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File: 1741623697661.jpg (12.08 KB, 330x152, 165:76, 1712854569100.jpg) ImgOps iqdb

 No.62291[Reply]

The older I get, the narrower my taste in games becomes. It isn't for lack of trying, either. I constantly download new shit, but nothing ever sticks. I've come to the conclusion that there is an incredibly small handful of games actually worth playing and almost all of them are made by Nintendo, Blizzard, id Software or Capcom. If I had to name a few in no particular order:
>Diablo 2
>StarCraft
>WarCraft 3
>Ocarina of Time
>Resident Evil 4
>DOOM
>Quake 3
All of these games are 10/10 solid gold classics with endless gameplay and lively communities. Playing anything else just feels like buying store brand, what are your eternally playable games?
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 No.62968

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>>62291
Yu-Gi-Oh! Duelist of the Roses is it for me. It mixes Yu-Gi-Oh! as we know it with chess and board games in general, feeling a lot closer to the early manga versions of Duel Monsters, with cards moving around, where their positions matter, and of course their field advantages and disadvantages. It's also one of the few titles where it's not about mixing a bunch of OP cards with no real synergy besides being good or broken, you have an incentive to build actual decks around a strategy, type and archetype, it's how it should be. My favorites were my Insect/Beast Forest deck, and my Dragon/Harpie Wind deck, so fun to build and use!

 No.62970

>>62968
it has nice music. do you play it on ps2?

 No.62971

>>62970
I don't have my PS2 anymore, so I only emulate it now. The OST is really something else, I agree 100% there.

 No.63009





















Post too long. Click here to view the full text.

 No.63036

>>62968
It's a very charming game in it's own way and I agree with the fact that the unique rules implemented make it feel more interesting than a generic yugioh sim but I can't see myself playing it for more than a week, certainly not a game to play forever. Both of the branching paths can be completed in a day each and the rest of the content isn't that interesting.



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 No.62146[Reply]

I have the sinking feeling that we have lost Minecraft and culture surrounding the things that were like it to the new normies the nermies if you will. For example the core of Minecraft c418 has been gone for some years now and the majority if not all of nermies can't really tell a difference. The new music isn't even necessarily bad it's just not it and you know what fuck you yes Minecraft does have a specific feeling to it so by playing music that sounds like it's directly out of terraria. Anyway it wasn't the bad graphics or the lagg that gave you the absolute Nirvana. It was the boldness of mostly jeb and a little from notch and not being afraid to add something so small like a fucking firefly. And that's pretty much it I don't feel like doing anymore I just had to purge all of this after hearing all the nermies on cucktube and queddit.
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 No.62677

>>62487
Just dont let the faggoniggs keep you down it can be depressing but indi devs/writers/media thrive during times of drought and hardship

 No.62767

>>62146
Some of my friends play Eaglercraft over actual Minecraft because they did not migrate in time and do not want to pay for the game again.

 No.63015

>>62487
There is so much bad in the Spider-Man multimedia empire that it far outweighs the little good there is.>>62487

 No.63034

Was just about to get ready or not during the summer sell.
Turns out after 4 years of saying they were totally uncompromising in their vision and would never censor their game, they turned around and censored the game because they want to port it to consoles and apparently Sony and/or Microsoft are stricter about what is allowed then even Australia. So for simplicity they are censoring all versions of the game including retroactively to the pc version through updates.

I have zero tolerance for bullshit like this so I instantly removed it from my wishlist and now have zero interest in playing it even if I got it for free.

It's retarded that censorship for things explicitly for adults is getting worse rather than better. Especially in video games.
I am so sick of constant bait and switching and no one ever having integrity when it comes to shit like this. Even if you buy something, years down the line it's changed or flat out taken away just because some asshole thinks they know better that you or that anything that offends them shouldn't exist.

In the end it feels like the pro censorship crowd always win in the end and always figure out a way to impose their will on everything and everyone.

I am so fucking sick of it.

 No.63035

This is not true OP, bendy and the ink machine is 8 years based and still going strong.



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 No.60906[Reply][Last 50 Posts]

Thread for discussing games you're currently playing.

>What games are you playing?

>What games have you recently purchased?

Previous thread:
>>57966
175 posts and 58 image replies omitted. Click reply to view.

 No.63029

File: 1751439718895.jpg (528.52 KB, 1920x1080, 16:9, wiz.jpg) ImgOps iqdb

Started a new Elden Ring playthrough, as a mage this time. First one was half a year ago or so with a dex build (Bloodhound's Fang). Played the DLC some but honestly didn't like it. The base game is sort of comfy though. Went and got the Meteorite Staff and Rock Sling right at the start of the game so I'm dealing nice damage but I'm a bit stuck on Renala right now because I keep being too greedy. Anyways, it's nice how much a different build changes your approach to the game and I might make a strength/tank build after this one, too. Elden Ring was one of the first games that I really got into and played a lot in a long time. It sort of got me out of that "gaming fatigue" I had before so I'm grateful for that.

