>>54683>There's also a ton of missable content which is not so bad provided you do not obsess over such things
When I play some open world games I used to have the urge to collect every little thing and do every sidemission, which takes forever and is stressful in its own way, the Atelier games punish you if you don't go with the flow and do the main story-stuff before the side-activities I feel, which really worked for me yeah. Because there are so many endings, I do my first playthrough blind to get the normal ending without thinking too much about it, if I really liked the game I will do it a second time with a guide, if not then it was still a relaxing experience.
I think the time-limit is a fun milestone to work towards, for me doing main stuff first usually gave me enough time to synthesize a few teddy bear-pies and do some side-activities afterwards, and even when I try to do everything, it feels good, probably like a fantasy about owning a small bakery and getting lost in the pies you make so you don't notice how fast the days fly by or something.
From the games I played I know they completely removed the time-limit from Shallie, which felt like playing a platformer where it's impossible to die, it was still cool though.