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 No.42571[Reply][Last 50 Posts]

I'm trying to get good at this. Played as a kid a lot and felt like trying my hand again. Still suck of course but the animation and music is so endearing to me I don't even care.

What about you wiz? What are you playing? Does it suck so bad you'll be posting on the dropped games soon?
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Wasn't there going to be an additional DLC centered around 'Hive Knight' at some point? Call me crazy, but I could've sworn I heard/read that somewhere. Google searches to this effect come up with nothing, however. It's really weirding me out I tell ya. Did I seriously just imagine this?


Trying out MISTOVER demo


TES: Oblivion.

I'm going to do all the side quests, DLC, and anything else I haven't done. I might also do a full playthrough of the game with the different factions, but modded. First though, I'll be doing a regular modded runthrough of it as a necromancer and do more experimenting with mods.


playing populous 2. the gameplay is a bit shallow so i could see myself getting bored. but for now, this game is like digital crack.


was playing that KOF gatcha but uninstalled out of butthurt because I used money and still got shit and I just wanted one damn Kula, this gatcha shit is making me realise gaming is going back to the be rich or be lucky bro garbage days of arcade (machines)

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I tried overwatch, league and dfo but i dropped each of 'em after 500~hrs
ITT games you consider addictive
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why? its better than any other multiplayer games


And tell me then, what would not be a waste of time?


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Wasted almost a decade playing this multiplayer mod for GTA San Andreas. It felt cool knowing how to lag-shoot, 2-shot, and c-bug, but after lag-shoot was fixed, that was when SA-MP started to lose players. None the less some servers were fun but other servers had power tripping admins who would ban you for "disrespect to admin" if you called them out on their abusive behavior.


It’s full of russians and brazilians now. Likewise with MTA


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Spent 5 years in Japanese browser game Kantai Collection.
Planning to spend whole my life there.

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>Discuss games here that don't deserve their own thread.
I'm changing the scope of the board's general slightly this time. Let's discuss anything related to video games that don't deserve their own threads.

Any wiz here ever made something with RPG Maker? I'm seriously considering taking a plunge for the next year and make a serious attempt at making one RPG Maker game. The thing that is stopping me is thinking about better gaming engines like Unity and how far would I get in those if I spend a year messing with them instead.
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Perhaps you're right. Some of these enemy names; Nambla Creep made me kek.

I'm enjoying this game, it's a fun classic-but-different RPG and supposedly I'm only about 1/8th the way through.


Smash ultimate videos, and the people who make them, are about blowing out hot air, saying a lot with no real significance, and cashing in on a new and hot video game title with no intention of contributing anything. This one, for example, has the narrow premise of "the worse moves, but without context". What does this mean? If you make a random character with random moves, what moves would a character never want? The premise is not in reality and has no bearing to anything of this game. Any actual facts about the moves he says are moot because of how insignificant they are. I can't imagine anyone actively learning this trivia compared to actual competitive strategies.

There also exists a channel that's like a "mythbusters" for the game. Like the previous video, it would absolutely never be useful, is a waste of time, and just fills your head with junk knowledge that, in the time you spent listening to the video, you could have been improving your competitive performance by learning about competitive techniques or even watching more experienced players. It's the junk food of video game videos, and I have little confidence that these creators are making this to advance the smash community, that which I am not even a part of.

Henke is the mythbuster channel.


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Finished another section of Burning Heroes. Even with the different stories there's a lack of overall variety, but still an interesting little RPG I'll continue with for now.


If you really have a drive to get good at this game, go for it. You are not wrong though, it is daunting. This will take you hundreds of hours to become competent in.

I would suggest finding some free coaching (they're always advertising their discords). I'm serious though, the learning curve is fucking steep. Same goes for Dota.



Sorry for the horribly late response. I bought TES: Oblivion, Saints Row 3 and 4 with all the DLC, and Dreaming Sarah. There's probably more, but I'll buy more later as well, including Skyrim SE or LE, Getting Over It, Terraria, and Halo: Master Chief Edition.


Post your favorite video game teasers/trailers
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I don't know, I just love exploring, filling a map, solving puzzles and killing monsters in old survival horror games, SH1 is probably my favorite game of all times. I played the first three games so many times that it doesn't make me feel any tension anymore, but I still go back to them, it sounds weird but they're comfy to me. The 4th game on the other hand still gets me tense, it's those fucking ghosts, and looking over the succubus half of the fucking game. Don't even mention the American games.


