. Here it is >>43800

 No.48462

>>48460
I'll start drawing again once I move out to start working and have some privacy. That is if there will be enough time and energy left.

 No.48486

Sometimes the topic chosen helps the drawing process
https://theoatmeal.com/comics/angler

 No.48504

File: 1561269091794-0.png (1.11 MB, 795x1474, 795:1474, Nunn2.png) ImgOps iqdb

File: 1561269091794-1.jpg (249.03 KB, 797x1400, 797:1400, wave14 - Copy.jpg) ImgOps iqdb

heads

>>48460
i like it

 No.48512

File: 1561321246015.png (117.17 KB, 807x464, 807:464, IMG_20190623_183841.png) ImgOps iqdb

Practicing perspectives

 No.48513

>>48504
you're good. maybe you could do one of those videos where you draw from start to finish? those are fun

 No.48538

File: 1561540402178-0.jpg (305.46 KB, 1200x1600, 3:4, ilovemyselfforonceholyfuck….jpg) ImgOps iqdb

Today is one of those rare days when I get creative clarity and can draw good for some reason. So I did this. It feels good to draw good.

 No.48552

File: 1561564215076-0.jpg (4.55 MB, 3480x4640, 3:4, IMG_20190626_114737.jpg) ImgOps iqdb

File: 1561564215076-1.jpg (5.26 MB, 3480x4640, 3:4, IMG_20190626_114626.jpg) ImgOps iqdb

Sorry to post two at once.
Thanks wizzies for getting my creative juices flowing again. It's been a while.

I'm still on a robot kick, and these are unfinished guys I did a while back. I kind of like the way they are, though– unfinished

 No.48553

>>48538
I really like this one, good job.

 No.48576

Pro tip: downsize your pictures, especially 3000x2000 photos.

 No.48601

File: 1561996871042.jpg (189.54 KB, 885x1423, 885:1423, SP2 - Copy.jpg) ImgOps iqdb

experimenting

 No.48610

File: 1562107774316-0.webm (469.45 KB, 430x360, 43:36, big smoke good shit.webm) ImgOps iqdb

props to all draw wizards here. personally I can't draw for shit

 No.48622

File: 1562255164126-0.jpg (16.26 KB, 254x249, 254:249, health anxiety.jpg) ImgOps iqdb

File: 1562255164126-1.jpg (31.69 KB, 254x249, 254:249, uncomfortable epiphany.jpg) ImgOps iqdb

File: 1562255164126-2.jpg (31.17 KB, 305x226, 305:226, doodle.jpg) ImgOps iqdb

I like doodling in MS Paint sometimes.

 No.48623

>>48622
Nice and saved.

 No.48638

File: 1562395290960.png (250.23 KB, 2048x1536, 4:3, D46B0327-8872-4F31-8DE8-69….png) ImgOps iqdb

A pre 1941 Japanese soldier. It ended up looking too masculine, adding breasts would make it more feminine but they are hard to draw I find.

 No.48644

>>48622
nice, i love the second one in particular.

 No.48650

File: 1562520288614.jpg (1.09 MB, 2000x1500, 4:3, 20190707_191846.jpg) ImgOps iqdb

Left: happy little trees, right: trial and error

 No.48651

>>48622
Nice job, wiz. You are a talented man.

 No.48654

File: 1562527084894.png (15.46 KB, 500x250, 2:1, Oekaki.png) ImgOps iqdb


 No.48659

File: 1562601829466-0.jpg (73.06 KB, 448x436, 112:109, knight.jpg) ImgOps iqdb

File: 1562601829466-1.jpg (57.76 KB, 448x436, 112:109, row row row your boat.jpg) ImgOps iqdb

File: 1562601829466-2.jpg (68.18 KB, 448x436, 112:109, of the self effacing kind.jpg) ImgOps iqdb


 No.48662

>>48659
I very much enjoy your Knight drawing. You do faces well, anon.

 No.48671

File: 1562660032486-0.jpg (844.65 KB, 1200x1600, 3:4, thought stream.jpg) ImgOps iqdb

It's a visual stream of consciousness

 No.48675

I want to post my shitty paint.exe drawings here, but I feel ashamed compared to all the good art here.

 No.48681

>>48675
There's no pressure, feel free to post your drawings and doodles. If you're learning art, it's sometimes helpful to put your art out for other people to see because it brings positive feedback and it motivates you to learn and practice more.

