[ Home ] [ wiz / dep / hob / lounge / jp / meta / games / music ] [ all ] [  Rules ] [  FAQ ] [  Search /  History ] [  Textboard ] [  Wiki ]

/hob/ - Hobbies

Video game related hobbies go on /games/

  [Go to bottom]   [Catalog]   [Return]   [Archive]

File: 1578409572041.jpg (133.42 KB, 1034x676, 517:338, MAPVERSIONFOUR.jpg) ImgOps iqdb

 No.51593

Do any of you pass the time with worldbuilding? It's been a hobby of mine for quite some time. Pic related is the map of the project I'm working on at the moment. The digital version doesn't look great at the moment, I'm going to work on beautifying it later.
Back on Magicchan there was an anon who was really interested in Central Asian culture and history, and he inspired me to look into it myself. I thought it would be cool to do some worldbuilding around that idea, so that was the initial idea behind this setting. I'm curious if other wizards have their own settings and what they are like if so.

 No.51601

File: 1578450223364.png (75.72 KB, 1204x644, 43:23, The alternative 1920s.png) ImgOps iqdb

yes

i like painting worlda maps with windows paint

 No.51602

File: 1578450269739.png (76.04 KB, 1204x644, 43:23, red.png) ImgOps iqdb


 No.51603

File: 1578451660472-0.png (78.4 KB, 1204x650, 602:325, Immediate Aftermath of theā€¦.png) ImgOps iqdb

File: 1578451660472-1.png (88.27 KB, 1204x650, 602:325, SYMBOLS.png) ImgOps iqdb

>>51602
I will post more information about these maps. First map is in 1917 October while the second map is in 1918 May.

This one is an unfinished worlda map which is supposed to be world in year 2040s. I got an inspiration for this series after seeing GURPS transhuman space. Basic premise is imagining our current year as a time right before the re-emergence of revolutionary communism as how the international working class movements were nearly fully reformist or revisionists just 7 years before the Russian Revolution.

If it took only 5 years between 1912 and 1917 between invariance of marxism once becoming affirmed by Lenin and a potential world revolution, 20 years between today and time period in this imaginary world is more than enough for same kind of events to culminate.

Setting is quite vague except for a new multipolar cold war ending up in another revolution beginning in the east as I didn't even finish the map or the setting behind it.

 No.51605

>>51603
that's quite cool. I like to mess around with mapchart if I have some time to kill, though it's less precise since it's only province-by-province coloring. That's quite an interesting concept with the re-emergence of communism, and I wonder what kind of conditions arose to allow it. After all, both the Bolshevik and Chinese revolutions occurred in states greatly weakened by war.

 No.51614

Gotta be honest, that map looks like Europe's redheaded retarded stepchild. I've done a lot of worldbuilding for my fantasy world, Rethealm, and none of the continents look remotely similar to Earths. Gotta step up your game, boy

 No.51617

>>51614
It doesn't really look that similar to Europe except the sea being on the western side of the continent

 No.51618

>>51614
>>51617
My guess is that started with a map of Europe, African and Asia. You can still see the outline of the Western coast of Africa and the Arabian peninsula. 'Kobaya desert" is about where the Middle East would be.

 No.51639

>>51618
Actually the geography is based more on the Tungusic region of Asia, so the Kobaya desert is more akin to the Gobi. The part which looks like Arabia was unintentional, I thought an inland sea would look cool there and I only realized the similarity once I coloured in the sea. I appreciate the constructive criticism all the same, however it's a bit too late to change it since this is for a Pathfinder campaign I'm running and the players have already seen the map. I'll give some thought to the matter, but I'll probably be sticking with this.
>>51614
I'd like to learn more about Rethealm, so I might do better next time.

