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Bubble Shooter Classic is a mix between a puzzle game and a classic arcade game


I used to play this shitty flash game as a kid.

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I've always found it quite bizarre how drawn I am to play complete trash, over games that I know I'd probably enjoy & find a great deal of effective, long-term escapism in. As some examples, instead of diving into something like Homeworld Remastered, or Arcanum, or Vampire The Masquerade, or The Witcher 2/3, or Skyrim, or Fallout New Vegas, or the hundreds of available ROMs & ISOs of classic games, all of which I've never played before, I instead, mostly play short, mechanically repetitive, indie trash. Crap like ECHO, or AER: Memories of Old, or Downward, or Styx: Shards of Darkness, and it just drives me crazy. Why do I waste my life playing games that are far inferior to other, better games that I've never played before? It boggles my mind. It's like having a gourmet meal in front of you and choosing to eat from whatever's in the shit encrusted trash can out in the piss covered alleyway instead. If I had to give an answer as to why, I'd say laziness. On some level it makes perfect sense, given my overwhelmingly lazy sensibilities, to play short, inoffensive garbage that I can finish from anywhere to 1 to 10 hours, as opposed to long sweeping games that require many times that amount to get through. It's easier, in a bizarrely masochistic sense, to play a short shitty game, than a long good game. It just feels like too much effort to sit down and play a game that I know is considered a classic and is something I'll probably like. It's almost like the expectation it will be good wears me out on an emotional level and playing something more mediocre & dismissable instead seems far easier & more doable. I have to be in a very unique mood to play a good game, otherwise I just seem to stick to the same sort of bland porridge overflowing on Steam and elsewhere that I've listed above. Anyway, I don't know. I just wish I wasn't like this. I have such copious amounts of time to devote to gaming and the way I waste, piss & squander it away like this, never fails to bother me.

I still haven't even finished Stalker: SoC with the OGSE mod, despite enjoying it quite a bit. Granted I got a bit too bogged down with the side quests (never made it the Red Forest, for instance), and the constant running back between zones got pretty tedious (even with the addition of vehicles, despite how impractical they are given the terrain & enemy spawns). Instead I play shit like Attack of the Earthlings, or Solstice Chronicles MIA, or Tartarus, or soPost too long. Click here to view the full text.
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I think you've backed yourself into a mental corner. Which is not uncommon on this website. I think that if gaming is so uncomfortable for you at this point, you should go to /hob/ and look for other things you can do.

And I don't mean this as an insult, but I know that no matter what I say you likely won't change your behavior.


This is something that sounds right but desire just doesn't end up working this way. You will often hold multiple conflicting desires that fight each other and will make you feel like you're "forcing yourself" no matter which you choose to act on. You're doing what you want in both cases.



Fair enough. I find your observations to be both accurate and straight to the point. If anything, I appreciate that you acknowledged how hopeless I am. Whether or not it's hypothetically possible for me to change my ways is a different, yet altogether pointless question. As you guessed, it simply won't happen, so what's the use in asking? Rotting away in my own self-generated miasma is about all I, or anyone else, can realistically expect to have happen. It's a shame I suppose, but that's just how it goes. Not everyone is capable of setting their minds in order. Any old, rundown mental asylum or psych ward is proof enough of that. Some are just destined to burn in the fire they seem predetermined to set for themselves, again & again. Essentially, all you can do is watch them roast & sizzle in their own juices. Well, that's how it seems like to me, anyways. Hearing from another wizzie who's similarly screwed in the head like me, in regards to habits like these, is really all I'm looking for, but I guess they're just keeping to themselves, assuming they're even here.


I hadn't thought of putting it that way, but that's actually a great description of the somewhat dualistic struggle that's inherent to all this. Every move feels like the wrong move. I think ultimately it just comes back to anhedonia for me, but what you said is true as well.



The thing is, each of the conflicting desires usually have a point. A game is not a monolithic entity that you like all of or none of. There is stuff you like in it, separated by piles of stuff that is boring/bullshit to you which you have to wade through. When you think you want to play it, what do you actually want? Mechanical challenge? A cool story? Whatever it is, find games (or other activities) that maximize that aspect. For example, I used to play long-ass JRPGs when I had a lot of time, because I liked their story/characters and merely tolerated their gameplay. But books are much better as story delivery vehicles, there are no random battles etc., and I have less time now. So my story needs are supplied by books, and I play games that are actually mechanically fun to play.



>When you think you want to play it, what do you actually want?

