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 No.54341[Last 50 Posts]

I think there is just something “magical” about old games, like someone’s great ideas put in to the limitations of a early 2000s game engine that was handcrafted by a passionate nerd. I think limitations and those unique oversights/bugs were really what spawned great games.

These days it’s just like every single game is extremely high fidelity. We have more than enough resources to throw at anything now, there are almost no limitations, things are homogenized, most everything is running in Unreal or Unity engine.

It feels almost like the frontier of gaming is over, all that’s left is businessmen producing calculated slop over and over again, sequels on sequels. Devs these days aren’t building their dreams, they’re just building a paycheck.

What do you think? Was old really better or is it nostalgia


I don't think old games were better, nor do I think it was nostalgia. I think old games that were good had a better chance at being found, and there was less corruption in established "games journalism" that helped this. Nowadays, you have to really search for some obscure blog to find gems in the new games that get released (e.g. https://www.accursedfarms.com/games/). There so much gold made every year, the issue is that we are only shown the shit.


Of course, the same thing happened to motion picture and literature. Eventually all media will be homogenized and exploited solely for profit and propaganda while the smaller producers are choked out and left to die. Games are more noticeable to us because of how quick the transition was. People who were alive for the first video game could be alive to see it in its(possible) final death throes. Will it come back like it did in the 80's? Maybe, but probably not. It's foolish to think that everything must be a cycle.


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>Were old games better?
Maybe nostalgia but I prefer the look of old games than the current 3dcg trash.


honestly yes, im not even that old and i prefer games before my time. Can't think of many games past 2013 that were really good.


>Were old games better?
Absolutely not.
As someone who revisits old games while still playing relatively new games I can safely say that game design has come a very long way.
Besides nostalgia the vast quality of shit and mediocore for the time games (which are practicly unplayable by modern standards) are largely forgoten and only the very cream of the crop get remembered.
Meanwhile even a competent retro style modern game in the same genera usually is far better because it applies the hard won knowledge developed over decades in game design and development, which really shows in nearly all aspects under close inspection.
Even the mediocre games of today are better then most games of 20 years ago. Great games of today blow great games of 20 years ago out of the water.


>current 3dcg trash
There have been 3dcg fighters for almost 30 years.
It is about as old as 32 bit sprites used in fighting games.


I think there's nothing wrong with admitting nostalgia is a main factor in what games you enjoy.

I've been playing Oblivion recently after maybe 10 years and I often pinpoint to myself things that make the game terrible, but also things that
surprise me and make the game fun. That's only one factor though. Like for instance, OP's pic being Counter-Strike. Simply put CS isn't as fun as
it was back in the day and that's just down to freedom. You can go into random servers at any point in time 15 years ago and it'd be a culture of
its own. There really is no comparison to the feeling of going into a server at three in the morning, chugging Mountain Dews, and laughing along
as the college aged kids on the server crack jokes, talk, and make your time in the server an experience. And at that point it's not even about the
game and no one is taking it seriously and everyone's using silly guns and falling to their death in clutch moments as a jest. It was all about fun.


yeah, that makes a lot of sense, games these days are way too serious, the teenagers now dont give a single crap about fun or anyone not in their discord clique


Sometimes I swear it’s like the world really did end in 2012.


You have to cross reference what you personally like vs hate to know that.

For example if you like alttp format you hate the newest Zelda of course.

From my perspective of liking generations 4/5/6 I hate games beyond 6 for being 'slightly better graphics with slightly easier games' and for not being able to emulate them either as I've always been poor and or neet. One reason people online would hate new games is the neet status and emulation being the issue beyond generation 6. 6 is hard enough as it is to emulate when neet.

Another example is the remake of Cavestory, it was made to look 8bit in 2004 or 03 or something, why upgrade it? It's retarded and ruins art. People don't change anime lip movements to keep art safe they say yet they'd do that? Remakes? Sometimes the remakes don't even look technologically better too I have heard in the current generation but have no specific example to prove the lack of upgrades with porting to newer gens. ps3 is as good as ps4 though with such a bad port. Or maybe ps5 was as good as 4, I don't recall but saw whining on it before many moons ago or maybe a year ago or so on another imageboard.

But yes, they got worse. Only a fool would think otherwise. All things tech hit critical dystopian mass by 2007ish or so, chipped cars, cpu backdoors, 'phones', etc. There's a thread hating games beyond 2013 but I wonder why someone keeps upping the year? Actually I don't, that's the younger person, I know, that never played gen 4 nor 5 so has different taste.


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Yeah. I don't mind 3D fighters but it irks me to have 3dcg models with fighters stuck on a 2d-plane.

I guess I miss sprites.


I don't like new things not just with video games but with other mediums as well. It's not just nostalgia because I also prefer older media that I never experienced before to newer more modern stuff. That being said there are some retro inspired new games I like such as Dusk.


what does emulation have to do with neeting? you're retarded


I think he meant having no money to spend on hardware to run the more demanding games and emulators


Indeed I did.

Did I not say anything about dolphin emulation for example not being possible on 30 usd android cellphones? I said gen 6, that's dolphin, other than gba you'd not be doing much of that. Spyro lags on my win7 computer I still have not thrown away of which was made for xp and is capable of literally opengl 1.4.

So yeah. It's about not being able to emulate gen 6 tier things and better. That would make someone emotionally biased against gen 6 and it's 'slightly better versions of itself' that came later. There were not large improvements after all, hence 'slightly'. So with how bad gen 6 is to emulate for a neet you'd just end up plain bitter and even ignorant to newer games unless you are dystopian enough to be on the outside looking in via watching others playing games.

I am retarded though, thanks for noticing.


>were old games better?

