are there any games you used to like, and you replayed them and realized they were bad?
shin megami tensei strange journey was in my top 5 games of all time list back in 2012 to 2018.
i replayed it this year and it's so much easier and braindead than i remembered, i think i became more skilled at turn-based games and at exploring maps and conserving MP, and this game just offers no difficulty whatsoever for me now and i steamrolled through all fights. i remember when i first played the game, horkos was so difficult that i died to him 8 times in a row. when replaying i killed him in like 5 turns. it is a simplistic game for babies. play wizardry 8 if you want a hard turn based experience.
or how about dead rising? this is another game that i considered infallible art, i bought an xbox just to play this game back in the day. when replaying its HD rerelease on PS4, all of the psychopaths are way less interesting than i remember them being, the dialogue isn't even cheezy or fun, it's just melodramatic. dead rising 2 is superior in just about every single way with much more effort put into balance and content quality and quantity. and the funny thing is, i didn't even like dead rising 2 at launch. it makes me feel like i've evolved as a person.
maybe i will add more later as i think more on this subject.
let me know if this has happened to you.
star wars battlefront 2 is on a lot of best games of all time lists, but i replayed it recently and it's soo fucking dumb, it's like call of duty team death match. you just run around killing random people as fast as possible and can completely ignore objectives. maybe it's meant to be played with online multiplayer? but i grew up with console and never connected mine to the internet.
I used to love EU4. Then paradox added the bullshit where you spend mana to improve counties. I can't stand that game now due to the mana system. Ck2 on the other hand is my favorite game of all time. No mana crap.
The only reason I play it because I code cheats for it.
It sucks but Planescape Torment would fall into such a category for me. First time I played it was this awesome journey with all the lore around every single corner, object and character. I felt it was the greatest game ever. Couple of years ago tried to play it again and it felt like I was just walking from one point to the other to access walls of text. I still think it's a great game but nowadays I would rather just read the D&D campaign it's based on.
These games were good before they turned bad. Tried replaying them after they turned bad and they are still bad.
TF2 before crates
Maplestory before big bang
WoW before cataclysm
CS before source
Diablo2 before 1.13 patch
Tera before release
Dragon Nest before Desert Dragon
Monster Hunter before wii
Final Fantasy before 13
PSO2 before 3.0
Any game before 2007 in general
i agree with this one. recently downloaded the english patch for XX and i got so bored i wanted to die in about 20 hours.
Couldn't bother finishing Half-Life 2. Mostly due to all the gunship/strider sections. I really, really hate fighting them because of how many rockets it takes to down them and because it's seemingly impossible to take them down without getting shot or them shooting down the projectile.
Gunships are sort of alright, but striders are just a bitch.
Alpha Protocol. First time I played through it, near around the time when it first came out, I thought it was a super comfy RPG with a somewhat engaging story and nice little compact levels that, while highly linear, were at least satisfying to get through. I also didn't mind the leveling system and the original Deus Ex-like aiming system, where you can't shoot for shit until your skills are high enough in whichever category of weapons you choose.
Anyway, I played it through again just about this time last year and hated pretty much every part of it. The levels are laughably small & pathetic, the story is lame as fuck, and the general feel of the gameplay & AI feels like it was slapped together in under a month. Enemies barely have any animations at all and they're basically just stiff drones swiveling back & forth from place to place, highly reminiscent of Unity assets given a basic walk animation. It's funny how I played a stealth build with a focus on pistols, just like I did the last time I played it, and I found the fact that's there's just an ability to turn completely invisible for however many seconds to be especially indicative of how bad the gameplay was all around, since the developers just give you broken gamehack-like abilities in place of actually developing a real stealth feedback system. You can't even tell how hidden you are for fuck's sake and if enemies catch even the smallest peek of you they go on full alert immediately and just rush towards you all at once. It's also broken how powerful pistols are and that you can literally one shot bosses with the mark & execute ability, by just freezing time and clicking a bunch of aiming reticules at their head. Again, it's just pathetic. I also found the perk system to just be tedious. Put in a fucking perk tree and don't tie it to random dumb shit I have to say or do just to get the perks that I want, all of which you'd need to look at a wiki to even know about it, given that they're all hidden from you. Between that and the downright infuriating hacking & lockpicking mini-games which, hilariously enough, don't even get any fucking easier if you level up their respective skills, I really hated my time with this game and it's perfectly understandable why it was such a flop for Obsidian given the supremely half-assed fucking job they did with it. Like I said, even the story, which you'd expect to be a saving grace, was stupid and entirely forgettable. The main character also looks & talks like a tool, no matter how you dress him up, but I found it nice that you can at least roleplay him as a wizard, for what little that amounts to in a crappy game like this (ended up sailing away with that red headed harlot at the end of the game, since I didn't realize/remember that saving her in the final level had those kinds of repercussions, which really served as the final, perfectly fitting sour note to this lame ass game).