What did I just play?


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Kojima when he doesn't have anyone to tell him no.


World of Warcraft: Shadowlands ~ what did I just watch?



 No.38161[Reply][Last 50 Posts]

Least thread >>28403
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I really like Jun Ishikawas kirby osts

[Last 50 Posts]

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 No.46178[Reply][Last 50 Posts]

Other one's basically full, so might as well create a new one.
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Could've used more action, but, overall, it wasn't too bad.

I will say that the developer was trying way too hard with trying to jam in his stupid story to what should've otherwise just been a straight, carnage laden FPS. Literally an entire chapter of this game is devoted to you just standing around and being delivered bits of the story, interspersed with a brief stealth section, and an alright boss fight at the end. I just found it quite obnoxious that there's no way to skip the text based dialogue in this game and you pretty much have to stand around, sometimes upwards of a few minutes, until it's run its course. I replayed the game once after I beat it to try out the recently added "Bearzerker" mode, which removes all the ranged weapons and gives you access to unique melee weapons instead, and being able to not skip all the stupid story shit kinda got on my nerves a bit. Based on the description on Steam, the developer wanted to combine the likes of Arx Fatalis & Ultima Underworld, with old-school shooters like DOOM, Quake & Blood. So in other words, a pretty terrible combination that completely conflicts on just about every level with the other. As I said, you can certainly feel the influence of Arx Fatalis in a lot of areas, especially in the first few maps, and all the slow, more atmospheric moments here & there, but at the cost of the action suffering heavily as a result. It's like the developer wanted to have his cake & eat it too and it just comes out as kind of a schizophrenic mess in the end, at least in my opinion, anyway.

Besides that, I didn't mind it all that much. The gameplay is comparable to Brutal DOOM, in the sense that your weapons have a lot of 'oomph' when you use them and enemies pretty much explode in piles of gore whenever they get killed. I'd of liked if there were more weapons available, since the usual 10 is essentially split between the normal mode & the "Bearzerker" mode, leaving you with only 5 weapons to use in each mode, with the weapons in the latter not being available in the former and vice versa, at least as far as I know. Even so, I found the melee weapons to be especially satisfying, although certain enemies can be quite a pain to deal with, which becomes kind of a problem in the "Bearzerker" mode.

Level design was a mixed bag. A few are good, but a lot of them were just tedious or boring. The last two in particular were honestly what I feel the whole game should've bePost too long. Click here to view the full text.


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One thing I forgot to mention that also kind of annoyed me about this game, were the inventory items. There's far too many of them I found and the lack of explanation as to what some of them do was kind of annoying (I still have no idea what the shadow crystal or dog choker items ever did, for instance). At the same time, they can also be a little overpowered. Stone skin potions, as an example, pretty much makes you near invulnerable for about 40-60 seconds and you can carry 5 of them at once, which can make certain sections a breeze if you have enough of them, like the final boss. Going hog wild with the two handed ax, while under the effects of stone skin, was pretty damn satisfying though, I must say. It's almost like if you took the one use power-ups from Blood and made them into inventory items instead.


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Just finished up the last of Black Mesa: Xen (still in beta).

Breaking it down:
>Interloper factory levels: somewhat tedious, and clusterfucky at times, ESPECIALLY the last elevator ride to Nihilanth where the psychic flyers keeping raping your ears with shrill white noise.
>Nihilanth: They couldn't have done much better to make the end boss cooler and more fun. I don't miss the teleporters he would launch at you, but I bet some people will. Aside from that, devs succeeded at making this battle feel different yet similar, hitting the sweet spot between the two.
>Endgame: Weak-ass Gman impersonation, I'm pretty sure even I could do better. Other than that, shit's pretty neat, eye-candy galore.

I feel so weird, and so stoked at the same time that I'm seeing the end of this project after so many years. 13 or 14 years total in fact, and I'm proud of these fuckers for seeing it through all the way.


i got that, didn't even beat the second level i think it was. something about finding colored keys to open colored doors in the right order and me being too dumb to figure out what i needed to do next. i got it free so no loss. i don't really like doom games but i liked the sprites and simple 3d visual style. actually liked the setting for the game too

there's a lot of music on bandcamp that you can buy and use for your games. i think it was done in this case considering the guy has tons of stuff up there https://alexanderbrandon.bandcamp.com/



>finding colored keys to open colored doors in the right order and me being too dumb to figure out what i needed to do next.

