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File: 1597910977546.jpg (108.26 KB, 800x857, 800:857, wwiiccxxx.jpg) ImgOps iqdb

 No.54932[Last 50 Posts]

All you need to begin drawing is a pencil and some paper

Feel free to post any drawings of yours in this thread. Illustration, doodle, traditional, digital - anything goes. Discussion on skillbuilding techniques and fair critique of other wizards' work is welcome.

 No.54940

File: 1597943265320.png (141.57 KB, 930x694, 465:347, satanichia.png) ImgOps iqdb

Well… I recently decided to learn how to draw digitally; and I'm using GIMP as I cannot afford PS nor a drawing tablet; it's been quite difficult figuring out which paths (in GIMP terminology) I must draw and in which order. Any advice?

 No.54941

>>54940
>Any advice?
pirate photoshop

 No.54942

>>54941
I did, but my pc a shit.

 No.54943


 No.55038

In case somebody need this, here´s a shit ton of how to draw books and art books I found in an old 4chan thread.

https://boards.fireden.net/ic/thread/3146236/

 No.55052

File: 1598578248465-0.jpg (573.48 KB, 2201x1801, 2201:1801, 1.jpg) ImgOps iqdb

File: 1598578248465-1.jpg (190.51 KB, 1723x1095, 1723:1095, 2.jpg) ImgOps iqdb

drew a moon themed wrestler, like she comes from a cult that worships the moon. not the most exciting design but i had the thought in my head for so long i had to get it out on paper.

also this finisher isn't really realistic since the only guy to really make an overhead uppercut as a signature move (cesaro) couldn't really throw a guy that high, and even then he had a running start.

 No.55059

>>55052
going for the tumblr audience huh?

 No.55063

>>55059
no, why would i?

 No.55064

>>55063
that character design is pretty blatantly meant to appeal to feminists and lesbians

 No.55065

>>55064
i can see why you would think that. just wanted something that wasn't too close to the standard trope of a foid wrestler

 No.55066

>>55064
Looks like you have a lot of experience.

 No.55152

File: 1599074651506.png (219.67 KB, 1206x1024, 603:512, shut-in.png) ImgOps iqdb


 No.55153

>>55152
I like it. I hope you actually drew this and aren’t reposting.

 No.55154

>>55153
how quick of you, you almost scared me.
yes i drew it

 No.55155

File: 1599075615200-0.png (651.5 KB, 720x1440, 1:2, d99c623d-f74b-4e1e-a468-e6….png) ImgOps iqdb

File: 1599075615200-1.png (950.15 KB, 720x1440, 1:2, d74420a2-e053-49be-9195-d0….png) ImgOps iqdb

File: 1599075615200-2.png (556.85 KB, 720x1440, 1:2, 29337025-0209-4b87-a806-d6….png) ImgOps iqdb


 No.55156

File: 1599075702855.png (675.58 KB, 720x1224, 10:17, Untitled6_20200818192143.png) ImgOps iqdb


 No.55158

File: 1599155344941.png (13.48 KB, 500x250, 2:1, Oekaki.png) ImgOps iqdb

>>55152
You inspired me to do an oekaki portrait. Thanks.

 No.55159

File: 1599156682362.png (33.07 KB, 500x250, 2:1, Oekaki.png) ImgOps iqdb

>>55158
me too

 No.55160

>>55159
That's a dismal portrait wiz. I hope more wizards here oekaki themselves.

 No.55161

File: 1599159552131.jpg (3.74 MB, 4032x3024, 4:3, astroboy.jpg) ImgOps iqdb

I like astro boy, he's cute and not too hard to draw, I've been trying to get faces down, I think this is my best yet, I draw a circle and then sketched out the cheek and jaw area until I thought it looked right, it's a lot better than the usual potato faces I end up with

 No.55187

File: 1599350019837-0.jpg (3.73 MB, 4000x3000, 4:3, 1-1.JPG) ImgOps iqdb

File: 1599350019837-1.jpg (733.44 KB, 1500x2000, 3:4, 1-2.JPG) ImgOps iqdb

I'm currently working on this portrait of 2pac.
Next Sunday will be 2pac's death anniversary and I want to honor him in this way. Like him I've experienced many of his hardships and still struggle but he has motivated me and now I have hope and faith that I can be happy.

Love to you all, wizards. Life goes on.

 No.55189

File: 1599354277381.png (11.02 KB, 546x323, 546:323, ClipboardImage.png) ImgOps iqdb


 No.55190

>>55189
beautiful, amazing, and very powerful yo have a talent

 No.55191

>>55190
cant tell if you're being serious but thanks

 No.55192

>>55191
Not that guy but I laughed of that succubus grabbing the muscle wiz.

 No.55194

>>55187
How many wizards fell victim to the streets?
Rest in peace, young wizzie, there a heaven for a NEET
Be a lie if i told you that i never thought of death
My wizza
We the last ones left

 No.55195

what's the best book for a beginner? maybe youtube channels too

 No.55198

>>55195
google "best book for a beginner"

 No.55300

File: 1599972516936-0.jpg (638.34 KB, 1500x2000, 3:4, pacwizlife.JPG) ImgOps iqdb

File: 1599972516936-1.jpg (798.17 KB, 2030x2610, 7:9, pac1.JPG) ImgOps iqdb

File: 1599972516936-2.jpg (722.29 KB, 2000x1500, 4:3, pac.JPG) ImgOps iqdb

In the event of my Demise
when my heart can beat no more
I hope I die for a principle
or a belief that I had lived 4
I will die before my time
Because I feel the shadow's depth
so much I wanted 2 accomplish
Before I reached my death
I have come 2 grips with the possibility
and wiped the last tear from my eyes
I loved all who were positive
In the event of my Demise!

RIP 2pac.

 No.55303

>>55195
Depends on what you want. If you don't know what you want, here's what worked for me: First, Brent Eviston's course on Skillshare (regular one, not figure drawing); just get a free trial and download the whole thing. Then, Bert Dodson's Keys to Drawing.

 No.55304

>>55300
Really enjoyed this!
Rest easy Pac
I wonder if heaven got a ghetto..

 No.55308

i lost my graphics tablet pen charger so out of curiosity and a moment of impulsivity i broke the pen apart to see the inside. wasnt worth it, that was like throwing $20 away, disappointed but i felt like i had to do it at the time

 No.55328

>>55308
Sucks wiz. It's good to be curious though. Did you get a new one? Hopefully you're still able to draw in one way or another.

 No.55337

File: 1600241336667.png (1.05 MB, 720x1560, 6:13, Screenshot_20200916-002646.png) ImgOps iqdb

A toad king

 No.55402

File: 1601081155842.png (3.75 MB, 4257x1221, 129:37, drawings-9-25-2020.png) ImgOps iqdb

Decided to get back into drawing. I'll post every 1 to 3 days so you can see my progress.

 No.55403

I used to make very fast gesture drawings. When I get rusty it takes me 2 or 3 days to get back into gesture drawing. Kinda hard to draw them right when they're holding still. The drawing with the x by it is one that I got into it right mindset, just saw and then instantly drew.

When gesture drawing like that it's good to draw from imagined angles and imagined poses, e.g. draw something as you see it and then draw it as your mind creates from another angle or a different pose. I was once able to do this easily, I'll get back there in 2 or 3 days.

 No.55405

>>54932
I don’t like drawing. It makes me realize how pathetic I am

 No.55408

File: 1601081903027.png (1.26 MB, 1442x1714, 721:857, pg2.png) ImgOps iqdb

Trying to get decent at drawing since I am a neet with nothing better to do.
I've been reading art books and copying them.

 No.55411

>>55408
That's a very good book, grats wiz. Very good for rhythms. What's that artist's name again? Starts with R I think.

Used to love drawing for hours at the library with books like that. I drew heads for hours one day with Hogart's head book and drew parts of everybody that walked by that I quickly glanced at. After I was done the bus ride home I kept seeing people's skulls when I saw their faces. I asked a guy if I could draw him and I did pretty good, got the skull parts around his eyes really good.

Part of why I'm so rusty is that I am never around many people anymore. Gonna try getting really good at remembering people I see while on walks so I can draw them when I get home. I miss riding the bus to downtown and going to the library and hiking.

 No.55413

>>55411
It's George Bridgman Complete Guide to drawing life.

I imagine drawing in life can be useful at improving your skill but I am too recluse to do that. I'm staying at home.
Do you still draw now?

 No.55414


 No.55415

>>55413
>>55414 cont.
Drawing birds is real easy because they're confident enough for you to get close enough to get a good look because they can just fly away. Drawing from life is way better than from 2d pictures because drawing (realistic) is about creating 2d illusions of 3d world.

 No.55455

File: 1601255138712-0.jpg (2.46 MB, 1500x1449, 500:483, megamansketch.jpg) ImgOps iqdb

File: 1601255138712-1.jpg (3.6 MB, 1400x1449, 200:207, megamanbunny.jpg) ImgOps iqdb

drawing more megaman

 No.55457

>>55455
Dude keep this up i love megaman

 No.55458

>>55457
That wizzie posts mega man maker threads on /b/ that are always pretty fun, in case you weren’t already aware.

 No.55473

>>55458
i wasn't aware and i can't find it…

 No.55474

>>55473
Threads move fast on /b/, it probably expired

 No.55475

>>55455
I love it wizzy you should do more <3

 No.55476

>>55473
>>55474
Yeah the last one i saw was a couple weeks ago. Just check /b/ whenever you get on wizchan and youll see one sooner or later. The last one was pretty good, it actually had more than a few wizzies making and posting levels, you obviously just have to ignore the shitposters. Heres a link to the thread
https://wizchan.org/b/archive/res/523106.html

 No.55489

File: 1601381096038.mp4 (956.33 KB, 1000x1000, 1:1, n_dream.mp4) ImgOps iqdb

Animating next..

 No.55491

>>55489
Impressive. How many hours have you put into it so far?

 No.55498

>>55489
Love this one.I really would like to see more of your work, wizzo.

 No.55499

>>55489
If you made that, that is impressive

 No.55500

>>55491
>>55498
>>55499
This is from Nazoani_museum, which is two professional animators (one who's considered among the most skilled in Japan) posting under a twitter handle

twitter.com/nazoani_museum

 No.55501

>>55489
This thread is for art you did yourself.

 No.55643

File: 1602462522277.png (96.85 KB, 530x671, 530:671, 1602461657550.png) ImgOps iqdb

I'm not very good at drawing despite doing it for a long time, hopefully, this year I'll improve.

 No.55881

File: 1603909044061.jpg (11.11 MB, 3389x2982, 3389:2982, komasan.jpg) ImgOps iqdb


 No.55894

File: 1604035915980.jpg (1000.91 KB, 3024x4032, 3:4, image0.jpg) ImgOps iqdb

I drew an orangutan based on the monkey meme.

 No.55913

File: 1604192090659-0.pdf (3.43 MB, 1601578567318-converted-1-….pdf)

File: 1604192090659-1.pdf (2.6 MB, 1601578567318-converted-16….pdf)

Here is my completed Monster-tober. Had to split it in 2 and resize, yet mind the disorganized dates. Enjoy.

 No.55914

>>55643
the body and face are alright. What's up with her left hand though lol.

 No.55918

File: 1604366341537-0.png (29.53 KB, 617x476, 617:476, ClipboardImage.png) ImgOps iqdb

File: 1604366341537-1.png (69.83 KB, 800x600, 4:3, ClipboardImage.png) ImgOps iqdb


 No.55938

File: 1604498883416.jpg (504.86 KB, 3734x1163, 3734:1163, WizardHalloween.jpg) ImgOps iqdb

I use paint tool sai with a Gaomon M10K, wich fit all my needs and isn't very expensive. I like making strips for random threads sometime, it's shit but i have fun doing it and anon like it, and that's the important i think. I did this one for the Halloween thread on lounge

 No.55942

>>55938
nice, the empty space on the right creates tension.