 No.48719

File: 1563019399669-0.jpg (363.22 KB, 1200x1600, 3:4, soot.jpg) ImgOps iqdb

I like men in suits.

 No.48724

File: 1563092842119-0.png (216.63 KB, 2048x1536, 4:3, AB5DDEC0-DF3F-46B0-A732-63….png) ImgOps iqdb

File: 1563092842119-1.png (296.49 KB, 2048x1536, 4:3, 17B509EA-B522-4C6C-9741-6E….png) ImgOps iqdb


 No.48733

File: 1563226438645.jpg (1.49 MB, 2448x3264, 3:4, 15632263548641210872653.jpg) ImgOps iqdb

Pretty cure fanart
More to come
I'm a rookie who took up drawing recently

 No.48734

File: 1563226490719.jpg (2.09 MB, 2448x3264, 3:4, 156322646469859458221.jpg) ImgOps iqdb

>>48733t

 No.48736

>>48671
It looks like one of those movie cover pósters

 No.48738

File: 1563238964527.jpg (28.39 KB, 480x480, 1:1, 65386001_163871704657527_4….jpg) ImgOps iqdb


 No.48739

>>48738
a nicktoon?

 No.48745

File: 1563278309859-0.jpg (111.84 KB, 800x682, 400:341, fuck fleshbags bg.jpg) ImgOps iqdb


 No.48862

File: 1563616021485-0.jpg (82.56 KB, 512x559, 512:559, pessoa1.jpg) ImgOps iqdb

Finished reading the Book of Disquiet the other day. It was extremely enjoyable.

 No.48877

File: 1563812160635.jpg (2.36 MB, 4032x3024, 4:3, 20190722_110610.jpg) ImgOps iqdb

I honestly thought I'd never draw again.

Apparently remembering how I saw Mary Lou Helperman half-naked when I saw the Teacher's Pet movie on the big screen 1.5 decades ago reignited something.

Took me at least an hour.

 No.48905

File: 1563961620152.png (229.52 KB, 557x550, 557:550, mad.png) ImgOps iqdb

can't get tablet working on penguin
(drawn in windows)

>>48671
Nice. If that's what you can pull of improvising without even using an eraser you probably make masterpieces when planing things out

 No.48907

File: 1563977418986.png (61.99 KB, 2403x1519, 2403:1519, 제목 없음.png) ImgOps iqdb

honestly pretty shitty even among what I had drawn recently but this is the only picture I have that I drew on computer

 No.48913

File: 1563989131598.jpg (1.7 MB, 2158x2379, 166:183, 20190724_121732.jpg) ImgOps iqdb

Goombella from Paper Mario 2

I have yet to read Anna Kooperina or Wuthering Pipes.

 No.49024

File: 1564713734205.jpg (254.54 KB, 1066x626, 533:313, 20190801_213914.jpg) ImgOps iqdb

I'm in an art block at the moment.

But here's a side-by-side comparison of a drawing of the Lava Pirahna from Paper Mario, a decade apart.

 No.49029

File: 1564728848825.jpg (77.24 KB, 666x666, 1:1, cococo.jpg) ImgOps iqdb

I have an itch to draw little furry witch kids but not the skills to scratch it

>>49024
Really great progress. The thatched shading definitely has more impact than the former.

 No.49033

How do I quit drawing?
It's like a bad habit I can't drop which makes me feel awful every time.

 No.49036

>>49033
Draw a fetish hypocritical succubi will martirize you for, even though you post it in a website that allows it, no, welcomes it with open arms..

 No.49037

>>49029
I like it

 No.49042

>>49029
Very cute.
Draw more furry wizards!

 No.49050

File: 1564851464132.jpg (2.32 MB, 3120x4160, 3:4, 20190803_185246.jpg) ImgOps iqdb

>>48460
Drawn by following a crappy tutorial

 No.49051

File: 1564866371494.png (2.32 MB, 828x1792, 207:448, CDF7D79D-4C10-467C-9E4C-29….png) ImgOps iqdb


 No.49057

>>49050
Still a cute wolf. It's nice to see one portrayed out of their natural beauty rather than…prejudicial discrimination.

 No.49063

>>49057
>It's nice to see one portrayed out of their natural beauty rather than…prejudicial discrimination.
What does that mean?

