No.60310[Reply]
What is the largest spherical (or oblately spheroidal) open world map ever designed for a video game?
The other day I was thinking, "what if there was a Grand Theft Auto game set on a spheroid with fictionalized versions of at least one real major city from every continent?"
Has there ever been a map that could be fully explored on foot, maybe something along the lines of: GTAV's flat map, or maybe even more like on the scale of World War II Online's map, but with no invisible walls or any artificial method that prevents players from crossing a certain boundary that would reveal the flatness of the virtual world?
I was also thinking something like No Man's Sky but wasn't procedurally generated, had more than just one biome, was set in the present, had Earth fauna and flora, had thousands of NPCs, and cities based off of real-world cities.
The map would have to be a lot smaller than real Earth, of course. Perhaps a spheroidal map the size of Ceres? Or smaller. No wait. Not Ceres. Maybe the asteroid 8 Flora. Might be just perfect for the GTAV map.
Has there ever been a spherical open world game set inside a space station on the scale of something like the Death Star that could be fully explored inside and out?
Or an oblately spheroidal open world set inside of a hollowed-out asteroid?
Or for that matter: how hard would it be to just take the flat map from GTAV and paste it onto a globe?
I'd love to play a GTAV-like game in which the map isn't flat and has multiple biomes (e.g. jungles, tundras, taigas, steppes, dunes, permafrost locations like McMurdo station, etc.) and fictionalized versions of real major cities from all over the planet and not just Miami, New York, Los Angeles, San Francisco, London, and Las Vegas.
Is there such an open world game?
2 posts and 3 image replies omitted. Click reply to view. No.60316
>>60315you can't just wrap the map around a sphere, the coordinate and positioning for everything would be all fucked up, everything instead of being universally oriented to xyz axis now must relatively orient around and on the surface of the sphere
the easiest thing you could do is just use a sphere shader to obtain the look of a spherical world without any of the ass pains. but this introduces errors in how the world is rendered such that space or hgih altitude things arent viable (things become huge the further away from the center of the sphere). you arent the one doing any of this though so you will dismiss anything i say, if it's possible surely someone will do it… is what you think
i dont see the reason for doing any of this. sure it would be cool to have an entire simulated planet with atoms and molecules, it would be cool to have millions of things. you have to convince people to build it though
No.60322
it would take too much processing power and ram to run such a thing, it is basically impossible, if it was done right now then the environments would have to be low quality and empty, probaby also massively scaled down