[ Home ] [ wiz / dep / hob / lounge / jp / meta / games / music ] [ all ] [  Rules ] [  FAQ ] [  Search /  History ]

/games/ - Video Games

Video Games
[]
Email
Subject
Comment
File
Embed
Password (For file deletion.)

  [Go to bottom]  [Catalog]  [Reload]  [Archive]

File: 1735251964973.jpg (27.19 KB, 366x555, 122:185, 1728945859185.jpg) ImgOps iqdb

 No.62084[Reply]

Well, any good digital board games that will help me keep my mind fit? Preferably with online multiplayer to teste the skill against other people.
5 posts omitted. Click reply to view.

 No.62102

>>62084
You have a false dichotomy in this thread. Reaction time (what you call reflexes) always corresponds to general intelligence. In fact, reflex timing is the one way to have a cross-cultural iq level that doesn't depend on education. In other words, working on your reflexes will help your cognitive ability. Furthermore, the older you get, the more pronounced the effect is. https://pmc.ncbi.nlm.nih.gov/articles/PMC5608941/#:~:text=Highlights&text=Both%20simple%20and%20choice%20reaction%20time%20are%20strongly%20correlated%20with%20IQ.&text=The%20correlation%20increases%20with%20age.&text=The%20underlying%20relationships%20are%20different,is%20complex%20and%20non%2Dlinear, I'd say the great Metroid-Vania style games would keep you sharp without being board to death. Especially the main two, Super Metroid and Castlevania SOTN. WarioLand 3 is one of my favorites. That one has some great puzzle solving in it Metroid requires you to recall areas that you couldn't visit before because you lacked the power-ups. Getting one always triggers the memory of that area then you go back.
Personally I believe the best thing to stay sharp is to master different games. It could be anything, a platformer, shmup, puzzle, strategy game or whatever. Old games are very much about repetition and are short; try to overcome them without using features like save states or rewind, without worrying about finishing, just play them. Once you get really good at something, move on to a different game, And yet I specifically suggest a forgotten game called Locomotion (Kingsoft) A good mental workout, I don't think the premise is that accurate. On the surface it might seem a puzzle game is more about problem solving and cognitive skill, but there's no reason to elevate it above others.

Most games that you think are about reflexes are a combination of short-term decision making (problem solving), long-term decision making (strategy) routing (memory), and fine motor skills. I'd even argue the average arcadePost too long. Click here to view the full text.

 No.62104

>>62102
Interesting

 No.62105

>>62102
>master many games

Although I agree, my idea is to find a good game that give the best cognitive training with the least amount of money spent on multiply games.

 No.62106

>>62105
brain training on nintendo DS

 No.63125

>>62106
who knows


maybe ill buy a nintendo ds soon



File: 1746279035802.jpg (124.05 KB, 1024x974, 512:487, GhXhvAKboAAc-gj.jpg) ImgOps iqdb

 No.62772[Reply]

I'm 31 years old now, and more and more I grow weary to spend much time playing games, I becoming rare and rare finish a game, because I think is get the waste doing grinding or wasting 40 minutes trying to defeat 1 boss, I don't know, I used to play a lot more, spend hours upon hours on it, now it's seems quiet wasteful time, I don't know, very few games have a nice balance of time, gameplay and story, everything seems bloated and a waste of precious time, or maybe I'm just lazy, I don't now.
82 posts and 4 image replies omitted. Click reply to view.

 No.63049

>>63048
You're using a very outdated machine translator.

 No.63063

>>62772
Seems to be the natural progression it just gets boring I enjoy project zomboid and larping like the world will end but that's my escapism groundhog nigga

 No.63120

>>63014
What are the bees about?