 No.51664

File: 1578757100217.png (154.53 KB, 970x688, 485:344, pcrdop.png) ImgOps iqdb

Well, I've been thinking of ways to fix the Europe-similarity issue pointed out by those two kind anons, and I think the only way that I can really deal with it at this stage without drastically altering the setting or significant redesign that will interfere with the rest of the campaign's planning process is to develop the landmasses beyond this corner of the world in which the players will be having their adventures. I've done a rough sketch of my idea, obviously it looks a bit like a box at the moment, but since my previous method of throwing a pile of elastic bands on a piece of paper and tracing around them seemed to make europe, I'm instead going to work on detail closer and closer in as I determine as close to the exact opposite of what landmass is present there in the real world as I can get. Again I am very grateful for this advice, as I would not have realized quite how much of an issue this would be otherwise.

 No.51744

File: 1579155617233.png (69.62 KB, 1204x644, 43:23, prototpye.png) ImgOps iqdb

>>51593
I am writing for backstory of >>51601 >>51603 and I will post it in few days.

This map is world about a decade after Nazi Victory in Europe.

 No.51790

File: 1579458878117.jpg (268.02 KB, 1034x676, 517:338, 1578409572041.jpg) ImgOps iqdb

>>51593
thumbnail looks like he's running away from a fist

 No.52667

>>51790
Running from this thing that h'es become

 No.52676

File: 1585604506440-0.jpg (1.92 MB, 2880x2160, 4:3, algol - Copy.jpg) ImgOps iqdb

File: 1585604506440-1.jpg (1.59 MB, 2880x2160, 4:3, old - Copy.jpg) ImgOps iqdb

File: 1585604506440-2.jpg (1.75 MB, 2880x2160, 4:3, testmap - Copy.jpg) ImgOps iqdb

I have been drawing fantasy maps off and on for about 5 years now. Here are some.

old: This is the earliest of these maps. I don't like it very much and the penciling has faded a lot over the years. I used a dull pencil to draw it. It depicts Northrumbar, a vaguely Skyrim-like ripoff. This is from before I started using Tolkien style mountains and forests.

testmap: I used this map as rough practice for Tolkien style map elements. It depicts an unnamed Isle, only partially settled by mankind. North of Marshwatch keep is an untamed land populated by demons, barbarians and elves hidden in chilly evergreen forests. The evil wyvern Matanga holds barbarian tribes in thrall and sends them and the howling spirits of the Mad Marsh to assault ill-supplied Marshwatch. Dwarves populate the mountain holds of Fashnaz and Damuc. The South is rural, but civilized. The cynical wizard Gurki and his rival the orderly and civil wizard Londo make their homes there. Obviously, the inspirations were Tolkien and Roman Britain. It's pretty messy but I find this map quite cozy for some reason and have thought about using it as the basis for a text RPG ala ADOM.

algol: An unfinished map of a fully elaborated setting. Aeons ago, an ancient and hideous space-faring race controlled this island and the rest of the world, using imported humans as a slave race. The collective consciousness of oppressed humanity manifested an egregore of great power that led a massive slave revolt to extirpate the enslaving race. The enslavers were immensely technologically advanced and constructed horrible fighting machines led by a numidium-like golem as powerful as the human God. The fighting between the races devastated the land and the final battle between the Golem and the human leader pocked Reikland with craters the size of counties. The end result was mutual near-annihilation, with both the human leader and the golem negating and destroying each other in a vast cataclysm. The enslaving race was diminished to occupying a single dilapidated fortress near the island's central volcano, Dengool. The land itself was poisoned with mutating chaotic energies ejected as a result of the golem's demise, causing the living to rot away and the dead to rise and mutate. The human egregore's essence coagulated into a crystalline substance upon death that scattered throughout the island and offers protection against the miasma and as a dying miracle he manifested 4 great crystal towers to house what remained of humanity: Sargomond, Grafmond, Altmond, and Fellmond. There is more history after this, but it would take a wall of text. This setting took inspiration from Morrowind, the Seventh Tower series, and chernobyl.

