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i started to use a mic while playing vidya for the first time ever. usually the encounters are good or i just have people calling my voice retarded but i dont know how to deal with genuine irrational hostility.
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>was saying a bunch of retarded shit and something about cocks in an attempt to be funny
Isn't that accurate for a milsim though?


The other leaders were very professional for playing a game. They only called large enemy movements out and proposed changes to strategy. The loudmouthed cunt was worse than proximity chat (which often is funny, actually).


I wish people would respond to me at all. Nothing makes me more uncomfortable than talking into a silent void. Everyone is so asocial online. I used to love co-op games but I don't play them so much anymore because there's no co-operation, everyone just goes about their business like bots in the way that necessitates the least amount of interaction with their team-mates as possible


you try to play co-op games with strangers? lol


thats how i play cod zombies

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This is a thread for sharing free game deals you find on the Internet.

Currently Control is free on the epic games store.
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big part of that game is dlc i think. cant remember if you have to buy it or not. had fun when it first came out tho


it's a trick to get you to pay for the expansions


That's really always the case. If it's free to download then there's enough money to be made in game with microtransactions and DLCs. No one gives out stuff for solely free there's always a monetary strategy behind it especially when it comes to modern games. The free version always sucks and feels stripped down or it requires you to grind an impossible amount of time to get anywhere.


All the expansions cost premium currency. They might bundle some in the free package (I thought the barebones game was already free so I would expect them to), but they definitely won't give you the newest content for free. I think subscription is only $5/mo and you get a small stipend of the currency every month. Another bad thing for F2P is that you have storage caps on all materials. I don't know how harsh they are, but I presume they're very limiting.


Little tip: search for steam on google and click on news, there is always a new about a game being given away for free

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It will be glorious when Rockstar announces that GTA 6 is getting a PS4/Xbox One release.
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It is crazy how quickly the video game industry ground to a halt. Big releases used to happen every year but then microtransactions and the woke virus hit gaming and killed all innovation.


honestly yeah it's weird, idk if im just too old and dont follow new games though

that said this year will be good for me, remnant 2 and baldurs gate are exciting


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Every big release became hype trains where they promise you the earth and more, and people caught on when they kept delivering broken unfinished games. Now whenever something is announced I don't even get excited because there's a good chance it just lingers in dev hell until it's canceled. Not to mention most of the game franchises I cared about just kinda petered out. I want a new stealth game so badly, but the last one that really scratched that itch was the latest deus ex and that released in 2016.


I'm not that optimistic tbh, the gameplay leak kind of gives me a strong saints row reboot vibes.


The leak contained a file called 'right wing militia' lol I bet it's gonna be something gay

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Does anybody want to play Minecraft?
You can make a free server with Oracle cloud's free tier, but i already blew my account on a server for my little brother and his classmates.
Picrel is my 2020 singleplayer world
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I've yet to try it but I saw the trailer when it released and was blown away, reminds me of Factorio just slightly less frustrating and spaghetti inducing


I still play 1.11/12, I really dont like all of the new weird stuff that got added after notch got booted.
1.9 was the last truly great update, none of the new mobs fit minecraft, the underground city is poorly executed, the new nether sucks and destroyed the atmosphere completely.
They are trying to turn minecraft into something which it wasnt meant to be, they should limit the the experimental shit to minecraft dungeons


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I've never played mp before but i think id like to play the b1.7 3 with wizzies, no idea how i would go about it though


Minecraft is a piece of shit!


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Are there any video games I can buy at my local Gamestop for $1.60 or less with my debit card? Like a handheld Neopet or someshit?


I wish tamagotchies were that cheap honestly. The newer ones are like 50$ or more. Don't know about videogames for just a dollar. Unlike DVDs, it seems games never get that cheap.


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Blows my mind that one could buy a game like Osmos on Steam for $2.99 right now whereas a quick look-up for Tamagotchi on Amazon showed me one for $19.99. I mean, you basically need to buy like a $100 device to be able to play Osmos on but technically it should be a lot cheaper nowadays.

I dunno. I don't know enough about technology to say for sure that one should be able to get a standalone handheld game like Osmos for $1 in 2023.


Nobody owns anything they bought on Steam. They are renting it for an indeterminate amount of time, and they're not allowed to share it. The $2.99 which permits you to play a game today may not be enough to keep playing that game tomorrow.

A $20 Tomogatchi is yours to do as you wish, for as long as you like. You will be arrested if you throw it at a government official.


assuming that steam will die one day and all the games purchased will be lost:
you can just transfer your entire steam directory to somewhere else, and play all the games in offline mode. this is basically a time capsule of all your purchases

but online features won't work in offline mode:
true, but games inevitably lose all their networking and servers anyways. you should not expect commercial games with a focus on online multiplayer and so on to remain playable. typiclly as soon as the playerbase dwindles the servers are cut

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 No.54341[Reply][Last 50 Posts]

I think there is just something “magical” about old games, like someone’s great ideas put in to the limitations of a early 2000s game engine that was handcrafted by a passionate nerd. I think limitations and those unique oversights/bugs were really what spawned great games.

