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Is anyone here still playing oldschool runescape? Post here

Wizardchan has a clan now!
Name: Wizardchan
You can message nettokun, dark magepal, blackvinegar, crabkid, androginid, or cherryboy95 for an invite
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is it scripted well?


>2.25x experience rate
This alone proves they are kneeling down to impatient zoomerds


where's even the signup page wtf


its a private server you just type in a name and password an it registers u


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Yes it's scripted very well. I think the server is almost nearing completion now.
There's only a few things remaining to be added to have a perfect 2007 time capsule. The devs have been working on it since 2014.

there is no grand exchange and with a maximum of 30 regulars on peak hours, everyone on vidyascape is pretty much playing ironman simulator, so even with 2.25x it is still a lot harder to level up some skills compared to osrs.

you just download the client and type a username and password.

My ign is insomnis if any wiz wants to add me

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 No.55545[Reply][Last 50 Posts]

Nebuchadnezzar. Man this game caught me by surprise. Just found out about this title 2 days ago. It has been consuming my life like no other game in a very long time. I'm a fan of the old city building managers like Caesar and Cleopatra but this one really hit it for me. Starting with the setting. Ancient Mesopotamia is one of those historical periods I was always fascinated by but for whatever reason never actually got in the right frame of mind to really sit down and read about it more closely. Nebuchadnezzar is divided by campaigns where you manage important Mesopotamian cities, from the neolithic and early bronze age, all the way to late iron age and classical antiquity. From Sumerians to Neo-Babylonians.

If you have played some city management games before this, it will be familiar to you but there are some very charming things about Nebuchadnezzar that I quite enjoy it and makes it perhaps my favorite of the bunch. I think the most interesting thing about the gameplay is how insidious failure is. You make a mistake but it won't be obvious at all until your city starts to fall apart, very slowly at first and then a sudden collapse if you neglect to realize it in time. There's a fair amount of micromanagement here which makes your mistakes harder to notice. You are just busy doing something else, without realizing a crisis is coming your way. This aspect alone fascinates me but there's a lot more to it than that.

Now, I've never ran an ancient, craddle of civilization city in real life before but I imagine this game does a good job simulating that in some areas. For example the constant fight for adequate space. It's no coincidence all ancient civilizations began near a river. It's amazing what a logistical nightmare Nebuchadnezzar can become because of the location of a river. If you're not very careful with how you plan things out, you'll waste that very, very precious valley space and your entire city will be churning in pain as you try to avoid your citizens to run out of bread. There's a very satisfying learning curve here where each catastrophic failure will teach you very valuable lessons.

Speaking of failure, this game doesn't pull any punches. It's quite hard if you compare to most games these gays, even on normal setting. Just learning how everything works is not enough. It will also test your patience in a good way. The objectives for each campaign really test how well your city is running. One of the common goalPost too long. Click here to view the full text.
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only way to boot hl2 is with mmod (and its mini mods) gamebanana for custom animations and textures :) I too drop it after gordon gets the pistol because gunplay is meh but that mod adds iron sights, headshots and many other gameplay settings

you can disable hitscan bullets if you don't like that og doom feel or enable projectiles like I did (now you can dodge bullets because of travel time ala bf3) made the game's arsenal fun



I dunno if we might be referring to different things, when I think of "writing" in these games I'm thinking 100% of the character writing not the story. I barely pay attention to the plot in FE but I always remember the characters I liked. It's that kind of game for me, if that makes sense. Anyway it doesn't matter I guess. My view is definitely skewed that way as well since the FE games I've played the most recently are the newer ones (specifically Fates). I finished the remake of Gaiden/2 on 3DS last month as well which was pretty good but I've never tried the original to compare. With the amount of text and rout maps I imagine it must be pretty slow going on the NES. Actually to your point, regarding the recent games those "dating sim" (it's negligible compared to real dating sims of course) are significantly upped, BUT they do have actual effects on the gameplay so I think it's fine. Although I haven't played Three Houses so it could be going in a crazy direction now for all I know. That said, my biggest issue with the new games isn't that stuff, it's the near constant "rout the enemy" maps… like in the GBA games there's still a lot of rout maps but also a diversity of objectives to keep it interesting, seize and defend and all that. If you get OCD about exp a seize map is basically a rout map anyway, but the illusion of choice is nice at least. I need to play the older ones some more, it's just these type of games seriously take over my life for some reason so I need to be in the mood to get sucked in



Idk about PC but I'm gonna end up buying a PS5 for this. Got 40 hours in on release, great game but it's gotten hard to ignore the loading times which are fucking aeons long for me on base PS4. It might just be me, I don't see that many similar complaints online and my PS4 is honestly laggy as hell at the best of times it's at least 7 years old now. It's just the combo of open world (fast travel loading) + the usual dying a lot at the beginning makes it feel like ELDEN LOAD after a while. I hope they don't nerf bleed builds by the time I upgrade.