 No.49064

>>49063
Show a succubus "Perihelion" by Nick Cross when they're "moody" https://m.youtube.com/watch?v=Xnm19--Ic9E and they'll show you this.

 No.49068

File: 1564951874551.png (370.09 KB, 800x800, 1:1, DDE7CBAE-1E53-4E58-B176-89….png) ImgOps iqdb


 No.49070

File: 1564956798401.png (465.62 KB, 800x800, 1:1, DA0AE7F1-4200-40C5-AB1D-A6….png) ImgOps iqdb


 No.49071

File: 1564957146910.gif (29.27 KB, 377x500, 377:500, sadfasdfasdf.gif) ImgOps iqdb

>>49029
>I have an itch to draw little furry witch kids
mine will beat urs up

 No.49072

File: 1564958900793.png (341.35 KB, 800x800, 1:1, 712D067E-A77B-4423-BECD-DD….png) ImgOps iqdb


 No.49074

File: 1564961874649.png (509.18 KB, 800x800, 1:1, E19F5BA1-119B-48AE-A384-17….png) ImgOps iqdb


 No.49075

File: 1564962559335.png (365.53 KB, 800x800, 1:1, 1B32C0E2-FD56-4096-B6D6-E6….png) ImgOps iqdb

sorry for spam - - hope u like at least

 No.49076

>>49075
I like them.
They're like little hallucinations you get when you've smoked a lot of shrooms.

 No.49080

File: 1565005789329.png (574.13 KB, 800x800, 1:1, FE3C3C21-902A-40F2-8272-FD….png) ImgOps iqdb


 No.49083

File: 1565014505488.png (394.67 KB, 800x800, 1:1, D3589A4E-9017-49E0-9F98-7B….png) ImgOps iqdb


 No.49086

File: 1565021829273-0.png (290.96 KB, 800x800, 1:1, 34454C1A-8B6C-4811-975E-E2….png) ImgOps iqdb

File: 1565021829273-1.png (394.67 KB, 800x800, 1:1, 4E64986C-E0CA-448E-B491-02….png) ImgOps iqdb

File: 1565021829273-2.png (306.78 KB, 800x800, 1:1, 9791EADB-AC58-4E34-A468-B6….png) ImgOps iqdb

upload multiple as not to fill thread

 No.49087

>>49086
cute anon

 No.49089

File: 1565023113716.png (311.83 KB, 800x800, 1:1, 8DF8542C-AADE-4FCB-9DA1-7B….png) ImgOps iqdb

>>49087
thank you!!!

 No.49091

File: 1565037140663-0.png (351.32 KB, 800x800, 1:1, FC46D6E9-A9BF-45B5-B700-A6….png) ImgOps iqdb

File: 1565037140663-1.jpeg (266.23 KB, 1226x1143, 1226:1143, 46F6E899-0081-405D-A3E8-A….jpeg) ImgOps iqdb


 No.49119

File: 1565155107609.jpg (1.56 MB, 2966x3418, 1483:1709, imgfin.jpg) ImgOps iqdb

If anyone came here for interest in the request proposition, here are examples of my works. (you saw the first two)

Try to keep it as pc as possible, between PG-13 and rated R.

 No.49208

File: 1565495552236.jpg (73.04 KB, 1080x1080, 1:1, chuy.jpg) ImgOps iqdb


 No.49290

File: 1566022179223-0.png (407.64 KB, 763x905, 763:905, madmad2.png) ImgOps iqdb

File: 1566022179223-1.jpg (17.12 KB, 512x607, 512:607, badmad.jpg) ImgOps iqdb

I wanted a snug neet sticker for my computer case so I drew this up and had it printed. Will post results when it arrives

 No.49291

>>49290
Nice one.

 No.49315

File: 1566189223688.png (928.72 KB, 966x555, 322:185, 67820133_2297814887001789_….png) ImgOps iqdb

first doodle in 12 years, since my last art class in school. was quite cathartic actually- im kind of sad i stopped.

 No.49316

>tfw ywn have talent

 No.49343

>>49290
that is really cute!

 No.49351

>>48538
very nice. good work! original artwork?

>>48460
good work! perspective is hard.. keep it on

 No.49412

File: 1566633929136.jpg (76.45 KB, 460x648, 115:162, scribble.jpg) ImgOps iqdb


 No.49414

File: 1566642565826.png (49.6 KB, 800x800, 1:1, whenimbored.png) ImgOps iqdb

How do you get good at faces?

