This is the fifth drawing thread on /hob/. Post any of your drawings here. New, old, serious, doodle, digital, or traditional - anything you'd like. Feel free to flood/dump large quantities of works. Try to keep discussion civil and be considerate with critique
I am thinking about getting a "Crayola Sketch Wizard" to sort of help train my eye by allowing me to basically trace real life. I think it would help me get over the hump of thinking in shapes and practice perspective even if my brain and hand don't fully get how it works yet.
(the name of the product is just a coincidence and not a meme)
>>43845 You do know that the pros use references right? Anyway nothing you said supports your silly claim that drawing ability is not just inherently inborn, but also racially linked. It is a objective fact that drawing is a learned ablity. Just because you can not learn to do it as well as you would like (you whine about this before but I don't recall you ever posting your work, nor going into detail of what you do to practice so no one can tell you anything to help you advance other then general stuff like working on the fundamentals).
It's kinda weird, I've always had a love for beauty and it's always been the subject of my art. Yet as I've grown older and bitterness/resentment has seeped in I find myself hating beautiful things for the fact that they're beautiful. It's a real pain in the ass.
>>43917 Really good stuff, I admire people who can actually render and paint realistic things which I've been neglecting to do from lack of motivation. I need to work on backgrounds too.
>>43939 The amount of good free material with even the simplest web or video search is massive. Don't ask us, look for yourself. If you for some reason fund using the internet overwhelming then go to your local library and find a how to draw book and do the exercises in it. If you are unable or unwilling to do stuff for yourself you will not progress at all.
>>43948 (Not the same guy. Picture not really related)
Look, when people ask for this kind of help it's not necessarily due to laziness or unwillingness to help. Wizards or future wizards here on this site are our community, people we trust to a certain degree.
The internet is a sea of information of which most consists of garbage, its reasonable to call upon the experience and wisdom of members of your trusted community. Many wizards here have likely already dug through or started digging through the mass of information and material out there, isn't it reasonable to save yourself hours, days, weeks or even more with their help? With your aid he could skip having to follow low quality guides and improve at a faster rate.
Imagine if everyone born wouldn't get the knowledge of their ancestors from their community, everyone would have to start from sticks and stones.
TL,DR: I think it would be better to give successive generations of potential wizards a head start that wasn't granted to you, so when the time comes and they progress even further, they can provide an even greater starting point for those who come after them.
>>43969 >Look, when people ask for this kind of help it's not necessarily due to laziness or unwillingness to help I disagree. Extremlies general questions are a pretty clear sign of laziness more often then not. It reeks of someone who hasn't even done the bear minimal to inform themselves and expects shit to be spoon fed to them on a silver plate. It is both a sign of entitlement and sloth.
Rather then be rude I gave him similarly generic and general of a response to match the same level of effort he put into his question. Which was none at all.
>>43969 I agree with >>43970 The question is far too vague to get a reply of any worth or value. It is constructed around the pursuit of an "end goal" which itself doesn't even really exist in more than one sense. Even if one did fill in the blanks and decide to respond it would have to be an entire essay of information which itself is too vague to be any use because of the huge scope of the subject.
If they had stated their rough capability, and then something specific they wanted help with then I'm sure that they would get a good response.
Stupid questions get stupid answers.
pic unrelated, I just think it's interesting and came to post it here
>>43972 I have watched none of those shows but the concept of doing a color study on anime I do watch somehow never occurred to me. You have opened my eyes dude.
>>44037 Any disabilities of your hands or eyes? Are you clinically retarded? If not then I don't really see any reason why you couldn't learn to draw if you wanted to and willing to put the time in.
Instead of going full-dürer straight away, you could just try a minimal version like a piece of transparent plastic as portrayed here in my favourite bullshit teach-yoself-to-draw-with-bad-references-to-science-of-lobotomy.
>>44045 I alredy spent the 12 dollars and got the thing. It is ok, but I really fight with the angles to make it work sometimes since I don't have a proper table. I don't know if it is making me better but it at least is getting me to draw more from life, which is a good thing.
