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File: 1597910977546.jpg (108.26 KB, 800x857, 800:857, wwiiccxxx.jpg) ImgOps iqdb

 No.54932[View All]

All you need to begin drawing is a pencil and some paper

Feel free to post any drawings of yours in this thread. Illustration, doodle, traditional, digital - anything goes. Discussion on skillbuilding techniques and fair critique of other wizards' work is welcome.
150 posts and 80 image replies omitted. Click reply to view.

 No.57695

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>>57694
Yeah, I dont really know how to draw to begin with and I found it easier to sketch things a little more detailed and then shrink and tweak them a little. I will look into asesprite

 No.57721

>>57695
coomed hard ngl. nice picture please draw more :)

 No.57753

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Game anon here, sadly this thread seems dead :((
I tried to draw a npc looking guy
When I dont feel like dying digital painting can be fun.
Maybe its time to look into learning resources lol

 No.57754

>>57753
I like your shit, the drawing threads are always around so feel free to keep posting, I'd want to see it at least. I would offer to do the programming of your game project but I'm too busy for the next few months for that to be possible, though I wish you good luck in it (I don't know your skill level in programming but if I have advice it would be choose high level engine stuff, I'd actually vouch for gamemaker if you're willing to shill out the money, if not then unity is a perfectly fine alternative but would present a bit more of a curve).

 No.57755

>>57753
every thread on this board is slow. nice painting though anon, keep in mind it's easier to start and learn the fundamentals on traditional and then move to digital after a while. good luck

 No.57808

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bird painting

 No.57815

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started this yesterday, it's 16x16 version of items from valheim using a nes palette i like

 No.57836

>>57636
This is the first drawing I can say I’m somewhat proud of it, because this is the first time I don’t copy a drawing that was make with much more talent than I. I don’t know why I like summer camp island, Susie specially. I’m afraid this could be the only thing I could do. That I will not improve, no matter so much I try. I tried to copy “the small fortune” Albrecht Dürer, but I can’t, at least for now. I always have the problem of how to make the chest, the breasts, the hand that’s holding the stick, the head (I tried to use the loomis method, but I’m too stupid to divide between 3) the nose, well, almost all the drawing, specially the shadows that create the 3d effect and the butt and legs. I even have problems with a simpler character like Susie. I wonder if the people who draw and illustrate the covers of fantasy, science fiction and horror books, used to have the same problem in their beginnings. Sorry if the paper looks dirty, the notebook is from 2013, I can’t buy another.

 No.57837

File: 1620047656389-0.jpg (2.93 MB, 3120x4160, 3:4, suzie.jpg) ImgOps iqdb

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>>5783
i forgot to post them

 No.57844

>>57837
There are plenty of resources which teach you to copy well. Try starting with "Drawing on The Right Side of the Brain", "Keys to Drawing", and Dorian Iten's Accuracy Guide.

P.S The drawing on the left is cute!

 No.57845

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how do you even get into drawing?

is there some book you have to read or whatever?

 No.57846

>>57845
>tl;dr books won't help, only desire and hands-on attempts

You need to have a desire to create things first. An end goal of a product you wish to produce that can be fulfilled by visual art form. Books may suggest ways to improve your ability to reach those goals but without "reason" to keep going, you'll end up bored.

There are millions of men in this world who have the skills to adequately draw anything they desire, but they desire to draw nothing. These are the people who started with books, with schooling, with an academic approach to drawing instead of a passionate one… Find your thing first, whether it's anime succubi, landscapes, abstractions, etc. What kind of drawings do you like to look at the most, and when you do look at them, do you find yourself wanting to see more but having that desire unfulfilled because other people aren't drawing enough? To create more of what you wish to see will not only give you the drive needed to learn, but also give you a good starting point from which to begin your learning.

If you're in to drawings of cartoons or anime for example, you won't need to bother with the classical art lessons of smooth shading, light bounce, texture with graphite, etc etc. Form and composition specific to anime/cartoon art styles will moreso bring you towards your goals than anything, and those can be learned not by books, but but studying with attentive eyes the existing drawings similar to those which you wish to produce yourself. From now on, when you look at art pieces of the same type you'd like to produce, study them. Pick something about them that makes them look good and figure out why it looks good. Study the proportions, the line weights, the curves which make up the body, and other things specific to the style. Understand what it is about the images you see as 'good' and what makes them differ from the images in the same style that you consider 'not good'.

