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People has been meme'ing persona for years but I never had any interest because I don't play JRPG/RPG but I got myself a backwards compatible PS3 and now I can play Persona 3/4/5 on a single machine and I think I will give the series a chance.

I also have a hacked PS vita so I can play P4G and the weird dancing games if they're really worth pirating.

What's your opinion about this series? What game should I play first? and any tips for someone who has barely played any JRPG's before?
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Fuck this mouse.
Anyway, especially if you aren't that interested in Jrpgs.


Persona fucked up the SMT franchise. Now it's just a dating sim with bad turn based combat. Destroyed everything unique about the series and left junk behind for hipsters.


fuck anime


awful mind numbing gameplay. less depth in boss fights than pokemon.
annoying and pointless time restrictions will either force you to use guides or miss out on heaps of content.
characters are insulting stereotypes and flander-types (characters that have only one trait and one trait only that is exaggerated and run into the ground. "I LIKE KUNG FU LOL XD". "I LIKE SOCCER." "I'M A CLUMSY crab." "THIS ONE THING IS MY ENTIRE LIFE.") only a retard could find ANY of the characters compelling.
even the hardcore fans don't deny the main plot is poorly written, and play for "other reasons" (not sure what, everything else is shit too)


Persona 5 has the best music out of all of them.

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What do you play on GNU/Linux?

I like to play the following:
>Runs just fine
-Path of Exile
>'Ethical free to play' Online RPG
>Despite some lagspikes it runs fine through Steam's new Linux compatibility
-Cataclysm:Dark days ahead
>post apocalyptic zombie-survival rogue-like that you can play in the terminal
-0 A.D.
>Strategy game that advertises itself as a free to play Age of Empires clone
>Runs just fine
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I second steam's proton.

Im so lazy I could never be bothered to learn how Wine works but with steam proton I just right-click menu the games name in my steam library and check the check box to enable proton compatibility and it works.

It doesnt work 100% with all games but I imagine it eventually will as it is constantly updated. Id rather deal with a few non working games or bugs than use spyware windows 10


proton is beautiful when it works. i just tried out the ace attorney trilogy and it runs great, no tweaks required. it's such a nice experience to just install and play a windows game as if it was native linux. i've heard you can even play witcher 3 on it, that's amazing.


Looks like the proton shills have arrived.


after a fair amount of work, i've managed to get skyrim se working under proton, with probably somewhere around 100 mods running (including skse). it seems like if you're willing to put in the time, you can craft an experience that's practically identical to playing on windows. i chose to install the mods manually, but it seems like getting the vortex mod manager running properly would be possible too. mod organizer 2 seems like it might not be supported as well atm.

anyway, it's all nice and set up now, i have desktop shortcuts to run loot and wrye bash under my skyrim prefix, the "play" button on steam launches skse, and i *think* i successfully solved the audio issues that i was having initially. more testing needed of course but right now it all just seems…perfect. the performance is great too, and i'm using plenty of hd textures and scripts and such.

well, there is one annoyance - the game likes to crash when i tab out.

i hope to get no man's sky set up next, i had it working in the past and i expect it to be really easy. i have the gog version, so i'll run it in lutris with their custom wine/proton hybrid thing - but, i'm waiting for the next patch or two, because i've read it's in a bit of an unstable spot after the "beyond" update. i do hope it gets a native port eventually.


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Path of Exile runs on ubuntu? BRB trying this out.

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Bought this game at 2012 or something around that time. Honestly I got disappointed by the lack of depth with this game but it was still really exciting and fun for a long time until I got bored.

But I had found the best part of Spore recently which is the creature creator. Post your own creations if you wish.
Inspired by https://canopy.uc.edu/bbcswebdav/users/gibsonic/Snaiad/sndallclades.html
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simpily beautiful


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forgot to enable javascript


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You can make warships in this game even through it's useless


I feel like the first thing everyone did in this game was make a big penis creature.


