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File: 1706456926698.jpg (200.39 KB, 620x285, 124:57, slayers-online-jeu.jpg) ImgOps iqdb

 No.61325[Reply]

French wizs might have heard of this.

Despite the english name, Slayers Online (SO) is a french-speaking amateur MMO that was created in 2002 by a certain "frostfall" using RPG Maker 2K assets.

It was the poor man's WoW for kids with slow internet or parents who didn't want to pay a sub.
Yes, the MMO was entirely free. NOT freemium, free. You couldn't interact financially with the game even with donations. Obviously because it ripped many assets from RM2K or other games like FF1-6.

The gameplay itself sucked. You had one key to attack, one key to defend, 3 classes that were not balanced at all, and thats about it.

But we liked it because it was an era when online games weren't as ubiquitous as they are now. They were mostly for introverted kids like me who didn't partake in IRL activities.

At its peak (2007-2008 id say) the server averaged 400 online players.

The game admins gave you the possibility to make your own skin (RM2K style). Doing one takes some training but it was accessible. At some point, "skinneurs" as we called them had the possibility to sell access to their skin. This led to the game economy being ruined as the richest people in the game were making too much gold.
I myself created skins and was shocked by how much gold normalfags were willing to put into them, but I didn't complain and exploited this lol.

I also learned HTML4 at 13 just to make a cool description for my character. Didn't have any programming knowledge before that.

The game slowly died out as f2p online games became mainstream, but also because it was hacked so much times as the game's infosec also stayed in the 2000s era (passwords hashed with MD5 etc).

Post too long. Click here to view the full text.
4 posts omitted. Click reply to view.

 No.61619

>>61616

flash games before apple killed them were quite the gold mine of great new creative ideas.

 No.61707

>>61325
>French wizs might have heard of this.
I was there! 2001/2002 maybe? My character was named Flambo and used the sprite of some spiky blonde hair guy in a dark trench coat of sort.

I remember my very first evening on that game, it was absolutely magical. The music in the training room.
Making it to the castle, doing silly RP scenes in the jail.
The cliques of people hanging out here and there.
I remember those nights at the fight club in that city up north.

Oh another thing, back then the game caused some bug in the Windows registry, you wouldn't be able to connect again after having played once somehow. I remember being so sad the next morning, after having spent that magical evening the day before. I think the child that I was eventually found the solution on the forums.

A few years ago I went back. Still no magic! And the game somehow runs worse now.

 No.61712

was tibia not popular in france that they had to play that instead?

 No.61880

>>61325

I was there too. It was my first MMO and I played it from 2004 to 2007 maybe ?
I think I spent 90% of my time hanging in the forest north of Sarosa (the first town in the game) , just below the castle. Talking with friends, killing new players for the lulz. Sometimes , there were PK vs Anti-PK wars and it was just 50 players on top of each other spamming the S button like a bunch of rabid gorillas. That was pretty fun.

I still remember a lot of the skins created back in the day. I was poor as fuck ig so I never bought any but I used the ancestral technique of renaming your current skin file to the name of the skin you wanted. Paying for skins was above all else a way to show off than the skin itself.

What skins did you make OP ?

>>61707

>Making it to the castle, doing silly RP scenes in the jail.


There were also people who were doing RPP (RP Porn) in that same castle, but in the king's chambers. It was dumb as fuck but we were dumb teenagers at the time.

I also went back like maybe 9 years ago ? There were talks and discussions about the remake of the game on the games unofficial forum (Le Blob Parleur) but I think that never happened.

 No.61946

>>61616
The custom skins players made for it are a goldmine of RPG Maker 2000 style charsets
https://www.slayersonline.net/liste-skins



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 No.61103[Reply]

let's talk about sound novel games. have you ever played one of them? most of them didn't come out of japan/overseas so the best you can do is to watch video of it on yt but it's in japanese. not enough translation. I like sound novel games they're comfy with element of horror
1 post omitted. Click reply to view.