If you have any work there's this online magazine accepting stuff for publication. Apparently the first issue is going o be released this month. Entries for the second edition is open. https://blackfogzine.org/
>>44141 I didn't say go pro (as that has way more to do with other factors like networking) I said be able to learn to draw. You can learn and even become quite good and still not be able to ever earn a living from it. If you want to earn a living then going into the arts just for that reason is really fucking stupid.
>>44366 I think she is supposed to be fat. The people who actually play this terrible game are split down the middle whether or not she is canon fat or not.
>>44375 She wears a winter coat all the time so it is hard to tell as her face is a little round but doesn't have the signs of having full on obesity. So she could be anything from skiny to a bit cubby/thick.
I have figured out that sketching is easier, faster, and more enjoyable to me then drawing or drafting but it lacks the refinement nessasary for comics. I am thinking that maybe I could sketch from reference first then ink over the best lines to clean it up, then use soft leads to add in shadow. I have yet to try it as I haven't found a pen I like yet and sill need to practice steading my hand for proper inking.
I envy those people that can just put clean lines down and it reflects the thing they wanted. My mind, eye, and hand are all shaky messes so the only way to make something decent is to embrace the shaky mess with rough sketching.
I'm not talented at anything, and If I was is to late to know, at 30 years old I wasted over a decade trying to "get it" since normalfags told me I did good drawings, it was not true, I never understood what the hell i was doing, if I had affinity for anything else is to late to try now.
it made me realize that if you don't have talent, good genetics and passion/enthusiasm, you just have to live day to day, in the end is all sandcastles in the beach anyways, to grind is a waste of time, and now I understand why normal people look down on drawfaggotry, now I hate it.
>>44484 Talent is just genetics anyway. Passion is nothing without discipline gained from proper upbringing. Being told by the inexperienced you're good and being told by the experienced that you're good are worlds apart. To tell yourself you're good is hubris.
It's true enough that you must have learned a skill from childhood to compete with others, especially others with better genetics and parents who helped their development. Besides good genetics and good parents come hand in hand, along with the reverse.
drawing should be for yourself, not for being told you are good by the experienced, inexperienced, doesn't matter just draw it for the purpose of drawing it
>>44487 I don't know. When I make stuff for myself I always nit pick it and never feel happy with my final work. When I make stuff for others and they like it regardless of the flaws I see but can't seem to help making, it makes me feel satisfied and inspired to create more. I probably would have given up long ago if all the kids in my extended family hated my picture books and attempts at comics. And oddly enough my mom of all people keeps wanting me to send her pictures of mechs and robots. She thinks they are really cool and likes how I color the ones I make for her(think Lisa Frank inspired paint jobs, which I personally think look tacky but she goes nuts over).
I just got a drawing tablet and after playing with it for a few days I can officially say I don't understand it at all. I'm not exactly Rembrandt with a pencil but the thing is so small I have to use my wrist only so my lines are either chicken scratch or look like they were drawn by an epileptic 6-year-old. Is there a trick to this or do I just have to suck it up and practice more?
>>44502 Good for you wiz. Honestly I think it's really fortunate to have the confidence and people you can show stuff to, even posting my drawings to anonymous image-boards is almost too stressful for me to do.
>>44625 What tablet do you have? I have a Wacom One, and yeah, it's harder to use than pencil and pen, but for a beginner like me it's a bit more forgiving.
>>44626 Wacom Intuos. I think if I can just improve my line work things will be a lot less frustrating. Did you use any exercises to get used to using yours?
>>44628 I'll try to find the website I used, but I followed regular drawing tutorials, especially those that started with posture and stroke technique. That being said, all of my skills and drawings are trash, absolute trash. If I were serious about it, I think I'd draw on paper, scan it, then use the pen and paper drawing as stencil.
>>44656 >Arms are way too unstable. If you say so, I can't draw a straight line longer than a few centimetres without using my elbow, my wrist lines just veer off to the side uncontrollably.
>>44660 I wouldn't be able to draw a straight line much longer than 10cm or so with my wrist but you get really good at linking two seperate ends after a little while.
If a line is longer than 15cm just use a ruler, no rules only tools.