 No.63030

>>63029
I have elden ring bur don't play anymore, never finished it , I think I have 150 hours on steam. I have the gamer fatigue you luckly got out while I don't

 No.63031

>>63029
I might do the same, I never really touched the magic in ER.

 No.63032

>>63030
It comes and goes in waves for me and is super unreliable. I might be able to get into it one day and zero interest/concentration for it the next.
>>63031
It's pretty neat honestly. Though I think you have to cheese it a bit in the early game like I did.

 No.63033

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>>60906
its a bit of a

>>63029
>a bit of an oldie but its is a pretty fun thing once you get the hang of it. it has a pretty surprisingly active userbase still


[Last 50 Posts]

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 No.63022[Reply]

What games from america nis should l buy, l never bought any games from them before, but that spy game looks cool.

 No.63023

You should buy that games that appeal to your interests and personality.

 No.63024

>>63023
Ok, thanks anon.

 No.63025




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 No.62772[Reply]

I'm 31 years old now, and more and more I grow weary to spend much time playing games, I becoming rare and rare finish a game, because I think is get the waste doing grinding or wasting 40 minutes trying to defeat 1 boss, I don't know, I used to play a lot more, spend hours upon hours on it, now it's seems quiet wasteful time, I don't know, very few games have a nice balance of time, gameplay and story, everything seems bloated and a waste of precious time, or maybe I'm just lazy, I don't now.
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 No.63011

>>62991
>Person 5 Royal take a whooping 123 hours to complete
that isn't an issue if it's genuine good content.
But let's be honest most of these jrpgs just pad out the game time with backtracking and grinding.

 No.63012

>>62861
Drugs only make you THINK you created something amazing, and then you sober up.
Spiders under influence create shitty webs.

 No.63013

>>63012
intresting

 No.63014

File: 1750558388064.gif (10.08 MB, 528x640, 33:40, 1744268458675f.gif) ImgOps iqdb

>I'm 31 years old now, and more and more I grow weary to spend much time playing games, I becoming rare and rare finish a game, because I think is get the waste doing grinding or wasting 40 minutes trying to defeat 1 boss, I don't know, I used to play a lot more, spend hours upon hours on it, now it's seems quiet wasteful time, I don't know, very few games have a nice balance of time, gameplay and story, everything seems bloated and a waste of precious time, or maybe I'm just lazy, I don't now.

 No.63019




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 No.61929[Reply]

This is it. Steam no longer works on my Windows version. I couldn't play GTA after an update few months ago and now I can't start Cities Skylines or anything at all. It's time for me to move to a different OS. Windows 11 is too annoying to use so I will go with Linux. Which one will be best for gaming? I always used Debian and it seems SteamOS is based on Debian
>SteamOS is a public release of our Linux-based operating system. The base system draws from Debian 8, code named Debian Jessie.
20 posts and 1 image reply omitted. Click reply to view.

 No.62982

>>62336
I really wish they just make some packaged thing with all the changes and let people install whatever needed to fedora directly.
I don't trust distros like this at all and see no real reason for their existence aside from fragmentation.

 No.62983

>>61929
It really doesnt matter, games run the same on all major distributions. However, whatever you do I dont recommend Mint and PopOS becausr they are being reworked and (at least Mint I know from personal experience as one of my friends installed it recently) are in a very broken state.
The only real problem is with Mints desktop environment, it has some major issues rn.
Be prepared nvidia drivers can either be pretty easy or absolute hell depending on the distro.
Dont go for a DIY distro like arch (arch based is fine), nixos or gentoo.
If you choose a rolling release distro like endevouros mame sure to updste VERY often or else it can break the os. Always keep backups of imortant data and keep a bootable linux pendrive handy to recover data.
Its not as braindead as windows but you can game on it perfectly well, I havent used windows in years.
You can pirate games, just use lutris and wine and ypu can play any pirated windows game.

 No.62999

>>62679
Skyrim is a cool, but shallow game, not very interesting, just plain dumb fun

 No.63004

>>62999
If skyrim is shallow to you what game is deep?

I think your view of skyrim is just superficial so you miss what depth is there.

 No.63005

>>62524
>find the place where people distribute clean steam files
>download goldberg steam emu
>copy-paste libsteam_api.so from goldberg to CSF
it's really that simple.

i figure linux cracks are less common because, it really is trivial to do it yourself if you know what you're doing, and in general, you should know what you're doing if you're using linux.



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 No.63000[Reply]

Can we talk about traditional games here too?

I love DnD type lore. But I hate the actual gameplay, mechanics minutia and don't want to interact with people. Also hate collecting physical books and files.