 No.52677

File: 1585604960324.jpg (1.39 MB, 2880x2160, 4:3, bejout - Copy.jpg) ImgOps iqdb

>>52676
Here is a recent map of a desert on a very sparsely populated planet. Again fully elaborated setting. First attempt at a canyon. I think it turned out alright. The mountains look a little too artificial and orderly. I wonder if some detailing should be added to the empty spaces of the deserts.

 No.52961

My own take on "worldwar" series by turtledove. It has nearly nothing to do with original except that there are aliens that are strangely similar to reptiles in a largely desert planet, but that's it.

FTL is obviously impossible for biological humans(1/2mv^2), and there's no AI as it is a meme. But because of some trillionth luck, humans using nuclear propulsion reach reptallian planet. These humans were fleeing from earth after a revolutionary struggle, ravaging the planet and solar system in atomic and all kinds of advanced horrors. But because the revolutionary government survived on Solar System, these remanants on the Keiper Belt used rest of resources to go to the nearest star, Alpha Centauri.

In the bases on the orbit, they might be able to grow food and make guns from the production line, but they couldn't make the production line. So before the revolutionaries in Earth recovers, the only option was to leave Earth and hope for some sort of a recovery. It was very much of a gamble, but because they story would end if they died, they made it.

After decelerating by using the sun, humans reach the target planet just by using swing-by.

 No.52962

>>52961
"The Planet" is in a solar system 0.6 light years away from our star.(There was a point when some star got really close to our star, but I won't bother to google it.).

 No.52963

File: 1587544831746.png (575.65 KB, 602x326, 301:163, ANOXIC DEATH.png) ImgOps iqdb

>>52962
i have to sleep, so I wouldn't post more.

It is a geologically dead planet.

 No.53091

I'm worldbuilding with a friend. Our current project involves a technologically advanced world where succubi no longer exist. Real ethnicities exist within the world as well as fictional.

 No.53094

File: 1588302620303.jpg (1.98 MB, 1016x6090, 508:3045, Worldbuilding.jpg) ImgOps iqdb

I haven't done worldbuilding but I once saved this from somewhere.

 No.53117

File: 1588537436647.jpg (123.91 KB, 800x673, 800:673, 579094532.jpg) ImgOps iqdb

>>53094
I love resources like that. Very useful and they tickle the imagination.

Used to do a ton of worldbuilding on play-by-post roleplaying forums I used to frequent, but it never turned out good because most people's design philosophy is "brainstorm a bunch of cool but nonsensical race/city ideas and randomly spread them on a map".

Nowadays I mostly worldbuild in my head. In the past few years I've been thinking up a vaguely dystopian, dieselpunkish world. Most notable actor is an undead theocracy risen from the ashes of multiple nations that have descended into a dark age over centuries of conflict. Then a secret society of necromancers learned how to fuse flesh with metal and sparked an industrial revolution based on necroborgs. Dramatic social upheaval, destabilisation of the old ways and hopes for a new future abound.

Fun stuff. Maybe I'll get around to making actual content about it some day.

 No.53119

>>53094
ok but scotland is mostly just marshlands with dead grass on and outside of cities theres like 2 people per sq km

 No.53142

Mapping and history is fun af.

 No.53192

File: 1588930627762.jpg (140.22 KB, 511x283, 511:283, index.jpg) ImgOps iqdb

>>53119
While it is obviously a little silly to perform a direct comparison of a macrocosmic form to that of a microcosm, the underlying geologic principles remain the same; only you're looking hundreds of millions of years back when considering Scotland/British Isles and a mere snippet of a larger continental mass where it formed in situ. The further question of land formation in relation to sea level defines the detail to be found in a coastline, as well as masking divergent and transform tectonic activity. Doggerland maps may take a little of the mystery out of the equation.

