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 No.47999[Last 50 Posts]

are there any games you used to like, and you replayed them and realized they were bad?

shin megami tensei strange journey was in my top 5 games of all time list back in 2012 to 2018.
i replayed it this year and it's so much easier and braindead than i remembered, i think i became more skilled at turn-based games and at exploring maps and conserving MP, and this game just offers no difficulty whatsoever for me now and i steamrolled through all fights. i remember when i first played the game, horkos was so difficult that i died to him 8 times in a row. when replaying i killed him in like 5 turns. it is a simplistic game for babies. play wizardry 8 if you want a hard turn based experience.

or how about dead rising? this is another game that i considered infallible art, i bought an xbox just to play this game back in the day. when replaying its HD rerelease on PS4, all of the psychopaths are way less interesting than i remember them being, the dialogue isn't even cheezy or fun, it's just melodramatic. dead rising 2 is superior in just about every single way with much more effort put into balance and content quality and quantity. and the funny thing is, i didn't even like dead rising 2 at launch. it makes me feel like i've evolved as a person.

maybe i will add more later as i think more on this subject.

let me know if this has happened to you.


star wars battlefront 2 is on a lot of best games of all time lists, but i replayed it recently and it's soo fucking dumb, it's like call of duty team death match. you just run around killing random people as fast as possible and can completely ignore objectives. maybe it's meant to be played with online multiplayer? but i grew up with console and never connected mine to the internet.


I used to love EU4. Then paradox added the bullshit where you spend mana to improve counties. I can't stand that game now due to the mana system. Ck2 on the other hand is my favorite game of all time. No mana crap.


mount&blade warband.
The only reason I play it because I code cheats for it.


It sucks but Planescape Torment would fall into such a category for me. First time I played it was this awesome journey with all the lore around every single corner, object and character. I felt it was the greatest game ever. Couple of years ago tried to play it again and it felt like I was just walking from one point to the other to access walls of text. I still think it's a great game but nowadays I would rather just read the D&D campaign it's based on.




State of Emergency.

It is a game where you run around in a riot and destroy stuff while completing objectives and fighting some vague dystopian authority group of militarized police.
Loved it in my early teens because I could run around in crowds mass killing and destroying shit, but when I played it again later I was bored with how shallow everything was and how unpolished the gameplay and mission design was.

Still love the cheat code that allowed you to literally punch peoples heads clean off. Which more games had that as something you could somehow do. Preferably better overall games.

Really it was mainly a tech demo for rockstar to really get reactive crowds and the like down before they made GTA 3.


These games were good before they turned bad. Tried replaying them after they turned bad and they are still bad.

TF2 before crates
Maplestory before big bang
WoW before cataclysm
CS before source
Diablo2 before 1.13 patch
Tera before release
Dragon Nest before Desert Dragon
Monster Hunter before wii
Final Fantasy before 13
PSO2 before 3.0
Any game before 2007 in general


>monster hunter
i agree with this one. recently downloaded the english patch for XX and i got so bored i wanted to die in about 20 hours.


Couldn't bother finishing Half-Life 2. Mostly due to all the gunship/strider sections. I really, really hate fighting them because of how many rockets it takes to down them and because it's seemingly impossible to take them down without getting shot or them shooting down the projectile.
Gunships are sort of alright, but striders are just a bitch.


Alpha Protocol. First time I played through it, near around the time when it first came out, I thought it was a super comfy RPG with a somewhat engaging story and nice little compact levels that, while highly linear, were at least satisfying to get through. I also didn't mind the leveling system and the original Deus Ex-like aiming system, where you can't shoot for shit until your skills are high enough in whichever category of weapons you choose.

Anyway, I played it through again just about this time last year and hated pretty much every part of it. The levels are laughably small & pathetic, the story is lame as fuck, and the general feel of the gameplay & AI feels like it was slapped together in under a month. Enemies barely have any animations at all and they're basically just stiff drones swiveling back & forth from place to place, highly reminiscent of Unity assets given a basic walk animation. It's funny how I played a stealth build with a focus on pistols, just like I did the last time I played it, and I found the fact that's there's just an ability to turn completely invisible for however many seconds to be especially indicative of how bad the gameplay was all around, since the developers just give you broken gamehack-like abilities in place of actually developing a real stealth feedback system. You can't even tell how hidden you are for fuck's sake and if enemies catch even the smallest peek of you they go on full alert immediately and just rush towards you all at once. It's also broken how powerful pistols are and that you can literally one shot bosses with the mark & execute ability, by just freezing time and clicking a bunch of aiming reticules at their head. Again, it's just pathetic. I also found the perk system to just be tedious. Put in a fucking perk tree and don't tie it to random dumb shit I have to say or do just to get the perks that I want, all of which you'd need to look at a wiki to even know about it, given that they're all hidden from you. Between that and the downright infuriating hacking & lockpicking mini-games which, hilariously enough, don't even get any fucking easier if you level up their respective skills, I really hated my time with this game and it's perfectly understandable why it was such a flop for Obsidian given the supremely half-assed fucking job they did with it. Like I said, even the story, which you'd expect to be a saving grace, was stupid and entirely forgettable. The main character also looks & talks like a tool, no matter how you dress him up, but I found it nice that you can at least roleplay him as a wizard, for what little that amounts to in a crappy game like this (ended up sailing away with that red headed harlot at the end of the game, since I didn't realize/remember that saving her in the final level had those kinds of repercussions, which really served as the final, perfectly fitting sour note to this lame ass game).

Anyway, I generally find revisiting games to not be a very good idea, since I usually come away disliking them, or, at best, harboring only lukewarm feelings about them.