Anyway, I generally find revisiting games to not be a very good idea, since I usually come away disliking them, or, at best, harboring only lukewarm feelings about them.
Far Cry 2 was one such fairly recent example of this for me. Man, let me tell you that, that game is boring as shit and just so fucking dull. Again, just like with Alpha Protocol, I played through it near around the time it first came out and thought it was super comfy & immersive, but playing through it again, it's just tedious & boring. The story is totally non-existent, mission design & variety is horrible, lifeless & boring map to explore with very little to do. How some people think it's the best Far Cry is fucking beyond me. I might've said so too before I actually replayed it and realized how totally lackluster it actually is. It's funny because I actually replayed the original Far Cry before Far Cry 2 and it actually held up for me way better and I had much more fun with it than I did with the sequel. Still personally my favorite Far Cry (although Crysis is way better). I'll admit that the Trigen can be quite annoying to deal with in spots. The fact that you can't quicksave is also kind of annoying and there are certain sections which can feel quite unfair & frustrating, like when you're stuck on that mounted gun on that jeep or the second to last final boss.
Another quickie I'll mention is Red Faction Guerilla. I played the remastered version and was expecting to have a grand old time like I did way back when, but I mostly experienced the opposite. The destructibility is still certainly impressive, but meh. Missions are largely quite dull & very forgettable and the game is super short as well. Having to fill the "resistance" meter in each zone just felt like a chore and very rinse & repeat. Even the final attack at the end where you're going up that mountain in that tank felt underwhelming as fuck. Didn't help that the game crashed on me just as I was nearing the top like twice, which made it even more shitty & pathetic considering it's supposed to be the remaster for fuck's sake and shouldn't suffer from issues such as that.
Anyway, like I said, it always sucks to have these games that I remember enjoying years ago come off as so significantly diminished & dull now. It doesn't always happen like this, but it's often the case. I might post some more later, along with perhaps mentioning a couple games that did still hold up for me.
Just thought I'd bring up a random aside in regards to Alpha Protocol which I forgot to mention when it comes to an old memory I have associated with it. Back when I was first playing through it, my mother was positively convinced we were going to win this special semi-obscure lottery, with the grand prize being a fully furnished luxury home. She'd put her full intention behind it (ala 'The Secret', new agey crap that it is) and was literally writing down and saying mantras every day in the sincere hope & belief that it would all payoff for us in the end. The funny thing is that she even had me convinced and I can recall how excited the both of us were and how we were talking about it as if it had already happened. I just remember playing through one of the earlier levels in Alpha Protocol one night back then, as she and I were going back & forth about how great living in our new house will be. On some level, even despite my mother's delusions, the fact that it was a smaller lottery with less participants and thus higher odds for potentially winning made it all seem at least somewhat realistically possible. Of course, as you might guess, nothing ever came of it and life went on in this dreary old home of ours. It was just sort of interesting & bittersweet for me when revisiting it all those years later, with nothing having changed and all those former dreams for something better long dead. If anything, I thought I'd feel more depressed about it, but honestly I just didn't even care. Besides being annoyed at how much worse the game was when compared with my memory of it, I didn't really feel much else, or even the smallest sense of wistfulness for what me & my mother had foolishly decided to pin our hopes on all those years ago. I had such a child-like belief in what she said back then, at least in the sense of her being so confident & certain about it, that surely, I thought, it must be true. It makes me sound like a complete retard, I know, but I don't know. I guess I just really wanted to believe that what she said was true and that, maybe, just maybe, we really would be that lucky. Anyway, it's probably for the best, since it may been more trouble than it was worth what with taxes and all that shit. Again, just thought I'd mention it, since it's funny the tangential memories we sometimes have associated with otherwise unrelated things. >>48016
>but striders are just a bitch.
