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File: 1696854424312.jpg (271.69 KB, 1001x1207, 1001:1207, ULTRAKILL.jpg) ImgOps iqdb

 No.60906[Reply][Last 50 Posts]

Thread for discussing games you're currently playing.

>What games are you playing?

>What games have you recently purchased?

Previous thread:
>>57966
233 posts and 91 image replies omitted. Click reply to view.

 No.63567

>>63564
>Remakes with dumbed down gameplay, full of niggers and faggots are cancer.
nothing suggest that the remake will be one of those. All Max Payne needs is being updated to work on modern system without hassles, HD graphics and rebalanced level design.

 No.63591

>>63567
Just nab a repack from one the of russian sites. Works like a charm even on the godawful windows 11

 No.63592

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Been playing some Red Faction Guerrilla. It goes without saying that the destruction physics in this game are great and in many ways unparalleled. Driving your car through a building, smashing your way through a wall or watching a smokestack nearly collapse on top of you is awesome. Unfortunately everything else in the game sucks. It's really badly designed. Despite the destruction system, the missions are barely designed around blowing stuff up. Instead the game plays more like a 3rd-person shooter. When the objective is to blow something up, you're constantly harangued by enemies which is extremely annoying. Most missions are kind of bland and of the "go to X, do Y" variety. Side missions are even worse, where you have to do things like rescue hostages. I mean, the last thing I want to do in a game like this is babysit NPC's as their pathfinding tries to make it into my car so we can get away while 20 different enemies shoot at us.
From what I've read online, all of this gets worse the further you get into the game until it basically turns into a full-on 3rd person shooter, and there's less and less focus on the destruction, so I've decided to drop it.

 No.63627

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Giving this game a replay. Used to play the hell out of this on PS2. It's been fun so far.

 No.63630

>>63592
I liked it but I think they jumped on the GTA bandwagon too much with openworld gameplay. Morality systems just don't work in openworld gameplay but it's fun I have a corporate antagonist to troll. The plot runs similar to Total Recall and if you like driving dune buggies the game is pretty fun. I also like how the complicated destruction physics is introduced first, then you get the zap gun that just dematerlizes things instantly which is much easier from a programming perspective. But in the end the game doesn't have much replayability.


[Last 50 Posts]

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 No.54341[Reply][Last 50 Posts]

I think there is just something “magical” about old games, like someone’s great ideas put in to the limitations of a early 2000s game engine that was handcrafted by a passionate nerd. I think limitations and those unique oversights/bugs were really what spawned great games.

These days it’s just like every single game is extremely high fidelity. We have more than enough resources to throw at anything now, there are almost no limitations, things are homogenized, most everything is running in Unreal or Unity engine.

It feels almost like the frontier of gaming is over, all that’s left is businessmen producing calculated slop over and over again, sequels on sequels. Devs these days aren’t building their dreams, they’re just building a paycheck.

What do you think? Was old really better or is it nostalgia
273 posts and 58 image replies omitted. Click reply to view.

 No.62498

yeah they were better. I thought that im done with video games, but it turns out that im just done with modern video games

I recently started emulating psp, ps2, ds and other older consoles, and im actually having fun now

 No.63159

>>54341
IMO, a lot of games of GameSpy era *that has been hackd to circumvent the GameSpy ties* are good and probably still active communities (hacking such games takes skill mind you)

same story with still mentionable old games like


* Age of Empires II
* Heroes of Might and Magic III
* Kosmicheskiye Reindzheri (e.g. Space Rangers)
* i dunno, Star Control II ?
* XCOM !!!
* Interstate '76 Nitro Pack counts, I suppose
>>54353
Same problem
Finished school in 2012
In 2013, I couldn't study at all; bonu spoints for me dad and me mum taunting me for not being able to learn stuff (implying i am too dumb for uni, avoiding the question I cannot sleep ater a horrble long commute without a train)

 No.63165

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>>54341
I'm not sure I can call them "better" really… I mean, look at how much money and production values the industry has nowadays. I do subjectively tend to like them more though, mainly because of the hardware limitations forcing titles to be shorter and less bloated, often focusing on a difficult couple of hours without saving, or little saving, and overall simple 100% requirements. Nowadays my time to play is small, and when it comes I often don't have the energy, focusing on something short and sweet, simple loops where it's all about replaying the same levels until I get good enough at them to finish the whole thing in a sitting…

It's ideal for me.