Far Cry 2 was one such fairly recent example of this for me. Man, let me tell you that, that game is boring as shit and just so fucking dull. Again, just like with Alpha Protocol, I played through it near around the time it first came out and thought it was super comfy & immersive, but playing through it again, it's just tedious & boring. The story is totally non-existent, mission design & variety is horrible, lifeless & boring map to explore with very little to do. How some people think it's the best Far Cry is fucking beyond me. I might've said so too before I actually replayed it and realized how totally lackluster it actually is. It's funny because I actually replayed the original Far Cry before Far Cry 2 and it actually held up for me way better and I had much more fun with it than I did with the sequel. Still personally my favorite Far Cry (although Crysis is way better). I'll admit that the Trigen can be quite annoying to deal with in spots. The fact that you can't quicksave is also kind of annoying and there are certain sections which can feel quite unfair & frustrating, like when you're stuck on that mounted gun on that jeep or the second to last final boss.

Another quickie I'll mention is Red Faction Guerilla. I played the remastered version and was expecting to have a grand old time like I did way back when, but I mostly experienced the opposite. The destructibility is still certainly impressive, but meh. Missions are largely quite dull & very forgettable and the game is super short as well. Having to fill the "resistance" meter in each zone just felt like a chore and very rinse & repeat. Even the final attack at the end where you're going up that mountain in that tank felt underwhelming as fuck. Didn't help that the game crashed on me just as I was nearing the top like twice, which made it even more shitty & pathetic considering it's supposed to be the remaster for fuck's sake and shouldn't suffer from issues such as that.

Anyway, like I said, it always sucks to have these games that I remember enjoying years ago come off as so significantly diminished & dull now. It doesn't always happen like this, but it's often the case. I might post some more later, along with perhaps mentioning a couple games that did still hold up for me.



Just thought I'd bring up a random aside in regards to Alpha Protocol which I forgot to mention when it comes to an old memory I have associated with it. Back when I was first playing through it, my mother was positively convinced we were going to win this special semi-obscure lottery, with the grand prize being a fully furnished luxury home. She'd put her full intention behind it (ala 'The Secret', new agey crap that it is) and was literally writing down and saying mantras every day in the sincere hope & belief that it would all payoff for us in the end. The funny thing is that she even had me convinced and I can recall how excited the both of us were and how we were talking about it as if it had already happened. I just remember playing through one of the earlier levels in Alpha Protocol one night back then, as she and I were going back & forth about how great living in our new house will be. On some level, even despite my mother's delusions, the fact that it was a smaller lottery with less participants and thus higher odds for potentially winning made it all seem at least somewhat realistically possible. Of course, as you might guess, nothing ever came of it and life went on in this dreary old home of ours. It was just sort of interesting & bittersweet for me when revisiting it all those years later, with nothing having changed and all those former dreams for something better long dead. If anything, I thought I'd feel more depressed about it, but honestly I just didn't even care. Besides being annoyed at how much worse the game was when compared with my memory of it, I didn't really feel much else, or even the smallest sense of wistfulness for what me & my mother had foolishly decided to pin our hopes on all those years ago. I had such a child-like belief in what she said back then, at least in the sense of her being so confident & certain about it, that surely, I thought, it must be true. It makes me sound like a complete retard, I know, but I don't know. I guess I just really wanted to believe that what she said was true and that, maybe, just maybe, we really would be that lucky. Anyway, it's probably for the best, since it may been more trouble than it was worth what with taxes and all that shit. Again, just thought I'd mention it, since it's funny the tangential memories we sometimes have associated with otherwise unrelated things.


>but striders are just a bitch.

I enjoyed fighting them, but Episode 2 made me hate them. I replayed the entire Half Life series a little while ago and the only one that really didn't hold up, at least for me, was Episode 2. That final battle where you gotta fend off those advancing striders and fling those bombs at them with the gravity gun was just a huge fucking pain in the ass, especially since you're also harassed by those stupid combine dog robot things, or whatever it is that they're called. Naturally it's even worse if you're trying to protect all of the buildings as well and get the associated achievement.

Why the fuck is Gordon Freeman a messiah like figure in Half Life 2? How does everyone even know who he is? Did the Lamba team from Black Mesa just spread his name around as the ultimate savior of humanity, or something? Shouldn't he be a complete nobody? I don't know, I just found that to be particularly annoying in Half Life 2 onwards, the fact that all the NPCs are willing to get down on their knees and suck your dick because, "OMG, it's Gordon Freeman! Our savior has come!" It makes sense for the Vortigaunts, since he single handedly liberated them from Xen, but otherwise it's just silly, not to mention, again, simply annoying.


Evergrace was a piece of shit game but it was really interesting in its story plot and the characters all right as well also a great soundtrack overall the game play relatively sucked it was a PS2 game that came out in the year 2000 so it was trying to establish itself for a new generation of consoles but failed in a lot of areas


Because I picked up Alpha Protocol years after it came out in the discount bin I didn't know about all the troubles it had at launch so didn't get why it had so much hate since they patched a lot of the problems.
Anyway, I liked the game and played it several times to get multiple endings. That said many of the game play featues were underdeveloped. Mainly the stealth and how the hitbox of explosives work.
Still, had a good time with the game even when I came back to it, though I don't really want to play it again because I already played it to death and there really isn't much reason for me to do so again.


Mario galaxy. After replaying it I noticed that the whole game is just a long demo showcase of short-lived novelties.


I don't think anybody likes XX. Should have gone with World if you wanted to try a modern entry


world is like call of duty with a monhun coat of paint. i played it at launch and i dont even consider it an actual monster hunter game.

XX is a monster hunter game. it's just a shit one.



I actually got the platinum for it (or all the trophies) when I first played it back on PS3, but enh. Playing it again on PC, I couldn't help, but be bothered by how much was wrong with it. So damn much is totally half-baked in that game. The shooting, the level design, the melee combat, the perk system, and, yes, most certainly the stealth. Big time. If it weren't for how awful & pathetic the stealth was, along with the infuriating mini-games associated with lockpicking & hacking in which failing them leads to an immediate alarm going off, then I probably would've found the game to be somewhat more enjoyable, in closer comparison to how I felt the first time I played it.

