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File: 1664738370408.jpg (462.4 KB, 960x960, 1:1, EmblemEngageDeezNuts.jpg) ImgOps iqdb

 No.58495

Anybody play Fire Emblem? What are your thoughts about Fire Emblem Engage? Personally, i'm excited for it. We haven't really got a fire emblem game before that looks this colourful, and the entire premise just seems like it could be stupid fun even if the stories bad. It also seems like they're returning to more traditional gameplay ie bringing back the weapon triangle/a jaigen character and the maps looks like they could possibly have much tighter design than three houses. But who knows. Honestly who cares if the game ends up being bad, i'll probably still get some enjoyment out of it and we know that a genealogy remake is coming because of the leaks so it's not like the series is dead if this game sucks.

Also, what are your favourite FE games? Personally, my top 5 would be Radiant Dawn > Conquest > Genealogy > Path of Radiance > Three houses.

 No.58496

File: 1664739021157.jpg (208.66 KB, 780x439, 780:439, aquafresh.jpg) ImgOps iqdb

Can't wait to play as Pepsiman and colgate-chan.

 No.58497

I played them up to FE8 (Sacred Stones) minus FE1 and FE4 (Geneaology)

I'll play the DS/GC ones eventually but everything after the GBA looks like bloated shit honestly, maybe they're good but the character design, the 3D models, the newer features all look unappealing to me

the anime art and tropes in japanese games were tolerable up until the mid 2000s or so but many took a spectacular nosedive since then

 No.58498

>>58497
>Played Gaiden for some reason
>Played Thracia 776 before genealogy.
Lol what are you doing wiz.

The gamecube/Wii games are incredible. They're not really that different from the GBA ones. I'd highly recommend them. The 3D models are ugly but meh, who cares. I'd also recommend genealogy, but I guess that depends on if you gel with the gameplay which I personally enjoy but which lots of people find tedious. I actually haven't played the DS ones. Also, the best modern fire emblem game is Fire Emblem Fates: Conquest, exclusively for it's gameplay. I'd honestly recommend it even if you're just going to skip all the cutscenes because the map design in that game is a masterpiece.

 No.58499

>>58498
I am not done with Gaiden lol, I've been playing it for months, every once in a while. What can I say, I like it.
I don't feel like playing Genealogy because it's so unorthodox compared to other games and yeah, it does seem a bit tedious, for example one thing that stood out to me as I've read about it is the way you transfer items from one character's inventory to another, it's ridiculously convoluted.
Pairing sounds like a hassle, and I don't care for the story, so the fact that it's good by FE standards (or so I've read) is lost on me.

 No.58504

Where can I start with this series?

 No.58505

>>58504
The first released in the west, Fire Emblem on the GBA. (a.k.a the Blazing Sword/FE7) It's fairly simple, in a good way. You can play it blind on normal the first time. The ones before can be unfair or require some meta knowledge, unless you don't mind the frustration.

 No.58507

File: 1664905392853.jpg (32.84 KB, 600x665, 120:133, d0a14a99224123f0acade24d60….jpg) ImgOps iqdb

>>58504
Don't listen to that anon, you should start with Thracia 776 or Tokyo Mirage Sessions FE.

Yeah, FE7 is probably best for a first game. It has a tutorial section, and I can't think of any other FE games that do. If you have a switch, you could also get three houses.

 No.58508

>>58507
How difficult is Genealogy compared to Thracia, and how much bullshit is there that you better be ready for before it happens?

