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anyone play here? its supposedly the only warhammer online private server. whats your experience?


Does anyone here have problems with overspending in in game spending, such as freemium, free to play, microtransactions etc? As well as problems of addiction? gotcha games etc.
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Gross misuse of average.


then what does it mean?


No I mean it is an average. But it paints the idea that most people playing that game spend around $600, when it is far more likely that the majority spend nothing, while a minority spend thousands and bring up the average.


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I spend too much on controllers


post your drawings

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I think there is just something “magical” about old games, like someone’s great ideas put in to the limitations of a early 2000s game engine that was handcrafted by a passionate nerd. I think limitations and those unique oversights/bugs were really what spawned great games.

These days it’s just like every single game is extremely high fidelity. We have more than enough resources to throw at anything now, there are almost no limitations, things are homogenized, most everything is running in Unreal or Unity engine.

It feels almost like the frontier of gaming is over, all that’s left is businessmen producing calculated slop over and over again, sequels on sequels. Devs these days aren’t building their dreams, they’re just building a paycheck.

What do you think? Was old really better or is it nostalgia
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>Were old games better?
Absolutely, back in the 6th gen and early 7th gen, and even before, games didn't have feature bloat, they were more focused. Compare GTA SA to GTA V, the former is a open world crime simulator with a story and tons of features to enhance the sandbox, the latter is the same, but with a shitty, clunky and slow online multiplayer mode solely designed to sell microtransactions. Of course, great games are still being made, but back in the day we had classics releasing every month of the year, now we get 3 or 4 a year if we're lucky. Compare the early entries to the recent ones in the following franchises and see how much useless, unnecessary trash there is along with the basic game design.
>counter strike
>call of duty
>final fantasy
>street fighter
>fromsoft games
>far cry
>monster hunter (World and Rise are really good but suffer from this problem anyway)

Sure, there is a lot of nostalgia that clouds my judgement when it comes to the problems these older games have, but it's undeniable how things changed for the worst. Halo CE and 2 were simple games, a campaign, a multiplayer mode, a server browser and that's it, Halo Infinite have all these menus trying to make you buy skins, tons of stupid annoying pop-ups, lots of shitty weapons and grenades that don't fit the game at all, and the devs have all the money and infrastructure to fix this but they don't.

It's no use complaning thought, normalfags love the shitty ELO systems and skins so it's not going away anytime soon. Oh well, I'm doing my part voting with my wallet.


Back then people made the games they wanted to make, yeah they were made for profit as always but people got really creative back in the PS2 era, as gaming wasn't as big developers and publishers could afford to make simpler, fun games that were not a big deal if they failed, in fact companies like sony or nintendo used to fund some of those games just to provide variety and value to their consoles.

During the PS360 era games became a very big business, developing a game became so fucking expensive and complex that a "flop" could bankrupt the entire company, people got used to play the same shit over and over so developers complied and made the same shit over and over again, fucktard executives realized that they could squeeze money out of people willing to pay for DLC's that used to be free unlockables.

Everything went way worse during the PS4-Xone era, now everything is a sequel because creating new games out of new ideas is risky and investors hate risks, online became a fuckfest where people are willing to spend $500 to get some shitty skin so the games became retarded so anyone could play them "for free" while spending money on shitty lootboxes, in fact the fun is not on playing the game anymore, the fun is getting some shitty item in the newest battle pass or something.

That and paid online, censorship, the rise of fucking discord, streamers, twitch whores etc, now gaming is just artificial shit created to suck you dry, it sucks and the worse is yet to come as always.


I also think that games got heavily invested in retarded "narratives" and forgot that a game is supposed to be fun and engaging.
Let's say Gears of War 1 for example, the entire game is all about action, shooting and cover, the history is very thin and the cutscenes last 2 minutes, the entire game is shooting to whatever those creatures are.

Now take Gears 5, the game follows a retarded plot about "muh origins muh family" I couldn't care less about, you spend like 20 minutes doing stupid shit to get into a fight, there's a lot of dumb mechanics that are completely innecessary etc,

Games back then were about having fun and not about trying to tell a dumb story, and the few games that were actually trying to tell you something (MGS1, FFVII) did it in such a fun and engaging way that basically made them masterpieces, hell even today MGS1 with those shitty graphics is better than 90% of the games released today.

Technology doesn't make better games, just more expensive games.


My opinion was going to be kinda of similar to this video. For many years I held the SNES generation as the greatest, but that was out of nostalgia. Impartially, PS2 generation was the best. They had the technology to do so much, and not a standard for all the games to follow, which led to so many creative developments and absolutely new gaming experiences. After that games thrived much more on handhelds and indies.


