Seemed interesting at first, but was pretty much utterly ruined for me right off the bat due to the lack of a tutorial or even just basic tooltips on what all the various parts actually do. The whole, "experiment and figure it out yourself", angle the developers opted for was a pretty nonsensical and bullshit approach to take for this sort of thing. at least in my opinion anyway. Since when did depriving players of proper tutorials/explanations on how everything works make for a more engaging experience? Maybe some people get off on aimlessly feeling around the in the dark, but I'm definitely not one of them. For someone like me, I'm just left clueless/frustrated and can find no desire to go through the forced trial and error due to a lack of what should be otherwise necessary, bedrock information.
Well, I was gonna drop this right away, but instead I just downloaded a bunch of random creations that others had put together from the Steam Workshop and managed to complete all the missions in the campaign just from doing that. Funnily enough, I actually derived far more enjoyment from going that route versus grappling with the exceedingly poor UI and fucking around aimlessly trying to make something myself without any clue as to how I could actually use the various parts the game provides you with. Which, as I said, it doesn't bother to explain what 95% of these parts even do, not even at a bare minimum level. Despite me never really diving into the creation tools, something about said tools leaves something to be desired. Even fucking around with some of the most popular creations usually resulted in them not even working as they should half the time. I tried one particular creation based off that giant robot from Pacific Rim and it looked pretty cool, but ended up being rather anticlimactic after I tried to take just one step before it simply fell over and exploded. It's one thing to build these contraptions, but actually trying to bind halfway fluid movement/controls to them is pretty much impossible, thereby making most of what you can build unwieldy and essentially useless.
Largely speaking, despite it now being fully released at this point, it still feels like a game that's in early access. I was hoping for it to be a neat little puzzle game with a creation gimmick, but the lack of a tutorial, even just a basic tutorial, really killed the experience for me, beyond just what I could salvage checking out what others had made Post too long. Click here to view the full text.