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Previous thread >>53822

Thread for games you managed to finish and your thoughts on it.


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I beat the legend of Grimrock. A slow burn dungeon crawler. Defnitely has to be played on the highest difficulty or you'd fall asleep.
On this difficulty it was really good though. Many traps were rather terrifying or seemed impossible without previously finding hidden equipment. One time you are dropped in the center of a room full of mushroom monsters and the only reason I made it out is using up all the lightning rod charges (of which there's only 2 in the whole game).
Some of the riddles stumped me, but many puzzles are optional so I definitely skipped a few bonus areas. The last boss is funny, as it's just a cube rolling around the grid. A silly conclusion to the grid-based combat system. I'll play the second one eventually, but I've read from some fans of the first that it lacked the feeling of escalation.


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>Ape Escape: On the Loose
It's a remake of the original PS1 game. The game is fine but not made for on my age. In some parts you may miss a second analog and that's the programmers fault of not making it properly ported. I'm not a gamer so i found the game kinda long, but one might not find a problem on it.
I'd give it a 6.5/10. Though it's very nostalgic, I could have spend my time with some other game.


dungeon crawlers make me wish for game that is just a massive labyrinth filled with traps and secrets, similar to deathtrap dungeon/minecraft but without monsters. exploring the mines of moria in lotro is closest thing to ultima underworld and arx fatalis, by exploring I meant getting lost down there.. moria is just massive :/


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>Beatdown: Fist of Vengeance
Messy, jankey, intentionally and unintentionally hilarious. This game has RPG, beat 'em up, and fighting game elements in it and while it doesn't really excel at any of them, it's competent enough to keep you amused. The story is nonsense, side missions are kind of repetitive and bullying and threatening NPCs into being your allies is fun and very funny. I'm giving it a 7 or 8/10. Don't know if it deserves a score that high but i had fun with it.


Nice to knock out a section every day or two when your in the mood. The puzzles aren't very hard. I'm dumb as shit and i only had to look at a play through once and it wasn't because i couldn't crack the puzzle, it was because i couldn't get the timing down on that pump/jump thing (if you've played the game you know what i'm talking about). A lot of people might find the camera annoying but i didn't really have a problem with it. If anything i think it contributes to the game being too easy. It almost functions like a big arrow pointing at where you need to go or smack. The atmosphere of the game is obviously the biggest selling point and why it was so praised when it came out but other than that, the game is kind of empty and there isn't a lot of reason to replay it. It's the kind of game you replay every few years when the details have started to get foggy in your head i think. I had fun but i'm just not as into it as a lot of other people i guess. Also the animation of Ico yanking the fuck out of Yorda's arm makes me chuckle every time.
6 or 7/10. Can't really decide.

>Rayman: Revolution

Baby game i had an urge to replay. A decent platformer with a few irritating, bullshitty parts that you can eventually get past with repetition. Most of the boss fights are also pretty forgettable. Apparently the dreamcast version is the best to play and i have to admit the PS2 version dose feel a little unnecessarily bloated with its hub world. Despite this it really doesn't take that long to 100% the game if you want to. I'd have to play the dreamcast or replay the N64 version to really do a comparison but i can't be bothered tbh. Also shocked at how bad and compressed the audio in this game can get.


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Finished, other than the art, it was alright. Puzzles weren't too easy nor too difficult, they give you a hint book that literally tells you what to do if you get stuck, but at the point you might as well watch a walkthrough. Gameplay is, well, a point and click game. I thought the humor was on point and the music was nice.


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Finished one of the best crpgs I've ever played. I say best because it's definitely one of the most unique experiences I've ever had in the genre. The guys behind this really went their own way, for better and for worse. The result is a bit clunky but with a lot of heart. If you like RPGs at all I urge you to play this. Don't read anything about it, go in blind and figure everything for yourself, it's not a difficult game at all and you can reach an ending in a day or two. It's a great experience. A lot of it is the writing. Both the setting and dialogues are very well written and it has a bunch of ideas put together in a way I've never seen before. It's a game with grit. Really is dark fantasy done right. Graphics are old school and it works perfectly for this particular title. Not shiny and too polished, giving this universe a fitting look and atmosphere. The music is beautiful, or should I say it's ambient noises and tunes are quite something and tie this whole thing together.

