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Thread for games you managed to finish and your thoughts on it.
dungeon crawlers make me wish for game that is just a massive labyrinth filled with traps and secrets, similar to deathtrap dungeon/minecraft but without monsters. exploring the mines of moria in lotro is closest thing to ultima underworld and arx fatalis, by exploring I meant getting lost down there.. moria is just massive :/
>>58481>>58481>Ico>there isn't a lot of reason to replay it
Quotes like that makes me remember that We, as human being, are really different from each other.
I beat ico almost 6 times, i really think the ending is the main reason that hooks me to this game until this day.
The feeling of mystery makes me want to keep searching for something i'm not sure what about really is.
The beach, the peace of mind, the symbolysm on it.
All of that makes me praise and feel comfy about it.
Honestly, I'm kind of a jaded faggot so pay me no mind. I probably would have gotten more out of it if i had played it in my teens. I will replay it at some point though.
Video games are kinda sad like that, as once you tend to get jaded and cynical exploration doesn't intrigue you because you know it's a video game, it has limits, and can only ever include stuff the devs thought include. I remember exploring pikmin as a kid and feeling genuine fear and excitement going into caves cause the stakes felt real. But as an adult I don't care if I lose my pikmin they're just game pieces, and caves don't scare me cause they are limited and can be solved.
cool game. my brother played it on xbox when we were younger. i thought it was just a weird star trek movie-game type of thing and was too autistic to enjoy games with 'story' so i never tried it out
really wish i had played it when i was younger.
I played the demo for this game (which is quite generous being like 3 hours long) and I appreciate what the game is trying to do but I just didn't like it. Having tons of choices in every single conversation is kind of cool but because it's mostly text based it almost feels like a choose your own adventure book at times, it kind of takes the 'oompf' out of making choices when it's all just dialogue boxes and static images.
Also paradoxically enough, I felt that because the game gives you so many choices at every turn it almost feels meaningless, but maybe that sounds retarded.
i bought it
i felt like playing it at one point
but everything around the game, its "dirtbag left" fans, the politics, the pretentiousness, even the portraits..
it totally killed my interest.
Every time I see a screenshot of this game I can never tell what the fuck is happening.
Yeah the game is absolutely amazing, haven't played the complete version though (different voiceacting,more quests etc.)
This is one of the more iconic screenshots
It happens at the very start of the game
You are living in a hostel and the owner asks you to pay
You can choose to run away
This is what happens if you fail the dice roll
You try to run away but end up crashing on some poor old lady in a wheelchair>>58596>dirtbag left fans
If anything this game is a critique on communism, but like I said it's more of an art piece than a game and art tastes are totally subjective
>>58596>even the portraits..
i fucking hate the weirdly disfigured artsy style where nose, ears, etc are inflamed and red. remind me of succubi artists on deviantart back in the day. sorry. took one look at the guy in bottom left of pic and got flashbacks to a horrible time of the internet
Finally finished Zelda: OOT.
About 20 years ago, not long after I got it, I had to box up my shit as I was transient/working for a long time. Within the past couple years, not only did I finally find a cheap place to live and finally settle a bit, I was able to recover and find boxes of my old stuff. Unfortunately, a lot got lost or probably stolen (a copy of "The Misadventures of Tron Bonne" which I see is worth nearly $1k or $2k now, which really eats me up), but fortunately I was able to recover a lot of games from my childhood that I never got to play due to shitty circumstances.
Even then though, I still wasn't able to play my old N64 games because it just wouldn't run anymore. But one day a couple months ago I just went at it with isopropyl for a long time out of desperation and…I guess I got lucky and got it working again. For the past couple weeks I've been playing Zelda: OOT.
It's such a bittersweet feeling because on the one hand I have these overwhelming sense of, "Shit, can I play videogames again finally? Is life really stable enough for me to be able to enjoy it a bit again?" combined with, "…this really would've had a lot stronger impact on me 20 years ago."/"This is kind of a slog as an older wiz."
I remember when I last played, I stopped after losing against the Bongo boss. Strangely, I don't remember having that difficult of a time in the water temple. Now in replaying the entire, I can see what happened: I beat water temple out of brute fucking force and spent FOREVER on it. By the time I got to the Bongo boss, I was so completely exhausted that I probably gave up. This time I was able to slowly stick to it.