No matter how much studying you've done or not done, it's always the right time to just start drawing. A pencil and a stack of sticky notes will teach you more than any book could. This is because if you're keen on looking at drawings, then you already know subconsciously what is and isn't the right thing to do when making those drawings. When you draw something, you will see how it differs from the drawings of others which you consider good. At that point you step back and look at it to try to figure out why it looks bad, and when you do figure it out and through experimentation correct it, you will pull from your subconscious the knowledge of the proper approach and bring it to the conscious part of your rationale, allowing you to knowingly apply that knowledge next time you draw.

 No.57847

>>57636
Wow really good I have a question wizzies I have full aphantasia and did drawing when I was a teen and tried very hard to draw and could only do graffiti style letters. I noticed I was not good at drawing and gave up to do other things I was good at.

Does aphantasia mean I cannot draw? I want to draw cute anime succubi.

 No.57848

>>57847
You can always trace or draw looking at a model

 No.57849

>>57846
Thank you for that elaborate reply.
It's always hard to get into anything for me. I'm completely overloaded with information and my retard brain isn't able to process any of that so I end up doing nothing.
I don't know when I ever felt an actual desire to do/ create something. I'm just forcing myself to do things which I fail at most of the time, mostly drop anything I ever started. ie. learning japanese.
End up browsing imageboards most of the time.
Man I'm such a pathetic faggot subhuman.
Well thanks for your insights.

 No.57850

>>57847
>I have full aphantasia
Question for you then: How do you really know that you have a reduced ability to imagine? Have you ever been able to use someone else's brain and see that their ability to visualize is much better than yours? Don't be among those who are held back by labels applied to them by some armchair nut, and certainly should you not be someone who holds themselves back by by assigning themselves a hindering condition which they are helpless to overcome.

>could only do graffiti style letters. I noticed I was not good at drawing

I think you drawing those letters is proof that you're not incapable of visualization. Imagination is something that needs to be trained. Nobody is born with a strong one and you're never too old to start exercising it. Rarely are people "good" at drawing only shortly after they begin. There are those who may have an ego or lower set of standards that allow them to see their amateur work as good, and that's all fine, but real results are something that must be worked towards. You need to ask yourself if you enjoyed the process of drawing. Was it fun? Was it relaxing? If so then drawing anything today might be a good use of your time.

>I want to draw cute anime succubi.

Luckily there's an endless stream of anime succubi pics being fed in to the internet 24/7.
https://gelbooru.com/index.php?page=post&s=list&tags=artist_progress&pid=84 shows some anime artist's progression through the years. If you can create from scratch anything close to the results that are shown in the earliest panels, then you're definitely not hopeless to improve as these artists did. Drawing anime or cartoons can be quite technical as opposed to creative too. Drawing some characters can even be broken down in to just a few simple shapes, and once you have a sense of how the shapes are sized in proportion to others, you can then try drawing that character from other angles and poses, always referencing your understanding of the scale of individual components to stay on model. It's then easy to invent your own unique style by changing the scaling around to suit your own ideals for what looks cute. If looking at cute anime succubi pics is something you do regularly, then you already have a subconscious ideal of what cute is, so you will always be able to question if what you have drawn is not cute. If it isn't, then you change some things, even randomly, until it registers in your psyche as cute. At that point you have succeeded in your own goal and can can apply the knowledge of what it was you changed to future drawings to expedite the process of arriving at a cute succubi drawing, leaving more time to experiment on other aspects of the image to make them appeal to your subconscious ideals of what makes a good drawing overal.


>>57848
>You can always trace or draw looking at a model
Where's the fun in that? You're not actually creating anything new.