Unless you mean a non-straight line in which case I just link it every 10cm or so and it works fine as long as you do it before whatever dries. Then on digital you can just zoom out to get greater coverage.
Some more birds I drew today, I think I've gotten better at controlling the pen but I don't understand digital painting in the slightest. Does the program matter much at all? I'm using GIMP because it's free but "Corel Painter Essentials 5' came with my Wacom.
anyone else here just jumped to drawing anime tiddies straight away? do you actually succeed in the end? i wonder if there is some guide specifically to make me into hentai artist, it's really boring to follow conventional guides. also, drawing is really mentally demanding, especially when you don't know the fuck are you doing and try not to copy blindly.
>>44761 ok, this is just useless and it hurts my brain, especially trying to draw bodies. guess i'll go back to drawing flowers, puppies, circles or whatever for now.
>>44763 also I can't draw tits on my own either, but I think I can copy them decently enough to be fappable, copying without knowing basic techniques is just really exhausting.
i have been drawing for about 10 months now. i finished a beginner book (drawing on the right side of the brain) in 2 months (supposed to be completed in just a week) and have since been completely walled by loomis fun with a pencil. i feel as though im learning a lot, i have mustered the discipline in the last month to spend at least 2 hours a day grinding and i learn something new every time, but i fear i am not making sufficient progress. i see animations, and imagine every single frame taking 2 hours, and am only now getting incredibly nervous. i still lack a grasp on shading and perspective, let alone coloring and animation. i dont even feel as though i could draw something original and good at this point, but im gettin pretty darn good at copying. i wouldn't mind showing progress but it would be tomorrow afternoon
>>45721 there is a difference between stylistic and realistic drawings. Photo realism looks nice and is a coveted skill, but it is not art quite the same way as all the images in this thread are.
inapired by you guys, I went to a craft store and bought a couple sketchbooks and some pens, including one with nibs for calligraphy. Ive found that scribbling some drawings helps my head, even though i cant really draw anything but it doesnt matter. Hopefully Ill post some of my stuff soon!
Any wizards here into painting? i want to learn how to paint (traditionally, not digital) in the style of the impressionists and of sargent. What should i do/read to archieve this goal? also can someone tell me more about acrylic paint? for example, how is it different from oil paint (which is too expensive for me)
>>46168 unironically Bob Ross. Maybe some paint by numbers kits until you get a feel for it. If you live near a community college you could try and take a class for fun.
>>46170 I'm not an expert but the main difference between acrylics and oil is that acrylic can be watered down and cleaned off with water (if it's not dry yet) whereas oil is obviously completely unreactive with water. I believe oil tends to be thicker as well, and is how you can get some painting almost 3D with how far brush strokes can protrude off the canvas. So I'd start with acrylics and other water soluble paints like watercolors, just cause they're overall easier to work with.
>>46170 You are talking about tempra (however the fudge it is spelled) paint. The commercial versions stopped using eggs many decades ago. Unless you plan on making your own paints you don't have to think about the egg thing. When tackling a new type of art I like to start by heading to the library and picking up a few books on the subject so I can get a feel for what I need to do next to really dive in.
You guys inspired me to start drawing and i love it so far I've been doing it every day and it's been awesome. Have done a lot of drawings might share later
Christmas is on a Tuesday this year That won't happen for another 11 years By that time Touhou Tuesday and the webspaces where people indulge in it will not exist Touhou Tuesday will wind up in Gensokyo, but every day is Touhou day there so it will cease to exist in both the current dimension AND the one where forgotten entities wind up
>>46639 Weird how you people celebrate Christmas on the 25th. Christmas Eve is on the 24th over here and is the most important celebration with the family dinner and present giving. The 25th and 26th are also considered "Christmas" (all three days are), but they are regarded mostly just as post-christmas chill days to relax, laze around and eat some delicious holiday food and watch old fairy-tale films.
>watch one video about multi-point perspective methodology >Youtube now throwing a bunch of tutorials made by derivative dipshits on how to draw anime knockers
Found my Wacom. Drawing on paper is still better and this didn't take any less time than drawing with the mouse. I recorded the drawing process. It will take a few days to upload but Youtube says it will be viewable at https://youtu.be/DOpJIC4qfIc
>>46797 Not bad. Do you feel that tracing helps you progress or learn? I am kind of interested in cartooning myself but not great with styliazation and simplification. I was thinking tracing inbetweens would be good practice to learn.