With regards how humanity arranges itself relative to its surrounding topography, Scotland is pretty typical. Population densities have invariably been shown to produce a bell-shaped gravity, where extreme poverty pushed the absolute 'weakest' out of urban sprawls into the realm of serfdom - to serve the land owners, tending to their assets. This is especially so and well documented in England. With a small population relative to its immediate neighbour, its historical density shaped by politics, war, law and especially technological advances, and where land was harder to farm than the immediate Southern competition, the gravity toward a city ever increased. It should be near self-evident as to why.

 No.53750

File: 1592017724758.jpg (323.62 KB, 2286x1890, 127:105, Tansisa_land.jpg) ImgOps iqdb

I been working on this idea of a country sitting right in between Japan, The Philippines, and Micronesia. With the culture and people being a mix between those countries, china and france. I kinda need to to work on the history a bit, trying not to cause too much of a butterfly effect, so it's going be under foreign influence most of the time. anyways, on to the map, its new as the old one felt a bit uninspiring. Most of the population is going to be centered in the bay or at least in and around the straits, as trade and fishing both played an importation part in the islands history. Much of the terrain is almost tropical hills and mountains, with the rest of the land used for rice fields. The government main problem is to rather or not establish a centralized nation or promote regional cultures.

 No.53758

>>53750
curious about the french part

are they primarily just a fantasy mix of southeast asian races, but came under french rule at some point long ago and the french/native tansisans have bred with each other for so long now they became some sort of mix?

if so it reminds me in a way of the mixed races in south africa just on a massive scale

 No.54387

File: 1595040439352.jpg (951.71 KB, 1817x1138, 1817:1138, wizard universe.jpg) ImgOps iqdb

Got bored this afternoon, saw this thread, and decided to create this.

 No.54388


 No.54390

From years I've been wanting to do worldbuilding but I'm scared to death of people finding inconsistencies on it, from waves produced by it satellites to bad calculations in year duration, weather, etc so i just spend time searching info about and giving up. Maybe one day i will have something to share.

 No.54391

>>54390
i know that feeling

i started an offline wiki a while back for my own monstergirl world ideas. if anyone were to read that shit id become physically ill from anxiety

 No.54401

File: 1595095102697.jpg (762.88 KB, 1554x1662, 259:277, map.jpg) ImgOps iqdb

I have four, I swap between them when I get bored. I'm not very original when it comes to coming up with new ideas, but I love developing ideas others have in my own way, so all are based on something else that I grew into my own little worlds.

First is based on the first sword art online novel setting, a VR game called "The Wizard of Dragon Mountain". Loose story is about a wizard who was wronged and got revenge by gathering all the magic in the world and stealing 100 circular pieces of land 15km in diameter. You have to defeat the wizard. The main plot isn't as important as the 100 different discs you experience along the way. I design each of the 100 discs, including the main missions, characters, arcs and the final boss. Much of the missions and settings are lifted out of mythology, from the Tasks of Heracles to Journey to the West.

Second is loosely based on the manga Gate, only it is set in 1990s UK and the story is different. I imagine what the area would look like around Stonehenge where the gate opens, where the gate appears, what the base would look like in Mundi (the other world), what the streets of the Roman-ish Imperial City would look like, the ethics of a modern army officer building a harem of exotic beauties, develop the backstory of the harem, the missions/adventures the MC went along on the way to acquire the harem, question whether we should interfere with the development of Mundi, or bring modern technology, science and morals over (such as the Mundi economy depends on slavery), and debate the morals of wiping out an iron-age army with modern weaponry.