These days it’s just like every single game is extremely high fidelity. We have more than enough resources to throw at anything now, there are almost no limitations, things are homogenized, most everything is running in Unreal or Unity engine.

It feels almost like the frontier of gaming is over, all that’s left is businessmen producing calculated slop over and over again, sequels on sequels. Devs these days aren’t building their dreams, they’re just building a paycheck.

What do you think? Was old really better or is it nostalgia
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Theres a limited number of games that are good in the same way there are a limited amount of sports that can be popular. You only got like 5 sports people play and it can't get any better than that. Likewise there are only like 10-15 good games and you can't come up with anything new. All the best games have already been released. This is what modern gaming struggles with. They can't think of new ideas for something that hasn't already been done so they are rehashing and mixing elements of the past games and taking away the soul and replacing it with wokeshit and modern business practices. I've been playing the same exact games with a few exceptions for the past 13 years and haven't grown bored of them in the same way a person can watch or play football all their life and not get bored of it. Here are the good games of each genre.

FPS genre
Earlier CODs
Gears trilogy
Halo 3
Team fortress 2 and a few other class based shooters
Counter strike

And theres not much else in the way of shooters. I'm talking about legacy games that people play for decades. So there are plenty of other good games from the time but those are the main ones.
I'm gonna be completely honest and say i don't know enough to make a statement about other genres like RPGs but with shooters this is the case. There are also fighting games like street fighter and mortal kombat which are fossilized genres which never change. Meaning that their combat is always the same with no significant changes. If it were to evolve it would go 3d arena style but fighting game fans are the most stubborn traditionalists. I want more melee combat games but unfortunately chivalry and mordhau are niche games that only a few autists really like. Without killstreaks and gimmicks people will never appreciate those games. and competitive players already exploited them to the ground.


which street fighter game is your gif from?


Older games were worse but older communities were better, for a variety of reasons, from less big sponsor monetization (a la e-sports), higher barrier of entry both technical and finantial, and there being less people overall, which led to closer communities, servers and so on.
Also I dont know how to articulate this but people were less afraid of being part of something. People in somethingawful or forechan or whatever other forum made SA or forechan guilds, servers, maps, mods,… This never happens anymore, and when it happens its actively mocked because its considered "reddit" to be part of a community.
There's never going to be another 4chan mario kart tf2 map, its a historical artifact.


I often times like to fantasize what it would be like to travel back in time to, like, 2006 or 1994. Really, nothing much has changed except for entertainment and electronics. I would more than likely be terribly bored in 1994 with no internet, no computers, no cellphones, nothing portable like a Gameboy back then for me either, and the only games I had to play were platformers like Super Mario World, Sonic, and Star Wars.

2006, however, would be a somewhat different story. I had two PCs and a cellphone with internet and Tetris. I would still miss a lot. I sold the last of my consoles (Playstation 1 and N64) around 2003 and didn't have any consoles of my own again until I got myself a PS3 in 2011 and a PS4 in 2016. Since my PCs were pretty much always outdated; I was stuck playing custom maps like on Starcraft Brood War and Warcraft 3 and various mods for Half-Life 1 and 2 for many years.

You know what I would've loved playing back in 2006? No Man's Sky. The closest I had to No Man's Sky back in 2006 was probably Wurm Online and promises by Maxis and Will Wright about Spore. I mean, sure, No Man's Sky was a piece of crap in 2018. But back in 2006? That game would've been incredible.

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I've been trying new genres of games and as a lower skilled player the only thing that allows me to try these games in multiplayer is SBMM. I've tried games in the same genre without it, and the difference of what my true level is is palpable. I've been reading forum threads to see what the normies think about it. And one thing I've learned is that the type of gamers who post on forums, are usually not your typical average gamer, but more hardcore just to care enough to post. So often their complaints might be the opposite for a casual noob like me, and actually be to my benefit.

Its just an interesting exercise in hypocrisy and the golden rule with the SBMM bitching. They don't like being hunted by the sharks, but complain that they can't have a "casual relaxing" game of hunting guppies. Theres no self-awareness of staring into the mirror, of what a hell being around people like themselves is.

I used to have this fantasy of all the Nietzschean ubermen, will to power, will to dominate types being sent to their own Mad Max island where they can dominate each other. Wolves eating wolves. But it seems its not every fun to be on a diet of wolfmeat, they need some nonconsenting sheep too. I've seen some proposals for a more voluntary SBMM. But the self-aware among them, admit that most casuals would choose it, and so they'd still be in the same box. Basically they want casuals to be forced to play with them.