Oh I see. Yeah I think the characters interactions and banter are ok for the most part. The plots though are uninteresting and predictable. Evil priest evil emperor evil creature or whatever. I could not care less, and what I despise more than anything is when you are interrupted mid-mission by cutscenes. Wish there were a way to auto-skip them so you don't have to mash start when you want to try again.

>I finished the remake of Gaiden/2 on 3DS last month as well which was pretty good but I've never tried the original to compare. With the amount of text and rout maps I imagine it must be pretty slow going on the NES.

I have also been playing Gaiden (the original that is) very irregularly in the last couple months and no, there is not much text so far, but I'm like eight or ten hours in so I can't really tell.


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No pointless chitchat that drags on forever, they knew how to write games back then.

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Which Pokemon game is superior and why, Yellow or Crystal?
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I think I did a nuzlocke once of ORAS. All I remember is it being piss easy because no amount of self imposed challenge can make the mainline pokemon games hard


yeah that's why i was planning on giving it a try with a fairly reasonably balanced hack (renegade platinum)


mileage will vary as obviously romhacks have no real design standard shared between authors. i like trying nuzlocke with general difficulty/QoL hacks.


Is there anything like the Battle Frontier in post gen IV games? The rental pokemon mode in Emerald and Platinum is pretty good, and so was the pyramid in the former. It's a pity it's not in Platinum.


>All I remember is it being piss easy because no amount of self imposed challenge can make the mainline pokemon games hard
Turn off exp share and have level caps for each gym + Nuzlocke. It makes runs at least somewhat challenging.

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 No.36700[Reply][Last 50 Posts]

When I was a kid I always wanted to have a PS2,but my family was too poor to buy videogames.

Now I finally bought a PS2 fat,even when I have a PS3 and PS4 Pro for some circumstances I can't afford to buy games for those right now,so I bought a PS2, the guy on ebay said that it was in good condition and it should arrive in a couple of days.

It includes 2 dualshock controllers and most importantly a FMCB memory card,so I can pirate and create my own DVD's.

What are the best games I can play on it? And homebrews/hacks? The PS2 looks beareable on a HDTV?

Please don't suggest emulators like PCSX2,my PC is too slow for that,keep it PS2 only.
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>PS2 emulation is still pretty bad
It's 2022 now, it's probably better now, anyone here tried it?



you can check the compatibility list, but from my experience with some games not every potential issue is listed here

most stuff work ok but you'll have to fiddle with the settings depending on the game. annoying but it is what it is.


Been playing God Hand and it works pretty well. Even better than PS2 in some cases.


I picked up Ring of Red and I wonder why it is so overlooked. It's a fairly down to earth mecha tactical rpg like Front Mission with a fairly interesting setting.
The unskippable animations and sluggish pace make it almost mandatory to play this emulated on fast forward though but despite that it still got me hooked. It's a pity they never made any other entry because it had a lot of potential.


PS2 simply the best console ever. cograts

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 No.56673[Reply][Last 50 Posts]

Does anyone want to play a world of warcraft private server with other wizards? I'm playing turtle wow with another wizard from here starting a few days ago, it would be fun if a couple more wiz are interested in wasting some time
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i'll log back in tonight. like 8 PM or so


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dvitamin soon:


anyone want to arena with me on warmane icecrown alliance? Ele shaman


nah, too anxious to tank without gear and wizards. been playing rogue more.
(still doing my arcanite cd more or less every time it's ready)


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[Last 50 Posts]

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 No.53822[Reply][Last 50 Posts]

Thread for games you managed to finish and your thoughts on it.