Third, I basically imagine I am God in this world. I was once an ancient human like many Gods, but achieved one with the universe and that gave me powers beyond imagination. I was busy exploring my domain in which I am the sole remaining God (the Laniakea supercluster) but return to Earth when I detect that mankind has set of a nuclear explosion in 1945. After silently observing humanity for 20 years, and conclude that if they continue on their current path they will surely meet destruction. So I decide to create human puppets. They are given birth to, grow up and die like any human, the only difference is they are all directly controlled by me. To prevent myself from just simply becoming all humans, I limit myself to 'just' 1% of the human population at any one time. I use these puppets to guide humanity without ever revealing my true self, I build corporations, invent much needed technology decades ahead of time, etc. Tech includes androids, Virtual Reality, thorium power plants, maglev subway, nanobots, artificial wombs, etc. This fantasy mostly revolves around multiple mega-corporations, and how they "compete" with each-other to build better tech. But all of them join together to build the next world…

Final world is not such much a world but a mega-metropolis. It is related to the third world above, but focused on designing the metropolis. The metropolis is called Aria, it is a massive 400x600km urban area set on 500x700 km of land in the western Sahara desert designed to house 1.5 billion people. It is designed to house the ever-increasing human population, stop people building on fertile land and just generally herd people together to stop them causing trouble elsewhere. The city is designed with futuristic technology running it. It heavily depends on androids doing most of the work, humans will do very little work unless they want to make a bit of extra money. Humans live in a 25m2 free apartment with UBI. But if they work, they get other privileges such as being eligible to rent a bigger apartment or right to own a car, more spending power, etc. Another key technology is real VR, so people can live out their wildest fantasies and degeneracy in perfect safety and anonymity. As well as designing the city, I create a tax system, laws, transport network, utility infrastructure, culture such as public holidays, a theme for each of the 216 'cities' in the metropolis, etc. The metropolis is not a democracy, there is no citizenship, and all are required to be made infertile in order to live there. It is wholly owned by me and the people are treated as guests. If you misbehave in Aria, you are kicked out in much the same way you are kicked out of Disneyland resorts.

Third and fourth world are by far the most developed as I am constantly getting new ideas on how I would do something by basically doing the opposite of what is going on in the real world.

 No.54416

This reminded me of the Wizland Model Congress

 No.54419

>>54401
all of those are interesting to me

you should write a webnovel or something if you have lots of free time and dont mind the investing it into developing stories

if you do id follow it for sure

 No.54421

File: 1595166503044-0.png (692.35 KB, 3000x5000, 3:5, imperial city 7 labels.png) ImgOps iqdb

File: 1595166503044-1.jpg (398.67 KB, 1365x706, 1365:706, minecraft avenue.jpg) ImgOps iqdb

>>54419
No, I tried my hand at storytelling and quickly realised I suck. So I will stick to world building instead. Besides, I can barely think about how complex being a God with 80 million meat puppets is, never mind trying to make a story out of it. Most of my notes, diagrams, etc are a sprawling, rambling, unorganized mess anyway.

To compensate, have two pictures, one of the imaginatively titled Imperial City for the second world, and another of a 47m-wide avenue I built in minecraft to get a sense of scale for the main streets in Aria.

 No.54422

>>54421
alright, thanks

 No.54427

>>54421
How long did it take you to draw that map? It looks pretty elaborate.

 No.54436

>>51593
I used to do it a lot. I made a lot of maps on photoshop following those online tutorials as well, you'd be surprised how high quality you can get your maps with those. It's not actually difficult to make very good looking maps, just takes time and following some instructions, easier if you know photoshop (or whatever other tool you use).

There was this website called the Cartographer's Guild full of such guides. It's probably still around.

 No.54437


 No.54443

>>54427
Not long. Like I've said, I'm not original. I just found a map of ancient Rome, cleaned it up, and added my own twist to it. You can still recognise some areas on the modern map of Rome. Same with the port, which is based on the Roman port of Ostia.

Even now I'm still adding things as I just realised I've no prostitution area (red light district) in a port of all places, plus no granary for imported wheat. Added a bunch of fresh-water reservoirs and firewatch stations as well(Hastily beefed up in the chaotic year of emperor Ablag 150 years ago, to try and win popularity from the mob after the infamous emperor Oren was assassinated by panicking senators during a mob revolt when rumours circulated that he played the flute during a lavish dinner party while Imperial City burned).

