All you need to begin drawing is a pencil and some paper
Feel free to post any drawings of yours in this thread. Illustration, doodle, traditional, digital - anything goes. Discussion on skillbuilding techniques and fair critique of other wizards' work is welcome.
can the wizard who's been drawing chibis of digimon and sanrio characters draw something of Kuromi? she's my favorite. actually anybody is free to but he seemed to be the one most interested. thanks
I got a secondhand bamboo tablet. This is a lot harder to use than I thought. It's quite tricky to move the pen around the drawing area without moving the brush all over the place.
>>61426 Are you using it in Mouse Mode or Pen Mode? Also disable all of Windows' tablet processes and then install Wacom's drivers and configuration tool.
>>61443 >>61445 Thanks for your tips. After reading your posts I found the manual on the wacom's website and did a proper install and configuration. Still takes a lot of practice, you guys use tablets? My brain hates the fact I'm not looking where my hand is. Like with everything, I'll need to get use to it, is all.
>>61446 Yeah I had a bit of trouble getting the hang of my Bamboo Splash 10 years ago. I hadn't drawn anything prior since middle school and it was chaos. The old saying "I can't even draw a straight line" really applied. Eventually I got used to it. One of the benefits of these small tablets is being able to angle them relative to your elbow angle, so even in cramped work areas we can get a comfortable drawing position. A lot of digital artists are able to draw in bed because of their modularity.
I bought the device primarily to draw textures for 3D models from scratch, trying my hand at making realistic surfaces and baked-on lighting. It was a godsend for that because precision wasn't typically needed and Blender allows painting directly on to the model so everything was totally realtime. Since then I've gone to pencil and pen and couldn't get back in to the tablet so I spent the money for a pen display and that's been really great.
Your drawings are nice, please stick at them. It's normal to spend hours on one when new to a tablet. I've added 30+ hours to what was just a sketch when I begun, but was able to cut that time to a fraction after daily practice for a week or two.
>>61474 Why did you go back to using physical media? Stuff like coloring is so much faster on the computer and it's a lot of easier to correct mistakes. It's the reason I got a tablet in the first place.
Anyway, here's many hours after the sketch, currently going through the coloring process.
>>61478 looking good. Oddly specific but it reminds me of old succubi's clothing sewing pattern packaging.
I stopped drawing digitally because I simply lost the means to do so, in between moving and losing jobs and couchsurfing. Carrying a sketchbook is easier than lugging around a laptop and tablet. I learned a lot when going back to physical media, about things like neater linework and monotone shading.
I did experiment with coloured pencils but never got far at all, definitely better to learn digitally for those
>>61480 Yeah, I'm using an 80s magazine fashion cover for reference. Well, I wish you good luck with your drawings. I'll try to finish this and post the result later.
How do you motivate yourself to start drawing when you're at such a noob level you know you're only going to produce shit?
I heard it's best to draw from imagination but I would rather sort of copy existing stuff to practice, is that viable?
I learnt some basics a few weeks ago (downloaded a course using a Skillshare trial - The Art & Science of Drawing) so I know to draw light lines and use shapes to create form and stuff, but I don't know where to go from there, it's kind of overwhelming.
I've been working on the lines and colors for this one for over 10 hours now. There's a lot to go yet with the hair, highlights and polishing. I'll continue tomorrow. I hope this gets decent.
>>61502 >don't know where to go from there Find images you like and start copying, like >>61503 said. You don't need to copy a 100%, ad your own touch here and there to keep yourself entertained. Practice is the only way forward.
Haven't drawn in ages again, it shows of course. Im finding it real hard to think of things I care enough to draw and actually try, else I'll just get bored and half-ass it or quit. The only thing I've cared enough to draw for a while has been evangelion characters but its wearing a bit thin now. I'm sure there's no fix for this as its just my shitty personality or brain-quirk but any input from you guys is appreciated.
>>61535 Where you get you references from? I really like going to safebooru, I always end up finding something in there that I want to copy. I know you didn't ask for critique but check out the symmetry there, taking your time to measure everything during drafting will help you improve a lot.
>>61536 >>61546 To be honest with you, I don't really know the basics of drawing. I'm just drawing from looking at pictures online and whatever natural skill I was (or more likely wasn't) given.