In my case, I never encountered any glitches with the game, whether it was on PS3 way back when, or PC relatively recently, but, even so, AP was mostly a chore to play & finish. Patching out glitches is one thing, but it's certainly a shame how Obsidian couldn't patch out how lame & half-baked all the various mechanics in that game were and that was really the larger blemish on it, frankly, as opposed to any glitches it had at launch.

To be honest, it really bummed me out how very little from that game actually held up for me, when I remember it being so comfy to play all those years ago. Even the story & main character just got on my nerves & were both boring as hell. Granted, I played in a very wishy washy way, sometimes being aggressive, sometimes being a nice guy, usually doing the opposite of what I really wanted to do, which I also feel somewhat hampered my enjoyment of everything. Despite that, something about it all just felt super tedious and a lot less interesting/satisfying than I recall it being originally.

Anyway, the original Mass Effect is another game that didn't hold up for me. At all.

I recall posting my thoughts & reasons for that before, which you can find here >>>/games/44603 , so it's easier to just do that instead of writing it all out again.


FNV. It occurred to me on my second playthrough how hamfistedly it handles its story and pacing. The game is also massively streamlined and has most of the side quests and locations neatly placed along the player's main route. Nevertheless, I played the game solely for trying out different wacky builds, and that was enjoyable, until it got tedious and boring.

TF2. I began playing it back in 2010. The period from 2010 to 2013 was great, and I'm fairly sure the game fared even better before 2010. 2013 was okay, but I'd say it marked a certain change for the worse I can't exactly put my finger on; maybe Valve gave up on the game, community became less active, I'm not sure. 2014-2015 marked the death of TF2, for me at least.

Payday 2. I quite enjoyed Payday: The Heist, so I was looking forward to Payday 2. I bought it once it came out, and it was great: the gameplay was smooth, the soundtrack was great, stealth was executed amazingly, skill system/levelling up was a blast, too. Quit the game around the end of 2014 when Overkill started churning out DLCs one after another and it basically became a trend.


I feel that way about all of the old isometric RPGs, use to adore them but honestly their gameplay sucks and even the stories are meh



>Anyway, the original Mass Effect is another game that didn't hold up for me. At all.

Just a further aside, but it's funny how, despite the rather crappy time I had replaying it earlier this year, the menu music for the original Mass Effect still gives me waves of warm nostalgic comfiness whenever I listen to it. Damn shame that actually replaying the game itself couldn't have been just as comfy for me, but oh well. I still have the menu music to listen to, or at least until whenever it is that it itself stops evoking anything in me, that is. Like I said already, I'm surprised it still does and managed to survive even in the face of the rather dreary time I had with the game itself upon actually replaying it. Something about listening to it seems to transport me to a time earlier in my life that almost feels like it didn't even exist to begin with. I don't know, it's hard to describe. Literally nothing else evokes the same sensation in me, frankly. My life's never been all that great, but something about that music just seems to encapsulate some modicum of my former self before I became the perpetually miserable, suicidal, anhedonic & sad sack of shit I've been for so many years now. It feels like it goes even further than that, but I'm too retarded to describe it any better. Like that, even when I first heard it, it felt like being teleported to an alternate dimension, even though my living situation was way worse back then than it is now. Like I said already, Mass Effect's menu music is literally the only thing which has ever evoked feelings of nostalgia in me and I've always been a bit curious as to why that is exactly.


It's too bad you didn't enjoy it, i replaced Mass Effect earlier this year and thought it held up well I enjoyed it


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super mario 64. i still consider it a great game, and would recommend it to people interested in playing a 3d platformer as its still a great experience, but yet every time i try to replay it im just so disappointed. its a grind to get stars, really you play a map once and youve already done everything you could possibly want to do on that map but you gotta replay the maps to progress which just kills replayability. the game would have been better with focused challenges, i for one think a 3d mario with nothing but the boss levels from 64 or the fludless challenge levels in super mario sunshine would be the best 3d mario game. ive never really tried any of the newer mario games since sunshine though so i dont know if my ideal exists, i just know i cant fucking play these games again.

so in this respect i think quake 1 succeeds in every way that mario 64 fails


>are there any games you used to like, and you replayed them and realized they were bad?
most of them tbh


I feel like that about Skyrim, I was enthralled with it and loved it and played it for hundreds of hours. I realised the last time I played it that "vast world" is an illusion, it's barely populated by anything and not actually that big, the AI is actually pretty bad and can't figure out how to deal with things like slight elevation, and the whole "civil war" when I thought about it is just a popcorn fart that barely affects anybody or any thing.


dungeon crawl: stone soup

the balancing is so fucking bad that some classes can walk right through 9 headed hydras without even using a potion, while others can't even kill ogres despite being the same level. like berserker VS. transmuter.

not to mention trannies took over the development anyway. some of my favorite races and religions are in versions of the game that are trannied, which is frustrating. i'd have to make my own custom build to really enjoy it.


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>Star Wars Battlefront I and II

Loved as a kid, replaying them now they're not so great. Battlefront I in particular is clunky as shit. II is better but still pretty boring.

>Samurai Warriors 3 and Chronicles

After playing the original and 2 all the sequels feel like silly shit. I don't know if I'd call them bad but they feel mindless and shallow compared to the first 2.

>Star Wars KOTOR II

Extremely unbalanced, every time I go the sith lord route I end up being able to massacre everything by the time I'm halfway through the game. Story blew my mind when I was younger but now it's not that impressive. Still the best I've seen in any Star Wars related media though.


Stopped playing around 2013 because I got bored. Revisited a few times over the years and had some decent fun. Tried it a few months ago and it's lost all charm for me. Everything felt like a clusterfuck. Old weapons got retarded changes for balance that took away almost all fun. New weapons were annoying. Community fucking sucked, even moreso than in my past experiences. Game ran like shit and every server I tried was laggy. Never going back to this trash.

>Touhou (main series, some of the spinoff fangames are really good)

Lost interest after trying other shmups and realizing how much better they were. Not that I've ever been much of shmup fan since I suck at them, but when I get the itch there are much better ones to play.

