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File: 1701645752172.jpeg (25.03 KB, 474x379, 474:379, OIP.jpeg) ImgOps iqdb

 No.61106

It's the only game that really got me addicted haha (with mods), on Sundays I would wake up and play 2 full games and fall asleep, only going out to eat and shower (sometimes)

 No.61107

File: 1701763087665.jpg (423.64 KB, 2405x3262, 2405:3262, mussolini.jpg) ImgOps iqdb

It got me so addicted I got scared, deleted it and vowed to never play a pardox gsg ever again. Unifying Italy was fun though.

 No.61136

File: 1703020327571.png (1.07 MB, 1366x768, 683:384, unnamed.png) ImgOps iqdb

An old game of mine without bordergore

 No.61137

>>61136
A stabilizing power like England, that wants to preserve the status quo balance of power, and not allow any border gore

 No.61138

Didn't like the reliance on economy simming in vick games, feels very autistic

 No.61139

>>61138
someone did an experiment where he cheated to give russia all the advanced tech in 1834, but without a modern economy to sustain it, building modern weapons quickly bankrupted him. so it has that level of realism no military superstructure without economic base

 No.61141

>>61139
Don't put economy micromanaging in games, let someone make a mod. Or they should have had it like how it is in europa universalis because at least it's a small facet of the game

 No.61142

>>61141
Yeah my fav game as a kid was a 1995 edition of this with better graphics.

It had an incredibly simple economy and production system. get points for occupying bases, and build inf, tanks, air, ships. and it was fun to just play and replay it.

But I don't think anyone would ever make such a simple strategy game today even for casuals, as the whole point of strategy is the complexity.

 No.61143

>>61142
The whole point of strategy is simulation but when you add a grand economy system like you see in Vic2 and 3 it becomes less about strategy and ruins the simulation.

 No.61144

>>61143
well EU4 covers a vast era 1444-1815 and is focused on dynastic power. while Vic3 covers a much smaller period 1834-1920 dominated by the industrial revolution. If it was exactly like EU4 it would just be a short mini-game like that Napoleon Eagles game they made.

 No.61145

>>61144
Sorry but I've tried vic 2 and vic 3 and it feels like I'm playing with an excel worksheet

 No.61146

>>61145
I don't know if I'm autistic or something, but the game is stupidly easy to learn after a few days.

 No.61147

>>61146
Don't care how easy you find it, have you ever worked in an office where you've had to work on excel sheets? That's what it feels like to me. Completely killed it's enjoyment.

 No.61148

>>61145
That's how all Paradox games feel to me. HOI4 is probably even more intricate having to manage such small military units on top of it all

 No.61149

>>61148
>filtered by HOI4
tut tut tut

 No.61150

>>61149
I would just keep jumping between nations in HOI4, let the AI build an army for me, use it, wreck it, switch to the next nation.

I feel like a lot of conspiracy theories of history, basically come down to, the same guy is running both sides in an HOI4 game.

 No.61151

>>61150
You should look into who funded the weapon and artillery contracts and who owned the businesses.

 No.61152

File: 1703129405781.png (25.76 KB, 600x296, 75:37, ClipboardImage.png) ImgOps iqdb

>>61151
It's not all that common, supplying both sides.

But it happened for real in Iran-Iraq War where both sides were hated by the world. And the biggest global alliance faction was "both sides".



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