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I get 1.5 months off from the corona virus memes so I figured it would be a good time to play some single player games.

Specifically what I'm trying to find are games that are:
1. Playable on PC (or emulatable on PC)
2. Games that are beatable and have an ending (e.g. Half-Life 2, Dark Souls, etc.)
3. Not so much looking for niche genres (e.g. 2d puzzle, simulation, etc.)

Obviously a lot of games fit this criteria, you can probably think of about 10 franchises off the top of your head, but it would be interesting to see some non-franchise obscure titles if you know of any. Just solid single player games "beatable" games.

Pic related is a game probably no one here has heard of. It's a decent game for the time and it fits the criteria. I'm sure everyone here has played a couple random games like this. I'm just trying to make the most of my 1.5 months of NEET.
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Dynasty Warriors , Samurai Warriors, Sengoku Basara and Warriors Orochi have some of the best entries emulateable


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I miss old adventure games like King's Quest and Monkey Island.


stop avatarfagging


been meaning to play that since last year, thanks for the reminder

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What locations in games do you wish were real or wish you could see for real? What reason do you want to see that place be real?
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But that pic you posted is from Melee, my friend.


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Columbia, imagine living in the sky.


Shortness of breath because of altitude


People would adapt.


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Needs to be updated to F-22. No F-35s please; they're ugly.

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Games for 30-year-old boomers: oldish stuff, some new shit worthy of attention. None of that zoomer shit.
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Rebalancing an old game for fun..


How are these boomer games?


my guess for why the wiz posted kenshi:
single player
can pause the game and control time
real time strategy squad/god game
tactical thinking is rewarded
old fashioned user interface

the thread does say "some new shit worthy of attention. None of that zoomer shit." and it doesn't seem like zoomer shit


What do you mean by boomer games? Gamer boomer have played in their youth or games a boomer could play and enjoy? If it's the latter I definitely see why an older guy would enjoy Kenshi, not sure about Soma.


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See OP; 30+ year old games are his definition of boomer.

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If I see an rpg starting off with you receiving a letter from a dead relative I swear I'm going to scream.

What's your gaming gripes /games/?
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The creepy trope, hard to explain what it is. I really can't stand the "creepy" in western games especially. I'm talking about creepy mechanics/spooky secrets/easter eggs, it's such overdone trash that you can get from literally any media, but casuals just can't get enough. If you wanna make something actually creepy, go balls out and make a drakengard-like or adapt rape of nanking the way some vns do macabre, don't do another mother 3-like. I really dislike it.


I can't stand it when there are quests where you have to find an item but the game offers absolutely no hints at where to find it. Instead of finding it by using your brain, you end up randomly finding the item somewhere in a dungeon. Seriously rips away all sense of achievement. Cant stand when a map is pointlessly obstacle coursed. Traveling ends up being a chore. I hate rpgs that are completely incremental in the stat point section. Finally, I think I'm beginning to hate rpgs that arent streamlined. Most often times, it's just a question of killing people but in a different way. Also, streamlining actually makes the game feel like it has a sense of progression. Not just you allocating a random skillpoint for a skill and instead you learning a new skill is directly influenced by you training with lesser skills.


Dying Light. The story, writing and characters were all terrible. It felt a bit like one of those GTA or GTA-like games where you'd rather screw around than completing the shitty missions the game throws at you… The side stories weren't as bad though. I wish the game had less dialogues and cutscenes. There are a few times where I'd skip them out of disinterest and end up right in the middle of an action sequence, which is just lousy design imo.
Oh and the game has one of those shitty scenes in which the character is hallucinating, or under the influence of some drug, or losing their sanity for a while and you have to slowly make your way through some weird level. Is this supposed to be meaningful, artistic, deep or something? No it's very badly done and boring more often than not.