 No.58509

File: 1664919325033.png (707.59 KB, 800x900, 8:9, STOP.png) ImgOps iqdb

>>58508
tbh genealogy is one of the easiest FE games because you can set it to save at the beginning of every turn. So if you fuck up you can just reload your save and redo the turn. There's a couple secret things like if you put a very specific unit on a very specific tile in chapter 1 you get a hidden skill, but you can pretty much just ignore that stuff. You can plan ahead for later stuff but it's not really necessary. Like with the pairing mechanic, you can try to plan it out and be ultra-efficient elitist god trying to get all the best pairings, but it's easier to just not think about it at all and just let your units pair up naturally because it doesn't really matter much. The only thing that comes to mind is a particular recruitment during chapter 8 that's kind of hard if you don't know about it ahead of time. The mechanics are pretty straightfoward and I didn't really have any trouble coming to grips with them.
I've played up to chapter 12 of thracia. Thracias honestly kind of annoying on a first playthrough, especially if you're trying not to miss stuff. The fatigue mechanic can sometimes fuck you over by making you unable to deploy certain units you need (ie in chapter 12x you need safie to recruit a certain character, but if she's fatigued you just can't recruit that character. To avoid that you need to know about it ahead of time) and you can miss side chapters if you don't know their requirements. If you're just trying to beat the game and not worrying about missing things you'll probably be fine. I haven't encountered it much yet myself but I also hear there's alot of same turn reinforcement (enemies that move and attack on the same turn they appear) which obviously are bullshit. This guide (https://www.youtube.com/watch?v=Z90mY7-u8t0) seems to cover all the important stuff to know ahead of time for thracia. I've definitely had more trouble with it than genealogy.

 No.58510

>>58509
Thanks. Yeah I've finished Thracia so I know all this annoying shit. To be fair I did not find the fatigue system to be that punishing, you just want to make sure you have stamina drinks in store in case you find yourself in the kind of situation you described, i.e not being able to deploy a fatigued staff user… and yeah, chapter 12/12x can be a real headache if Safy is too tired. She's also essential for capturing that bitch with the sleep staff on the first turn in chapter 12.

Great game but how tf could anyone play it blind? I can easily imagine someone getting to chapter 5 and wondering where the fuck have some of the characters gone? I don't remember though, maybe it's hinted at that Leif has to be the last unit to leave the map at all times?

 No.58511

>>58505
>>58507
Thank you wizzies, gonna give it a try

 No.58530

File: 1665207642598.png (310.61 KB, 1140x490, 114:49, my-image (2).png) ImgOps iqdb

Fire Emblem is probably my favorite video game series. It's like gaming comfort food for me.

 No.58532

Opinions on
TearRing Saga (PS1)
Berwick Saga (PS2)
Vestaria Saga (PC)
? I have read that the first one is pretty rough, but Berwick and Vestaria are much better.

 No.58554

>>58530
I generally don't replay games, but Fire Emblem seems to be one of the exceptions that I always come back to. So I sort of share your comfort food sentiment. I guess there are games like Three Houses that I wouldn't replay even if you forced me but I enjoyed my first playthroughs enough to say I got value out of it.
>Radiant Dawn and Conquest in S tier
Kino opinions. Hopefully i'll end up liking thracia as much as you by the end of it. Personally, i'd move three houses up to B, Geneology up to the top of A, shadows of Valentia and awakening up to C, and Sacred stones down to D, but our opinions are otherwise pretty close.

>>58532
>Saga games
Not played them yet, but i've heard good things.

 No.58556

>>58554
>I generally don't replay games, but Fire Emblem seems to be one of the exceptions that I always come back to. So I sort of share your comfort food sentiment.
Same here. I really like that there is little to no grinding and the story mostly takes a backseat (or you can ignore it) …at least in the ones I've played (SNES GBA era). Are the more recent entries radically different in this regard?

 No.58557

>>58556
>Are the more recent entries radically different in this regard?
Not really. Awakening is like FE8 with optional grinding, Fates is like FE6/FE7/Thracia ect, and shadows of valentia is a faithful remake of Gaiden. The most recent game, three houses, is the only exception, because you spend like half of the game in the monastery wandering around or in menu's building your units up. Strictly speaking, you can skip that stuff, but if you don't want your units to suck ass, you really can't. I really enjoyed three houses on my first two playthroughs, but the monastery just makes me never want to touch that game again. Glad Engage seems to be ditching that stuff (Well, hopefully anyway).

 No.58649

>>58557
Thanks. Anything to know before starting Path of Radiance or is it like FE7 and FE8 where you can jump in blind?

 No.58650

>>58649
um… I guess there's two things. Nothing else is that important. First of all, in POR, there's a mechanic called 'bonus exp' where completing certain objectives during a map ie a low turn count will get you extra exp that you can use in the base. Most of the objectives are pretty simple, and you don't really need to worry about them, but still. https://serenesforest.net/path-of-radiance/miscellaneous/bonus-exp/ This lists each chapters bonus exp objectives.

https://serenesforest.net/path-of-radiance/miscellaneous/hidden-treasure/ - the desert chapter has a bunch of items hidden in the sand. And yes, there really is a hidden character that you can only recruit by putting 1 of 2 specific characters on 1 particular tile.