 No.56133

File: 1606072713686.jpg (96.79 KB, 711x468, 79:52, drawpile time.jpg) ImgOps iqdb

It's nearly that magical time once again. Join us in the 8chan.moe/loomis Sunday drawpile for an afternoon (or evening for you Eurofriends) of collaborative drawing fun.

[Drawpile.net] > Session > Join > Host name (splelps.com) > Channel (/loomis/)

 No.56228

File: 1606871842595-0.jpg (1.62 MB, 1990x1624, 995:812, IMG_20201202_080507.jpg) ImgOps iqdb

File: 1606871842595-1.jpg (19.59 KB, 164x144, 41:36, IMG_20201202_080753.jpg) ImgOps iqdb

how do i draw this more precisely…
i have no idea how to catch the likeness

 No.56229

File: 1606876109710.jpg (1.62 MB, 1990x1624, 995:812, IMG_20201202_080507.jpg) ImgOps iqdb

how to draw this more correctly

and i got banned from 4chan even though i never posted child pornography


i guess popular things not always correct all the time uwu

 No.56254

File: 1607175116236.jpg (7.06 MB, 3024x3553, 3024:3553, christmasKoma.jpg) ImgOps iqdb

for christmas

 No.56255

>>56254
That's a cute Komasan wiz,are you going to do Komajiro too ?

 No.56256

>>56255
my creative juices ran out, I'm not sure how I could make komajiro unique and not just a reskin of the same drawing

 No.56257

>>56256
Komasan is a reskin of Komajiro anyway, but you could draw him as an elf to make the pair

 No.56258

>>56257
Komajiro is a reskin of Komasan*

 No.56260

File: 1607184841887.jpg (2.22 MB, 3024x4032, 3:4, christmasJiro.jpg) ImgOps iqdb

>>56257
ok here he is

 No.56261

File: 1607185514970.png (258.73 KB, 435x425, 87:85, curious cat.png) ImgOps iqdb

>>56260
Thank you wiz, that's really nice. I love it

 No.56274

File: 1607216675182.jpg (1.2 MB, 3024x3597, 1008:1199, megamanfixit.jpg) ImgOps iqdb

drew a megaman today

 No.56306

¿How I learn how to draw noses and calculate the distance between the eyes, even if I suck in maths?

 No.56323

File: 1607709729546-0.jpg (1.84 MB, 3024x4032, 3:4, komasanhurt.jpg) ImgOps iqdb

File: 1607709729546-1.png (793.9 KB, 2921x3861, 2921:3861, komasanhurtDigi.png) ImgOps iqdb

new komasan

 No.56324

File: 1607712522035.jpg (66.84 KB, 500x375, 4:3, disgustedsigh.jpg) ImgOps iqdb

>>56323
why ?

 No.56328

File: 1607803111041.png (430.93 KB, 868x869, 868:869, ClipboardImage.png) ImgOps iqdb


 No.56329

File: 1607803601769.png (1.99 MB, 1005x999, 335:333, ClipboardImage.png) ImgOps iqdb

these are all really old ill see if i can find more

 No.56331

File: 1607806541385.png (883.54 KB, 2000x2000, 1:1, ClipboardImage.png) ImgOps iqdb


 No.56332

File: 1607806649419.png (954.53 KB, 1155x944, 1155:944, ClipboardImage.png) ImgOps iqdb


 No.56365

>>56329
It looks really good, I like your style and expression. If I could give one point of critique, I feel like your faces are a bit too large for the heads they're on. I think it'll go a long way if you made the eyes a little bit smaller so that they're proportinal to the forehead.

 No.56369

File: 1608085124407-0.jpg (2.18 MB, 3024x3940, 756:985, lanhikari digi.jpg) ImgOps iqdb

File: 1608085124407-1.jpg (2.15 MB, 3024x4032, 3:4, lanhikari.jpg) ImgOps iqdb

this took me forever, first attempt at ever shading anything

 No.56370

>>56369
cool buddy

 No.56467

File: 1609158553491.png (180.67 KB, 525x957, 175:319, sold.png) ImgOps iqdb

Jeez, the amount of time I've spent on this hobby is ridiculous considering the tiny gains I've made. I feel like if I'd invested the time I spent drawing in another hobby like an instrument I'd at least be competent by now. And I just don't know how to improve.

Anyway if anyone has some requests I would appreciate the motivation to draw. Pic related is my skill level but I can do complete drawings too. I sorely need the practice.

 No.56468

>>56467
Can you draw a police officer riding a dolphin and a little kid carrying the dolphin overhead while running barefooted on the ocean's surface?
Thanks!

 No.56474

File: 1609282665552.png (95.43 KB, 654x1395, 218:465, wierd.png) ImgOps iqdb

>>56468
Well that was the worst drawing I've made in quite a while, pretty hard to find references for this sort of thing. Although it made me more aware of how much I rely on reference so thanks for that.

 No.56475

File: 1609283836599.jpg (95.55 KB, 946x960, 473:480, c14afc2901e68db1d7efc71894….jpg) ImgOps iqdb

>>56467
Would you make a drawing of this picture, wiz, including the building and cars in the background. I like the early 1960s aesthetic and it reminds me of photos of my mother when she was young. Thanks.

 No.56496

File: 1609413067540.png (545.11 KB, 888x1023, 296:341, hardboiled-and-dolphin.png) ImgOps iqdb

>>56474
Thanks!
Here's where the idea for it came from. I wanted to know what you would imagine by a description alone.

 No.56497

File: 1609453139809.jpg (673.27 KB, 1696x2180, 424:545, metalhead.jpg) ImgOps iqdb

Thought it looked nice

 No.56498

>>56497
かわいい!

 No.56530

File: 1609572881521.png (291.57 KB, 1089x1081, 1089:1081, fch.png) ImgOps iqdb

>>56475
Sorry anon I give up. Drawing is impossible, anyone who says they've drawn something is a fucking liar.

 No.56548

File: 1609698508471.png (75.55 KB, 716x771, 716:771, penor.png) ImgOps iqdb


 No.56549

>>56530
It's okay, wiz, thank you for trying.

 No.56561

File: 1609772763189.jpg (2.05 MB, 3024x4032, 3:4, image0.jpg) ImgOps iqdb

megaman getting his medication

 No.56638

>>56637
Could you draw a Tao priest fighting a hopping vampire? Thanks!

 No.56639

>>56637
please draw me megaman smiling and happy and looking at the viewer saying 'good luck'

 No.56715

File: 1611917395287-0.png (402.33 KB, 803x1009, 803:1009, fdasfads.png) ImgOps iqdb

File: 1611917395287-1.jpg (2.05 MB, 2985x2444, 2985:2444, sirenrefs.jpg) ImgOps iqdb

another thing i will probably never get around to finishing…

 No.56719

File: 1612063723192.png (492.38 KB, 1232x1130, 616:565, megamgean.png) ImgOps iqdb

>>56639
Not him but i tried

 No.56720

>>56715
Fascinating.

 No.56721

>>56719
amazing, I love you

 No.56723

File: 1612068013163.png (14.28 KB, 640x640, 1:1, dotpict_20210130_203717.png) ImgOps iqdb


 No.56735

>>56720
i agree, they are an interesting creature
>>56723
i love this

 No.56736

>>56274
wow this looks amazing

 No.56812

File: 1612777382176.jpg (231.98 KB, 1580x1080, 79:54, 020721s.jpg) ImgOps iqdb

a study

 No.56817

File: 1612797047413.png (467.13 KB, 1000x748, 250:187, hkm.png) ImgOps iqdb


 No.56826

this is a bit /meta/ but what is it about drawing that makes it such a great hobby for wizards?

 No.56837

>>56826
It's a low cost and solitary endeavour.

 No.56841

File: 1612874768279.jpg (241.93 KB, 800x458, 400:229, scan0003.jpg) ImgOps iqdb

>>56826
with a certain mindset it's the ultimate timekiller, hours just disappear in a blink of an eye

 No.56844

File: 1612886895055.png (213.79 KB, 2240x2800, 4:5, realn hd.png) ImgOps iqdb

>>54932
here's an oekaki-ish drawing i made of a knight in kastenbrust armor. i'm pretty proud of it

 No.56845

>>56844
good job with shadows/highlights

 No.56947

>>56812
I know these sorts of studies usually get overlooked but good job, wiz. Keep sharpening those skills.

 No.56965

anyone know where I can find a program or a drawing program where I can click once to draw and click again to stop? That is, instead of having to hold the left click down while I make a line? Such a program would make it vastly easier to draw with a mouse.

 No.56968

https://www.instagram.com/november9k/
Sorry for the platform, honestly I don't really know where to upload

 No.56969

>>56968
You can upload files either by selecting from the folder on your computer or holding and dropping it on the drop/paste area.

 No.56970

>>56968
A lot of artist use twitter. At least you can save images there and they only pester you to log in half as often as instagram.

 No.56971


>>56968
ive seen this artwork before, where else did you post it?

 No.57066

File: 1614006582913.png (102.77 KB, 720x1560, 6:13, Screenshot_20210222-070703.png) ImgOps iqdb


 No.57077

File: 1614028445880-0.png (10 MB, 4500x4500, 1:1, butterfly.png) ImgOps iqdb

File: 1614028445880-1.png (4.98 MB, 4064x4495, 4064:4495, veggies.png) ImgOps iqdb

Ever since I stopped jerking off I have been killing time by drawing. A perfect hobby indeed. Bought myself a tablet some time ago, right now following ctrlpaint lessons, trying to get good. I have never drawn anything without lines before, but now I enjoy just cutting the shape out of fat strokes. This method is quite fascinating.

 No.57093

File: 1614051323162.png (58.92 KB, 499x472, 499:472, 29855fc8e6cf0559c26c6bb908….png) ImgOps iqdb

here's something I drew a while back

 No.57100

>>57077
Very nice edge control on the second one!

 No.57103

>>57100
Thanks wizard.

 No.57184

¿It is possible to learn how to draw, even when you are grown up? I heard Van Gogh never draw anything before he was 30. After 2 years of practice, he became a very good artist. ¿Is it’s possible to do the same?

 No.57188

>>57184
van gogh was a failure in basically every way in his own lifetime. probably not the best person you can use as an example in your question

there is no technical reason why you can't learn to draw at any age

 No.57189

File: 1614639119290.jpg (522.27 KB, 2048x1536, 4:3, hippo.jpg) ImgOps iqdb

A simple hippo from reference.

 No.57190

File: 1614642410447.jpg (44.51 KB, 638x359, 638:359, 1496426652187.jpg) ImgOps iqdb

Any wizards wanna request something anime? I need to start drawing again. I can also draw ponies.

 No.57191

>>57188
Van Gogh wasn't the only one. Claud Monet, for example, wasn't a failure and he started in his 40's or so. It is never too late to start drawing, but if you are too old, you may never reach the level you could have if you started earlier. The more you do, the better you become after all.
>>57190
Wizard, just draw. You don't need motivation, just do it damn it. But if you really need a request, draw me Chie Satonaka from Persona 4.

 No.57197

File: 1614650456657.jpeg (555.1 KB, 640x848, 40:53, 65731243-8396-4564-9804-1….jpeg) ImgOps iqdb

>>57190
Something GLT
>>54932
Anyone saying that you just need to draw to get good is bullshiting. I’m literally good at like 2 things in life and that’s guns and making mechanical models. I’ve spent hours and I’m just not getting good, I’ll keep at it but I’ve noticed pretty much no improvements since last month. In fact it looks identical to what I drew when I were a fucking preteen it’s so frustrating. I just want to create but I can hardly draw a circle as illustrated by pic related

 No.57198

>>57197
>guns and making mechanical models

unirnoically child's play. art is extremely difficult, i would recommend going on /ic/, pilfering their resources and finding something that speaks to you.