There's better tech nowadays but creativity got worse, developers don't seem to have any new ideas, they just repeat what is proven to sell, "open world cinematic rpg" sells well so they will just make these over and over again. This is true for indie devs aswell, many indie games are highly derivative of old retro games, how many retro fps that play and look almost exactly like quake or doom have been released recently? I guess this is a combination of nostalgia pandering, casualization and modern tech having less limitations.


wtf are you talking about schizo


I thought aluminum foil was fine, but the question is how much foil?

Also is wifi from a cellphone harming my heart? I wonder how much foil I need on my chest honestly.

But a Faraday cage post apocalyptic, don't they need lots of wattage going into them? Impractical.

Capitalism negates new ideas for what sells. That's part of the problem. Either way it's a psychological impasse though. You can call it nostaliga pandering but it's actually statistical pandering from a vantage point of an entrepreneur, one in charge of or related to advertising campaigns. A committee has to get together an talk about what the people will buy most and that can be something as stupid as Tetris or a fidget spinner or pet rock or finger box or pinball machine.


>Capitalism negates new ideas for what sells.
…then how'd these game appear in the first place? I think it's more reasonable to say that new ideas have a high reward/high risk model that has to be taken into account, and that a lot of firms are not adjustable enough to that.


A faraday cage is just a wire mesh to block EM radiation.


Solar flares strong enough to destroy your electronics is ridiculously rare, and one strong enough to destroy your ROMs will basically put modern civilization on hold for like a week.


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Some were. Here's my pick for old game I still occasionally play.


I play Diablo 2 still too, mods really give longevity to already great games.


games peaked around 2006-2014
around 2006 or so a lot of games saw improvements in visuals/gameplay due to technological development but they were still underground enough to not be watered down
starting around 2013-2015 the woke mentality started to infiltrate games and they became watered down to the masses
you can still find great games outside this era, like nier automata or broodwar but they are the exception not the rule.


this is a really underrated phenomenon. when the industry is small real shit like cs1.6 or broodwar gets noticed instantly. now its harder for legit games to get attention and you don't know what's legit or what's not.


"imply put CS isn't as fun as
it was back in the day and that's just down to freedom. You can go into random servers at any point in time 15 years ago and it'd be a culture of
its own. There really is no comparison to the feeling of going into a server at three in the morning, chugging Mountain Dews, and laughing along
as the college aged kids on the server crack jokes, talk, and make your time in the server an experience."


Remember playing games from the late 90s and 2000s, thinking that it's only going to get better. Lol. After 2010 there were probably only 5 games I heavily invested in, and it's not because they were great, they were decent and I was trying to escape


One game series that I think is better than anything coming out these days is classic megaman, I don't think any game has beat it in fun-factor, it is absolutely captivating to me in a way that no modern game has ever accomplished. It's one of those games where you lose hours in the span of what feels like minutes and you've forgotten to eat.



That thumbnail makes me nauseous


I don't know if they were better necessarily but a lot of genres and game ideas definitely peaked and subsequently stagnated, and otherwise remained unexplored -sometimes with a single game release that's 20 years old.
Sim City 4 came out right at the beginning of 2003 and it's arguably still the best city building game with it's only contemporary competitor being Cities Skylines. It's absolutely crazy to me that a game that's almost 19 years old is still the best in it's category with no competition.
Speaking of Maxis games, the Sims is another perfect example. The doll house life simulator formula has a tremendous amount of potential, but the series is literally one of a kind -not counting a couple of shitty knock offs like the Playboy Mansion game.
Or look at something like the Elder Scrolls. First person RPG with an immersive, open world where you can go into every building and steal a fork right off the table -there's really nothing else like that even though Morrowind came out almost 20 years ago. Oblivion had that radiant AI system going on with the NPC's that had their own lives, etc. It's not perfect, but it was a good beginning and I had hoped that 15 years later we would have a more realized manifestation of that concept, but no such thing.
I remember back in the day you had a DOS game called Wolf, a literal wolf simulator that was decently detailed for the time. The only other game I know like that is Wolf Quest, which is probably the most realistic animal simulator out there even today, which is sad because it's not even a particularly amazing game and it's almost 15 years old.

And those are just a few examples, but there's tons of games that are 20 years old and have literally never been surpassed in terms of mechanics or ideas, etc. There's certain video game experiences you can only have in literally a single 15 year old game, because nobody else attempted to elaborate on certain mechanics or even whole genres.

That to me is the great tragedy of modern gaming. It feels like any semblance of creativity and experimentation is completely absent. Even indie games which are supposed to have those elements are mostly just derivative shit. The recent trend of aping boomer shooters is a perfect example.


devs and their audience are too vulgar, no thoughtful or constructive critic. both are just mean and nasty, gunning each other down or ripping people to pieces. as for me wizzies, I'm off to catch chickens in shenmue III


That’s what happens when you show nothing but contempt for your customers for twenty+ years


I disagree with the general notion that golden age is long gone. If anything we are living in a new golden age, of india games and aa, and a instead of aaa level titles.
Yes the big budget gaming got really crippled, I will not repeat w hat many people already know about corporate meddling, dlcs, always trying to make a console port (or vice versa) to increase sales and so forth. As >>55951 says the innovation is also gone too, with risk being too high aaa development focused on other things. I even think that quality has detoriated, compare sims2 with sims4 if you ever ever need a example. The attention to detail, the content all suffered.

But still I think we also live in a good period where small indie development or small studio development can flourish. Disco Elysium, Papers Please, DayZ etc are products of 2010s, where small budgeting, modding, or small studios were able to penetrate the market.
I think the worst period of gaming was 2005-2010. No kickstarter, budget to make games was very high (compared to 90s), there was no kickstarter indie movement either (compared to 2010s), few games absolutely dominated the marketplace and everyone wanted to emulate them rather than innovate (wow and mmos being the most obvious example) and the bloody focus on console and how every pc game was also designed with console version/port being in mind. I really don't miss that era. Yeah you can argue few good things came out, Dwarf Fortress SS13 and so on but I would say even they started to became popular on late 2000s into 2010s.