 No.63123

try playing shit Collective Snout triet to ban kek



context: try enjoying the 'capre diem' feel

 No.63124

>>63048
I sometimes play 00's racing games


this and I go to places to play games



File: 1736563872137.jpeg (56.86 KB, 716x484, 179:121, spider-man-Akakichi-no-el….jpeg) ImgOps iqdb

 No.62146[Reply]

I have the sinking feeling that we have lost Minecraft and culture surrounding the things that were like it to the new normies the nermies if you will. For example the core of Minecraft c418 has been gone for some years now and the majority if not all of nermies can't really tell a difference. The new music isn't even necessarily bad it's just not it and you know what fuck you yes Minecraft does have a specific feeling to it so by playing music that sounds like it's directly out of terraria. Anyway it wasn't the bad graphics or the lagg that gave you the absolute Nirvana. It was the boldness of mostly jeb and a little from notch and not being afraid to add something so small like a fucking firefly. And that's pretty much it I don't feel like doing anymore I just had to purge all of this after hearing all the nermies on cucktube and queddit.
22 posts and 3 image replies omitted. Click reply to view.

 No.63106

>>63062
whos even paying them? is it fundraising from a pissy collection of seething females and normies?

 No.63108

>>63106
proudly, some never-loving undiagnosed psychopath of a female now tries a rationalisation of her "i married a rich guy but i am not a golddigger" or "all men are the same - buckos" Bellshill, erm, bullshit.

 No.63109

>>62146
frankly, a honest wizard can mimic as an asex fella who struggled with finding his passion before realizing he's not supposed to have one to begin with.

 No.63110

>>63062
>Turns out it's mainly due to a anti porn feminist group.
The exact same group that got rid of No Mercy.
It's called sex-negative feminism. You have to start naming the trends in feminism causing this shit.

"All sex is rape" - Andrea Dworkin, a polilez (political lesbian)

 No.63111

>>63106
>whos even paying them? is it fundraising from a pissy collection of seething females and normies?
Does it even matter anymore? They're shutting everything down using emotional blackmail.



File: 1754871223740-0.png (324.9 KB, 1600x1600, 1:1, Adolf Hitler Is Gone.png) ImgOps iqdb

File: 1754871223740-1.png (964.05 KB, 1400x1400, 1:1, Caribbean Vacation.png) ImgOps iqdb

File: 1754871223740-2.png (534.88 KB, 1600x1600, 1:1, Delcatty Comedian.png) ImgOps iqdb

 No.63076[Reply]

A thread for Delcatty and Skitty comics. I am going to post them all then probably fuck off.
16 posts and 42 image replies omitted. Click reply to view.

 No.63095

File: 1754878782456-0.png (1.63 MB, 1800x3600, 1:2, Praying the Right Way.png) ImgOps iqdb

File: 1754878782456-1.png (750.27 KB, 1600x1600, 1:1, Priorities.png) ImgOps iqdb

File: 1754878782456-2.png (1.19 MB, 2400x2400, 1:1, Reject Santa Embrace Allah.png) ImgOps iqdb


 No.63096

File: 1754878823673-0.png (204.33 KB, 805x749, 115:107, Skitty Draws The Prophet M….png) ImgOps iqdb

File: 1754878823673-1.png (515.64 KB, 2000x1126, 1000:563, Skitty Listens To Music Th….png) ImgOps iqdb

File: 1754878823673-2.png (1.09 MB, 2808x2408, 351:301, Skitty prays in the wrong ….png) ImgOps iqdb


 No.63097

File: 1754878861814-0.png (1.09 MB, 1500x3020, 75:151, Skitty Watches the Infidel….png) ImgOps iqdb

File: 1754878861814-1.png (703.92 KB, 1800x1198, 900:599, That Video Game is Haram.png) ImgOps iqdb

File: 1754878861814-2.png (517.44 KB, 1200x1200, 1:1, The Sacred Jewish Texts.png) ImgOps iqdb


 No.63098

File: 1754878895643-0.png (416.47 KB, 1000x3000, 1:3, This is what you look like.png) ImgOps iqdb

File: 1754878895643-1.png (962.5 KB, 2400x2400, 1:1, Using the Enemies Tactics.png) ImgOps iqdb

File: 1754878895643-2.png (549.66 KB, 1600x1600, 1:1, Weed is Haram.png) ImgOps iqdb

>>63088
Kind of rude bro smmh

 No.63099

Moved to >>>/b/1023321.



