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Thread for discussing games you're currently playing.
>What games are you playing?>What games have you recently purchased?
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Planetscape: Torment. It's amazing so far. I don't know how far I am into it but the amount of interesting dialog/characters and the world its set in, as well as the mystery of the story really draws me in.
too bad it sucks to actually play
why? if the combat is bothersome you can set the difficulty on easy
That's the problem, the combat is an afterthought. I enjoyed the "game" but I used a guide to play optimally and get the most out of the story and characters. I might as well have watched a playthrough on youtube.
I'm playing Daggerfall right now. I'm trying to complete most, if not all of, the quests. I've finished all but three of the mage's guild quests, and all of the thieve's guild quests. I'm working on the Dark Brotherhood quests while chipping some of the noble/merchant quests as well. All of this is between two characters with another to be created for the fighter's guild + temple knights. I might do temple quests on the new one too.
Overall, gameplay-wise, the fighting is pretty bad, at least for thieve's.It takes a lot of stats to be a good fighter, and as a thief, I didn't exactly have those stats yet. Strength, agility, speed, and a bit of endurance, is what takes to be a good fighter. If you start at 60 for most of them with 4 stat points minimum each level up, that would mean 20 levels for two stats. Luckily, the other stats, like, for a thief, is usually in the high 70s. So strength and endurance might be 65 or something while agility and speed could be 70 and 75. To get 100 in agility and speed, you'll need 55 stat points. At 4 stat increases per level, that's level 14. Then you'll want strength at 100, so 40 more skill points, 10 more points, level 24. By that point, you're at the cusp of the end. You might not be able to level any more or have stopped leveling by then. level 31's the max, so I'm keeping it conservative. It's probably really easy to become underleveled if you increase skills all willy nilly. I haven't done it yet, though. Of course, you can enchant more stats on you, but as a thief, you probably won't have that luxury. It's actually really easy to get overpowered if you're willing to do enchanting or become a lycanthrope or vampire.
The actual fighting part is pretty bad too. Even with moderate skill (level 50+) and expertise in your weapon, I've had enemies block more often than not. And of course, they hit me more than I hit them when accounting our attack speeds. This is with 50 dodge, which really only grants 12.5% dodge chance.
Spells are a different poison though. I've had so many failures from my spells getting resisted. It only stopped being such a problem when I got 100 destruction. I became a master to become a journeyman. Now my basic shock spell costs 5 spell points out of my 300 spell points. I can get more through enchanting if needed. Ironically, my shock spell that I had from the beginning of the game still works very well against vampire ancients. It costs little, so resistance doesn't matter too much, and it hits pretty hard for the end game. Magic is such a paradox. It's also a grind in the beginning to become any good at it. Still, the rank for enchanting is pretty easy to get.
As a thief, it's just not very good. Most thief skills like pickpocketing and lockpicking are useless. They're just RP skills, tbh. You'll do better as a thief if you only do over night burglaries of shops. The Dark Brotherhood is nigh useless except for potion selling and makin, imo. Everything else is useless. There aren't even rewards when you complete a job. Not that the thieve's guild rewards did you any good. It's much more profitable to use these guilds, all guilds, as a place to train. Training is a great way to get hard training skills like dodge, critical hit, and language skills up. It also makes for way better roleplay. I train every single character because I have skills purely for RP reasons. My mage has daedric, my thief has dodge, critical hit, and backstabbing, and medical.
I like the game a lot. It's good to find flaws in the game, accept them, and maybe get mods to fix these issues. The game has a nice atmosphere that keeps my attention from these flaws anyways.
got mass effect 1-3 lined up
gonna gamer time this weekend
unlocked this great cannon spell on dragon's dogma and it looks so cool. using it summons a sphere and it launches a ton of orbs (they seem to have some weak homing property) toward the direction you swung your weapon. i got a mace that kinda looks like excalibolg so now it feels like im playing baseball.
Playing Glover right now with a keyboard. It's a pain. The levels are a pain with the wonky camera and the possibility of pits killing me. I can't believe I got so far on the N64 with this game. I just wish I could play it with a N64 controller, but I don't have that option. I'm just gonna beat it and let it rest in my heart.
Why not use a regular pc controller? It's not a n64 controller but it can't possibly be worse than a keyboard
boy am i hating mass effect 2. it feels like a completely different game, dumbed down in every aspect compared to the first… it feels like a lame mobile game or something, i dont know.
Cause it is. They “streamlined” two heavily.
sucks because im still gonna play it since i liked the first a lot and i need to know what happens for myself. i considered just watching a video or something but decided it wont be the same
That's the thing, they had to make the models in order to do something like that. Now I can use a trainer to spawn 20 Klansman
and go killing black people in the shithole shanty town located in the middle of the swamp.
