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I recently started playing Dark Souls 4 [Elden Ring] The problem is that I haven't played something like this in a while, is there a farming area where I can get enough points?


Just play with a magic build and pummel everything from afar. Rock sling used ridiculously strong, it is in Caelid (red area), in the ruins with lots of shroom headed wizards. I remember humiliated most of the bosses with it. Had trouble with several, but most was a cakewalk as a mage. Melee builds on the other hand were ass blasting, especially pure strength.


There's a place in Caelid where an enemy spawns right next to a bonfire
at the beginning of the game, you can just run past everything and get to it and just keep killing that guy and respawning him
there might be newer techniques now since the game has been out for awhile now though


cheat engine, or bestial sanctum if you don't want to save time but the region itself requires some levels.
honestly in my second playthrough I found darkmoon gs + mimic tear is the best sleeper op mode, blasphemous blade has a similar playstyle but requires blue pots


Faith sucks early game the easiest route is quality build(str/dex) with a bloodhound fang.


that's exactly what I did but I switched to intel build asa I finished ranni's quest

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Thread for discussing games you're currently playing.

>What games are you playing?

>What games have you recently purchased?

Previous thread: https://archive.ph/kXUl0
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you tried this already in a different thread, used the same picture too


I haven't posted this anywhere you schizo


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doubt it


This may surprise you, but more than one person on this website can have an opinion about a recent game.
t. Anon who made that very post you screencapped in your butthurt


Just started deathloop. I hate how the game just throws walls of text at you in the beginning. What an ineffective way to do a tutorial. Just give me a safe playground to fuck around in instead of expecting me to remember some random text. I forget that shit as soon as the window is closed.

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Previous thread >>53822

Thread for games you managed to finish and your thoughts on it.


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I beat the legend of Grimrock. A slow burn dungeon crawler. Defnitely has to be played on the highest difficulty or you'd fall asleep.
On this difficulty it was really good though. Many traps were rather terrifying or seemed impossible without previously finding hidden equipment. One time you are dropped in the center of a room full of mushroom monsters and the only reason I made it out is using up all the lightning rod charges (of which there's only 2 in the whole game).
Some of the riddles stumped me, but many puzzles are optional so I definitely skipped a few bonus areas. The last boss is funny, as it's just a cube rolling around the grid. A silly conclusion to the grid-based combat system. I'll play the second one eventually, but I've read from some fans of the first that it lacked the feeling of escalation.


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>Ape Escape: On the Loose
It's a remake of the original PS1 game. The game is fine but not made for on my age. In some parts you may miss a second analog and that's the programmers fault of not making it properly ported. I'm not a gamer so i found the game kinda long, but one might not find a problem on it.
I'd give it a 6.5/10. Though it's very nostalgic, I could have spend my time with some other game.


dungeon crawlers make me wish for game that is just a massive labyrinth filled with traps and secrets, similar to deathtrap dungeon/minecraft but without monsters. exploring the mines of moria in lotro is closest thing to ultima underworld and arx fatalis, by exploring I meant getting lost down there.. moria is just massive :/


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>Beatdown: Fist of Vengeance
Messy, jankey, intentionally and unintentionally hilarious. This game has RPG, beat 'em up, and fighting game elements in it and while it doesn't really excel at any of them, it's competent enough to keep you amused. The story is nonsense, side missions are kind of repetitive and bullying and threatening NPCs into being your allies is fun and very funny. I'm giving it a 7 or 8/10. Don't know if it deserves a score that high but i had fun with it.


Nice to knock out a section every day or two when your in the mood. The puzzles aren't very hard. I'm dumb as shit and i only had to look at a play through once and it wasn't because i couldn't crack the puzzle, it was because i couldn't get the timing down on that pump/jump thing (if you've played the game you know what i'm talking about). A lot of people might find the camera annoying but i didn't really have a problem with it. If anything i think it contributes to the game being too easy. It almost functions like a big arrow pointing at where you need to go or smack. The atmosphere of the game is obviously the biggest selling point and why it was so praised when it came out but other than that, the game is kind of empty and there isn't a lot of reason to replay it. It's the kind of game you replay every few years when the details have started to get foggy in your head i think. I had fun but i'm just not as into it as a lot of other people i guess. Also the animation of Ico yanking the fuck out of Yorda's arm makes me chuckle every time.
6 or 7/10. Can't really decide.