To study from life is the first step if you wish to recreate it in any style, but to translate an existing piece of media to another medium is just cheating yourself out of both experience and the right to look back with ride on something you created yourself. If you wish to draw something that exists as it appears in reality, the ultimate way would be to study it from multiple perspectives, rationalize how it is different from other objects, and then pull from memory how it looks and refer to your rationalizations when it comes time to draw. If you're good at visualization you can do this no problem, but even if your not then still through trial and error you will eventually land lines and draw shapes that your subconscious memory recognizes as being correct. No creativity needed, just an understanding of the subject. From this experience can you then create new objects that are both visibly similar and also visibly distinct from that which you studied.

An experienced automotive mechanic who's never before held a pencil will be able to draw a more believable car than a highly skilled artist who's never been under the hood.
I've said something similar in these threads before and it's still true. It means that to draw real things in a believable way requires an understanding of those things, and such an understanding can only be reached by studying them with an attentive eye for their distinct shape, scale, and how they differ from other things in their own unique way. "Spatial Intelligence". It's what permits skilled illustrators, 3D modellers, sculptors, and designers to create believable images from scratch. It's something anyone can do and it can be done 24/7 without real effort. Just look at something, look at the things within it, and think about those things.

>>57849
Don't be so hard on yourself wiz. The desire to learn and create can come and go. Just know that you're not doomed to boredom forever and the ability to improve isn't beyond anyone's reach. Every now and then consider shaking up your routine just a bit to see if it rekindles the drive to do something new or pick up an old endeavor. Every wizard owes it to himself to do the things he want to do deep down, so it's important to take a swing at them every now and then to test if f5ing imageboards is still the more ideal experience.

 No.57851

>>57847
^ Also it might interest you to know: recently I've been taking a slurry of drugs to stay awake and the prime side effect I noticed right away was that my ability to visualize was completely obliterated. Normally I'd lay in bed for hours living in my vivid fantasy world, but all I can visualize during these episodes is a colorful noise, like tv static. It's very frustrating, but I found it doesn't prevent me from drawing the things I do at my current skill level. If anything I've been able to do better as the improved patience and alertness of these pills makes it easier to focus on what I'm doing instead of being distracted by fantasies of what I COULD be doing.

 No.57852

>>57850
>Question for you then: How do you really know that you have a reduced ability to imagine?
I never knew about the condition until I was much older but it is not that my ability to imagine is less I imagine in different ways.
There is 0 visual imagination and from talking with visually creative people and they had told me they visualize what they are drawing etc.
I quit doing visual arts to concentrate on literary art and this is something which I excel at specifically poetry and I think maybe that the reason is that I think entirely with text when I imagine but this is just speculation.

>I think you drawing those letters is proof that you're not incapable of visualization. Imagination is something that needs to be trained

First point: No not at all I would not visualize at all and it is complete bullshit that you just need to train visualization as no one is born with it I have spent a lot of time trying and there is NOTHING there to work with sadly.

I want to make clear I am not trying to make an excuse for not trying I have tried I do think I could learn to draw on some level and I am more curious how aphantasia affects the creative process. I get that it sounds like some reddit thing and I come off as if I just discovered the word and think I have some meme disorder or something but this is not the case I get lost quite a lot for example I rely on remembering text in my mind instead of visual things if that makes any sense at all.

 No.57853

yeah i wonder what making art would be like if i had any visual imagination. i have to use references or trace to establish a 'blueprint' which i can build upon. to spontaneously produce drawings without a reference requires so much mental energy and tedious asjustments it kills any good feelings

 No.57855

>>57853
You do understand it takes years to build a visual library to the point of not needing reference? The tip top of pros use refs all the time.

 No.57856

>>57853
>>57855
And most of the people who I have seen who don't draw from reference that are any good ether draw from memory which could be argued is just using internal reference or they "construct" their drawings out of basic shapes then refine as they go.

That or they are pros who draw the same stuff over and over again day in and day out every day for years to the point where they can draw whatever in that style just from from familiarity alone even if the poses or situations are different.
A great example of that type are oldschool animators.
They have drawn that same cartoon mouse or whatever hundreds of thousands of times in nearly every pose, position, and setting imaginable. So if they were asked to draw that cartoon mouse on the spot doing something different like holding up a brand name ice cream or something they could probably do it off the cuff without reference. But guess what, If they wanted to draw something that isn't that cartoon mouse or whatever, then they would still probably need to use a reference or construct it from basic shapes.