>Yume Nikki

Boring shit. I feel like a retard for ever wasting time on this when I was younger and thinking it was cool.

>Mount & Blade Warband

Wouldn't call it bad per se but it gets old pretty quick after playing for a few hours. I used to be able to play like 12+ hours a day for multiple days on end. Now I only play it once every few months for a a few hours. Feels shallow when you realize all the limits of what you can do. After you become a vassal it's just tedious. Sieges suck ass. Fighting the same battle with Lord Dipshit and his 200+ troops and carefully cheesing to avoid losing your entire army gets old quickly. Especially when you're working to wipe out multiple enemy factions, such a fucking slog.
Main draws of the game that keep me coming back are the rich variety of mods and the relative uniqueness of the concept.


Only decent for modding and even that's old at this point. Doesn't have the complexity and depth of a good RPG or the exciting combat of a good action game. Infantile storyline. Great example of how shit open world games often turn out due to focusing on breadth at the major expense of depth.

>Persona 3 and 4

Shallow mechanics watered down from mainline SMT mixed with some butchered dating sim/VN elements.
Persona 3 had a somewhat interesting main story with lots of symbolism but was ruined by dogshit pacing. Tartarus was mind-numbingly dull.
4 at least switched up dungeons but the main story was pretty retarded.
I have fond memories of staying up until 3 am playing them when I was younger but I can't deny now they were pretty bad.


Morrowind was better.


I prefer oblivion.
I don't actually have fun the vast majority of time playing morrowind. I actually had more fun messing around in daggerfall then morrowind.


i'm replaying resident evil 5 and i was expecting to dislike it now that i'm older and it has terrible reviews.

but i actually love it! it's my favorite resident evil.
games you used to like, expected to not like anymore, but did.


I still think they are awesome games but I don't take pleasure in playing fps such as quake or cs-go anymore. I just can't sink hours into them, and I came to the realisation that my reaction times are very bad, so I ended up uninstalling each on of them from my computer last week.
I had quake champions, quake live, warsow, warfork, cs go, unreal tournament 2014 and apex legends still installed. Though, I played few games of quake champions to "says goodbye" and it felt awesome.


Have you tried Persona 5? I never liked 3 and 4 because the RPG elements feel like they're tacked on as an afterthought, like it was a contractual obligation to have them in since they're still technically supposed to be SMT games and Atlus just half assed it and called it a day. P5 seems a lot better about it however but I need the opinion of someone who feels the same way I do about the previous games before I decide to dish out money on it


I felt like replaying (emulating) Baten Kaitos but it's probably a lot worse than in my memories some fifteen years ago. This series was really completely forgotten, which is telling, I guess…


Uncharted 2 for me, played it to death when I was younger but I picked it up a few months ago and it was so stale. Maybe because cinematic gaming became such a meme since it came out.


I used to think Arkham City was better than Asylum but I just replayed them and City felt more generic


Pokemon. It's not even simply that the new games are bad, I just can't revisit any of the old ones and get any enjoyment out of them. Games in general aren't nearly as good as I remember them being.


Rocket Jockey
Was probably the first pc game I got REALLY into. Before then pc gaming was a less good alternative when I couldn't play "real games" because the tv was occupied. It is the reason why I to this day still like surf rock, and part of the reason I have always had rocket as part of my gaming tags and game related usernames.
For the longest time it didn't play well with modern OS or hardware so I hadn't played it in over a decade. Well I went through the trouble of messing around with things for a hour or so to get it to run and after all these years it was just meh.
It wasn't bad or anything, but when playing it I wasn't really having the fun I remembered. The little things that made such a good impression on my years ago were unexceptional to me now. It was overall disappointing.
Oh well, I still have good memories of it.


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I hate replaying RPGs the most. Something about RPGs, or just story driven games in general, really proves to be the worst sort of thing for me. I'll often replay them in the dumbest fucking ways and totally screw myself out of any potential fun/enjoyment I could've actually had with them were I not such an unconscious, self-sabotaging retard.

There's always some fucking moment that comes where I just cringe at myself for being so stupid, or the game design for being so obtuse/terrible, and it just ends up souring everything.

In my experience, I've also found roleplaying with a more aggressive/renegade mindset to be a really unwise & self-defeating thing to do. The two examples of this for me would be with Mass Effect 1 & KOTOR 1. I often play RPGs as a goody two shoes, so it always seems like a good idea, at first anyway, to try the jerk route whenever I think of replaying one. In this case, both of those games were essentially ruined because I decided to go full asshole mode which, in the end, simply screws you out of additional content (quests, or extra conversations and such). You could argue it still has merit (having access to more OP abilities or what have you), but being a total fiend really doesn't pan out in these particular examples, especially from a narrative standpoint.

But again, this is really besides the point. In the end, it really comes back to my own autistic antics ruining everything. I cringe & I cringe & I cringe over how I can often completely ruin my time with a game I used to enjoy through my own stupid bullshit, or how whatever game it is simply ended up getting on my nerves in a very uniquely frustrating way that I simply didn't experience the first time, years & years ago. It's like, there was my chance to enjoy such & such game again and I fucked it up, so now I get to wake up in the middle of the night and cringe about it upwards of a year later. Why the hell am I even bothered by something like this in the first place? I just fucking hate it. Every insane aspect of this. I just fucking hate it.

As ridiculous as it sounds, I find myself plagued at times, more than I'd like to admit, with intensely regretful thoughts in regards to all this. If only I hadn't been so unconscious to have done this, or been dumb enough to do that, then I would've managed to enjoy my time with, whatever it was, fully. You have to admit, that there's a big difference between genuinely disliking a game you used to like for concrete reasons, or even one you're playing for the first time, as opposed to unconsciously ruining & self-sabotaging your time with said game and then coming away disliking it. I'd say the latter happens just as often as the former for me which, again, makes me cringe & hate myself to no end. I could give you 100 examples of my autistic bullshit ruining what otherwise could've been a good time, or souring at the very end what was otherwise a good time up till that point, thereby coloring my entire experience with it as bad.