 No.49628

File: 1567519404288.jpg (84.59 KB, 460x819, 460:819, flattered little guard.jpg) ImgOps iqdb

Drew a guard with a bird that brought him some flowers.

 No.49629

>>49628
Reminds me of Benkei

 No.49641

File: 1567567519616.jpg (148.43 KB, 666x959, 666:959, mononono_no_funo.jpg) ImgOps iqdb

no internet d00dlin

 No.49662

>>49641
That's really cute and well done. For a second there I thought it was one of those pre-production concept arts or frames that are colored in pencil to an anime I've never watched. Really cool.

 No.49666

>>48659
can you please do more?

 No.49667

File: 1567656272578.png (218.95 KB, 1280x960, 4:3, ZZD 019.png) ImgOps iqdb

I experimented with some colour.

 No.49671

File: 1567686249909-0.jpg (128.98 KB, 495x491, 495:491, insignificance.jpg) ImgOps iqdb

File: 1567686249909-1.jpg (56.67 KB, 551x447, 551:447, doomguy quieres.jpg) ImgOps iqdb

File: 1567686249909-2.jpg (91.74 KB, 464x430, 232:215, modern day bartleby.jpg) ImgOps iqdb

>>49666
As per request.

 No.49686

File: 1567761439650.jpg (88.61 KB, 616x795, 616:795, jeeeee.jpg) ImgOps iqdb

>>49414
If it's anime/cartoon faces you want to get good at, the best way is to expose yourself to a constant stream of character illustrations and get a sense of the size of the facial features, how they are distanced from eachother, and how they scale in comparison to the head as a whole. Observe the whole face consciously and take mental measurements. There are no guidelines for what's objectively good or bad, but artists of both Eastern and Western styles have reached an equilibrium of proportions based on universally established tastes through decades of drawing all styles. Whether it has realistic feature sizes or is a cartoon with blown-out proportions, there's a sweet spot of size and placement that can only be reached via thorough exposure to works similar to that which you wish to produce. Basically, just look at character illustrations from artists who's work you enjoy and take mental notes. Constantly. That's not to say you should strive for mediocrity and just copy others, it just means that if the characteristics you've drawn don't match your own tastes for what looks good, you'll have trouble reproducing it and probably won't want to anyway, so it's better to aim for what you know looks good, understand WHY it looks good, and then deviate from that gradually until you have something of your own that you appreciate and understand enough to replicate reliably.

If that is your drawing, then I'd say you're on the right track to drawing anime style faces should that be your goal. I say this because the face you've drawn looks good to me on a subconscious level, and when I observe the image consciously, I can see that it is proportionate and overall lands within the established "status quo" equilibrium that popular illustrators draw within. While the illustration as a whole is simple, nothing about it juts out as having been drawn without a knowledge of general proportions, nor without a style you've purposely aimed for based on your developed preferences.

If it's realistic faces you want, with lifelike shading and no shortcuts or simplifications related to animating or rapid drawing, then I have no lengthy experience. It's probably the same as stylized works; just look at photos and study from life, making conscious notes of the sizes and distances of features, while also observing the curves of the silhouette from multiple angles and developing an understanding of the geometry. Deduce a face to a simple topological model and then smooth it out to suit your taste. Do this all while realizing what you already subconsciously recognize as "looks good" and then rationalize what it is about a good looking face that makes it look good to you personally, then apply those good looks on to what you have come to learn is a realistic head model. Above all, having an understanding of perspective, basic musculature and bone structures, compositing, and all the other basics helps a bunch for realism.

>>49662
I'm glad you like it. I had fun playing with color like that. I recommend anyone who draws digitally to do a quick sketch every now and then and just play around and experiment with different ways to color it in. It's quite therapeutic.
Doodled Futo again.

 No.49687

File: 1567765058020.png (282.54 KB, 500x465, 100:93, 60f64852cffc4d35b37c82968f….png) ImgOps iqdb

>>49686
Also something I forgot to elaborate on. When I refer to artists drawing within an established status quo, I mean for whatever distinct style they are drawing in particular. Actual proportions between these established sub-styles within a greater style (ie anime) vary greatly but all of them obey the same rules of consistency within themselves in regards to the general "look good" qualities, as in symmetry of, the distance between, and the geometry on which the eyes lay. Take pic related as an example. All different flavors of proportion but all look good for the style set they're a part of as they display an attention to symmetry.

