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 No.49477[Reply][Last 50 Posts]

Other one's basically full, so might as well create a new one. OP length needs to be at least 75 characters long, which is why I'm adding this pointless extra sentence.
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Why would you hate them if you could just not play them or give any attention and continue masturbating in Fortnite.


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Finished CARRION. Rip & tear!


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Well, what can I say, I actually enjoyed it. After Uncharted I really wasn't expecting much, but it was actually alright. I didn't find the shooting sequences boring or unnecessary long, you can also "stealth" your way through most of the parts, which is nice, although the stealth in this game is very simple, just crouch walk behind enemies to finish them. There's a pretty simple crafting system, and a weapon upgrade system, I felt like these were good ideas but they were not really well executed, you can only craft six different items, and the game makes you choose between them since different items use the same supplies, but you still get enough materials to make pretty much anything you want, and when it comes down to choice, picking between a molotov cocktail and a health pack was a no brainer to me. As for the weapon upgrade, I didn't feel it changed much and there are so many weapons that you just upgrade a bit of each, there's also no way to know what kind of ammo you're going to get so it's a bet in most cases, I decided to upgrade the shotgun near the beginning of the game and they kinda stopped giving me ammo for it until I was near the end, so what's the point? Also when I ran out of bullets for my favorite weapons I could still take out most enemies with a couple of shots in the head of the unupgraded handgun you get at the beginning.
Of course like with most of these games the focus is on the plot, which I thought was fine, there's zombie apocalypse and young succubus is somehow immune to it, so you need to take her somewhere to try and find a vaccine. I feel like I've read or watched that somewhere else but I can't remember well.
The zombies I thought were ok, there were three kind of them, normal ones, that could see and you could take out struggling them or just punching them, "clickers" which are blind and use "echolocation" so you need to be especially careful around them, and "bloaters" which are just fat clickers that take more ammo to beat (a couple of grenades will usually do the job) little variety but for a game this short, I guess it's fine. Of course the main bads in this game are actually human, which there is zero variety, only difference is sometimes they'd have helmets that can somehow stop a magnum shot to the face.
At the end of the game your character is presented with a "morally dubious" choice, and I wish they would've let the player pick which kind of finale they wanted, is it really that hard to make twoPost too long. Click here to view the full text.


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So, I just played GTA Vice City and San Andreas I honestly don't see what anyone saw in this game back then or even now. I did play VC a long time ago (while only playing for a couple hours and immediately dropping it). These games aged horribly. For vice city:
>no real story with very little dialogue
>people forfeiting their properties to tommy over things completely unrelated to his actions
>final two missions are only unlocked if you own six businesses (the game feels like it abruptly ends if you didn't know this before hand)
>game can be beaten in only an hour in a speed run
>games camera is utter garbage in buildings or in tight spaces
>airplanes/helicopters are fixed at an incredibly low altitude
>tank can only shoot in a straight line
>chainsaw is almost unusable
>incredibly easy to accidentally throw grenades while running with them
>ai had aim bots (for ai) shooting at you when you're out of view and behind entire buildings
>no cover mechanics
>no difficulty settings
Honestly a lot of the same issues carried over to GTA SA. But for unique issues to GTA San Andreas:
>Absolute braindead ai (that is way worse than VC, making VC's ai look masterful), ai that can only persue you in a very linear path while on foot
>Graphics got a downgrade in some respects compared to vc (vice city water and flame effects look better and people killed by flames chars bodies in vc)
>Everything leading up to the ending was pointless; killing those who betrayed you was pointless and doesn't gain you anything
>No explanation of why cj decided to go to San Andreas
>No real background behind why CJ is friends with certain people (or what the backgrounds of these friends even are)
>Tenpenny harrasing cj for essentially no reason
>The reasons to build up a gang to be amongst the most powerful in san andreas just to betray it and take it down maPost too long. Click here to view the full text.


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Last night I finished the first God Of War, it was a lot of fun, this definitely my favorite era of gaming. I decided to play it on hard and it kicked my ass, the day before I had gotten to the final fight and I just couldn't beat the last phase of the fight, you when you're tired and can't play properly anymore? Well, last night I decided I couldn't be such a scrub and tried again, took me a few tried but I did, man I'm really bad at games.
I have two problems with the game, first is the camera, it always seem to point the opposite direction it's supposed to, I always end up swinging towards the edge of the screen in hopes I'm hitting something. My other issue was the enemy variety, most enemies are just reskins of previous enemies, got sick of fighting skeletons and dinosaurs and there's only 3 bosses, such a wasted opportunity since the greeks made up some many weird monsters.

Now I started 2, I'm about two hours in and already beat 2 bosses so counting the final boss it already has at least as many as 1, but I'm sure it has more.

[Last 50 Posts]

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Let's discuss anything related to video games that don't deserve their own threads.

Previous: >>47331
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Nice time waster. Died a lot, I'm sure other wizzies out there can easily beat this with a better death count.



119. Still not happy about this game. It's generally considered bad game design to have instant death scenarios. If you start a level where you instantly die if you don't move, I don't blame you if you do die. Overall, bad game, not very enjoyable to beat.

