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File: 1562480322954.gif (242.05 KB, 500x254, 250:127, 593048509438095.gif) ImgOps iqdb

 No.46178[Reply][Last 50 Posts]

Other one's basically full, so might as well create a new one.
104 posts and 82 image replies omitted. Click reply to view.

 No.47471

File: 1571098206740.png (2.51 MB, 1920x1080, 16:9, Abzu.png) ImgOps iqdb

Just finished Abzu. Very exploration-based. No challenge. The controls were a little weird, but moving around was pretty fun. Great attention to detail, especially with small bottom-dwelling creatures, like crabs and octopi, which respond in different ways when the player approaches. Another nice touch is if you can get large creatures like dolphins to school with you, they will breach at the same time.
It is a short, very beautiful game. Very relaxing. Definitely scratches the marine itch, like Subnautica, but has no gameplay elements in common.

 No.47473

finished Prey (2017) I had a lot of fun with it but it dragged on for too long in the end. Partly my fault as I tried to complete every single side quest available to me and obsessively searched every nook and cranny over and over again to pick up useless crap. Overall it was a decent "SystemShock2-like" and a way more engaging game than most AAA crap that get made these days.
The final twist is totally unnecessary and the game would have worked a lot better without it though. What were the writer(s) of this bad joke thinking?

 No.47476

>>47473

Maybe it's just me, but, just like with Dishonored, I found myself enjoying the DLC for that game way more than I did the base content. The main campaign just felt, I don't know, kinda boring, frankly. A lot of the areas you visit, competent as they are from a level design standpoint, just didn't leave that much of an impression on me. The fact that you need to end up backtracking so much later on really doesn't help matters either. Like you, I did all the side-quests & searched every last inch of space available, which, although partly my own fault I guess, just made everything that much more lame & tedious. I also, like you, didn't care much for the story. It wasn't terrible, but it wasn't exactly great either. Just kinda meh & mostly in the background, at least up until the end. The brother character, voiced by Benedict Wong, was pretty much the only worthwhile/interesting character, and to a lesser extent the black doctor guy & the cook.

Also, yeah. That ending was lame as hell. Personally, I couldn't help, but do a double take after I saw how many people claimed it was this amazing, groundbreaking twist when the "it was just a simulation" thing is such a well worn sci-fi trope. The tallying of deeds was cool, but that was about it. The Earth being overrun & destroyed was very DOOM 2-ish and somewhat sequel-baity as well. The lack of a final boss also sucked and was very anticlimactic. The real final boss was dealing with those damn loading screens, amirite? On that note, the last objectives, no matter which ones you choose to complete, are obnoxious as hell, given the backtracking they require with almost no enemy resistance.

What was that you didn't like about the ending, by the way?

Gameplay-wise it had some cool stuff (GLOO gun, various psi powers, the recycling mechanic, etc.), but enh. I don't know. It just felt like there was something missing to help bring it all together. Mimics, while a cool concept, were kinda underwhelming. To my mind, they just didn't feel threatening enough, in a bit of the same sense as nothing felt all that threatening in Dishonored either. You just have so many means at your disposal to blast, shred, & otherwise eviscerate them, that they essentially become nothing more than mere target dummies. YPost too long. Click here to view the full text.

 No.47489

>>47476
Agreed on the game being too easy in general, I played on hard with traumas and with all the food, healing items laying around, the ones you can craft and the many operators all over the station you're never really in danger. It's the same with ammo, you can craft as much as you want but even without that there's quite a lot you can pick up anyhow.

yeah the simulation trope is just lazy and uninspired imo, it's like the devs were trying too hard to imply the player (you) is the one being tested, or that's how I interpret it. It just comes off as hamfisted… I mean, January and the human npcs already comment all the time on your decisions as you play the damn game anyway, so why go over it again? unlike you I didn't find the tallying of deeds to be cool at all, just redundant and painfully moralistic, and I say that as someone who played as a goody two shoes and opted to destroy the station and myself with it, even though I haven't touched any of the typhon upgrades! it's like nothing you have done mattered anyway, and while I wasn't really keen on doing another playthrough this dumb twist completely killed the thought and is already making me look back much less favorably on a game I did genuinely enjoy

 No.47509

>>47489

>and the many operators all over the station you're never really in danger. It's the same with ammo, you can craft as much as you want but even without that there's quite a lot you can pick up anyhow.