It just fascinating to see in the gaming world, how ubermen feel about being sent to my Mad Max island where wolves can only eat other wolves.


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>You're stuck using "meta" shit
Anon that only applies if you use meta constantly, then of course you are placed in a meta only bracket. Unless you are just that good, then who cares because the meta shitters are so trash they can barely keep up with their clutches against troll builds


Still in call of duty, without SMBB playing old modern games that are still alive, there are times in which it is hard to win and others in which you have casual fun.
There should be no MM in COD.


Without SBMM you have pubstomps and insane sweats shutting down lobbies. Its not fun at all.
Im good at fps and fighting games, pred in apex. Killing clueless noobs that cant shoot back is not fun. Getting beamed by a chinese fps prodigy or getting 100-0d by a korean with a tricked out shitbox is also not fun.
I legitimately cant think of a reason why you wouldnt like SBMM, unless you think you're good enough to statistically pubstomp more than youre pubstomped so you just want to ruin some newbies' day instead of trying fighting people your own size. Every complaint I've seen online boils down to "whenever I crush noobs I have to fight people my level and then I lose".
Its ingrained bully behavior, "let me fight people weaker than me".


Some are rather open about that, some weasel "I just don't want to sweat" "I want to relax and play casually" which amounts to the same thing, go play bots to relax.

Some also claim to be just regular and always thrown into the COD league, which is the opposite of SBMM.


for bigger games, like planetside 1/2, an mmofps, it's fun to be confronted by all the expert groups. i remember always playing solo in the first, when everyone else cooperates in massive outfits/clans

so i would have to do guerilla warfare and be tricky, set the cards in my favor, initiate fights after they fall for a trap, surprise them, that thing

i think it depends on the type of game. my utter inability to compete with those guys skill-wise evolved into a fun coping strategy that is now the default way i play games, like a dumb little sneaky weasel

but it also means i now avoid skill-based ranking games also, because this prevents you from being david going against goliath, and usually the games do nto allow you to be solo which isn't fun

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 No.54867[Reply][Last 50 Posts]

What games define you? What are the games that left an impact on you, that you'll never forget? It honestly didn't take me long to figure it out for myself. An honorable mention and 10th would be MGSV for me as well.
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is battle network that good? It seems like a turn-based rpg with some realtime movement on a grid. Switch has been selling it recently but as soon as they kept playing up the music and art that was available with it I got turned off. I'm not using my Switch like a PC or music player.


not gonna lie this is pretty much all i play. as well as an occasional fighting game like mk or smash. In fact this is all i've really played since i was like 13. I seldom play other games. recently i've played postal 2 and got the half life games while they were on sale so i could play through all of them. If your wondering what i do in gmod. I used to build things and do a lot of NPC battles. But now i just fly WAC aircraft and bomb NPCs using gbombs and SW bombs. over. and over. nonstop.


mods won't let me post pictures because i am banned for something someone else did.
The games were:
Garry's mod
Left 4 dead 2
Team fortress 2
Gears of war trilogy
Star fox adventures
Chivalry: Medieval warfare
Cod: waw
and three of those are dead.


guess i'll go into more detail

Garry's mod
got it when i was 13. barely played online and just messed around in sandbox. i think garry's mod is the best game of all time due to the enormous creative potential it grants the player giving you unlimited assets from nearly all games to do whatever you want in a physics-based engine like source. Its a dream come true and shouldn't exist in our bleak world.
>Left 4 dead 2
hands down best zombie game. there are other good zombie games but l4d is perfect
>Team fortress 2
got it when i was 12 and been in love with it since. Still has that old quake gameplay. objectively better than any heroshit today which all take from it. I actually have some good memories on this game
>Gears of war trilogy
i just love the game and replay it all the time. never gets old for me but its always depressing as hell how dead it is.
>Star fox adventures
first game i ever played as a toddler, this is just purely nostalgia based though i still love the games art direction and music
>Chivalry: medieval warfare
another dream come true game for me where your attacks actually are real, physical things happening in real time and not a pre-scriped button press. most people will not get why this game is a shining beacon for me in a industry which seems to just hate the concept. In this game not only skill, but grace matter. i routinely just play it offline with bots
>cod waw
this game is considered kino by all. It introduced me to ww2 and i just see a lot of passion and soul in it

sadly theres not much in modern times that i want to play. i just see them trying to be the games i posted but shittier. Theres really nothing for me. I've just been living a fossilized life gaming-wise. Though recently i've been trying to play other games from the past i may have missed.


