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File: 1595789583512.webm (1.85 MB, 632x477, 632:477, hisoutensoku.webm) ImgOps iqdb


Your board is cordially invited to participate in a fighting game tournament. Score as high as you are able and earn glory for yourself and/or your board.


BRACKETS LINK: https://challonge.com/MASHFIGHT
SIGN UP FOR THE TOURNEY HERE: https://challonge.com/tournaments/signup/8V5KD80C1F#/signup/269mgr143wj
If you do not want to register, post the name that you are signing up with in a central thread. You will be added to the brackets.

Hisoutensoku is an expansion to Touhou 10.5 SWR and is a multiplayer fighting game made by Tasofro with ZUN's approval. It's easy to learn, hard to master battle system makes for fun and fast paced matches with counterhits often launching succubi across the screen. Very fast when played right. As a P2P game, game hosts must forward ports in order to play it or use specific workarounds.

Full installation: https://mega.nz/#!ashhnZza!cWdD2mqnQSfpzow5h_LDABQzHOnAiHDL62ceAOF6z9k
Mirror: http://www.mediafire.com/file/7ulje2arv05zjbg/Touhou_Hisoutensoku_%252B_Full_Unlock_%252B_SokuRoll_%252B_SWRSToys_%252B_Tensokukan.zip/file

Extract into the folder of your choice. After launching th123e.exe, wait one or two seconds and then launch SokuRollLoader.exe to enable netplay. To host, hosting player forwards a port (detailed instructions are available on the internet) and provides IP with a port in an IP:Port format, launches the game with sokuroll and uses the Vs Network menu to start the server. Client connects to provided IP and port and plays game.

Wiki: Post too long. Click here to view the full text.
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CYTUBE LINK TO STREAM: https://cytu.be/r/kimeemaru
CYTUBE LINK TO STREAM: https://cytu.be/r/kimeemaru
CYTUBE LINK TO STREAM: https://cytu.be/r/kimeemaru



fuck off shill


>streamer whining about discord and board drama that concerns nobody in the tourney while ignoring the actual game
he sounds fat too and probably has an overpriced "gamer" chair
better luck next time




which one are you

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I've spent about 1.2 years between 2009 and today on steam games (counting only approximate waking hours). I suspect most of my fellow wizards have been in game for far longer within that same time span. How much time do you estimate you've sacrificed to this hobby and do you have any regrets about it? Personally, I only regret the time I dedicated to games that I didn't truly enjoy.
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I remember my brother doing that exact trick in Mafia 2


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I spent a little over 2 years in World of Warcraft from 2010-2018. I only regret playing it any time after the release of Warlords of Draenor.


Look up skinners box and sunk cost fallacy. It applies mostly to MMOs but some posters here as well


Can't be helped I guess, atleast there are still some good topics for discussion.


Thanks for bumping this thread. Someone had asked me about that post where someone talked about being a surfing instructor and I couldn't find it. Almost thought I had imagined it lol.
It's worse that I remembered, kite surf and YOGA. But it's fine if he's a virgin right? :^)

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I feel like I've finally hit an impassable wall when it comes to gaming. My actual time spent playing anything has taken a steep nose dive this year and I'm not sure if it'll ever recover. Days, and even weeks, go by now where I don't play anything at all. I also become fatigued while playing far more easily than usual, which is something I could usually endure/ignore, but now I can't even do that. I feel like I've been fighting a losing battle since the beginning of 2014, which is precisely when I'd say gaming started to really sour for me and ever since it's been more a struggle that I force myself to do, versus something I actually want to do for its own sake.

In my case, this has just as much to do with my autism/OCD as it has to do with simple anhedonia/burnout. There's still a gigantic amount of games out there that, as of this moment, I could very easily torrent/emulate and get to playing if I really wanted to. The sorts of games that I'm still interested in and that I still would like to get to at some point. The problem is that I can't enjoy anything and trying to motivate myself to sit down with a game and actually play it feels like pulling teeth, or having to drag my ass to some job I fucking hate. I honestly could care less what the current state of video games are. You see people whinging about it on here all the time, but, personally, I think it's really overblown and it's clear to see how there are still tons of games that come out that are still good and more than decent enough to play and enjoy. In the end, the problem just comes back to me, which is exactly what I'd argue is the case with anyone else who complains about the "state of gaming today" (that being, that it's ultimately their own problem), and the fact that, for me, I can't motivate myself to play anything I actually want to play.