I'm currently level 10 or 12, so I'll just say I really like it.
To be honest, I don't think I'm very good at the game. I'm playing a heavy armor/blunt type with a shield, and I'm still getting my ass handed to me if I'm not choosing my encounters wisely (like never fighting more than 2 at a time) on "normal" difficulty. I know if I really want to be effective I theoretically need to grind my alchemy for poisons (and probably actually look up a level guide), but that just sounds taxing. Although, at this point I'm learning attack patterns for mobs in an elder scrolls game, so I'm not quite sure what I'm being more autistic about.
Anyway, I actually find the journal mechanic to be very immersive. I quite like the fact that I'm rifling through it, looking for the right page. As much as that sounds like a back-handed compliment, I do mean it. I like playing games without fast travel as much as possible, and riding everywhere in Cyrodiil on horseback, taking in the changing climate, it really is fitting. I'm currently doing the fighter's guild questline, and travelling from all corners of the map doing odd jobs while completing my pilgrimage, I'd say it's a thoroughly enjoyable experience.
I'm not playing with any mods except patches/bug fixes.
Also, the main questline is not made for its genre, as usual for a Bethesda game. I'll have to replay Skyrim at some point because I don't remember it being so urgent. Coming off the back of playing Fallout 4, I'm reminded how much Bethesda's main story is just antithetical to an open-world sandbox. The urgency pressed on the player without consequence is a real mood killer. I ended up abandoning the main quest having believed that urgency from a role-playing perspective, only to find that I was just too under-leveled to steal the cult book without cheesing the encounter (which I didn't want to do).
The game was certainly not made to not fast travel.
For the first 10 levels, I just encountered wolves and boars on the road (many times, the spawn rate is actually a little irritating), but all of the sudden the minotaur population in cyrodiil has skyrocketed. Riding from Cheydinhal to Bruma, I can accumulate a circus parade of mobs behind me that's difficult to outrun. Goblins, additionally, probably shouldn't be kitted out with better gear than me in a sewer, but I imagine that's an aesthetic limitation.
And I fucking hate ghosts.
I figured I'd get used to the controls, and I was right. It's a really short game anyways. I also abuse tf out of savestates because if I had to play this game without them, I would spend 3x as much time on this game. All I have to beat now is the first bonus game (the dreaded frogger minigame) and the last world. I'm very close to this game.>>58567>To be honest, I don't think I'm very good at the game
It's not you, it's the leveling system. The mobs get a lot more health as you progress in the game, and even if you level your blunt and heavy armor, you'll probably end up weaker than most mobs. You'll see soon when you find goblin caves full of goblin warlords with 1500+ hp.
I've also played this game without fast travel. I started doing that on my first 200 hour character, and I haven't stopped doing it since. Despite the setting being very generic, I find it a beautiful game nonetheless.
I've been playing…The Sims. Just plain, OG, Sims 1. I originally started playing it because I just wanted to fantasize about having a ridiculous mansion (*), but it got me thinking way too much about life. When you cheat in money and max skills, life in The Sims becomes eerily hollow. Fine, you're top of your career. Fine, you have a mansion with the best items. Now what? Are you bored yet? Are you bored with life yet?
(*) In particular, I daydream a lot about having a really large, private bath.
I'm doing another run of Skyrim on legendary difficulty, but instead of doing a warrior, I'm doing a thief. Same rules: one life, nothing better than steel (or Companions steel), no certain exploits, play your class, etc.
I decided to let go on this run to show myself how easy legendary can be and how broken the game is. I'm power leveling pickpocketing. I have a ring that gives 15% pickpocketing chance and the thieve's guild hood the increases the chance by another 10%. Along with my perks, all pickpocketing has a 90% chance of success. Then, when you start pickpocketing money in and out of guards + only paying a small fee to let them look the other way, in one go, I got 5 levels on my pickpocketing.
It's the same with mages too. I could just spam muffle, courage, etc. Or I could spam soul trap on a wolf (since I don't do it on dead bodies anymore). The slowest, most dangerous way to level is through combat. It's honestly a handicap when you play a fighter. Period. Not just on legendary. On legendary, you're crippled and hurting for levels. Levels that could get you more health. My thief has more health than any of my fighters in less time because pickpocketing is so good. Mages probably have the best amount of levelable skills though. Alteration, illusion, conjuration, and even restoration once you get turn lesser undead. Nobody seems to know it, but you can spam that on some draugur and power level the hell out of restoration.
In short, Skyrim legendary is easy if you're not a fighter. lol.
I will still recommend Oscuro's Oblivion Overhaul, even if you havent played the vanilla game.
But, sadly, the motherfucking Oblivion ports will still be there.