Handhelds get overlooked so hard, I wonder if it's just because they're kind of rough blown up on an emulator. I love the PS2 but the DS might just be my favorite console. There are so many cool experimental titles on the system that I have just never seen anyone talk about.

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does anyone have the save of the old wizchan/lizchan minecraft server world? from around 2018 or so, I think
I know the server owner was around for a bit, he might have it


I think I have the wizard server that you're talking about. The usual sites I use can't host a file this large (3.5 GiB), so I'm not exactly sure where to upload it. I found a site that will retain it for 30 days, but it looks like it throttles you to 1 MB/s download so it will take about an hour.
Let me know if there's a better site

I don't know if the world for the lizard server was ever uploaded. It was anarchy and wasn't up for very long, so no one's base developed very far.


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An old image of spawn, and one from the save I uploaded. It's from pretty close to when the server went down, though some progress I had on my mob system is gone.


This one took forever to upload, but I think download will be faster: https://box.patchouli.moe/pMZQwNB.zip

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 No.50336[Reply][Last 50 Posts]

Should I build a PC or buy the PS5? I don't play too many games but I'd like to play more.

- Higher framerates
- More accurate inputs with mouse
- Cheaper games
- Bigger selection of games
- Can use for other purposes

- Bigger screen (TV)
- Simpler to use
- Lots of games made to be played with a controller
- PS5 exclusive games
- Advanced controller vibrations
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Literally proven wrong by a normie, what a shameful display, wiz.



these linux tech channels are always going on and on about how linux is totally going to win against windows soon™ and it just never happens, almost no games are being shipped with official support for linux and the way that linux is built as a bunch of cobbled together modules from a bunch of different devs makes it impossible for a game to run correctly without a layer of latency needed to convert everything to work the same. So you could have some guy with arch linux, systemd, alsa audio, wayland desktop running the newest cawadooty at 10000fps while another guy is on ubuntu with some kde desktop open source nvidia driver that gets 60fps with microstutter


I just cant justify paying the money for a console, it's too expensive to buy games.

My whole life is on the internet, so having a good PC is even more important for non-gaming to me. I already need a good PC. Therefore the question comes down to buying a gaming GPU or getting a whole different device with its own CPU etc, with which it is much more difficult to pirate games.


you can get really good 1080p monitors under $100. 24" for under $50 on ebay sometimes. if you're a poorfag you should have low standards so there's no reason to get higher resolutions than 1080p and higher framerates than 60 hertz. over 2/3 of people on steam still use 1080p for single monitor gaming because it's perfectly fine

there is no such thing as a 2070ti first of all. for 1080p gaming it is also overkill. you can still VERY comfortably game on the 10-series gtx nvidia cards which. gtx 1080 on 1080p 60hz performs the exact same as 2080 on 1440p 144hz. gtx 1080 is the most cost effective graphics card you can pick up. even now with this insane market because of gpu mining they are only $300 on ebay

if i had to build a cheap pc from scratch that could game it would be like this. keep in mind the majority of these parts can be reused as you upgrade. and also when you upgrade you can sell your old parts and use that to buy the replacement so things will always be cheaper than it seems. as long as proof of work mining allows 8GB gpus the 1080 will retain value despite being old

$300 used gtx 1080 on ebay
$30 cheap ssd for windows on ebay
$20 1tb hdd for games on ebay
$100 for i5-10400 on ebay is a good starting point for a cpu. anything more you pay more. anything less you lose performance. if you had a pc and cpu to begin with you could use that as a comparison, and decide whether the imrpovements in upgrading become worth it, but you dont so just realize it's pretty good. the 10th gen (this cpu) and 11th gen both share same socket so if prices drop and you ever need to upgrade to 11th gen your mobo will support it. but motherboards arent that expensive anyway it's just nice to know
$70 for LGA1200 socket motherboard on ebay
$60 16gb ram on ebay
$80 24" 1080p monitor on ebay
$30 550W atx power supply on ebay
$50 used atx pc case on ebay (just a structural component to attach things to, it doesnt matter if it's used, just make sure the form factor fits you motherboard)
$50 for gaming keyboard and mouse should be enough to source decent stuff from anywhere. if you dont want to use mouse keyboard for gaming, you can get whatever is cheapest, and then just reuse your console controllers for gaming

this is around $800 for literally everything including monitor and mouse and keyboard. yPost too long. Click here to view the full text.