What's the best way to enjoy? Podcasts like NADDPOD are ok but cringe. Dnd art is cool.

Escapism is probably the key here what with 1 in every 4 people going to live in a slum by 2030, according to current estimates and goodness knows what else in the real world.

 No.63001

traditional game? are they video games?

 No.63002

I think traditional game would fall under /hob/, here is focus on video games.

 No.63003

There is a thread on /hob/ about it.
Use the catalog or search.

This board is for video games and things related to video games.



 No.61535[Reply]

Last thread >>52886
Last thread >>52886
Last thread >>52886
Last thread >>52886
3 posts omitted. Click reply to view.

 No.62153


 No.62154

>>62009
I can almost see the crusty polygons and awkward walking animations
oh and the camera hates you
and you spend an hour trying to progress because apparently there is an invisible trigger spot for a cutscene

 No.62358


 No.62752


 No.62998

I got goosebumps from hearing this again after all those yrs



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 No.61348[Reply]

Any horror games recommendations for playing while i rot on the morning before going to wageslave in my shitty job
44 posts and 6 image replies omitted. Click reply to view.

 No.62984

I can't in good faith recommend this game. But it's quite different from anything I expected, so I'll try to avoid specific spoilers when criticizing it.

The difference goes all the way up to the first thing that made me look at it with any interest. It's not a fucking gamemaker or rpgmaker engine game. The three men who put this together used the EBitEngine, which is a low level image arrangement and event receiver engine. Most gameplay was likely scratchbuilt, including the social combat system. Lots of people who use Windows and particularly Windows 11 have complained about instability, and it's probably for that reason.

The daytime gameplay loop is extremely familiar point-and-click adventure stuff. The night time loop is where the devs changed things up, and where it becomes obvious why they'd chosen an art engine with few restrictions even at the cost of requiring additional labor. Most games with the title of "dating sim" have something of a dual structure, typically either a puzzle or combat system and then a conversation system. Saeko has an adventure game section and then a high lethality dialogue-combat section.

Social combat has been tried in a lot of games, and I'd include Monkey Island's insult fighting in addition to the old text adventure things. It basically never works. Sometimes it's turned into a normal RPG spellcasting mechanic in which case why didn't you just make it a spellcasting system, it is never ever a good idea to make social combat as something that tries to capture the feeling of a real social interaction. In this game your nights with Saeko are very, very different from other such sequences that I've seen, and they do feel exactly like extremely high tension social interactions with a particular type of person. You are never allowed to feel in control of the conversation nor to be at ease. It is easy and likely to get within inches of one of the good endings and then to damn yourself to the bad end out of last minute cowardice because the game does condition you into a spineless enabler through both the day and night gameplay loops. And if you allowed yourself to be conditioned into an extension of Saeko's will like that then you do deserve the bad end. I don't think this high lethality dialogue system could work in any other game, and even though I think it achieves what it is going for I don't know if I would say it works in this one.

It's billed as a "psychological horrorPost too long. Click here to view the full text.

 No.62985

Alan Wake

 No.62993

>>62985
I dropped that game because the gameplay was mostly boring, the story was a annoying mystery plot where nothing made even a tiny bit of sense and you are suppsoed to slog though the boring parts of the game slowly collecting every single thing on the map and not missing a single thing to get a vagie nonsense ending that is more about feels then have any logic or actually be mystery related.
Oh, and it's not scary besides some jump scares of LOUD NOISES as something pops out.

Such a bullshit game.

 No.62994

>>62993
That sounds like it's got mostly the opposite of the problems I had with Saeko: Giantess Dating Sim. So maybe I should give Alan Wake a shot.

Horror videogames are rarely really scary if you strip out moments of shock. At that point they often become dark walking simulators with neat consistent gory aesthetics. Jumpscares still manage to cause a response, and serve a purpose beside the obvious. Jumpscares deflate tension and that allows tension to be built up again. Saeko's one of the horror games that never does anything remotely like a jumpscare. And the closest thing it gets to an audio jumpscare is when the BGM stops playing. Some people might appreciate the artistic integrity of focusing on constant unalleviated dread with no catharsis, but it also feels like the game lacks punctuation.

A horror game is expected to deliver all of its fundamental emotional experience on a first full playthrough and for replay value to yield interesting but unnecessary lore items. That sounds like what Alan Wake does, that's the way it worked all the way back in Alone in the Dark, it's fine. Saeko doesn't tell you nor show you everything you need to know. Lots of lines of dialog look like they might be unnecessary. They aren't. Saeko's insecurities in the damn earring shop explain why she chooses death, but only in a way that makes sense if you read through the ending where she kills everyone else instead of herself. This is a flaw and demonstrates that there SHOULD be fluff, unnecessary dialog, red herrings and skippable parts in a game like this. Even if only because that's what's expected.