I've been grappling with gaming burnout and anhedonia for a long time now, but I've kept forcing myself to keep at it because there's just nothing else for me to do, aside from watching random stuff like films/anime/shows, which I should really just focus on as a sort of break, or whatever, from gaming for a little while, or for however long it takes, instead of constantly forcing myself along like I need to meet a fucking work quota for the month of games finished. The thing is though is that, while some might think it ridiculous, I'm actually of the firm belief that society will probably collapse, or at the very least become muchPost too long. Click here to view the full text.
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That must really suck. I wish I could offer some sort of advice but it would surely be completely mundane and unhelpful. I do wish you strength in overcoming your struggles however.


I've gotten to the stage where if I find out that the game closes off previous areas to me so I can't 100% them, I just immediately drop the game entirely because I got so sick of going through the same cycle you just described.


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I love this game so much. I am a wizard because of these games. Who needs friends when I have Lloyd and Genis? I often pretend they're with me when I play, making jokes and pointing out things I could do better. I tend to play as them more than others and am very used to Lloyd's crazy combos and Genis' spells. I also do the same in FFXII and DQVIII, where in FFXII it's me, Vaan, and Balthier. Balthier tends to make fun of me in my head but is ultimately a nice fellow and Vaan is just always excited about accomplishing stuff. I try to keep them in my party always and most often Basch too since they're all "bros" as normans would say. And in DQVIII, it's definitely Yangus and Angelo for me. I kicked Trode out of my party because he constantly criticized me (often, he was the voice of my obsession and anger) and Yangus is just a good guy and Angelo is funny with jokes and lewd comments about the succubi in the games. I have written lots of crossover fanfiction between the 3 games, like where the Summon Spirits of Sylvarant/Tethe'alla going into a cosmic war with the Espers in Ivalice, etc. I stopped writing years ago though because I have to spend more time finishing the games and less doing bullshit like posting on Wizchan but I really needed to tell someone besides my therapist who just phones it in and doesn't care anymore. Also, thank you for that picture, it made me laugh for the first time in a long while.
>So what's impossible about that exactly? I have no idea.
The problem is mainly how I have to do very specific rituals when I play certain parts. As said before,
>Meltokio to Ozette requires drinking 32oz of black coffee and going to the park at 2:30am
>the section in Welgaia requires me to play Genesis' album "A Trick Of The Tail" at 6:00pm
>grinding for seeds for max stats requires me to listen to Elton John's greatest hits album, no time limits though preferably in the morining
>need to eat a cinnamon roll and turkey sandwich before I fight Abyssion, which isn't a bad thing but it's hard to get on short notice
>have to take a nap about halfway through the Ymir Forest and leave the game running for about 4 hours, have to wake up while it's still dark Post too long. Click here to view the full text.


Are you still there OP? It would suck to see one of the few remaining relatable posters on this shithole of a site go.


Excellent thread, op. I really enjoyed reading your conversation with the other wiz and related to a lot of it, especially about limited time. Had a similar experience with throwing out tons of junk a month ago for my mom as well. It felt similar to what you described as a once-a-year or so thing. Have been procrastinating on games all year, but some techniques help. Your feelings about enjoying games no one cares about hit so close to home, if I accidentally see a normgroid enjoy an indie game I love, I just grow to despise it in a way. Because of that decreasing looking up stuff to zero has been helpful. On the other hand, reading negative reviews of a small minority is nice, recent game being Disco Elysium. This past year, i really enjoyed the higurashi sound novels. I got my mother heavily into them, so it motivated me to finish the last 4 after a year break. It gave me a lot of understanding of potential of that media. It's also a dojin product, so it can hardly be ruined by westerners that want to discuss and share things, other than the steam workshop page that shows up in your library by default. As far as nier automata goes, the cavia games are simply way superior art, and drakengard 1 is like rape of nanking of games. Even the bullet witch, being a kusoge that it is is infinitely more enjoyable than witcher 3 or other nonsense story-game. Thanks for writing, wizanons like you make this place worthwhile, despite everything.


Post obscure / lesser know games. No AAA, no DLC milking, no micro-transactions, no exploitation.
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Lake Ridden: Relaxing first person puzzle adventure game. The voice acting and story isn't all that great, but the environments and puzzles aren't too bad. A very comfy game if you're into this sort of thing.


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Yes, Your Grace: Story-driven game with a kingdom management gimmick. You find yourself having to make some tough choices, but, near as I could tell, the story pretty much plays out the way it plays out regardless of what you do, or don't do, with only the ending being a tad different depending on said choices. As far as actually managing the resources of your kingdom, it's actually exceedingly simple and I was rolling in gold/supplies/soldiers/alliances, which somewhat detracted from how constrained and spread thin you're actually supposed to be. Still an OK experience with a pretty good story and sense of progression, where things go from bad to worse and the stakes just keep amping up, higher and higher.