 No.57200

>>57197
>>57191
I don't know either of these enough to come up with some scene that makes sense, so it would probably just be a portrait unless you suggest otherwise

 No.57207

>>57197
Start from Drawabox lessons. It is free and easy to digest. Construction, perspective, how to make lines. Those are the basics. Learn the basics - practice - improve. Not just drawing for fun.
Perspective on your picture is weird, literally incomprehensible, the lines are wobbly and curved, hatches and cross hatches are too straight, show no shape, no texture, serve no purpose. If you want to get good, start from the very fundamentals. After you have acquired the understanding how things work, drawing will be fun.

 No.57208

>>57200
Portrait sounds good. Flex your skills, wiz.

 No.57264

File: 1614983866145-0.jpg (487.25 KB, 1504x1239, 1504:1239, 030521s.jpg) ImgOps iqdb

File: 1614983866145-1.jpg (259.21 KB, 1256x1500, 314:375, siren16.jpg) ImgOps iqdb

File: 1614983866145-2.jpg (326.9 KB, 1500x1280, 75:64, wk.jpg) ImgOps iqdb

dump of stuff over the past however many days

>>57189
>>57077
>>57093
love it

>>57197
"just draw" refers to ignoring excuses in regards to procrastination, not improvement. what have you been exactly doing to improve? only drawing things that you like, while necessary to keep your sanity, isn't enough if you're serious about improving. you have to practice the fundamentals consciously alongside personal drawings, and if you have trouble drawing a circle drawabox is a good program alongside some observation-based book like keys to drawing

 No.57267

File: 1615004215427.png (7.3 MB, 3555x3500, 711:700, under the evil moon.png) ImgOps iqdb

Been practicing gesture and trying to get some lines on top of it. Can't draw lines for shit, unfortunately.
In the end decided to have some fun.

 No.57268

>>57264
i really like the smudge effect in siren16. what program do you use?

 No.57274

>>57268
photoshop. yeah i wanted to expand a bit on the wings but i was too bored of it at that point

>>57267
this is great

 No.57529

File: 1616882960972.png (334.33 KB, 500x760, 25:38, ClipboardImage.png) ImgOps iqdb

stupid amine i suppose

 No.57533


 No.57553


 No.57562

File: 1618048434370.png (621.8 KB, 740x481, 20:13, aaa.png) ImgOps iqdb

drew this on lsd. i havent drawn since HS, wish i'd never stopped. forgot how fun it is

 No.57626

>>55065
You replaced one cliché with another

 No.57631

¿It is really possible learning how to draw or is a thing that you have just for being born? In practicing with Figure Drawing For All Its Worth, and the exercises I do don’t look exactly the same as the book. I don’t even know how to do the cape thing loomis does with the oval of the chest and I’m fucked with the proportions of the body. Some YouTube channel says you have to think in 3d when you are drawing, but I don’t know how to do that in a sheet of paper. Somebody knows some exercises anybody could understand or a YouTube channel that encourages you to still trying instead of thinking is going to be perfect in the first try?

 No.57636

File: 1618581346551.jpg (397.47 KB, 1920x1637, 1920:1637, face-zero-spacelf.jpg) ImgOps iqdb

>>57631
yes anyone can learn how to draw. however, you are (for some reason) starting with a book on figure drawing - the human body and the human face are the most difficult things to draw because of our familiarity with them. if you're having a hard time wrapping your mind around the idea of 3D then check out Drawabox as well as accuracy by dorien iten for learning measurements.

by the way no artist in the world gets it "perfect in the first try" least of all social media artists that pass off a rendered painting as a sketch to look better than they are. it only does harm when beginners see that and think how you do - wanting it to be perfect at the sketch stage. the initial sketches are meant to be personal visual bookmarks for later refinement. so the more you worry about getting it right on the first go, the less loose you'll draw and your idea/design will come out shitty. picrelated is facezero, check out his timelapses and you'll see his initial stages are really just a huge mess to get his ideas down (albeit a controlled mess) and he doesn't start refining for at least 2-3 hours.

also loomis is a good artist/teacher but it is a beginner trap that got regurgitated by retards and trolls so at least now you know.

 No.57649

>>57264
are the latter 2 made with a photobashed underlayer?
>>57636
did you draw this?
Please share how many years you ahve been drawing and for how long every day. I have drawn for a year with decent results, albeit slow progress, and have then given up on it because I split my time scross too many /hob/s and had to decide which ones to "professionalize". Drawing seems to be an all-or-nothing thing. I decided to spend my time as such: 80% programming 15% writing 5% cinematography exploration and documentation. Drawing just isn't possible with my bad time management, but I am starting to miss it.

 No.57662

>>57649
no, if you read the post >>57636 is not me, its from an artist called facezero. i've been drawing for around 5 and a half years now for maybe 5-7 hours a day, i am neet with nothing else to do and i could definitely be drawing more.

and no i didn't photobash anything, i know you have to do it sometimes in a game studio to speed things up but i also like the artistic/technical side of painting and it's more satisfying to me. also drawing is only all-or-nothing if you have any sort of aspiration to "make it." everyone improves at their own pace and this is gonna sound like the worst normie advice but as long as you're having fun you will step on all the people who go super tryhard mode and end up hating drawing. i think you should keep doing it on the side.

 No.57668

>>57662
Thanks for the response. I somehow really skipped the line that the picture is by another artist. My neurons are clearly shot.

You are right over the mythical 10k hours, assuming your lower estimate of 5 hours. Well done - and it shows, too.

Drawing bad looking things isn't fun, which is why drawing on the side with little progress won't be pure enjoyment to me. I lack the resilience, patience and outcome-independence that an artist needs. I understand that growing as a person through the challenge is also part of the process, but it sort of competes with the things I am already good at. it's just that inner yearning to draw from time to time. But it really is just enough for memes.

>>56467
>I feel like if I'd invested the time I spent drawing in another hobby like an instrument I'd at least be competent by now.
this is how I feel, also. It was true for me as well. I was able to program well in JS and Java before I was able to draw a proper circle.

 No.57675

>>57668
no problem. and i definitely have not hit 10k hours, the 5 hours a day were during the periods of time i was drawing- there were days and even months where i didn't touch art because i was in a bad place mentally. but yeah if you're drawing to improve you typically need at least two of the three things you listed out, hopefully you find a balance and return to it some day.

 No.57692

File: 1618860678747-0.png (81.78 KB, 1114x808, 557:404, unknown.png) ImgOps iqdb

File: 1618860678747-1.jpg (76.28 KB, 795x798, 265:266, Annotation 2021-04-19 1526….jpg) ImgOps iqdb

I wanted to make a game project but motivation has kind of waned.
I dont know perspective or color or anything, do you think it looks somewhat compelling?

 No.57693

>>57692
I think it looks good enough.

 No.57694

>>57692
I’ll be honest with you anon, it looks interesting, I like the character, but I do think you should practice a bit more. Maybe you could pull together a working prototype and see how you feel about it. Look more into pixel art. Buy/torrent aseprite (best pixel art editor imo)

 No.57695

File: 1618861790379-0.png (592.01 KB, 2000x2000, 1:1, kero.png) ImgOps iqdb

File: 1618861790379-1.png (4.96 MB, 3000x3000, 1:1, ocean.png) ImgOps iqdb

>>57694
Yeah, I dont really know how to draw to begin with and I found it easier to sketch things a little more detailed and then shrink and tweak them a little. I will look into asesprite

 No.57721

>>57695
coomed hard ngl. nice picture please draw more :)

 No.57753

File: 1619455123872-0.gif (721.97 KB, 2000x2000, 1:1, chad.gif) ImgOps iqdb

File: 1619455123872-1.png (727.84 KB, 2000x2000, 1:1, chad.png) ImgOps iqdb

Game anon here, sadly this thread seems dead :((
I tried to draw a npc looking guy
When I dont feel like dying digital painting can be fun.
Maybe its time to look into learning resources lol

 No.57754

>>57753
I like your shit, the drawing threads are always around so feel free to keep posting, I'd want to see it at least. I would offer to do the programming of your game project but I'm too busy for the next few months for that to be possible, though I wish you good luck in it (I don't know your skill level in programming but if I have advice it would be choose high level engine stuff, I'd actually vouch for gamemaker if you're willing to shill out the money, if not then unity is a perfectly fine alternative but would present a bit more of a curve).

 No.57755

>>57753
every thread on this board is slow. nice painting though anon, keep in mind it's easier to start and learn the fundamentals on traditional and then move to digital after a while. good luck

 No.57808

File: 1619833388672.png (2.03 MB, 2000x2000, 1:1, dio.png) ImgOps iqdb

bird painting

 No.57815

File: 1619899109779.png (10.38 KB, 320x208, 20:13, ClipboardImage.png) ImgOps iqdb

started this yesterday, it's 16x16 version of items from valheim using a nes palette i like

 No.57836

>>57636
This is the first drawing I can say I’m somewhat proud of it, because this is the first time I don’t copy a drawing that was make with much more talent than I. I don’t know why I like summer camp island, Susie specially. I’m afraid this could be the only thing I could do. That I will not improve, no matter so much I try. I tried to copy “the small fortune” Albrecht Dürer, but I can’t, at least for now. I always have the problem of how to make the chest, the breasts, the hand that’s holding the stick, the head (I tried to use the loomis method, but I’m too stupid to divide between 3) the nose, well, almost all the drawing, specially the shadows that create the 3d effect and the butt and legs. I even have problems with a simpler character like Susie. I wonder if the people who draw and illustrate the covers of fantasy, science fiction and horror books, used to have the same problem in their beginnings. Sorry if the paper looks dirty, the notebook is from 2013, I can’t buy another.

 No.57837

File: 1620047656389-0.jpg (2.93 MB, 3120x4160, 3:4, suzie.jpg) ImgOps iqdb

File: 1620047656389-1.jpg (2.71 MB, 3120x4160, 3:4, IMG_20210501_172948.jpg) ImgOps iqdb

>>5783
i forgot to post them

 No.57844

>>57837
There are plenty of resources which teach you to copy well. Try starting with "Drawing on The Right Side of the Brain", "Keys to Drawing", and Dorian Iten's Accuracy Guide.

P.S The drawing on the left is cute!

 No.57845

File: 1620054006628.jpg (1.41 MB, 2496x4617, 832:1539, 1493071364910-0.jpg) ImgOps iqdb

how do you even get into drawing?

is there some book you have to read or whatever?

 No.57846

>>57845
>tl;dr books won't help, only desire and hands-on attempts

You need to have a desire to create things first. An end goal of a product you wish to produce that can be fulfilled by visual art form. Books may suggest ways to improve your ability to reach those goals but without "reason" to keep going, you'll end up bored.

There are millions of men in this world who have the skills to adequately draw anything they desire, but they desire to draw nothing. These are the people who started with books, with schooling, with an academic approach to drawing instead of a passionate one… Find your thing first, whether it's anime succubi, landscapes, abstractions, etc. What kind of drawings do you like to look at the most, and when you do look at them, do you find yourself wanting to see more but having that desire unfulfilled because other people aren't drawing enough? To create more of what you wish to see will not only give you the drive needed to learn, but also give you a good starting point from which to begin your learning.

If you're in to drawings of cartoons or anime for example, you won't need to bother with the classical art lessons of smooth shading, light bounce, texture with graphite, etc etc. Form and composition specific to anime/cartoon art styles will moreso bring you towards your goals than anything, and those can be learned not by books, but but studying with attentive eyes the existing drawings similar to those which you wish to produce yourself. From now on, when you look at art pieces of the same type you'd like to produce, study them. Pick something about them that makes them look good and figure out why it looks good. Study the proportions, the line weights, the curves which make up the body, and other things specific to the style. Understand what it is about the images you see as 'good' and what makes them differ from the images in the same style that you consider 'not good'.