 No.63628

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>>54341
The truth is that devs actually used to play the games they made.
It's like the early YouTube years, when people used to make videos just got the sake of it.
You do feel the difference.

 No.63629

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>>54341
I've been playing some 2015 games that I had to stop playing because of a game-breaking-bug that literally keeps me from advancing. When developers had to release on physical media there was a higher incentive to polish and make sure the game ran properly. Now it feels developers hardly play their own games anymore.


[Last 50 Posts]

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 No.63562[Reply]

I'm interested in rpgmaker games in general, I feel like there's some gems out there ready to be discovered. digg in! as they say haha
I also like to know the games you've played and your opinions on it.
Don't forget to share some gems, wizards!
16 posts and 2 image replies omitted. Click reply to view.

 No.63583

>>63582
I hope to release it one day. but I only have the first 2 areas made and the tier 1 weapons. those are fun to make. little minecraft-like pixel art weapons

 No.63584

>>63583
good luck, wizard

 No.63606

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A boss fight, with some genetic lore on what exactly it is

 No.63610

>>63606
I hope the half dragon, half dinosaur has a cool design

 No.63626

>>63566
>Wadanohara
This is a good recommendation. I played it and read the manga and I would recommend it a lot. I would recommend it almost enough even to samefag in order to recommend it twice.



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 No.59973[Reply]

In this thread, ask other wizards for game recommendations.

I'm starting a new thread to look for wizards who played lots of city building games. I'm looking to get immersed in one of those games and I mean I want to completely forget this world exists. I don't have a preference for theme, though I would prefer not to play anything medieval. However if you played ton of these games and the one you think it's the best happens to be medieval themed I don't mind, let me know. Thanks in advance.
23 posts and 2 image replies omitted. Click reply to view.

 No.63214

>>63211

> I don't have a preference for theme,

>though I would prefer not to play anything medieval

isn't that the definition of a preference?

 No.63215

>>63214
No, no, "preference" as in "preferring X"


>>59973 says about not playing Y


-Y area, not a defined X area

 No.63623

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>>59973
zero tolerance

i would rent this game multiple times when i was a kid in the 90s

i beat it several times

 No.63624

Vintage story is pretty great, just wish they'd fix the performance

 No.63625

I need another rpg similar to children of mana on ds



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 No.63276[Reply]

Any wizards playing Dwarf Fortress? In spite of being an unofficial /wiz/ game (being on at least three banners) I haven't seen it being mentioned here.
Do you play Legacy or Steam version?
Since when?
Do you prefer to play Fortress or Adventure?
Do you have one main world you play, or do you just make a new one after being bored with your current fort?

 No.63277

Being in control of a whole colony stresses me. I'm ashamed of my failure.

 No.63279

It's been many years since I played. The last big update I remember is the addition of taverns, guilds and music instruments.

 No.63585

>>63276
Started playing it recently after it was on sale. Seems cool. Steam version, only fortress so far. Still trying to figure things out. At some point I had wild boars appear in my fort, which started fighting with the dogs there, causing there to be blood and boar corpses all over. Then the corpses started to decay and leak miasma (because I didn't know how to designate a trash area for corpses) which made everyone sick and vomit everywhere in addition to the blood and corpses. Seems like a game I can sink a lot of hours into, lots of depth and weird little niche mechanics you will only find by accident.

 No.63604

in 2009 DF was significantly responsible for me having to repeat one course for my final year of study, and the only game I have ever played 28 hours without interruption.

Sadly that world lost compatibility several updates ago and I lost the attachment to the game I once had.