The only thing that I think people would dislike about this is how harsh it is and not in a good way sometimes. It's really fucking punishing. It doesn't feel unfair, it just feel really damn harsh. So save often. Read everything the game throws at you, that's where the magic of The Age of Decadence happens. I had to start over a couple of times before I realized how to properly play this but it was quite worth it figuring things out by myself. A short but fascinating experience.


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Supposedly the last good Tomb Raider.
A shame really because it's a great game, the new mechanics like rope swinging and first person shooting are welcome, also being able to go around corners while hanging is nice.
I like the new huge levels and I love that the game is more focused on puzzles and platforming than on combat (that was a problem I had with TR2 and to some extent with TR3).
It's really a shame that they couldn't keep moving in this direction with subsequent games in the series.


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>there isn't a lot of reason to replay it
Quotes like that makes me remember that We, as human being, are really different from each other.
I beat ico almost 6 times, i really think the ending is the main reason that hooks me to this game until this day.

The feeling of mystery makes me want to keep searching for something i'm not sure what about really is.
The beach, the peace of mind, the symbolysm on it.

All of that makes me praise and feel comfy about it.


Honestly, I'm kind of a jaded faggot so pay me no mind. I probably would have gotten more out of it if i had played it in my teens. I will replay it at some point though.


Video games are kinda sad like that, as once you tend to get jaded and cynical exploration doesn't intrigue you because you know it's a video game, it has limits, and can only ever include stuff the devs thought include. I remember exploring pikmin as a kid and feeling genuine fear and excitement going into caves cause the stakes felt real. But as an adult I don't care if I lose my pikmin they're just game pieces, and caves don't scare me cause they are limited and can be solved.


Mass Effect

cool game. my brother played it on xbox when we were younger. i thought it was just a weird star trek movie-game type of thing and was too autistic to enjoy games with 'story' so i never tried it out

really wish i had played it when i was younger.


I played the demo for this game (which is quite generous being like 3 hours long) and I appreciate what the game is trying to do but I just didn't like it. Having tons of choices in every single conversation is kind of cool but because it's mostly text based it almost feels like a choose your own adventure book at times, it kind of takes the 'oompf' out of making choices when it's all just dialogue boxes and static images.
Also paradoxically enough, I felt that because the game gives you so many choices at every turn it almost feels meaningless, but maybe that sounds retarded.


>t. has the mind destroyed by television


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>Disco Elysium
A masterpiece
Basically all you do is run around and talk to people, but the writing is probably the best I've ever seen in my 30 years of gaming
Truly, more of a piece of art than a game


i bought it
i felt like playing it at one point
but everything around the game, its "dirtbag left" fans, the politics, the pretentiousness, even the portraits..
it totally killed my interest.


Every time I see a screenshot of this game I can never tell what the fuck is happening.


Yeah the game is absolutely amazing, haven't played the complete version though (different voiceacting,more quests etc.)


This is one of the more iconic screenshots
It happens at the very start of the game
You are living in a hostel and the owner asks you to pay
You can choose to run away
This is what happens if you fail the dice roll
You try to run away but end up crashing on some poor old lady in a wheelchair
>dirtbag left fans
If anything this game is a critique on communism, but like I said it's more of an art piece than a game and art tastes are totally subjective


>even the portraits..
i fucking hate the weirdly disfigured artsy style where nose, ears, etc are inflamed and red. remind me of succubi artists on deviantart back in the day. sorry. took one look at the guy in bottom left of pic and got flashbacks to a horrible time of the internet


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Finally finished Zelda: OOT.

About 20 years ago, not long after I got it, I had to box up my shit as I was transient/working for a long time. Within the past couple years, not only did I finally find a cheap place to live and finally settle a bit, I was able to recover and find boxes of my old stuff. Unfortunately, a lot got lost or probably stolen (a copy of "The Misadventures of Tron Bonne" which I see is worth nearly $1k or $2k now, which really eats me up), but fortunately I was able to recover a lot of games from my childhood that I never got to play due to shitty circumstances.

Even then though, I still wasn't able to play my old N64 games because it just wouldn't run anymore. But one day a couple months ago I just went at it with isopropyl for a long time out of desperation and…I guess I got lucky and got it working again. For the past couple weeks I've been playing Zelda: OOT.