>Rayman: Revolution

Baby game i had an urge to replay. A decent platformer with a few irritating, bullshitty parts that you can eventually get past with repetition. Most of the boss fights are also pretty forgettable. Apparently the dreamcast version is the best to play and i have to admit the PS2 version dose feel a little unnecessarily bloated with its hub world. Despite this it really doesn't take that long to 100% the game if you want to. I'd have to play the dreamcast or replay the N64 version to really do a comparison but i can't be bothered tbh. Also shocked at how bad and compressed the audio in this game can get.

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Do you think it will be good or a ruin like 3?

The setting will most likely be 1920s - 1930s, and the story will follow Sallieri's life. I really hope that will be the setting, mafia 3 was set too far in the future.


is this artwork official? it looks bad


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>she was the kinda broad with legs all the way to the floor
>she was the kinda broad with hair the length of her hair
>she was the kinda broad who was bad news looking for trouble, and not the good kind
this city is rotten to the core


i don't think there is anything official yet, except that they are making a new game


Is 3 that bad? I remember liking 2, and everyone hated that game

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Which visual novels have you enjoyed lately, wizzies? For me, I'd say my top VN's were Yume Miru Kusuri (only got one ending, am planning on picking it back up in the future) as well as "Our Lost World Beneath the Skies". I'm still looking for that VN that I can give a 10 on in Vndb, which I'm going to reserve for just one.
What qualities do you look for in a VN? I look for depth, music, and variety, and I don't like sex scenes (for YMK I would just skip past).
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I don't post much on imageboards these days but this thread is really slow and I kind of like it.

Like this anon >>56328 I finally read Fata Morgana (and it's prequel) recently. I thought it was kino. It might actually be my second favourite visual novel of what i've read so far. Giselle and michel were the weak links, but I don't really hate them - I think it's just that a little under half of the game focuses on them, and putting the emphasis on these two characters for so long does drag on a little. Their backstories were interesting. But everything else was just much more interesting. It has a very strong thematic backbone, nuanced character writing and the concept behind it's narrative structure is also a strengh. Through it's use of several short stories that are tied into a wider narrative, it's able to explore it's characters and themes from many different angles, while also keeping the story from getting stale. By the time I was getting bored of door 1, they moved onto door 2 and then 3, and then 4, and although I knew these stories would all end in tragedy, the diversity of scenarios (all happening in different time periods, even featuring their own musical styles) helped keep things fresh. The thing I found must compelling was it's exploration of concepts like forgiveness, suffering, empathy and responsibility. I'd argue that morgana is supposed to act as an antagonistic force, and while I disagreed with her actions, the story does such an excellent job portraying the visceral weight of the suffering she endured (and that all the other characters endured) that it's easy to see how she ended up the way she did. You can't really blame her for being the way she is. In general, through both it's storytelling and presentation, I appreciate how fata morgana is able to get across the weight of it's tragedy. I could probably say alot more, but I don't feel like it. As for it's prequel, it felt unecassary and fanfictiony at times, but I enjoyed getting to see a deeper exploration of morgana and jacapo's characters. It was also quite good.

There was also the 'reincarnations' story that came with the dreams of the revenants edition, but THAT felt like fanfiction. Not that it didn't have some pretty good moments, but it didn't need to exist. Also, a fata morgana set in the modern day actually had alot of potential, and reincarnations feels like it waPost too long. Click here to view the full text.


This video is so fucking kino. Just wanted to share it.


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I've been thinking about Subahibi lately. I've been wanting to hear from someone their personal interpretations of it/what they took away from Subahibi. It's a very nuanced work which I have alot of muddled thoughts on, and I feel I haven't really grasped it fully yet.

I wanted to elaborate a bit more on some of my thoughts here; now that i've had additional time to digest them. Specifically on the themes of Fata Morgana and on Nirvana Initiative in general.