I enjoyed fighting them, but Episode 2 made me hate them. I replayed the entire Half Life series a little while ago and the only one that really didn't hold up, at least for me, was Episode 2. That final battle where you gotta fend off those advancing striders and fling those bombs at them with the gravity gun was just a huge fucking pain in the ass, especially since you're also harassed by those stupid combine dog robot things, or whatever it is that they're called. Naturally it's even worse if you're trying to protect all of the buildings as well and get the associated achievement. Why the fuck is Gordon Freeman a messiah like figure in Half Life 2? How does everyone even know who he is? Did the Lamba team from Black Mesa just spread his name around as the ultimate savior of humanity, or something? Shouldn't he be a complete nobody? I don't know, I just found that to be particularly annoying in Half Life 2 onwards, the fact that all the NPCs are willing to get down on their knees and suck your dick because, "OMG, it's Gordon Freeman! Our savior has come!" It makes sense for the Vortigaunts, since he single handedly liberated them from Xen, but otherwise it's just silly, not to mention, again, simply annoying.
Evergrace was a piece of shit game but it was really interesting in its story plot and the characters all right as well also a great soundtrack overall the game play relatively sucked it was a PS2 game that came out in the year 2000 so it was trying to establish itself for a new generation of consoles but failed in a lot of areas
Because I picked up Alpha Protocol years after it came out in the discount bin I didn't know about all the troubles it had at launch so didn't get why it had so much hate since they patched a lot of the problems.
Anyway, I liked the game and played it several times to get multiple endings. That said many of the game play featues were underdeveloped. Mainly the stealth and how the hitbox of explosives work.
Still, had a good time with the game even when I came back to it, though I don't really want to play it again because I already played it to death and there really isn't much reason for me to do so again.
Mario galaxy. After replaying it I noticed that the whole game is just a long demo showcase of short-lived novelties.
I don't think anybody likes XX. Should have gone with World if you wanted to try a modern entry
world is like call of duty with a monhun coat of paint. i played it at launch and i dont even consider it an actual monster hunter game.
XX is a monster hunter game. it's just a shit one.
I actually got the platinum for it (or all the trophies) when I first played it back on PS3, but enh. Playing it again on PC, I couldn't help, but be bothered by how much was wrong with it. So damn much is totally half-baked in that game. The shooting, the level design, the melee combat, the perk system, and, yes, most certainly the stealth. Big time.
If it weren't for how awful & pathetic the stealth was, along with the infuriating mini-games associated with lockpicking & hacking in which failing them leads to an immediate alarm going off, then I probably would've found the game to be somewhat more enjoyable, in closer comparison to how I felt the first time I played it.
In my case, I never encountered any glitches with the game, whether it was on PS3 way back when, or PC relatively recently, but, even so, AP was mostly a chore to play & finish. Patching out glitches is one thing, but it's certainly a shame how Obsidian couldn't patch out how lame & half-baked all the various mechanics in that game were and that was really the larger blemish on it, frankly, as opposed to any glitches it had at launch.
To be honest, it really bummed me out how very little from that game actually held up for me, when I remember it being so comfy to play all those years ago. Even the story & main character just got on my nerves & were both boring as hell. Granted, I played in a very wishy washy way, sometimes being aggressive, sometimes being a nice guy, usually doing the opposite of what I really wanted to do, which I also feel somewhat hampered my enjoyment of everything. Despite that, something about it all just felt super tedious and a lot less interesting/satisfying than I recall it being originally.