File: 1691014243936.jpg (7.54 KB, 284x177, 284:177, comfy.jpg) ImgOps iqdb

 No.60505[Reply]

This might sound strange -or probably not- but has anyone acquired lucrative knowledge from video games? If so, please kindly share it, whatever it is.
I'll start.

I was playing a rpgm game which was tackling a narrative of an existence shimmering between awareness and non-awareness, where the overall antagonist together with a surprising other character –an ally, at that– were in a plot to reduce the world of awareness into a barren 'non-awareness' and what consequences would occur thereafter.
The game's journey towards the inevitable clash against the non-aware perpetrators alongside its thwart-evil conclusion were typical and yet I couldn't relent from thinking about the dualism it was tackling until it hit me what a perfect descriptor it is for a lot of problems, common and difficult alike.

In my understanding, a problem is always interpretable in two facets: problems brought by problematization which are caused without being any the wiser or 'aware' of causes to infelicity and problems that are unavoidable through one thing or another. Now, I'd like to think that the dividing line between these two is easy to draw but I'm sure argumentation is anticipatable so I won't elaborate on that further.
What interests me here are problems as a result of problematization.

I'll take something like social media addiction as an example.
It often is the case that a person addicted to social media has an obvious realization of this and yet cannot help but continue to tolerate it. Occasionally, he or she will take breaks propelled into action by external circumstances, not least of which are other people inclining them to do so, but will desist shortly after even if said external measures are still present. They simply cannot help but come back to it, no matter what.

Why is this? well, it's an addiction for a reason right? If just 'stop doing it' was enough, the label 'addiction' wouldn't be warranted. Similarly, culling the ignorance of the harmful 'consequences' and emphasizing them again and again are equally ineffective if not entirely meaningless as they do nothing to sway the person in question from avoiding social media.
Ignorance is not the issue, it never is and never was just like a guy who cranks it 5-10 times a day knows he's going overboard, so too does someone who spends 20 hours on 4chan, to give an example.

What's going on then? The game's narration construct has anPost too long. Click here to view the full text.
15 posts and 2 image replies omitted. Click reply to view.

 No.62833

Megaman taught me that instant reaction to the surroundings is your only guarantee that someone bigger and stronger than you will not rape every single molecule inside your body after shattering you to 500000 fucking pieces , try it its a good game

 No.62881

>>60505
use the resources you have to do better

 No.62892

>>60505
paradox games, civilization and total war games taught me history better than my teachers.
I manage to pass all my history tests by just playing civilization. That's public education for you.

 No.62909

The practical difference between cover and concealment and how to leverage both in a gunfight.

 No.63089

File: 1754877386443-0.jpg (121.24 KB, 1200x675, 16:9, encarta.jpg) ImgOps iqdb

File: 1754877386443-1.jpg (20.08 KB, 300x300, 1:1, globe.jpg) ImgOps iqdb

>>60505
When I was a child, I was given a small geographic globe. I didn't understand what it was, but I knew a little bacause i see it in television. When I realized that this small thing represented miles and miles of our planet, I was amazed and ended up with an unstoppable curiosity about everything. Books helped, but the internet enhanced it even more. Just imagine a nerd with an interest in the lore of The Lord of the Rings or Warcraft—that's pretty much how I was with the subject.
I was quite lonely kid, so I ended up living in my ivory tower, wanting to explore and learn things.