>>61552 Looking good wiz, very ambitious. Please do experiment with keyframes. Draw say frame one, then frame 5, then frame 10, and move these frames around until the time between them and therefore the pace of the animation looks good. Then draw the frames in between. Like storyboarding. Also onionskinning will help to keep things consistent between frames.
practiced my greens this week. close up grass, distant grass, more grass, some shrubs and brushes, trees with grass and hey, more grass. Tried various techniques, repeated some with different types of brushes like fan, hard bristle and round head. Also tried to digitize his majesty, so far got a rough base but I dont think i can make the end result look good. Gotta find some good video tutorials for digital.
>>61533 the base can be improved but the following steps are great and it turned into a good picture.
I got some new pencils recently and am currently trying them out. I used a 4B for this one and the lines were nicer to draw but the shading was quite bad.
I have been drawing for like fifteen years and I have never made a single correct drawing, just piles and piles of dumb trash, and probably I'll get dementia at 34. My IQ is very low and I am barely functional. I think I may have retardation and/or a brain tumor.
>>61562 Thank you for your kindness but the picture looks pretty bad. Funny I thought the line drawing as alright but the colors ruined it.
Anyway, here's another one. Had high hopes for it, too, but it came out like shit. I think it's the colors again, I don't know. I'll have to try something else.
I've never drawn anime style before so I think I'll be doing these heads as training. Also I can't color hair if my life depended on it, so I'll be practicing that as well. I'll do some testing, maybe I'll start streaming the process of making these drawings if anyone is interested. I just have to check first if my shitty laptop can run Ps and stream without catching on fire.
Another half given up thing and my 6th attempt at that one. Still so far away. I know acrylics are inferior to oils when it comes to brilliance but I do have to wonder how much I ruin mine. I do use pretty cheap ones I once purchased for my spice rack since I havent depleted them (they came in 50ml tubes and holy crap you can not downplay just how much space you can cover with such a small amount)so it stands to reason that superior quality stuff might, -might-, look better. Ordered some Schminke primacryl (cheaper than store but still pricey at 7ish € per 60ml). I want to do a full year of acryl before I try out oils but I'm def want to try them out.
>>61574 is it just me or is her right eye bigger than the left?
>>61580 >but the picture looks pretty bad It does not. It may not please you but you cant call it "pretty bad" >shit >doesnt like the colours i wish i was half as "shit" as that picture.
>>61609 you're absolutely correct about the eyes being different size and shape, I didn't want to try to fix it since I don't have any erasers fine enough to confidently use for that kind of precision sadly.
premium paint came and I did some side by side comparisions by repainting an older one and a new motiv. There is quite a lot of difference between those, it starts with how the paint comes out of the tube: - the cheaps come out as a thick fluid while the expensive are more of a thick cream - compared between them, the cheap ones are dull and without shine. The prim look like some marvelous and intense drops of paint, cant quite put it in words but I was really impressed by them - on the pallet the cheap ones developed a skin pretty fast, became this unflexible goo close after and were - depending on how much I put on - dry in 10~30 minutes. I didnt notice the prim ones ever becoming this goo thing, but of course they dried after out over an hour had passed. Bigger blobs lasted the entire session. Despite that, on the paper both almost dried out at the same speed. Go figure. - the cheaps can be hardly applied without thining while the prims just gently rolled of the brush. They also left this very smooth surface after the painting was finished while the cheaps were coarse. - as acrylics are water based, they lose quite a bit of colour when drying out however I did not notice ANY loss with the prim ones. There has to be atleast SOME but I really couldnt notice with my shitty eyes. This is likely due to how those paints are made. The cheaps have lots of binding and dillutions while the premiums are high on pigments (thats why they cost 5-10times as much).
Anyhow, I did have some "standard series" from another brand name, Amsterdam and Marabu and made a few paintings trying to use the same colours and techniques. Atleast I tried. Blue wasnt blue: The cheap and standard were opaque while the prim was transparent. I didnt have orange with the prims so I mixed them and so on and on. Can you guess wich is wich?
lynne has enjoyed a swim, wip, hope i finish this one. gonna redraw her arms they look odd. her hands aren't succubus-ish either!