I don't know. Usually a bit of everything, to be honest. Largely however, my desires stem from something that can't really be quantified. The very mesmerization from modern media, at least insofar as it applies to video games, is what I crave. And it's not exactly the sort of thing one could get from a book, or through painting, or whatever else. Trying to graft the stimulation one receives from from video games in broad terms like, "story", and acting as if one will get the same experience & stimulation from reading a book just feels downright silly. The story, being that it's in an interactive medium, is as often important as the gameplay and can't be separated into its own category, lest the gameplay and overall experience suffer as a result. Also, outside of certain genres I detest (fighting games, sports games, etc.) whether a game has this or that strong point really doesn't matter to me. A game might not be a "monolithic entity" as you put it, but it also can't simply be cut-up and analyzed in such a way so as to somehow isolate a formula for what one truly desires. It's not as simple as, "This is what I liked, and this is what I didn't like, so therefore I'll avoid everything that has that thing I didn't like from now on.". Desire is an extremely nebulous thing and can't be pinned down in such a way as you suggest.

>Whatever it is, find games (or other activities) that maximize that aspect.

It's not that simple. And again, trying to graft what one thinks they like most about whatever games they tend to play on to other hobbies or activities in the hopes of distilling that something into a tangible factor that can be replicated in those aforementioned other hobbies or activities misses the point of what makes gaming so appealing in the first place. Games are a fully cohesive medium which incorporate all these things together in a stimulating way. It's like someone saying that they don't like story in films, so they'll just read books instead to get their story needs and will only watch films that are dumb, colorful, or otherwise story thin & bombastic. I'd imagine there are some who do in fact do what I just described, but I'd hardly consider it something worth replicating given how selfPost too long. Click here to view the full text.


Thoughts on this horror classic? Do you prefer the computer version or the nes version?

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The new RPG "Disco Elysium" is coming out in a few days, is anyone else planning to get it?
Despite the huge amount of various info about the levelling system, the traits and such what is hardest to find is basic info like where the story takes place.

From what I have been able to gather it is in a retrofuturistic version of the 70's, set in an eastern-european inspired city called Ravachol (liked named after the French anarchist François Claudius Koenigstein). You play as a police detective, loosely affiliated with the militia police force which runs the law in the city. How you deal with the world around you is entirely up to you, and it seems like skill checks are extremely frequent and failing these don't always lead to negative consequences, just different outcomes.

I'd love to talk about it, especially if others plan to get it when it comes out on the 15th. I am especially intrigued by the "mind map", which is something the devs says will shape the player character. For example, focusing on particular ways of doing things may lead to the character developing OCD, and always choosing conspiracy-related topics could lead the character to become paranoid, giving different bonuses and penalties to the gameplay.

As far as gimmicks go, I think this is pretty interesting and I'm looking forward to seeing how it'll actually work. The devs have also said (in a thread on the steam forums) that the base game will be around 25 hours long just to do the main story, and at least 40 hours long for a single playthrough where you do whatever side quests you feel like.

Thoughts on this?


that art style sure is unique. with isometric or maybe just orthographic cameras you can really just use fucking 2d assets and hand paint shit. that's cool. how you can just fail through stuff and still find a way to complete things reminds me of some of other really old game, but it had combat too. i'm guessing combat in this is completely absent or only in a few parts, going by how the interface looks. not going to get it but if i can find someone doing a walkthrough on youtube without narration or speaking i'll watch it


Looks interesting. I wouldn't mind no combat, I'd just like good writing and an immersive world with some style. If the character customization turns out fun and dynamic, that could be a great game.


Sounds like the kind of RPG I always wanted to play. Artstyle looks great aswell, reminds me of the newest entry in the shadowrun franchise.
I'll curb my enthusiasm since its not even out yet but if they deliver on these promises I'll be their greatest fan.


It's out. My potato laptop doesn't meet the minimum requirements but I'll try it anyway.


I completed it in 18 hours doing most quests, it starts off strong but ends up rather underwhelimg. Time estimates are way off, it's not a 40 hour game

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I'm thinking that Wizard101 was a good idea to get into again. Just in case anyone played it or has any other suggestions for me.
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Looks interesting but requiring co op sounds like a recipe for disaster. Too many time zones and not enough social people to act as a gel for groups.


I will probably drop back into mabinogi for the Halloween event. Hopefully it ain't a bunch of bullshit inventory spam or AFK events like the last fishing event.


Hello. About three years ago, or maybe more, I played this LOTR MMORPG which name I can't remember. It was ASCII, you needed to kill some kind of beast to "win", and I think there was a high score as well. I was a shapeshifter in that game, and I no longer have it since I have a new computer. I got the recommendation from a wiz a long time ago.