While Fata Morgana is, in the general sense, about suffering, responsibility and empathy, it is also more specifically about generational trauma, trauma in general, and the cycle of abuse. Because of what morgana goes through, she actually ends up inflicting even worse suffering on many, many people - many of whom were completely innocent. And of course, the suffering that she inflicts has roots in the pain she endured in her lifetime. In other words, it's an endless cycle of hatred, where an eye for an eye makes the entire world blind. Morgana is hurt, and she goes on to hurt others, and so on. It takes empathy for michel to provide everyone salvation from their wrongdoings, and to ultimately break the cycle of endless trauma. And this not only frees the victims, but also the abusers. Because the two are intertwined - the abused become abusers and the abusers become the abused. Only by providing salvation to both can the cycle end - and this doesn't necessarily mean forgiveness, but merely that you don't yourself become the abuser. At least, this is one viewpoint and one interpretation of one of Fata morgana's many themes. It is an incredibly nuanced work, and I am certain I haven't grasped all of it's complexities. This blogpost sums up a few of them: https://incognitionblog.wordpress.com/2018/07/19/the-house-in-fata-morgana-themes/

I also wanted to talk about the wasted potential of Nirvana Initiative. After mulling it over, I came to the conclusion that I probably like it less than the first game, but that if a couple aspects had been changed, it had the potential to be one of the best visual novels ever written. Here's what I would have done: First of all, I would have made Ryuki the sole protagonist. The plot works better that way. OPost too long. Click here to view the full text.


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Hatoful Boyfriend is a surprisingly deep visual novel. it was so good that i even bought the manga on kindle.

i originally completely avoided that game thinking it was just a "joke" game, but its really good.

at first the game is a bit slow, but after the first 1-2 routes, it all starts making sense, plus theres also the BBL route and holiday star, both different and good in their own ways.

Shuu is my favourite bird, I hate him.


dude. the atmosphere in fata morgana blows my fucking mind to this day. the story is pretty decent, but the atmosphere is out of this world. i will never forget the way the game made me feel simply from the visuals and the incredible soundtrack. wish i could wipe my memory and play it again.

 No.52886[Reply][Last 50 Posts]

last thread >>38161

I'm using this as background noise for the past week.
131 posts omitted. Click reply to view.



underrated game. or it could be nostalgia speaking i dont know




[Last 50 Posts]

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How do you feel about the HD-2D games Square is putting out? Personally I love them. Octopath was flawed, but 2 seems to be fixing my gripes with it. Triangle Strategy was kino. Live A Live was great as always, and I can't wait for DQ3 HD.
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I like sprite games, I don't like effects like bloom on 2d though, still better than the 3d games with 2d perspective companies like capcom or nintendo produce.
I would like people to cut out the pixel art shit though, old games look they way they do because of technical limitations, not because artists thought it would look cool. We could have beautiful hand drawn games and devs don't give a fuck, it's probably more expensive than doing what they do I guess.


They would look better if they stopped putting in all those dumb effects and filters that add nothing to the 2D graphics that would look awesome without them. There's nothing HD on putting filters upon filters above the visuals. And the forced "3D" just makes it worse. If I wanted to play a 3D game I would, I like 2D game and forcing these 3D effects in a 2D game detracts even more from the experience.


Too much bloom, but the sprite work is exquisite. The soundtrack is excellent. However the biggest flaw is the story is typical Japanese abuse of every known trope and pandering to the audience.


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I do agree the effects are a bit much, but at least they're pretty easy to disable. Though the option to disable them should be built into the settings.


Looks like Suikoden 1 and 2 are getting a similar treatment, which is more surprising considering it's Konami.

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I never played JRPGs back in the day, so I decided to give these a try after playing a few modern ones and liking them quite a bit. They were very highly rated everywhere and were exactly what I was looking for. But, I didn't like either one. In fact, I thought they were incredibly mediocre, and I dropped both 6-8 hours in. Even trying to think from others' perspectives, I cannot understand what makes either one special at all, and that's rare for me. Can someone please try to explain what they liked about either? If I relate, I'll give a few other retro JRPGs a try, otherwise I'll just conclude the genre isn't for me.
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Its not wrong though.


You will need to try a bit better than that to get easy (You)s.


I didn't even make it past a couple hours with final fantasy 7. It's just like pokemon but not turn based and also you don't get to collect pokemon. Why the fuck would that be fun? How is selecting attacks and shit from a menu fun?


I'm sorry but its not bait, You don't roleplay in jrpgs, you don't influence the story in jrpgs, the gameplay is thoughtless and ultimately just comes down to grinding out some stats, and honestly the genre just fails to be a good video game most of the time.

The newer games seem to take more and more from action games, and yet whats the end result? A game with barely passable gameplay that still has no roleplaying, no story influence, and grinding out stats still overides a lot of the gameplay.

