This might sound strange -or probably not- but has anyone acquired lucrative knowledge from video games? If so, please kindly share it, whatever it is.
I'll start.
I was playing a rpgm game which was tackling a narrative of an existence shimmering between awareness and non-awareness, where the overall antagonist together with a surprising other character –an ally, at that– were in a plot to reduce the world of awareness into a barren 'non-awareness' and what consequences would occur thereafter.
The game's journey towards the inevitable clash against the non-aware perpetrators alongside its thwart-evil conclusion were typical and yet I couldn't relent from thinking about the dualism it was tackling until it hit me what a perfect descriptor it is for a lot of problems, common and difficult alike.
In my understanding, a problem is always interpretable in two facets: problems brought by problematization which are caused without being any the wiser or 'aware' of causes to infelicity and problems that are unavoidable through one thing or another. Now, I'd like to think that the dividing line between these two is easy to draw but I'm sure argumentation is anticipatable so I won't elaborate on that further.
What interests me here are problems as a result of problematization.
I'll take something like social media addiction as an example.
It often is the case that a person addicted to social media has an obvious realization of this and yet cannot help but continue to tolerate it. Occasionally, he or she will take breaks propelled into action by external circumstances, not least of which are other people inclining them to do so, but will desist shortly after even if said external measures are still present. They simply cannot help but come back to it, no matter what.
Why is this? well, it's an addiction for a reason right? If just 'stop doing it' was enough, the label 'addiction' wouldn't be warranted. Similarly, culling the ignorance of the harmful 'consequences' and emphasizing them again and again are equally ineffective if not entirely meaningless as they do nothing to sway the person in question from avoiding social media.
Ignorance is not the issue, it never is and never was just like a guy who cranks it 5-10 times a day knows he's going overboard, so too does someone who spends 20 hours on 4chan, to give an example.
What's going on then? The game's narration construct has an
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