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Broken Lines: Turn-based tactics game with a WW2 aesthetic, but that isn't actually about fighting Nazis or anything. It actually takes place in some random, fictitious European country with mysterious, yet pretty generic looking soldiers in gas masks as your main antagonists. Has an interesting gimmick where each turn of gameplay moves for like 5-7 seconds and you can queue up as many actions as you want in between initiating the next turn, where time resumes again. It's a system that's pretty easy to master and is enjoyable enough for a single playthrough. Has some replay value in regards to random encounters and having to pick which mission to take along each step of the story, which also informs the other endings and such, but, overall, it's still fairly minimal stuff.

Supraland: First-person adventure platformer/puzzle game. Combat is fucking awful and really detracts from the experience, but, even so, the game has a really well designed map that while in the beginning is pretty boring becomes more fun to explore the farther you get into it and that, by the end, you'll be able to leap and glide all over. Also has some decent/clever puzzles, which tie into the progression of your abilities throughout the game. All the secrets are nicely well hidden, but not so much that it's obnoxious. Despite the terrible combat, the final boss to this game is actually one of the best I've seen in a while and is quite well done and memorable and it's essentially one big puzzle you have to solve when it comes to defeating it, which I thought was quite neat.

Katana ZERO: Another Hotline-Miami type game where you die in only a single hit. Has a time manipulation mechanic which is fairly novel and pretty neat to fool around with, deflecting bullets and stuff. Has solid gameplay and is definitely one of the better/more memorable HM clones to be released. Pretty short though, which kind of sucks. Only takes a couple hours to finish and it ends on mostly a cliffhanger, leading into the eventual sequel. Played it again to get the true ending and was somewhat disappointed on how little actually changes in the story. Also, just so you know, the last form of the true final boss is fucking brutal, but in all the worst most bullshit ways possible. Such as, screen wide attack patterns that can very easily clip you and thus kill you instantly, or summoning tons of random smaller enemies to fuck with you and that can also kill you in one Post too long. Click here to view the full text.


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I don't think this game's been mentioned so far, I just remembered it. Not obscure but not exactly well known either.

Severance: Blade of Darkness
Old spanish game from the early 2000s. I haven't played it much and it was a long time ago but it was pretty fun dismembering enemies. Maybe I'll get around to finishing one of these days.


Great game- a shame its basically dead

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What do you guys think of the game? I'm personally in love with the constant dread and characters.
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Just finished it. I loved the plot, setting, characters, dialogue, and the puzzles (for the most part). The real treat was Simon and Catherine’s interactions, and the philosophical conversations about technology’s capacity to preserve human consciousness (and whether such a thing is a worthy goal).

I found more of a horror element in the setting, traversing though dead undersea bases and so forth. I also felt quite disoriented and panicky when walking the ocean floor, wondering when/if I’ll even be able to make it to the next location.

A very good game overall. Would highly recommend.


The game is awesome, the ending is literally perfect, it is true horror, I couldn't even imagine a fate like that, it's nightmare fuel. I really liked how the devs made the game so frightening without using cheap jump scares or other silly crap like that, but truly a psychological horror on a subject most people have probably never even contemplated. Yeah it is a walking simulator, puzzles are pretty easy, but it's still really good as you're meant to read/listen to stories and logs that provide the lore of the world which slowly lets you know what's really going on, it took me about 10 hours to complete. I probably won't play it again but still I'd give it a 9/10, only issue I had was a couple time enemies would be patrolling an area in which there were lots of data logs and computers to read through but I wasn't able to really read any of the stuff in that section of the game because I'd get killed, would have liked if there was a way to contain the enemy so that I could have went through all those logs.


My favorite horror game, just wasn't a fan of Simon's antics. I didn't like his voice or his feeble personality. And him lying to Robin Bass annoyed the hell out of me.


I like how they promoted this game with a succubus


This game gave me shell shock for a few days after finishing it. Something akin to what >>48550 describes. The idea of mankind's extinction presented in this game was truly horrifying.

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Be honest, is the Seventh generation of Pokemon really as bad as people say it is?
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About as hard as vanilla iirc, so pretty easy


Can someone explain to me how one can like GEN II+ pokemon titles?


The same way one can like gen 1 or 2.