Double-kill: SimCity
Third time's the charm: Spore
Fourth: Did you know that Sid Meier and Will Wright collaborated back in the day? But, anyway. Civilization.
Fifth: Will Wright mentioned Diablo before releasing Spore. I agree.
Sixth: Unrelated to the other two dudes. Mostly. I think. StarCraft.
Seventh: Probably not as influential as Civilization, but Alpha Centauri.
Eighth: Half-Life, its sequel, and all their mods. Holy shit that's a lot of vidya linked up to those. Counter-Strike? Day of Defeat? Team Fortress? Garry's Mod? I could've been a Valve drone for life.
Ninth: Didn't play this one as much as Diablo and StarCraft. WarCraft III.
Tenth: Age of Empires II, maybe.

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What is the largest spherical (or oblately spheroidal) open world map ever designed for a video game?

The other day I was thinking, "what if there was a Grand Theft Auto game set on a spheroid with fictionalized versions of at least one real major city from every continent?"

Has there ever been a map that could be fully explored on foot, maybe something along the lines of: GTAV's flat map, or maybe even more like on the scale of World War II Online's map, but with no invisible walls or any artificial method that prevents players from crossing a certain boundary that would reveal the flatness of the virtual world?

I was also thinking something like No Man's Sky but wasn't procedurally generated, had more than just one biome, was set in the present, had Earth fauna and flora, had thousands of NPCs, and cities based off of real-world cities.

The map would have to be a lot smaller than real Earth, of course. Perhaps a spheroidal map the size of Ceres? Or smaller. No wait. Not Ceres. Maybe the asteroid 8 Flora. Might be just perfect for the GTAV map.

Has there ever been a spherical open world game set inside a space station on the scale of something like the Death Star that could be fully explored inside and out?

Or an oblately spheroidal open world set inside of a hollowed-out asteroid?

Or for that matter: how hard would it be to just take the flat map from GTAV and paste it onto a globe?

I'd love to play a GTAV-like game in which the map isn't flat and has multiple biomes (e.g. jungles, tundras, taigas, steppes, dunes, permafrost locations like McMurdo station, etc.) and fictionalized versions of real major cities from all over the planet and not just Miami, New York, Los Angeles, San Francisco, London, and Las Vegas.

Is there such an open world game?
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you can't just wrap the map around a sphere, the coordinate and positioning for everything would be all fucked up, everything instead of being universally oriented to xyz axis now must relatively orient around and on the surface of the sphere

the easiest thing you could do is just use a sphere shader to obtain the look of a spherical world without any of the ass pains. but this introduces errors in how the world is rendered such that space or hgih altitude things arent viable (things become huge the further away from the center of the sphere). you arent the one doing any of this though so you will dismiss anything i say, if it's possible surely someone will do it… is what you think

i dont see the reason for doing any of this. sure it would be cool to have an entire simulated planet with atoms and molecules, it would be cool to have millions of things. you have to convince people to build it though


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Not sure if this counts, but I also found this other guy on Youtube who created some sort of flight timed package delivery sim game by taking imagery from Google Earth and running it through Unreal Engine 5. Of course, he had to shrink the Earth to make one side of the globe reachable from the other over the course of a few minutes on a biplane and make all the planet's features cartoonishly semi-realistic, but it still looked pretty good. I was thinking of something like that but at ground-level. Obviously not fully-simulated Earth, but something possible with current technology.


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It also bothers me how Civilization maps still seem to be flat or cylindrical and don't allow players to cross the poles from one hemisphere to another.

Would be neat to be able to fly over a shrunk-down version of Antarctica from not-Brazil or not-Argentina, maybe land on a fictional recreation of McMurdo station, and then take off and travel to not-Australia in a GTA clone.


it would take too much processing power and ram to run such a thing, it is basically impossible, if it was done right now then the environments would have to be low quality and empty, probaby also massively scaled down


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Someone could probably steal the source code of No Man's Sky and manipulate it into procedurally-generating at least one planet that uses the Hollow Earth model which would allow one being able to walk along the edges of the holes/tunnels at the poles leading back and forth both the inner and outer shells of the world. The game could effectively have two fully-explorable open worlds in a high fantasy/science fantasy type of setting.

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Not jumpscare horror, but actually well-written dark or weird games. What are some you like?
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I haven't been able to figure Cultist Simulator out. If it's just an alright game then all it has going is the atmosphere and writing of the Sunless Skies guy, which I do enjoy.

Is there other stuff with that Lovecraftian, kind of humorous but still fucked up type of writing?


>The title makes it sounds like it's one of these garbage cheap meme things
this is such a stupid name for any game that is not a dumb gmod-like shovelware for streamers or an actual niche german work thing
i automatically dismiss anything on that basis and i am sure i am not the only one


Book of Hours by the Cultist Simulator people is coming out in August. Same setting as the previous game, other than that I haven't read much about it. Looks like a puzzle/light RPG mix.


you should try Tension (original) from the same devs. Tension The Void sucks, they made it linear and cut off all the dialogues.

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