Another thing that matters now is the focus has shifted from PC's now. Back then consoles were already taking over but with tablets and mobile gaming the casual pc gaming era is long gone. The money is in mobile games now so the corporate attention is there too. I think PC will be more and more of a niche genre in the near future. It is already becoming as such


I wouldn't say gaming has gotten worse, it is just that it is harder to find good games. In the past all you had to do was go to a gaming store, browse their selection, pick out something that looked interesting, and chances are you brought a decent game. Now there are a fuckton of games for you to choose from and a lot of them are genuinenly shit. It is like browsing newgrounds in the early 2000s except that you have to pay for those shit games. You can't even trust games from studios th at you used to love because those big budget studios have publishers that tend to ruin their games with profit-driven decisions.

I've been playing 'Workers & Resources: Soviet Republic' a lot recently. It is the best city builder I ever played. It has been in development for a while because it supposedly only has one developer.


I've been thinking about that game for a whiles, as I'm really into the soviet era, but I have a hard time getting into complex strategy/sim games, and its never had a cheap sale.


that magic about old games still exists, you just have to sift through the shitware of indie game developers to find it. nothing made by a studio will ever have that charm, and all successful and popular game devs eventually create/join studios which produce only garbage


I think I have a pretty unique and neutral take on gaming from my own experience. I mostly played "abandonware" games in my teens in the 2000s, older games from the 1980s and 1990s. A 1995 game was very new for me in 2005. Then I took a long break from gaming and only started getting back into it last year.

So I knew about 1985-1998 games, basically skipped over 1999-2010 games, and then started playing new games last year. So I have no nostalgia about 2000-2010 games, they are as new to me as 2020 games.

From my point of view, gaming really peaked in the 2000s to 2010s. Which is not to say its all downhill from there. But the increment of improvement definitely declined. Diminishing returns. The changes from the 1980s to 90s to 00s were really revolutionary. But it starts slowing down by the mid 2000s. Like it feels like most of the features of current games are already there by the mid to late 2000s. And then once you compare 2010 to 2020 games. Yes graphics incrementally improved. But a 2010 game is a lot more similar to a 2020 game than a 2005 game is to a 1995 game.

Especially if you remaster the graphics, even a game from 2005 can feel brand new.

So I'm not necessarily saying older games are better, but they at least equalized in a lot of ways, despite being a decade or more older.


>From my point of view, gaming really peaked in the 2000s to 2010s
This is not likely to be a very popular opinion. The latter half of that decade in particular was very poor qualitatively and quantitatively with the move to HD, the prevalence of cover shooters, the decline of japanese developers (on home consoles at least) and so on.


no, they weren't better.
you can't use blanket statements when discussing old games.
were SOME old games infinitely better than the average game out now?
but was the average old game better than the average new game?

people enjoy ignoring the fact that you can download the entire SNES and GBA library for like under a gigabyte and look at them for yourself.
and from just glancing at the titles you can know instantly that 90% of them are literally unplayable.
the SNES, the best game library ever made? that's a funny thing to say about a console library so fucking shit that people only acknowledge like 10 titles out of it in total.

look, new games might be a bad time overall all around. but you can pick one up and actually play it and it works. the design is competent. the controls make sense. you know where to go and what to do. you can see the end credits roll in a reasonable amount of time.
now on the flipside, do you think anybody in the past year has played Indiana Jones' Greatest Adventures? let alone to completion?
i'm not even cherrypicking some legendary terrible game, that's actually considered "good" to some. that's a perfectly average representation of the SNES library.

that was a rhetorical and the answer is no btw. people aren't gonna be playing Indiana Jones' Greatest Adventures anytime soon. they'll just play Earthbound and whatever Final Fantasy was out on SNES and pretend they're the only games released on the console in online discussions. don't pay any attention to the 10,000 unplayable shovelware games nobody has mentioned in 15+ years.

games that shit don't get released anymore by AAA devs. they're too expensive to fail on basic matters like controls and navigation. 20 years from now when PS4 is considered retro, people will be more willing to play these games because you don't need a game guide to figure out an intentionally impossible puzzle that forces you to buy the magazine, and you don't jump by pressing square and holding down the up button like you did on piece of shit SNES games.


it's more accurate to compare modern games to early 3d games


I am going to have to disagree. I am old enough to remember the genesis era pretty well. I used to go to the store, browse their selection, and pick a game based on the box art and back cover alone. I brought plenty of 'shitty' games, but I never actually felt bummed out at getting a bad game.

I think the main difference is that games didn't take themselves as seriously back then. Modern games are so complex that they require at least an hour or two of your time to learn gameplay mechanics and get into the story. Back in the 16-bit era, you figured out the gameplay mechanics with 30 seconds by pressing all the buttons on the controller. The simplicity of these old games made it easy for you to put them down if you aren't enjoying them. Or maybe you just pushed through the shit because it was a Saturday, and you had nothing else to do. Almost all games were able to complete in an afternoon anyway.

Modern games are so long and so forgiving that bad games just feel like a never-ending slog that makes you feel drained after finishing them. I get anxious when looking for new games these days because I don't want to waste hours of my life playing a game only to find out that it is shit. Sure, there are game reviews, but I found those to be unreliable. Game reviewers today seem to have created an industry circlejerk that praises things that the critics only care about.


Are you retarded? Most of the SNES library is playable. Even bad 2d platformers are generally better than most modern games releasing utterly broken with constant interruptions and story getting in the way. How many SNES games force you to walk slowly behind someone while they lecture you on plot/politics for 20 minutes? That's a terrible game.

Indian Jones adventure looks pretty fun from the long play I just checked. I'll be giving it a go later.

