>>63070>Photos of the houseI was testing the game mechanics, and the house now looks pretty awful.
>How to make friendsMaking friends is difficult because the mechanics are such that you can only use the same social interaction twice; the third time will be rejected until the cycle restarts after a few hours of game time.
>Fast way to make friendsThe fastest way to make friends is to invite them out to eat the most expensive food and choose conversation topics that are positive to their personality and and add it to do gossip during lunch. However, due to a DLC error, Sims who are not from an expansion pack have no interests, so they reject any interaction to talk, with the exception of the option to talk about interests only twice (game create random interests-related to personality i think? so that they don't reject the interaction twice) anyway they still gain points during the food eating and talk and etc. You will gain a friend every time you invite them out for a meal costing 300, raising the temporary friendship bar to 75 or 100 if you do good, although the long-term friendship bar will rise slowly while the temporary one falls until you lose it if there is no communication. Playing with an introverted personality (these meters are only deactivated-activated and affect needs and slight animations in a certain way, otherwise they are not very useful, the same as zodiac signs, it seems) saves you from quickly losing your social needs (more hiki gameplay lol)
>tl;drAs in real life, you need to spend money, time, and attention on other people if you want friends.
Sims 1 punishes you much more in that regard; you always have to use the most expensive items because they save you time. In Sims 2 and 3, this is almost optional.
>How to make friends with exploitThe other option for making friends is to lock several Sims in a hydrosauna-spa in your house and let them talk for hours trapped here. Most of the time, the friendship bar goes up quickly. Another option is to go on vacation and befriend NPC children. They always give good answers and are very friendly.
>get promoted at workIt's not difficult, especially if you already have the skills and just focus on having the friends you need and going to work in a good mood. There are mods to remove the need for friends.
>JobsJobs pay little in my opinion, and having only one day off and then having to work and repeat is annoying. There are mods to fix this. There are jobs that pay more for fewer hours, others that pay less and have more hours, and others that pay meh but require few skills but more friends, and vice versa.
>Job systemStrangely, when you reach the peak of your professional career, you end up changing careers after a while and starting from scratch. It's quite annoying and pointless, but it gives the sim some history. You can stay below the maximum career level and save yourself this trouble.
>Making a family in gameplayif you get a relationship from romance you can ask to marry and get a wife,etc and she will move in with you and combine their money with yours. Otherwise, you can move them from the menu (if you can and it's not a npc or a entire family).
The mechanic of rejecting interaction twice applies the same way to romance interactions (you can fight and fuck up everything if you go over with this lol).
>Raise babyI still haven't managed to raise the baby to be a child; social services always takes them away, so I'll use an exploit with the skeleton maid (she will nurture the baby non-stop).
>good way to make moneySelling paintings takes a long time and yields little compared to other games. You can bet on slot machines, and if your fun bar is low, you're guaranteed to win about 100, but that's not much.
Selling gnomes-gargoyles or exploiting armchairs gives more money. (100 Simoleons per gnome-gargoyle at the maximum mechanical level and 550 per armchair resold with the exploit) I became the richest in the neighborhood by selling armchairs.
Making wine also makes money, I think about 700 per bottle, I haven't checked yet, but it's slow. Selling farm plants gives you money, but it's slow. There are some spells in a DLC that spawn money on your lot. About 500 to 700 in several squares, about 5 or 6 times (not very spameable). Another way to make money is to use the object that launches a toy rocket and, before it lands, sell the rocket in furniture mode (I don't remember how much money it gave, 600 or 1000 maybe).
>My reviewPlaying too fast ends up tiring you out; it's much more fun to play at normal speed. I think the needs decrease too quickly compared to other games, this don't let you enjoy visiting places, although there are mods to freeze or reduce them. There are themed construction sets and from the DLC, but they are not organized, so you have to search for each item manually, from walls to furniture. The game has a lot of life and a different sense of humor than the rest of the Sims games, except for the GBA-Portable ones.
There are many interactions and content to try out, even several pets and things to try, although the gameplay can be a bit monotonous if you don't explore beyond your house or do drama. I think I understand why children and succubus (and gays or wathever maybe…) likes the life sim.
I prefer the idea of a god simulator and house builder. The game has mods for more modern furniture and decorations that make it more attractive.
I love the sounds of this game, very asmr for chill hours.
>>63071It sounds very cash grabbing and gay, original made por cell phones eh.
Although I suppose house construction improved a lot, there're cool adult mods for the game.