>>61580 looks good wiz. subject is nice background is nice. only problem is that they seem different styles. the succubus has sharp lines to define her shapes and the different layers of clothing. She is made of lines then coloured secondly. The background however has no lines and is just colour. that's fine but contrasted against a lined subject makes it look like a bash of two totally different pieces. just my two cents
>>61701 here's one i saw recently on another small board. i think it is the perfect response to anon's delirious diaper-shitting: >sage is always butthurt
For 90+93 I followed some step-by-step video tutorials, watched them and rewound them and tried my best to do those steps. They still turned out different/inferior. Leuental and Inferno where simple copys from the end of episode 80 something and one trading card.
>>61750 Paint.NET is a great step up from MS Paint with layer support and basic effects. Good for oekaki.
Krita is a nice little package with power behind it. It's responsive and has a simple UI. It works well with pen input. Has straightforward animation tools akin to Macromedia Flash MX
GIMP is highly powerful and really customizable with a very conservative UI. Has good pen input support. Can be janky on modern systems, but has a nifty segmented canvas that allows for high DIP drawing on older hardware. Has a lot of photometric and compositing stuff that gets in the way of just drawing though
Sketchbook is very simple and highly responsive to input, especially the free mobile versions. Simulates dynamics of real brushes with speed and consistency. Comes free with many pen tablets and I think digital keys go for cheap
Clip Studio Paint is hand-tooled for digital illustration and animation. It's beefy and responsive and mimics Photoshop's UI well. Hard to pirate. I use CSP to draw boobies (2d) (succubus) and I haven't had any bad experiences.
Photoshop is rented out by Adobe who participate in satanic rituals.
>>61750 Krita is pretty good and free, SAI is good too if you want to draw Anime/manga/cartoons, you can do great things with these just check youtube for inspo. now, CSP or Photoshop is the most professional option, they're expensive so you'll have to crack them and it can be risky
>>61772 I don't mean to be mean but I mean come on man. It's clear you have a type of goal to strive for and you're clearly aiming for it with everything you've got, but please learn the fundamentals of the style you're reproducing, and how basic anatomy. pose, expression, and composition play in to the greater sum of the image. A scene like this would benefit artistically from some dynamic poses, character interaction, environmental effects, foreshortening, or pretty much anything else very much more than drawing the sex_parts would. Drawing little nipple circles before attempting fingers is just depraved
These are my drawings. I have not shared them with anyone else until now. My scanner doesn't get the whole drawing most of them have little pieces cut off/it's not the full drawing. Hope y'all enjoy them
Made a TIE Interceptor on the side out of a newspaper and some glue. Took significantly longer than anticipated, wasted way too much time for this "interior" with a pilot, his seat, 4 monitors and the main terminal - all wich cant be seen…
I drew the first pic 2 weeks ago and the other two in the last few days and it makes me sad that I lose focus and start to suck more. Motivation is hard when it shouldn't be, I think this might be because I enjoy the completion and not the process sadly.
Anyway does anyone have tips for blending? I've been using a homemade blending stick and it looks a bit heavy handed so I stopped.
>>61912 Thanks for the recommendation on Claymore, I watched it this week and enjoyed it for the most part but felt it got a little ropey in the later episodes. Overall though I'm glad you told me about it and I'm gonna read the rest of the manga too because the art is fantastic from what I've seen.
Milestone: Painting #100 and ~350-400 hours in. When do the happy hormones come? Atleast now there is no more doubt that this too is not something I am gifted/talented at. Eh but too early to give up yet, maybe I'll achieve mediocrcy.
>>62022 for how long have you been drawing already?
>>62040 I used to draw a tiny amount when I was a kid but not much and very bad. I started actually trying when I got a graphical tablet on sale in December 2021, although I'd say I've been quite lazy with drawing so far and I can still only copy from reference.
>>62042 > can still only copy from reference. Nothing wrong with reference. This thread and the last there were a few posters who said that even professionals still use reference alot. I do believe you can make do without but then again: Why? Its not like we're in school anymore or its illegal to use references to help make the stuff you want to do
>>62044 Those who learn only from reference will forever be dependent on reference. It doesn't matter how good you are, how long you've been drawing, how advanced of an illustration you'd like to make.. You NEED to regularly draw from imagination with no references. This is the only way to improve your visualization to paper pipeline.
If you wish to be able to satisfy your desire to create with nothing more than a pencil and an idea, start laying down random lines and picturing what lines need to come next to fulfill your vision. Only after diligence of this discipline will you be capable of drawing oppai loli on the bathroom stall walls with your own blood. No smartphone, no pose book. Just you, the blood, the wall, and the guy in the next stall over.