Yeah, exactly. Operators being able to refill your health, suit integrity, or psi points an unlimited amount of times just felt ridiculously forgiving. I personally played on nightmare and, like yourself, never found myself strained for supplies of any kind and, in fact, had a veritable mountain of health & psi hypos that I either just recycled or never used. That community made difficulty mod I mentioned before (a nightmare+, essentially), managed to make resources more scarce to an extent (like, for instance, removing the fucking laughably large amount of loot you'd get off mimic corpses), but, even in that, friendly operators were still around just like they were before which, in effect, made the thing not that much different from my first nightmare playthrough, difficulty-wise. Would disabling operators really have solved anything, though? Well, maybe a little, but, again, the very core of the game is designed in such a way that many things, like with Dishonored, are meant to make you feel strong & powerful, not the opposite. Even in SS2, & SS1, you had unlimited health refill stations in the form of the medbeds, with the addition of unlimited energy refill stations in SS1 as well. As an aside, in SS2 the fact that you need a special medical computer thingy, which themselves are quite rare, to attach to a medbed before you can use them, which are also quite sparse, made them feel more earned & special. Even with those similar forgiving elements however, those games felt way more tense &, in spite of things like refill stations, maintained a good balance between the player & everything else. Prey just doesn't have that, which is essentially a large part of the reason why I didn't really care for it so much in the end.

Same thing with cybermodules in SS2. That shit actually meant something, as opposed to neruomods which just felt as common & unexciting as cheap candy. In SS2 you couldn't become a master at everything, since there simply weren't enough cybermodules to allow for that. As a result, you were forced to specialize which, itself, made one's journey & charPost too long. Click here to view the full text.


[Last 50 Posts]

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 No.47426[Reply]

I guess there's LGBTQ+ game sales on steam now…                                                                                                                       
34 posts and 6 image replies omitted. Click reply to view.

 No.47498

>>47491
>I thought that a twitter joke/meme or something
It has been a real thing in certain circles for almost a decade and is only getting worse. They are dead serious about it too and will try to "cancel" anyone that doesn't play along with their bullshit.

>I hate how political lgbt is now

Are you retarded?
The LGBT movement has littrally always been a political movement with political ends. That is why it was formed in the first place. Shoot, politics is the whole reason it changed from the GLB to LGBT+.
Same with the rainbows as political symbolism was taken from black activism and appropriated to for fag activism (look up rainbow coalition).

 No.47501

>>47498
Well if you want to do something that is forbidden by law, then it is inherently political that you want to change the laws and make it legal.

So you can say that enjoying marijuana in any states it is illegal is inherently political

 No.47502

>>47501
LGBT is more like people who want to legalize pot being grouped in with people trying to legalize cocaine, and then meth, and so on and so forth.

 No.47503

>>47501
Again, are you retarded.
Being a weed user is not the same as being a weed activist.
Being gay is not the same as being a gay activist you dingdong.
The "LGBT movement" is and always has been a political activist movement. Being a fag is not inherently being apart of the LGBT moment.

For example, just because someone is female doesn't mean they are automatically a feminist. And being a feminist doesn't automatically mean they actually speak for females.

Do you get it now?

 No.47508

>>47502
This is a pretty accurate comparison. Homos have been squeezed into the same box as all kinds of maniacs who want to make their flamboyant degeneracy constitutional. The best defense against homophobia is not politics, but privacy.



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 No.47331[Reply]

>Discuss games here that don't deserve their own thread.
I'm changing the scope of the board's general slightly this time. Let's discuss anything related to video games that don't deserve their own threads.

Any wiz here ever made something with RPG Maker? I'm seriously considering taking a plunge for the next year and make a serious attempt at making one RPG Maker game. The thing that is stopping me is thinking about better gaming engines like Unity and how far would I get in those if I spend a year messing with them instead.
33 posts and 6 image replies omitted. Click reply to view.

 No.47467

hooray, a new postal game! it's on steam now in early access. search for 'postal 4'.

 No.47504

>>47467
I have one and two, but three sucked dog ass so they have to earn my trust again.
I will say that at least it is actually in first person again. But I see shitty vehicle sections again too, and the whole thing looks 2 or 3 hardware generations old. Like something made 8-10 years ago.

Will wait for full release and reviews to come out before I even think of buying.