 No.61298

never even heard of this but seems like a good problem to throw AI at

detect japanese speech, remove japanese speech, translate it, add in english speech or whatever in the same style

if the results from those AI music videos where original vocals are dubbed out and replaced with the style of cartoon characters is anything to go off, it should be great quality in like 5 years from now

 No.61428

>>61298
The hard part is the programming/disassembling and ensuring it never crashes.

 No.61902

File: 1728826957125.jpg (38.24 KB, 401x356, 401:356, cringe4.jpg) ImgOps iqdb

>>61298
>supporting ai
>being a dubfag
You're certified gay, sir.

 No.61905

File: 1728831568907.png (2.06 MB, 1000x900, 10:9, Germs_Nerawareta_Machi_cov….png) ImgOps iqdb

>>61291
this one? was it good and scary?

 No.61906

>>61902
Machine translation is better than localization.
Besides lets be honest here, there is no way there is enough interest in this to attract proper fan translators nor enough commercial interest to justify paying proper translators.

That said I do think that using AI voices for such a project is dumb.
Subs are fine. Have a AI do the bulk of the work and have a fan translator proof read it and do QA. Makes it far less work so someone would be more likely to be willing to do it for free or very little. Plus the turnaround time would be much faster if multiple projects are the goal.



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 No.61850[Reply]

I want to emulate alot of ROMs on my android because i want to feel like im owning a NTS and feel that experience, i have did this before on PC bit its ass i want something that make my vidya experience more portable and better. Any of you anons come across some punk ass powerful NTS emu?
1 post omitted. Click reply to view.

 No.61853

File: 1727621299172.png (92.89 KB, 389x227, 389:227, ClipboardImage.png) ImgOps iqdb

1. I can't really answer your question but I can at least say that you would need a powerful phone for that.
2. Playing on a touch screen is miserable, if you want to emulate games you should at least get a gamepad thing for your phone.
3. Modern (20's) games suck, there's no reason to own a Switch or other current gen console. Ultimately I would recommend you to just get a 3DS/PSP/Vita and hack it, or emulate PSP/DS/PS1 games if you insist on using your phone.

 No.61882

There's not a single android device that is powerful enough to run NSW games even if they were ported natively. Emulation is out of the question. You're cellphone isn't as powerful as the ads made it out to be.

 No.61883

>>61882
>even if they were ported natively
Highly doubt it, the Switch is as powerful as a shitty phone. Even Genchink Impact runs on phones but not on the Switch.

 No.61884


 No.61885




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 No.61857[Reply]

Fuck it the SM64 camera is the worse control had come across, might seems good when you are playing on N64 but a hell when you try it in emulator, you can see a shit. Beating each level in the emulator using pc keyboards was a hell for me, i don't know how the speedruners nerd do it that quick without a N64 controller.
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 No.61867

>>61864
But the games themselves aren't? What's even that logic?
>>61865
No, only a slave to the vagina jew would care about looking "mature" to others.
But good one, using virgin as an insult on a website for virgins. Are you perhaps the jewtuber succubus from >>>/wiz/219605 ?

 No.61868

>>61867
>taking obvious jokes this seriously.

What is actually wrong with you?

 No.61869

File: 1728015928305.png (110.22 KB, 256x256, 1:1, tomoko-autism.png) ImgOps iqdb

>>61868
It was a joke?

 No.61872

File: 1728073679958.png (12.1 KB, 464x497, 464:497, Oekaki.png) ImgOps iqdb


 No.61873

>>61872
I was only trolling ! !



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 No.59467[Reply]

What games should I get on my 3ds now that I've finally got around to hack it? About to go on a long trip with no wifi
8 posts and 4 image replies omitted. Click reply to view.

 No.59576

Any guides on this?

 No.59578

>>59576
3ds.guide

 No.59588

>>59474
Man it seems you dont even like video games

 No.61861

You should play Yokai watch 3, its one of the best 3ds games

 No.61862

File: 1727930186661.png (1.34 MB, 1280x720, 16:9, ClipboardImage.png) ImgOps iqdb

>>59467
The two big sandbox games are on the 3DS.
As expected they have limitations, and Minecraft only works on the New 3DS, but it's better than nothing. Also not an issue with the port but rather with the game in general, but in Terraria the NPC dialogs can get quite cringe, peaking at interracial propaganda, but that's not the main focus of the game and the actual gameplay is great.