Don't beat yourself up for dying so much. Most deaths in those games were just not fair. Also, in my opinion, the responses needed to be too precise. It never felt good to beat a level even if I needed precision. I want a wider window of going on/off and jumping or a lower gravity or something.


Re-dubbing for fun & profit.


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Somewhere in the next years they're gonna make Link a succubus and then you'll see streets on fire and rivers of blood.


That would be great, actually.

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 No.40462[Reply][Last 50 Posts]

I seriously want to play fighting games but i fucking suck at them, how do i get good?
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VEGA wins


SF2 anime movie



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Dictator approves.


ST from 1994 to 2019/2020…

[Last 50 Posts]

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A game release 2 decade ago predicted so much about future.

Mass surveillance and spying on citizen. Google and facebook having info of citizens like icarus , morpheus AI. Self employment on decline and wealthy controlling the world.

Restriction on speech and criticism. Everything feels so compartmentalized.
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For example inbetweeners in animation industry can be replaced by software CACANi, as computing becomes more advanced machine learning can replace most menial tasks and some animation studios have started to use such software in their production pipeline.You might make the argument that this is a good thing and now more resources & time can be allocated to keyframe animation storyboards etc and it will free up most inbetweener staff that are engaged low pay menial tasks and then they will be used for better things but this is not how the industry works.Inbetweening & other low pay menial tasks in the industry are used as training grounds for new animators that want to get into the industry and automation will get rid of this opportunity for new people wanting getting into the industry.Outsourcing & other horrible corporate practices have already made life hell for industry newcomers & automation will further destroy the talent pool.

You might make another argument that the industry can use its freed up resources from automation for training of new animators but is is not how corporations usually operate they would rather shit out low quality trash & use freed up resources in marketing, for example marvel comics used to do in house training but the assholes that were managing the company realized its more profitable to shit out terrible comics with cover gimmicks for collectors instead of making better story & art.

My point is automation & other technologies can be great tools for the production of entertainment but the people who produce entertainment and media will use it to cut production costs & use the money saved in marketing,remove many entry level jobs from the market causing the talent pool to shrink,lower the quality of products & use terrible schemes to monetize those low quality products.In conclusion automation will create media monopolies(I know they already exist but things will be much worse),it will literally create a market in which any type of production that is not automated will not be profitable & will not be able to compete with any type of automated production.The informed consumer might not approve of the quality of product being produced through automation but unfortunately there only a few of them left today, "We live in a society" full of normalfags who have very lowPost too long. Click here to view the full text.


You think they'll just give us bux?
Corona proved 70% of us aren't doing anything critical or even remotely useful. 2/3 of humanity could stay the fuck home forever and outside of fake-ass stocks changing values the world wouldn't notice a thing.
So will they abolish wasteful busywork and rationalize the concepts and division of labour so we don't have to waste our lives slaving in garbage factories, burning resources for no practical reason?
No, they'll invent new retarded ways for the "useless" individuals to "earn" our right to breathe. Or they'll just leave us to die.

Cool stuff such as?


why did the deus ex redpill video get taken down?


Did Deus Ex foreshadow WW3?



considering WW3 has yet to happen, no.

 No.44172[Reply][Last 50 Posts]

Post your favorite video game teasers/trailers
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On one hand I'm glad they stopped using that futuristic aesthetic recent games have, the games looks actually pretty nice, that Malboro looks amazing. I don't know about the combat, though.




>2d cutie on the thumbnail
i click


"See you in hell"

[Last 50 Posts]

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What is your current idea on them? Will you be buying them when they come out?
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That isn't a rational argument.

Most of the world can't afford gaming pc at all, is Asian, and if they game at all probably mainly play on mobile games.

It's like you never heard of Argumentum ad populum


what if i meant 90% of the world's PC gamers?


huh, what?


I will probably (hopefully) get it and put a waterblock on it right away.

But will leave the 2080 ti with air cooler in a second PCI-E slot

So I would do gaming on "ampere" one and use for whatever the second "turing" one


Yeah, just broke one of the wheels on my chair, I will probably get it and tuck there so i can seat properly.

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What games do you have on your bucket list? What childhood classics have you been intending to finish for years but not got round to?
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I keep putting this off, first because I was playing Dark Souls 3, now because I'm playing Sekiro. I already played a bit, got to some fire demon and died a bunch of times. I feel this game is harder than any of the other souls games because of how sparse the checkpoints are, but I'll beat it, someday.


Half Life 2 - never played it for whatever reason, even though i have played countless sourcemods as well as the original half life, blue shift, and opposing force.

Sleeping Dogs - not as fun as i thought it would be but would like to finish it someday.

Omikron: The Nomad Soul - for reasons that baffle me i just stopped playing this one day and never bothered to finish it.

This one too. I found it frustrating at times but still rewarding. I guess it didnt help much that i never played a souls game before picking this up.


>I guess it didnt help much that i never played a souls game before picking this up
I think that would've helped me, since in latter games you get used to QoL stuff that didn't exist in the first game.