>Games that shit don't get released anymore by AAA devs

In the year 2021/22 where almost every major franchise released broken and missing major features we had 15 years ago. Halo infinite, CoD and Battlefield are all in worse states now than they were on the 360


>In the year 2021/22 where almost every major franchise released broken and missing major features we had 15 years ago. Halo infinite, CoD and Battlefield are all in worse states now than they were on the 360
yeah that's crazy. i wonder why


original treyarch devs were always trying something new, I miss them
I know exactly where you're going with this, rip thread


Everyone knows, you'd have to be a blind retard not to know. It's no secret, and is actively pushed in everyone's face.


this is now /v/ 2.0


you can be as willfully ignorant as you want.


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you tried to stir up the same politics and crab culture wars in two different threads before


I'm not even the guy you replied to in this thread. All I'm saying is that to deny the existence of this culture war crap and its infestation in games is to be denying reality.



oh snap we got a few Yuri Bezmenovs running around here lols


you used the term, not me.


Games are now made by studios entire worlds apart and pieced together at the last minute (i.e. crunch) trying to fix all the broken shit.

Remember GTA Trilogy being such a shit show? The credits are full of Indians. It's street shitter quality.

Cyberpunk 2077 likely has similar issues. Star Citizen did when they hired a studio to make a game in an engine they heavily modified so it wasn't playable in it.

Retards going to retard mate. Don't worry about them.


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crabs foam at the mouth when a neet never involves himself in the crabdom drama in which they themselves take part of, nor will the neet fight.


Retards going to retard mate. Don't worry about them.


I’ve never seen a poster make an intelligent post with the word crab in it.


He said in the very first sentence that he's NEET, you stupid cunt.


What the fuck does that have to do with anything?


I think he meant having no money to spend on hardware to run the more demanding games and emulators


Holy fucking Christ am I just going insane? What does that HAVE TO DO WITH ANYTHING THAT WAS BEING TALKED ABOUT?


A PS5 is literally $1000. Pretty easy to understand.


not crazy, just people are replying to months old posts without directly >>replying and there is like 3 simultaneous conversation topics going on here all mixed together


last few posts in this thread are by bots or literal retards, including this one


>Were old games better?
Absolutely, back in the 6th gen and early 7th gen, and even before, games didn't have feature bloat, they were more focused. Compare GTA SA to GTA V, the former is a open world crime simulator with a story and tons of features to enhance the sandbox, the latter is the same, but with a shitty, clunky and slow online multiplayer mode solely designed to sell microtransactions. Of course, great games are still being made, but back in the day we had classics releasing every month of the year, now we get 3 or 4 a year if we're lucky. Compare the early entries to the recent ones in the following franchises and see how much useless, unnecessary trash there is along with the basic game design.
>counter strike
>call of duty
>final fantasy
>street fighter
>fromsoft games
>far cry
>monster hunter (World and Rise are really good but suffer from this problem anyway)

Sure, there is a lot of nostalgia that clouds my judgement when it comes to the problems these older games have, but it's undeniable how things changed for the worst. Halo CE and 2 were simple games, a campaign, a multiplayer mode, a server browser and that's it, Halo Infinite have all these menus trying to make you buy skins, tons of stupid annoying pop-ups, lots of shitty weapons and grenades that don't fit the game at all, and the devs have all the money and infrastructure to fix this but they don't.

It's no use complaning thought, normalfags love the shitty ELO systems and skins so it's not going away anytime soon. Oh well, I'm doing my part voting with my wallet.


Back then people made the games they wanted to make, yeah they were made for profit as always but people got really creative back in the PS2 era, as gaming wasn't as big developers and publishers could afford to make simpler, fun games that were not a big deal if they failed, in fact companies like sony or nintendo used to fund some of those games just to provide variety and value to their consoles.

During the PS360 era games became a very big business, developing a game became so fucking expensive and complex that a "flop" could bankrupt the entire company, people got used to play the same shit over and over so developers complied and made the same shit over and over again, fucktard executives realized that they could squeeze money out of people willing to pay for DLC's that used to be free unlockables.

Everything went way worse during the PS4-Xone era, now everything is a sequel because creating new games out of new ideas is risky and investors hate risks, online became a fuckfest where people are willing to spend $500 to get some shitty skin so the games became retarded so anyone could play them "for free" while spending money on shitty lootboxes, in fact the fun is not on playing the game anymore, the fun is getting some shitty item in the newest battle pass or something.

That and paid online, censorship, the rise of fucking discord, streamers, twitch whores etc, now gaming is just artificial shit created to suck you dry, it sucks and the worse is yet to come as always.


I also think that games got heavily invested in retarded "narratives" and forgot that a game is supposed to be fun and engaging.
Let's say Gears of War 1 for example, the entire game is all about action, shooting and cover, the history is very thin and the cutscenes last 2 minutes, the entire game is shooting to whatever those creatures are.

Now take Gears 5, the game follows a retarded plot about "muh origins muh family" I couldn't care less about, you spend like 20 minutes doing stupid shit to get into a fight, there's a lot of dumb mechanics that are completely innecessary etc,

Games back then were about having fun and not about trying to tell a dumb story, and the few games that were actually trying to tell you something (MGS1, FFVII) did it in such a fun and engaging way that basically made them masterpieces, hell even today MGS1 with those shitty graphics is better than 90% of the games released today.

Technology doesn't make better games, just more expensive games.


My opinion was going to be kinda of similar to this video. For many years I held the SNES generation as the greatest, but that was out of nostalgia. Impartially, PS2 generation was the best. They had the technology to do so much, and not a standard for all the games to follow, which led to so many creative developments and absolutely new gaming experiences. After that games thrived much more on handhelds and indies.


Handhelds get overlooked so hard, I wonder if it's just because they're kind of rough blown up on an emulator. I love the PS2 but the DS might just be my favorite console. There are so many cool experimental titles on the system that I have just never seen anyone talk about.


youre actually a retard if you think only muh crabs care about undesirables and feminists infiltrating and ruining the game industry

its undeniable games are being tainted by these cretins, to imply otherwise is to be a dumb faggot

just another reason games were better back in the day, because they were pure and unadultered, just guys making cool shit you wanted, simple as


Not the poster, but I don't see why this shit matters to anyone who isn't obsessed with succubi/politics.