Fun :tm: things i've done:

100 z layer tower built up from a 30z level map wide aquifer
Tropical island using a water elevator to cap off a volcano and build out stilted houses
Polar Bear based economy in the frozen biome with no stone

Factorio took over that particular brain bee for me, but DF was fun to be in for a long long time.

 No.63622

interesting repplies. For me DF was boring from the moment I found out that you could just make a bridge and it would stop literally every enemy. theres no challenge whatsoever, buring dwarfs manually is annoying, the building and designing a base is boring and ugly, you can make perpetuum mobile from the watermills or whatever. So I dont like it.



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 No.58061[Reply][Last 50 Posts]

Previous thread >>53822

Thread for games you managed to finish and your thoughts on it.
295 posts and 165 image replies omitted. Click reply to view.

 No.63557

>>63555
>Hitman blood money
The fun thing is killing mission people like a ghost or by accidents (max points and sometimes hard), go full postal or rambo, killing by background or explosions or put venon in things and using the sniper rifle in some places (you can upgrade more and more this weapon as you get unlocks by perfect points in missions same with other weapons) and collecting the weapons or trying exploits.
Or killing every one in map if you can.
Getting the routine of npc or doing every thing perfect at time feels too good like 47 was like a killer god or a paranornal dude (he was a experiment after all)
The news paper at end of missions is very funny.
Here 47 feels like a professional killer and not like a super spy in a film with batman vision like late games.
But yes, each level is too much rigid in structure at times. The house with the fbi van was one used for demo and in short have a lot of ways to play it even without costumes. Its very fast to do.
Some maps are damn big and take more study of npc actions or even minutes to complete. Its very realistic at this and i like the details of maps bacause are in a lot of ways real life places or situations. Some ways to enter or exit or even kill are more slow or fast or even more hard or safe.
Mods and exploits make everything more fun.

 No.63614

>>63557
>>63555
I wonder how well does the new Hitman games hold up. I grewn impatient for stealth while getting older and never went back for them. I have only played the older hitman games and only finished the very first one.

 No.63616

>>63614
The map and mission design in the World of Assassination trilogy is a lot better than the older games, but the trade-off is that Instinct and Opportunities/Mission Stories hold your hand way too much. You can certainly ignore Opportunities (and you pretty much have to if you want to SASO each mission), but the game is designed around Instinct as otherwise you will constantly walk into guards and enforcers that you have no way of pre-empting otherwise.
I also miss being able to customise weapons and upgrade gear, the unlock system in WoA doesn't scratch the same itch.
One minor thing that annoys me about WoA is that if you're disguised as a guard, other guards won't notice that you're carrying the wrong weapon. They used to in Blood Money.

 No.63620

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i beat spyro 2. i didn't complete it 100 percent. i did until i saw end credits after defeating ripto

i am now playing the first spyro game

 No.63621

>>63620
i played it until i saw end credits*


[Last 50 Posts]

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 No.63484[Reply]

been playing darksouls for a while and took the mage, I can kind of get the magic weapon ability. But having gems that reinforce your weapon to boost int damage? I never understood that when str and regular reinforcments would do the same. especially when magic weapon is now blocked from being used on the int reinforced weapon.

 No.63619

>>63484
to me, magic in souls games in like magic in elder scrolls: it's there for flavour, but there are objectively better builds



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 No.63216[Reply]

Games you played that were not as good as the mainstream masses/reviewers would had you believe.
Also games that were recommended by "patricians", that turned out to just be games that cater to their autistic taste.

While I didn't find the gameplay or aesthetic of borderlands bad. The writing is so god damn cringy, it's like a boomer trying to write something he thinks modern teens like. After 2 hour I just couldn't stand it anymore. Gearbox were veterans and they had the backing of 2K a major publisher, this was the best writer they could get?
The deigns of banished isn't bad. It just that it felt like doing homework instead of playing a fun game. Many hours of planning, trail and error. Only an autist could think about spending the weekend for this.
56 posts and 9 image replies omitted. Click reply to view.

