I played Baldur's Gate expecting to be blown away by what is considered a classic CRPG but it took me until the Friendly Arm Inn until I lost the motivation to continue. Maybe I've just been feeling terrible lately but the game would be dull in any other day. The walking speed is mind-numbingly slow. The combat is stupid. Who the hell thinks putting D&D rules in a video game where everyone keeps missing and a bad dice roll can slaughter everyone as good mechanics? I actually really enjoys Planescape: Torment, it may even be one of my favorite video game of all times but I wouldn't say that it has good gameplay. The only thing that motivates me to play torment is the engaging plot and settings. Torment immediately grasp you from the start by throwing you into an alien world in a mysterious situation. Everything was new as I don't play D&D and I thought planescape has one of the best worldbuilding I've ever seen. Baldur's gate is just a generic fantasy in comparison. Maybe the plot will get more interesting as you progress but the start doesn't suggest it. Well, maybe dropping it at such an early point is not doing the game justice. I may come back to it later, or not. It's so dull I might as well just read a novel or something.
exaclty how i felt word for word
Tried it again, dropped it again. This time I set the max framerate to 60 for faster walking speed and get an 18 strength fighter so I'll miss less. Makes the game more bearable but still boring. Story still sucks. The events in the story feels uneventful. You're supposed to feel bad you got kicked out of home and having your guardian killed but the game doesn't properly build up the emotional attachment. Your whole life and how you're feeling is just dictated by the narrator. Dragon Age Origins manage to stun me in the noble origin story where the castle that I've known for 20 minutes get assaulted. This is just meh. Maybe the main plotline will be developed later but if the game doesn't make me motivated to progress towards it then it has failed. Curiosity on what happens next is the oldest trick in the book to get people to consume your shitty writing and this game can't do that. Followers join your party too easily and for dumb reason, their whole backstories and personalities explained in one or two conversation. Side quests felt like random fetch quest. Oh I lost this item, oh I want you to kill these monsters. It's the same side quest in any other rpg but I don't know what it is about Baldur's gate that makes it more tedious. With planescape, more effort is put into the writing so no quest seems generic. With bethesda games, it just feels good to run, jump and knock things over. Even grindy jrpg has satisfying combat and progression. Baldur's gate feels like someone trying to forcefully recreate a D&D campaign in video game form and it's not even good campaign. It's the most generic shit, like a sample campaign or something.