 No.58729

File: 1667093046485.png (465.26 KB, 2702x1800, 1351:900, 46ecaf8973e1150af035365c4c….png) ImgOps iqdb

Anyone played fire emblem: Vision quest? I think it's the best fire emblem romhack i've played and for me it reminded me alot of path of radiance. Especially with the story. If you're looking for a good romhack i'd recommend it.

 No.58782

>>58650
Cheers, I know this site and the other one from the spanish fan, but I think I'll play it completely blind for now and check guides and resources whenever I feel like replaying it. Does the save transfer from Path of Radiance to Radiant Dawn work fine on dolphin?

>>58729
No, I would like to know more about romhacks as I've yet to check them out. I'm not too enthusiastic about them and total conversion mods generally because of the inevitable modder autism, bad writing and features bloat (see Pokemon)

 No.58785

I restarted Thracia and i'm enjoying it more than I did my first time through. Time for dalsin solo.

>>58782
>Does the save transfer from Path of Radiance to Radiant Dawn work fine on dolphin?
Yeah. I played them both on dolphin and had no problems. Just make sure both of the roms are from the same region.
>know more about romhacks
The only other one i've played that's worth mentioning is The last promise which was pretty okay but kind of cringey sometimes. The fire emblem romhacking scene is really massive, and there's alot of good ones out there and also alot of bad ones. It's also incredibly easy to make your own romhack using FEbuilder on an FE8 rom. I've messed around a little bit with it and the only hard part is if you're trying to include unique stuff like your own sprites or animations.

 No.58793

>>58785
>dalsin solo
lol

Done the dumbest shit in Path of Radiance, got a couple units to level 20, and they still gained experience, so I thought maybe the level cap in this one is 30 or something, and I promoted them anyway using my master seals. One or two maps later one of my flier makes it to level 21 and automatically promotes. I guess that's two wasted potential early promos that could have been put to better use on a mage or staff user.

 No.58808

>>58557
>but the monastery just makes me never want to touch that game again
https://forums.serenesforest.net/index.php?/topic/97252-three-houses-no-monastery/

 No.58810

File: 1668034212961.png (434.42 KB, 700x700, 1:1, d33d7iu-1e01dd9a-09f0-452c….png) ImgOps iqdb

>>58793
>level 21 and automatically promotes
Oh yeah I almost forgot about that mechanic. Use Brom you coward.
>>58808
That's pretty neat. Although, modding my switch sounds like a pain and I don't think my laptops good enough to emulate it.

 No.58811

>>58810
>modding my switch sounds like a pain
If you have an early model you should go for it. Do it before Engage releases so you can play when it leaks.
https://nh-server.github.io/switch-guide/

 No.58814

>>58810
I guess you're being facetious, but I always bench armoured knights so no :^)

reading that three houses mod thread is depressing, just how much pointless bloat did they add to the game, and what will they do going forward. tea time? wtf

 No.58816

>>58814
Fuck you, I love tea time with Bernadetta.

 No.58819

File: 1668096312202-0.mp4 (1.24 MB, 1280x720, 16:9, _MEyuW3Cx--FYRlX.mp4) ImgOps iqdb

File: 1668096312202-1.jpg (241.87 KB, 1280x720, 16:9, EEWulKnW4AAVT0H.jpg) ImgOps iqdb

File: 1668096312202-2.mp4 (903.64 KB, 1280x720, 16:9, R5fW7ITxkmaYfttZ.mp4) ImgOps iqdb

>>58814
>pointless bloat
I spent like 10 hours in three houses fishing.
>>58816
Bernadetta's cringe. I'll be enjoying my teatime with Linhardt where we'll discuss sophisticated matters.

 No.58820

File: 1668096519024.webm (294.24 KB, 640x360, 16:9, Get the fuck back to your….webm) ImgOps iqdb

>>58819
>dub
No, YOU'RE cringe

 No.58822

>>58820
The three houses dub is great. Imagine being this much of a weeb.