Can anyone even understand or relate to what I'm saying here? My brain will just fucking plague me with thinking about this sort of stupid shit from time to time. I literally woke up out of the blue just now and my aforementioned brain decided to hit me with hyper-focusing on this kind of retarded nonsense yet again. I've been tormented by thinking about this sort of shit for so fucking long now. I think it can be said that I take gaming way too seriously. All this shit is so fucking dumb, especially when you consider that all this is just a way to kill time anyway.


All of them.
I don't think any of them are necessarily bad, just that they become boring after I've invested enough time in them.


Army of Two.

Unique for the time but has aged like milk. Piss poor story, non-characters, the few characters present are unlikeable. The series as a whole has an awful legacy considering the quality of The 40th Day and The Devil's Cartel



It could have been so much more in the hands of a competent developper.


In what way?


Not the same poster, but I believe MC was originally intended as a 3D Dwarf Fortress, a massive simulation game that models continents, empires and races over hundreds of years. Instead, it became a block-building game for zoomers. My guess is that this is what >>48645 has in mind.


So rather then let feature creep cause the game to never be completed the dev instead focused their effort and made one of the most successful games to ever be completed in the history of gaming.
Seems competent to me. Part of being a competent developer is understanding how to manage limited resources in order to bring a project to the market.


GTA san andreas, don't know if I'd go so far as to call it bad, but the shooting is very unsatisfying, I didn't really like the approach to story that felt so "just do whatever lol", and it's got way, way too many tedious sections, probably at least one in five missions is a drag



What do minecraft players want?
-They want bigger, more epic mountains.
-They optimized code like you would expect from a best selling game
-They want more control over terrain generation.
-They want caves to have interesting things in them.
-They want the underground portion of the game to have more features other than just rock, ore and lava.
-They want an option to mute their tamed pets annoying sounds.
-More music tracks or make creative mode music available in survival mode

That's what 99% of players truly want.

Why do they give us pillager raids or honey bees then? They update the game with trivial stuff that nobody asked for.

Basically it comes down to this : They don't give us what we want.



The guy making optifine himself even said that mojang's code sucks.

Bedrock edition was re-programmed from the ground up in c++.

Mojang can't code for shit.


i used to like Cave Story, but now i get pretty angry anytime it's even mentioned or i have to look at it. i think i've just come to despise japan and japanese art styles.


animal crossing new horizons was great for 20 hours and then it becomes glaringly obvious just how shit it really is.
i've noticed lots of games are like this, i'm assuming they only make enough content for the journalists to give it a good review based off first impressions alone, and then it just nosedives from there.


I think that’s just all games without an official ending. For example I played monster hunter for 1000hrs but all of a sudden my interest just completely disappeared cause I realized I’d done pretty much everything. The same goes for stuff like MMOs and animal crossing, you never have to end so you only stop playing once you’re just completely bored with it.



They've been playing at this for a while now with all their cyber-tranny stuff.


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lost interest long ago


I don't even play video games but I definitely know that feeling.


i really used to like platformers and mario games, back when i only had consoles to play games

platforming is one of my least favorite game mechanics now, i cant stand that bullshit and cant enjoy all the old games i played


A lot of Nintendo games. Nintendo cannot do completion well at all it seems. Super Mario Sunshine had those stupid blue coins, Luigi's Mansion has golden mice and special ghosts you need to meticulously look for (plus bosses you need to get on the first suck), LOZ: Wind Waker has a new game plus that is the one you get 100% for the photos, all LOZ games have heart containers that I've had to look up to get, etc.

Just horrible. I really don't like the Legend of Zelda because 100%ing it is so tedious. It's so tedious to 100% a lot of the Nintendo games. I remember 100%ing Mario Galaxy and it was FUN. I loved that game! There wasn't any tedious stuff or obscure stuff. I didn't have to plan my entire game and research how to fully complete the game. Holy crap. It's so sad.

For LOZ: WW, I consider 100%ing it getting all the heart containers and such, as usual, then going to the new game + and actually getting the color photos. Man, that's so sad. I haven't played that game in like a year since it's so daunting. Maybe I'll beat it this year.


1.6.4 best version


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Can't play ACE COMBAT after Dick Cheney killed the my fave jet by cutting its maintenance funding. RIP F-14 Tomcat…


>Anyway, the original Mass Effect is another game that didn't hold up for me. At all.
Surprised to see this mentioned here, as I just replayed the ME trilogy series recently and I found that they help up well. I had almost as much fun playing them this time round as I did the first time (although nothing can really ever replicate the feeling of having your first experience with a cool game as child).

More on topic, I thought BG1 was much blander and less enjoyable than I remembered it being. Not a bad game by any measure, but the story is just a bit meh and the combat nothing amazing either. Companions weren't as fleshed out as I remembered, which is something I really look forward to in RPGs, and the world just felt a bit static. A lot of great RPGs have come out in the past few years (Underrail, AoD, Pathfinder: Kingmaker, etc.), so I think it's just a case of the bar being higher than it was a couple of decades ago.


Souls Games. I used to love playing them, but what I really liked was to play it with my friends. Problem is that I no longer have any friends and therefore the souls saga lost all meaning for me. I would Still pick it up to play in a distant future, but not because I have someone to coop(as I decided to free myself from shackles of relationships) with but because it would bring some nostalgia and what the germans call senhsucht.


FFXIV. I think I was taken in by it way back in 2014 as I was burned on WoW and it was something new, shiny and very polished. I got burned on it pretty quickly by HW, came back for Stormblood and fully realised just how shallow and anti-MMO it was. Somehow it managed to out theme-park WoW.


Because he saved the scientists who more or less lead the rebellion. The aliens and those guys praise him as a legendary figure who saved them, then vanished. So his legend grows because one day he might return and save them again.

TF2 died with the engi update. It's when the hat shop opened and the entire game shifted direction. Instead of having 1 or 2 alt options now you have meme guns out the ass so every class is now 50 load outs instead of A or B in every slot.