All that said, if you really want to move away from using references for whatever reason then you really need to spend a LOT of time drilling the basic shapes and constructing stuff with them.
Like months or even years of consistent practice doing it.

 No.57857

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>>57850
>fifteen years to achieve this
Even supposing I am talented and can do it in half the time it's still too long. Guess it's pointless to pursue it as a career at this point.

 No.57858

>>57855
yeah you are right, but it feels like something is missing. i can imagine music and can accurately transcribe it. and sentences or text. i can imagine spatially and 'feel' 3d spaces and reconstruct a house or something from memory via cad. but there is absolutely nothing visual going on in my head… it feels wrong and disturbing

 No.57859

>>57858
LSD improved my mental visualization ability some what. I think years of piano playing did as well.

 No.57860

>>57859
improve from what point? zero? ive tried meditation and visualization training years ago before i knew people literally see things in their heads. i can see glimmers of stuff at the transition phase between wake and sleep, of course dreams as well, but nothing when im just awake and normal. i have no idea how to acquire drugs

 No.57861

>>57860
My mind's eye allows me to perform basic thought experiments but nothing more than that. People who really see vivid images in their heads might actually just be hallucinating. I think it would create quite a lot of confusion and distraction if you could see things in your head as clearly as you see the world around you. Not very adaptive if you are trying to avoid being eaten by wolves.

 No.57869

>>57846
I have a question. If I understood you correctly, you say that if you want to draw anime, you don't need to dabble with the realism. And yet i've heard that since anime is based on reality and is a stylized from of it, you can never really improve just by drawing anime and should first get into realistic art, because anime artists did study those basics after all. So, how deep into realism I should dwell, if at all, to finally be able to draw cute anime succubi?

 No.57871

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>>57869
The realism I was talking about was that which is obtainable through the conventional mediums outlined by introductory books, particularly graphite and how to shade with it. Anime artworks are shaded mostly with cel shading, halftone shading, or no shading at all. None use the grain of the paper to any effect and It's safe to assume those looking to draw anime or cartoon styles these days will deviate towards using digital tools so working with classic mediums can be skipped. Of course it's still wise to learn conventional media especially because it's so accessible, but someone's ability to realistically shade a sphere with a pencil won't be reflected in any anime/toon style artworks they produce so such basics can be skipped if stylized drawings are the end goal of the learner.

>since anime is based on reality and is a stylized from of it, you can never really improve just by drawing anime

That sounds like advice given by someone who believes replicating reality to be an objectively better goal than drawing anime styles, as if they're assuming that realistic images are what you truly strive to draw while anime is just a milestone on the way there. If anime is what you wish to draw, then there's no sense learning any skills more advanced than those necessary to produce anime styles. Consider this: What is a nicer drawing to behold?

An amateur drawing of an anime succubus with uneven eyes, strange proportions, misshapen clothes, and bad perspective BUT is shaded very realistically with proper light bounce, shadows, and scattering… The Deviantart special.

OR

An unshaded, untextured, basic line drawing of an anime succubus who is drawn consistently within herself, with proportions that are either believable or appeal well to an emotion (Does you brain recognize her form as cute, sexy, cool, etc), who scales well in to her environment - Like in a typical manga

The second is the prevalent case for published works. Now if you've got infinite time to work on a single drawing and you wish for it to have realistic shading, then knowing how light, fabric, color, and all that jazz works is going to help a lot. But lacking such knowledge isn't going to make drawing the basic anime succ any harder. Take Konata here for example. Consider the scale of her eyes and head, the obtusity of her hair, the lack of muscular representation, the chunky wrists, 404 nose.. the list goes on. Despite these far stretches from reality and simplified shading, she does indeed look good (fact). No deep knowledge of realistic proportions, shading, or texture contributed to her design. She's drawn well with no help from realism. That's just a style though. You may want to draw anime succubi with realistic proportions who are shaded nice and pretty. But because it's anime style, there are more important rules to follow than that of realism.