 No.58825

>>58819
mini-games are ok if done well I guess, but dating sim elements and walls of text have to go. Too many franchises have fallen victims to this cancer. Thanks Persona?
(what horrendous character design)

 No.58829

>>58825
I remember trying to play persona because so many people recommended it and then I had to turn it off after not even an hour because all that dialog was so tiring

 No.58836

Almost done with Path of Radiance I think, currently at mission 28.
It's very easy, more so than Sacred Stones which is saying a lot (yes I am on hard mode). I only had trouble taking down that evil bird dude. Thankfully I was lucky and managed to land hits with lousy accuracy… it was such an unexpected difficulty bump, perhaps I missed something in a cutscene and there is a trick to neutralize him more easily… Shinon? Dead, lol.
Oscar, Jill and Boyd are my best units overall, with an honourable mention going to Ike, Marcia and Soren… The first two I could send into a pack of enemies with javelins/hand axes and they would destroy everything in sight. As a "Jeigan" Titania was more like Marcus than Seth, by the time Oscar caught up to her she started falling behind hard. Mia and Ilyana are disappointing. Being limited to using swords is just not good at all in PoR in my experience, so I doubt I will use myrmidons/swordmaster ever again when I replay it.
Haven't deployed any laguz at all besides Lethe as occasional filler and for recruiting that guy right before boarding the ship. Didn't bother with pre-promotes either, and what's the point of a knife wielding sage when they can use staves?

 No.58839

probably
three houses
path of radiance
genealogy
conquest
FE7

 No.58844

>>58836
>It's very easy, more so than Sacred Stones
Path of radiance is definitely one of the easiest FE games. Radiant Dawn is a little bit harder.
> I only had trouble taking down that evil bird dude.
Naesala? You're meant to talk to him with either Ulki or Janaff, and then have him talk to Reyson. If you do that, he'll retreat along with all of the other raven laguz.
>Being limited to using swords is just not good at all in PoR in my experience
Luckily, they're a bit better in the next game. Mia is actually one of the best units in that one.

Personally, I like using units that are "bad", or doing challenge runs where i'm limited to certain units. I think it's more interesting than just sticking to all the optimal ones. Low move is still really annoying though.

 No.58848

>>58844
Yes that's the one, I am not surprised at all there is a way to complete this chapter without fighting him. I could not be arsed deploying the birds (besides the dancer) to try to figure it out on my own.
The optional enemy characters I managed to recruit were out of sheer luck: Zihark, Devdan, Makalov…


>Personally, I like using units that are "bad", or doing challenge runs where i'm limited to certain units.

I'm not good enough to attempt that in the more challenging entries. I could give it a try in Sacred Stones or Path of Radiance though… but I can't imagine it going well in, say, Binding Blade where the gap between great and suboptimal units is so wide.

 No.58866

The final boss nearly wiped out my entire team but I wanted it to be over with so I didn't bother reloading and it felt more approriately climactic this way.
It's a shame that it's such a cakewalk overall though, a lot of times I found myself thinking "…that's it?" as the "only one enemy left" theme would play. No stage is remotely menacing and common FE nuisances like reinforcements, long-range magic and status effects are harmless.

 No.58894

File: 1668885660436.png (563.98 KB, 720x406, 360:203, ClipboardImage.png) ImgOps iqdb

Moving on to Radiant Dawn. This is a lot more challenging than anything Path of Radiance throws at you, so far, which is promising.
It looks shittier somehow though, just look at this level, what the fuck is going on here. PoR's indoors environments were already mediocre and boring to play but this takes the cake. I miss the 2D era graphics, the portraits at least are still good… I mean even that took a nosedive with the DS games and those weeb bait ones on the 3DS and Switch.

 No.58896

File: 1668891748979.jpg (37.33 KB, 600x338, 300:169, fatheofsotheschildren.jpg) ImgOps iqdb

>>58894
I like most of the maps in radiant dawn. Meh about some, but it also has some of my favourites in the series.

 No.58897

>>58896
I've only played like five or six chapters yet but you have to admit that the map I posted is awful both visually and from a gameplay perspective. Also lol is that line a mistranslation, a joke or does it make more sense in context.