Yeah, I'm pretty familiar with the usual key hunts in these games, so that aspect wasn't all that troublesome for me. Also, if you check your map it'll actually indicate which keys correspond to a particular door. It doesn't make finding the keys themselves any easier, but it's still a modern convenience that I very much appreciated since, in my case, I'd often forget where those doors even were, like in the case of older games like Blood & such.

I also thought it was kind of novel how you sometimes need to do some additional tasks, like finding the ingredients to concoct a dispel potion to break the seal on a door, or forging a special gear to open a nearby gate, to be sort of a neat little evolution on the same old key hunt formula.

>actually liked the setting for the game too

I'd say I liked it as well, insofar as the atmosphere in certain areas was concerned. I still think it clashed with the real meat of the gameplay, but it was still nice for what it was. The hamfisted story itself and the visual style of the large breasted amazonian orcs being the other two major things getting in the way of said atmosphere, at least for me.

>there's a lot of music on bandcamp that you can buy and use for your games.

Yeah, I just came to notice that myself. Apparently this guy licensed/paid for a few used/unused tracks from Alexander himself, which itself explains why they sound so much like Deus Ex & Unreal, since that's essentially what he originally wrote them for in the first place, now being close to two decades ago and then some. As an example, one of the tracks used near the end actually goes as far back as Unreal's pre-release alpha, circa 1995. Christ, how time flies. It's truly frightening, I must say. To be honest, I really wish I could just get cancer & die. At least then, I wouldn't have to feel the sting of such things ever again, among many other horrible aspects of my existence that just get worse & worse as time goes on.

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 No.40260[Reply][Last 50 Posts]

I still have really good memories of this game but all the small servers that I played on are dead. Anyone else here in the same boat? Also gib sever address if you can.
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in fact, that post smells like normie


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Minecraft server for wizards is set up, it'll be up indefinitively as long as there are players playing on it. You have to have paid for Minecraft, and you have to be whitelisted to join so reply to this post with your name and I'll whitelist you. IP:


Lmao is this for real




Anyone want to join my realm?

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What locations in games do you wish were real or wish you could see for real? What reason do you want to see that place be real?
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Centralia, the main basis for how the environment in Silent Hill was designed


E.Honda's bath-house


Neptunia cities if I could been one of the chosen ones to hang with the little succubi


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Plains of Elysium


Ash lake in dark souls.
I couldn't think of any others sorry

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I seriously want to play fighting games but i fucking suck at them, how do i get good?
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That Chun Li super combo at 1m37s


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Stick with one character until you get good.


try going to any local fighting game meet up and finding just 1 person who would agree to play any of those games more than one round as a novelty.
the second a new guilty gear comes out, xrd 2 will be dropped like a rock and people who previously loved it and bought all dlc will claim it's shit and unbalanced.
even if the new game in the series is literally manure, ala SFV, MvC:I, the new dead or alive, normalfag fighting game "enthusiasts" will play them anyways and drop the old (superior) predecessor.

i've asked many of them why they do this, and the response I sometimes get (besides propagating that the old superior game is "bad" like a retard like previously mentioned) is "i play it because of the EVO money" even though none of them ever go to EVO and if they did would never ever win anyway.
whatever is paying at EVO is what these retards will play.


Just get fightcade retard


Charging super tips

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are there any games you used to like, and you replayed them and realized they were bad?

shin megami tensei strange journey was in my top 5 games of all time list back in 2012 to 2018.
i replayed it this year and it's so much easier and braindead than i remembered, i think i became more skilled at turn-based games and at exploring maps and conserving MP, and this game just offers no difficulty whatsoever for me now and i steamrolled through all fights. i remember when i first played the game, horkos was so difficult that i died to him 8 times in a row. when replaying i killed him in like 5 turns. it is a simplistic game for babies. play wizardry 8 if you want a hard turn based experience.

or how about dead rising? this is another game that i considered infallible art, i bought an xbox just to play this game back in the day. when replaying its HD rerelease on PS4, all of the psychopaths are way less interesting than i remember them being, the dialogue isn't even cheezy or fun, it's just melodramatic. dead rising 2 is superior in just about every single way with much more effort put into balance and content quality and quantity. and the funny thing is, i didn't even like dead rising 2 at launch. it makes me feel like i've evolved as a person.