If anime is your end goal, then aim directly for it and nothing else. Observe existing anime images in styles you like and take note of what makes them look good in your eyes. Visualize an anime succubus image you wish existed and let the pencil fly to your best understanding of how to produce the image. When it doesn't turn out how you envisioned it, step back and examine it to see what is off. Then study more that aspect of your desired style and try again, applying what you learned through attentive examination of the one aspect that you wish to fix. If you look at anime succubi pics a lot, then you already know subconsciously what makes a good or bad drawing of one, and through testing your visualization capabilities and how well you can translate mental images to paper, you will bring the knowledge of what is and isn't the right thing to do when drawing that style to your conscious mind. It will be hard, it will take time, but if drawing anime succubi is what you desire, then every time you step back, see something wrong, and then correct it, making your image closer resemble how you envisioned it would, then you will become rewarded with a rush of dopamine, having learned something that you wanted to learn, that brings you closer to creating what you want, all on your own by simply grabbing information from the backroom of your brain and using it to entertain yourself. Every line you draw of an anime succubi that looks good will be a line that is fun to draw. If you're tackling a desire of yours head-on , every step closer to your goal will be its own reward. Then, when you are capable of producing images to your liking, you can experiment with the skills not essential to producing a passable anime succ pic. Experiment with different shadings and compositions, grab physical attributes of 3dpd and translate them to 2d to develop your own unique style. Simplify some things and see if it helps you to make succubus pics faster and easier while still looking good as anime drawings.

If you start drawing something that you're NOT interested in - realistic shading, fleshy ugly bodies, boring environments free of nekomimi maids - your successful exercises won't be pictures you enjoy looking at. If something looks wrong you won't be able to pull the solution from the back of your head. This is because you don't expose yourself to realistic drawings as much you do anime ones. You've not developed an interest to produce realism nor a mental library of information on what looks right and wrong in a realistic drawing. You're not critical of reality as you are of anime, so the only way you'll know if your drawing looks good is if you compare it directly to the example in the book's lesson. And bam, you just got trolled in to drawing some boomer's shaded sphere oc without even receiving commisionbux.

>So, how deep into realism I should dwell, if at all, to finally be able to draw cute anime succubi?

Realistic enough for your goals. Want your anime succubi to have realistic musculature? Study musculature. Attempt to draw realistic muscles. See that it is wrong, come to understand why it is wrong, rework it until it looks right, then remember what was different between the wrong and right versions and consciously apply that memory next time you draw realistic muscles. Want their hair to shine and flow? Study real hair, attempt to reproduce it, look at nice hair 2d pics and figure out how other artists managed to portray lovely 2d hair. Study as you go but seek your existing subconscious knowledge first. Figuring things out on your own and ending up with a nice picture because you did is an incredibly rewarding experience.

>because anime artists did study those basics after all.

But do you see them applying that knowledge? Rarely, because it doesn't interest them to do so, as the anime style appeals more to them, and a truly skilled artist only draws what he wants to see. Don't try to draw what you don't wish to look at, even if it comes out good it will still disappoint you, and you're the only person who you need to impress right now.

 No.57872

>>57871
good post, brainchad

 No.57874

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>>57871
Well written post, wizard. But still, simply drawing anime succubi with line drawing only would be lacking. Actually, I am at the stage where I can sketch and draw somewhat decent looking anime succubi, however after that I feel stuck, i don't really know anything about rendering, how to make them look more than just lines. I can cel shade, but it is lacking. What I wish for is to be able to create something like the pic (despite the terrible fingers) but it overwhelms me because just look at those fancy details, the glossiness, the texture, the abstract background. Supposedly I could make similiar in quality line art, I won't be able to 'finish it' in a similiar way. Which is very puzzling - it is neither really realism, because many details are omitted, but neither it is fully simplified. How do you thing one can learn more about all those procedures that follow the good line art?