>Total beast when playing the game
>get kicked around like a pathetic bitch in the cut-scenes

>Beat the fuck out of boss

>he wins in the cut-scene

on the flip side
>Suddenly can use and do cool shit in cut scenes that you will never get to touch in gameplay

Also get a little tired of games that don't flesh out the motivation of the main charicter at all nor give them much of a reason to do things.
>I know you are on a quest to save the world and all
>but you need to collect 5 dingle berries from the brown bear in the woods over there for my stew
>"but why the fuck would I do that"
>because the next area wont unlock until you complete a set number of quest for the town people
>now chop chop bitch

It isn't so bad if they are optional side quest to pad out the game, but if they are apart of the main storyline it takes me right out of it.


I hate cutscenes almost anywhere they appear, and in most cases they could be replaced with ordinary dialogue and zoom cuts instead. Twilight Princess is an example off the top of my head of cutscenes that aren't too bad, they always feel necessary to the plot and almost never feel like they should just be normal action scenes for the player. Unfortunately games these days go cutscene>scene>cutscene>scene>so on instead of allowing the player to explore and discover the story through dialogue and game mechanics.

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Any one got any recommendations for games which use a card collecting mechanic but aren't rogue likes? Like Pokemon TCG, Digimon card battler, FF8 (sort of).
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Etherlords 2


I wanted to play the Yugioh PS1 game until I realized it's nothing like the actual game.
Not what anyone is looking for, but some of the DBZ games for the Famicom and Super Famicom had a battle system focused on cards. I like to think that had no clear idea in how to adapt the story into a game until Street Fighter 2 made fighting games big.
Also, what roguelikes have card based elements?


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Wanna try Hearthstone?


They made a separate game out of it too. I never played it though, I shit on CD Projews.


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Like M:tG Arena?

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 No.39597[Reply][Last 50 Posts]

in this thread, ask other wizards for game recommendations

i am looking for a game that is
*single player
*not normalfaggish
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don't starve together?


Im not sure how well my crappy laptop will emulate psp but ill give it a try, thanks wizzie



i tried it and didnt care for it much, but still thanks. It wasnt too serious or anything, i just couldnt get into it


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for anyone reading right now don't listen to >>40331, if you're on PC play yakuza 0 and then yakuza kiwami.

saya no uta is a comfy VN, by the same person who made madoka magica, never watched it but saya no uta is a very interesting game that had me thinking about the story a while after I finished it

with regards to games I would recommend, I had fun playing VA-11-HALL-A and a lot of fun playing the original dark souls a few years back, don't waste your money on the remaster it looks worse in some bits.

the games I had most fun on co op was factorio though I would have had as much fun playing it on single player.

if you like factorio try zachtronics games or getting into CS/discrete mathematics.

I would like to get into arcanum or underrail but am too low IQ for either, whenever I tried to ask for help about them online I was responded with "fuck off troll" I dunno if the community is schizophrenic or if I am that retarded.

[Last 50 Posts]

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>Dig through old games chest to try to find my old copy of "Misadventures of Tron Bonne."
>Not there.
>Remember it went missing after visiting cousins about a decade ago.
>Go to ebay to look up old, used copy.

>Get into playing old .Hack series.

>Never got to the Quarantine disc when I was younger, so I never got it.
>Look up on ebay.

This really hurts me to see online. Especially the former. I know I had that game. I should've kept a tighter leash on it.


I'll never understand collectors


Saw Silent Hill 1 go for $1,000 on eBay once, so I feel your pain. Even the others in the series go for large sums.


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got back into shogun 1 total war years after and holy fuck this game is harder than i remember


I used to own clay fighters 63 and a third sculpture edition my water heater leaked in my box of n64 games and ruined them, that game is like $500 with the box


I usually play cs1.6 because my pc can run actual games.

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Is kaizo smw hacks community dead? post your opinion and the hacks you think are good to noobs


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Kaizo? No, I tried Super Mario Bros X
More variated at least than that photo.