Seeing this ending screen really hits me in a strange way. At first I was sad because I took it to me, "Alright, you spent 20 years waiting to play this again, and now it's done." Instead, now I find myself taking the ending that "Link returns to be a kid again" to a metaphorical meaning about my own life at the moment. Like it's the game telling me, "Hey, we've taken you back so you can be a kid again now and catch up on all that time you missed," and I find myself looking at the rest of the games I had in my old chest.
Finished the last psx Tomb Raider, Chronicles.
Now I wouldn't say this game sucks like a lot of people, but it certainly is the worst of the original 5, by far. First of all it's really short, I've heard the game is something they made with leftover levels and it shows, levels are dull and uninspired. I has some weird stealth sections thrown in that are plain awful, I hate stealth when it's done halfassedly and oh boy this is a prime example of that.
The game is also riddled with bugs that can ruin your playthrough and softlock you, I gave up after a while and just used a guide because there is a lot of shit that is really hard to figure out, or times when stuff just didn't work as expected and you're left to wonder aimlessly like a retard.
The gameplay is thankfully still the same, and there is some nice platforming, although it's not very inspired, there are secrets to find that for some reason they decided to replace with golden roses, I prefer when secrets are actually useful shit like ammo and health.
My favorite part was the one on which you play as teen Lara, not because the level was amazing but because of the atmosphere and the cheesy demon dude.
I'd rather think of this game as a bonus, o b-sides of the first 4 games, and when you see it that way it's not so bad. I don't know of they charged full price for this at launch, but if they did, and they charged the same for this as 3 or 4 them I guess why do many people hate it
Finished Castlevania: The Adventure Rebirth, the last effort by konami to make a classic style castlevania.
It is also a remake of the first game boy castlevania, now, I haven't played that game for more than 5 minutes so I can't attest to how faithful it is, but judging it as its own thing it's a great game, the music is all there, I mean it's the classic songs for the most part, but I won't complain because I love them. The levels are the usual castlevania fare (clock tower, dungeons, outside of the castle, caves, etc.) and the bosses are some of the usual suspects (giant bat, death, drac, some succubus) and a few not so common like hyde, some slime thing, a giant golem (my favorite), bosses feel simplistic to be honest, save for the last 2 fights (death and drac of course) which were pretty cool.
The game is difficult (or maybe I'm just really bad), the last boss had three phases and it took me a good two hours of retries to win, luckily the game has infinite retries, and this was on normal, I don't wanna imagine on hard difficulty.
I'd recommend this game if you're into classic castlevania, they did a really good job, sadly they stopped after this one, for some reason, and didn't remake the other game boy games.
This is something i missed and have wanted to play for a while as well. The only thing i really know about it is that it was made by the rayman guy.
I only found getting 100% the first time as a challenge, same thing with Crash 2, that one was way tougher. The time trials are what screw me up in the other games.
one of the few good naughty dog games tbh
Finished 2 in the past couple of day
First was Mega Man x4, not the first I started but the first I finished. I liked the first 3 mega man x games, but I wasn't sure about the generation change, you know, how they started putting more dialogue and video into them, luckily they kept that to a minimum. I loved this game, the bosses are all varied and fun, the stages are pretty diverse and don't get old, music is great as per usual in these games, difficulty is just right for me, but some people seem to think it's too easy, and it probably is the easiest of the first 4, except the final boss who took me a couple of hours to beat.
Other game was Evil Within, it's a competently made third person shooter, the game was marketed as a sort of successor of Resident Evil 4, and at times it does sort of feels that way, like a very cheap, walmart version of RE4. However, the plot and imagery seem more like something out of a cheap silent hill knockoff.
My main problem with this game is the lack of enemy variety (it's all juts zombies). Also the scenarios are alright, but from the get go you know what is going on, and I like a bit of mystery in my horror games. The first chapters take place in a resident evil 4-style village, and it kinda feels disconnected from the rest of the game, it occurred to me they made it so the trailer looks like that game, but I want to believe there's a better reason. The second to last level is a generic sewer level you'd expect halfway through the same, the level prior to that one feels way more like a final level, just weird decisions all around.