Anyway, the original Mass Effect is another game that didn't hold up for me. At all.
I recall posting my thoughts & reasons for that before, which you can find here >>>/games/44603 , so it's easier to just do that instead of writing it all out again.
FNV. It occurred to me on my second playthrough how hamfistedly it handles its story and pacing. The game is also massively streamlined and has most of the side quests and locations neatly placed along the player's main route. Nevertheless, I played the game solely for trying out different wacky builds, and that was enjoyable, until it got tedious and boring.
TF2. I began playing it back in 2010. The period from 2010 to 2013 was great, and I'm fairly sure the game fared even better before 2010. 2013 was okay, but I'd say it marked a certain change for the worse I can't exactly put my finger on; maybe Valve gave up on the game, community became less active, I'm not sure. 2014-2015 marked the death of TF2, for me at least.
Payday 2. I quite enjoyed Payday: The Heist, so I was looking forward to Payday 2. I bought it once it came out, and it was great: the gameplay was smooth, the soundtrack was great, stealth was executed amazingly, skill system/levelling up was a blast, too. Quit the game around the end of 2014 when Overkill started churning out DLCs one after another and it basically became a trend.
I feel that way about all of the old isometric RPGs, use to adore them but honestly their gameplay sucks and even the stories are meh
>Anyway, the original Mass Effect is another game that didn't hold up for me. At all.
Just a further aside, but it's funny how, despite the rather crappy time I had replaying it earlier this year, the menu music for the original Mass Effect still gives me waves of warm nostalgic comfiness whenever I listen to it. Damn shame that actually replaying the game itself couldn't have been just as comfy for me, but oh well. I still have the menu music to listen to, or at least until whenever it is that it itself stops evoking anything in me, that is. Like I said already, I'm surprised it still does and managed to survive even in the face of the rather dreary time I had with the game itself upon actually replaying it. Something about listening to it seems to transport me to a time earlier in my life that almost feels like it didn't even exist to begin with. I don't know, it's hard to describe. Literally nothing else evokes the same sensation in me, frankly. My life's never been all that great, but something about that music just seems to encapsulate some modicum of my former self before I became the perpetually miserable, suicidal, anhedonic & sad sack of shit I've been for so many years now. It feels like it goes even further than that, but I'm too retarded to describe it any better. Like that, even when I first heard it, it felt like being teleported to an alternate dimension, even though my living situation was way worse back then than it is now. Like I said already, Mass Effect's menu music is literally the only thing which has ever evoked feelings of nostalgia in me and I've always been a bit curious as to why that is exactly.
It's too bad you didn't enjoy it, i replaced Mass Effect earlier this year and thought it held up well I enjoyed it
super mario 64. i still consider it a great game, and would recommend it to people interested in playing a 3d platformer as its still a great experience, but yet every time i try to replay it im just so disappointed. its a grind to get stars, really you play a map once and youve already done everything you could possibly want to do on that map but you gotta replay the maps to progress which just kills replayability. the game would have been better with focused challenges, i for one think a 3d mario with nothing but the boss levels from 64 or the fludless challenge levels in super mario sunshine would be the best 3d mario game. ive never really tried any of the newer mario games since sunshine though so i dont know if my ideal exists, i just know i cant fucking play these games again.
so in this respect i think quake 1 succeeds in every way that mario 64 fails
>are there any games you used to like, and you replayed them and realized they were bad?
most of them tbh
I feel like that about Skyrim, I was enthralled with it and loved it and played it for hundreds of hours. I realised the last time I played it that "vast world" is an illusion, it's barely populated by anything and not actually that big, the AI is actually pretty bad and can't figure out how to deal with things like slight elevation, and the whole "civil war" when I thought about it is just a popcorn fart that barely affects anybody or any thing.
dungeon crawl: stone soup
the balancing is so fucking bad that some classes can walk right through 9 headed hydras without even using a potion, while others can't even kill ogres despite being the same level. like berserker VS. transmuter.
not to mention trannies took over the development anyway. some of my favorite races and religions are in versions of the game that are trannied, which is frustrating. i'd have to make my own custom build to really enjoy it.