No matter how much studying you've done or not done, it's always the right time to just start drawing. A pencil and a stack of sticky notes will teach you more than any book could. This is because if you're keen on looking at drawings, then you already know subconsciously what is and isn't the right thing to do when making those drawings. When you draw something, you will see how it differs from the drawings of others which you consider good. At that point you step back and look at it to try to figure out why it looks bad, and when you do figure it out and through experimentation correct it, you will pull from your subconscious the knowledge of the proper approach and bring it to the conscious part of your rationale, allowing you to knowingly apply that knowledge next time you draw.

 No.57847

>>57636
Wow really good I have a question wizzies I have full aphantasia and did drawing when I was a teen and tried very hard to draw and could only do graffiti style letters. I noticed I was not good at drawing and gave up to do other things I was good at.

Does aphantasia mean I cannot draw? I want to draw cute anime succubi.

 No.57848

>>57847
You can always trace or draw looking at a model

 No.57849

>>57846
Thank you for that elaborate reply.
It's always hard to get into anything for me. I'm completely overloaded with information and my retard brain isn't able to process any of that so I end up doing nothing.
I don't know when I ever felt an actual desire to do/ create something. I'm just forcing myself to do things which I fail at most of the time, mostly drop anything I ever started. ie. learning japanese.
End up browsing imageboards most of the time.
Man I'm such a pathetic faggot subhuman.
Well thanks for your insights.

 No.57850

>>57847
>I have full aphantasia
Question for you then: How do you really know that you have a reduced ability to imagine? Have you ever been able to use someone else's brain and see that their ability to visualize is much better than yours? Don't be among those who are held back by labels applied to them by some armchair nut, and certainly should you not be someone who holds themselves back by by assigning themselves a hindering condition which they are helpless to overcome.

>could only do graffiti style letters. I noticed I was not good at drawing

I think you drawing those letters is proof that you're not incapable of visualization. Imagination is something that needs to be trained. Nobody is born with a strong one and you're never too old to start exercising it. Rarely are people "good" at drawing only shortly after they begin. There are those who may have an ego or lower set of standards that allow them to see their amateur work as good, and that's all fine, but real results are something that must be worked towards. You need to ask yourself if you enjoyed the process of drawing. Was it fun? Was it relaxing? If so then drawing anything today might be a good use of your time.

>I want to draw cute anime succubi.

Luckily there's an endless stream of anime succubi pics being fed in to the internet 24/7.
https://gelbooru.com/index.php?page=post&s=list&tags=artist_progress&pid=84 shows some anime artist's progression through the years. If you can create from scratch anything close to the results that are shown in the earliest panels, then you're definitely not hopeless to improve as these artists did. Drawing anime or cartoons can be quite technical as opposed to creative too. Drawing some characters can even be broken down in to just a few simple shapes, and once you have a sense of how the shapes are sized in proportion to others, you can then try drawing that character from other angles and poses, always referencing your understanding of the scale of individual components to stay on model. It's then easy to invent your own unique style by changing the scaling around to suit your own ideals for what looks cute. If looking at cute anime succubi pics is something you do regularly, then you already have a subconscious ideal of what cute is, so you will always be able to question if what you have drawn is not cute. If it isn't, then you change some things, even randomly, until it registers in your psyche as cute. At that point you have succeeded in your own goal and can can apply the knowledge of what it was you changed to future drawings to expedite the process of arriving at a cute succubi drawing, leaving more time to experiment on other aspects of the image to make them appeal to your subconscious ideals of what makes a good drawing overal.


>>57848
>You can always trace or draw looking at a model
Where's the fun in that? You're not actually creating anything new.

To study from life is the first step if you wish to recreate it in any style, but to translate an existing piece of media to another medium is just cheating yourself out of both experience and the right to look back with ride on something you created yourself. If you wish to draw something that exists as it appears in reality, the ultimate way would be to study it from multiple perspectives, rationalize how it is different from other objects, and then pull from memory how it looks and refer to your rationalizations when it comes time to draw. If you're good at visualization you can do this no problem, but even if your not then still through trial and error you will eventually land lines and draw shapes that your subconscious memory recognizes as being correct. No creativity needed, just an understanding of the subject. From this experience can you then create new objects that are both visibly similar and also visibly distinct from that which you studied.

An experienced automotive mechanic who's never before held a pencil will be able to draw a more believable car than a highly skilled artist who's never been under the hood.
I've said something similar in these threads before and it's still true. It means that to draw real things in a believable way requires an understanding of those things, and such an understanding can only be reached by studying them with an attentive eye for their distinct shape, scale, and how they differ from other things in their own unique way. "Spatial Intelligence". It's what permits skilled illustrators, 3D modellers, sculptors, and designers to create believable images from scratch. It's something anyone can do and it can be done 24/7 without real effort. Just look at something, look at the things within it, and think about those things.

>>57849
Don't be so hard on yourself wiz. The desire to learn and create can come and go. Just know that you're not doomed to boredom forever and the ability to improve isn't beyond anyone's reach. Every now and then consider shaking up your routine just a bit to see if it rekindles the drive to do something new or pick up an old endeavor. Every wizard owes it to himself to do the things he want to do deep down, so it's important to take a swing at them every now and then to test if f5ing imageboards is still the more ideal experience.

 No.57851

>>57847
^ Also it might interest you to know: recently I've been taking a slurry of drugs to stay awake and the prime side effect I noticed right away was that my ability to visualize was completely obliterated. Normally I'd lay in bed for hours living in my vivid fantasy world, but all I can visualize during these episodes is a colorful noise, like tv static. It's very frustrating, but I found it doesn't prevent me from drawing the things I do at my current skill level. If anything I've been able to do better as the improved patience and alertness of these pills makes it easier to focus on what I'm doing instead of being distracted by fantasies of what I COULD be doing.

 No.57852

>>57850
>Question for you then: How do you really know that you have a reduced ability to imagine?
I never knew about the condition until I was much older but it is not that my ability to imagine is less I imagine in different ways.
There is 0 visual imagination and from talking with visually creative people and they had told me they visualize what they are drawing etc.
I quit doing visual arts to concentrate on literary art and this is something which I excel at specifically poetry and I think maybe that the reason is that I think entirely with text when I imagine but this is just speculation.

>I think you drawing those letters is proof that you're not incapable of visualization. Imagination is something that needs to be trained

First point: No not at all I would not visualize at all and it is complete bullshit that you just need to train visualization as no one is born with it I have spent a lot of time trying and there is NOTHING there to work with sadly.

I want to make clear I am not trying to make an excuse for not trying I have tried I do think I could learn to draw on some level and I am more curious how aphantasia affects the creative process. I get that it sounds like some reddit thing and I come off as if I just discovered the word and think I have some meme disorder or something but this is not the case I get lost quite a lot for example I rely on remembering text in my mind instead of visual things if that makes any sense at all.

 No.57853

yeah i wonder what making art would be like if i had any visual imagination. i have to use references or trace to establish a 'blueprint' which i can build upon. to spontaneously produce drawings without a reference requires so much mental energy and tedious asjustments it kills any good feelings

 No.57855

>>57853
You do understand it takes years to build a visual library to the point of not needing reference? The tip top of pros use refs all the time.

 No.57856

>>57853
>>57855
And most of the people who I have seen who don't draw from reference that are any good ether draw from memory which could be argued is just using internal reference or they "construct" their drawings out of basic shapes then refine as they go.

That or they are pros who draw the same stuff over and over again day in and day out every day for years to the point where they can draw whatever in that style just from from familiarity alone even if the poses or situations are different.
A great example of that type are oldschool animators.
They have drawn that same cartoon mouse or whatever hundreds of thousands of times in nearly every pose, position, and setting imaginable. So if they were asked to draw that cartoon mouse on the spot doing something different like holding up a brand name ice cream or something they could probably do it off the cuff without reference. But guess what, If they wanted to draw something that isn't that cartoon mouse or whatever, then they would still probably need to use a reference or construct it from basic shapes.

All that said, if you really want to move away from using references for whatever reason then you really need to spend a LOT of time drilling the basic shapes and constructing stuff with them.
Like months or even years of consistent practice doing it.

 No.57857

File: 1620097717135.jpg (230.45 KB, 1020x720, 17:12, 6749ca22c151a3eb8b0aa95e98….jpg) ImgOps iqdb

>>57850
>fifteen years to achieve this
Even supposing I am talented and can do it in half the time it's still too long. Guess it's pointless to pursue it as a career at this point.

 No.57858

>>57855
yeah you are right, but it feels like something is missing. i can imagine music and can accurately transcribe it. and sentences or text. i can imagine spatially and 'feel' 3d spaces and reconstruct a house or something from memory via cad. but there is absolutely nothing visual going on in my head… it feels wrong and disturbing

 No.57859

>>57858
LSD improved my mental visualization ability some what. I think years of piano playing did as well.

 No.57860

>>57859
improve from what point? zero? ive tried meditation and visualization training years ago before i knew people literally see things in their heads. i can see glimmers of stuff at the transition phase between wake and sleep, of course dreams as well, but nothing when im just awake and normal. i have no idea how to acquire drugs

 No.57861

>>57860
My mind's eye allows me to perform basic thought experiments but nothing more than that. People who really see vivid images in their heads might actually just be hallucinating. I think it would create quite a lot of confusion and distraction if you could see things in your head as clearly as you see the world around you. Not very adaptive if you are trying to avoid being eaten by wolves.

 No.57869

>>57846
I have a question. If I understood you correctly, you say that if you want to draw anime, you don't need to dabble with the realism. And yet i've heard that since anime is based on reality and is a stylized from of it, you can never really improve just by drawing anime and should first get into realistic art, because anime artists did study those basics after all. So, how deep into realism I should dwell, if at all, to finally be able to draw cute anime succubi?

 No.57871

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>>57869
The realism I was talking about was that which is obtainable through the conventional mediums outlined by introductory books, particularly graphite and how to shade with it. Anime artworks are shaded mostly with cel shading, halftone shading, or no shading at all. None use the grain of the paper to any effect and It's safe to assume those looking to draw anime or cartoon styles these days will deviate towards using digital tools so working with classic mediums can be skipped. Of course it's still wise to learn conventional media especially because it's so accessible, but someone's ability to realistically shade a sphere with a pencil won't be reflected in any anime/toon style artworks they produce so such basics can be skipped if stylized drawings are the end goal of the learner.

>since anime is based on reality and is a stylized from of it, you can never really improve just by drawing anime

That sounds like advice given by someone who believes replicating reality to be an objectively better goal than drawing anime styles, as if they're assuming that realistic images are what you truly strive to draw while anime is just a milestone on the way there. If anime is what you wish to draw, then there's no sense learning any skills more advanced than those necessary to produce anime styles. Consider this: What is a nicer drawing to behold?

An amateur drawing of an anime succubus with uneven eyes, strange proportions, misshapen clothes, and bad perspective BUT is shaded very realistically with proper light bounce, shadows, and scattering… The Deviantart special.

OR

An unshaded, untextured, basic line drawing of an anime succubus who is drawn consistently within herself, with proportions that are either believable or appeal well to an emotion (Does you brain recognize her form as cute, sexy, cool, etc), who scales well in to her environment - Like in a typical manga

The second is the prevalent case for published works. Now if you've got infinite time to work on a single drawing and you wish for it to have realistic shading, then knowing how light, fabric, color, and all that jazz works is going to help a lot. But lacking such knowledge isn't going to make drawing the basic anime succ any harder. Take Konata here for example. Consider the scale of her eyes and head, the obtusity of her hair, the lack of muscular representation, the chunky wrists, 404 nose.. the list goes on. Despite these far stretches from reality and simplified shading, she does indeed look good (fact). No deep knowledge of realistic proportions, shading, or texture contributed to her design. She's drawn well with no help from realism. That's just a style though. You may want to draw anime succubi with realistic proportions who are shaded nice and pretty. But because it's anime style, there are more important rules to follow than that of realism.