Games like AOE sparked my interest in human history, wars, tech, religion, cultures and notable figures although the game is not very accurate with the story and these topics bacause gameplay-wise thing.
The flash games of the old internet ended up making me curious about physics and a lot of things, even though those games simulated gravity that was clearly not real around things, body, ragdolls, weapons, guns, nature etc.
Minecraft and other survival games ended up making me curious about the material-chemical properties of things.
Encarta sparked my curiosity about topics that still interest me today.
I think i was more like a child learning and becoming curious about things and humans, although I did learn a little English by playing. I think I learned quite a lot of words and things playing Poptropica and other browser games.
IRC chat rooms (yes, it sounds old-fashioned) and games partly enabled me to chat with strangers, although I never used popular social media platforms for anything other than games.
Most of the updated or new information on things was in English, so I ended up learning a little English just to find out more (I used to visit cartoon channel websites just to see how the cartoons were getting worse and worse to a point of becoming ugly cal arts) Something similar happens with academic and medical texts.
I think I was always lucky to be able to see that the world was much bigger than what I could see on a daily basis unlike other children.
You know, some people are born and die in the same city where they were born and never leave or see the world beyond the panoramic view or small-dome-view that surrounds where they live. The world seems very small when you are a child.
They don't even know or care what was haPost too long. Click here to view the full text.



File: 1727626751669.jpg (144.39 KB, 928x768, 29:24, 1457532467.jpg) ImgOps iqdb

 No.61854[Reply]

I wonder if that was before or after they got both Final Fantasy and Dragon Quest as exclusives.

At that point they were pretty much guaranteed victory.
5 posts and 1 image reply omitted. Click reply to view.

 No.62078

>>61893
meds now

 No.62080

>>61892
Unrelated but I hated that Ape Escape stage in your picture where you're inside the dinosaur, the environment disgusted me and made me feel physically sick.

 No.62114

File: 1735976204822.jpg (402.49 KB, 1400x1805, 280:361, e94rymibq4dz-3276068212.jpg) ImgOps iqdb

I really wanted Blasto to be good but literally every magazine said it was trash. I should just play it and see for myself.

Another game I should play is Pitfall 3D: Beyond the Jungle. I remember enjoying the demo that came with Playstation magazine but never got the full game.

 No.63073

File: 1754840308748.jpg (941.61 KB, 1946x1946, 1:1, 0F18E31D-8BE1-48F0-B74D-6F….jpg) ImgOps iqdb

>>61854
I wonder how he feels about the PS5, or how the PS5 could've turned out with him on the team.

 No.63075

>>61854

>playstation 3



more liek
Soapbox 3



File: 1751130815112.jpg (3.86 KB, 184x184, 1:1, 1751130824454.jpg) ImgOps iqdb

 No.63022[Reply]

What games from america nis should l buy, l never bought any games from them before, but that spy game looks cool.

 No.63023

You should buy that games that appeal to your interests and personality.

 No.63024

>>63023
Ok, thanks anon.

 No.63025




File: 1749903766777.jpeg (69.37 KB, 491x625, 491:625, images.jpeg) ImgOps iqdb

 No.63000[Reply]

Can we talk about traditional games here too?

I love DnD type lore. But I hate the actual gameplay, mechanics minutia and don't want to interact with people. Also hate collecting physical books and files.

What's the best way to enjoy? Podcasts like NADDPOD are ok but cringe. Dnd art is cool.

Escapism is probably the key here what with 1 in every 4 people going to live in a slum by 2030, according to current estimates and goodness knows what else in the real world.

 No.63001

traditional game? are they video games?

 No.63002

I think traditional game would fall under /hob/, here is focus on video games.

 No.63003

There is a thread on /hob/ about it.
Use the catalog or search.

This board is for video games and things related to video games.



File: 1660172273345.jpg (65.35 KB, 500x672, 125:168, 4sgtbx.jpg) ImgOps iqdb

 No.58061[Reply][Last 50 Posts]

Previous thread >>53822

Thread for games you managed to finish and your thoughts on it.
284 posts and 157 image replies omitted. Click reply to view.

 No.62843

>>58838
>>58874
>>58910
>>58936
>>58963
>>58980
>>59006
Cute anon who loves megaman , thank you , you made my day
I really love you , God bless you .