It's such a bittersweet feeling because on the one hand I have these overwhelming sense of, "Shit, can I play videogames again finally? Is life really stable enough for me to be able to enjoy it a bit again?" combined with, "…this really would've had a lot stronger impact on me 20 years ago."/"This is kind of a slog as an older wiz."

I remember when I last played, I stopped after losing against the Bongo boss. Strangely, I don't remember having that difficult of a time in the water temple. Now in replaying the entire, I can see what happened: I beat water temple out of brute fucking force and spent FOREVER on it. By the time I got to the Bongo boss, I was so completely exhausted that I probably gave up. This time I was able to slowly stick to it.

Seeing this ending screen really hits me in a strange way. At first I was sad because I took it to me, "Alright, you spent 20 years waiting to play this again, and now it's done." Instead, now I find myself taking the ending that "Link returns to be a kid again" to a metaphorical meaning about my own life at the moment. Like it's the game telling me, "Hey, we've taken you back so you can be a kid again now and catch up on all that time you missed," and I find myself looking at the rest of the games I had in my old chest.


Finished the last psx Tomb Raider, Chronicles.

Now I wouldn't say this game sucks like a lot of people, but it certainly is the worst of the original 5, by far. First of all it's really short, I've heard the game is something they made with leftover levels and it shows, levels are dull and uninspired. I has some weird stealth sections thrown in that are plain awful, I hate stealth when it's done halfassedly and oh boy this is a prime example of that.
The game is also riddled with bugs that can ruin your playthrough and softlock you, I gave up after a while and just used a guide because there is a lot of shit that is really hard to figure out, or times when stuff just didn't work as expected and you're left to wonder aimlessly like a retard.
The gameplay is thankfully still the same, and there is some nice platforming, although it's not very inspired, there are secrets to find that for some reason they decided to replace with golden roses, I prefer when secrets are actually useful shit like ammo and health.
My favorite part was the one on which you play as teen Lara, not because the level was amazing but because of the atmosphere and the cheesy demon dude.
I'd rather think of this game as a bonus, o b-sides of the first 4 games, and when you see it that way it's not so bad. I don't know of they charged full price for this at launch, but if they did, and they charged the same for this as 3 or 4 them I guess why do many people hate it


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Forgot pic, not that it matters


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Finished Castlevania: The Adventure Rebirth, the last effort by konami to make a classic style castlevania.
It is also a remake of the first game boy castlevania, now, I haven't played that game for more than 5 minutes so I can't attest to how faithful it is, but judging it as its own thing it's a great game, the music is all there, I mean it's the classic songs for the most part, but I won't complain because I love them. The levels are the usual castlevania fare (clock tower, dungeons, outside of the castle, caves, etc.) and the bosses are some of the usual suspects (giant bat, death, drac, some succubus) and a few not so common like hyde, some slime thing, a giant golem (my favorite), bosses feel simplistic to be honest, save for the last 2 fights (death and drac of course) which were pretty cool.
The game is difficult (or maybe I'm just really bad), the last boss had three phases and it took me a good two hours of retries to win, luckily the game has infinite retries, and this was on normal, I don't wanna imagine on hard difficulty.
I'd recommend this game if you're into classic castlevania, they did a really good job, sadly they stopped after this one, for some reason, and didn't remake the other game boy games.


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Just played Beyond Good and Evil. I remember this game being a usual suspect on "best games of all time lists" made during the late 2000s, but I almost never see it brought up anymore.

I put off playing it for a long time because one of the things I always hear about it is the story being unfinished like HL2, but I found the ending pretty satisfying. Starting to feel like that's just a thing people say when the answers to every question they have aren't directly spelt out to them.

Game's atmosphere/art direction are some of my favorites ever. Story is fine too, you see where it's going within the first hour or so but it's still fun watching it play out. The whole photo journalist exposing a conspiracy thing is just really cool, there's one part in particular where to access a restricted area for a mission you have to play the racing minigame and go off the track during the race and I just found that really clever. The racing minigame exists on its own and isn't just there for that story mission and I can't think of another game doing something like that off the top of my head.