If anime is your end goal, then aim directly for it and nothing else. Observe existing anime images in styles you like and take note of what makes them look good in your eyes. Visualize an anime succubus image you wish existed and let the pencil fly to your best understanding of how to produce the image. When it doesn't turn out how you envisioned it, step back and examine it to see what is off. Then study more that aspect of your desired style and try again, applying what you learned through attentive examination of the one aspect that you wish to fix. If you look at anime succubi pics a lot, then you already know subconsciously what makes a good or bad drawing of one, and through testing your visualization capabilities and how well you can translate mental images to paper, you will bring the knowledge of what is and isn't the right thing to do when drawing that style to your conscious mind. It will be hard, it will take time, but if drawing anime succubi is what you desire, then every time you step back, see something wrong, and then correct it, making your image closer resemble how you envisioned it would, then you will become rewarded with a rush of dopamine, having learned something that you wanted to learn, that brings you closer to creating what you want, all on your own by simply grabbing information from the backroom of your brain and using it to entertain yourself. Every line you draw of an anime succubi that looks good will be a line that is fun to draw. If you're tackling a desire of yours head-on , every step closer to your goal will be its own reward. Then, when you are capable of producing images to your liking, you can experiment with the skills not essential to producing a passable anime succ pic. Experiment with different shadings and compositions, grab physical attributes of 3dpd and translate them to 2d to develop your own unique style. Simplify some things and see if it helps you to make succubus pics faster and easier while still looking good as anime drawings.

If you start drawing something that you're NOT interested in - realistic shading, fleshy ugly bodies, boring environments free of nekomimi maids - your successful exercises won't be pictures you enjoy looking at. If something looks wrong you won't be able to pull the solution from the back of your head. This is because you don't expose yourself to realistic drawings as much you do anime ones. You've not developed an interest to produce realism nor a mental library of information on what looks right and wrong in a realistic drawing. You're not critical of reality as you are of anime, so the only way you'll know if your drawing looks good is if you compare it directly to the example in the book's lesson. And bam, you just got trolled in to drawing some boomer's shaded sphere oc without even receiving commisionbux.

>So, how deep into realism I should dwell, if at all, to finally be able to draw cute anime succubi?

Realistic enough for your goals. Want your anime succubi to have realistic musculature? Study musculature. Attempt to draw realistic muscles. See that it is wrong, come to understand why it is wrong, rework it until it looks right, then remember what was different between the wrong and right versions and consciously apply that memory next time you draw realistic muscles. Want their hair to shine and flow? Study real hair, attempt to reproduce it, look at nice hair 2d pics and figure out how other artists managed to portray lovely 2d hair. Study as you go but seek your existing subconscious knowledge first. Figuring things out on your own and ending up with a nice picture because you did is an incredibly rewarding experience.

>because anime artists did study those basics after all.

But do you see them applying that knowledge? Rarely, because it doesn't interest them to do so, as the anime style appeals more to them, and a truly skilled artist only draws what he wants to see. Don't try to draw what you don't wish to look at, even if it comes out good it will still disappoint you, and you're the only person who you need to impress right now.

 No.57872

>>57871
good post, brainchad

 No.57874

File: 1620298134157.jpg (292.89 KB, 1200x1500, 4:5, jxuycoDNf5w.jpg) ImgOps iqdb

>>57871
Well written post, wizard. But still, simply drawing anime succubi with line drawing only would be lacking. Actually, I am at the stage where I can sketch and draw somewhat decent looking anime succubi, however after that I feel stuck, i don't really know anything about rendering, how to make them look more than just lines. I can cel shade, but it is lacking. What I wish for is to be able to create something like the pic (despite the terrible fingers) but it overwhelms me because just look at those fancy details, the glossiness, the texture, the abstract background. Supposedly I could make similiar in quality line art, I won't be able to 'finish it' in a similiar way. Which is very puzzling - it is neither really realism, because many details are omitted, but neither it is fully simplified. How do you thing one can learn more about all those procedures that follow the good line art?

 No.57891

File: 1620463677438.jpg (201.77 KB, 812x568, 203:142, hairs.jpg) ImgOps iqdb

>>57874
>I am at the stage where I can sketch and draw somewhat decent looking anime succubi, however after that I feel stuck, i don't really know anything about rendering, how to make them look more than just lines.
I can't give any experienced advice beyond that then as this is the level of drawing skill that I am at too, and have been at for years now. When I first begun drawing actively in 2013 I did do a bit of experimentation in realistic shading, digitally and with graphite (and even coloured pencils) but never really got far. Even though I draw almost every day I'd be lucky to even begin the lineart on a sketch. I believe this is a very common place where aspiring character illustrators stagnate. The most creative aspect of the drawing is the sketch; putting the whole scene to paper in the minimum way it can be expressed, where every change here can drastically affect how it will look overall. It's the design process - the part that is most fun because it relies mostly on creativity. After that though, what's next is lineart. That's just tracing, and it doesn't really get that advanced so there's not much room to invent your own style. It's a tedious technical chore with no room for creativity, so it is not fun. This is why I think it's so tempting to just give up and this point and start up a new drawing, as that lets us start creating more. It is important to push through this endeavor though. The coloring and shading process opens more opportunity for creativity and style so once we trudge through boring lineart and begin experimenting with colours it may rekindle our interest in a particular drawing, bringing the finish line of publishing it back in to view. But lineart is something that if not done well can break an image, so we can't just rush through it either. BORING.

> What I wish for is to be able to create something like the pic (despite the terrible fingers) but it overwhelms me because just look at those fancy details, the glossiness, the texture, the abstract background.

It definitely is overwhelming when looked at as a mix of colours all put down at the same time, but not all of it has to be done at once. I think the trick is to decompile these things in to their own steps, and then in to further steps from there.

Get a light and a dark skin tone and cel shade. Even if you want to smooth shade the skin for example, applying simple cel shading will allow you to define the finer shape of the body, ripples and curves that are too subtle to be represented with lines can be shown by a single light source and how it interacts against these shapes. This can also be the groundwork for the smooth shading as some artists just establish the light and dark areas with 2 or 4 tones and then blend them together to create a gradient. Posterized colour on the whole image like this is also a good easy style to start with and will let you easily understand color theory as well as your own tastes if you do different tones in their own different layers, allowing you to adjust them individually.

If you instead chose to skip cel shading and paint details on directly, you can pick a deep shadow tone and then airbrush it on. Like how they paint angel babes riding wolves on the hoods of sportscars. you gradually build up the dark areas with a broad brush to establish the general direction that light is dominantly emitting from. Then you do the same with highlights, painting on a lighter skin tone in the areas most facing the light source. Then you go back to a dark colour but with a finer brush, painting in surface-to-surface occlosuion such as folds in skin, shadows of hair upon the face, details in ears, and other details not represented by linework. Then again do the same with a light but small brush to add highlights, direct reflections of the light source on the shiny parts of the body such as the nose, as well as to add more shape to the subtler curves. Then you add the rim lighting on the skin and fabrics, which can either be airbrushed or drawn on harshly depending on your style. Finally you add (in the case of the image you provided) large gradients of a dark tone going from one end of an appendage to the other, as an overlay that gradually darkens every tone you added so far the further away the end point gets from the light source.

From what I can tell, the hair can be broken down in to three shades of one colour, a black, and a white. Applying each one shouldn't take more than a few minutes and it's not a precise operation where deviating from reality could ruin the affect.

-Start with a base colour as per preference, but it's lightness should be in the middle of the spectrum to give you even room to lighten and darken it. Once all the hair is filled in, select it with a wizard's magic wand tool to make a mask, so when you're done painting whatever comes next you won't have to erase excess colour that fell outside the lines.

-Apply shadows. Depending on your style, this could be black, the same color as your linework, or a very darkened version of your base tone. Do this first as it is the most dominant effect and can cull entire chunks of the hair, which means you can ignore applying the next steps to those areas. This step can also be used to add additional lines showing strand direction. Once the shadows are down you can grade some edges by erasing or smudging the alpha

-Dark/light gradient. The dark one should be slightly darkened and have a saturation boost, while the light gradient is less saturated. Go wild with these, applying them slowly to the whole set of hair instead of doing one section at a time. Duplicate the layers they're painted on every now and then to see if doubling the opacity of the gradients will look good.

-Highlight. Usually just white, or can be the colour of your light source. Follows basic anistropic rules. Used to accentuate the roundness of the head

-Rimlight. Good for separating hair strands from those that appear behind them, as well as making the subject pop out from the dark background. Usually applied to edges facing away from the light source.


It's probably more advanced than how I layed it out above, but that's all I could make out. These steps can probably be applied to the skin and clothes as well, but it's not uncommon for those to be cell shaded while the hair is the only aspect of the character retaining and gradients in its colouring. Breaking it down like this has at least convinced me that shading hair is easy and hopefully had a similar effect on anyone reading. I'll doodle up admin's portrait to see if I can practice hair shading. If I get any results I can hopefully go back and continue some past drawings.

 No.57895

>>57891
That was really helpful. Thanks a lot wizard, i'll save it for future references.
And yeah, lineart sucks. It requires crazy amount of muscle memory and control to push those confident lines, not to mention the pressure differences good line art usually must haave. And I can barely draw a circle right now, that is why it either requires a crazy amount of time to do, or using stabilizers, which is also not the right way and I don't want to cheat. Since cute anime succubi must have cute lines first, there is a long way ahead. But it is better than wasting life on jerking off and gaming all the time.

Could you also dwell on the construction drawing? How to improve efficiently? I've been trying to get better at it, but up to now it has been rather hard. I can draw faces and bodies more or less, but some angles and proportions can be incorrect. Recently i've been just trying to dissect the drawings and photos, see how they can be build, draw it over the reference image, then hide it and try to recreate it using reference image only. Do you think that is helpful? Because i've heard that it can be considered as tracing, the ultimate swear word among artists.
Again, appreciate your shared knowledge of this arcane art.

 No.57923

>>57844
I didn’t expect somebody liked the Susie drawing. I want to do Hedgehog and Lucy doing the same, but with different expressions and with a different body language and almost every other character in a Halloween party, dressed as character from 80s movies. Susie would be dressed as Jareth from labyrinth, but I still need to learn how the body works, gesture and expressions. There’s a ton of other things I want to do, like, Don Quixote defeating Sanson Carrasco and being back a knight errant, like Peter Pan in Hook, or Freddy Krueger being frightened of Morpheus. But I know I need years of practice for drawing things like that. I want to draw things like Brian Froud, Ted Nasmith, Ian Miller or Enrique Alcatena. I know drawing with the right side of the brain, I even do some exercises sometimes, but I only reached to the exercise of the chair, but, I don’t understand it well. ¿I should draw the outline of the chair or just paint it in black? Now, I’m doing practices with some YouTube videos I found because the books don’t tell you a way of drawing every part of the body in every position

 No.57924

File: 1620654189433.jpg (2.07 MB, 3120x4160, 3:4, Visor.jpg) ImgOps iqdb

>>57923
This is my visor. I made it with cutting a box and paint it black, because we don’t have art stores in my country, or at least in my town. ¿Is there’s any problem with it or it’s made like the book says? Other thing I don’t understand is the first exercise, I never draw a good face, and if I need to do all the exercises in a single day?