 No.62966

Played some fighting games on the PS2.

Fight Night Round 3: the Fight Night series is probably the biggest boxing game series that exists and save for a couple of other stragglers they're pretty much the only boxing games around. It's a shame though because the game doesn't offer much depth and does a poor job at mimicking actual boxing. No footwork, no in-and-out type of distance management -just planted feet and haymakers. Basically rock 'em sock 'em robots with fancy graphics. Damage is also poorly modeled and is just an unrealistic video game style health bar system which is absolutely dreadful in a boxing game. Forget about knocking your opponent out with a well timed hook, instead just whittle down his health bar until you score a TKO. Game technically doesn't have an ending, but during career mode your stats deteriorate to the point the game becomes unplayable and you have to retire, so I consider it finished.

Victorious Boxers: based on the Hajime no Ippo manga. Both movement around the ring and head-movement are tied to the left stick. Big movements move your characters, small movements more your head -at least in theory, in reality it's way too finicky and not having ultimate control in a fighting game is a no-go for me so I quickly dropped it. Good thing I only bought it for $1.99. Didn't finish it, but might as well include it in this post.

Kengo: a samurai sword fighting game. Nice atmosphere, really feels like you're a samurai dedicating his life to learning swordsmanship. The game has these little mini-games like meditation and slicing bamboo to improve your stats. Kind of fun in terms of immersion, but get repetitive after a while though. Combat is pretty simplistic with only a single attack button which goes through various combos you can assemble yourself in a menu. You learn new moves by fighting other guys at various dojo's. Most moves are kind of useless though and there's a couple moves you unlock pretty much at the beginning of the game that are basically the best combo in the game, so there's no incentive to use anything else which is a shame.
You also have a parry which is mostly useless high-risk low-reward and block button which blocks everything and requires no timing. Game was fun at first, but the simplistic combat became frustrating after a while. There's no way to get an attack in through angles or switch-ups and the enemy AI has a tendency to just block everything which makes it feel like lucPost too long. Click here to view the full text.

 No.62967

File: 1748553318527.jpeg (30.94 KB, 495x620, 99:124, images (5).jpeg) ImgOps iqdb

>>58061
I've beat Barbie: Explorer on PS1 recently. Why did I even play this? Well, I love the PS1 era, and Crash Bandicoot, so I'm all about the many Crash Bandicoot clones from the era as I love the hallway/corridor 3D platformer style. This is one of the few I hadn't played yet, it's Crash Bandicoot levels with Tomb Raider controls for some reason, and it feels off at first, though I got used to how it works, especially when I figured out that walking with R1 made it so you didn't fall off of ledges, meaning I could always make the farthest jump possible from platforms by walking to the very edge before jumping. It's surprisingly difficult for the IP, you'd expect it to be braindead, but the controls make this harder to 100% than Crash 1 for me, which is why I didn't even bother.

It's solid if you like the IP and gameplay style, but nothing special even though I'll admit enjoying it.

 No.62969

>>62967
Reminds me of when I was a kid and so starved for new games I would take pride in dominating my sister's games after getting bored of my own.
Then when she complained I would offer for her to play my games to make it fair but the vast majority of the time she couldn't even figure out how to get them to run or learn the controls.
I think at around 9 or so I just decided games were games and cartoons were cartoons so target demographic doesn't matter as long as I am having fun.
That said the games industry did succubi dirty, at leastin the 90s and early 00s. A lot of the games targeted at succubi were pretty bad and just low effort cash grabs. Even the good ones were mid compared to other stuff in the same genre of gameplay.

 No.62972

File: 1748642493373.png (619.62 KB, 800x562, 400:281, 800px-Sonic1_MD_Developmen….png) ImgOps iqdb

>>62969
Indeed, often it seems succubi didn't even enjoy the titles targeted at them all that much, preferring more "neutral" titles. My mom and sister loved to play Sonic in our Mega Drive more than any of the more "girly" titles.