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No One Lives Forever (NOLF)


Demon's souls is literally the first souls game. You shouldn't be expecting to bring experience into it. If anything experience will spoil it because later games have so many more options you're likely going to miss your favourite weapon.

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hello fellow wizards, i was wondering if you knew some good wizard related audios to listen for long session gaming that doesn't require your full attention like grinding for example.
any recommendation is welcome.
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I usually listen to blind guardian on repeat


Some kangz seriously believe he was.


If you listen to black history revisionists every single important person in the world was black.
That's pretty nice wiz, all of their album or some specifically? I'm a huge fan of Nightfall in Middle-Earth


Don't they have proof to back up there claims?
Next you'll be telling me they invented the light bulb


>Don't they have proof to back up there claims?
Of course not.
>Next you'll be telling me they invented the light bulb
Oh you

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If you're not normie then people refuse to socialize with you past small talk, and books like 'how to make friends and influence people' require you to turn into some elite manipulator. In the end I've found media to be the only thing to learn the intricacies of socializing. Bloodlines the masquerade was great for this, but I haven't found any other non-cringe socializing videogame. Any recommendations?
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>it will still be tainted by people explicitly or implicitly acting for the camera
Which is a great big problem these days due to every normie being always online and addicted to their beloved social media. It's like there is always some camera to act for. People are desperate to be the star of their own private show, affirmed by a popularity score measured in strangers' comments and upvotes. Even if someone isn't trying to attention whore at the moment there's always a risk someone else could be either recording them or commenting on their behavior. Everyone needs to be more guarded and fake than before. Can there ever be genuineness in a world like this? Can there be true trust between people without the security from public repercussions provided by privacy of personal exchange? Even more severe consequences can be imagined. It goes all the way to loss of self, or some kind of surrendering of sovereignty of one's mind. By following the drive or pressure to submit every personal thought and detail of one's private life for the public to see, scrutinize, criticize and put to popular vote online. What are the implications for original, independent thought, free will, peace of mind, the social contract, trust in self and confidence in all trust-based bonds in general?


Technically, all social interaction is just conversation, but there's different kinds of conversations, with different goals and intricacies. The podcast convo is usually "what do you think about X?" and even autistic people are good at that, just talking about what they're interested in. However, you might be surprised to find out that most people get turned off by long-winded discussion or debates, it will seldom make you the coolest guy in the room for knowing a bunch of facts. It's very impersonal, to say the least, and you often step on people's toes if you're disagreeable.

Consider the basic rapport building kind of conversation, when you need to get to know someone better. The goal is different, you're supposed to find common ground and sort of implicitly affirm to each that you're OK, trustable etc. In that case, you're not going to go off into any kind of controversial topic, because 9/10 people will think you're being a deliberate an asshole and attacking their beliefs or interests.

Then consider maybe flirting (yes, irrelevant for a wizzie). It consists entirely of trying to convey sexual/romantic interest, without outright saying it.

There's all kinds of intricate games people play. It's really simplistic to think that's just a back-and-forth and saying what you think.


Unironically dating sims and adventure games where you have to "win" conversations to progress.
It is some of the things that helped me dip my toe into interpersonal communication skills as a autist.
That said you have a totally wrong idea about what books similar to "how to win friends" actually teach. If you are going to be so aggressively wrongheaded about the subject of interpersonal communication then you are dooming yourself to willful ignorance. A place no one could nor should help you from.

Anyway even playing through the old flash games in the genera can help you get started with super low risk practice.

You also really should pick up a book on interpersonal communication and practice the skills. Preferably with a family member or friend of the family (aka unofficial family).

VN usually don't have enough interaction and very limited choice so I actually wouldn't recommend them since practice is a lot better then just reading conversations.


These books teach nothing but insidious deceptive trickery.


So now you have chosen being aggressively willfully ignorant.
The only trick here is the one you are playing on yourself.

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 No.39597[Reply][Last 50 Posts]

in this thread, ask other wizards for game recommendations

i am looking for a game that is
*single player
*not normalfaggish
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I am looking for something that
*evokes the feeling of a comfy adventure like the first two pokemon games
*Not too much combat
*hand crafted, not random generation


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Kirby's Dream Land 2 and Trip World comes to mind.


Dragon warrior monsters for gbc
Final fantasy adventure 1-3 (I think these games go by a couple different names iirc)
Super mario land 2: 7 coins
Pokemon jade (a bootleg pokemon game thats just a modified and translated version of a popular jap game series that i forget the name of)
pokemon romhacks like rocket version, original diamond version, crystal clear version etc
gb/gbc zelda games
dbz game for gba attack of the sayins i think its called, the rpg one
thats about all i can think of off the top of my head. dragon warrior monsters i think youll really enjoy. the rest i think youll like too


I want a game where you go on an adventure. Something like Demon's souls (not the gameplay meme like all the souls knock offs) the sense of adventure. Can be 3D or 2D. Can't be a rogue like. No dialog wheels or endless cut scenes.


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When I played Gothic 2 I always felt like I was going on an adventure, it has some dialogue though, but it's worth it in my opinion. Other than that, I don't know, Zelda?

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