Because they took the ideas of Gen 1 and 2, solidified and added to the mechanics as they went (gen 1 especially is today regarded as a buggy mess), on top of updating the series every few years with scores of new monsters to use. The mechanics became solid enough for a competitive and fluid metagame to develop. They always did/cared enough to hold onto sizeable chunks of existing fans while drawing some new ones thus stayed successful for 20+ years with the same fundamental formula.


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Does this include HGSS? With the exception of the level curve HGSS eclipses GSC in everything else.


Do you guys have any good lets play channels to recommend? id like some background noise that isnt zoomer cancer


yeah right, like boomer cancer and all other cancer is any better


why bother with letsplays if anything can go as background noise


Let's plays are cancer.
Put on a longplay or an ambient album.


If you want background noise vidya related things, I actually recommend you chedk out some SNESdrunk stuff, he's published a number of videos besides normal content that are things like "3 hours of relaxing SNES music" "3 hours of upbeat SNES music", it's great.



39daph is the only twitch streamer i'll watch occasionally

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Anyone here played this game? I ordered it. Arrives on Monday. I love hiking so I think I'm going to enjoy it.
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u can pre order this piece of shit on steam, something over 60 bucks in my country
fucking LOL


You’ll never get any decent death stranding thread this game is cursed by zoomies who got sick of kojima dick sucking. I’m not sure why of all the games that doesn’t make sense this is exception Making any sense is isn’t justifiable.


Liking hiking is not a prerequisite for liking this game. Boredom is.


Haven't played the game but this song isa banger


it's a shame you can only play music in your base, i know it's for the player to feel the loneliness of sam on mission but it could have been cool to add it at least when you finished the game. i haven't followed latest updates tho so they could have changed it

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 No.47331[Reply][Last 50 Posts]

>Discuss games here that don't deserve their own thread.
I'm changing the scope of the board's general slightly this time. Let's discuss anything related to video games that don't deserve their own threads.

Any wiz here ever made something with RPG Maker? I'm seriously considering taking a plunge for the next year and make a serious attempt at making one RPG Maker game. The thing that is stopping me is thinking about better gaming engines like Unity and how far would I get in those if I spend a year messing with them instead.
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Thank you I will join it.


Did anyone play RUST? I want to give it a try because of the supposedly toxic community.


They fucked up with Cyberpunk - first-person view makes some people nauseous.


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if you mean this,
its a boring game if youre on your own.
i once found a house, and could hear someone inside. i typed on text chat, "open up, i just want to talk to you"
then said on voice chat, pretending there was someone with me
"i think were gonna have to breach"
"yeah get the c4"
the guy in the house got out, i killed him and stole his place.
so yeah. its full of assholes.
that was years ago though.


it's infested with normalfags and sweats, and isn't fun

[Last 50 Posts]

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Let's discuss the ups and downs of various female characters from a couple decades back. What did you like about some? Hate about some? Ideally give an example of both in addition to any responses to others ideas. I'll start off with the Donkey Kong Country games. This isn't a furry-themed thread or anything, it's just a really great example I can think of of the contrast that can exist even within a single franchise.

Candy Kong was this repulsive ditz and the only female in the first game. She was supposed to be "eye candy" but I just found her an infuriating aspect of the game which I enjoyed entirely in spite of her.

Dixie Kong was nice. She just randomly joins her friend Diddy in a much more terrifying world than in the previous game to save his mentor who she basically didn't even know. Despite being a lightweight like Diddy, she made for interesting play. Her hair could hold barrels overhead like DK used to require 2 arms to do (wtf her neck muscles) while Diddy was stuck holding barrels in front of him. Her hair could helicopter to slow her descent from falls, which was really useful in sticking landings. She wasn't as fast as Diddy (who could tap into the Speed Force if you lined up a series of cartwheels into opponents) and made cute "ow!" noises when she was hurt, and would cry, it was endearing. A strong female who didn't want to be put on a pedestol but who was still cute and feminine. So much so that she actually became the star of the 3rd game in the series with that faggot down-syndrome Kiddy Kong cousin because DK and Diddy were kidnapped by a scientist.

The TV series adaptations kept Dixie similar-looking (but much less adventurous, which I didn't like) and gave way to much focus to Candy, who they changed the image of and gave more personality, but it was still annoying, like some kind of hip hop negress.
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Hard to say, but when it comes to the meta it could be argued that she is almost overpowered when used well in SF5.
Though I like her redone CPS1 Theme in Hyper Street Fighter


Wait, I just realized I have been posting in the Waifus thread and not the fighting game thread somehow…


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For me, it's Rainbow Mika.

It's cool.


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SF2 Cammy was low-tier


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SF Zero3 poses are as 90s as you can get.

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