No.62282
>>62281aahhh, yeah. That worst than stupid update…
No.62285
>>62278Pikanetwork, Jartexnetwork, you might have fun on UltimisMC
No.63182
>>63181Also another cool mod to play around with for more random and less handcrafted dungeons is Doomlike Dungeons, which you can basically edit the parameters of and make dungeon templates for extremely easily. Some I have now are:
>Undergrowth, a dungeon found in mostly forests at relatively high Y levels that is populated with shamblers, shriekers, rust monsters, spiders, wisps, spriggans, and ents, and the block palette is mostly just grass, dirt, logs, and leaves.>Elemental Nexus, a dungeon that is filled with elementals of almost every variety mainly from Ars Magica 2 and Lycanite's. Some of the Lycanite's elementals will kill each other and cause chaos. There are pools of frostfire, ethereum, water, and lava all over the dungeon which is mostly a palette of quartz.>Warg den, a narrow dirt den full of rats, barghests, wargs, and hellhounds.>Ogre cave, a sprawling labyrinth of stone full of rats, kobolds, trolls, ettins, and ogres.>Tomb, a large dungeon of mossy stone brick full of ghouls, wraiths, zombies, skeletons, and occasionally necromancers.Of course they are all randomly generated and nonsensical and are just rooms tied together with a rough theme but they're still fun to go through.