maybe i will add more later as i think more on this subject.

let me know if this has happened to you.
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I actually got the platinum for it (or all the trophies) when I first played it back on PS3, but enh. Playing it again on PC, I couldn't help, but be bothered by how much was wrong with it. So damn much is totally half-baked in that game. The shooting, the level design, the melee combat, the perk system, and, yes, most certainly the stealth. Big time. If it weren't for how awful & pathetic the stealth was, along with the infuriating mini-games associated with lockpicking & hacking in which failing them leads to an immediate alarm going off, then I probably would've found the game to be somewhat more enjoyable, in closer comparison to how I felt the first time I played it.

In my case, I never encountered any glitches with the game, whether it was on PS3 way back when, or PC relatively recently, but, even so, AP was mostly a chore to play & finish. Patching out glitches is one thing, but it's certainly a shame how Obsidian couldn't patch out how lame & half-baked all the various mechanics in that game were and that was really the larger blemish on it, frankly, as opposed to any glitches it had at launch.

To be honest, it really bummed me out how very little from that game actually held up for me, when I remember it being so comfy to play all those years ago. Even the story & main character just got on my nerves & were both boring as hell. Granted, I played in a very wishy washy way, sometimes being aggressive, sometimes being a nice guy, usually doing the opposite of what I really wanted to do, which I also feel somewhat hampered my enjoyment of everything. Despite that, something about it all just felt super tedious and a lot less interesting/satisfying than I recall it being originally.

Anyway, the original Mass Effect is another game that didn't hold up for me. At all.

I recall posting my thoughts & reasons for that before, which you can find here >>>/games/44603 , so it's easier to just do that instead of writing it all out again.


FNV. It occurred to me on my second playthrough how hamfistedly it handles its story and pacing. The game is also massively streamlined and has most of the side quests and locations neatly placed along the player's main route. Nevertheless, I played the game solely for trying out different wacky builds, and that was enjoyable, until it got tedious and boring.

TF2. I began playing it back in 2010. The period from 2010 to 2013 was great, and I'm fairly sure the game fared even better before 2010. 2013 was okay, but I'd say it marked a certain change for the worse I can't exactly put my finger on; maybe Valve gave up on the game, community became less active, I'm not sure. 2014-2015 marked the death of TF2, for me at least.

Payday 2. I quite enjoyed Payday: The Heist, so I was looking forward to Payday 2. I bought it once it came out, and it was great: the gameplay was smooth, the soundtrack was great, stealth was executed amazingly, skill system/levelling up was a blast, too. Quit the game around the end of 2014 when Overkill started churning out DLCs one after another and it basically became a trend.


I feel that way about all of the old isometric RPGs, use to adore them but honestly their gameplay sucks and even the stories are meh



>Anyway, the original Mass Effect is another game that didn't hold up for me. At all.

Just a further aside, but it's funny how, despite the rather crappy time I had replaying it earlier this year, the menu music for the original Mass Effect still gives me waves of warm nostalgic comfiness whenever I listen to it. Damn shame that actually replaying the game itself couldn't have been just as comfy for me, but oh well. I still have the menu music to listen to, or at least until whenever it is that it itself stops evoking anything in me, that is. Like I said already, I'm surprised it still does and managed to survive even in the face of the rather dreary time I had with the game itself upon actually replaying it. Something about listening to it seems to transport me to a time earlier in my life that almost feels like it didn't even exist to begin with. I don't know, it's hard to describe. Literally nothing else evokes the same sensation in me, frankly. My life's never been all that great, but something about that music just seems to encapsulate some modicum of my former self before I became the perpetually miserable, suicidal, anhedonic & sad sack of shit I've been for so many years now. It feels like it goes even further than that, but I'm too retarded to describe it any better. Like that, even when I first heard it, it felt like being teleported to an alternate dimension, even though my living situation was way worse back then than it is now. Like I said already, Mass Effect's menu music is literally the only thing which has ever evoked feelings of nostalgia in me and I've always been a bit curious as to why that is exactly.


It's too bad you didn't enjoy it, i replaced Mass Effect earlier this year and thought it held up well I enjoyed it

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