[Last 50 Posts]

File: 1691838219984.png (7.37 KB, 212x237, 212:237, images.png) ImgOps iqdb

 No.60554[Reply]

ITT: Post your videogame ideas that will never get made. or just vague things you wished existed or was different in VideoGames.
12 posts and 1 image reply omitted. Click reply to view.

 No.61647

File: 1715464266567-0.jpg (124.31 KB, 960x640, 3:2, warsaw-downturn-fake-cyber….jpg) ImgOps iqdb

File: 1715464266567-1.jpg (99.02 KB, 740x493, 740:493, symphonie-holographique-da….jpg) ImgOps iqdb

File: 1715464266567-2.jpg (4.02 MB, 3842x6263, 3842:6263, 1699375267055790.jpg) ImgOps iqdb

I want to make a cyberpunk game. I want this to happen in Japan, in neo-Tokyo. but also missions in Kowloon City for example and other cities that can be cyberpunk (example: Deus Ex and a mission in Dubai). I would like hacking to be easy and fun and at the same time complex.

 No.62474

>>60554
Give me a Prototype game, but with Oni's melee mechanics, and give me fun robots and exciting zombie/mutants to fight in an open cityscape sandbox with plenty of opportunity for total chaos. Add it a light morality system where I can side with humanity or the infection and I'm golden.

 No.62945

File: 1747656622913.png (1.58 MB, 1200x675, 16:9, art fair.png) ImgOps iqdb

First or third person shooter like Hitman or Assassin's Creed, but set in the 80s or 90s. No electronics to keep it simple, I never liked electronic gadgets in games. Two or more secret factions fight it out on crowded streets and buildings. The agents are undercover and the goal is to eliminate the other faction's agents while causing as little disruption to the public as possible. So stealth is important and identifying the enemy agents would be a big part of the game.

During the preparation for the match, you'd select your gear like clothes, weapons and tools. You can hide bigger weapons under more clothes, but the same rules apply to the opposing team, so baggy clothes and trench coats would raise more suspicion than lighter, tight-fitting clothes. Especially if out of place, like on a hot map full of tourists.

The first phase of a match would be spent walking around and trying to identify your targets. There could be some additional objectives to act as points of interest. You can do various things to blend in with the crowd like in Assassin's Creed. No two characters in the game would be the same, so you'd have to keep track of which characters you keep seeing, which ones are acting inconsistent, or keep appearing near the points of interest. Paranoid schizos would enjoy this part of the game. The environment would be interactive and dynamic like in Hitman, so you could cause some events to divert attention, or gain access to some places, or even cause an accident to happen to the enemy. There would be some unattended parts of the map like the sewers, rooftops, maintenance access, where you could use melee or suppressed weapons without alerting the public. You can stash guns or other objects for later use, if you expect to be searched or something. Once a few minutes some new intel would become available, but you'd have to use a public phone, a cellphone, or an earpiece to receive it.

The second phase would be optional, and only after an open gunfight breaks out. The crowds disperse and the police arrive. There are massive penalties for killing civilians and cops, maybe even to the point where it would be better for a player to get arrested than to fight back. Let's say the secret factions are powerful and can pull their strings to get you out, like the Illuminati or whatever. So during the second phase you'd have to retreat to the unattended parts of the map, and do combat there. Gun fights would be realistic and slow pacePost too long. Click here to view the full text.

 No.62964

hi, it's >>61647 me again. I have a question to ask you guys. lets say my game is available and it is semi open world (game takes only place in neotokyo (see pic related)), what would you add to this world beside missions? what would you like to do in neotokyo?

 No.62965

>>62964
>what would you add to this world beside missions?
Neocunny
>what would you like to do in neotokyo?
Kiss the neocunny



  [Go to top]   [Catalog]
Delete Post [ ]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[ Home ] [ wiz / dep / hob / lounge / jp / meta / games / music ] [ all ] [  Rules ] [  FAQ ] [  Search /  History ]