>>59316There are a few games that I feel like I'm always able to play, or that keep getting "rehashed."
E.g., SimCity. SimCity became SC 2k, 3k, SC 4, City Skylines, etc.. But for me, I don't really see the difference, so I can keep playing SC, and I always feel willing to pick it up.
Civ2 is another one. Yeah, they're up to Civ6 or 7 or whatever, but I remembering playing Civ3 and even Civ4 and thinking, "I don't really see the difference." And always kept playing Civ2. I do the same whenever I see any other 4X game.
Harvest Moon. Yeah, there's Harvest Moon: Whatever and its million titles. Yeah, there's Stardew Valley. But again, I don't really see the difference, so I kept playing Harvest Moon.
Morrowind, like I mentioned, might be different. There's so many mods and the game is so broken in such a fun way that I can play it forever. Yeah, there's Skyrim or Oblivion or even Fallout 3–but all those Bethesda games are so similar that I'm fine just playing Morrowind more.
Zelda a Link to the Past is another one. The whole "find the item to progress to get the next item" theme, especially with the randomizer, fits that itch for me. So when I played Zelda OOT or Skyward Sword or cetera, I just kind of felt like, "I've already played this game," and just kept replaying SNES Zelda instead.
Any new Metroidvania game just makes me want to go back and play the SNES Metroid instead.
If I feel like a platformer, just basic-ass NES Mario is fine for me. If I play any other 2D platformer, I just end up thinking/feeling, "I've already played this game," and lose interest and play NES Mario for a while again instead.
When I see a grand strategy game like EU4 or HOI4 or Viccy, I end up thinking, "This feels a lot like RotTK4," and I just end up replaying that over and over again instead.
Minecraft fits the same theme I'm talking about here. Then again, Minecraft doesn't have an "ending".
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