So I finished Amnesia Dark Descent yesterday. Horror is a favorite genre of mine in any media and this is a game I wanted to play for a long, long time now but several reasons, from depression to not giving a shit about games anymore, kept getting in the way. This is a spoiler free review of it.

It's the mid 1800s and you play as Daniel, a guy who went on an expedition in Africa and found something in a forgotten, ancient catacomb. The object is 'cursed' though, which prompts him to write letters to geologists, historians and anyone in Europe for help. A baron named Alexander writes back saying he can help and Daniel should go to his castle in Germany at once. You spend the entire game exploring the castle, its secrets, finding notes and letters that reveal more about the curse, the object, yourself and everything else. That's the premise of the whole thing.

As far as the story goes, it has a few nice ideas here and there but overall it's nothing too new or exciting. Here's where the magic of this game happens however. Everything this game does, it does it in an very brief, nice length measure, both with its story as well as with its gameplay. The story is fairly simple and straight forward, though you have to reach the end to realize that. It's entertaining because they didn't bloat it with any unnecessary fluff nor stretch it to pretend there's more than it actually is.

The gameplay is pretty much exploration/stealth on one side and puzzles on the other. Now, it's been a year since I played a game and I kinda had forgotten already how much video game logic there is in video games. Amnesia is particularly chock-full with video game logic. For example, during the entire game you need to keep close to light sources to keep your sanity up, but you can't just grab one of the thousands of candles or torches you find along the way, you need to use a lamp that burns oil extremely fast or keep lighting the candles with tinderboxes. Moving torches or candles is IMPOSSIBLE. Sometimes you'll need an object to solve puzzles, like using a hammer for example, but you can't use one of the several hammers you find lying around, or a rock for that matter, you need that one specific hammer you find in some other part of the map. You can't just use any iron bar, it has to be the 'right' iron bar. You can't just use any of the several jars or glasses on the floor, Post too long. Click here to view the full text.
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I posted about this game some time ago on this board, but I just beat the final boss of Final Fantasy XII. I've been playing it on and off for…almost a year now. It's strange, you know? When you've been playing a game or watching a show for that long on the side, it kind of feels like an old friend. Something you can always come back to. On the one hand, you're excited to finally see the conclusion, but on the other hand, there's this emptiness from knowing it's over. It's bittersweet.

I actually loved the battle system. I was actually dreading going into this game because I was thinking, "Oh great, another GRINDFEST" that I was expecting out of a Final Fantasy or JRPG in general, but the gambit system was fantastic. Knowing that I could essentially program the battle system kept me on a higher level, and when battles got boring, I honestly just put down the controller and did something else for a bit–or as I quickly learned: the run system is actually really good. It made it great as a casual playtime. But then the actually interesting battles actually required some thought, skill, and then applied strategy in a way I quite liked (e.g., one hunt battle taught me how amazing the spell "blind" is, some I would have to notice that a particular enemy would always use move X, and so I could equip an accessory to render that moot). Elementals, in particular, took me until 3/4 of the way through the game before I "figured them out." In short, battles were not a chore. If I do play this game some more (maybe out of a completionist urge), it'd be because of the battle system almost entirely.

The characters actually had arcs. Vaan actually matured, but not in a way that most scripts would beat you over the head with it. Each of their personalities actually interlaced with each other in a fitting way, with each filling a particular role, and no one appearing higher over the others. It felt like an actual party of friends as opposed to a gang following their leader. There also wasn't an overt morale you were bashed over the head with. While the majority of it seemed pragmatic in practice, dealing with straightforward survival and adventure; there was this larger theme and moving forward from being imprisoned by past loss.

I'd say the environments were beautiful, but I don't know how much that means because of how easily I'm impressed by that sort of stuff. I remember The Stilshrine of Miriam as particularly Post too long. Click here to view the full text.


This game was fucking awesome. I definitely think this was probably the last one good, I know a lot of people think X was the last one good. I love playing RPGs particularly because it's like a long TV show with familiar characters, environments, when it's over you're saying goodbye to a friend.


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Finished Tomb Raider 3
This game is an absolute joy.
I complained about TR2 having too many enemies before, well it seems the devs realized this and this sequel has the right amount of enemies for me. Also the level design is probably my favorite in the first three games, the game is longer than TR2 but it felt shorter. I don't know I just really liked it and thought it was an improvement over both previous games.
The one complain I have is you often pull levers and they don't show you what they just did, so you kind have to guess. Oh and the playstation version doesn't have unlimited saves, so you either get good, play the PC version or use save states like I did.