That's the new mario games in a nutshell. Try 3DS land.

No reason to give up just because you're a bit slower. You can still enjoy the games.

Minecraft never went beyond the alpha stage. Notch had a lot of promises which never came to be. It was supposed to have siege modes and mobs that did more than spawn and walk at you. The problem is he made too much money and no longer worked on the game. That's when he went to Reddit to get praised after 4chan's /v/ shit all over him for his early access bullshit.


I've grown similarly and it's making imageboards a nightmare to browse. I'm tired of everything being anime and smug reaction imagines backed up with endless bile. I miss when conversations happened and people didn't focus on bickering and immediately start fights. I remember when reaction images were bullied out of threads and now it's all I see on many boards. I still occasionally watch an anime here and there but mostly I've come to hate it.

Animal crossing isn't really a game. It's just a distraction aimed at non-gamers. It's core market is middle aged succubi.

Why must you 100% a game? Why can't you enjoy the main story and movie on after?


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Mortal Kombat



I'm not playing these nintendo games new but replaying them from my childhood. I want closure on these games I never beat. I want to finally be done with them and never have to play them again. I don't want to come back to them or think of them because I never even completed them games. I never finished their stories and I never felt right until I completely beat the games. I'm burnt out of it all honestly. I realize now these games are extremely flawed and that Nintendo's game design is flawed. To fully complete these games is a chore. I don't like these games any more I guess. I don't like the older Nintendo games or anything from my childhood. It was all before I could choose these games and before I was intelligent enough to look up how to beat them on the internet. Now the same nostalgic classics people look fondly over are the same games that I remember I never beat and spent hours doing literally the same things on. I had spent over 40+ hours on Earth Worm Jim 3d as a kid and I hated that game. I would go in the same levels walking around and wondering what I should do. It's so obvious now to me it's insulting. The game really only took me 10 hours I think. I had a lot of fun with the game but before then I hated it. I ended up not completing a single Nintendo game of my childhood until I was older. Only then was I able to actually play the games. Now even though I can play them, I still think of those memories.



I know what you mean.
I sometimes get super stressed during gaming sessions worrying about if I should use subtitles or not or if my key bindings/camera sensitivity are optimal… It's getting better luckily. I occasionally just keep turning subs on and off, playing with sens settings. We're just dumb in that aspect.


Hasn't the f-14 been decommissioned since the 90's?


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If you want a good SW game, set up MovieBattles 2 mod for SW Jedi Academy


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The official final flight retirement ceremony was on 22 September 2006.


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Magic: The Gathering


I would play MTG if I had real life friends. Gets boring playing alone.


I am kinda at that stage with yugioh myself.

It isn't even that I dislike the game, it's just that I don't like it ether. At least not like it enough to keep up with it anymore. I don't even know what the hell is going on with the current meta or anything and don't even care.

Maybe a new online client will come out or something, or a new deck strikes my fancy, but for now the whole scene is pretty meh for me.


Same here


Whats your nickname, fellow wizzie?


I got to the part with the trains in HL1 and just gave up. Games overall just feel like a chore. Why would I want to simulate tedium when so much already exists in the real world?


When you play too much M:tG


Diablo3 ruined by the WoW team


imo this
imagine a minecraft MMO with war factions. that would legit be the most popular game ever i guarantee.


besides smash mostly this
kinda sad to feel yourself change


Truthfully, Red Dead Redemption II.

It's just not Red Dead Redemption. I played the first Redemption on release, and I still remember the tidbits of tales that John spoke about during the duration of the storyline
and it was nothing like Red Dead II was depicted as. Don't get me wrong, I enjoyed Red Dead II although I didn't really care for the pacing and in-world law/bounty logic. Problem
is that it definitely never happened, and it is more than likely a figment of someone's imagination. Either the boy, or his father John. From what little John told in Red Dead I
it was just Dutch, Bill, Javier, and himself with Abigail. They weren't friendly, they weren't campers, they weren't allowed to browse general stores in towns. From the things he
admitted they were legitimately a roving band of psychopaths that sometimes used Abigail to help barge into places without raising suspicions too soon, and, obviously, as a human
fleshlight for when they needed it. I get it, that reality isn't exactly marketable. But going far left on the spectrum was a bit much too, in my opinion. But if you read up on
Red Dead II's production Rockstar seriously had 8 different teams make 8 different games and than mashed their favorite parts of it into what we now know as Red Ded Redemption II.

I feel it's a lazy form of game development that sadly has become the industry standard.


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Tad bit late, but my ingame nick is FURBALL. I mostly play on EU server though.


1.7.2 for me. The high amount of mods made it 10 times better.


I recently finished GTA:SA for the first time since childhood and was sorely underwhelmed.

It's a very ambitious game, but it doesn't hold up for me. I remember when I was a kid, just having a simulated open world with cities and forests and deserts that you could freely move around in was mind blowing. I would repeatedly go to the airport, steal a plane, fly around until I crashed, only to do it all over again for hours at the time, because the whole thing was so novel and unprecedented.
But having played it again, divorced from it's original temporal context the game is not nearly as impressive. Experiencing the game without that 'wow' factor, exposes the underlying game mechanics which are surprisingly poor.