 No.57891

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>>57874
>I am at the stage where I can sketch and draw somewhat decent looking anime succubi, however after that I feel stuck, i don't really know anything about rendering, how to make them look more than just lines.
I can't give any experienced advice beyond that then as this is the level of drawing skill that I am at too, and have been at for years now. When I first begun drawing actively in 2013 I did do a bit of experimentation in realistic shading, digitally and with graphite (and even coloured pencils) but never really got far. Even though I draw almost every day I'd be lucky to even begin the lineart on a sketch. I believe this is a very common place where aspiring character illustrators stagnate. The most creative aspect of the drawing is the sketch; putting the whole scene to paper in the minimum way it can be expressed, where every change here can drastically affect how it will look overall. It's the design process - the part that is most fun because it relies mostly on creativity. After that though, what's next is lineart. That's just tracing, and it doesn't really get that advanced so there's not much room to invent your own style. It's a tedious technical chore with no room for creativity, so it is not fun. This is why I think it's so tempting to just give up and this point and start up a new drawing, as that lets us start creating more. It is important to push through this endeavor though. The coloring and shading process opens more opportunity for creativity and style so once we trudge through boring lineart and begin experimenting with colours it may rekindle our interest in a particular drawing, bringing the finish line of publishing it back in to view. But lineart is something that if not done well can break an image, so we can't just rush through it either. BORING.

> What I wish for is to be able to create something like the pic (despite the terrible fingers) but it overwhelms me because just look at those fancy details, the glossiness, the texture, the abstract background.

It definitely is overwhelming when looked at as a mix of colours all put down at the same time, but not all of it has to be done at once. I think the trick is to decompile these things in to their own steps, and then in to further steps from there.

Get a light and a dark skin tone and cel shade. Even if you want to smooth shade the skin for example, applying simple cel shading will allow you to define the finer shape of the body, ripples and curves that are too subtle to be represented with lines can be shown by a single light source and how it interacts against these shapes. This can also be the groundwork for the smooth shading as some artists just establish the light and dark areas with 2 or 4 tones and then blend them together to create a gradient. Posterized colour on the whole image like this is also a good easy style to start with and will let you easily understand color theory as well as your own tastes if you do different tones in their own different layers, allowing you to adjust them individually.

If you instead chose to skip cel shading and paint details on directly, you can pick a deep shadow tone and then airbrush it on. Like how they paint angel babes riding wolves on the hoods of sportscars. you gradually build up the dark areas with a broad brush to establish the general direction that light is dominantly emitting from. Then you do the same with highlights, painting on a lighter skin tone in the areas most facing the light source. Then you go back to a dark colour but with a finer brush, painting in surface-to-surface occlosuion such as folds in skin, shadows of hair upon the face, details in ears, and other details not represented by linework. Then again do the same with a light but small brush to add highlights, direct reflections of the light source on the shiny parts of the body such as the nose, as well as to add more shape to the subtler curves. Then you add the rim lighting on the skin and fabrics, which can either be airbrushed or drawn on harshly depending on your style. Finally you add (in the case of the image you provided) large gradients of a dark tone going from one end of an appendage to the other, as an overlay that gradually darkens every tone you added so far the further away the end point gets from the light source.

From what I can tell, the hair can be broken down in to three shades of one colour, a black, and a white. Applying each one shouldn't take more than a few minutes and it's not a precise operation where deviating from reality could ruin the affect.

-Start with a base colour as per preference, but it's lightness should be in the middle of the spectrum to give you even room to lighten and darken it. Once all the hair is filled in, select it with a wizard's magic wand tool to make a mask, so when you're done painting whatever comes next you won't have to erase excess colour that fell outside the lines.

-Apply shadows. Depending on your style, this could be black, the same color as your linework, or a very darkened version of your base tone. Do this first as it is the most dominant effect and can cull entire chunks of the hair, which means you can ignore applying the next steps to those areas. This step can also be used to add additional lines showing strand direction. Once the shadows are down you can grade some edges by erasing or smudging the alpha

-Dark/light gradient. The dark one should be slightly darkened and have a saturation boost, while the light gradient is less saturated. Go wild with these, applying them slowly to the whole set of hair instead of doing one section at a time. Duplicate the layers they're painted on every now and then to see if doubling the opacity of the gradients will look good.

-Highlight. Usually just white, or can be the colour of your light source. Follows basic anistropic rules. Used to accentuate the roundness of the head

-Rimlight. Good for separating hair strands from those that appear behind them, as well as making the subject pop out from the dark background. Usually applied to edges facing away from the light source.


