You think autist is an insult, huh?
Being this mad over someone posting an innocuous anime picture in a relevant thread. Take your odd sexual fixations to 4chan please.
I like her japanese voice, but prefer the dub.
I've come to make an announcement: Kris the Royal Guard is a bitch-ass motherfucker, he pissed on my fucking Mystery of the Emblem. That's right, he took his avatar fucking self-insert dick out and he pissed on my fucking Mystery of the Emblem and he said his dick was "this big," and I said "that's disgusting." So I'm making a call out post on my Twitter dot com: Kris the Royal Guard, you got a small dick, it's the size of Jagen’s total growths except way smaller, and guess what? Here's what my game looks like! [exploding Lorenz noises] That's right, baby! Fixed EXP, no indoor mounts, no Darros, look at that it looks like two Books and a bong! He fucked Mystery of the Emblem, so guess what, I'm gonna fuck post-Shadow Dragon Fire Emblem! That's right, this is what you get, my SUPER ELITIST PISS! Except I'm not gonna piss on New Mystery of the Emblem, I'm gonna go higher. I'M PISSING ON AWAKENING! HOW DO YOU LIKE THAT, MAEDA? I PISSED ON AWAKENING, YOU IDIOT! You have twenty three hours before the ambush spawns hit the fucking casuals, so get out of my fucking sight before I piss on you too.
I finished FE11. It's a very kek lmao game. You have to deliberately get your units killed to access the gaiden chapters, and that's very funny, so I played the game twice. The first time I played normally, and the second time I killed off almost my entire army so I could access 5 optional gaiden chapters with mediocre rewards. Anyone who hates this game is allergic to fun. I see people complain about the graphics alot, but I don't see it. I think the game looks fine visually. The portraits are pretty good, and I don't mind how the game looks visually on the whole either.
I'm going to play new mystery of the emblem now. FE3 is kino, so hopefully it's also kino.
not too thrilled about the re-classing system in the DS remakes. it sounds out of place on paper, maybe it's actually fun to mess around with.. i have the feeling i will dislike it idk.
the portraits look bad but not as much as what came after with awakening
going off on a tangent here it's strange how so many series took a nosedive when it came to character art in the mid to late 2000s - castlevania, falcom, atlus games… they all went with more generic anime designs and inelegant fanservice
Oh, right, the reclassing. I think it gives shadow dragon something to set itself apart from FE1 and FE3 book 1. I don't hate it. Though it pretty much makes classes like fighters, generals and bowmen obsolete, cause' it's better to reclass them into wyvern lords or heroes. But then, weren't they always obsolete anyway? Jagen should get reclassed into a wyvern lord the instant he's able - it gives him flying utility with basically no downsides. I also enjoyed the ability of ballisticians to attack at range. Picking off units at a distance was pretty handy.
I only played on normal, and then on hard 3, so i've still yet to see what the hardest difficulty (5) is like. One of these days i've gotta do a hard 5 ironman.
I've always liked the DS remakes, very fun games. I just pretend Kris doesn't exist. I think there's a patch to remove him, but I've never tried it. I'd rather just replay 3 if I wanted to not skip the story.
>always on a GRID
>lengthy cutscene of your guys attacking followed by a counterattack. Takes like 10 seconds
>Virtually no strategy besides rock-paper-scissors formula
>AI is always very dumb
>this has been going on since at least the 90's
never liked this formula
Where can I subscribe to your blog?
Feelz. Play civ 2 scenario league 4get. The AI cheats but it also does in literally all of these games
also play warlords 2 darklords rising and Steel Panthers Main Battle Tank (Do the Fulda Gap, Congo Mercs, or Marines in Vietnam campaigns). The Operational Art of War is extremely overrated and has dumb AI/takes forever. They blocked Napoleon's entire army on me one time just because they put the Duke of wellington in a single vacant hex at warterloo, 100 Jeeps will beat 20 tigers in an assault. The AI does not know how to seize hodgepdge victory hexes…. this is an $80 game despite being 25 years old….. REEEEEEEEE.
game comes out in 5 days so who even cares
engage the cringe
Okay, I finished New Mystery. I played all the FE games. It's FE3 with more bloat. I guess I like the original more, though I think that i'd miss the quality of life improvements in FE12 if I were to go back to it… There are 77 characters. If your name isn't Boah or Hardin, you're playable in this game for some reason. I don't think anyone asked for Thomas, Beck or Frost to be, but they are. I like some of the changes - The wolfguard's recruitment is actually very interesting. I also like that michallis is recruitable, because really, he should've been from the beginning. People overstate the role Kris plays in this game. He's essentially insignificant. I think the game would be better without him, but he doesn't especially change much.