Latest thing I have been working on. Had it in my head for months but oddly enough despite it being so simple it took me over a hour to get it to look right. Even then, I still think it could use more editing to get just right but not sure what exactly so I will stop for now.
>>46806 It was loosely inspired by the neverwinter nights symbol. Obviously the neverwinter one is better but the one I made is lacking any connection to the game and to my knowledge is different enough to be considered original. I will probably work on a few simple skull designs next. Only way to get less shit is to practice. That goes for graphic design too.
>Download the installer here >Downloads a downloader >You can't download our software because your OS isn't our OS >4mb of software, 800mb of useless brushes and textures >Hope you like our (single) eye-rape color scheme >You'd better get used to pressing REAL hard on that pen >You need to sign in to the cloud to save your work >You must register your product to use CTRL+X >*Crashes* >Drawing is easy, just pose these 3D models >In school? Get 60% off to circumvent your daily student loan interest!
This is the last drawing program I tried. I've used Photoshop, PSP, Autodesk SB, some other one I can't remember, and GIMP. Sticking with GIMP because as flawed as it is for drawing tablet usage, the general usability isn't buried under a layer of bad design and interface decisions that deduct from user control.
>>46924 For drawing, isn't a vector editor such as Inkscape more useful. Not that I know much about it, I use it to edit the icons the designed sends me, and GIMP to edit photos and make memes.
>>46932 Yeah, you just create a layer and zoom in to get the details of the paths right. At least that is what I do.
My only problem with it is it can be a little unstable at times and suffers from bloat. That said it is still the main vector based program I use because I can't be assed to look for a download of illiterate again when it is a slight step up.
>>46924 >What software do you guys use, if any? i actually use that program extensively, and have for the last 8 years, though my old version was called mangastudio because of different licensing. it doesn't crash for me, sometimes i would be using it 8+ hours of the day continuously doing scanlation, other times drawing and painting, the pictures above yours were done with this without any issue using a shitty $30 tablet and a cracked version. not sure about the cloud issue thing you're talking about also, i have the entire program blocked in my firewall and i can save normally. the crack takes maybe 2 minutes to follow the instructions of the readme.txt
i would suggest trying it out again but countless people have told me to use photoshop for scanlating/drawing and i expressed your exact sentiments x1000 for that piece of shit, so i'm not going to suggest you do anything. here's an example of a layout i liked for scanlating though
>>47135 you got the proportions right, not too small, not too big. Some artist like to give their drawing massive tits with huge as fuck nipples and i always think its disgusting but if you try to share this opinion they just say "what are you, gay? :)" so nice keep it up.
>>47135 looks good, anatomically looks fine, shading could be better on the crown and the crown seems more like it is a sticker placed on a layer on top paper doll style, which is strange since she seems properly integrated into the background and bed. You can tell the crown was a after thought. Probably would be better without it. Overall not bad.
>>47237 You will want to properly set up perspectives so that they don't clash. See how the body and the head's box are different because of their facings? It creates a very unnatural look/overbends your drawing. You could also try to physically look behind you and see for yourself how far your actual head bends. It really only bends to the side and the rest of the "looking behind you" happens with your eyes instead. Also note that the spine connects all the way to the back of the skull, so your drawing's neck is over extended. The left arms ahould be a bit thicker (generally and due to perspective), and you should draw a visible part of the upper arm as well.
Now for the good stuff. I personally think the hips and thighs are well done, and while shadowing could use an improvement, it's consistent which is very nice.
I assume you are not confident in drawing a sideways face or hands, but even if you are, don't worry, just position the body in other ways where the two boxes/perspectives don't clash with eachother.
>>47241 I see. You are definitely on the right path with the body itself, so you are starting to grasp it.