The combat is quite bad. Just stand in place, lock on and fire -repeat times a million. The guns don't feel good and their sound design is mediocre. For all the weapon variety, all the guns might as well be the same (barring the few unique weapons like the minigun and flamethrower). There is some minor difference in recoil, fire rate, damage, etc. but it has negligible gameplay effect. Enemy combat AI is virtually non existent, they just stand in place while shooting and getting shot at.
A tremendous amount of vehicles in the game, but they all more or less have the same arcadey handling. GTA IV was much better in this regard, even though it's driving was controversial.
The story is terrible and disjointed, so much so I won't even waste time airing all my grievances with it.
Side activities are uninteresting. The ambulance, police, firetruck missions are tedious and badly designed. For example you can still get wanted stars while doing the vigilante missions, meaning you'll be chased by police while chasing bad guys in a police car. Frustrating mechanically, and doesn't even make sense in-game wise.
Having girlfriends sounds cool when you're 9 years old, but it's a shallow mechanic that's not very interesting. Burglary missions sound cool, but they're actually quite tedious. Races and demolition derbies are not very interesting because of the extremely arcadey driving.
A lot of mechanics feel half-assed. Early on in the game stealth is introduced in a mission, and subsequently never used again. Gang warfare/territories are briefly introduced early in the game as well, then taken away and don't appear until the very end of the game again (which is good because it's an annoying mechanic). You can talk/react to some of the NPC's, by pressing Y/N but it doesn't seems to work 95% of time.
You can learn different martial arts, but all it really does is change your animations, because combat is still lock on and hold the attack button.
The RPG elements feel tacked on -like the sex appeal and respect stats. They ultimately add very little to the game.

The game suffers from a problem many open world games that came after it also suffer from (Skyrim in particular comes to mind) - it's breadth over depth. There's a lot of shit in this game, but a lot of it is poorly implemented and not worthwhile. Ultimately at, it's core the game is quite bad. If you were to isolate the shooting mechanics you'd end up with a dog shit shooter. If you were to isolate the driving mechanics, you'd end up with a forgettable racing game.
I think the game could have benefited from a leaner design philosophy. Ultimately a lot of time must have been wasted implementing a stealth mechanic that is only used once, or gang territories which only appear briefly, or the talking to NPC's mechanic that doesn't seem to work, etc. They could have put all that effort into actually making the combat engaging, or implementing outstanding driving mechanics, -two things 90% of the actual game consists of. Instead we're left with shitty shooting and so-so driving, but hey, at least there's a basketball minigame.


Agree. The game did age poorly.
Mafia 1 (2002) still holds up fairly well in comparison, although it is not a very good sandbox, but you still have more freedom over the way you approach the missions than in most GTAs.
Most of your criticism also applies to GTA V in my opinion, save for the shooting, it's serviceable but that's it.


Persona 3 is not limited by the catering to p4 fans, which P5 is the unfortunate victim of. You get to be a hero and save everyone because you are soo cool and heroic and all that.

Most retards who actually buy the game on their paystations, do so only for the social links, while complaining that the game has no gay SLs. The story is essentially a long cutscene, you don't get to influence anything in any way, besides doing everything to get a suicidal bad ending.

Also, few of the original devs left the studio, this and the release of gaysona 4 on PC should tell you which way the franchise is going.


All those problems you are listing are also present in P3, I don't understand why you're pretending it's any different. If you were talking about 1 and 2 I'd get it but how is P3 any better than 4 or 5? I'd say it's even worse since you can't control other party members and the AI is stupid as fuck


Halo 3 kind of. I used to play competitively for over 6 years up to 10 hours a day, now I will only play at a tournament like eventor whatever. So chastize me, you might have seen me play I got around so much, focused ninja1 or FN1. I played 50 high MLG and am heartbroken that they broke the game with keyboard and mouse support.

I grinded to 50 in LWs and I started to realize how very broken some of the maps are and how some opponents are literally impossible to beat too. It became arduous to assemble squads to take down the top players, I wasn't really good enough, I think that's why I won't play anymore. And there's no beating some of these kids on narrows at all for me. or else you'd be making a 5 figure paycheck doing it cause you'd be pro level. Like so gay, that shit is just plain stupid and broken is how they make it seem, I'm not even bad, they just took the skill ceiling to the next level. and even if I'm playing with Walshy I'm gonna lose to some savant sweep sniping from top mid. Gay ass BS. I had a gameplay on youtube for awhile.


>competitive halo
>on a controller
Yeah, I’m sorry, but I do have to laugh.


>fighting games and shmups on m&kb


You could play games with a m&kb on 360?


Competitive HCS events are played on controllers retard.



I don't feel too sad. I've changed much for the better. It's that I realized how bad the game design for these games were. I 100% my games now on the first try or at least complete it. If I find it's punishing to 100% or play, I drop the game and never look back. I only 100%'d these games since they were my childhood games. I still never even BEAT LOZ:WW though.


Tranny activist ew


FFXIV. The game got dumbed down to such an extreme that I just find no joy in the "end-game" content anymore. Homogenised jobs, lack of job fantasy, lack of build customisation, brainlet rotations with little in the way of optimisation or variety. Sure the fights get flashier but it always comes down to the same song and dance you need to learn and memorise and perform. Then you grind the raid/trial for 6 months to upgrade your gear and reset next patch when it gets bumped up a whopping 10 ilevels. At least there's no fear of falling behind since catch up gear is always easy to acquire and virtually handed out, giving you a ticket into what is "new" to do. The story is fine and serviceable I'll give it that much, but I don't play this as a single-player game. Which leads into my biggest gripe. The community.

Why is everyone in this game so fucking horny? Half the people you find have some kind of slutglam on. But that's not the end of it. It's an MMO, of course I expect grown men pretending to be female to deck themselves out in the most uninspired hornywear they can find. It's when they don't shut the fuck up about sex or make lame flirty jokes with each other in dungeons or raids. went searching for an FC and each of the 4 I joined which seemed promising all had the same types of people in it who couldn't seem to get their minds off sex. It's quite likely half of them fucking ERP'd too. I go into any of the game cities and get bombarded with people advertising in-game "clubs", of which upon research I found they sell in-game fucking SEX. The game is paradoxically both too anti-social and social at the same time, hitting both extremes. You just want a chill group static with no commitments outside of clearing? No can do. Either have some friends already or join up with an FC and suck up to everyone on Discord. Where they will spam porn and horny modified screenshots of their characters. It drives me insane and I'm not on Crystal before anyone says. I know full well that's supposed to be the containment DC for this tripe but it seems to be everywhere. It never used to be this bad 5+ years ago and just seems another symptom of how everyone on the internet and everyone Gen Z seems to be perpetually horny 24/7 and won't shut the fuck up about it.