My favorite part though has got to be the banter/cooperation between Jade(the protagonist) and Peyj(her ai controlled pig companion). I don't know, I normally hate that kind of thing but it just felt so organic and natural to me, and it never felt like he was in my way or not doing the thing I wanted.

If I had one complaint, a few of the stealth sections are just frustratingly bad. The guards have infinite line of sight and act in extremely unpredictable ways. Most of them have clear solutions but if you deviate or you're playing one of the few that don't it can start to feel like pure luck.


This is something i missed and have wanted to play for a while as well. The only thing i really know about it is that it was made by the rayman guy.


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Finished Crash Bandicoot for playstation.
It's pretty good, kinda weird, a 3d platformer that's basically a 2D platformer in structure and level design, different from stuff that would become yhe standard, like Mario 64. If I had a complain about this game is that the way the camera is placed in some level it makes it difficult to tell the distance to some pits or enemies, also that it is too short, although I thought it was pretty difficult for a game made for kids


I only found getting 100% the first time as a challenge, same thing with Crash 2, that one was way tougher. The time trials are what screw me up in the other games.


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Finally beat Glover, a game I got from Blockbuster as a kid. I'm very glad to be over with this game. Not that I didn't like it, but because I like finishing old games. I didn't like the carnival world and the fact some levels had hidden walls with no indication. I used a guide in those cases, and everything turned out fine. Save states made the game way more fun to play as well. I wouldn't have bothered with this game on the original system originally if I had known you had to beat the Frogger bonus level for 100%. Also, it's good to not waste time with falling off the edges and other things that waste your time, like the other minigames. I wouldn't play this game without them.

I like the final scene where the wizard blasts the evil glove with Glover. It makes me think that the power I, and the evil glove had were drops in an ocean compared to the wizard's power.

So glad to be done with this game.


one of the few good naughty dog games tbh


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Finished 2 in the past couple of day

First was Mega Man x4, not the first I started but the first I finished. I liked the first 3 mega man x games, but I wasn't sure about the generation change, you know, how they started putting more dialogue and video into them, luckily they kept that to a minimum. I loved this game, the bosses are all varied and fun, the stages are pretty diverse and don't get old, music is great as per usual in these games, difficulty is just right for me, but some people seem to think it's too easy, and it probably is the easiest of the first 4, except the final boss who took me a couple of hours to beat.

Other game was Evil Within, it's a competently made third person shooter, the game was marketed as a sort of successor of Resident Evil 4, and at times it does sort of feels that way, like a very cheap, walmart version of RE4. However, the plot and imagery seem more like something out of a cheap silent hill knockoff.
My main problem with this game is the lack of enemy variety (it's all juts zombies). Also the scenarios are alright, but from the get go you know what is going on, and I like a bit of mystery in my horror games. The first chapters take place in a resident evil 4-style village, and it kinda feels disconnected from the rest of the game, it occurred to me they made it so the trailer looks like that game, but I want to believe there's a better reason. The second to last level is a generic sewer level you'd expect halfway through the same, the level prior to that one feels way more like a final level, just weird decisions all around.
There's no survival aspect to this game, you get so much ammo you can just blast enemies with the shotgun, rifle or crossbow as you wish. It implements a "stealth" system, but it's stealth as it's used in modern games, the "crouch up to en enemy and push a button to kill them" stealth formula, pretty lazy and unimaginative.
I really disliked the final boss, I saved my magnum ammo for a last fight, and instead what I got was a bombastic sequence with QTEs and turret shooting, so I didn't fire a single mangum round in the entire game, I fucking hate that kind of shit, let me use the weapons I upgraded to take down the boss. All the bosses are generic looking meat creatures with tentacles, only the guy with a safe for head feels somewhat original, if we don't think about it being a pyramid head rip off.
The reason I started this game before MMX4 and finished it after is because it's fucking long (for a game of this type, of course), game is over 20 hours long and honestly it drags for a while, shouldn't be longer than 15, so I had to play something else because I was getting sick.