What you could do to help yourself is this: If you draw an object (in this case the body), then draw a faint cube around it. This will give you a general perspective to abide by. Once you established the cube, you can then extend it in a direction you want it to extend (in this case the head.) Do note that this extension is not the final stage. The final stage is then shrinking or chiseling out the cube from the extension that you will use to draw inside as a perspective reference. Do note that you should imagine the cube (of course) in 3d. In this case the head's cube is a bit sunken and drawn on the righter side of the cube (from viewer's perpective) to accomodate the body's position.
I hope that wasn't complicated to follow (the writing or the drawing). Perspective can have much more depth than this, but for starters, it's good practice. Essentially what we've done is the simpler version of drawing two dots at the middle line (horizon). This is called a two point perspective. If you want it to be a bit better, you can also make your extensions going downwards or upwards more steep to get the same kind of feeling/cheat it a bit.
While the problem with the head was overextension, the crux of the issue was the head not abiding the perspective of the body. This is a question of "internal consistency" of your art. You should always take some time to zoom out and inspect your whole drawing occasionally so you can catch such problems before you invest too much in them to fix it. It's like quicksaving in a video game, in a way. You should relatively frequently do it otherwise, if you die you lose hours of progress.
I think you should continue drawing and get better at it. You definitely can become better than you currently are. Actually, it seems like you are already trying to challenge yourself with doing new stuff, which is very good, so keep up the good work.
>>47237 Use references. Draw a real person on that position and then draw it again simplifying everything. Quickest way to improve is copying from reality then finding the shortcuts to make simple versions of everything like anime or cartoons.
>>47286 Thank you wiz, you're right, I'm an avid manga reader from the late 60s and 70s. Here's 3 more I forgot to take a picture of. I'm glad you enjoyed it.
>>47292 I believe he was speaking relatively in relation to realism. As in it is stylized and simplified compared to trying to make something photo-realistic, which is more difficult.
>>47270 I used an anime image for the reference there. I found a program that lets you pose dolls (vroid) so I used that to make poses for references for this image. I'm drawing an image from a human reference now but humans are freaks. The poses are all weird and I don't like them. Well so far it is going well but that is because I have improved contour line ability so I can see how the shapes I make face better, it's not because of the reference.
>>47294 you could use 3d softcore images to get a feel for drawing bodies in correct shape and proportion, similar to how painters did it (except without paying succubi to stand there naked all day)
>>47298 I have one I got from Amizon. It's okay but it's not that flexible and I don't want to break it. So I use Vroid instead. Vroid is on my PC so it appears bigger for a reference when I draw on Ipad.
I started practicing drawing after i discovered drawing whith the rigth side of the brain in a mexican magazine the past october. I quit the book because i dont have the drawing table of one of the exercises. but i sitll practice almost every day. I still have problems with the face and the body
>>47357 If you need a proportions example, put your hand before your face. Your outstretched palm should roughly be the size of your head.Use that as a general guide.
>>47365 >>47357 It's length should roughly be from chin to the top end of the forehead, and it's width should be roughly half a face (from temple to nose bridge).
I hope I can ask this here because I don't know where else to ask. I want to learn how to draw but any time I start doing exercises I am reminded of how wide the skill gap is between my current skill and my desired skill and I get depressed thinking about how long it will minimally take me to reach that skill level. In that state I can't really focus so I do something else to distract myself. Now any time I think of drawing it's linked with negative thoughts which leads to avoidance.
Any ideas how to deal with this problem? Looking at it logically that without practicing I won't get better and some progress is better than no progress doesn't help.
>>47421 Consider setting an interim skill bar to aim for, one that requires less spatial knowledge and skill with a pencil. At least that's what I did and I'm still having a lot of fun drawing despite not being anywhere near capable of drawing what I wanted to when I begun drawing regularly years back.
To summarize, I want to sketch large detailed environments to work as animation backgrounds, and then add fairly realistic characters in to tell the gist of a story. So in the meantime I became confident in drawing cartoony scenes and characters which can serve the same purpose, but naturally are much more lax to draw. I'm still learning about some of the essentials of my end goal, such as framing, setting up perspective, and "getting it right the first time" IE not stressing over small details and just being fine with how things turned out. Now I can begin slowly adding details and trying new things, and if I get stuck, I can continue to draw in the cartoony style so I have something to do to my own satisfaction until I'm ready to take on something more advanced.