I remember it still being the horny/tranny game when I played it back around the time the golden saucer was released. I'm honestly not surprised they've dumbed things down so much or that they continue to do so, I've gotten back into it recently and it's mindblowing how bad the average player in regular dungeons is. Not new players either, but ones without the little sprout or with the little crown. I'm talking about normal ARR content too, the game almost plays itself and they somehow suck at it. I'll probably never touch any of the "difficult" content, I'd get too frustrated trying to pug it with a community like this and having to network in a videogame seems miserable.
A keyboard is arguably the optimal input method for both those genres, not nearly as enjoyable though.


>tranny game
It is more than ever. I just put this down to a reflection of the modern world now though more than anything. Though it's no surprise that a cutesy weeb game with catgirls, dress-up, housing and other dull social tendencies like "clubbing" and of course "(e)rp" attracts that kind of person. But you're right that the average player is just atrocious. There's a myriad of reasons for that ranging from it being a mostly casual "MMO", the abundance of roleplayers, people who don't really play games etc etc. A far-cry from even the likes of FFXI which was positively hardcore in comparison to this. Finding a competent "static" to play with is really a necessity for at least savage content. I barely managed to scrape through the current extremes in party finder after grafting for days but savage was just impossible. The content isn't even difficult. It's literally just a memory game so long as you have big enough stat sticks to meet the bare minimum.


dead island was my favorite game when it came out when i was like 14.
i bought it on steam and played a bit and it's now completely unplayable to me. totally devoid of content or quality of life. feels like an alpha-beta.


Game really is shit. Only class I like was dragoon. Then again, that's just my favorite class in the entire franchise.


Tried playing max pain (or however it's spelled) on pc with mouse and a keyboard. It went from tense action that felt satisfying when you get through a encounter without getting banged up too bad when I played it years ago on the ps2, to feeling like I am shooting fish in a barrel and honestly being kinda bored.
I didn't expect using a mouse and having a decade experience different from when I first played it would make such a drastic difference. Going to use a code to immediately unlock the hardest difficulty and play it with gyro controls. Might be fun again that way.


cave story perfectly captures the soul of early 00's japanese art. i do have a visceral reaction to smug anime faces, i will admit.

i just don't enjoy games as much overall as a medium anymore.


It is a pretty easy game, the strength of Max Payne always was the plot and presentation


>play it with gyro controls
just googled that, never heard of it before. interesting


OP's image has been here since 2019, but I only now found it, its actually from the ROTJ set.

My headcanon for that pic was always that Boba Fett under the mask is just a boring office drone doing his job, even though it takes him to glamorous and seedy adventure places. Even surrounded by aliens in slave bikinis, he's just world weary and bored of it all, clocking in to another day at the office.


Skyrim. The game blew my mind when it came out but I play it now I see that it's so fucking shallow. It has no depth whatsoever and its writing is lazy, the civil war questline sucks, the world is as wide as an ocean but as deep as a puddle. It's a big map but there's nothing to fucking do in it. There's a lot of caves but they're all the same and you don't even find good loot. The whole game is just empty. It's far worse than its predecessors, Morrowind and Oblivion really are better.

Also I used to love Fallout 3 until I was old enough to actually play 1, 2 and New Vegas and realise it's shit.


Counter Strike.

CS2 is absolutely garbage so it's no wonder the playerbase are dropping in numbers and joining Valorant which at this point in time it's considerably better.


It plays identically and looks a bit better. People have been calling CS a dead game for years, yet it has outlived many other competitive games hailed as replacements.


>yet it has outlived many other competitive games hailed as replacements.
That says nothing, really. People are leaving CS2 and new generation is playing Valorant, it has a better matchmaking too
>Valorant currently has a bigger player base than CS2. At the time of writing this article, we observed that approximately 10,861,340 players played at least one match in January 2024 on the Tracker Network. The December 2023 stats showcase a whopping 17 million player count in Riot’s shooter game, which is easily more than CS2’s peak of 1,248,217 players in the same month.
>The December 2023 stats showcase a whopping 17 million player count in Riot’s shooter game, which is easily more than CS2’s peak of 1,248,217 players in the same month.


Fad games come and go. I remember when OW was the supposed to be the Counter Striker killer and many pros were switching to it, but the CS formula is over 2 decades old at this point. I've been playing since 1.6 myself and it's just a game people will keep coming back to no matter what.


> OW was the supposed to be the Counter Striker killer and many pros were switching to it
OW players have now switched to Valorant and at this point Valorant is for newer generations what Counter Strike was for us.


I don’t think valorant will ever be what CS was, for the simple fact that it’s far too corporatized. You can’t mod it, you can’t run it off a flash drive, I don’t know if it has LAN play (not that people even use LAN anymore). Games like TF2 and CS that grew as communities just can’t exist anymore. Valorant is just FPS league of legends.


Same person who posted this. Because I'm a retard who never learns, I decided to try playing again. Imagine my absolute lack of surprise to find that everything has become WORSE. Every other adventure plate has {Mare Lamentorum} on it. The game seems riddled with horny female characters everywhere you look. I actually got accosted by an "F+" catgirl calling me cute when I was passing through Limsa Lominsa for the marketboard. I thanked them in the politest way I could and the very next thing she asked was if I'd like to visit her house. I was actually in disbelief that someone could be this bold, almost as if it's a perfectly normal thing to ask in this game. Which it probably is. Never in all of my years of playing WoW have I seen this level of degeneracy when not explicitly looking for it in Goldshire. Yet in FFXIV it's shoved in your face without consent. Horny adventure plates, open and brazen requests to go someplace private and even simply talking about sex in a "haha so ironic" way in the hubs.

Fuck the people who play this game. Sadly they'd probably enjoy it. No wonder the Devs are playing it so safe and releasing an even more dull expansion lacking in content than EW. Why change a winning formula when the community are happy with their sex mods and dressup?


CS2 matchmaking is trash and there's a lot of cheaters, Valve does nothing about it. It's a downgrade with less maps which is arguably a pity.

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