Btw, op, if someone says, that RPG is a pretty good RPG from my limited experience. Lovely game.

I don't think it's Moria.



Its name is Tomenet, and I recommend playing it. You can choose like, 12 or more different races, including vampires, as well as a lot of different classes.

I'm currently playing it right now after re-discovering it.


PSO2 is pretty good.

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Have you guys ever thought of making CYOA's with programs like Twine and the like? I've been daydreaming about doing such things recently and though it would be nice to hear your guys experience and opinions on the genre.

Does CYOA's count as video games?
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Yeah, there's this one cool game called "Depression Quest". It's super relatable with deep characters!


Check out Magium on the Google Play Store. It's a nice CYOA with lot's of world building and character development.


I always wanted to make a CYOA game except with more gameplay to it. I tried with twine but realized doing anything more than general stuff would be an exercise in frustration. Thought of using ren'py but at the end of the damn I'm just a dumb idea guy who knows fuck all about game engines or dev stuff in general.


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You might want to look into Bitsy.


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Some years ago time I tried to program a simple text parser that would allow me to create an intfiction game. I was clueless at the time (I still am) and didn't know much about programming so the project didn't go too far. I managed to get the thing to read map info (like rooms and objects) from an external document and to parse some commands given by the player, but it couldn't do much besides basic navigation and interaction.

Op if you would like to create an int fiction game, your best option is to learn Inform7. The syntax is easy to master and it's really the best tool out there for intfiction with a little more depth.

If you want to try Interactive Fiction then definitely give Anchorhead a go. It's a moody lovecraftian adventure game with great prose and immersive atmosphere. You can dowload the game for free but there's also a new and supposedly improved rendition out which also has some ilustrations.


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I've started to feel like playing games are a choir now for the past 2 or 3 years. Downloaded Day of Defeat: Source again to play a little but I know I'll eventually get tired of it. After that, I'll enter another cycle of finding a videogame that fills the void inside of me that reminds me that I'm that my hobbies I've enjoyed as a kid and a young teenager have passed. I think what I'm trying to say is how to do you deal with this situation and is it really possible to find other hobbies if you have the attention span of a gerbil.
Wasnt sure if I should have posted here on this board but if mods want to move it to the other board it's fine.
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Downwell is great, I recommend you play Nuclear Throne. Its similar to downwell but more complicated, still pretty simple compared to most rogue lites though.


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Old thread but I was in a similar position a while ago. Sorry for the blogpost I just wanted to share my thoughts.

I think video games were an important factor in my development. I had to deal with severe depression and anxiety from early childhood and these games gave me some sort of perspective (a purpose, something to look forward to), real social interactions and let me develop my creativity. It wasn't until my late teenage years that gaming really took a toll on me and changed to full blown escapism. But then again, better than doing hard drugs or crime imho. Sure I could've used all that time to learn an instrument, become fluent in a third language or whatever. But would I really have done these things instead of gaming? I don't think so.
The problem aren't the games it's you that have changed. Maybe your subconsciousness is urging you to change your behaviors find another hobby or purpose in your life? It sounds like you're looking for something that games can't give you anymore. The hard part is to find something else, something you truly want to do.




>Nuclear Throne

I hate these kinds of rogue-likes so fucking much. Enter The Gungeon would be another example of a similar type of rogue-like that I equally despise. Rogue-likes of that type are the absolute opposite version of fun. I'd rather play bland AAA open world game #322, than ever touch again the sorts of stupidly punishing, and simplistically arcadey shit that resemble the former.

For the record, I actually do enjoy the rogue-like genre, and even action-oriented ones to boot, but usually only those of the first-person variety. Duskers & FTL are great rogue-likes, which, to me anyway, are what I'd consider to be absurdly fun, and or addictive examples of the genre. By that same token, the Downwells & Spelunkys of the world can go rot in fucking hellfire and stay there, since that's exactly where they belong.

I would've saged this post, but I don't know how, so sorry about the needless un-thread related bump.


What’s so great about FTL but bad about downwell? I don’t get why you like some roguelites but hate others when they seem dialect similar.



Well, for one thing, FTL has more meaningful variety. Loads of different narrative events, being the major one which separates it from something like Downwell. FTL also has the ability to pause the action so, while highly twitch based in certain aspects, it gives the player a lot of breathing room as well, as opposed to something like Downwell. Largely however, FTL feels more like a strategy/management game whereas Downwell is just some weak as hell, repetitive piece of outdated arcade trash that, as far as I'm concerned, belongs in gaming's historical dustbin. Then again, I'm highly prejudiced & disliking of games that are highly one-dimensional & rote in a very Pacman-esque sense so, even outside of being a rogue-like, I really don't care for games like Downwell which choose to reduce themselves towards emulating that sort of thing.