also this might actually be cheaper than console in the SHORT TERM if you consider the costs of your tv and console and any immediate game purchases you made for your ps5. so yes i don't think gaming is quite as expensive as you think. this shit would be so much cheaper also if you had a pc to reuse parts

[Last 50 Posts]

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Any one got any recommendations for games which use a card collecting mechanic but aren't rogue likes? Like Pokemon TCG, Digimon card battler, FF8 (sort of).
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Kind of a tangent with regards to ff8: I find the main source of criticism towards the game is people looking up guides and min-maxing and finding that the game is no longer fun due to said min-maxing. It's like saying the intended way to play Skyrim is just to speedrun to the end of the game at level 1.


I agree that FFVIII gets a lot of undeserved shit, but the junction system is very easy to break, even without guides. I did it when I was a dumbass teenager and even then I thought it was easy as shit (for reference, I used to think the final boss in Chrono Trigger was hard). So yeah fuck those idiots who use guides, but the game is still piss easy.


Android:Netrunner is the best TCG/LCG game. Can be played online at: https://www.jinteki.net/
Elements the game is an old Hearthstone-like game: http://www.elementsthegame.com/?=


Wizard 101 lmao


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Check out Duelists of the Roses if you like Yugioh. The field's now a giant board with terrains, for example Mountain or Forest, that give your monsters different boosts. Cards can be fused into stronger monsters like Forbidden Memories and there's a new spellbinding mechanic that can stun monsters. IIRC the only way you can get cards is through a slot machine once you defeat your opponent.

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Look at those two beauties, with a brand new case. The XP looks awesome in that white case.

Ready to rock n´roll.

I switched the monitor back again to the asus monitor, since i´ll have to change the resolution in most games that have 1280x960p since the HP Omen doesn´t support that resolution, and i get an error in return. ( NFS Carbon for ex. )

What the HP Omen has is 1280x800p which is different, the asus monitor doesn´t have that one.

If i were to put those games in 1280x720p, then everything will be compatible when switching back.

Both monitors support 1280x720p.

That´s about it.

The other case is where i keep my Win10, which is 100% custom and offline. ( a pirate bay station basically )
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You do realize that storing inventory cost money and space is limited.
If they aren't selling it then every day they hold it they are losing money because it is clogging up the inventory of stuff they could be using to make money.
Also with how fast PC hardware changes and updates the market can change fast enough that they would be left holding the tech equivalent of spoiled goods, when they would have profited the most from selling them while the demand was highest.

To put it even more simply, in the real physical world doing something like that would cost too much in the short term, and lead to less money in the long run then just selling them as they get them in.


They can make more than enough money just keeping the prices at 5-10x forever because storing small boxes sitting on a pallet isn't hard or expensive. Crypto niggers and scalpers will keep buying all available cards at any price anyway. Meanwhile I see regular people fighting over trash, paying premium for second hand mid tier hardware that's two or three generations old, that was abused to hell by miners and is likely to fail shortly, no refunds. I don't see a way out of this when a shitty new 1650 costs more than a 980ti did back when I bought it at launch.
It's not even about money at this point. Nothing is about money anymore. Filthy proles like me who make close to minimum wage are supposed to be kept not only poor but completely miserable too. Unworthy plebeians will never again be allowed to have access to easily entered hobbies where any of us could save up for top quality gear and be content with his setup for years. Distractions from the horror of modern commoner's life are forbidden and that's the way it's supposed to stay. The virus panic is never going away, the elites and middle class want to keep us locked up, terrorized and miserable.


>They can make more than enough money just keeping the prices at 5-10x forever
You seem not to realize that retailers have to pay 5-10x more as well to obtain those cards.
The margense for electronics aren't anywhere near as good as you seem to think they are at the retail level.
> storing small boxes sitting on a pallet isn't hard or expensive
Yes it is. I can tell you know literally nothing about inventory of a even semi active location. There is no space to just indefinably store things to speculate on price at a retail location. A store isn't a warehouse, working around something not in rotation is actually quite difficult when the backroom fills up, and space is at a premium.

>Crypto niggers and scalpers will keep buying all available cards at any price anyway

This is also dead wrong.
Their intrest is directly proportionate to whatever the crypto market does. When it is down they are infamous for abandoning ship, to the point that it's part of the reason they keep getting kicked out of countries and counties.
They also don't demand just any and all cards avalable at any price. That is retarded and you are exaggerating.

Rest of your post is foolish doom and gloom with no relation to reality.