>>62087 thanks very much, im glad you enjoy kuromi too. this is the rarest kuromi pic i have, maybe you'd appreciate its rarity. it's from an obscure custom debit card design shop.
if you want another chibi recommendation, there's also King from the owl house. (the creator of the show is very mean to him and looks like he's going to die next ep. everyone is mean to chibis)
>>62173 depending on how fast you are, you could try fiverr asa middleman for handling business for you. every morning just knock out the requests. if it ever gets tiring just raise your price
>>62241 I like the composition of that first tree at night. Plein air kayaking is pretty sweet too. >Do you share your stuff exclusively here? Nah I post it around.
>>62261 somewhat. but automation is ultimately good. imagine how much anime or manga could be produced if all you have to provide is rough sketches or even a screenplay and it generates the visuals for you
we've had tons of dumb advancements in tech. this will be a smart one. dumb as in, for example, like we used to have to do stop motion animation for monsters in films, now we use 3d effects, but the effects aren't smart, humans still must manually control everything. a smart equivalent would be roughly telling the program where to add in dinosaurs and correcting it as needed and letting it figure it out on its own
>>62261 No. It's useless to me right now but I look forward to the day I can just use AI for the artwork in my comics instead of having to draw it all myself. To me drawing is either a chore or a passtime. Hopefully one day I can use AI to do all the boring parts I hate and do all the fun parts myself.
after years and years of producing an endless stream of garbage in this sisyphean endeavor I decided to finally quit, what was what made you start drawing? for me it was my retard relatives saying I was good for tracing a fucking cartoon network magazine.
>>62344 I can relate. I always draw but it's just scribbles with no real effort to keep what little talent i have from atrophying. It's a really bad habit i've picked up. Every time i try to do something a little more ambitious i freeze up half way and will just stare at it for weeks until i forget about it. I keep telling myself i'm going to make an actual effort to improve one day but i never do.
>>62344 post your best work >what was what made you start drawing? I just wanted a spice rack but decided to see how far I can go. Will do atleast 3 years before I quit.
>>62347 I never finish anything I end up deleting everything. >>62346 The key difference is that I put a lot of effort I just lack talent and intelligence, I have no idea of what am I doing I am conducting myself by guessing and see if it seems alright and I never "get it" right.
>>62350 >I never finish anything I end up deleting everything. just embrace shitty and unrefined art. my favorite things ive made over the years are mere scribbles in comparison to actual finished pieces. stop comparing and measuring your stuff in regards to others. you will never be content, someone will always produce something better than you
>>62351 >my favorite things ive made over the years are mere scribbles in comparison to actual finished pieces. stop comparing and measuring your stuff in regards to others Same here. I've started and hit dead ends on countless pieces of drawings that I wanted to make in to big finished pieces, but what I like doing most is random little doodles that I leave anonymously all over the internet.
>>62353 basically what im doing i remember years ago paintschainer wowed the shit out of me, and looking back it was horrible compared to stuff today. i look forward to thinking current ai is bad when i see future stuff
>>62387 I dont know what your goal was but this is not horrible, crappy or bad. >Talent have those fags never played a vidya? Talent is a modifier - it makes stuff easier and/or faster but the best modifier is useless without grind
>>62387 What are you whining about? I don't like this modern toon stuff but you've competently put it together. If nothing else, it's proof you have something to work off.
>>62431 But does drawing the loomis head interest you personally? Do you want all your future drawings to look like the loomis guy? Loomis isn't teaching you how to draw, it's teaching you how to draw loomis. You'll learn much better by just trying to make what you want to make and keep trying until it looks good to you.
>>62433 >I think my features are always too close i think thats an accurate assessment. it's hard to judge your own work, but that is true. i moved the eyes up and spaced them out from each other and it looks more normal. i remember eye placement as being the same height on the face as the top of the ears and the top base of the nose. the ear looks fine to me though
>>62452 I think the ear is way smaller than it should be, Now they eyes now look better, but the nose is way longer than it should be, every time I use the Loomis method I have to erase and separate the features, when following it's proportions the forehead is always way big and pushes all the face features closer.
>>62452 If you reduce the forehead area that covers the eyebrows line to the hair line you get a more normal face, Loomis heads have huge foreheads for some reason. In the method, the same are of the forehead is meant to hose, eyebrows, nose, eyes an cheekbones, it cramps everything.