 No.63611

>>63441
>>63443
>>63439
>it’s not a design flaw, it’s a feature to punish you for having lost to a boss

While its clear that the devs didn't want the checkpoint to be in the boss door (they could have just done so) and for the loss to mean something, I think its very questionable how much of this punishment and this design is intentional and not just sheer incompetence of the devs, that fans try to cover up with a excuse (its not a flaw, its a feature!), especially if we look at the DS1, that exploded in popularity and influenced their later titles.

There is a lot of indication that the devs didn't had enough time and resources to properly polish and finish DS1, like a noticeable drop in quality in everything past Anor Londo. We also have things like the Capra demon boss, where it seems like they couldn't be arsed or didn't had time to make proper mechanics, so they stuffed some stunlock dogs in tiny room with the demon (that would be extremely easy otherwise) and called it a day. Later games don't seem to have many things like this.

I didn't play Elden Ring, but from what I have seem in videos, its just open world DS with a new lore, and with checkpoints much closer to the boss rooms. Really curious change.

 No.63612

For me the single most overrated game was legend of zelda Breath of the Wild.

I kept waiting for it to get good and then I realized I had finished the game and I was like holy shit that was bad. The whole world is so damn empty and filled with the same tiny tiny number of enemies and things to do. All the puzzles are brain dead except for a couple which are only hard because they did illogical things not because the puzzle was actually hard.

I also found Red Dead Redeption 2 to be boring and shitty. My issues lay with the plot and the gameplay. The actual story of RDR2 is fucking boring and shitty, despite actually good writing when it comes to stuff like dialogue. This is a rather odd juxtaposition because typically people who can write well can do the whole thing well, but not in this case. Gameplay was just a slower clunkier feeling version of every other shooter out there with some GTA elements. The world was beautiful and exploring was the only fun part of the game, but it was only rewarded with little easter eggs not really any meaningful gameplay reward so it ends up feeling aimless a lot of the time.

 No.63613

>>63612
I was never really on board with open world games because of what you've described. The few I've played are either mostly empty, and the big world just inflates playtime via extra traversal time, or full of procedurally generated low quality shit that isn't fun to play or can be straight up broken because nobody play tested it.

 No.63615

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>>63612
>Breath of the Wild.
it's all right. I hate cell shading, but the food and climbing mechanisms are something I wish elder scrolls had. I got filtered storming Ganon castle when I realized how much I'd have to grind to get guardian arrows, plus their aesthetic ruins the fantasy setting.

>>63613
attached is a game that is UNDERrated, but its open world done right. A lot of games like shoving a morality system, but this is one of the few games left that encourages you to act like an asshole, which I think is essential if you want to truly enjoy an open world game. Otherwise avoiding civilian casualties just makes the game tedious and frustrating.

 No.63618

>>63612
>The world was beautiful and exploring was the only fun part of the game
tends to be the trade off for open world games. Focus too much on making the world "alive and beautiful", how it will serve the gameplay is secondary.



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 No.63593[Reply]

A Nasuverse Goyball Videogame.
The internet would become completely unusable for months.
It would open a floodgate of abominations that only God could close.
7 posts and 3 image replies omitted. Click reply to view.

 No.63601

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>>63599
The most jewish idea is an attempt to pass off the tyranny of the elite as a jewish idea.

 No.63602

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>>63601
>Noticing Jewish influence in vidya is ackshually a Jewish psyop made to defend the real puppet masters: Thuh Eleets

 No.63603

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>>63601
this is self defeating. if you would have thought before composing this, it would have not emerged on my screen.

 No.63605

Why is every place on the internet just like this now? I can't escape normalfags and their trite, even here now.

 No.63607

>>63605
Oy vey I'm shitting myself goyim



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 No.63590[Reply]

Anyone wonna play Group Iron Men in OSRS kinda wonna try it never done it and sounds kinda fun


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