> second hand mid tier hardware that's two or three generations old, that was abused to hell by miners and is likely to fail shortly, no refunds.
most miners underclock and undervolt and are obsessed with low temps and cooling
most gamers overclock and run their shit hot in horribly ventilated cases and there are tons of temp fluctuations


fuck, good thing i don't live in the US

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did anyone here use this one ever? Casually knew that Doom & Destiny got its graphics from it.
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>unless you're able to code many things for yourself, and if you're someone who can do that then rpgmaker is probably not the engine you want to use.
So if i know C++ and use SDL2 i can do better than it, at the cost of boilerplate code? Anyway programming and even art, especially pixel art like in this case is rather easy compared to music synthesis.

I can waste an entire day and write 500-1000 sloc, i can do the most simplistic sprites by painting normally at a large scale then shrink to the desired size and patch it afterwards, but i can't get into music at all, i have no talent. How are you going to make the music?


Same way I did the art. I'll sit in front of the computer and grind on until something I like comes out.


Damn. I thought there was a special trick to it at least. I'm thinking of taking piano lessons, maybe those will help me a little.


If you stop to properly learn everything you need to make a game you'll never make one wiz. I think it would be better to learn how to use flstudio or some other software you like and focus on doing content you'll use for your project. I really doubt you need to know music theory and piano in order to make some nice 1 or 2 mins long music loops for your personal project.


From what i got from that short piano lesson was that the composition is indeed subjective and the most you can do is follow some rules about tones and their placement and try your best until you get something pleasing to the ear.

I'm now halfway through a introduction to synthesis from the 80s https://invidious.fdn.fr/playlist?list=PLQ04PwFvui1BCUAE9wxmOqHE51mrDv8Ui
and i must say that it explains very well since in like 10 minutes i managed to create a decent sample by modifying a sine wave with audacity. I will try to make more and then glue them with OpenMPT.

 No.53010[Reply][Last 50 Posts]


What are some FPS you like?

What are some casual and easy FPS?

Which have the most massive epic MMO battles?
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It's a very fun game, but it's multiplayer. It can be legitimately scarier than most horror games.


Damn, I am actually getting somewhat close to getting most of the achievements in CS:GO.
Only have like 30 to go. Got most of them because I use the bot modes to learn maps and practice my fundamentals. But so I play the bots so often I slowly racket up a lot of the achievements. Including many of the rare ones.
Maybe my next day off I will grind the two rifle achievements I haven't got yet, then focus hard on getting grenade kills so I can get the super rare all weapons mastery achievement. Only like 2% of players have.

I think the grenades ones will be the hardest since even a direct hit only does 80 damage to someone with armor. No clue how I am going to get a 3way multi kill with one other then a total fluke.


Just download a achivement map from steam workshop and get them with minimum effort.


*any achivement


Why the flying fuck would I ever do such a thing?
The whole point is to play the game more not less.
It's fun earning stuff that makes you work for it. Plus it it pushes you to play the game in ways you haven't before. Like I neglected the AK because I was never a fan of it's recoil pattern and how finicky it is about how movement effects first shot accuracy. But in going for the achievement I am pushed to master it.
What is even the point of a achievement you didn't earn?

[Last 50 Posts]

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Which visual novels have you enjoyed lately, wizzies? For me, I'd say my top VN's were Yume Miru Kusuri (only got one ending, am planning on picking it back up in the future) as well as "Our Lost World Beneath the Skies". I'm still looking for that VN that I can give a 10 on in Vndb, which I'm going to reserve for just one.
What qualities do you look for in a VN? I look for depth, music, and variety, and I don't like sex scenes (for YMK I would just skip past).
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I played Fata Morgana I liked it mostly for it's artstyle, music, ethereal atmosphere and some of it's characters.

It has some grand love story "I waited a million years to find you again" sort of thing which I find insufferable. But it starts of seeming more like a collection of horror stories with a eerie but beautiful atmosphere which I find comfortable.
I also "played" katawa shoujo and I guess I just don't like romance since that felt lame


YMK is pretty great but Mizuki's route was not that good compared to Aeka's or Nekoko, in my opinion. I think my top VN is Kimi to Kanojo to Kanojo no Koi, Nitroplus always makes good shit.


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I recently finished the great ace attorney chronicles, which were the last ace attorney games I hadn't played. I feel like talking about them.