Rogue-likes akin to Duskers are definitely what I'd consider to be my favorite & most preferred version of the genre. Duskers & Downwell are exact opposites to each other in terms of pacing & complexity so, aside from the fact that they're both rogues, they have almost nothing in common with each other whatsoever. Even having said that, I'd still vastly prefer it if FTL & Duskers were story-based games with long handcrafted campaigns, instead of rogue-likes, since rogue-likes are fundamentally limiting & forgettable in their very design alone, given the mostly unchanging "isolated single run by isolated single run, while perhaps unlocking some additional items to be fed back into another isolated single run" based gameplay loop they have.

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I hate that we are putting anti-neet games on vogue.

I hate how every group online that gathers is requiring people to pay subscription to play with them.

I hate how both vanilla WoW or vanilla Minecraft or diablo 3 and etc and etc is the only thing online that eboy, egirls and even wizards will play. no obscure free deep stuff ever gets on vogue. is like no one is a neet and all the e-boys and egirls and wizes gatter to hate on neets.

I hate it. where are the other neets? what game online are you playing? can I play it too?
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How about games like League of Legends? I haven't played it yet, but my understanding of it is that it's completely free save for cosmetic changes.


I'm glad subscription games exist so third world schizos can't troll the shit out of them or have to spend money to do so which defeats the point.


you have to buy the heroes?


you dont HAVE to. they can be obtained via in-game currency. it would just take an obscenely long amount of grinding to get them.


i mean, to get ALL of them. if you just want a few, then it wouldnt take too long. but then its harder to learn how the other champions play.

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 No.39565[Reply][Last 50 Posts]

Post in this thread when you drop a game

I'm probably gonnna be dropping new doom, it just doesn't click with me. It also doesn't feel like old fps at all.
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Tried the latest gears of war and unsurprisingly it’s mediocre. I thought even mainstream publishers had moved on from making cinematic cover shooters. It’s still a thing though, apparently.


Forza Horizon 4. Racing games are just boring as fuck, it only amused me for 1 day because it has beautiful graphics. I liked racing games when i was like 7 years old so i thought i would try one for the first time in 20 years, but it doesnt do much for me


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The characters are annoying and the gameplay and story can't be any further disconnected than it already is. If you want an example of the hypocrisy of Deadsec (the "good guys" you play as in the game) watch this video.



I played this for about ten minutes as I couldn't stand the insufferable dudebro party atmosphere, awful music and conversations. Hate when games try to be cool and flashy to appeal to the chadian demographic. It is an xbox game after all so that's to be expected.


why is that?

[Last 50 Posts]

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When I was a kid I always wanted to have a PS2,but my family was too poor to buy videogames.

Now I finally bought a PS2 fat,even when I have a PS3 and PS4 Pro for some circumstances I can't afford to buy games for those right now,so I bought a PS2, the guy on ebay said that it was in good condition and it should arrive in a couple of days.

It includes 2 dualshock controllers and most importantly a FMCB memory card,so I can pirate and create my own DVD's.

What are the best games I can play on it? And homebrews/hacks? The PS2 looks beareable on a HDTV?

Please don't suggest emulators like PCSX2,my PC is too slow for that,keep it PS2 only.
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among my childhood collection, these are my favourite PS2 games (in no particular order):

Red Faction 2
Star Wars Battlefront 2
Urban Chaos: Riot Response
SSX Tricky
Ghost Recon Jungle Storm
Killzone (the original)
Conflict: Desert Storm
The Godfather
Lord of the Rings Return of the King
Jak X Combat Racing
Burnout 3 Takedown


Definitely check out the Ace Combat series
Manhunt (second one was pretty bad but the first one is good)
Shellshock 'nam 67
Conflict series
Grand Turismo series
Cabelas dangerous hunts and big game hunter titles were fun imo
Brothers in Arms series
Medal of Honor series
Metal Gear


It reminds me myself. I wanted to buy xbox when I was a kid but things changed when I turned 18. I saved enough money for my dream ps3 and bought it and then after few days I won new ps4 while opening mystery boxes at https://drakemall.com/. That was a real surprise.. After all now I have the same as you but anyway I'm thankful for my luck. Hope to win something special again.
Finally about games: I recommend you to try GTA5 or Resident Evil4. I like both


How do I get paid to shill?


Are you forreal?

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