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Anyone here play MTG Arena? I'm surprised there isn't a thread.

How do you feel about MTG Arena?
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Characters should be legendary creatures. Planeswalkers is a nice idea but a mistake in its execution.


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Volrath hated Gerrard.


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Adventure Time


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Is Mtg:Arena going to update the same time as the cardboard version?



I found a pretty cool thing that lets you play flash games regardless adobe stops supporting flash or whatever. This isn't perfect but it's better than nothing.

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this game is still comfy after two decades and graphics are satisfying and even a patato can run this game. I've just found a server with no bots or cancer Egyptian/Turkish players. most of the players are old enough, and server is quite comfy, you can buy anything in the item mall, job rates are increased so you can grind your own money.

there are 3 professions:

happy merchant:
>buy for 1, sell for 3, load goods onto your camel, don't die in your journey. hire player normie goys who would die trying to protect you, and don't pay their money after a succesful run.
>protect the merchant, don't let them die, don't let them get robbed.
sigma wizard with chaotic neutral alignment:
>kill them and steal everything they drop, sell them, upgrade your items with this neetbux.

there are 3 fortresses in the game, each week guilds fight for them, those fortresses can tax the whole cities, anything someone buy from the city, you earn gold. I used to be a lone wolf with stealth and camped a bridge near the fortress and killed anyone who wanted to get into the war, got paid for my trouble by the opponent guild.

I also would follow lonely traders in the middle of the night (normies go to bed; less players. which means no danger for mercants) and call my thief friends to rob this merchant, sell goods, split money and disappear. no one could use that traderoad in a month, I used to dedicate my life to bring terror to that particular road in a desert.

this is where I'm playing on; playorigin.com


wow is that game still up?


holy shit i used to host a private server ages ago


heard from this awesome game years ago. is it now fully in english?

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I was bumbling around the internet and found a (dated) argument about video games being bad for storytelling that articulated my thoughts far better than I ever could. For those who want the tl;dr version:

>The primary goal of a game is to present a challenge that the player is to overcome. Many games disregard storytelling and still manage to be engaging towards players.

>Despite being interactive, technology isn't at the point where a story in a game is actually affected by what the player does outside of a few story branches. Story in games can be split into two parts, one of which the player is allowed control and the other of which cutscenes occur that forward the plot. The former is only as meaningful as it gets the player to the next cutscene.
>There's no tension or meaningful connection between player and character in a story when video games allow players to have as many chances as they want and no one wants to play a game where you only get one shot at it.

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Articles like these always feel like they come kind of short. Games are good for telling certain types of stories in a certain way, the problem lies with misguided people who insist that storytelling techniques from other medium like film and literature should apply to video games as well and that they should be evaluated through that same lens. It's trying to fit a square peg in a round hole.


By being interactive, games have a potential for immersion that no other medium can provide. Having a large amount of choices and complex gameplay isn't the point. The point is to draw the audience in through the illusion of agency and participation, and the gameplay is there to bond the audience with the characters. Even very basic game technology is enough for this. Even a very primitive point-and-click game, or a visual novel, can be very impactful for storytelling.

Storytelling in games is often bad because the story is only put there as flavor for the gameplay. If you put story first, a game is no worse, and in many ways better and more full of potential, than a non-interactive medium.


There are hard rules about how narratives should be told because they're what work. If you don't follow them your story is a mess.

Games are by their nature a theme park. Theme parks aren't good at telling stories because that isn't where they excel. They excel at short term interesting experiences. Which is all games ultimately are. Games are better at exploring a world rather than telling a story in it.

>If you put story first then it's no worse than a non-interactive medium.

Incorrect on many friends

>I can spin around on the spot for 3 days while still interacting, the story stagnates and goes no where

But a movie I cannot watch and fail to progress.

>Story is locked behind a boss fight

Didn't level up enough? No story for you. Can't figure out how to beat a boss? No story for you. Can't even find the right town the boss encounters in? No story for you. Can't solve a puzzle? No story for you.

>Aeris does to a melee strike while previously she survived being run over by a bulldozed, gang raped by tentacle dogs and shot by a nuke.

Immediately devalues any character in the game where single small damage items kill someone but in combat they survive much worse. It's a disconnect only games can suffer from but it's a large one.

>Can't be gameplay and story at the same time

If I'm playing it's hard to tell me a story without blue balling me. Half life does this, but so do games like Last of us. If you put story over gameplay I could miss it because I'm busy fighting something or I could lose a fight as the dialog conflicts with sound design so I miss a sound cue and get hit.
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You need to look at the subject from a broader angle. A game doesn't need to meet any particular gameplay challenge standards. If you choose to put story first, you design gameplay that serves the story, not competes with it. The gameplay is there for interactivity first and challenge second. That doesn't mean the gameplay has to be easy. For example, it could include making the gameplay more abstract (Cultist Simulator, Fallen London).

Some designs do include making the gameplay easier and less obtrusive. On the other hand, some games are osensibly gameplay-oriented, but they would completely lose their appeal without their stories (Deus Ex, VtM: Bloodlines). It can also work the other way. I didn't play Planescape: Torment for the gameplay, yet the story wouldn't be nearly as engaging if the gameplay wasn't there along with it.

Some games are close to being interactive movies (Longest Journey, Life is strange). The gameplay elements aren't as much there to challenge the players as to make them feel immersed in the world. Adventure games in general are excellent storytelling mediums.

I don't disagree that trying to squeeze a fancy story into a classic FPS or hack-and-slash is often not a good idea, but that's a matter of bad design choices and not an issue with games as a medium.

>The problem with story telling in games is that good story telling requires control.