I tried to give my creatures penis but than I just decided to turn it into a tail for some reason

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What I've tried:

League of Legends - love the champion variety and strategy. The gameplay is mostly slow, however, at the end of the match it's always 5 on 5 gangbang that starts and ends faster then I can even comprehend what the hell has just happened

Fistful of Frags - online FPS with very slow gameplay. Almost perfect for me, but needs more content IMO

Path of Exile - addictive at first, but after some time all that loot grinding gets tedious

Hearthstone - too slow (well, it's a card game)
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Does RS worth trying if i'm poor af?



first time I hear someone talk about Project reality!

is such an obscure, core gamer thing. I love to sit still for minutes just having that deep sense of war is not shooting all the time


If you want to try it a ton of content is free. It is the reason it is the mmo of choice for broke ass kids as their first mmo. Relatively low system requirements, don't need to install huge program files or use a launcher, and free to play with loads of fun to be had without spending a dime.

There isn't much to loose but time in trying it. If after a few months you find you like it enough to spend money then they have those cards you can buy to use even if you don't have a debit or credit card.

That said I have played almost a decade so I don't know how much gas changed.


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Online Scrabble. I play that with cousins and friends over several time-zones.


wizchan twenty nineteen

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Games for 30-year-old boomers: oldish stuff, some new shit worthy of attention. None of that zoomer shit.
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Close Combat


yeah, actually you're right. I'd have loved Ion Fury but the man character is female so, it's a no from me



> character is female so, it's a no from me

Does it really matter? Nevertheless, it runs on the Eduke32 engine, and mods will surface sooner or later. If you are lucky there might be a male-player-character mod in the future.


It doesn't really idk, I just don't like it when it's a succubus who goes guns blazing, funny enough I played Mirror's Edge and I really liked it, finished it twice but as i said
As for the mods hopefully, but I'm not really sure about the male main character thing because of the voice acting stuff.


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Anyone here play MTG Arena? I'm surprised there isn't a thread.

How do you feel about MTG Arena?
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Characters should be legendary creatures. Planeswalkers is a nice idea but a mistake in its execution.


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Volrath hated Gerrard.


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Adventure Time


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Is Mtg:Arena going to update the same time as the cardboard version?



I found a pretty cool thing that lets you play flash games regardless adobe stops supporting flash or whatever. This isn't perfect but it's better than nothing.

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this game is still comfy after two decades and graphics are satisfying and even a patato can run this game. I've just found a server with no bots or cancer Egyptian/Turkish players. most of the players are old enough, and server is quite comfy, you can buy anything in the item mall, job rates are increased so you can grind your own money.

there are 3 professions:

happy merchant:
>buy for 1, sell for 3, load goods onto your camel, don't die in your journey. hire player normie goys who would die trying to protect you, and don't pay their money after a succesful run.
>protect the merchant, don't let them die, don't let them get robbed.
sigma wizard with chaotic neutral alignment:
>kill them and steal everything they drop, sell them, upgrade your items with this neetbux.

there are 3 fortresses in the game, each week guilds fight for them, those fortresses can tax the whole cities, anything someone buy from the city, you earn gold. I used to be a lone wolf with stealth and camped a bridge near the fortress and killed anyone who wanted to get into the war, got paid for my trouble by the opponent guild.

I also would follow lonely traders in the middle of the night (normies go to bed; less players. which means no danger for mercants) and call my thief friends to rob this merchant, sell goods, split money and disappear. no one could use that traderoad in a month, I used to dedicate my life to bring terror to that particular road in a desert.

this is where I'm playing on; playorigin.com


wow is that game still up?


holy shit i used to host a private server ages ago


heard from this awesome game years ago. is it now fully in english?

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I was bumbling around the internet and found a (dated) argument about video games being bad for storytelling that articulated my thoughts far better than I ever could. For those who want the tl;dr version:

>The primary goal of a game is to present a challenge that the player is to overcome. Many games disregard storytelling and still manage to be engaging towards players.

>Despite being interactive, technology isn't at the point where a story in a game is actually affected by what the player does outside of a few story branches. Story in games can be split into two parts, one of which the player is allowed control and the other of which cutscenes occur that forward the plot. The former is only as meaningful as it gets the player to the next cutscene.
>There's no tension or meaningful connection between player and character in a story when video games allow players to have as many chances as they want and no one wants to play a game where you only get one shot at it.