Additional Saeko complaints only from this point in the post onwards, if you don't care about that then congrats you're done reading.

The conversations in Saeko are tense only on the first playthrough, but if you scored a mechanically correct bad end then you get way more context on those conversations the second time through, and following up on that context shows the ways the game rewards mechanically incorrect behavior. This is normal for dating sims with veteran teams who want to produce serious tragic romances with replay value, but seems less normal for "looks like a dating sim but is actually just horror" games. Most of those, the writing is complicated rather than complex, and the additional information is just lore and baPost too long. Click here to view the full text.

 No.62995

>>61348
Evenicle series. Or anything in star wars setting, most notably sw:kotor 1/2. Practically anything based on the material application of concept of kegare and/or christian morality has the potential to be most horrifying.



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 No.58061[Reply][Last 50 Posts]

Previous thread >>53822

Thread for games you managed to finish and your thoughts on it.
284 posts and 157 image replies omitted. Click reply to view.

 No.62843

>>58838
>>58874
>>58910
>>58936
>>58963
>>58980
>>59006
Cute anon who loves megaman , thank you , you made my day
I really love you , God bless you .

 No.62966

Played some fighting games on the PS2.

Fight Night Round 3: the Fight Night series is probably the biggest boxing game series that exists and save for a couple of other stragglers they're pretty much the only boxing games around. It's a shame though because the game doesn't offer much depth and does a poor job at mimicking actual boxing. No footwork, no in-and-out type of distance management -just planted feet and haymakers. Basically rock 'em sock 'em robots with fancy graphics. Damage is also poorly modeled and is just an unrealistic video game style health bar system which is absolutely dreadful in a boxing game. Forget about knocking your opponent out with a well timed hook, instead just whittle down his health bar until you score a TKO. Game technically doesn't have an ending, but during career mode your stats deteriorate to the point the game becomes unplayable and you have to retire, so I consider it finished.

Victorious Boxers: based on the Hajime no Ippo manga. Both movement around the ring and head-movement are tied to the left stick. Big movements move your characters, small movements more your head -at least in theory, in reality it's way too finicky and not having ultimate control in a fighting game is a no-go for me so I quickly dropped it. Good thing I only bought it for $1.99. Didn't finish it, but might as well include it in this post.

Kengo: a samurai sword fighting game. Nice atmosphere, really feels like you're a samurai dedicating his life to learning swordsmanship. The game has these little mini-games like meditation and slicing bamboo to improve your stats. Kind of fun in terms of immersion, but get repetitive after a while though. Combat is pretty simplistic with only a single attack button which goes through various combos you can assemble yourself in a menu. You learn new moves by fighting other guys at various dojo's. Most moves are kind of useless though and there's a couple moves you unlock pretty much at the beginning of the game that are basically the best combo in the game, so there's no incentive to use anything else which is a shame.
You also have a parry which is mostly useless high-risk low-reward and block button which blocks everything and requires no timing. Game was fun at first, but the simplistic combat became frustrating after a while. There's no way to get an attack in through angles or switch-ups and the enemy AI has a tendency to just block everything which makes it feel like lucPost too long. Click here to view the full text.

 No.62967

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>>58061
I've beat Barbie: Explorer on PS1 recently. Why did I even play this? Well, I love the PS1 era, and Crash Bandicoot, so I'm all about the many Crash Bandicoot clones from the era as I love the hallway/corridor 3D platformer style. This is one of the few I hadn't played yet, it's Crash Bandicoot levels with Tomb Raider controls for some reason, and it feels off at first, though I got used to how it works, especially when I figured out that walking with R1 made it so you didn't fall off of ledges, meaning I could always make the farthest jump possible from platforms by walking to the very edge before jumping. It's surprisingly difficult for the IP, you'd expect it to be braindead, but the controls make this harder to 100% than Crash 1 for me, which is why I didn't even bother.

It's solid if you like the IP and gameplay style, but nothing special even though I'll admit enjoying it.

 No.62969

>>62967
Reminds me of when I was a kid and so starved for new games I would take pride in dominating my sister's games after getting bored of my own.
Then when she complained I would offer for her to play my games to make it fair but the vast majority of the time she couldn't even figure out how to get them to run or learn the controls.
I think at around 9 or so I just decided games were games and cartoons were cartoons so target demographic doesn't matter as long as I am having fun.
That said the games industry did succubi dirty, at leastin the 90s and early 00s. A lot of the games targeted at succubi were pretty bad and just low effort cash grabs. Even the good ones were mid compared to other stuff in the same genre of gameplay.

 No.62972

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>>62969
Indeed, often it seems succubi didn't even enjoy the titles targeted at them all that much, preferring more "neutral" titles. My mom and sister loved to play Sonic in our Mega Drive more than any of the more "girly" titles.


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