File: 1720201564813.jpg (103.04 KB, 1280x720, 16:9, dyne rebirth.jpg) ImgOps iqdb

 No.61725[Reply]

I wanna share some thoughts about FF7 Rebirth after completing it. tl;dr the game is SO GOOD when they just do new flashy versions of the original story (pic related). Most of the new ideas are bad though. The exception is the stuff related to Jessie.

Spoilers following.

In Rebirth you watch a recording of a show that Jessie did at the Gold Saucer and it is a very powerful emotional moment. Jessie being a famous actor is the only new idea that worked in Rebirth. Everything else is so stupid. It grinds my gears so much that instead of getting Rocket Town, we get stupid chocobo minigames, alternate timeline Zack, and some literally who Wutai commander talking to Rufus Don't you think they could have used that energy to make Rocket Town instead of just skipping it? The whole Rocket Town scenario just doesn't happen in FF7 Rebirth, and that is BS.

PS. Oh yeah, a new idea that was good is the Vincent boss battle. That was fucking metal, brutal, edgy. Like some PS2 Devil May Cry shit. Although it is preceded by Cait Sith box elevator puzzles.. one of the worst things in any video game ever. The only thing that got me through that horror is pure love for FF7, I tell ya.

Oh yeah it is hilarious at the beginning of the game with the Nibelheim sheriff. "Sephiroth, you sick son of a bitch!!". That was so funny. It was like watching a B horror movie, but a B horror movie that is actually really good and the actors put in a great enthusiastic performance.
16 posts and 2 image replies omitted. Click reply to view.

 No.61823

File: 1726751126036.jpeg (219.99 KB, 1024x1024, 1:1, ta4Mz0g8Mgwq1p2YHj6AGNM7f….jpeg) ImgOps iqdb

is FF type-0 good? if yes, i'll buy it on steam (sale)

 No.61824

File: 1726760641190.jpg (603.72 KB, 3840x2160, 16:9, Final Fantasy 7 Rebirth_ P….jpg) ImgOps iqdb

Can't wait to replay this on the PS5 Pro. Looks so much more crisp.

 No.61826

File: 1726770170857.jpg (27.67 KB, 374x510, 11:15, cringe3.jpg) ImgOps iqdb

>>61824
>he loves staring at 8k 120fps niggers

 No.61827

>>61824
>one game

 No.61849

>>61824
I legit cannot tell if this is a troll image.



File: 1724413753885.jpg (109.2 KB, 476x360, 119:90, 4irir8r.jpg) ImgOps iqdb

 No.61795[Reply]

/aicg/ - A general dedicated to the discussion and development of AI chatbots

1st thread edition

>News

OpenAI has released the latest gpt-4o-2024-08-06 snapshot which supports Structured Outputs and chatgpt-4o-latest which will continuously be updated to the ChatGPT version to the API
Anthropic will be adding prompt caching soon https://www.anthropic.com/news/prompt-caching
Llama 3.1 8B/70B/405B and Mistral Large 2 released https://ai.meta.com/blog/meta-llama-3-1 | https://mistral.ai/news/mistral-large-2407

additional info: https://rentry.org/aicg_extra_information

>Frontends

SillyTavern: https://docs.sillytavern.app
RisuAI: https://risuai.net
Agnai: https://agnai.chat | https://rentry.org/agnai_guides

>Bots

https://characterhub.org | https://chub.ai
https://realm.risuai.net
https://char-archive.evulid.cc
Post too long. Click here to view the full text.
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 No.61821

Any good proxy around?

 No.61835

It's quite a rabbit hole.
SillyTavernAI is quite easy to navigate after just a bunch of days.
Local LLMs you try them for a week or a month until you understand that they are absolute shit even on a 4090.
So then you pay for a service, currently I have Asha (Mars) from chub.ai, you connect it to SillyTavernAI via the API and then you finally start to get some interesting results.
You jerk off a bunch of times.
And then you're back to staring at the desktop, wondering why you're still alive.
But you guys here that are into the whole waifu bullshit may like this hobby, because you can (kinda) talk to your waifu.
The limitations of this technology, though, are way too big. If you want more than just porn, and you want decent roleplaying, just forget it. We're not there yet, and probably never will.