The first thing I noticed when I started FE12 was that the map spritework, and UI, was much cleaner than FE11. I think it's closer to Awakening. The animations are the same (not very pretty), though, in FE11 and 12 you'll generally be skipping them. The soundtrack is very good. The earlygame is really a drag, to be honest, but I enjoyed it a little towards the mid-to-late game. I appreciate that the archanea games are quite short. I really don't have the patience for excessively long games. Too anhedonic. Wish they gave you another warp staff. Something I like about shadow dragon is that you could just warpskip the maps you didn't want to bother with - It actually allows you to beat the game in 16 minutes. The game tries way too hard to make you like her, but Katarina's cool.
I'll play Engage now. I'm worried it'll be piss-easy, so i'm probably gonna play on Maddening. Game aside, i'm more excited about the OST. The little i've heard has been impeccable - There's even a bunch of remixes and medleys of music from the older games, and they are really good.
done posting on this website though so that's all for my ramblings.
what difficulty for Shadow Dragon and New Mystery? there are so many options
Hard 3 in shadow dragon and Hard 1 in new mystery. The lower difficulties are a cakewalk, and the higher ones are probably brutal.
Thanks. not planning to play berwick or vestaria saga any time soon?
yeah, but probably not for a while
Opinion on Engage in short: I'm playing on Maddening, at chapter 15. Three Houses newfags got filtered. Best gameplay in the series, single best chapter in the series (11). I think it hits a pretty decent sweet spot with the difficulty - It's not exceptionally hard, but I could hardly call it easy either. Story is goofy but entertaining, gorgeous presentation, the best OST in the series. Characters could use more depth, but I can pick out a few as favourites, and that works enough for me. I can't really comment on that anyway, since I haven't read all the supports. I think that's it.
good to hear, are you emulating it or playing on switch?
engage discourse makes me cringe
I finished the game a while ago.
I still think it's really good, but I guess i'd have to sit on it for a couple months to see if I like Thracia or something else more. I did watch more of the supports, and the characters are fine, I guess. The standouts are good. Some of them are one-note gimmicks or just plain boring, but it doesn't matter because this is a strategy game. The OST is worse than Awakening and Fates, and maybe Shadows of Valentia. But it's fine. Fire Emblem has always had pretty mediocre music, if i'm honest. Too much boring orchestral stuff. The story is middle of the road. It's worse than Path of radiance and Thracia, but better than, like, awakening and fates, or the GBA games. Again, I don't really care about story anyway if it's not a VN.
I don't know if i'd still call chapter 11 the best one in the game. In retrospect, it isn't as difficult as it initially seems. The enemies are actually quite weak to accommodate for the disadvantage the game places you under. It only seems more intimidating than it is. Some other standouts were chapter 17, and the entire stretch of chapters from 21-24. I'm wondering if they'll ever address the emblem of foundations plot point. I like the way it inspires speculation, but if they ultimately did nothing with it, that would be pretty lame. If they do, it'll be in the DLC or another game, which is… kinda silly, to lock the explanation for the main villains motivations behind paid DLC, but I guess they did the same thing with the tellius games, so it's whatever. A loose plot thread doesn't really bother me.
I have tearing saga on my modded ps vita, so I guess i'll play that at some point (in 10 years). I've heard some amusing things about it.
Playing FE11 Shadow Dragon. As expected, I dislike the reclassing system, and it's very unappealing visually. Look at that wimp Matthis/Machis, I kill him every time. What do you think of the portraits in FE11 and 12? I just can't get used to them.
Anyway it made me wonder if anyone ever hacked FE1 to patch up its atrocious item management system and I found this strange mod insteadhttps://www.romhacking.net/hacks/6827/
looks intriguing, anyone played this? it looks rather obscure, so I would guess not
I fucking hate the voiced protagonist in Engage. I just fucking hate it, it's cringe.
I'd much prefer him to shut the fuck up and be like Byleth.
Would you say the best version of shadow dragon is FE3 book 1? Or do you just not like any of them?
An FE1 romhack… Kind of a pointless thing to do lol. Even gaiden would be a more interesting game to base a romhack on.
