>>62294>from least favorite to most favorite from ones I played>Europa UniversalisI just hate the mana as a concept, I find the events to be absurd and I only play it when I play a megacampaign
>Imperator:Romeit has fine mechanics with the exeption of families and family holdings, but it is pretty much impossible to play tall. Also, the AI Rome always does the worst bordergore- I've never seen them conquer mainland Carthage (Or any medium-large southern state) but they often conquer beyond Rhine and Danube
>Hearts or Iron IVlove the production and division autism. Fighting is ok. I could even stomach national focuses, but the problem is boredom during peacetime. I know this is a war game, but there is almost literally nothing to do before war starts but wait. Also, the fact that 1/4 of the mechanics is tied to DLCs is scummy
>Darkest Houriirc correctly it is modified version of Hoi2. It is the definition of simple but fun. It as more tech (up to 1960s) than Hoi4. Same probelm with peacetime. Fewer provinces means that that it feels too much like a boardgame than a simulation.
>Crusader Kings 2I think I'm the most familiar with this one, as I have over 600 hours in and still haven't played 10% of all content. The main problems are too much time (almost 700 years long campaign with earliest start) and all-or-nothing type of gameplay. Both of those things mean thta when you accomplish your goals you just wait till the end date, as playing suboptimal means losing all progress to some AI character, and they run player kingdoms to the ground. I also think that mechanics fail to represnt the period faithfully, especially earlier dates.
>Victoria IIWhen it comes to the gameplay, I like the idea that a lot of things are controlled indirectly, in contrast to previous games. It is closest to a "simulation" a paradox game have come to. Time period is both good and bad- industrialization is fun, but the political landscape means Europe looks the same every game unless something crazy happens like Bavaria becoming a Great Power. I would also change some aspects of RGOs and goods, as the way it is handled in the game cause some problems that would never happen irl.