 No.57946

File: 1620848178367.png (25.1 KB, 727x272, 727:272, PayPal_-Summary---www.payp….png) ImgOps iqdb

I can barely believe it but after drawing for over a decade I finally managed to actually get paid to do a couple illustrations. I thought I was going to get scammed again but no, this time it finally happened.

 No.57947

>>57946
grats wiz, living in your own art studio alone soon.

 No.57949

>>57946
Can you share your masterpiece with us?

 No.57950

File: 1620862043803.gif (1.64 MB, 327x251, 327:251, congratulations.gif) ImgOps iqdb

>>57946
Omedetou gozaimasu wiz! Already above 90% of prospective artists

 No.57951

>>57946
Congratulations wiz you are really someting hopefully this is just the start! it shows how much someone values your skill!!

 No.57953

File: 1620865360993-0.jpg (322.6 KB, 750x742, 375:371, chair.jpg) ImgOps iqdb

File: 1620865360993-1.jpg (147.74 KB, 450x800, 9:16, david.jpg) ImgOps iqdb

>>57947
Thanks for the kind words. I'm very happy of course but looking at numbers here I can't help but feel like a dupe. All those years of grind. I wasn't all that serious about it for the whole of it but still. For this job I did 3 rather large illustrations that took me about 6 hours each. Got 93.3 bucks for it, it was a 100 but paypal gets a percentage. Rounds up to 5 bucks a hour. Jesus Christ. Had to slash my prices, got desperate and even offered an extra free illustration which in the end they didn't need it, thank god. Competition is ferocious, people do it for free (myself included, I did offer a free one) and before this I did other stuff and never got paid for it.

People can make a living out of this apparently. I'm very happy and kinda depressed at the same time. Turns out knowing how to draw is just the tip of the iceberg. I don't know what I was expecting actually. Feel like an idiot, of course that is the case, it's just like any other service. It's business. And that's it. This is no regular employment. They paid me and now I have to go back into the pit and fight tooth and nail with the other dogs for more work. What an eye opener. The "I made it" feeling lasted for about 20 minutes.

>>57949
I'm sorry, you could easily backtrack it to my real name. Here's a couple of sketches.

>>57950
Thanks, I really appreciate it.

>>57951
Yeah I was astonished someone was actually willing to pay me, even if it was half the minimum wage. Thanks for the kind words.

I know I'm sounding pretty grim right now. It's just reality sinking in. I have no other skill whatsover, I just have to keep going.

 No.57954

>>57953
How many hours a day were you drawing to reach this skill in 10 years? I notice some artists I like have shops online they link on twitter and they have their art sold that way either stand alone art or their designs on items like shirts and the sort but they do more anime styled work.

 No.57959

File: 1620911423688.png (499.63 KB, 500x501, 500:501, old man.png) ImgOps iqdb

>>57954
I'm not sure, but I'm not obsessive about it. I did put a couple of hours at least every single day and some days I would draw 5 or 6 hours but it was rather an unusual thing. I'm not particularly talented, either.

>I notice some artists I like have shops online they link on twitter and they have their art sold that way either stand alone art or their designs on items like shirts and the sort but they do more anime styled work.

Yes I'm an idiot. I don't even have a Twitter. The most important thing is to make a name for yourself and draw what people want to consume. Just saw this guy who sold thousands of stickers with ugly cartoon versions of Sailor Moon characters. lol

Knowing how to draw is not even that important. I'm talking about on the technical level. Money is in what people want to consume. Nobody is asking but if I have a single advice to give is to focus on what people want to buy, not on the drawing itself. Here's another sketch that probably took 10x longer to do than to draw bean-like sailor moon characters.
I'll have adjust.

 No.57960

>>57959
Looks like Rembrandt. Is that Rembrandt?

 No.57961

>>57960
The man himself. I did copy a lot of old paintings as part of the whole learning how to draw thing. Had I done anime succubi all that time instead where would I be..

 No.57962

>>57961
That's what I'm currently doing. I'll let you know how it goes. H-haha…

 No.57963

File: 1620913905337.png (706.08 KB, 500x628, 125:157, img026.png) ImgOps iqdb

>>57962
Good luck wizzie. Don't let people give you shit for not going through "formal training" shit If you don't like that don't do it. If you really like to draw anime succubi and cute things, keep doing that and also have some social media where you upload stuff, don't be like me and hide yourself in a hole using drawing as escapism because then you're just some guy with no name that nobody cares about and you'll be fighting for scraps.

Here's a sketch for an illustration a "potential" customer just gave on.

 No.57964

>>57963
I don't know what's going on with that caterpillar's head, but everything else looks nice.

 No.57965

File: 1620915427008.png (320.77 KB, 600x598, 300:299, more-random.png) ImgOps iqdb

>>57964
If I recall correctly at the time I looked up a particular species that is like that and just copied the patterns and general shape. Well I've gone long enough with my bitterness itt, sorry.
Just to keep it about drawing, here's one last random sketch. Good luck to all wizzies out there.

 No.57966

>>57963
Thanks wizz. I have every intention of going through formal training the same as you did, and I'll try to follow the rest of your advice, hard as it may be. I like the illustration, too.

 No.57968

>>57965
This thread is suicide fuel for me you all are so talented! I love the shading on that sweater do you ever draw your own porn?

 No.58006

File: 1621256981164-0.png (49.7 KB, 677x606, 677:606, capture.png) ImgOps iqdb

File: 1621256981164-1.png (55.62 KB, 677x606, 677:606, incel comic 2.png) ImgOps iqdb

File: 1621256981164-2.png (53.63 KB, 677x606, 677:606, incel comic.png) ImgOps iqdb

maybe, you will like it.

 No.58166

File: 1622591504837.jpg (523.32 KB, 476x4058, 238:2029, combined.jpg) ImgOps iqdb

lol

 No.58241

File: 1623441868338.jpg (1.56 MB, 1500x1500, 1:1, image0.jpg) ImgOps iqdb

quick sketch of lan hikari

 No.58246

File: 1623450354864.png (2 KB, 204x215, 204:215, dragon.png) ImgOps iqdb


 No.58247

File: 1623450720414.jpg (369.83 KB, 908x1210, 454:605, megachibisad.jpg) ImgOps iqdb

can anyone tell me how to draw legs better? I've sorta got an idea on the perspective of arms/torso, but I cant wrap my head around how legs should look

I wanted to make it look like megaman was on his knees in this pic but it's a bit off

 No.58248

>>58246
This is nice. I feel like you could work on those horns a little more but otherwise it's nice pixel art.

 No.58249

>>58247
Firstly, he's on his shins but his his knees are in air.
Secondly, his legs are pointed in a strange angle. You need to see "in the paper". That's how you get good perspective.
Thirdly, consider the distribution of weight and how stable it is.

 No.58252

File: 1623461481930.png (1.94 KB, 207x243, 23:27, dragon2.png) ImgOps iqdb

>>58248
Thanks wiz, here it is so far now. A bit rusty, I think I'll start some big project soon.

 No.58253

File: 1623463847864.png (6.14 KB, 597x426, 199:142, dragon3.png) ImgOps iqdb

>>58252
Might make the body like this tomorrow.

 No.58288

File: 1623701865422.png (146.91 KB, 1920x1080, 16:9, wizplatformer.png) ImgOps iqdb

Think I'll make a wiz platformer.

Btw this is a good way to get better at pixel art, go to spriters-resource.com, and work within/alongside the spritesheets you like. Also copying sprites by drawing them yourself will make you understand them better, try to remember several pixels them draw them, instead of looking back and forth for individual pixels.

 No.58292

File: 1623703086078.png (1.86 KB, 191x337, 191:337, wiz-sprite.png) ImgOps iqdb


 No.58293

>>58252
>>58292
That looks really good.
When did you start doing this? I am 24 and already feel like everything blew past me.

 No.58294

File: 1623707615659.png (83.62 KB, 1215x913, 1215:913, self portrait.png) ImgOps iqdb


 No.58299

>>58293
The truth is it pretty much just comes down to the hormones you were exposed to in the womb. High fetal testosterone = good at art, dancing, creativity. If you have autism, you probably have high fetal testosterone because it's kind of like acne. Testosterone inhibits your immune system so testosterone + already weak immune system = acne. High fetal testosterone + not breast fed (missing colostrum which is important for immune system) = your brain gets inflamed and you have autism. I've been thinking lately all the positive traits I've attributed to autism in the past are really from fetal testosterone, and all my negative traits are from not being breast fed.

So anyway I'm 25 and I've just dabbled every few months. I don't have much to show for my abilities. I've trained seriously for two or three weeks at a time about 8 times between 2015 and 2018, mostly gesture drawing/fast drawing of birds and people and box drawing. Most improvement is sub conscious and happens during sleep. When I'm rusty I draw boxes and I'm not so good, but I know if I just keep it up for just two days or so, one day I will wake up and be much better. I used to keep all my drawings above my pillow while sleeping so it would be on my mind while sleeping and I got better in my dreams. I also suggest similarly resting with your eyes shut right after drawing and not thinking about anything so that you start seeing things. I used to lay down in the grass after drawing birds for ~40 min and I saw birds in all sorts of positions and heard them too.

 No.58300

File: 1623719021031.png (1.01 MB, 720x1560, 6:13, Screenshot_20210614-175845.png) ImgOps iqdb

>>58299
This is my hand, pretty low digit ratio (index over ring finger) which correlates to fetal testosterone.

 No.58302

File: 1623721724104.gif (4.25 MB, 800x800, 1:1, 18e911e18f2eeeb15ef586305a….gif) ImgOps iqdb

>>58299
If your belief in this helps motivate you, then good for you, but keep that bullshit unproven science to yourself. Someone compliments your work in this thread and you respond by trying to prove to them that NO, they probably CANNOT ever create something because of reasons completely beyond their control. WHY? What tempts you to come in and say "I can, but if you're not like me, you probably can't"? Feel free to drop any proof, even a single medical reference, study, article, anything that supports your claims that it's prenatal hormonal development that determines if someone can or cannot draw a Pikachu into their 20s.

The brain is a muscle. It can be trained like any other. Viewing art you like, understanding what aspects of a piece makes it look good to you, appreciating those aspects and studying them, and then applying that knowledge when drawing from your imagination is the only course you need to take to develop the skills necessary to create. It's a long road for most, but someone with an open mind, confidence, and attentive eye will excel sooner than the layman. Anyone can learn to create things they wish to create out of nothing, and while some personalities will have an easier time, the steps to learning are all the same and if followed routinely will eventually leave even a depressed "low-fetal testosterone wizard" with the skills to effectively draw what he wishes to draw to his own satisfaction. How fucking dare you try to turn a wizard off of doing anything because their parents weren't packing down steaks every night while he was in the womb. It may be easy for you to attribute your own shortcomings to reasons beyond your control, but don't come here telling other wizards that they HAVE shortcomings which they can never overcome. Again, I'd still like to see any references you have to back up your claims. The thought that wizards here might actually read your godawful fuckup of a post and be turned away from following their dreams has made me livid and ruined my night, so if you are trolling then good job it worked.
>I used to keep all my drawings above my pillow while sleeping so it would be on my mind while sleeping and I got better in my dreams
They say autism makes you take things more literally but this is some Amelia Bedelia stuff right here.
>>58300
I hope that hand never types such a horrible post here again.

 No.58303

File: 1623727457678.png (77.89 KB, 630x817, 630:817, digitratios.png) ImgOps iqdb

>>58302
I'm just telling the truth. Humans are nothing but machines made out of meat. Brains are an organ. They have immutable structures to them.
There are animals with much faster reaction times than any human because of structures in their brain. There's nothing you can do to match them.
Birds see more FPS because of their nerves. You can't train that.
I think the relavent effect of high fetal test is more grey matter.