Anyway, play mega man x 4


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Finished Mega Man X5 now, twice actually because the first time I unknowingly played it on normal. Didn't actually feel a difference on the difficulty except for 3 things, first is enemies don't drop health pickups on hard, second is an attack on the last boss that hits way to hard and it's really tough to avoid and third there are way more enemies in some places.
Other than that, the game although good felt like a step down from X4, level design is more boring, for some reason they added hints that popup any time and are really annoying, there's a pseudo time limit that doesn't let you go in and out of stages any time you want, like in previous games. There's even more curscenes than in previous games, still not a lot by modern standards. I thought a couple of bosses were really annoying because all they did was try to push me into stage hazards that would instantly kill me, I hate that shit. Other bosses were pretty balanced and didn't turn trivial when I figured their weakness out, which I appreciate.
I'd say it's harder than 4, and did one or two things better, but 4 is still a better game.


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Ok so this was a big step down from the previous game.
Not only the levels are unimaginative, the are linear as fuck, the difficulty in this game consist in filling the levels with enemies so you end up dying due to the constant damage, sometimes it works, most times you can just boost your way through the level crashing into everything and finish the level. By work I mean sometimes they're hard, they're never really good, and never really fun.
Bosses range from easy as fuck to annoying bullshit, some just float there and spam projectiles, most are pretty cheeseable, one particular boss near the end completely depends of rng, he basically can be hurt only during certain attack and he can spend quite a few minutes not doing the attack.
There is this "nightmare" system that I don't really get, there are these humanoid things floating in every level (and I mean fucking everywhere) that chase you and hurt you, when you kill them they drop some orbs, which I guess serve as experience, but it only serves as an excuse to send you grinding, maybe there weren't that many of those fucks in normal mode, but who knows. Having the same kind of enemy everywhere gets really old, and they come in big groups sometimes, I don't really get what they were going for.
The sigma fight in this game is probably the easiest in any mega man X, but the boss before way pretty tough in my opinion.
I don't know, I wouldn't say it's bad, but mediocre as fuck, the game was rushed and it shows, the music and pixel art is still great, so there's that.
There are patches for x5 and x6 that supposedly solve a lot of issues, I'll have to try those, but I wanted to get the full experience the first time.
Now on to x7, which is supposedly an irredeemable piece of crap, but I guess we'll see.


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Alright, so yeah, I beat it. It's bad, don't play it.
Forced 3d ruins this game, some of the 2d stages are actually ok, but god damn it when it goes 3d it's awful, clunky controls, buster auto aim, terrible camera. Boss fights are tedious, they have way too much health and take forever to go down, even with their supposed weaknesses, for some bosses all the weakness does is stun them for a while, they also hit really hard, I think this is a way to mitigate how easy most of the patterns are to learn, because they end up being easy, just long fights, ironically the one boss where the weapons hit really hard is the last one, who has 2 bars and you can shave a quarter of one with a single attack, it's ridiculous.
Another thing to note is the awful voice acting, this was a constant in all mega man x games since 4 but it reaches an all time low on this game, I ended up fighting a lot of the bosses on mute, one of them stands up as probably the worst fight in the series, both mechanically and in the voice regard, I'll leave a clip in case you want to torture yourself, this isn't edited.

Anyway, 8 is supposed to be a return to form and a good game, I hope it is.


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>Sonic Frontiers

I had pretty low expectations for this, when the initial trailer dropped I thought it looked stupid but watching it on a stream shortly after release it looked kind of fun so I gave it a shot. It was a decent game overall but it has the same problem many open world games do for me where it wears out its welcome and feels like pointless padding past the halfway mark. Areas after the first two are marred by forced 2D segments which is retarded for an open world game, the "puzzles" are all stupidly easy, and the upgrade system has way too many levels for each stat increase to feel meaningful (plus the rings capacity upgrade is basically a downgrade since you get max boost speed when you have full rings). Moving around the world is pretty fun though and the boss fights are nice spectacles. I hope they focus less on aping BOTW if they end up making another game in this style.

>Sonic Generations

Never finished this years ago for some reason so I went back to it. It was great besides the final boss which was lame and easy. The various challenges are also fun enough for me to go back and finish them in small chunks.

>Sonic Adventure DX

I had somehow never played this before despite having a Gamecube back in the day and playing Sonic Adventure 2. It had some jank but was pretty fun, the different character stories are pretty well paced as Sonic has the most and longest stages while other characters have fewer and shorter stages with various gimmicks. A lot of the voice acting and animations were bad but in a good funny way. And Gamma's story which was kind of separate from the main plot was actually really well-done and quite touching.

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