Do I roll my eyes a little when a succubus beats up 5 men with her bare hands or there is some stupidly disproportionate minority representation or when there is another ethnically ambiguous character with sidebuzzed neon hair? Yeah, sure, it's stupid. But it's never affected my enjoyment of a game, and for the most part it doesn't even affect the games I play. It's mostly relegated to casual normie garbage that would have been terrible with or without it.

Name a single good game "ruined" by SJWs/feminists, I cannot think of any. The one I always see complained about the most is The Last of Us 2, and if you liked the first game your taste is so unsalvageably bad in the first place that you deserve to have your favorite things ruined.


>Do I roll my eyes a little when a succubus beats up 5 men with her bare hands or there is some stupidly disproportionate minority representation or when there is another ethnically ambiguous character with sidebuzzed neon hair? Yeah, sure, it's stupid. But it's never affected my enjoyment of a game

you poor whipped soul

is it because you paid $80 for the game? as a pirate if there is anything wrong or dumb with the game i have no difficulty uninstalling it and never picking it up again.


Are you 13? I can't remember the last time I've seen someone bragging about pirating. This board is mostly neets/poors, the odds of anyone you respond to actually paying for singleplayer games is practically 0%.


you must have missed the amazon thread. if you dont pay for something you have no reason to look past dumb things and questionable design decisions. you have complete luxury of choice. if it doesnt bug you that's fine, but i am the type unable to play games like horizon dawn simply because the protag is a fat ginger succubus. i drop games and anime for much less than that actually


drop them panties crab


You generally have to look past a few dumb things when it comes to most videogames, especially when it comes to writing. Even a lot of my favorite games have a few low points.
>unable to play games like horizon dawn simply because the protag is a fat ginger succubus
You're kind of proving my statement about you having no taste and this only affecting shit games. If your biggest and only problem with horizon is that the main character is a succubus then you're what's actually hurting videogames.


>the odds of anyone you respond to actually paying for singleplayer games is practically 0%.
I do buy games and I am sure there others who do.


idk seems there are a lot of consoletards here


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So basically you're saying you can tell games are being tainted with cringy trash that's specifically designed by bad faith people to be unappealing to you but you don't care because they don't effect the specific games you care about, that's cool, bonus points for implying anyone who does care is a crab - wow it's almost like you're a textbook normalfag. If anything neets and wizards should care MORE because speaking for myself, playing games is my number one pastime, so the greater pool of potential games I can choose from the better.

If you can still play these games despite including such unamiable trash then you're part of the problem, out of principle I'm not going to play them because I know the devs have no respect for me so they can eat shit. This should be the correct response and then maybe they'd stop doing it, but as the average gamer is a shit eater who just puts up and shuts up, they won't. I don't disagree this mostly effects mainstream titles that are otherwise poorly designed / shitty games anyway, but that's besides the point. On the off chance they do make a good game, that good game would be entirely wasted because on a base level it's unappealing poo so I'm not going to play it. There's no reason not to assume they won't eventually ruin a franchise / series you do like, and then you'll look like a right idiot for being such a milquetoast fence sitter. Even outside of games it'll start happening to anime / manga, already seen them include a reference to the "patriarchy" in a crunchyroll translation - this is the sort of hateful miasma that works itself into ruining things guys like.

Art and character design are as important as gameplay, compare the protag of dead space to returnal, in the former you play a master chief esque dude in a cool suit, in the latter some wrinkly old succubus with a open faced dome helmet (so you can see how strong and badass she is!!!) - no thanks, you can make cool female characters, that ain't it. All modern multiplayer games are made by hack devs who create ugly unappealing characters on purpose, because a small vocal group of feminist gatekeepers control the culture. A perfect example is rainbow six siege, an actual good tactical shooter that started with a cohesive cast of cool soldiers (see top of image) and turned into a mess of ugly tryhard abominations and nonbinary persons (see bottom of image). This is undoubtedly down to the influence of intersectional feminists who helped change the art direction and narrative of the game into their own gross experiment.
To anyone with taste and a spine, the game is now ruined, not only is it unappealing it's insulting, so they can fuck off, I refuse to play it.

I don't care about politics, I just want cool games.


>You generally have to look past a few dumb things when it comes to most videogames, especially when it comes to writing.
i actually don't have to and that's my point. if you object to anything in a game, just stop playing it. if you keep playing it you're whipped. it's not hard to avoid this shit


/v/ tier cherry pick argument. all fake outrage for the sake of it, happened to cuphead and zoom eternal.
how come none of this was brought up during metroid prime's release? all post crabchan/culture war, try it on /jp/ and see if they don't say bug off with your crab drama


Maybe your bar for "objectionable" is higher than mine, but there are very few games without a single thing I dislike about them.
>So basically you're saying you can tell games are being tainted with cringy trash care because they don't effect the specific games you care about
Yes, I don't care that the games at chuck-e-cheese are made for children or that casual focus-tested "cinematic" games have succubi in them. Do you know why these games have succubi in them? They're casting a wider net, appealing to a broader audience, because that's the point of them. They're made for the lowest common denominator(you). If you think horizon or whatever other casual schlock would have been good if only it had a male protagonist, you're what actually ruins videogames.
>A perfect example is rainbow six siege,
It is the perfect example, because it's the most casual clone of a shit game that ruined a genre. Sorry it has succubi in it now, but it's probably to pander to all the succubi/trannies/horny dudebros who play your game.