It's probably more advanced than how I layed it out above, but that's all I could make out. These steps can probably be applied to the skin and clothes as well, but it's not uncommon for those to be cell shaded while the hair is the only aspect of the character retaining and gradients in its colouring. Breaking it down like this has at least convinced me that shading hair is easy and hopefully had a similar effect on anyone reading. I'll doodle up admin's portrait to see if I can practice hair shading. If I get any results I can hopefully go back and continue some past drawings.

 No.57895

>>57891
That was really helpful. Thanks a lot wizard, i'll save it for future references.
And yeah, lineart sucks. It requires crazy amount of muscle memory and control to push those confident lines, not to mention the pressure differences good line art usually must haave. And I can barely draw a circle right now, that is why it either requires a crazy amount of time to do, or using stabilizers, which is also not the right way and I don't want to cheat. Since cute anime succubi must have cute lines first, there is a long way ahead. But it is better than wasting life on jerking off and gaming all the time.

Could you also dwell on the construction drawing? How to improve efficiently? I've been trying to get better at it, but up to now it has been rather hard. I can draw faces and bodies more or less, but some angles and proportions can be incorrect. Recently i've been just trying to dissect the drawings and photos, see how they can be build, draw it over the reference image, then hide it and try to recreate it using reference image only. Do you think that is helpful? Because i've heard that it can be considered as tracing, the ultimate swear word among artists.
Again, appreciate your shared knowledge of this arcane art.

 No.57923

>>57844
I didn’t expect somebody liked the Susie drawing. I want to do Hedgehog and Lucy doing the same, but with different expressions and with a different body language and almost every other character in a Halloween party, dressed as character from 80s movies. Susie would be dressed as Jareth from labyrinth, but I still need to learn how the body works, gesture and expressions. There’s a ton of other things I want to do, like, Don Quixote defeating Sanson Carrasco and being back a knight errant, like Peter Pan in Hook, or Freddy Krueger being frightened of Morpheus. But I know I need years of practice for drawing things like that. I want to draw things like Brian Froud, Ted Nasmith, Ian Miller or Enrique Alcatena. I know drawing with the right side of the brain, I even do some exercises sometimes, but I only reached to the exercise of the chair, but, I don’t understand it well. ¿I should draw the outline of the chair or just paint it in black? Now, I’m doing practices with some YouTube videos I found because the books don’t tell you a way of drawing every part of the body in every position

 No.57924

File: 1620654189433.jpg (2.07 MB, 3120x4160, 3:4, Visor.jpg) ImgOps iqdb

>>57923
This is my visor. I made it with cutting a box and paint it black, because we don’t have art stores in my country, or at least in my town. ¿Is there’s any problem with it or it’s made like the book says? Other thing I don’t understand is the first exercise, I never draw a good face, and if I need to do all the exercises in a single day?

 No.57946

File: 1620848178367.png (25.1 KB, 727x272, 727:272, PayPal_-Summary---www.payp….png) ImgOps iqdb

I can barely believe it but after drawing for over a decade I finally managed to actually get paid to do a couple illustrations. I thought I was going to get scammed again but no, this time it finally happened.

 No.57947

>>57946
grats wiz, living in your own art studio alone soon.

 No.57949

>>57946
Can you share your masterpiece with us?

 No.57950

File: 1620862043803.gif (1.64 MB, 327x251, 327:251, congratulations.gif) ImgOps iqdb

>>57946
Omedetou gozaimasu wiz! Already above 90% of prospective artists

 No.57951

>>57946
Congratulations wiz you are really someting hopefully this is just the start! it shows how much someone values your skill!!