(Literally just went with the flow and "made" that last bit up just now, and am going to copy-paste it into my lore notes for the history of Imperial City. Can you guess what this highly original bit of lore is based on?) God I love world-building!

Currently reading Robert Grave's very interesting interpretation of Greek myths. Will probably use that as the basis of Eleven society in this world. Still a lot to tinker with.

 No.54444

>>54443
ever consider making a 3d map? the fact you are using the geography of rome makes it easier to start. you can just get the geo data and make a heightmap and use that to guide placement of your structures

i think that or just working in 2d but as vectors could be nice too

 No.54448

>>54444
I haven't a clue how to do that and it sounds like too much work in MS Paint. I have descriptions in my notes and an idea of the layout in both this world and Aria with the 2D maps, I'm happy enough with that.

 No.54454

Never created anything myself but fictional maps have always fascinated me. Here are a few I've collected in case someone finds them useful: mega.nz/folder/qSIUUA5D#jddvHexHoKNZjbF5n01jwg

 No.55568

File: 1601914954391.png (270.65 KB, 960x540, 16:9, p3.png) ImgOps iqdb

I made a example of architecture in Donisu, the capital of Tansisa

 No.55571

>>55568
that fuzzy noisy render reminds me of my previews in old sketchup

 No.56051

File: 1605439755771.gif (2.7 MB, 515x267, 515:267, z.gif) ImgOps iqdb

>>54421
Where are the witches?

 No.56052

>>54401
That pic made me lol. Thanks

 No.56184

File: 1606560086383.jpg (163.35 KB, 1022x388, 511:194, train specs.jpg) ImgOps iqdb

I have way too much time on my hands, so I often escape into fantasy. However, rather than build one big world, I often just do a small project that would keep me occupied for a day or a week.

For example, yesterday I randomly started binge watching stuff about the Japanese shinkansen. I started thinking how I would design the train, and soon started designing the layout seen in pic. I was thinking how to make it scaleable and as modular as possible to cut costs, like splinting up the services between cars, so that a dedicated space can be reserved in each car and they will use that space how they see fit. For example, the dedicated service section of the car can be for the toilets, phone room, etc, while the seating space can be fitted with whatever class they want the seats to be. This way, the train size is scalable from a mere four cars (2 driver cars, plus a car with a engine and pantograph) all the way up to 16 cars.

Of course, this a complete amateur's imagining of how it could work and I'm not even thinking of things like weight distribution or size restrictions, but it keeps me amused for hours.

 No.56185

>>56184
why are some missing a toilet?

 No.56186

>>56185
Likely the cars are all connected inside. so if someone needs a toilet they can walk to a car that has one. That's how it is on slow moving trains

 No.56188

>>56186
but the business ones have toilets in both

 No.56189

>>56188
well yeah that's where people go to do their business

 No.56190

File: 1606582558944-0.jpg (101.32 KB, 600x866, 300:433, train2.jpg) ImgOps iqdb

File: 1606582558944-1.jpg (135.13 KB, 1280x725, 256:145, train3.JPG) ImgOps iqdb

>>56185
It's as >>56186 says, there are connecting bridges (aka vestibules or gangways) in most modern trains, many are wheelchair friendly too. You shouldn't be more than a car away from a toilet except for the 4th car. I also tried to keep the wheelchair seats in the same car for convenience. But like I said, I want it to be modular so you can have it in any configuration you want.

>>56188
Are you confusing toilets column with the wheelchair space column? Cars 1 to 4 all share the two toilets in car 2. Still 150 people sharing 2 toilets compared to the 300 peasants sharing the toilets in economy, but you get what you pay for.



[ Home ] [ wiz / dep / hob / lounge / jp / meta / games / music ] [ all ] [  Rules ] [  FAQ ] [  Search /  History ] [  Textboard ] [  Wiki ]