Also SuperMario Mushroom Fusion: https://fusion-fangaming.itch.io/mushroom-kingdom-fusion

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Why do developers no longer respect a player's time? When did it become acceptable to bog everything down in immense amounts of grinding to unlock basic content? Rogue likes where you spend 20 hours unlocking different weapons just so you can get lucky and find a good one to finish the game. Long in engine cut scenes where you hold forward while 10 gig of audio files play at you. What happened to just making a decent couple of hours game play?
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Disrespecting the player starts with multi-gigabyte 0-day patches. Ship the game properly coded and compress your patches (7z or zip).

Don't hold the players hostage!


I'd go even further and say disrespecting the player begins with uncopressed textures and shit making the games over 100GB


Let's go further and include games that run less than 60fps on average hardware.


i dont ever wanna download 50+gb games, what a joke


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No more grinding please…

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If you're not normie then people refuse to socialize with you past small talk, and books like 'how to make friends and influence people' require you to turn into some elite manipulator. In the end I've found media to be the only thing to learn the intricacies of socializing. Bloodlines the masquerade was great for this, but I haven't found any other non-cringe socializing videogame. Any recommendations?
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>it will still be tainted by people explicitly or implicitly acting for the camera
Which is a great big problem these days due to every normie being always online and addicted to their beloved social media. It's like there is always some camera to act for. People are desperate to be the star of their own private show, affirmed by a popularity score measured in strangers' comments and upvotes. Even if someone isn't trying to attention whore at the moment there's always a risk someone else could be either recording them or commenting on their behavior. Everyone needs to be more guarded and fake than before. Can there ever be genuineness in a world like this? Can there be true trust between people without the security from public repercussions provided by privacy of personal exchange? Even more severe consequences can be imagined. It goes all the way to loss of self, or some kind of surrendering of sovereignty of one's mind. By following the drive or pressure to submit every personal thought and detail of one's private life for the public to see, scrutinize, criticize and put to popular vote online. What are the implications for original, independent thought, free will, peace of mind, the social contract, trust in self and confidence in all trust-based bonds in general?


Technically, all social interaction is just conversation, but there's different kinds of conversations, with different goals and intricacies. The podcast convo is usually "what do you think about X?" and even autistic people are good at that, just talking about what they're interested in. However, you might be surprised to find out that most people get turned off by long-winded discussion or debates, it will seldom make you the coolest guy in the room for knowing a bunch of facts. It's very impersonal, to say the least, and you often step on people's toes if you're disagreeable.

Consider the basic rapport building kind of conversation, when you need to get to know someone better. The goal is different, you're supposed to find common ground and sort of implicitly affirm to each that you're OK, trustable etc. In that case, you're not going to go off into any kind of controversial topic, because 9/10 people will think you're being a deliberate an asshole and attacking their beliefs or interests.

Then consider maybe flirting (yes, irrelevant for a wizzie). It consists entirely of trying to convey sexual/romantic interest, without outright saying it.

There's all kinds of intricate games people play. It's really simplistic to think that's just a back-and-forth and saying what you think.


Unironically dating sims and adventure games where you have to "win" conversations to progress.
It is some of the things that helped me dip my toe into interpersonal communication skills as a autist.
That said you have a totally wrong idea about what books similar to "how to win friends" actually teach. If you are going to be so aggressively wrongheaded about the subject of interpersonal communication then you are dooming yourself to willful ignorance. A place no one could nor should help you from.

Anyway even playing through the old flash games in the genera can help you get started with super low risk practice.

You also really should pick up a book on interpersonal communication and practice the skills. Preferably with a family member or friend of the family (aka unofficial family).

VN usually don't have enough interaction and very limited choice so I actually wouldn't recommend them since practice is a lot better then just reading conversations.


These books teach nothing but insidious deceptive trickery.


So now you have chosen being aggressively willfully ignorant.
The only trick here is the one you are playing on yourself.

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