 No.57953

File: 1620865360993-0.jpg (322.6 KB, 750x742, 375:371, chair.jpg) ImgOps iqdb

File: 1620865360993-1.jpg (147.74 KB, 450x800, 9:16, david.jpg) ImgOps iqdb

>>57947
Thanks for the kind words. I'm very happy of course but looking at numbers here I can't help but feel like a dupe. All those years of grind. I wasn't all that serious about it for the whole of it but still. For this job I did 3 rather large illustrations that took me about 6 hours each. Got 93.3 bucks for it, it was a 100 but paypal gets a percentage. Rounds up to 5 bucks a hour. Jesus Christ. Had to slash my prices, got desperate and even offered an extra free illustration which in the end they didn't need it, thank god. Competition is ferocious, people do it for free (myself included, I did offer a free one) and before this I did other stuff and never got paid for it.

People can make a living out of this apparently. I'm very happy and kinda depressed at the same time. Turns out knowing how to draw is just the tip of the iceberg. I don't know what I was expecting actually. Feel like an idiot, of course that is the case, it's just like any other service. It's business. And that's it. This is no regular employment. They paid me and now I have to go back into the pit and fight tooth and nail with the other dogs for more work. What an eye opener. The "I made it" feeling lasted for about 20 minutes.

>>57949
I'm sorry, you could easily backtrack it to my real name. Here's a couple of sketches.

>>57950
Thanks, I really appreciate it.

>>57951
Yeah I was astonished someone was actually willing to pay me, even if it was half the minimum wage. Thanks for the kind words.

I know I'm sounding pretty grim right now. It's just reality sinking in. I have no other skill whatsover, I just have to keep going.

 No.57954

>>57953
How many hours a day were you drawing to reach this skill in 10 years? I notice some artists I like have shops online they link on twitter and they have their art sold that way either stand alone art or their designs on items like shirts and the sort but they do more anime styled work.

 No.57959

File: 1620911423688.png (499.63 KB, 500x501, 500:501, old man.png) ImgOps iqdb

>>57954
I'm not sure, but I'm not obsessive about it. I did put a couple of hours at least every single day and some days I would draw 5 or 6 hours but it was rather an unusual thing. I'm not particularly talented, either.

>I notice some artists I like have shops online they link on twitter and they have their art sold that way either stand alone art or their designs on items like shirts and the sort but they do more anime styled work.

Yes I'm an idiot. I don't even have a Twitter. The most important thing is to make a name for yourself and draw what people want to consume. Just saw this guy who sold thousands of stickers with ugly cartoon versions of Sailor Moon characters. lol

Knowing how to draw is not even that important. I'm talking about on the technical level. Money is in what people want to consume. Nobody is asking but if I have a single advice to give is to focus on what people want to buy, not on the drawing itself. Here's another sketch that probably took 10x longer to do than to draw bean-like sailor moon characters.
I'll have adjust.

 No.57960

>>57959
Looks like Rembrandt. Is that Rembrandt?

 No.57961

>>57960
The man himself. I did copy a lot of old paintings as part of the whole learning how to draw thing. Had I done anime succubi all that time instead where would I be..

 No.57962

>>57961
That's what I'm currently doing. I'll let you know how it goes. H-haha…

 No.57963

File: 1620913905337.png (706.08 KB, 500x628, 125:157, img026.png) ImgOps iqdb

>>57962
Good luck wizzie. Don't let people give you shit for not going through "formal training" shit If you don't like that don't do it. If you really like to draw anime succubi and cute things, keep doing that and also have some social media where you upload stuff, don't be like me and hide yourself in a hole using drawing as escapism because then you're just some guy with no name that nobody cares about and you'll be fighting for scraps.

Here's a sketch for an illustration a "potential" customer just gave on.

 No.57964

>>57963
I don't know what's going on with that caterpillar's head, but everything else looks nice.

 No.57965

File: 1620915427008.png (320.77 KB, 600x598, 300:299, more-random.png) ImgOps iqdb

>>57964
If I recall correctly at the time I looked up a particular species that is like that and just copied the patterns and general shape. Well I've gone long enough with my bitterness itt, sorry.
Just to keep it about drawing, here's one last random sketch. Good luck to all wizzies out there.

 No.57966

>>57963
Thanks wizz. I have every intention of going through formal training the same as you did, and I'll try to follow the rest of your advice, hard as it may be. I like the illustration, too.

 No.57968

>>57965
This thread is suicide fuel for me you all are so talented! I love the shading on that sweater do you ever draw your own porn?


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