Good story-driven game design gives the player the illusion of control but doesn't hand over control of the story essentials. This is hard to balance, hence why many designers fail, but it's by no means impossible.


Gameplay and story will always clash. They're opposite ends of the spectrum and once you go heavily towards story it stops being a game.

VtM is played far more for the atmosphere than the story. Everyone says the story dies about a third of the way in and people still play through it.

Every game is the illusion of control but that doesn't change the base problem. You cannot create art by letting someone else hold the paint brush.

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Discuss the Nintendo Switch and its games here. Feel free to share friend codes with other wizzies.
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no, all your work for nothing


>all your work
it was just dragging and dropling a folder with a $2 thingy plugged in


more like the nintendo bitch


Just use the fucking emulator.



I want to feel the comfy vibes of listening to someone morosely narrate over a video game. I'm not looking for channels where the person is aware he has an audience and behaves like it, or someone who makes a profit from it. I'm looking for a guy who's doing it for himself, just quietly playing through the game and occasionally making some comment or just talking about some mundane topic, maybe about his life.
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one of the best is numidium3 and he also streams on twitch



He might have killed himself already though.


is this the same numidium that works on daggerfall unity


Been watching this guy for years.



not terribly obscure but comfy to watch


Anybody here ever play the 2000 game evergrace I got it for only a dollar at the video game store that I go to and I would have to say it's pretty good for the price it's kind of like an anime typesetting was a very interesting story and it has one of the best soundtracks I've ever heard


I haven't.


Sounds interesting OP


No but I became interested in it after I saw someone post this song on another game board in a bad music thread. After that I found the whole OST on youtube, listened to it, and fell in love. A lot of people in the comments say that they're shit but for me it's one of my top game OSTs.

How's the game itself? I'd heard people say it doesn't live up to the soundtrack but I've been thinking of trying it one of these days anyways.


Also I'm not sure if this plays in game since it's a bonus track but I really love it.

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EuroGunZ (GunZ The Duel)

One of the best TPS I've ever played, I've been playing this in the last 10 years and this game never gets old. It's amazing all the different things you can do and the different game modes you can play. This game really needs more recognition.

Website: https://universegunz.net
Video: https://www.youtube.com/watch?v=-Uc3eGbyiyo
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I played this game after a thread on wizchan sometime back. It's fun but the skill cap is incredibly high and the existing players base is very dedicated and won't be kind to new players so expect to be some Korean guys training dummy.
Also what's with the huge number of Israeli's that play this?


>Israel and korea is on the same server
Yeah the game is trash if they can't make sure to get proper regents their own severs to make sure their isn't unplayable latency, which was a major problem when I played the game 10 or so years ago.


I played a lot, loved to carry the team after it died on dungeon mode

but hackers pushed me away, also I was never good o 1v1 because people did the butterfly style or something and it was fucking broken


Gunz was awesome, until ijji bought it or something. The guild wars dedicated system was okay, but all the 3rd world faggots had +250 ping or hax. Game was stupid easy to hack anyway.

>he didn't learn k-style

It is old game, and those are features.


Good thread OP, don't listen to these losers. There's lots of old obscure free-to-play games that've been pretty much entirely lost to the sands of time: Gunz, S4 League, Microvolts, Battlefield Heroes, Freejack, etc. It's real sad 'cause each and every one were such a blast to play, takes me way back thinking about 'em.

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I tried overwatch, league and dfo but i dropped each of 'em after 500~hrs
ITT games you consider addictive
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League was addicting for me, I picked it up end of 2014, did many things to try to quit but always came back, quit for the last time about 2 months ago and swore to never go back.
I started playing some old favorites to keep me away, I realized I really never liked that kind of game and was playing it for the wrong reason, I regret wasting 5 years, pains me to know that I could've done something else with my time.


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World of Warcraft and Granblue Fantasy

Accumulated over 374 days /played between july 2010 through all of 2011 and the first 3 months of 2012 until I relapsed and started playing again from Dec of 2012 non stop until April of 2014.

As for Granblue, I had trouble stopping from Jan 2016 to April of this year. I did play almost every day for most of the day or night.

feels really bad


Diablo II: Lord of Destruction expansion. It's a dungeon crawler.
I mean come on it has great replayability with the different classes and ability trees. Plus that Median mod kicks ass. Hammerdin or Javazon? Ice sorceress? Whirlwind barbarian? Baal runs?
Shame the gold is worthless and you gotta be on jsp to play ladder. Or at all really. Trade u 2 high runes for a enigma ngga…


I have played D2 for the first time when I was 25, and managed to get to Act III. This game is pure evil, I still can't shake Monastery and Harem instances out of my head, how succubi get massacred in this game, environment is fucked up and bloody. Music is sinister. Although I had played other Blizzard games when I was 6-7 yo, D2 was fresh experience to me, I still am glad that I hadn't play that satanic and edgy game in my childhood lol.

"…And so it came to pass that the Countess, who once bathed in the rejuvenating blood of a hundred virgins, was buried alive…And her castle in which so many cruel deeds took place fell rapidly into ruin. Rising over the buried dungeons in that god-forsaken wilderness, a solitary tower, like some monument to Evil, is all that remains.
The Countess' fortune was believed to be divided among the clergy, although some say that more remains unfound, still buried alongside the rotting skulls that bear mute witness to the inhumanity of the human creature."


>It feels shit because I'm still at the meme skill level, and players with 200 hours can beat me pretty easily. I don't know why I'm this bad.

It's not you necessarily. It's super easy to find cheats for CS:GO and VAC does little to stop them, so the whole game is overrun with wallhacking kids.

They get banned through Overwatch eventually, but it can take months.

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A portable console able to run Doom, Dark Souls, Fire Emblem and more sounds almost too good to be true…


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