There's no survival aspect to this game, you get so much ammo you can just blast enemies with the shotgun, rifle or crossbow as you wish. It implements a "stealth" system, but it's stealth as it's used in modern games, the "crouch up to en enemy and push a button to kill them" stealth formula, pretty lazy and unimaginative.
I really disliked the final boss, I saved my magnum ammo for a last fight, and instead what I got was a bombastic sequence with QTEs and turret shooting, so I didn't fire a single mangum round in the entire game, I fucking hate that kind of shit, let me use the weapons I upgraded to take down the boss. All the bosses are generic looking meat creatures with tentacles, only the guy with a safe for head feels somewhat original, if we don't think about it being a pyramid head rip off.
The reason I started this game before MMX4 and finished it after is because it's fucking long (for a game of this type, of course), game is over 20 hours long and honestly it drags for a while, shouldn't be longer than 15, so I had to play something else because I was getting sick.
Anyway, play mega man x 4
Finished Mega Man X5 now, twice actually because the first time I unknowingly played it on normal. Didn't actually feel a difference on the difficulty except for 3 things, first is enemies don't drop health pickups on hard, second is an attack on the last boss that hits way to hard and it's really tough to avoid and third there are way more enemies in some places.
Other than that, the game although good felt like a step down from X4, level design is more boring, for some reason they added hints that popup any time and are really annoying, there's a pseudo time limit that doesn't let you go in and out of stages any time you want, like in previous games. There's even more curscenes than in previous games, still not a lot by modern standards. I thought a couple of bosses were really annoying because all they did was try to push me into stage hazards that would instantly kill me, I hate that shit. Other bosses were pretty balanced and didn't turn trivial when I figured their weakness out, which I appreciate.
I'd say it's harder than 4, and did one or two things better, but 4 is still a better game.
Ok so this was a big step down from the previous game.
Not only the levels are unimaginative, the are linear as fuck, the difficulty in this game consist in filling the levels with enemies so you end up dying due to the constant damage, sometimes it works, most times you can just boost your way through the level crashing into everything and finish the level. By work I mean sometimes they're hard, they're never really good, and never really fun.
Bosses range from easy as fuck to annoying bullshit, some just float there and spam projectiles, most are pretty cheeseable, one particular boss near the end completely depends of rng, he basically can be hurt only during certain attack and he can spend quite a few minutes not doing the attack.
There is this "nightmare" system that I don't really get, there are these humanoid things floating in every level (and I mean fucking everywhere) that chase you and hurt you, when you kill them they drop some orbs, which I guess serve as experience, but it only serves as an excuse to send you grinding, maybe there weren't that many of those fucks in normal mode, but who knows. Having the same kind of enemy everywhere gets really old, and they come in big groups sometimes, I don't really get what they were going for.
The sigma fight in this game is probably the easiest in any mega man X, but the boss before way pretty tough in my opinion.
I don't know, I wouldn't say it's bad, but mediocre as fuck, the game was rushed and it shows, the music and pixel art is still great, so there's that.
There are patches for x5 and x6 that supposedly solve a lot of issues, I'll have to try those, but I wanted to get the full experience the first time.
Now on to x7, which is supposedly an irredeemable piece of crap, but I guess we'll see.
Alright, so yeah, I beat it. It's bad, don't play it.
Forced 3d ruins this game, some of the 2d stages are actually ok, but god damn it when it goes 3d it's awful, clunky controls, buster auto aim, terrible camera. Boss fights are tedious, they have way too much health and take forever to go down, even with their supposed weaknesses, for some bosses all the weakness does is stun them for a while, they also hit really hard, I think this is a way to mitigate how easy most of the patterns are to learn, because they end up being easy, just long fights, ironically the one boss where the weapons hit really hard is the last one, who has 2 bars and you can shave a quarter of one with a single attack, it's ridiculous.
Another thing to note is the awful voice acting, this was a constant in all mega man x games since 4 but it reaches an all time low on this game, I ended up fighting a lot of the bosses on mute, one of them stands up as probably the worst fight in the series, both mechanically and in the voice regard, I'll leave a clip in case you want to torture yourself, this isn't edited.
Anyway, 8 is supposed to be a return to form and a good game, I hope it is.