Graph is digit ratios of random non-artists vs artists.
https://www.researchgate.net/publication/266684520_Art_as_an_Indicator_of_Male_Fitness_Does_Prenatal_Testosterone_Influence_Artistic_Ability

 No.58304

>>58303
Trying to quantify something like artistic ability seems rather unscientific.

 No.58305

>>58303
Have you ever read the Geschwind and Galaburda right shift stuff from the 80's? Ie testosterone slows the development of the LH, sometimes allowing for compensatory RH overgrowth. Apparently testosterone just prevents neurons from being pruned in general, as well.

 No.58307

File: 1623738938204.gif (2.36 KB, 56x72, 7:9, wizcast.gif) ImgOps iqdb

Refined design a bit, looks better at small size. Probably will change beard and hair a bit.

>>58305
Interesting.

 No.58308

File: 1623740289639.gif (7.99 KB, 56x72, 7:9, wizcast.gif) ImgOps iqdb


 No.58353

File: 1623962019295.jpg (2.76 MB, 2260x2151, 2260:2151, stab.jpg) ImgOps iqdb

at the mercy of higher beings

 No.58354


 No.58368

¿The most difficult process of making things in drawing gives the best results? When I look at the Burne Hogarth books or the proko videos, they look incompressible to me, but, they are the best anatomy artist, and their way of doing things look the most difficult I’ve seen until now.

 No.58369

¿Anyone here use the Loomis Method? I want to know if that way of drawing everything also applies to every style in drawing, to anime to cartoon and expressionist. I have been eating my mind trying to understand his method of drawing heads to feet. His way to drawing chest, pelvis and feet looks impossible.¿ is there a way I could understand it?

 No.58379

>>57850
I will try this book
it has a lot of positive reviews on it
https://1lib.us/book/5450854/426b92

 No.58398

File: 1624238843862.png (412.32 KB, 747x737, 747:737, unknown.png) ImgOps iqdb

First drawing in clip studio, a attempt at the ape of naples album cover. I didnt watch any videos and the brushes were a bit confusing.

 No.58399

File: 1624242952908.png (4.08 MB, 2000x2000, 1:1, Illustration.png) ImgOps iqdb

>>58398
also a oc, i'll stop posting until I improve.

 No.58400

>>58399
Ridiculous. You shouldn't gatekeep yourself when you have art that should be shared.

 No.58401

>>58399

The first creations are usually the most raw. More art from you please. This piece was lovely imo.

 No.58402

>>58399
This is amazing.

 No.58403

File: 1624298085620.png (7.02 MB, 3000x3000, 1:1, yes.png) ImgOps iqdb

>>58400
>>58401
>>58402
thank you, i've enjoyed drawing recently.
I think im starting to understand why people do it.

 No.58458

File: 1624776126278.png (8.26 KB, 240x160, 3:2, wizcauldron.png) ImgOps iqdb


 No.58482

File: 1625009837715.png (7.25 MB, 3000x3000, 1:1, gril.png) ImgOps iqdb

>>58403
first drawing since then, I havent felt liked drawing

 No.58485

File: 1625021948478-0.jpg (362.06 KB, 1357x2000, 1357:2000, asdf.jpg) ImgOps iqdb

File: 1625021948478-1.gif (552.85 KB, 815x1200, 163:240, ezgif-2-92bc4dbd72c2.gif) ImgOps iqdb

Monke and process
>>58458
This is so great

 No.58488

>>58458
Dude, this has got that old Legend of Zelda sprite artwork vibes going on.

This should legit be a banner.

 No.58495

>>58485
Cool stuff wizard, nice rendering. I have a question - what is the first step you take when drawing something like that? Do you first construct forms or just marking the shape with lines? I am conflicted, because every artist i've been trying to learn from does things differently.

 No.58496

>>58495
me personally is lines. i've tried hard to think like a painter and go straight into painting but my mind just doesn't work like that. but at the end of the day the only "right" think for you is what works for you and is comfortable.

 No.58537

File: 1625536697890.png (1.4 KB, 274x165, 274:165, wizsprite-alt.png) ImgOps iqdb

Flood detected…

 No.58539

File: 1625545998674.gif (12.07 KB, 128x128, 1:1, wizalt-walk.gif) ImgOps iqdb


 No.58540

how did you guys learn to draw, trial and error?

 No.58541

>>58540
Building up the visuo-spatial sense to create 2D illusions of 3D objects. Try drawing boxes for say 15-45 minutes for a few days, some day you'll wake up and be way better at drawing.

 No.58548

>>58540
Copy the works of people who are better than you, then apply it to your own drawings.

 No.58561

>>58548
this is what I've been doing and it's helped me a bit with this >>58541 but I wasnt sure if there is some secret I'm missing, guess I'll just keep copying other people

 No.58569

File: 1625588881874.png (4.37 KB, 383x311, 383:311, wiz-scene.png) ImgOps iqdb


 No.58574

>>58569
this would be great if it was animated

 No.58580

File: 1625597581497-0.gif (2.08 KB, 64x64, 1:1, walk-2.gif) ImgOps iqdb

File: 1625597581497-1.gif (3.2 KB, 128x128, 1:1, 1bit-walk.gif) ImgOps iqdb


 No.58581

File: 1625599153596-0.gif (4.92 KB, 128x128, 1:1, wizwalkwitharm.gif) ImgOps iqdb

File: 1625599153596-1.gif (4.9 KB, 128x128, 1:1, wizwalkwithleg.gif) ImgOps iqdb

Think I made his head turn the wrong way at first

 No.58583

>>58581
looks good but i dont see why his head must move side to side at all. if you are going for an exaggeration i guess that's fine, but even then i think headbobbing would be the first thing to do

 No.58584

File: 1625606328160.jpg (3.87 MB, 3965x3670, 793:734, 1597162053817.jpg) ImgOps iqdb

>>58561
How often do you draw? Any art instructor worth their salt will give you an answer that amounts to one thing and one thing only: "Draw your ass off".

Or, as Michelangelo put it to an apprentice of his: "Draw, Antonio; draw, Antonio; draw and do not waste time."

Pick up a ream of printer (copy) paper and do as many studies and works from imagination as possible on each side. Your drawing power is directly proportional to the amount you've drawn. Here is one anon's drawing stack. Refer to art instruction books and study them well.

 No.58591

Is learning to draw so I can sell porn a good career investment?

 No.58593

>>58591
Yes actually. The bar for pornographic illustrations is real low and people will pay a lot to have their fetish represented. More than drawing though must you learn the people skills necessary for making yourself known in and among porn communities. Perverts would rather pay for crappy art form people they know and trust than pay for good art from total strangers. Involve yourself in communities where sexual deviants gather and make yourself known as a participant, and then ease your drawings in to the mix. This is beneficial to you because once you're part of something like Furaffinity or deep dark fantasy Twitter, you'll have a community who you can ask for genuine advice on what makes a good porn drawing etc. You may have to literally ERP as a cockmongling scatdragon to build a repertoire, but there is definitely easy money to be made if you can curb your pride for an hour or so each day.

A few threads back (2016??) someone posted a picture demonstrating the extents that deviants will go to have a personalized drawing of their fursona. It showed a 10~ minute sketch of some overweight, featureless male body that went up for auction. The idea was that the artist would finish the drawing with the parametres described by the winner, allowing the highest bidder to have a drawing of their OC of favourite character in place of the empty body. The artist would only have to add minimal additions to the sketch such as hairstyle and fur features such as a snout, tail, horns, wings, etc. Then colour the drawing. About a few hours work from a low/moderately skilled digital illustrator who probably copied the post and body from a book or other artist.

The highest bidder payed several thousand dollars to have the blank body coloured some asinine combination of hues and that was it.

 No.58596

>>58591
If you already ether enjoy or at least don't mind spending lots of time drawing then it is good, but if you dislike actually sitting down and consistently drawing shit, especially on deadlines where people expect you to deliver in a timely manner then it probably isn't the career for you.

It's only easy money if drawing on demand is easy for you. There is also a lot more competition then it used to be and you social media will become your second job if you expect to actually earn any money.

It's a job you can do comfy at home but it's still a job. One that takes a hell of a grind to make it.

 No.58598

>>58584
Not really, I used to have piles of shit worth nothing that I always eventually discarded. That shit is false at least for me, as I see it, it's like being tall, you don't practice for being tall you just are.

 No.58599

>>58598
What were you drawing? Did you draw from life often?

 No.58601

File: 1625720829936.png (1.34 KB, 130x195, 2:3, malon.png) ImgOps iqdb

Trying out a different style.

 No.58602

>>58593
>>58596
Thanks for the responses. Learning the skill and socializing may indeed pose problems but that's the case for all other career options. I guess I'll start learning how to draw and see where it'll get me.

 No.58604

>>58602
I wish you luck then. Even if it doesn't end up panning out as a career it's still a pretty good hobby and general skill.

 No.58609

File: 1625809610817-0.gif (4.84 KB, 128x128, 1:1, wizwalk6.gif) ImgOps iqdb

File: 1625809610817-1.gif (4.92 KB, 128x128, 1:1, wizwalk5.gif) ImgOps iqdb

Is the hood rotating too much?

 No.58613

>>58609
hat moving one is better, just make the face rotate slightly with it

 No.58614

>>58613
or I guess making that hat move over the head slightly on one frame would make it look more 3-dimensional, not sure which would work better

 No.58618

>>58609
depends on the sturdiness of the hat's fabric

i can see the way it is being fine if the hat is a thin or flimsy fabric, but if the hat is made from a stiff fabric, maybe it shouldn't bounce around as much

 No.58619

>>58618
I don't think his intent was to make it bounce, it's clearly rotating with the bodies movements to give the illusion of depth and that the character exists in a 3-dimensional space

 No.58620

File: 1625866184839.png (1.75 KB, 265x160, 53:32, arch.png) ImgOps iqdb


 No.58625

File: 1625947009550-0.png (1.56 KB, 264x264, 1:1, arch2.png) ImgOps iqdb

File: 1625947009550-1.png (49.55 KB, 834x760, 417:380, arches.png) ImgOps iqdb


 No.58630

File: 1625980062719.gif (11.13 KB, 96x96, 1:1, fuckingaround.gif) ImgOps iqdb


 No.58642

>>58599
No way how could I?, I suspect I have some sort of mental retardation,
The mental illness spectrum is often due to physical brain injuries/inflammation. The brain of an unhealthy person is underperforming in development and normal function. The brain literally cannot registry information input and output as it should, therefore you get repetitive behavior and inability to learn certain stuff.

I guess I latched on to drawing because my family lied to me and told me I was good at it and I had never been good at anything. I am a low IQ drooling retard.

 No.58643

>>58630
The motions look nice

 No.58653

>>58642
you should just draw even if you’re bad at it, there are art communities where people just post their really bad art and it’s fun

 No.58660

>>58653
What kind of places? people always hated my drawings, that's why I stopped uploading completely.

 No.58663

>>58642
Ah no wiz, I fully believe you can learn to draw what's in front of you given time and deliberate practice. I may sound like one of those optimistic norms right now, but you have a mindset which probably won't serve you well in trying to learn this new skill.

The specific skill I'm talking about (draftsmanship and learning to draw as you see it) is something you can teach a child to do, if given adequate time; however, real creativity–true "artistic" vision–is something that many will purport to teach you, when it is in fact something of an inborn trait (you can't teach a person to have good ideas, only stimulate their imagination).

So I believe you when you say you've difficulties learning and functioning, but I also think you can handle the former skill as long as you devote enough time to it; it's just going to be much more grueling and time-consuming, given your shortcomings. You can still do it, though!!

 No.58664

>>58642
I can relate to you, have been drawing for at least 5 years now after stopping completely in my youth, and still can't get better. Even studying anatomy, copying and repetition I still can't finish a single picture. But whenever I stop drawing for a while I get anxious about not drawing, so I'll keep it up for at least a little longer.

