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File: 1691014243936.jpg (7.54 KB, 284x177, 284:177, comfy.jpg) ImgOps iqdb

 No.60505

This might sound strange -or probably not- but has anyone acquired lucrative knowledge from video games? If so, please kindly share it, whatever it is.
I'll start.

I was playing a rpgm game which was tackling a narrative of an existence shimmering between awareness and non-awareness, where the overall antagonist together with a surprising other character –an ally, at that– were in a plot to reduce the world of awareness into a barren 'non-awareness' and what consequences would occur thereafter.
The game's journey towards the inevitable clash against the non-aware perpetrators alongside its thwart-evil conclusion were typical and yet I couldn't relent from thinking about the dualism it was tackling until it hit me what a perfect descriptor it is for a lot of problems, common and difficult alike.

In my understanding, a problem is always interpretable in two facets: problems brought by problematization which are caused without being any the wiser or 'aware' of causes to infelicity and problems that are unavoidable through one thing or another. Now, I'd like to think that the dividing line between these two is easy to draw but I'm sure argumentation is anticipatable so I won't elaborate on that further.
What interests me here are problems as a result of problematization.

I'll take something like social media addiction as an example.
It often is the case that a person addicted to social media has an obvious realization of this and yet cannot help but continue to tolerate it. Occasionally, he or she will take breaks propelled into action by external circumstances, not least of which are other people inclining them to do so, but will desist shortly after even if said external measures are still present. They simply cannot help but come back to it, no matter what.

Why is this? well, it's an addiction for a reason right? If just 'stop doing it' was enough, the label 'addiction' wouldn't be warranted. Similarly, culling the ignorance of the harmful 'consequences' and emphasizing them again and again are equally ineffective if not entirely meaningless as they do nothing to sway the person in question from avoiding social media.
Ignorance is not the issue, it never is and never was just like a guy who cranks it 5-10 times a day knows he's going overboard, so too does someone who spends 20 hours on 4chan, to give an example.

What's going on then? The game's narration construct has an answer to this: These people with problematized resultant problems are outside of 'awareness' and will therefore never understand the crux of their issue in the true sense, no matter what happens, and are left to suffer with them forever.

It tells us that when we're told something or taught something, we're usually allegorically moved positively along the X-axis in a Cartesian plane and are, therefore, progressing with contents that are technically already intuitively familiar to us in the most subtle of ways; Our precept as a species puts us in a domain of an existent 'awareness' such that everything derived from within it is as transferable as the ease of putting 1 and 1 together. That the transferability may sometimes take weeks, months or even years does not detract the ease with which it happens or that it happens at all–Yes, that last point is important, that 'awareness' can at all enable an assured progression in whatever is within its realm.

Consider the case of something like the 'easy peasy method' for people suffering from porn addiction. Why was it [and in most cases, still] lauded as being worthwhile? It's because it dangles this idea of awareness and non-awareness perfectly, suggesting that we simply initially lack the sight, the awareness, as needed to realize we aren't dealing with anything major; something that is so easily dismissible but not recognized as so.
Going on and on and on about why porn is uncontrollable and why it's too 'overpowering' instantly was shattered at the onset of this notion.

This game truly made me realize the permanent parallelization between being aware and non-aware and how ignorance should never once be used as a synonym for the former. It really shouldn't.

Anyway, that's my story. What about you wizzies? Anything like how Touhou taught you about sacred geometry?

 No.60521

As the wiz above mentioned, I learnt English from games, don't know if I could say I learnt something else

 No.60780

I taught myself quaternions in an attempt to 3d-ify the math behind torpedo fire control computers so I could ambush players who were flying their space ships in a straight line from max render distance, but it turned out the game's in-game goto language didn't natively support imaginary numbers and I realized that by the time I worked all that out the game would be dead.

 No.60821

>>60780
What game, sounds cool.

 No.60974

What RPGM game is it?

 No.60975

You're very articulate, thank you for the insight. I mean that sincerely.

 No.60976

I probably developed my driving skills over time from playing open world games that had vehicles like Grand Theft Auto, Watchdogs, Sleeping Dogs, Just Cause 2 and 3 etc. I spent a lot of time in games like that just driving around for hours and attempting to drive normally not focusing on missions. When I was old enough to start taking driving lessons I picked up on it easily and my instructor said I was a natural.