>>62504 >Western animation is kind of on its way out at this point I'll make sure to tell disney that the next time they make enough money to buy a small country from their next animated film.
>>62505 He's clearly talking 2D, which has been suffering from over digitization and stagnating styles. Disney only makes money on 3DCG now and even their latest releases have received well below their projected market goal.
>>62562 >what is some good material I could read/watch to improve? You already shot yourself in the foot by opening yourself to academic material touting advice on a creative artform
Drawing isn't like buying a new car or computer game. You don't need to research beforehand. You just think of something you'd like to have a drawing of, then try to draw it. If it or any part of it doesn't look good to you, reflect on why, and challenge what you came to figure by redrawing it until it does look good. If you appreciate certain styles, like classic fine arts or anime, just look at works drawn in those styles and decipher what makes them unique, find out on your own what rules the artists may have been following, then apply those rules to your own drawings moving forward. The only drawing advice (except mine of course) that you should be open to is how people feel about what you've drawn. If you draw something that looks good, share it with others who you believe will enjoy it. If you draw something that looks off and can't figure out why on your own, post it and ask others for their opinion
The only way you're going to get anything drawn that you feel good about is if you just start drawing. Now amount of books about "how to shade a sphere the way Aldrich Fartenhuffer did in 1487" and "how to break human anatomy down in to these simple 1,200 geometric shapes" is going to make you any better of an artist if 99% of your time spent on the hobby isn't spent creating your own works, studying others' works intensely, and receiving opinions about what you've made.
If you enjoyed drawing freely from your imagination as a kid, you'll enjoy it now, so just start drawing.
>>62566 one of the reasons I am killing my will to draw,is because everyone hates my drawings including me, and I have no idea how to fix them, everytime I ask for a way to correct or fix a drawing people just say that is shit and unfixable so I en up deleting everything, it has become a tiresome Sisyphean task.
>>62590 just practice by copying or recreating things that you like. in the end most people judge most kinda of art by how realistic it looks, and this is done by simply copying the image onto paper or other medium using a vsariety of tools and methods. but if the style isn't realistic you will at least learn to replicate it so it doesn't look too dissimilar to the original
Tried drawing this dude from ranking of kings, ended up with a subpar gril instead, meh, at least she's cute. I had a hard time copying the proportions and couldn't find the right brush but it seems like the style shouldn't be that hard to emulate; is for me though lol.
>>62593 Alternatively just draw what you want, don’t pay attention to any technical methods, don’t care about realism. Outsider art is wizardly as hell.
>>62689 Yeah I wish I could but I can still only copy other peoples artwork and not make anything of my own design sadly. I've been trying on and off to learn to draw since last November but I still haven't found a way to learn creativity or motivation to be so.
Is it just me, or drawing (maybe even all creative hobbies in general) is just a source of endless anxiety and stress? At least for autists like myself. I don't mean when you just doodle a bit just to relax, but when you actually put effort and try to improve. I've been drawing for two years, with occasional breaks because of frustration with myself, and still I'm yet to draw something that I wouldn't cringe at. I draw and sketch and paint and it all looks like shit to me. I can't really post it online because whenever I do I end up cringing too much at the thought of it being there and delete it afterwards. I've tried quitting drawing, but I just can't! I keep coming back, trying to learn, trying to draw everyday, have fun with it only to face crushing despair, even if I finish something. It is like having the eye to criticize but having no fucking idea, no skills to actually make things right. That begs another question - how the fuck do you actually learn? All those fancy artists of all sorts who make crazy money of their stuff - how in the actual fuck did they get there? Of course, some have been doing that since childhood, have education and whatnot, but there are also great hobbyists and self-taughts. But how? Anyway, I just frustrated to no end with myself. Reading a book called Atomic Habits and it says that to achieve success you've gotta be constant, and that nothing happens over night. Feel like that is a bunch of crap, but I am too stubborn to let it end like this and will just continue this cycle until I die.
>>62700 Maybe you should spare effort and just draw sketches? I myself have no desire to make polished art. I like to draw fast. I don't want to take the time to make little details. >>62698 and >>62616 are mine.
>>62700 It just takes a lot of mileage. Make a lot of stuff, and keep trying to make the next thing better than the last. It's easy to be caught in a negative feedback loop where you want to make beautiful things so when you try and fail you feel discouraged and thus don't draw anything which prevents you from improving which means the next time you try you won't be any better than before and you'll just keep going in circles like that. I got through that, and I assume others got through that, by not stopping just because the drawing was bad, but rather drawing MORE. Taking your failure as a sign that you need to practice more if you want to achieve the desired result is the winning mindset. It's all mileage and iterative improvement.