 No.58898

File: 1668894277519.png (317.54 KB, 944x702, 472:351, fatherofsotheschildren.png) ImgOps iqdb

>>58897
Found the map you posted pretty inoffensive gameplay wise. Didn't hate it or anything, even though it looks like scrooge mcduck's orgy. In terms of maps I dislike, 2-3 is pretty bad. It can be played in 2 ways, but the optimal way (sparing everyone for bonus exp) is really tedious, and otherwise it's just a boring cakewalk. 2-4 comes after though, which is one of my favourites.

Pic related is from the post-battle dialogue of the map you posted. She's making fun of Sothe for obsessing over Ike.

 No.58908

If i like the gba games would i like three houses?

 No.58909

>>58908
It depends. They're not very similar outside of being Fire Emblem.

 No.58911

I don't like this shifting perspectives thing in RD. It never stops and I find that it ruins the pacing. The first part with Micaiah gets interesting at last? Well here's Brom and Nephenee lol, some of the worst nobodies from the prequel's cast. Seriously, was it necessary to have so many playable characters from PoR?
I still dislike the laguz, can't even bench and forget them like I'd do in PoR. Volug, that old bird and Mordecai are just too helpful as meat shields to block chokepoints.
Just got to the first chapter with Ike and his team and this is a disappointment, so far.

 No.58921

>>58909
What would you recommend for being close to GBA on switch?

 No.58924

>>58911
Ok I take it back. Part 3 is really fun, if a bit on the easier side compared to Part 1. Ike's companions + Haar are monsters, it's such a contrast to the early game Dawn Brigade wimps. Part 2 sucks, the final redeems it but these early chapters are absolutely dreadful.
And holy cow Brom is decent, and Gatrie is good. This might be the first FE I play where armoured knights are so useful, with the abundance of defensive maps.

 No.58925

>>58921
I would say wait for Engage. It seems to be much closer to traditional Fire Emblem.

 No.58932

Sharing this video by excelblem because it's funny. I feel inspired to do the most scuffed fire emblem run imaginable.

I'm at chapter 14 of Thracia. I'll share my thoughts when I finish it.

 No.58935

File: 1669537420397.png (97.61 KB, 704x350, 352:175, map18.png) ImgOps iqdb

This map is going to give me an aneurysm.

 No.58939

>>58935
I told myself I would not bother attempting to recruit him after I had failed two or three times, but I ended up (ab)using save states anyway because I was losing my mind dealing with these dumbass npcs. It was not worth it.
Misha was also a pain to capture but I wasn't so persistent and killed her instead.

 No.58940

>>58939
I managed to complete it with Xavier recruited. Even got the member card for keeping all the Leonsters alive. Thank god for tina's Prf staffs. Wasn't that hard once I realized capturing and releasing the Leonsters counts. Just lured everyone over to the left side door, picked off the friege knights through the walls, and then sent fergus from the right into the room with a sleep edge. After I lured them all into getting put to sleep, the rest was easy. The boss was surprisingly strong, but Dalsin with a brave axe was able to handle it. Definitely not bothering with that again in future playthroughs.

 No.58944

File: 1669748761147.png (2.01 KB, 189x38, 189:38, ClipboardImage.png) ImgOps iqdb

Radiant Dawn isn't doing it for me anymore, too much tedium in between the good parts. More often that not I dread what's coming next, like what bullshit is it going to throw at me now, more furries? NPC armies taking forever to make a move? … Not to sound like a dick but I don't see what would make this one anyone's favourite. Anecdotally I also miss the clarity and simplicity of 2D graphics.

So now I feel like playing FE4 for the first time and would have likely done so already if it weren't for that pairing crap. Merely glancing at the serenesforest page is a turn off.

 No.58945

File: 1669751066797.jpg (98.85 KB, 868x948, 217:237, FOGbQ61UYAQWTr4.jpg) ImgOps iqdb

>>58944
I didn't even think about the pairings when I played FE4. They just happened. If you want to be precise about who you pair with who, you'll have to know about that stuff, but otherwise it doesn't matter. Frankly, if anythings going to turn you off from FE4, it's the massive maps. Hope you like moving units through empty space - granted, you can just leave alot of them in the castle when that gets too tedious. Shame about RD, but everyone has different taste in FE games. Of all the communities out there, fire emblems has one of the broadest diversity of opinions.

At chapter 23 of Thracia 776. Got 6 warp staffs; and i'm ready to use them to demolish the last 5 chapters. What a game.