Out of Tomb Raider I, II, and III would you suggest just skipping to III?


This one was defintely my favorite but I think they're all worth playing, they're not connected in any way afaik so if you're just gonna play one you might as well play this one

[Last 50 Posts]

 No.52886[Reply][Last 50 Posts]

last thread >>38161

I'm using this as background noise for the past week.
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you enter the starting area of the game and this suddenly starts playing. you look behind you and there's lv93 Wizardly Eugene



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Anyone here watch speedruns?
People make fun of them but I think many can be entertaning to watch.
I like the ones where you have to kill at least some enemies to progress instead of bypassing everything, no glitches, and no stupid stuff (like walking backwards or looking down to save time).
I watched one of Dino Crisis 2 recently and it was pretty fun.

The worst part of speedruns is they skip all cutscenes but I understand why it's done
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I love watching speedruns. It's this weird emotional mix between seeing people use pretty hard core computer science, reverse engineering, mathematics, and statistic to theorycraft, and then amazing autistic pilots pull off amazing technical feats–followed by the realization of the just monumental waste of talent. I get this weird contrast of feelings between feeling like societal progress is happening, but knowing it's not, every time I watch a Summoning Salt video.

I think about the Windwaker speedrun the most (embed related). The amount of technical prowess to pull off the sploosh-kaboom trick is on one hand so amazing and matches if not exceeds the complexity of decrypting the Enigma machine (I don't think that's hyperbole, these guys are reverse-engineering and using faults and cyclical patterns in the RNG function), but then the realization that it's SPLOOSH-KABOOM FOR ZELDA WINDWAKER FOR THE GAMECUBE is this punch-in-the-gut about a whole generation's completely wasted potential.


I prefer the one where the streamer shuts the fuck up all the way and doesn't speak a single time throughout the entire game. That is, where there's no visible streamer and it's based on technical achievement.


I still do like GDQ simply for something to have on in the background for a week. There's still usually quite a few good and interesting runs they do. Although I'm not a fan of the ones with females, trans people with weird creepy voices or obnoxious dudebros making unfunny jokes all the time. That's when I turn it off.


So in other words, you watch GDQ but leave it off all the time?
I had to go for the obvious joke, soz.


I think this video is the epitomy of "Our society is shit that people like this aren't working for NASA, and instead playing Super Mario 64."


have just made a new minecraft no rules server. its ip is game7.falix.cc:28442. the game version is 1.16.5. and the server is cracked. note: the server cant stay online 24/7, if there is no player online for 2 mineuts the server will automatically shut down.

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Any of the Donkey Kong games worth playing? I always heard the SNES and newer games are really good, but DK64 is quite polarizing.
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DKC was a solid platformer, but had issues which I attribute to going from 3d animation to 2d loops. Not unlike Mortal Kombat, it felt clunky at times like you're waiting for a loop to complete before doing the next thing. It had one of the better SNES soundtracks and did a good job setting the mood for the game. It's definitely worth one play through. I was probably playing Tekken and Ridge Racer when DKC 2 hit.


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it's the red glocks i mean red sox though



Replayed DKC1 on a more modern television. You still can't see to the right of you. I managed to beat the game in about three hours though. Not bad.


I just got the DKC tropical freeze so I'll probably one day see what you're talking about. I hope it's not too disappointing like you say it is.


Are the Donkey Kong Land games on gameboy any good or fun?


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Played all three of them as a kid, here are my personal opinions:

1 is the one I played the least, mainly because of how different it felt to the snes counterpart which I didn't expect & like back then. Also since it's the first time they tried porting DKC to GB it often seemed borderline-broken to me. Wouldn't recommend.

2 was a much better port and I played the shit out of it, mainly because dkc2 on snes is still one of my favorite games to this day. Still does a few things different than the snes version but works much better all-around.

3 is another good port/spin-off, but also repeats many things that made dkc3 inferior to dkc2, so I'd recommend it depending on if you liked/disliked that, too.

I also just recently watched a youtube video by some guy reviewing all 3 parts of it and agreed with a lot of what was said, so check it out if you are interested in another opinion:

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