Morrowind was better.
I prefer oblivion.
I don't actually have fun the vast majority of time playing morrowind. I actually had more fun messing around in daggerfall then morrowind.
i'm replaying resident evil 5 and i was expecting to dislike it now that i'm older and it has terrible reviews.
but i actually love it! it's my favorite resident evil.
games you used to like, expected to not like anymore, but did.
I still think they are awesome games but I don't take pleasure in playing fps such as quake or cs-go anymore. I just can't sink hours into them, and I came to the realisation that my reaction times are very bad, so I ended up uninstalling each on of them from my computer last week.
I had quake champions, quake live, warsow, warfork, cs go, unreal tournament 2014 and apex legends still installed. Though, I played few games of quake champions to "says goodbye" and it felt awesome.
Have you tried Persona 5? I never liked 3 and 4 because the RPG elements feel like they're tacked on as an afterthought, like it was a contractual obligation to have them in since they're still technically supposed to be SMT games and Atlus just half assed it and called it a day. P5 seems a lot better about it however but I need the opinion of someone who feels the same way I do about the previous games before I decide to dish out money on it
I felt like replaying (emulating) Baten Kaitos but it's probably a lot worse than in my memories some fifteen years ago. This series was really completely forgotten, which is telling, I guess…
Uncharted 2 for me, played it to death when I was younger but I picked it up a few months ago and it was so stale. Maybe because cinematic gaming became such a meme since it came out.
I used to think Arkham City was better than Asylum but I just replayed them and City felt more generic
Pokemon. It's not even simply that the new games are bad, I just can't revisit any of the old ones and get any enjoyment out of them. Games in general aren't nearly as good as I remember them being.
Was probably the first pc game I got REALLY into. Before then pc gaming was a less good alternative when I couldn't play "real games" because the tv was occupied. It is the reason why I to this day still like surf rock, and part of the reason I have always had rocket as part of my gaming tags and game related usernames.
For the longest time it didn't play well with modern OS or hardware so I hadn't played it in over a decade. Well I went through the trouble of messing around with things for a hour or so to get it to run and after all these years it was just meh.
It wasn't bad or anything, but when playing it I wasn't really having the fun I remembered. The little things that made such a good impression on my years ago were unexceptional to me now. It was overall disappointing.
Oh well, I still have good memories of it.
I hate replaying RPGs the most. Something about RPGs, or just story driven games in general, really proves to be the worst sort of thing for me. I'll often replay them in the dumbest fucking ways and totally screw myself out of any potential fun/enjoyment I could've actually had with them were I not such an unconscious, self-sabotaging retard.
There's always some fucking moment that comes where I just cringe at myself for being so stupid, or the game design for being so obtuse/terrible, and it just ends up souring everything.
In my experience, I've also found roleplaying with a more aggressive/renegade mindset to be a really unwise & self-defeating thing to do. The two examples of this for me would be with Mass Effect 1 & KOTOR 1. I often play RPGs as a goody two shoes, so it always seems like a good idea, at first anyway, to try the jerk route whenever I think of replaying one. In this case, both of those games were essentially ruined because I decided to go full asshole mode which, in the end, simply screws you out of additional content (quests, or extra conversations and such). You could argue it still has merit (having access to more OP abilities or what have you), but being a total fiend really doesn't pan out in these particular examples, especially from a narrative standpoint.