 No.47505

>>47456
Gamecube was not in any way obscure dude.
It was apart of the big three of that console generation.

 No.47506

>>47504
the guys made another expansion to 2 in like the last two years, which was a return to the formula of 2. Even if you aren't happy with the 4th, I'd recommend playing the new expansion.

 No.47507

>>47506
Didn't know that.
Will get around to it, but currently playing one of those fuck huge open world games so it is going to take me awhile.



File: 1571194427759.png (270.92 KB, 1600x1284, 400:321, ClipboardImage.png) ImgOps iqdb

 No.47499[Reply]

Have you guys ever thought of making CYOA's with programs like Twine and the like? I've been daydreaming about doing such things recently and though it would be nice to hear your guys experience and opinions on the genre.

Does CYOA's count as video games?

 No.47500

>video games
>video
If your CYOA is just an image or something, then no.



 No.38211[Reply][Last 50 Posts]

I'm looking for Youtube channels or just single videos which provide detailed analysis about the story/gameplay/game design/whatever of video games or just interesting theories, facts and other stuff like that. I don't really know how to explain it any better so I'm just gonna link a few examples.

https://www.youtube.com/watch?v=Vp4-9G47uF0 (Oblivion analysis)

https://www.youtube.com/watch?v=2X2tiINl-X8 (Nier Automata analysis)

https://www.youtube.com/watch?v=fEj5FsBXFuM (Mass Effect indoctrination theory (there are three parts I believe))

https://www.youtube.com/watch?v=lk8tsK-FIdE (Pokemon Yellow glitch series)

I also like this guys game design videos
https://www.youtube.com/channel/UCmY2tPu6TZMqHHNPj2QPwUQ

or pannenkoek2012's SM64 videos.

I just realized I'm being kinda vague here, I'm bascially searching for informative game videos. Any game goes.
100 posts omitted. Click reply to view.

 No.47156

thief vs. aaa. modern gamedev principles critiqued. a shorter video (~30 mins).

 No.47212

>>46574
The adventures of Gordon Fastcrab.

 No.47225

Astral Chain by Platinum Games

 No.47479

More stuff about Oblivion.

 No.47497

>>47156
good video


[Last 50 Posts]

File: 1570753614986-0.png (2.96 MB, 1906x1082, 953:541, Disco Elysium.png) ImgOps iqdb

File: 1570753614986-1.jpg (412.11 KB, 1920x1080, 16:9, Disco Elysium 1.jpg) ImgOps iqdb

File: 1570753614986-2.jpg (608.92 KB, 1920x1080, 16:9, Disco Elysium.jpg) ImgOps iqdb

 No.47422[Reply]

The new RPG "Disco Elysium" is coming out in a few days, is anyone else planning to get it?
Despite the huge amount of various info about the levelling system, the traits and such what is hardest to find is basic info like where the story takes place.

From what I have been able to gather it is in a retrofuturistic version of the 70's, set in an eastern-european inspired city called Ravachol (liked named after the French anarchist François Claudius Koenigstein). You play as a police detective, loosely affiliated with the militia police force which runs the law in the city. How you deal with the world around you is entirely up to you, and it seems like skill checks are extremely frequent and failing these don't always lead to negative consequences, just different outcomes.

I'd love to talk about it, especially if others plan to get it when it comes out on the 15th. I am especially intrigued by the "mind map", which is something the devs says will shape the player character. For example, focusing on particular ways of doing things may lead to the character developing OCD, and always choosing conspiracy-related topics could lead the character to become paranoid, giving different bonuses and penalties to the gameplay.

As far as gimmicks go, I think this is pretty interesting and I'm looking forward to seeing how it'll actually work. The devs have also said (in a thread on the steam forums) that the base game will be around 25 hours long just to do the main story, and at least 40 hours long for a single playthrough where you do whatever side quests you feel like.

Thoughts on this?

 No.47423

>>47422
that art style sure is unique. with isometric or maybe just orthographic cameras you can really just use fucking 2d assets and hand paint shit. that's cool. how you can just fail through stuff and still find a way to complete things reminds me of some of other really old game, but it had combat too. i'm guessing combat in this is completely absent or only in a few parts, going by how the interface looks. not going to get it but if i can find someone doing a walkthrough on youtube without narration or speaking i'll watch it

 No.47433

Looks interesting. I wouldn't mind no combat, I'd just like good writing and an immersive world with some style. If the character customization turns out fun and dynamic, that could be a great game.