 No.49694

File: 1567796124225.gif (2.41 KB, 64x64, 1:1, Sprite-0003.gif) ImgOps iqdb

I'm trying.

 No.49695

File: 1567805008927.gif (7.93 KB, 64x64, 1:1, Sprite-0004.gif) ImgOps iqdb

Wizard guy.

 No.49697

>>49695
/b/'s new favicon???

 No.49698

File: 1567810126620.gif (9.68 KB, 124x124, 1:1, Sprite-0005.gif) ImgOps iqdb

I have to check some tutorial on how this thing works. I get lost too easily and fuck up a lot of movements because I don't know how to use the tools at my disposal.

>>49697
I'm working on an improved wizard. This one is not even the right colors. We'll see.

 No.49729

>>49697
what does it have to do with /b?
>>49698
You get that pattern effect manually or just by saving a regular gradient in some limited color format?

 No.49731

File: 1567872805682.gif (3.1 KB, 124x124, 1:1, Sprite-0006.gif) ImgOps iqdb

>>49729
Neither, wiz, it's a gradient tool from aseprite but you find the same effect on many other image editing software as well and all of them have gradient in the name.

 No.49732

>>49731
Hmm, cool.

 No.49737

File: 1567898106610.jpg (549.17 KB, 1920x1080, 16:9, bed.jpg) ImgOps iqdb

​​​​​​​​​​​

 No.49744

File: 1567930841656-0.jpg (438.83 KB, 768x1212, 64:101, Leonardo_da_Vinci_statue_o….jpg) ImgOps iqdb

File: 1567930841656-1.jpg (52.56 KB, 603x446, 603:446, example of thinking.jpg) ImgOps iqdb

The following is a bit of a ramblings post but it's still on topic of drawing.

I started taking interest in, and eventually started drawing a couple of years ago, in 2015 or 2016. I know how infinitesimally small the period I've been actively drawing is, it's a craft people can learn for decades and still not have it fully mastered, but the lack of progress is simply killing me inside. That's not to say I didn't improve at all, in fact, if I were to look at drawings I did when I first started they'd be nothing like what I can do now, it's more of an "inner feeling of progress" that I don't have and that, in turn, may ultimately be the true indicator that I haven't improved. I tried to pinpoint what is it I must have, know or do to feel that I'm making progress for a couple of months now. The good news is: I think I found it; the bad news is: I'm not sure if it's even achievable for people like me who don't have a natural predisposition towards art.

The name of the thing in question is perception. Artists perceive the world differently. I read a bunch of articles on the matter and observed some of the behavioral patterns of mine to compare them to what artists do and see "where I went wrong", so to speak.
If I were to sum up everything I'm about to say, artists are more "observant": they perceive the world with little to no "distortion" by the brain, they rely primarily on eyes to gather information about the world around them and they might utilize additional visual clues like color, light and shadow to properly interpret things like distance and depth.