Just finished another run, but as a mage. I had issues with getting money with my first run, but I managed to figure out how to organically play as a traveling alchemist. I had plenty of ingredients to make potions, and with that money, I could afford speech training, level up illusion, ad infinitum. Everything was going great until I was traveling from Dawnstar to Morthal. I was taking the absolute most caution by staying invisible and muffled for the entire trip, but some ice wolves ambushed me and I ran out of magicka. That didn't kill me, though. I walked off because I'm using a mercenary, I regenerate my magicka, and right as I cast the illusion spell, a snow bear hits me from behind and kills me. Another run lost to a bear.
My next run will be me being unrelenting. I'm going to exploit the game (to a reasonable degree) until I have 1,000 health. Then, I'm going to start killing. Every bandit, every bear, every wolf. I'm going on a genocide. I've proven my point that it's easy to succeed as a mage and thief. I've done it as a warrior too. I'm going to destroy this game now.
yeah, bears. the other thing I die to alot past the snow line (near the college) is swarms of snow leopards. horrible fast things you can't really run from considering how fast they can be. Especially with frostfall while you are weakened by the fact that it's ultracold up there. I've gotten chased away from my fire and died alot that way too.
As for what I am playing there are a lot of sim games that have come up recently. I will probably play some STALKER GAMMA which is a new all-in-one full modpack thing for stalker. this is a game called gunner heat PC which is a tank ~sim. it's fun. also more flight sim garbage. lots of apache recently.
I’m playing bayonetta 3. Firefly fuck the stupid VA controversy, I like the old ones voice better but whatever I’m just playing in Japanese now so it doesn’t matter. Aside from that the game is great and I’m having a blast. It’s a little flanderized but it’s the third game in the series so I kinda expect that. The new weapons are okay, the spider yo-yos kick ass though. Demon summoning is pretty fun and makes for some really cool combos. I’m only on chapter six or so though so I hope there’s lots more stuff.
Just finished another run of Skyrim legendary. I did what I was talking about, but stopped at 500 health. It's not enough, by the way. It's a lot of health to the point where you're as good as the other enemies, but you do so little damage that you really need a high smithing level. I was using a steel axe, as per my rules. It was doing about 28 damage. I think I really needed more like 100 damage to do anything. Poisons would have worked well too. I think they do normal damage.
I died from a fireball from a bandit fort, my worst fear. I used all of my health potions, but if I had at least one, I might have survived. I hate fireballs. They're way too powerful even in adept difficulty and make vampires way more powerful than they should be.
I finished at about 8 hours 51 minutes in. When I say finished, I mean it like a "run" of sorts. It took me about 4 hours to get to 500 hp, IIRC.
I feel like legendary is the only way for me to "beat" this game. Adept is just too easy and legendary is too reliant on playing unnaturally. Still, I continue on with this challenge. I went and attacked the fort on adept and easily killed them all. It's like every weapon you wield becomes shittier. The only way to play on adept is to play with steel weapons because then, you're not one-shotting everything.
I’ve been playing Stardew valley off and in for a few years, just found out you can regenerate your energy by going to the bathhouse - wowzers
just like kingdom cum
a unique shooter on steam called 'the wall'
there is a big wall separating two teams. you gather resources, build eco, and build defenses, and wait for wall to open or strategically attack it to open it earlier to invade the other team. you then defend your core while trying to destroy the other team's core. not many ppl playing it partly because it had a weird release history, only recently being made free after getting revamped
reminds me of a halflife mod where each team builds a fort and then fights one another
…what does that even mean now, were there people masturbating instead of playing the game?
Most people play Overwatch for the porn. Threads about it on other imageboards are coomer pic dumps rather than gameplay discussion.
Which is strange to me cause I feel like the game actively shits on you for maining a character you like rather than just counter picking all game.
Ahh I see, you're right. So like Nier Automata but a lot worse.
playing grounded. surprisingly great game. figured it would just be another shitty survival sandbox but i like the combat and setting. definitely nails the "honey i shrunk the kids" feel. someone was playing as the nigger kid and she randomly started rattling off some spiel that sounded like pseud shit you would hear on leftypol, but only heard something like that once in dozens of hours. just play as the white boy or vietnamese succubus.
also playing let's go pikachu with one of my little brothers. the game is very easy even in singleplayer and even by pokemon's standards, but i like when they tack on 1.5 player co-op onto video games that would otherwise be purely 1 player. was fun playing bowser's fury like that too. lots of turn-based games out there that can be played similarly, stuff like jrpgs and strategies like fire emblem.