I'm self-taught, have been drawing for almost 9 years now, and for the first 3 years or so most of the drawings looked like crap to me. I look back at them now and the drawings I hated were generally better than I remembered and the drawings I was proud of were worse than I remembered. Point being, you're not an objective critic when you're so close to your own work. So stop trying to judge your own skill and just focus on making lots of drawings, and making the next one better than the last.
I'm also of the opinion that while study might be good in the long run, you should focus on making things that you want to make. It's much easier to improve when it's for the immediate goal of conveying an idea that you want to convey now in the drawing/painting in front of you than for the abstract motive of improving for a drawing/painting for ideas somewhere down the line.
>>62701 You've got to practice the thing you want to do if you want to get better at it. Can't complain that you can't make a good finished piece if you never finish your pieces.
>>62702 You make a comic or that is just one picture? I like that mangaesque graphic style. > It's all mileage and iterative improvement. Yeah, that is what I have began to realize, it is a matter of grind rather then big sudden pushes. Although there are things I doubt that can be learned from iteration alone. Like those fancy rendering techniques and theory of color. >>62701 Sketches are fun, but they are just not enough to get where I would prefer to go. I've got a dream to make a sort of graphic novel some day.
>>62703 >You make a comic or that is just one picture? I like that mangaesque graphic style. I make comics primarily, but yes that image is just a standalone. >Although there are things I doubt that can be learned from iteration alone. Like those fancy rendering techniques and theory of color. Indeed, and such things can be learned by watching quick tutorials and/or observing others. Just don't get wrapped up in trying to seek out hidden knowledge, because there's nothing that will instantly make you better at drawing if you don't already have the requisite skills to apply that knowledge right away.
>>62691 >only copy other peoples artwork and not make anything of my own design isnt that like atleast 80% of all artists? Besides you gotta start somewhere. Make your copys, improve to referenced pieces and then do your own while collecting as much money you can on the way
>>62711 im being serious when i say i think white people should be banned from drawing. they're incapable of picking up a pencil without drawing an ugly nigger.
Are there any successful wizards here that actually manage to get payed for their art? It seems like it requires a lot of interactions with the normalscum and faking a persona online to promote your shit. That is a dreadful thing. What was your road to success?
>>62750 >manage to get payed for their art? I do. >It seems like it requires a lot of interactions with the normalscum and faking a persona online to promote your shit Unless "constantly posting shit that makes it impossible to professionally associate with you" is your personality, not really. Simply not posting anything but artwork is an option, no "faking a persona" required. >What was your road to success? Made stuff, found an ad looking for an artist, showed them the stuff I made and then they hired me.
>>62750 i don't know anything about professional art ie. with a corporation. Assuming you're talking about independent commission art on FA, DA, Twitter etc: ive investigated this topic and been a customer myself a hundred times for years. theres no such thing as a indie commission artist success story except for a top 0.1% of people, just like any other medium. Note also that that top percentile on FA, DA etc. work more hours and have less of a life than a wageslave. ive attached a post i wrote on the topic a few months ago if you want more details.
>>62751 Are you self taught or a pro with a degree and history of drawing since childhood? >>62752 Interesting but depressing. But also I think the way you define success could differ. For me that would be around 200$ a month, since I live in a third world where you can live quite well on that money. All those sakimichans and tarakanoviches are indeed 0.1%, however, i've looked at patreon data for artists and there are quite a lot of not so skilled artists that make the amount i'd like to have. But how the hell did they get there in the first place? Most aren't even NSFW. Maybe that indeed requires being a social parasite and leech off communities of weirdos, I don't know.
>>62753 $200 a month is doable as a twitter/FA degen, so long as you're capable of uploading very consistently without ever missing an upload schedule. On the internet, time moves so fast that a week is a month and people will forget you. you need 2 full color uploads a week to keep the Follows coming and the commissioners' attention on you. The smart artists actually reject private commissions("please don't upload this" shit) because their long-term money comes from uploading all of their art and staying relevant. drawing something that doesn't go up on your page immediately hurts your business.