Now, to elaborate.
The "distortion" I was talking about is kind of a filter our brain runs everything we see through to sift away all the unnecessary visual information, or rather to avoid processing it. For example, say we have a pillow that's lying on the bed, if we were to enter this bedroom, look around and notice the pillow we'd simply get the general idea of the color of the pillow and its position and that would probably be it, a simple abstract image or a "marker" onto which we ascribe this general information; the additional details we would discover if we were to look closer, like frills or an ornament, we would perceive rather reluctantly, without looking much into them, opting out instead for a general idea that the pillow is of so and so color with so and so characteristics; and after all that, we wouldn't even pay attention, not once, to its proportions in relation to the bed, its creases and folds, its shape, and that's not to mention its surroundings, even if it's empty space. The biggest takeaway from the example above, is that everything I stressed is something we don't perceive as it's something that isn't necessary, and we seek the most vital data: that what we see is a pillow, its location and some of its general, abstract characteristics, i.e. "it's mostly green, has an ornament and frills"; an artist would take notice of additional details and in a more concrete way, noticing the exact shapes in the ornament, extra colors that aren't dominant, the patterns hidden within the frills and even things like folds, exact position and rotation, the empty spaces within his cone of vision.
Another example: take any object you're used to seeing, tilt it and see if you'll feel uncomfortable, see if you'll try or feel the urge to tilt it back inside your mind. An artist would perceive it as it is, with no discomfort whatsoever.
Artists primarily use their eyes to gather information about the world and focus on visual data. It's related to the first point I was making but it is a different angle of the problem. When you look out your window, do you find yourself concentrating on the things you see, or does your gaze simply glide about, looking somewhere far beyond? If it happens to be the former, you have some artistic predisposition. As for me, my eyes rarely focus on anything, and when I do focus, I have to strain my eyes and it's simply uncomfortable; it's enough for me to run my eyes over the view to get the general idea where the trees are, where the houses are, that sort of thing, I don't feel compelled to focus on them and my eyes seem to have grown weaker because of that.
Another example: the way I navigate around my town, my apartment and pretty much everywhere is through "making paths" and using the simple "left, right, ahead, behind, above, below" thinking.
Another example/Personal anecdote which is related to both the first and the second point: it was (and still is) subconsciously immensely difficult for me to wrap my head around the fact that earth on which I stand "goes up" and converges at the horizon which is basically my eye level, because I know that the surface on which I stand on is flat, I can feel it with my feet, I can touch it, there's no way it can occupy half of my vision! And what do you know, I actually never perceive the surface below me with my eyes, because why would I? I know it's flat, I can feel it, it's all the same ground, the same dirt or concrete pavement, why bother looking at it? This line of thinking I never truly abandoned, and never will, because I'd be forcing myself to think differently. On a somewhat related note, the same principles kind of apply to houses and other things that surround me. I perceive the side that isn't converging towards the horizon and disregard everything else, like in the picture attached, because it gives better representation of what the building is actually like, allowing better navigation.
Now for the additional clues artists use. Whereas we can intuitively understand the height and distance at which things are located, artists use their eyes extensively to confirm that information through additional observation. The way shadows appear on an object when light is cast on it give them an idea about the form of the object, the size of objects in their view, how they overlap, how close they are to the edges of vision and the horizon line give them an idea of how far they're located (like in the picture attached, POV when looking straight ahead), while an average Joe would think of just the overlap, etc.
And I guess I'll throw in a fun fact: certain visual impairments, like conceptual blindness, strabismus and lacking one eye, may aid people in drawing, ironically.

Consequently, it's easier for artists to translate what they're seeing onto a flat, two-dimensional surface, create an illusion of a three-dimensional space and maintain believability throughout.
I am not sure what to do with that information. I know I will never be able to perceive the world as artists do and draw good as a result despite wanting to. It makes me feel bad and I guess I will quit drawing now that I've rationalized these truths more or less. To be honest, I've been telling myself this often lately, but I could never do it, I always doodle when I'm bored, it's a compulsion of sorts, but God do I want it to stop. The idea of bringing your fantasies to life sounds great on paper, but the amount of effort it takes to get there is immense and isn't worth it in the end, I think.
Then again, I'm not seeking to discourage anyone from drawing, I just wanted to share my thoughts and experiences and maybe try to conclude my history of drawing with this post here for good.

 No.49754

>>49744
Youre selling yourself far too short. What may or not come natural to you should not discourage you from drawing. If you want to draw, draw. Its like if we gave up on flying because we didn’t have wings. Yet if you look up you can see aeroplanes in the sky. If you want to improve, then you can. Im sure its not impossible to train yourself to notice details. Look close at things and really analyse them and you’ll get better over time. Don’t let your mental barriers stop you. It would be a shame if you stopped now because then you would never know if you really could have done it.

 No.49760

File: 1568011585508.png (46.17 KB, 768x1024, 3:4, Baka.png) ImgOps iqdb

>>48460
Strongest fairy for the strongest day

 No.49765

File: 1568021927849.png (191.92 KB, 999x999, 1:1, 999.png) ImgOps iqdb

>>49760
l e t u s 9 p o s t

 No.49772

File: 1568036657090.png (13.95 KB, 405x145, 81:29, Oekaki.png) ImgOps iqdb


 No.49774

File: 1568048088378.png (34.84 KB, 1024x768, 4:3, Cirnos Realm.png) ImgOps iqdb

Cirno is a benevolent and wise ruler, she rivals Solomon in her esoteric knowledge!

 No.49780

I gave up drawing on tablet, I will just draw a page of sketches on paper a day and hopefully that will help and be easier to maintain.