 No.47448

>>47422
Sounds like the kind of RPG I always wanted to play. Artstyle looks great aswell, reminds me of the newest entry in the shadowrun franchise.
I'll curb my enthusiasm since its not even out yet but if they deliver on these promises I'll be their greatest fan.

 No.47495

It's out. My potato laptop doesn't meet the minimum requirements but I'll try it anyway.



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 No.39597[Reply][Last 50 Posts]

in this thread, ask other wizards for game recommendations

i am looking for a game that is
*single player
*not normalfaggish
*comfy
*immersive
*timekilling
219 posts and 26 image replies omitted. Click reply to view.

 No.47297

Does anyone here own Grip or Wreckfest? I’m looking for simple yet fun arcade racers with a somewhat active player base. The latest sonic kart game is bad, Crash Team Racing is not available on PC and pretty much everything else I can think of is either too “simcade”, dead, or crap.

 No.47298


 No.47468

>>39607
DCS (I'm the last USA F-14 pilot in my head)
SKYRIM (mod as needed)

 No.47469

File: 1571093043240.png (757.36 KB, 816x624, 17:13, 1571067305011.png) ImgOps iqdb

This game is what Danganronpa should've been.

 No.47478

What is a relatively short, relatively chill JRPG that is available on PC without emulation.
Preferably something that looks good and isn't a rpg maker game.


[Last 50 Posts]

File: 1567264992193.gif (7.81 MB, 700x479, 700:479, Featured-Gif-1.gif) ImgOps iqdb

 No.46776[Reply]

I hate that we are putting anti-neet games on vogue.


I hate how every group online that gathers is requiring people to pay subscription to play with them.


I hate how both vanilla WoW or vanilla Minecraft or diablo 3 and etc and etc is the only thing online that eboy, egirls and even wizards will play. no obscure free deep stuff ever gets on vogue. is like no one is a neet and all the e-boys and egirls and wizes gatter to hate on neets.

I hate it. where are the other neets? what game online are you playing? can I play it too?
7 posts omitted. Click reply to view.

 No.47461

How about games like League of Legends? I haven't played it yet, but my understanding of it is that it's completely free save for cosmetic changes.

 No.47462

I'm glad subscription games exist so third world schizos can't troll the shit out of them or have to spend money to do so which defeats the point.

 No.47463

>>47461
you have to buy the heroes?

 No.47465

>>47463
you dont HAVE to. they can be obtained via in-game currency. it would just take an obscenely long amount of grinding to get them.

 No.47466

>>47465
i mean, to get ALL of them. if you just want a few, then it wouldnt take too long. but then its harder to learn how the other champions play.



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 No.46712[Reply]

I'll be playing on EU Zandalar Tribe horde. I'll make a roleplaying/PvE/PvP guild, trying to make it as wizardly and comfy as possible. If anyone wants to play whisper Yaldabaoth
32 posts and 6 image replies omitted. Click reply to view.

 No.47030

File: 1568342922278.jpg (221.49 KB, 1920x1080, 16:9, WoWScrnShot_091319_044749.jpg) ImgOps iqdb


 No.47031

nice pose wizzies

 No.47316

Anyone playing as alliance on Grobbulus? I'm playing as a Warlock there. It would be nice to level up with some wizards

 No.47438

>>47030
this is nice to see

 No.47449

any wiz alliance on skeram?



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 No.40260[Reply][Last 50 Posts]

I still have really good memories of this game but all the small servers that I played on are dead. Anyone else here in the same boat? Also gib sever address if you can.
236 posts and 51 image replies omitted. Click reply to view.

 No.46558

Is there a server currently open?

 No.46937

>>46558
Working on it.

 No.47344


 No.47446

File: 1570970798701.png (325.33 KB, 522x593, 522:593, ae4ce4f7ea31d88664b8fc52ca….png) ImgOps iqdb

Would anyone be interested in a Towny minecraft server? Being essentialy player-led. I'd envision it as a semi-anarchy server, with people still being able to protect their stuff and prevent things like the wizcommune inccident on the lizard server.

 No.47447

This is my public survival server
It opened freshly.
Node02.mcserver.nl:25570

I am not online at the moment but i will be on as soon as i get back from work.
Like 1-2 hours


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