I am talking about a fix to the inventory system specifically to make it less clunky, just a basic enhancement/qol thing. I otherwise like it as it is but item management is a pain.
i was talking about that mod you linked, from what I can tell he's gone beyond a QOL hack and added a bunch of new stuff to the game.
if someone fixed the item management and left it at that it might actually make FE1 semi-playable.
yeah I was hoping something like that had already been done as I checked the site, but it's the only hack on there, and it's fairly recent too. There doesn't seem to be much interest I guess, maybe because of the remakes.
anything to know before starting fates? is it playable on lunatic or should i rather play on hard?
I've been eyeing this for comfy jrpg's for nintendo switch, but after playing Xenoblade Chronicles they seem so tedious. I had more fun with Shining Force and found Phantasy Star sort of interesting, but there is just so much grind in these games.
Depends on your skill level and which route you're choosing. But I assume it won't be revelations.
Lunatic mode isn't unbalanced, if that's what you're wondering. Birthright is a very easy game, so I think it's probably fine on lunatic. Conquest, on the other hand, is hard by default, even when you're just playing on hard mode. But the gap between conquests hard and lunatic isn't really that wide. Personally, I play it on lunatic. It might be better to start on hard if you're unfamiliar with Fates mechanics.
thanks. are the mechanics that different from awakening's?
They're pretty similar. Just that the pair-up system in fates has been rebalanced so that there are benefits to being unpaired and enemies can also use it now.
That's good to hear, pairing up is almost broken in Awakening, why would you not (ab)use it at all times when there is almost zero downside. It's like rescuing on steroids…
By the way, if you have been hanging around other imageboards or message boards, what were the general opinions on Echoes/Shadow of Valentia? I have played it earlier this year, not expecting much, and found it to be excellent, way way better than the DS remakes and the Radiant duology. Having played Gaiden beforehand made for an even greater experience, I was very pleasantly surprised they had remained so faithful to the original instead of streamlining it to make it more like of a 'normal' FE game. Some of the stuff they added was sort of useless (unpunishing stamina system and curatives/food off the top of my head) and running around dungeons was annoying at first, but it grew on me.
Anecdotally the character portraits totally blow those in Awakening (and Conquest, from what I have seen) out of the water, and so does the soundtrack.
It made me more optimistic about a potential Genealogy remake.
Mixed, but probably more positive than negative. The presentation is universally praised (often as the best in the series), and the story and gameplay systems are generally praised, but a not-insignificant number of people dislike the map design.
I'm inclined to agree, but it's probably more of a virtue than a vice that it was translated so faithfully, since I wouldn't be that amused if they changed a bunch of stuff in a Genealogy remake either, despite the gameplay and map design also being controversial in that game.
Played Fates a bit and it does look like a more 'polished' Awakening, I guess. Can't say I'm a huge fan of the japanese theme though tbh.
I wish they would have gotten rid of the character creation mechanic this time, is it going to be the absolute best unit in the roster again?
>>60857>is it going to be the absolute best unit in the roster again?
nah, these exist
btw don't get niles killed, his kidnap skill is pretty useful. or orochi i guess if you're playing birthwrong
can't get over how bad the art is in awakening and fates
Wow Birthright sure is easy, I'm playing on lunatic mode and it's a cakewalk
ninjas are so good
am sick of Birthright, chapter 21 I think so maybe the final missions are more interesting but I can't be arsed at this point
is Conquest any better?
FE art has been pretty hit-or-miss since shadow dragon. It would be neat if they'd stick to an artstyle like echoes or tellius, but it seems like they're continuing to lean into the anime.>>60978
In my opinion it is but I don't know if you'll think so.
I replayed conquest about a dozen times, but only played birthright once and almost didn't finish revelation, so to me the difference is night and day.
Picked up Radiant Dawn with the intention of completing it this time, I had a save file with a bunch of characters with capped stats from the prequel including Sothe, Jill, Zihark and Nephenee so it made a big difference in those early chapters where they are the only remotely useful units. Illyana is unsalvageable though.
It's not as bad as I remembered, definitely a mixed bag but still a fun game overall. Most of part 2 is crap and so is every chapter with the paladins and Marcia. The ones with a billion non-playable units you cannot give orders to are very tedious, it always makes me wonder how anyone in the development team could sit through these parts and not be frustrated and think they should tone it down a bit.
I'm about to start the final chapter(s) I hope it's good and not some cheap gimmicky bs.
any good romhacks out there? i know about vision quest and sacred echoes, anything else worth checking out?