The first game (GAA-Adventures) starts out unfortunately pretty weak. The first case itself is pretty basic and needlessly padded out, which is a problem that appears alot in this game. If it had been cut in half, maybe it would've been decent, but as it stands it's a pretty weak case with some good elements here and there. I thought the concept of the murder being committed via poison the courts couldn't yet detect to be interesting. It's a pretty ingenious way of incorporating the games time period into the mystery: I also think it did a good job setting up the political circumstances of the games setting.
The second cases victim is this games "mentor" character, Kazuma. Blatant rehashing of the original ace attorney aside, I thought this was a good premise. Even moreso because so far Kazuma had bored me to death, and the idea of him being around for the rest of the story sounded painful. Unfortunately, this case is terrible. For the first time, this case consists of purely investigation segments. Which is a problem, because investigations in Ace Attorney games are terrible. They also introduce Herlock Sholmes, who I find to be relatively boring despite his floridity, and a new investigation mechanic called joint reasoning. Although it has excellent presentation, and a fun premise, joint reasoning is actually a really terrible mecahnic, and actively detracts from the case whenever it appears. The appeal of Ace Attorney to me is in deducing the solutions to mysteries… Joint reasoning doesn't actually require you to deduce anything: The game basically just puts the answer in your face while the characters handhold you through it. It's a shame, too, because it could have very easily been fixed. And it was. During the last case of the second game, there's a joint reasoning where instead of zooming in on a particular location where the solution is in your face, the game gives you the entire room for each prompt. Which actually means you're required to logically think it through in order to deduce the odd element out. …But, as I said, this is only during the final case, and everywhere else the mechanic sucks. Anyway, the mystery in this case was fine. There's an admittedly very clever solution to the locked room mystery, but this is ruined because the game also hands this answer to you insteadPost too long. Click here to view the full text.


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Onto the second game (GAA2-Resolve). Case 1 of the second game is leagues better than the first. Shorter and less padded out, too. I don't have much to say besides that. It's a competent mystery, with a fun premise and an entertaining killer. It also reintroduces some old characters, which is fun.
Case 2 ("Memoirs of the clouded Kokoro") is my favorite case in both games, and probably my third favorite in the entire ace attorney series. As it happens, it's also a continuation of case 4 from the previous game, which was my favorite in that one. The charming characters and setting of that case return, along with some very entertaining new characters, as well. This case also isn't too padded out, which helps. The solution to this case is nearly as ridiculous as the solution to it's predecessor. But without explaining further, the culprit in this case is the victim in the prior one. And the victim in this case doesn't die either, which culminates in the victims of both cases ending up on the stand together at the end, and then both getting accused of individual murders. It's pretty ridiculous, but fun, and even has a well done tragic undertone.
Cases 3, 4 and 5 have a similar underlying storyline. But honestly, it feels so horribly padded out, that even though these cases have some excellent moments, and some competent mysteries, I found myself just wanting the game to end. I think it would've been better, perhaps, if the games main thematic wasn't handled so clumsily. I'd say case 3 is pretty good. It has fun characters, a flawed but well put together mystery and a great resolution. Case 4 and 5… Well, there's good elements, but the game begins to feel so deeply entrenched in lore and international conspiracies that I honestly found myself wishing that the game would… I dunno, dial back the scale a bit? I was fucking keking when at the end herlock literally invented holograms in the 1900's and used them to send a message to the court saying he was at Buckingham palace with the queen. And that's how you manage to bring justice to the killer. It's funny, but also such a stupid way to end the game.
When talking about Resolve, I feel like I have to mention it's theme, since it plays such a massive role. Basically, it's the idea of "taking justice into your own hands". The main antagonist of the game (Stronghart) basically kills a bunch of criminals who escaped justice from the courts due to bribing the jury or whatever. He basically saysPost too long. Click here to view the full text.


>Which visual novels have you enjoyed lately, wizzies?
I'm still pretty new to them and more of a dabbler.
Raging Loop: First three routes are awesome. It becomes less interest after that but overall it's a really fun psychological thriller about the werewolf game.
Making Lovers: First Moege I played. It was very fun all the succubi were great. My favorite was Mashiro.
Danganronpa: All of them are great. The first one feels a bit basic in that the characters aren't too interesting and the culprits are obvious. The sequels improved the formula.
Zero Escape: First one is amazing, second is okay, third was disappointing.
Katawa Shoujo: I didn't like it unfortunately. It wasn't bad or anything but none of the succubi appealed to me.

Games I want to play: Muv-Luv Trilogy, Ace Attorney, Utawarerumono, Higurashi, Muramasa. Tokimeki Memorial recently got an English patch so I'll play that.

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