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Articles like these always feel like they come kind of short. Games are good for telling certain types of stories in a certain way, the problem lies with misguided people who insist that storytelling techniques from other medium like film and literature should apply to video games as well and that they should be evaluated through that same lens. It's trying to fit a square peg in a round hole.


By being interactive, games have a potential for immersion that no other medium can provide. Having a large amount of choices and complex gameplay isn't the point. The point is to draw the audience in through the illusion of agency and participation, and the gameplay is there to bond the audience with the characters. Even very basic game technology is enough for this. Even a very primitive point-and-click game, or a visual novel, can be very impactful for storytelling.

Storytelling in games is often bad because the story is only put there as flavor for the gameplay. If you put story first, a game is no worse, and in many ways better and more full of potential, than a non-interactive medium.


There are hard rules about how narratives should be told because they're what work. If you don't follow them your story is a mess.

Games are by their nature a theme park. Theme parks aren't good at telling stories because that isn't where they excel. They excel at short term interesting experiences. Which is all games ultimately are. Games are better at exploring a world rather than telling a story in it.

>If you put story first then it's no worse than a non-interactive medium.

Incorrect on many friends

>I can spin around on the spot for 3 days while still interacting, the story stagnates and goes no where

But a movie I cannot watch and fail to progress.

>Story is locked behind a boss fight

Didn't level up enough? No story for you. Can't figure out how to beat a boss? No story for you. Can't even find the right town the boss encounters in? No story for you. Can't solve a puzzle? No story for you.

>Aeris does to a melee strike while previously she survived being run over by a bulldozed, gang raped by tentacle dogs and shot by a nuke.

Immediately devalues any character in the game where single small damage items kill someone but in combat they survive much worse. It's a disconnect only games can suffer from but it's a large one.

>Can't be gameplay and story at the same time

If I'm playing it's hard to tell me a story without blue balling me. Half life does this, but so do games like Last of us. If you put story over gameplay I could miss it because I'm busy fighting something or I could lose a fight as the dialog conflicts with sound design so I miss a sound cue and get hit.
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You need to look at the subject from a broader angle. A game doesn't need to meet any particular gameplay challenge standards. If you choose to put story first, you design gameplay that serves the story, not competes with it. The gameplay is there for interactivity first and challenge second. That doesn't mean the gameplay has to be easy. For example, it could include making the gameplay more abstract (Cultist Simulator, Fallen London).

Some designs do include making the gameplay easier and less obtrusive. On the other hand, some games are osensibly gameplay-oriented, but they would completely lose their appeal without their stories (Deus Ex, VtM: Bloodlines). It can also work the other way. I didn't play Planescape: Torment for the gameplay, yet the story wouldn't be nearly as engaging if the gameplay wasn't there along with it.

Some games are close to being interactive movies (Longest Journey, Life is strange). The gameplay elements aren't as much there to challenge the players as to make them feel immersed in the world. Adventure games in general are excellent storytelling mediums.

I don't disagree that trying to squeeze a fancy story into a classic FPS or hack-and-slash is often not a good idea, but that's a matter of bad design choices and not an issue with games as a medium.

>The problem with story telling in games is that good story telling requires control.

Good story-driven game design gives the player the illusion of control but doesn't hand over control of the story essentials. This is hard to balance, hence why many designers fail, but it's by no means impossible.


Gameplay and story will always clash. They're opposite ends of the spectrum and once you go heavily towards story it stops being a game.

VtM is played far more for the atmosphere than the story. Everyone says the story dies about a third of the way in and people still play through it.

Every game is the illusion of control but that doesn't change the base problem. You cannot create art by letting someone else hold the paint brush.

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Discuss the Nintendo Switch and its games here. Feel free to share friend codes with other wizzies.
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no, all your work for nothing


>all your work
it was just dragging and dropling a folder with a $2 thingy plugged in


more like the nintendo bitch


Just use the fucking emulator.


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