Terrible /v/ tier thread


there are tons of things i dislike about older games, but they are almost always related to horrible control schemes, bad UI, low quality or aged graphics and assets. modern games have it reversed imo


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It's not fake outrage you moron, because if you have standards (you clearly don't) you should want games to actually appeal to you (the demographic). You admit there's gay shit in these games and then turn a blind eye to it because you're a pleb, simple as. It's not cherrypicked either that's just an explicit example, it's obvious to tell when a game is tainted by these people and they're everywhere.

What are you even talking about metroid prime for you tard, samus is actually a cool character, what is there to complain about? Get your head on straight before posting next time please you crab obsessed schizo.

Yes I'm actually what ruins videogames because I have taste and won't play a game if the art style / character design is garbage (it's almost always garbage when feminigs and other miscreants infiltrate studios - which they have). It actually wasn't a clone of anything until they ruined it for reasons I already stated so you don't know what you're even talking about. All you can muster up is normalfag tier "lol u dont like succubi tcrab" because you're a cretin. I want to play cool characters, doesn't matter the gender, but okay. No I don't think open world cruddy cinematic assassins shart clone 5000 would've been good with a male protag, it's a shit game and it's ugly.

I can't wait until other media you enjoy gets ruined by these people and you still act like hostile fags to anyone calling out the obvious.


there are more than 4 decades worth of anime and games but you still focus on that crabgate outrage, you want to manipulate the opinion of the thread and turn in into some political circus. you're not fooling anyone


The topic of the thread is whether video games have improved or declined with time. Bitching about modern video games is going to happen ITT.


crabs like creating controversy, stirring up drama when there isn't any


Nice breadtube video faggot. Yeah you're definitely not obsessed with politics.


Don't lose your time with these people. At this point anyone who doesn't want to see what happened to media in the last decade is just pretending and should be let to root with the people they defend and the media they destroyed.


crabgaters 100%


100% obsessed


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i can forgive stuff like this. it's just a horrible art style from the 30 seconds i saw of it yesterday

i don't think they have poisoned the story or added woke characters and politics at the very least


>i don't think they have poisoned the story or added woke characters and politics at the very least
No need to do that when the old games already had a useless man as main character and his wife who was way more resourceful, smart and whatnot


lol his nose looks like a faggot penis and his face looks like a beady eyed soyfag


Even if you think the old days were worse, the over-monetization is what rules over the AAA and mobile games nowdays which is getting worse each year with no recovery in sight.
Around 5 years ago it became demoralizing for a passionate dev working on an indie title or even an old-style AAA company to put effort and creativity in a new game, when they could have recycled the style/template/genre/mechanics/artstyle of the current most popular games and then cobble those assets and ideas in a mobile game with every single monetization trick available which will generate like 10 times the money the creative/unique/fresh game would have made.


You mean french animation?


You might as well be a feminist yourself with how obsessed you are with gamergate, in fact you're worse because where you should have solidarity for your fellow wizneet player you are instead Judas. You're simply the other side of the coin of the re/v/tard archetype - smug, hostile, calls anyone who doesn't take it up the posterior like himself a slur. Just because le alt-right toxwic muh es jay double u gamers are conflated into one big group of misdirected morons doesn't mean there isn't a large kernel of truth in their somewhere.

Here's an actual good video about the topic instead of the run of the mill meek fence sitting nothing you posted:


It's not about politics (left or right doesn't matter, both are losers who bow before feminigs) and I'm not redirecting the thread, if someone wants to talk about why modern games are bad this is a major contributing factor (depending on the games you play) and it pays to talk about it properly.


Why the fuck anyone would talk about gamer gate here, that topic should be banned and anyone talking about it banned too.


Cause this ain’t 4chan and people can talk about what they want you little censorious faggot.


>gamer gate here
It directly influenced Wizardchan and the whole debacle has resulted in a few confirmed suicides of men.
>Having some topics that are not OK on an already niche forum is "censorious"
You're just as bad as him


Oh save me the bullshit. Any topic that has good reason to be avoided here should be easy to explain why and thus, needn't be avoided at all.


>What do you think? Was old really better or is it nostalgia
they were better, but that's because then their audience was different
it was majority male social outcasts and autists

but then somewhere along the road games became mainstream, audience changed to normie sex-havers and succubi, and everything immediately went to shit, like everything that normies ever touch

plus monetization of the internet in general fucked shit up big time for every cultural endeavor


The business has changed. A lot.

I don't know if you have an interest in business stories. I like them. I like the dreams, ambitions, egos and pathos that they wring out of their people, showing good men at their worst and bad men at their best. And game companies produce some really great business stories. "Not All Fairytales Have Happy Endings," "Masters of Doom," the rise and fall of Infocom, the tragedy of Darth LucasArts the Wise.

If you follow a company with deep roots, which has been in the industry since let's say the mid-90s, like Valve, Blizzard, Id, Activision, Electronic Arts, or Bungie, you'll that their games have become strange deviations on the genre format, and the companies have all turned into something strange and byzantine and incomprehensibly bizarre in comparison with where they started out. EA made Sentinel Worlds and Hard Nova, they were willing to be weird and creative in addition to their baseline of pushing out Madden football every year. Bungie and Valve both transformed from being upstarts into exploitative major players whose business practices were the subject of congressional legislation. Bungie had always exploited the loyalty they'd won from their fans (embed related), the company was founded on a base of Macintosh gaming specifically because it seemed like a good way to get loyal buyers, but in the last 10 years their approach changed from things like the embedded charming story of strong marketing to a loyal base into outright borderline-criminal exploitative user-hostile mechanics up to and including removing content that users had out and out paid for. This is Bungie, a gaming company that once decided that they would rather face bankruptcy than allow Myth II cds to go out to their users un-patched since a borderline-impossible scenario for running the uninstaller would potentially erase more than just the installed copy of Myth. They've fallen a long, long way.