 No.58953

File: 1669905417748.jpg (231 KB, 750x570, 25:19, 289614970.jpg) ImgOps iqdb

I finished Thracia 776; Recruited every character that I could in one playthrough, and did every gaiden chapter. The core of the team I used consisted of 14 units. Leif, Finn, Nanna, Safy, Lithis, Lara, Asbel, Fergus, Dalsen, Mareeta, Fred, Conomor, Karin and Dean. I didn't train her, but Tina also got alot of deployment due to her staff utility. And of course, Ced and Galzus were very helpful during the final chapters. My mareeta had 12 move, and 4 skills, so she ended up being quite busted.

The story of Thracia is pretty good. I don't have much else to say about it, but I like Leif as a character quite alot. Same with his advisors, though specifically August. It was a simple one, but Leif's journey is probably one of the better stories in this series. The scene where he's finally reunited with Eyvel is lovely. In terms of Lords, I like Leif about as much as Ike and Michiah, who are my two favourites. I actually prefer the battle animations to the GBA games, which I know alot of people like to jerk off to. I dunno, I guess i've just gotten bored of them, because I like this game more visually than those ones. The soundtracks a little boring, and I would've liked more diversity in map themes. Can't think of too many tracks from this game that I really like that much. It's not bad though.

I wasn't really big on thracia's earlygame. It's not bad, but I honestly don't really have any desire to replay it again. Up until chapter 12 or so, the maps bored me a little. Which is weird I guess, because i'll admit most of them are well designed maps. But thracia doesn't really start to get fun until you have tons of tools at your disposal - aka the latter half of the game. But let me just say that I really, really like most of those later maps. What I appreciate about Thracia is that it gives you a bunch of ridiculous tools, like warp staffs that in any other fire emblem game would just break the balance of things, but Thracia is actually balanced around these tools, and you actually have to make proper use of them to succeed. Though, to be quite honest, most of Thracia's challenge comes from siege tomes, ballistae and enemy staff users, and almost invariably my strategy involved dealing with those staff wielders as soon as possible. Almost every map necessitated some kind of enginuity from me, and especially in the last few chapters, I was burning through warp uses like they were water. And even when making full use of these tools, I had to reset a couple times on each map. Playing Thracia, I can see where alot of future fire emblem games have drew their inspiration. But it almost seems like they copied Thracia's concepts without actually taking the design philosophy behind them. In most FE games, ballistae are a joke, and the enemies generally don't have access to all the tools you do. Anyway, all that is to say that I think Thracia has pretty good (If janky and sometimes unfair) map design and game balance. I even found the infamous 24x reasonable to overcome with proper forefought (…By which I mean, I spammed warp.) Though, I do worry a little that the game overuses the same obstacles, and that they might get boring to tackle on future playthroughs. I also assume that the abundance of tools the game gives you can probably be used to break it in two. I'll have to see. Besides that, I also wanna mention The capture and vigour mechanics, as well as movement growths. I'm a big fan of all three of these mechanics, although I wish they gave you more funds instead of forcing you to sell stolen weapons for money. Movement growths is an excellent concept, and it's honestly a pity they never brought it back. It works too well. I think the low stat caps are a boon to the games design as well; and they help to keep things balanced. Not even arena abusing is enough to make you invincible in this game, and I really like that. The game can be a little jank at times, mind you, and it doesn't surprise me that it's gotten the reputation it has. If I had to compare Thracia to another FE game, the closest is probably Conquest. They both feel like games with very deliberate design, and I feel like Thracia forced me to think my moves through in the same way Conquest did.

Relative to other FE games, this is at least in my top 3 with Radiant Dawn and Conquest. It's honestly seeming closer to my new favourite, although I think i'd have to replay all three games before I could really decide. It's gonna be an experience Ironmanning this game, that's for sure. With that, the only FE games i've yet to play are FE1-3 and FE11-12, so all of marths games. I intend to play at least one of them before Engage comes out, though i'm unsure which. I'm leaning towards either FE3 or FE11 right now.

 No.58955

>>58953
FE3 is great, it's more simple mechanically, but in a good way. If you feel like it you could play FE1 and skip FE3 book 1 but the inventory management in the original is a nightmare.



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