 No.61836

>>61835
You are retarded and learned nothing: Asha is also a local model, and you absolutely can run its equivalent or a better finetune on your own 4090.
Now if you praised an actual cloud model over the local llms, the proverbial Claude for example, that would be a correct assessment.

 No.61838

>and you absolutely can run
super compressed, sure.

 No.61846

Yeah, but most cloud providers also use quantized models for the same reasons.
So if you opt to use local models hosted by some company, always check this. If they don't explicitly mention the weights they're hosting, there's a big chance their 70B is quantized to hell and is barely better than a full precision 8B.



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 No.61367[Reply]

Pre-rendered backgrounds with 3D assets should've remained until at least the 2010s for certain genres. I'm pretty sure much of the love for the golden age of Final Fantasy (VII- IX) and the early Resident Evil games is due to the highly detailed nature of pre-rendered graphics. The worlds depicted felt more alive and lived in, meaning kids could imagine themselves in it more easily.

It's just a factor that nobody really picks up on when discussing these games. I remember my Grandma watching me play through the Winhill sequence in Final Fantasy VIII and going on about how beautiful the village looked. I don't think you could've had anything comparable in detail in full 3D for at least fifteen years, and not anything as consistently pretty over the course of a full game until around today.

Final Fantasy X was sort of a graphical step down in a sense of so much being plain, flat and ugly. So much so that when you step into a pre-rendered background house, you're taken back by how detailed that is compared to the ugly flatness of the outside.
8 posts and 6 image replies omitted. Click reply to view.

 No.61595

you got someone to make a video

 No.61597

>>61385
>And why did the point & click genre die out?
Most were really really bad and even the good ones didn't sell that well.
With very few exceptions they have always had relatively poor sells compared to most other kinds of games.


As for why modern games don't use prerendered backgrounds as much, while you still see them in indie titles on occasion the main reason is the technology has moved on and now you don't have the same hardware limitations that prevent you from actually rendering stuff in the distance instead of faking it with a painting. You can have as many complex polygons within a scene as you want provided your programing is decent. Prerendering has always been a cope for technical limitations.

 No.61598

I do remember some of the areas from ff8. Great salt lake, Tomb of the Unknown King, fisherman's harbor, Lunatic Pandora, Esthar city under attack. The victory arch at Deling…
https://static.wikia.nocookie.net/finalfantasy/images/c/cc/Deling_5.jpg/revision/latest?cb=20080210051322

Incomprehensible plot, but sometimes the art direction wasn't bad

 No.61599

>>61387
Resident evil on the harder settings where you're expected to dodge zombies is miserable because of the camera angles. Point and click doesn't really resemble modern games in the way we think of them and often had quite bizarre object interactions that were rarely intuitive. They'd often lock you into encounters where you couldn't even get the necessary items through backtracking without an earlier save state.

 No.61839

reminder to myself to watch this later, tangentially related



 No.61822[Reply]

post the best/iconic video game intros.
SMT one is good. it looks like a movie trailer and the music make it look like a serious thing happening and you know you'll be into a conspiracy game

 No.61825

Front Mission 3, god i love this game.

 No.61834

>>61825
i know it's an unpopular opinion but i liked the first one a lot more. the gameplay is simple, too simple perhaps but i never felt like dropping it like i did multiple times with 3 (i got bored after fighting the farmers in indonesia or something). the dismount and capture stuff feel superflous, and the limited party size is a massive downgrade. the first game had a much more compelling cast and story too.



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 No.61774[Reply]

story in a video game is a burden to the gameplay

this thread is to talk about video games as a whole and what makes a video game a video game, also how games work and how things should be done

 No.61775

My theory: Fromsoft's game suck

 No.61813

>>61775
I agree, the combat system isn't that much advanced

 No.61814

>>61813
no, but they made it feel good

 No.61815

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>>61814
I need a high range of movset to kill enemies differently to enjoy an action game. I don't like pressing the same button with the same action over and over



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