Independents aren't any better. Indie gamedevs making shovelware out of game jam ideas are not the same as groups of recent college grads who were legitimately at the actual cutting edge of technological development. It's too simplistic to say that the difference is that indie devs now are just trendchasers in it for a quick buck, since small studio devs like Id or Bungie or early MicroProse were also in it for money. There's a charming story from Bungie about the last days of independence, after Microsoft had finalized their deal but before Bungie West was shuttered forever, in which their CEO, Alex Seropian would spend his nights adding lighting and light effects to make sure that Oni would look as good as it could and come as close as possible to satisfying its buyers as it could before it shipped. At that point it was obvious they were never going to turn that into the game that anybody wanted it to be, and even if the game was successful somehow it would only line Take2 and Rockstar's pockets, but everyone up to the CEO felt that it would be dishonorable to put anything but their best possible effort on the shelves, so he'd grind away at it after already spending a full work day ensuring that post-acquisition Microsoft wasn't going to do to them what it had already done to FASA Interactive (which Halo mutliplayer design lead Hardy LeBel once describes as Bungie's "sister company"). Few people, including Bungie loyalists, thought that Oni was their new favorite game. But nobody felt downright insulted by it either. Because come hell or high water Bungie was not going to put out an unfinished game, even in the face of collapse and closure and total revenue failure.


I don't think they would take the risk again knowing full well there is a chance of becoming homeless just so the game ends up a cult hit at best with only a few hundred copies sold, thousands if they're lucky like what happened to thq, ea, dice and rockstar subsidiaries


Absolutely. It's the sort of decision that's born of the virtues of youth in an industry built on specific customer/provider relationships. Which is what changed. The industry itself Microsoftized, and then it metastasized from there. Bungie today, in how it's handled Destiny, has been a poster child for questionably ethical and even questionably legal business practices, in ways that they weren't even under Microsoft. Independents are not better than AAAs in that they are usually just as ruthless and player-exploitative as the major studios, but without their managerial professionalism.


You should play anything from Arc System Works


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Yes they used to be better.
Others did notice that UT 2004 has shit loads of content (modes and maps) that simply will never happen in modern games.

Modern games are full of micro transaction bullshit. Season passes and all this garbage they literally take you out of the game and nickle and dime you for everything.

in the old days you joined a game and played it and maybe there where some mods on the server to make it something totally different.

Example Counter Strike and Warcraft III

Also games rarely if ever updated. This means that some exploit was basically true for the game forever. And the devs made a new game some years after the original.

Today they change the game non stop and then abandon it and since it has no lan or anything the game is basically dead.

However the loot boxes and other crap are distracting form the game experience.


To truly answer this question you have to tell us what you've been playing recently. Usually pisstake threads like this come from people that haven't touched games in 10 years and no longer care about the medium, no longer keep up with releases and no longer explore anything.


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> I often pinpoint to myself things that make the game terrible, but also things that
The 2000s where are special time you get the ball breaking "FUCK YOU" hard games who basically throw you a game no one tested
Perfect example Jedi Knight 2
And other games who learned to not be so randomly hard like Jedi Academy basically a stand alone expansion on Jedi Knight 2.

Yes there where games like this. However also this :

>OP's pic being Counter-Strike. Simply put CS isn't as fun as

it was back in the day and that's just down to freedom. You can go into random servers at any point in time 15 years ago and it'd be a culture of
This. CS is by all measures a shit game with broken mechanics.

However It was fun to fool around the server.

However it promoted this by having all servers community servers.
Playing a serious match in 1V1 is totally different then 2V2 or 3V3 and when the server populates you get the absolute insanity of 32 V 32.

Today games are e-sports trash. CS:GO is literally the same 5 V 5 (or what was it) every time so it feels the same and boring. And "muh rank ! " ensures there is no experimentation on the server. People sometimes goofed around or did strange things especially in CSS.

This e-sports shit gets boring fast.

Either way CS did have sounds (unthinkable now) basically reaction images if they where MP3s remember playing these to communicate to everyone your intentions ?

These where community made sounds.
Today ?
Pay $$$ for lootboxes that let you have sounds the developer selected for you; no copyright infringement allowed.

Back in the day someone threw a Mario jump MP3 and did not even give 1 fuck ! Today lawyers need to license this form Nintendo and it will cost $ 300 to own.


nah it really is just you morons with no love for games to begin with, you have a passion for whining only
get a hobby you clown, because you clearly don't know shit about videogames


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I definitely think games are worse off today but I can still enjoy quite a few recent games. The new deus ex games, monster hunter, katana zero, binding of isaac, death stranding, carrier command 2, and naissance just to name my most recent favorites.

IMO the only real thing that changed about games was what changed about the whole world, being the internet. Games didn't have microtransactions or day one patches only because there wasn't a feasible way of implementing it. The whole "political" stuff still existed with games like mortal kombat, rape lay, dead or alive, and even weird shit like censoring digimon because of sistermon being a nun. But there was no twitter or 4chan to really drum up drama so the most you saw was some lame fox news special that most people forgot about the next day. As opposed to stuff like gamergate that is still floating around to this day.

As long as gaming can fight off the cancer that is streaming, and so far the ouya and stadia bombed so there is hope, I think gaming will be fine.


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you guys pressed fast forward to the golden era 90s-2000s of games but skipped the massive software civil war of the previous decade.
they were suing people for modding, software crackers being sent to camps. there was a plan to drive vans that would detect if you modded your pc.
van failed but a far more sinister method is about to take its place in the form of TPM chips.

mods are about to become illegal once more, they're working on it


thats the truth. almost happened to the id guys too, some group was selling floppy disks with stolen wads but like you said customer/provider relationships saved their butts.

do you think it's a coordinated attack on new talent? some sort of technocrat cartel "silver or lead?" tactic by microsoft (they have powerful friends) buy up all the competition while they're too busy farming xp/gold


keep burying your head in the sand then you oblivious disingenuous retard, cant wait till a game or franchise you enjoy gets ruined like it did for me but oh yeah i dont actually care about games
fucking cretin


Yes they were


Thing is that's a ton of games to like. When speaking of older titles people only ever talk about the dozen a year good ones that came out and not the 300 4/10s.
My absolute favorite games come from both the late 90s and the late 2010s. Because brilliant games are still being made. No microtransactions, day one patches, no drama. Nothing. Just good games.
You obviously don't care yes as can be seen in your attachment to a fucking franchise over individual titles. Thief and Gothic have long since been run into the ground, Dragon Quest oversimplified. Woe is me right? I really sure wish they'd have made 25 more entries in all these series so I never have to play anything else again. Shut the fuck up.