I understand why people play CRPGS, and I can understand why people play action games, but JRPGS I will never get.


oh look he's trying the same tactic in this thread too

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 No.54341[Reply][Last 50 Posts]

I think there is just something “magical” about old games, like someone’s great ideas put in to the limitations of a early 2000s game engine that was handcrafted by a passionate nerd. I think limitations and those unique oversights/bugs were really what spawned great games.

These days it’s just like every single game is extremely high fidelity. We have more than enough resources to throw at anything now, there are almost no limitations, things are homogenized, most everything is running in Unreal or Unity engine.

It feels almost like the frontier of gaming is over, all that’s left is businessmen producing calculated slop over and over again, sequels on sequels. Devs these days aren’t building their dreams, they’re just building a paycheck.

What do you think? Was old really better or is it nostalgia
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I don't know if it's the same guy but Wizchan has changed a lot in the last few months. I drop in and out and it's either been linked on some place like Tumblr or a discord similar. Or it's being raided by trolls. Wizchan has mostly been neutral or right wing politically because it's full of image board users and /pol/ is the biggest board on any English speaking image board (I don't know how big Japanese ones). I've been coming to the site on and off for years and the amount of activity and posting style is totally alien to how it's been as long as I've been visiting.

>He posts the same argument yet again but changes the game title in the post to make it seem like it's something new.

The bait never ends


>wow u think im a fuckin retard for caring more about politics than gameplay? ur just muh woke boogeyman!!!1
>t. retard trying to drum up consensus, yet again ignoring geekshit was always full of prog-leaning punks
Except my own political slant is that all nonwhites, LGBT freaks and race traitors should be tossed into a spike pit. I just think it's pathetic and plain retarded to care about anything besides gameplay so long as it doesn't interfere with gameplay, and I will reiterate again that having a playable nigger or tranny character doesn't inherently accomplish that.
If the tranny has bass-boosted gay moaning (if it's obnoxious enough to piss other players off then that can be entertaining too) and robs control from me every five seconds to fist itself and fondle its manboobs, then I can say that the gameplay sucks because it is being negatively impacted by the artistic choices.
Keep talking past me and heroically slaying that commie boogeyman, though. I'm sure Super Hitler 2: Nigger Evisceration will release right after five more years of whining about tranny video games.


Yeah agree with basically everything written here.
t. guy you were talking to about fail states and scavenger hunts, aka person who started off this whole discussion

Its like I said before, just polbrain where everything is an evil conspiracy against them. They have now refereed to other posters as being myself twice now, one of whom completely disagrees with me and now you who has the most obvious writing style of anyone here.

Its always "woke this" or "tranny this", but notice whenever they actually speak about games its completely misinformed? Which was what set off this entire discussion, just blatant misinformation about Doom Eternal's gameplay because these polniggers don't play video games and have brain rot to such a degree they turned into NPCs (or more likely were always that way). Another example is the wall of text where one suggests that boss battles are somehow the ultimate in gameplay because all they've played is games made by Fromsoftware. These political drones don't even like video games, all they enjoy is complaining about trannies and niggers.

They attack you (and by you, I mean technically me since they love calling every poster in the thread me) with false allegations about being tumblr simply for wanting to talk about games instead of crying nonstop about politics. Its just insanity from a bunch of mentally retarded NPCs who work day and night tirelessly to shit up videogame discussion.

>I'm sure Super Hitler 2: Nigger Evisceration will release right after five more years of whining about tranny video games.

I chuckled reading this.


If you're not the same person it sure took you a while to realise the other guy was using moronic arguments.

These supposedly gameplaytards are insufferable. Just look how they won't stop defending woke games all over the place.


Good troll. Keep it up,

[Last 50 Posts]


Were there any good PC games released in the last 2 years?

I had no devices for this time. Now I have a new PC and can't even think of what to play.
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That's why everything is moving to online.


I dont think so, piracy isnt that popular. Online games are more easily monetised though, with cosmetics, expansions, subscriptions etc. It can take less work too, and they are much more popular.


>Piracy isn't that popular
Delusional. In the third world it basically the only mode of play besides f2p. In the first world it is also very popular on pc, but most also have steam for multiplayer games. But yes, online has many more benefits for the dev, just lika SaaS in general.
In the long run pluton will probably succeed in locking down pcs like phones/consoles.


Yeah but the third world pirates aren't the whales spending thousands on microtransactions anyway, it doesn't matter if they pirate.



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