It sounds like shitty norman advice on the surface because I'm basically just telling you not to draw what you really want and to stop having high aspirations, but the number one rule to getting better is to draw, draw, draw; even if it's not exactly what you want to draw, scribbling away random objects and scenes will bring you a little closer. >some progress is better than no progress doesn't help. It's the sad truth, stressful truth. This is why it's important to get draw things you have fun drawing, so that the otherwise grindy and taxing practice drawings become entertaining. That being said: >I start doing exercises Another suggestion is to, at least on some occasions, just forget the exercises all together. Even if you can't draw cube or shade a sphere, you'll still learn something from say, doing a full character/environment/object illustration. Take it on, then when you're done, look back and try to figure out how it does and doesn't meet your own quality standards. make a conscious mental note of what doesn't look right in terms of proportions, perspective etc, then recall what was wrong the next time you draw a similar scene.
The number one thing you should experiment with in any creative undertaking is the means by which you learn the basics. Go nuts and try to figure out if there's anything you DO enjoy drawing with your current skill, then don't stop drawing that until you get bored and feel confident in taking on something more advanced.
>>47589 >>47590 >>47591 Thank you wizzies. I really appreciate it. A pity the final result came out fairly bad but I'll post here anyway. I guess I should just learn to use Ps to color the drawings.
>>47730 She looks pregnant rather then fat (which is what I think you were going for) >>47734 >censor what I don't like because I am a big baby who can't hit the [-] button on my own without adult supervision
>>47698 thank >>47717 No, this is the first serious drawing I've put online >>47732 Krita. I've only just begun with it so I need to learn more about its interface. >>47745 dank
>>48131 it's a really thin vertical selection of a random picture that was stretched horizontally with saturated color to fit the width. then a picture of a sign with old tape was layered above to give texture. every part is digital basically
Been going through keys to drawing, been kinda bad about following the instructions that well though :/ Lion drawing: I think I did right? Not exactly copy but try and get an idea of how he drew it. Womans profile: pretty sure it was to work on creating accurate values but I don't have a good pencil sharpener so I kind of just turned it into more "drawing what I see" practice with some bad shading. Maybe after this book I will work on drawabox.com, i'd like to be good at drawing but im absolutely horrible at accurately capturing angles and lengths of things. I've only been practicing a few days though so hopefully it will solve itself.
I just keep redrawing simple things from pictures without minding things like perspective, proportion etc. in hopes that some day I'll start "actually" learning to draw "for real"
>>48214 if you're drawing from pictures you dont need perspective, not proportion, only to be able to reproduce what's in front of you. that's all cameras do
just divide the picture into a grid next time and draw each square and you will be able to draw anything
>>48300 something i always recommend to people doing ktd or right side is accuracy by dorien iten. it's a book/video program that sort of builds on what keys is trying to teach you in a little more concise manner, it's also free. it's just another observation-drawing-learning type deal that helped me a fuck ton when i started drawing
I know next to nothing about weapons or military vehicles, but I like drawing them anyway, without any consideration for the practicality of them, like they're vehicles from some CnC-type RTS game. I apologize for the quality of the image, I don't have a scanner, and my phone's camera is pretty bad, so I tried turning up contrast and brightness a notch, so the lines could at least be seen somewhat properly.
>>48320 Thanks. And yes, I try to draw by eye as much as I can, developing that natural feel and flow of both line and form. It's hard, but very useful.
I drew nathan and whisper (reaction: seconds before battle of enemy yokai) while at school today. I didn't have a reference image though, but I think it came out ok but I couldn't get his left fist to look right. Also, I used a wooden pencil, I liked it a lot more than the cheap bulk mechanicals I usually use.
the thread is going to die anyway and I'm frustrated as hell art is fucking hard and I hate niggers who have learning this bullshit easy FFFFFFFFFFUUUUUUUUUUUUUCK
>>48443 Thanks appreciate that. I go through the rendering in pen and ink book by guptill and use the examples there as sort of "base" to start from. That book has crazy good visual examples and I try to copy them first and then create my own.