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Pictured: Greg Kirkpatrick, author of most of the terminals in the Marathon trilogy, regarding his reaction to Bungie's "Destiny" series.


How do I play that which does not get made? I don't like Brutal Doom and I don't like Triple A Call of duty clones. How many FPS games do I get a year if I don't like either of the major genre paths? Like… walking sims?

I don't know if you could ever call Valve and upstart considering it was made up of ex Microsoft employees. They were already inside the silicon valley system at that point and used the connections to get big media attention for Half life.

Bungie wasn't a very good innovator of game design. They were very good at cutting away the fat and really polishing games to be the best they could be. It's what indie developers should be doing but instead we get Zelda/Metroid/Megaman/Vampire savior in a human centipede line of playing old game, improve slightly and release to be played again. You're not playing a new interesting Zelda made by someone who understands the genre and how to innovate it. You're playing LTTP with worse art and worse world design but more dialog boxes. Which is less refined than a 30 year old game.

That customer relationship thing wasn't really true back then. Nintendo and Microsoft were both super hostile to everything and anything. The odd random small studio having loyalty to it's fans was the exception not the rule.

There's nothing wrong with streaming games or game pass as a side option. Game pass has loads of xbox 360/xbone games you can stream which never left the console. Lets say you want to play Halo 5 or Gears of war Judgement but you don't own a console for either because they're 15 years old now. You're not buying a 360 for Judgement and 360 emulation is still very flaky. Paying 1 dollar for a game pass 3 month trial lets you play both of those on any device with decent internet. With minor input delay. It's not ideal but there's definitely a market for backwards compatibility on modernish consoles we can't emulate yet. I don't see a problem with games like Control on the Switch either as long as you're not paying full retail for it and game design doesn't get slower because of input delay from them.

Sister Noir was censored for being a nun holding 2 handguns in what is seen as a kids game. MK is SJWs taking over the studio. Rape lay is decades out now and Dead or alive was internal meddling like MK.
Lots of talk happens about the non-stop spots. Channels like SNES Drunk live off of finding underappreciated games worth playing.


>That customer relationship thing wasn't really true back then. Nintendo and Microsoft were both super hostile to everything and anything. The odd random small studio having loyalty to it's fans was the exception not the rule.
Odd random studios back then were the exception in console games, but the rule in PC games. Westwood, id, Looking Glass, etc. were not minor notes rung against EA Activision or Microsoft, they were major players in the gaming market. These small studios' logistical needs in terms of getting DOS disks into storefronts and to the hands of customers created chains of dependence where online storefronts like Steam instead create passive income. So the relationships that these small studios had to maintain weren't just with the customers, but also with providers, who were often themselves smaller vendors or hobby shops running on margin. Small studios today make up the bulk of games available on platforms like Steam, but only a minority of sales. Westwood and Blizzard were toe-to-toe with Microsoft's Ensemble Studios in the RTS scene, and there wasn't a major corporation in America that was a direct match for id's Quake until years down the line.


>How do I play that which does not get made? I don't like Brutal Doom and I don't like Triple A Call of duty clones. How many FPS games do I get a year if I don't like either of the major genre paths? Like… walking sims?
I guess you haven't noticed the classic exploration FPS boom of the last few years nor keep up with major doom content releases huh. Almost like you're not exploring anything because you don't really care.
Go play Overboard or something, it's a small little doom mapset by Mouldy. It's cute and maybe it'll get you to actually play something again.


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>were old games better?
yes, this is what games look like now
some of these are titles with $500-800mil budgets


What is this proving exactly? One of those images is from an April fools day event.


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Nah, newer games are better. Pic related has been my all time favorite fps, and among my most favourite games period. If you want to pretend like I haven't played enough, I have a chart with about about 100+ fps games I've played and rated.


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ugly neon colors, strong womyn and minorities


A reboot of an old game is not argument for new games being better. It just shows games are so shit now they have to remake old ones.


it hurts looking at thus shit lol


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Eternal plays nothing like old Doom, not even remotely close to it either. Try playing some games for once instead of judging off the cover.


Get this 4chan tier shit out of here


I'll enjoy playing good old games. You can keep your niggers and trannies.


previously on /v/ and /r/kotakuinaction


He's correct about Eternal playing completely differently from Doom, though. There are plenty of Doom aficionados who are able to talk about just how different the games really are. If you need a 'here's all the reasons the new gameplay style sucks' essay to make that clear to you, then here you go:


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That word press is a bit outdated honestly, its only speaking about 2016 doom and it was written before that game was even released so he's just crying about a game he never ever had a chance to play himself.

Eternal is very colorful, very arcadey, and very fast. In that regard it is closer to old doom, but man it doesn't play like old doom at all. It feels a bit like taking an online match of UT/Q3 and then mashing in some character action (Ninja Gaiden, God of War, etc) philosphy in there with combos, animation canceling, and actual combat depth beyond simply "shoot until it dies".

I don't recommend it for old doom fans who want complex levels, this game as I said takes a lot of inspiration from character action games and the levels are you on a path from arena to arena with a bit of platforming in between. The people I recommend this game to are action fans or especially people who like both fps and action games. Pure fps fans generally get upset they can't simply hold down m1 to win, so its not really for them.

>t. the person who posted Eternal to begin with.


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