Well, what can I say, I actually enjoyed it. After Uncharted I really wasn't expecting much, but it was actually alright. I didn't find the shooting sequences boring or unnecessary long, you can also "stealth" your way through most of the parts, which is nice, although the stealth in this game is very simple, just crouch walk behind enemies to finish them. There's a pretty simple crafting system, and a weapon upgrade system, I felt like these were good ideas but they were not really well executed, you can only craft six different items, and the game makes you choose between them since different items use the same supplies, but you still get enough materials to make pretty much anything you want, and when it comes down to choice, picking between a molotov cocktail and a health pack was a no brainer to me. As for the weapon upgrade, I didn't feel it changed much and there are so many weapons that you just upgrade a bit of each, there's also no way to know what kind of ammo you're going to get so it's a bet in most cases, I decided to upgrade the shotgun near the beginning of the game and they kinda stopped giving me ammo for it until I was near the end, so what's the point? Also when I ran out of bullets for my favorite weapons I could still take out most enemies with a couple of shots in the head of the unupgraded handgun you get at the beginning.
Of course like with most of these games the focus is on the plot, which I thought was fine, there's zombie apocalypse and young succubus is somehow immune to it, so you need to take her somewhere to try and find a vaccine. I feel like I've read or watched that somewhere else but I can't remember well.
The zombies I thought were ok, there were three kind of them, normal ones, that could see and you could take out struggling them or just punching them, "clickers" which are blind and use "echolocation" so you need to be especially careful around them, and "bloaters" which are just fat clickers that take more ammo to beat (a couple of grenades will usually do the job) little variety but for a game this short, I guess it's fine. Of course the main bads in this game are actually human, which there is zero variety, only difference is sometimes they'd have helmets that can somehow stop a magnum shot to the face.
At the end of the game your character is presented with a "morally dubious" choice, and I wish they would've let the player pick which kind of finale they wanted, is it really that hard to make twoPost too long. Click here to view the full text.