But again, this is really besides the point. In the end, it really comes back to my own autistic antics ruining everything. I cringe & I cringe & I cringe over how I can often completely ruin my time with a game I used to enjoy through my own stupid bullshit, or how whatever game it is simply ended up getting on my nerves in a very uniquely frustrating way that I simply didn't experience the first time, years & years ago. It's like, there was my chance to enjoy such & such game again and I fucked it up, so now I get to wake up in the middle of the night and cringe about it upwards of a year later. Why the hell am I even bothered by something like this in the first place? I just fucking hate it. Every insane aspect of this. I just fucking hate it.
As ridiculous as it sounds, I find myself plagued at times, more than I'd like to admit, with intensely regretful thoughts in regards to all this. If only I hadn't been so unconscious to have done this, or been dumb enough to do that, then I would've managed to enjoy my time with, whatever it was, fully. You have to admit, that there's a big difference between genuinely disliking a game you used to like for concrete reasons, or even one you're playing for the first time, as opposed to unconsciously ruining & self-sabotaging your time with said game and then coming away disliking it. I'd say the latter happens just as often as the former for me which, again, makes me cringe & hate myself to no end. I could give you 100 examples of my autistic bullshit ruining what otherwise could've been a good time, or souring at the very end what was otherwise a good time up till that point, thereby coloring my entire experience with it as bad.
Can anyone even understand or relate to what I'm saying here? My brain will just fucking plague me with thinking about this sort of stupid shit from time to time. I literally woke up out of the blue just now and my aforementioned brain decided to hit me with hyper-focusing on this kind of retarded nonsense yet again. I've been tormented by thinking about this sort of shit for so fucking long now. I think it can be said that I take gaming way too seriously. All this shit is so fucking dumb, especially when you consider that all this is just a way to kill time anyway.
All of them.
I don't think any of them are necessarily bad, just that they become boring after I've invested enough time in them.
Army of Two.
Unique for the time but has aged like milk. Piss poor story, non-characters, the few characters present are unlikeable. The series as a whole has an awful legacy considering the quality of The 40th Day and The Devil's Cartel
It could have been so much more in the hands of a competent developper.
Not the same poster, but I believe MC was originally intended as a 3D Dwarf Fortress, a massive simulation game that models continents, empires and races over hundreds of years. Instead, it became a block-building game for zoomers. My guess is that this is what >>48645
has in mind.
So rather then let feature creep cause the game to never be completed the dev instead focused their effort and made one of the most successful games to ever be completed in the history of gaming.
Seems competent to me. Part of being a competent developer is understanding how to manage limited resources in order to bring a project to the market.
GTA san andreas, don't know if I'd go so far as to call it bad, but the shooting is very unsatisfying, I didn't really like the approach to story that felt so "just do whatever lol", and it's got way, way too many tedious sections, probably at least one in five missions is a drag
What do minecraft players want?
-They want bigger, more epic mountains.
-They optimized code like you would expect from a best selling game
-They want more control over terrain generation.
-They want caves to have interesting things in them.
-They want the underground portion of the game to have more features other than just rock, ore and lava.
-They want an option to mute their tamed pets annoying sounds.
-More music tracks or make creative mode music available in survival mode
That's what 99% of players truly want.
Why do they give us pillager raids or honey bees then? They update the game with trivial stuff that nobody asked for.
Basically it comes down to this : They don't give us what we want.
The guy making optifine himself even said that mojang's code sucks.
Bedrock edition was re-programmed from the ground up in c++.
Mojang can't code for shit.
i used to like Cave Story, but now i get pretty angry anytime it's even mentioned or i have to look at it. i think i've just come to despise japan and japanese art styles.
animal crossing new horizons was great for 20 hours and then it becomes glaringly obvious just how shit it really is.
i've noticed lots of games are like this, i'm assuming they only make enough content for the journalists to give it a good review based off first impressions alone, and then it just nosedives from there.
I think that’s just all games without an official ending. For example I played monster hunter for 1000hrs but all of a sudden my interest just completely disappeared cause I realized I’d done pretty much everything. The same goes for stuff like MMOs and animal crossing, you never have to end so you only stop playing once you’re just completely bored with it.
They've been playing at this for a while now with all their cyber-tranny stuff.