 No.60979

In Stronghold I learned how wheat was made and the pros of growing it but the cons of establishing the infrastructure. Morrowind taught me about racism, in that some people will hate you for no reason other than for just being who you are, and nothing you say or do can change their mind (my fault for playing Argonian).

 No.62455

>>60505
I know this might be cliche, but video games helped me improve both my writing and speaking in english.

 No.62457

File: 1745006936791.jpg (45.57 KB, 849x594, 283:198, __original_drawn_by_hassai….jpg) ImgOps iqdb

I learned nothing because im a cattle

 No.62458

>>62457
I think OP is just irregular. You normally don't extrapolate that much from a game.

 No.62459

>>62458
dunno..

 No.62460

I want to see these cats in higher resolution but can't find it

 No.62462

File: 1745010506720.jpg (45.63 KB, 700x368, 175:92, cute-purrito-cats-fb-png__….jpg) ImgOps iqdb

>>62460
here's for you

 No.62466

>>62462
Thank you, friend.

 No.62538

Are you here Catnigga?, /med/ needs you

 No.62833

Megaman taught me that instant reaction to the surroundings is your only guarantee that someone bigger and stronger than you will not rape every single molecule inside your body after shattering you to 500000 fucking pieces , try it its a good game

 No.62881

>>60505
use the resources you have to do better

 No.62892

>>60505
paradox games, civilization and total war games taught me history better than my teachers.
I manage to pass all my history tests by just playing civilization. That's public education for you.

 No.62909

The practical difference between cover and concealment and how to leverage both in a gunfight.

 No.63089

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File: 1754877386443-1.jpg (20.08 KB, 300x300, 1:1, globe.jpg) ImgOps iqdb

>>60505
When I was a child, I was given a small geographic globe. I didn't understand what it was, but I knew a little bacause i see it in television. When I realized that this small thing represented miles and miles of our planet, I was amazed and ended up with an unstoppable curiosity about everything. Books helped, but the internet enhanced it even more. Just imagine a nerd with an interest in the lore of The Lord of the Rings or Warcraft—that's pretty much how I was with the subject.
I was quite lonely kid, so I ended up living in my ivory tower, wanting to explore and learn things.

Games like AOE sparked my interest in human history, wars, tech, religion, cultures and notable figures although the game is not very accurate with the story and these topics bacause gameplay-wise thing.
The flash games of the old internet ended up making me curious about physics and a lot of things, even though those games simulated gravity that was clearly not real around things, body, ragdolls, weapons, guns, nature etc.
Minecraft and other survival games ended up making me curious about the material-chemical properties of things.
Encarta sparked my curiosity about topics that still interest me today.
I think i was more like a child learning and becoming curious about things and humans, although I did learn a little English by playing. I think I learned quite a lot of words and things playing Poptropica and other browser games.
IRC chat rooms (yes, it sounds old-fashioned) and games partly enabled me to chat with strangers, although I never used popular social media platforms for anything other than games.
Most of the updated or new information on things was in English, so I ended up learning a little English just to find out more (I used to visit cartoon channel websites just to see how the cartoons were getting worse and worse to a point of becoming ugly cal arts) Something similar happens with academic and medical texts.
I think I was always lucky to be able to see that the world was much bigger than what I could see on a daily basis unlike other children.
You know, some people are born and die in the same city where they were born and never leave or see the world beyond the panoramic view or small-dome-view that surrounds where they live. The world seems very small when you are a child.
They don't even know or care what was happening on the other side of the world, even though we are now so globalized and, in general, we are affected by and care about what happens in a neighboring country or a distant one for some economic or social reason that could screw us over anytime.
Even before the internet, video games, or PCs, I used to devour entire books, megazines and big encyclopedias just to learn more about what was going on around me.
I think it would have been more fun if I had added something to learn or become more interested like programming, music, art, drawing, and writing to my curious child's curriculum although I didn't have those opportunities to learn.
>Also
Although if you ask me about video games now as an adult…. I don't play like I used to anymore. I think I would have liked not to be so isolated as kid; maybe I wouldn't be who I am today. Perhaps it would have been healthier if I had been more socially exposed, although I always felt like an outcast. Maybe it wouldn't have changed much, I don't know.



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