 No.58863

I read somewhere about using the left hand and try to be just as good at everything with it, because that exercises the right side of the brain. I don’t know if that is true.

 No.58864

>>57636
The reason I start with a figure book is because of my art teacher. He says I should do things like they look in the first try “you have to observe” he will say. I try, but I can’t make it for now, and when I try to explain him I make my best effort trying to draw something that look like a foot or a hand, he says I am slacker and a manchild for not having a job or a wife and children at my age. That’s really exasperating, because I practice every day.

 No.58866

File: 1627399552601-0.jpg (2.79 MB, 3120x4160, 3:4, IMG_20210720_075745.jpg) ImgOps iqdb

File: 1627399552601-1.jpg (1.44 MB, 2448x3264, 3:4, IMG_20210719_185155.jpg) ImgOps iqdb

I have been practicing with cubes and boxes methods of the Burne Hogart books. I can´t believe trying to draw a body with boxes is more easy than with a ball. The only problem I had with this is trying to do cubes with a perfect shapes and angles like the ones in the books. I wonder if this method also works for cartoons.

This is my first drawing doing cubes for the body. Is James Matthew Barrie, writer of Peter and Wendy. I had problems with the right arm the moustache and the hand, but I think is better than my usual doodles.

I also use cubes for drawing this hedgehog. I found this In a Sandman scan I downloaded years ago. I thought it was a cute picture and I decided to try drawing it. It looks better than my Susie drawing at least, but I had troubles drawing the legs of the hedgehog, and I don’t know how to draw snow and the trees and mountains in the distance. >>57963
How many feet and hands you need to draw to do things like this? I’m asking this because the book of Burne Hogart about hands says something like “if you can draw hands and feet in every position and even without a reference, you can draw anything”. Drawing lessons with the great master says the same thing.

Also, I want to ask you about training. You used to have problems with calculating distance and proportions when you begin drawing 10 years ago? How is possible to learn anatomy and to use that knowledge in drawing? Is really necessary to do a perfect construction of a drawing, don’t matter is a portrait, or a fan art of an anime or a cartoon?

 No.58877

File: 1627439986519.png (1.33 MB, 720x1560, 6:13, Screenshot_20210727-193209.png) ImgOps iqdb

Here are some ball excercises you might be interested in. I am rusty. I got all these from youtube user MoatDD.
Might want to trace a circle to use for placing tacs on it, but placing tacs on potato shapes is good practice too.

>>58866
>Is really necessary to do a perfect construction of a drawing, don’t matter is a portrait, or a fan art of an anime or a cartoon?
When you can "feel it out" you don't need to do construction

 No.58878

>>58877
I got glasses finally after months without, maybe I'll go draw birds and trees and things again.

 No.58889

File: 1627506077694.jpg (901.41 KB, 1920x3312, 40:69, ana.jpg) ImgOps iqdb

finished this at the peak of a slump. it's less of a finish and more of "i don't care anymore." i'm caring less and less about drawing and just life in general. the industry is such a retarded pipe dream.

>>58863
did you read that in right side of the brain? because that book is full of fluff and bullshit as far as beginner's introductions into observational drawings go. keys to drawing is a far better choice.

>>58866
as kjg says, everything is boxes

 No.58910

File: 1627793580005-0.jpg (4.47 MB, 3323x3024, 3323:3024, drawing0.jpg) ImgOps iqdb

File: 1627793580005-1.jpg (268.01 KB, 1512x2016, 3:4, drawing1.jpg) ImgOps iqdb

>>58299
This is something I've been very self-conscious about for while now. I have a high digit ratio. It really makes me depressed because I like this stuff and I want to make my own things. I'm just starting to actually draw and I made these without a reference, just from my head, well both of my heads considering its nature. Admittedly it's easy shit. I just want to enjoy my life, but I get so obsessed with feelings of inferiority. These kinds of posts always put a pit in my stomach.

 No.58916

>>58910
it's easier to make excuses than to persevere, nothing new

 No.58918

File: 1627822862554.jpg (369.33 KB, 2016x1512, 4:3, drawing2.jpg) ImgOps iqdb

>>58916
I should definitely consider these words more. Thank you for saying that. Instead of brooding over such indeterminate things, even if they are possibly true in some way, I should do and get better at what makes me happy. It's just hard not to compare myself with others since I've created such a habit of doing so in the most neurotic of ways.

This next one is not very good, even in comparison with the last two, but I will post it for the sake of a drawthread because I've decided I'm moving on from this one.

I hope you have a good day/night.

 No.58943

File: 1627859848067.jpg (320.29 KB, 1512x2016, 3:4, drawing3.jpg) ImgOps iqdb

Drew a fuzzy thing.

 No.58971

File: 1627939213727.jpg (330.54 KB, 1536x2048, 3:4, drawing4.jpg) ImgOps iqdb

More Miss Anubis <3

 No.58972

>>58943
>>58971
When I begun using Pixiv about 10 years ago, I'd check the new submissions page and some tags a few times daily. There was this gaijin there who was constantly uploading around the clock these crummy MS Paint porn drawings of Anubis and other Egyptian icons. He might have posted 20 a day for several years and he'd max out the tags for broad exposure. Later I came accross a list of Non-Japanese artists on Gelbooru and blacklisted what I thought was his username (it had the name Anubis it in) out of precaution. Several years later I came across an anime succ picture I really liked and the artist was the one I blacklisted. Turns out it was the wrong guy and after searching through this new guy's works he became one of my favourite illustrators. Just a lame anecdote your Anubis reminded me of.

 No.58973

>>58972
Well, I like anthro characters. I tried drawing a head and I guess it ended up that I drew Anubis succubus, so I drew another with her in it. They certainly aren't great, but I'm having fun nonetheless. Just trying to get used to drawing further extremities like hands and whatnot. I don't want to draw humans because they suck.

Do you have a thing against non-Japanese artists or am I misinterpreting this?

 No.58974

>>58972
Fuck my bad. I think I misinterpreted.

 No.58975

File: 1627960815860.png (7 KB, 185x185, 1:1, SteamChainBrakingEyeProjec….png) ImgOps iqdb

Made this as my new steam avatar like a couple weeks ago.

I like it more then the similar one I had before. It is just better, despite me not really practicing.

 No.58982

>>58975
>steam avatar
>185x185
devlish!!!

 No.58991

File: 1628070134656.jpg (412.77 KB, 1536x2048, 3:4, drawing6.jpg) ImgOps iqdb

Another Anubis. lol

 No.58999

File: 1628151537883.jpg (353.18 KB, 1512x2016, 3:4, drawing7.jpg) ImgOps iqdb

I've been really enjoying this Egypt theme, so here's some "wtf" kinda shit I drew tonight.

 No.59000

File: 1628154035185.jpg (544.75 KB, 1536x2048, 3:4, drawing8.jpg) ImgOps iqdb

Glass Pyramid

 No.59001

File: 1628157688258.jpg (476.73 KB, 1512x2016, 3:4, drawing9.jpg) ImgOps iqdb

Sorry for multiple similar posts of this drawing. It is finished.

 No.59002

>>59001
Pretty nice drawing wiz. I like the Egyptian style too

 No.59007

File: 1628203048651.jpg (911.13 KB, 2000x722, 1000:361, gesture_drawings.jpg) ImgOps iqdb

Gesture drawing some dogs.

 No.59023

File: 1628367167798.jpg (1.51 MB, 2576x1932, 4:3, 20210807_101046.jpg) ImgOps iqdb

Bit of some warmups

 No.59081

File: 1628680787956.png (1.24 MB, 1881x768, 627:256, gesture-dawings-aug-11.png) ImgOps iqdb

More gesture drawings; sitting in front of my house at 3am drawing my dog, my cat, a kitten and another cat. The cats all meet up a couple doors down.

 No.59086

>>59081
Could someone draw a wizard dragon punching a pterodactyl please?

 No.59087

>>58653
>>58663
I don't really see the point of someone continuing their drawing hobby if they only make shit they themselves don't even like, what purpose does it serve? aren't hobbies supposed to be pleasurable and not chores?

 No.59088

>>59087
I know is hard to believe but there exists people who ACTUALLY ENJOYS DRAW… Its like crazy right? They doesnt care if they are good at, they just likes do it, unbelievable right?

 No.59094

File: 1628793834235.png (1.02 MB, 720x1560, 6:13, Screenshot_20210812-113400.png) ImgOps iqdb

I was out in my front yard at 2am last night sketching my dog and my cat like I have been lately, when this creature appeared. It passed right by my cat and she didn't mind it at all, barely looked at it like she's used to it. I wonder if they are friends. My cat got fleas recently maybe it was from opossums. My dog watched it alertly but I told him to go inside and he did.

I followed it down the street and my cat followed me too. It looks sneaky the way it walks, shifting its weight. Went into many peoples yards and on their porches. It stopped and stared at me a few times.

 No.59096

>>59094
I don't even understand how opossums manage to survive. They're so slow and unobservant. You can be standing right next to one and as long as you don't move too much it won't even notice you're there. And their only defense mechanism is to pretend to already be dead so they're extra vulnurable. It's amazing they don't all get eaten.

 No.59105

>>59096
i've always thought this too from seeing them around me most of my life. They have the reflexes and alertness of someone stoned outta their mind LOL. Amazing they survive and populations grow

 No.59125

File: 1629144597879.png (3.32 MB, 4000x1083, 4000:1083, resize_out.png) ImgOps iqdb

Figured out how to use a command line program to put them together and resize the picture, so I don't have to open gimp and mess with layers and such. Also got the drawings in order this time.
Gonna try drawing from imagination more when I sketch them.

 No.59132

File: 1629329406298.png (362.44 KB, 877x620, 877:620, old wizard in sorrow.png) ImgOps iqdb

here's something for the people here

 No.59134

File: 1629379268112.jpg (1.12 MB, 2448x3264, 3:4, Madness_combat_pics.jpg) ImgOps iqdb

Some madness combat based pictures.

 No.59136

File: 1629407464585.png (2.45 MB, 4000x658, 2000:329, resize_out.png) ImgOps iqdb

I bought a paintbrush a few months ago and lost it right away and forgot about it. Found it a couple weeks ago in my backyard.

Drawing shape of heads more accurately today. I feel like I'll wake up and be way better at drawing dogs in about 3 days.

 No.59137

>>59136
i like the dogs you painted with the paintbrush

its like a mix eastern calligraphy and cave paintings

 No.59206

File: 1629777992116.png (1.21 MB, 5000x3000, 5:3, completed prompt.png) ImgOps iqdb

limited colour palettes are a fun little crutch

 No.59213

>>55918
That second one is super good and my favorite in the thread. I feel that space.

 No.59223

>>59206
I find myself to be much more creative when given limitations.

A blank canvas has too many possibilities. Limits allow you to make some sense in the chaos

 No.59244

>>57815
Wow very cool! Only just noticed. Got any more?

 No.59254

File: 1630036623554.png (67.18 KB, 900x600, 3:2, mountain.png) ImgOps iqdb

first pixel with aseprite, gave myself the challenge of trying to recreate a kind of bob ross type of painting with pixels

 No.59256

File: 1630045629509-0.jpg (1.5 MB, 2448x3264, 3:4, IMG_20210128_190246.jpg) ImgOps iqdb

File: 1630045629509-1.jpg (1.01 MB, 2448x3264, 3:4, IMG_20210128_190253.jpg) ImgOps iqdb

File: 1630045629509-2.jpg (1.35 MB, 2448x3264, 3:4, IMG_20210128_190232.jpg) ImgOps iqdb

>>56497
I like it.
>>56332
>>56329
>>56331
Too good.
>>56369
This here is probably my level. I avoid even drawing faces really. I pretty much never draw but here's images from me to the OP:
>>54932
>images of my attempt at art


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