 No.49820

>>49780
That's what a lot of people end up doing. Drawing with a tablet is incomparable to drawing on paper or with a pen display. There's too much guesswork involved with where your hand has to be to get the stroke you want on screen. Many digital artists just draw on paper, scan in to the PC, curve tool the lines, then use the tablet for coloring and shading which doesn't require pinpoint accuracy.

Good luck with the traditional media

 No.49830

File: 1568299515754.png (22.68 KB, 604x418, 302:209, Assets_Bedroom_Furniture c….png) ImgOps iqdb

I don't know where to post this. So I finally managed to focus on something productive for the first time in years. I'm currently working on sprites for a rpg maker game. I've been looking at these for so many hours I don't even know anymore. Anyone willing to tell me what those are? Can you recognize all those objects? I numbered them so it's easier to identify. In case of having more than one of the same object, please, kindly tell me which one you prefer. Also ANY and ALL critique/opinions are appreciated it. Even if you think it's garbage please let me know. I have put one guy in there for reference so you know how the characters will look like.
Thanks in advance.

 No.49831

>>49830
I forgot to add, item 3# is unfinished. There's still some work left to do on that one.

 No.49832

>>49830
they all look nice and recognizable, you could use the different versions for variety or something

 No.49833

>>49830
1= Lounge
2= Lamp
3= Bed
4= Rug?
5= Books spread out on the floor(or any surface I guess)
6= Game console
7= TV
8= Laptop
9= Bedside drawer thing
10= Chair
11= Bedside drawer thing with glass panel and something in it
12= Table

They are fairly easy to recognise but are they not at the wrong angle? I thought RPG maker games were more top down.

 No.49834

>>49830
1 - Different variations of couches
Of all the variants I personally prefer the 1c one.
2 - Lamp
3 - Bed
4 - Rug/board game (?)
5 - Books
6 - Nintendo Gamecube
7 - Different variations of a TV
Can't say which one I prefer best as the TV must be placed along other things and in a complete scene to see what size would fit better
8 - Different variations of a laptop (?)
Same as the TV, except this time it's about the surface on which the laptop is going to stand
9 - Small cabinet
10 - Chair
11 - Small cabinet with a door made of glass with books inside
12 - Coffee table

Looks really nice. Are you going for a Yume Nikki-esque game?

 No.49835

File: 1568305700605.gif (3.31 KB, 64x64, 1:1, Avt01_walking_green_front.gif) ImgOps iqdb

>>49832
Thank you. There will be variety of color.

>>49833
Those are correct, thanks. You're right, it is top down but I want to give the bedroom this angle instead.

>>49834
Thanks. Well, I guess you could say that, but the character never leaves his room to explore surreal environments. I hope it doesn't end up too boring. I want to finish at least one project in my life so bad let's hope I don't fuck this up. Once I have more of a thing you can actually play instead of spreadsheets I'll post about it here.

 No.49839

File: 1568320197157.png (Spoiler Image, 6.65 KB, 383x383, 1:1, ClipboardImage.png) ImgOps iqdb

>>49830
>Also ANY and ALL critique/opinions are appreciated
it's not bad but the perspective of everything is weird, like you have stuff angled. look at most tiles for old games and they are usually done front-on because it's easier

 No.49840

File: 1568330682075.png (31.09 KB, 833x577, 833:577, Bedroom_mock003.PNG) ImgOps iqdb

>>49839
Thanks for taking the time to look at those. It's funny you posted some GB Pokemon sprites, it's actually one of my favorite sprite work ever and I would gladly just copy those, honestly. At this particular room you posted you can see how the floor tiles end where the tiles for the potted plants begin. They could've easily have drawn the continuation for the tiles into the plant sprites but I guess they were constantly running against deadlines for those games. Anyway, for this project I wanted to try something different and make the bedroom as cozy and bittersweet as possible and I feel like stuff in angles is achieving that more. At least is was the case on pen and paper. Maybe, probably I'm wrong. I'll do the proper JRPG perspective sprites as well and see how that goes. Here's a thing I've just put together to give an idea of what I'm going for.

 No.49885

File: 1568678302127.png (412.69 KB, 554x760, 277:380, 1568676590291.png) ImgOps iqdb

sick brain

 No.49887

>>49885
The shoulder placement is a bit off but other then that it is quite nice.


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