>>63555>Hitman blood moneyThe fun thing is killing mission people like a ghost or by accidents (max points and sometimes hard), go full postal or rambo, killing by background or explosions or put venon in things and using the sniper rifle in some places (you can upgrade more and more this weapon as you get unlocks by perfect points in missions same with other weapons) and collecting the weapons or trying exploits.
Or killing every one in map if you can.
Getting the routine of npc or doing every thing perfect at time feels too good like 47 was like a killer god or a paranornal dude (he was a experiment after all)
The news paper at end of missions is very funny.
Here 47 feels like a professional killer and not like a super spy in a film with batman vision like late games.
But yes, each level is too much rigid in structure at times. The house with the fbi van was one used for demo and in short have a lot of ways to play it even without costumes. Its very fast to do.
Some maps are damn big and take more study of npc actions or even minutes to complete. Its very realistic at this and i like the details of maps bacause are in a lot of ways real life places or situations. Some ways to enter or exit or even kill are more slow or fast or even more hard or safe.
Mods and exploits make everything more fun.