Just finished FF XV. It started out pretty boring but got good around Chapter 8. Last few bosses were the best in the game. Now I have a giant postgame to do but it's taking up too much space on my harddrive (100GB) so I'm gonna uninstall it. 8/10 game, pretty fun.
playing pokemon scarlet and actually like it well enough so far. plenty of stuff i like, some i dont. biggest problem is the performance, by far. it's really fucking bad and i cannot overstate that. this franchise is the most commercially successful video game franchise in history and the optimization would be ridiculed even if it were a no-budget indie game. somehow there are consistent pop-in issues and constant framerate tanking simultaneously. im personally not one who values fidelity very highly, but im not sure why they chose to design the world the way they did with all the obvious performance issues. i think if you have generally enjoyed pokemon in the past that it's still worth playing, but i strongly recommend pirating this for now. it shouldn't have been released in this state with a price tag attached.
anyway, those are my thoughts having pirated a converted cart dump of it and running it on an original switch model with cfw. maybe the newer models run it better, idk.
The switch just runs everything shit in my experience.
I don't know if i'll buy this one. I skipped every pokemon game on switch except legends, which I enjoyed. But I don't think scarlet/violet looks like a big enough improvement to justify the price tag.
have they made a recent pokemon that isnt jrpg battle system and grinding?
i know about the camera and dungeon thing, those are old though. are they still fun? i like old emulated games
game pulled a black screen randomly when i went to start some retarded minigame in order to gain the privilege of challenging a gym leader. i turned the annoying autosave off during my first session and subsequently lost several hours of progress due to the black screen. literally never had a crash on other pokemon games unless i was doing some weird glitch or i pulled the cartridge out. very awesome. guess i will just have the tranny autosave feature on at all times now.
Currently playing cosmoteer. It’s kind of like a ftl/shipbuilder but where you fly around solar systems. For an early access game it’s surprisingly complete mechanically. You can build the ship how you like, everything is destructible 2d squares with different weapon types- you have to manage storage, crew, ammo, energy - as you build larger you will want ammo/missile production from raw materials ok board etc. Game loop is an upgrade loop, so you have your ship, go around destroying other ships, harvest their resources that fly off as debris when you damage them, build better ship - or build multiple ships. Second loop - doing missions at space stations to kill specific ships/space stations for money and reputation ( which allows you to hire more crew ). You hyper jump between galaxies to get harder enemies. Battles have basic strategy from the weapon types, and you work out where to attack first on different ships.
Things are a bit janky. Right click on some buttons to do this, shift click on this to select these kinds of things, set attack direction with this menu. Pathfinding issues sometimes.
Overall fun game as it is if you like upgrade games and savescumming. Really enjoying it.
Sitting there getting in to an accidental three way fight with 3 massive ships, all blown to smithereens and thousands of bits of steel and ship debris filling the screen was very cool.
a pretty annoying oversight in pokemon scarlet and violet is that there is no extra indication that a pokemon is shiny in the overworld besides for its model. there should be some sort of glow or faint noise emanating from any shiny pokemon. unfortunately, some pokemon have very subtle pallette changes. apparently i have battled 4 at this point yet i only own 2. i am guessing at least one of the missed shiny catches were when i was autobattling a swarm of regional tauros. i remember seeing a sheet with all the shiny models and his looked indiscernible from the normal color scheme. the lack of audio or visual cue is still a problem even for outstanding shiny pallettes because it's easy to simply run past them when mounted on the legendary ride pokemon. i hope either game freak or a fan fixes this (among many other things).
you describe my exoerience playing it like 3 yrs ago. shame it hasnt evolved much
Apparently the autobattle will avoid killing shinies? At least that's what I heard.
then i have no clue how ive seen double what i have caught, because any i see and recognize as shiny i would 100% try to catch as i imagine anyone else would too. still wish they would put some sort of indicator in the overworld since it's still quite easy to straight up sprint past them.
that sounds like a pain. Even legends had an indicator. Why do they keep going backwards?
I'm playing spiderman remastered on my computer. I ignored this game for a long time because it seemed like AAA cut and paste, but it's actually really fun. It does have some AAA copy paste, for example it's open world and like all open worlds now there are towers that reveal the map and a gorillion collectibles sprinkled around. But each collectible can give you gear upgrades so I actually enjoy finding them, and the traversal is so fun that tower hopping was a joy. The combat is just batman with a twist but webbing people up is fun enough for me. There's a lot of polish that only comes with AAA games, the graphics are super good, there's a ton of "immersive" systems like webbed guys will stick to walls or get hung up on the terrain.
Some of the automation is a bit annoying, for example when you attack, dodge, or swing from a web the game will mostly just move spiderman where he needs to be for you. It's not overbearing enough that it bothers me though. I don't care about the story whatsoever so I won't touch on it. Spiderman does his usual quips and snarky comments but that's been his shtick way before they made every super hero do it.
Overall really great game so far, if you like spiderman even remotely I would recommend it.