Your 2 uploads a week need to be one of three things: - porn - Nintendo fanart. im not joking - a unique and memorable OC that you should consider your business mascot
you can mix these together as needed. do those in between commissions. you do this consistently, two times a week, for a year, and you would almost definitely make over $200 a month.
>>62754 Thanks for the tips. Twitter is a such a cesspool though. >porn Understandable. Soulsucking, but understandable. >Nintendo fanart This I don't get. Why is it such a big thing? I get thirst posting of the latest videogame succubi or something similiar, but nintendo shit?
>>62755 i dont know why but nintendo fans are the only ones who consistently buy art, and their presence is very overwhelming on the internet. nintendo is only becoming more popular by the day. Maybe it's because of its antiquity. tekken fans, for example, maybe 1 in 30,000 will commission a dakki as a joke or get a custom piece done for their fight stick. Other fanbases are not even 1% as sustainable as pandering to nintendo fans. nintendo is also so recognizable that even non-fans at least know all the characters, and will give your fanart a Like.
>>62756 I might roll with that, though I never had a nintendo in my life and never played anything aside from Three Houses on pc with emulator. What kind of commissions they are requesting? What nintendo games are the hottest shit out there?
>>62753 >Are you self taught or a pro with a degree and history of drawing since childhood? Self taught, started when I was 17 right after finishing high school (26 now). Before then I think I drew stick figures way back in 5th grade or thereabouts, but that's about it.
>>62754 Don't make the mistake of thinking you need a big online following to make money from commissions. I was getting ~100 USD a week just from posting my sheet in the /aco/ commission thread+discord, which I heard died recently. You don't need a big following to get comms, just show good work for good prices in a place where people who are looking for somebody to commission will look. It's when your art sucks that you have to do the soulcrushing fake persona bullshit, because you have to sell something other than just your skill.
>>62749 I am not from California yet I used to draw as bad if not worse, I think I am white but people here would differ. Now that people hate cartoons more than ever there is no reason for me to draw ever again, it's been more than two whole monts now, nowt even a small abstract doodle.
>>62762 Be the change you want to see. Instead of boohooing about race or whatever whenever other people make drawings you don't like, draw something YOU can enjoy. >Now that people hate cartoons more than ever there is no reason for me to draw ever again, it's been more than two whole monts now, nowt even a small abstract doodle. Read >>62702. How can you expect to improve if you give up every time you fail? Do you think anybody just magically draws masterpieces without ever picking up a pencil? No, they draw hundreds and thousands of pieces of shit to produce a handful of diamonds. Even the people who draw stuff you hate went through their own journey to get where they are, and the only reason you know about them is because instead of throwing down their tablet with piss in their pants they gritted their teeth and kept going. Now if you want to quit then quit but don't keep coming back to dwell on it.
some shit over the past month of drawings when i'm too paralyzed to work on portfolio work >>62759 i think that's wonderful wiz. is that figure supposed to be some statue in the background?
>>62763 The reason I keep coming back again is because people still deny that Talent is real and is genetic. Thats why whites only draw shitty Calarts while the Japanese can easily make Anime even in their early youth, that is the reason I mentioned race.
how are you falling for bait this easy. if i dangled my fucking car keys in your face i could probably distract you long enough to rob your whole house
>>62771 The entire field of Japanese animations was directly inspired and modeled after Disney animation you dolt. Go look up the early career of Osamu Tezuka.
>>62779 Disney used to trace literally everything. They call it rotoscoping.They also had mostly Asians do the tracing because they were too retarded to even trace. Sounds like you're the one who needs a history lesson, calarts cope master. Either way, fact of the matter is, American artists are obsessed with ugliness and Japanese aren't. Minions and shrek VS. sanrio. It's been this way for a long time.
>>62780 Calarts comes off natural to me since I am white, believe it or not, I used to draw cartoon network shit like PPG and Dexter's Laboratory on my elementary school books.
>>62714 some more, it is good fun but kind of a money sink if you are a neet. no wonder people sell their art… digital art is infinitely more forgiving and affordable
>>62764 Thanks. It was suppose to be a giant with wings as ears but I just added the first few values and stopped. It was suppose to be just a quick sketch/exercise on rendering stones but I kept adding stuff. I'm working on a quick character bust right now. Your stuff is good too, you certainly already know where to place all the values. Would like to see something you finished. I'm working towards mastering this 15th century renaissance/baroque style of drawing that nobody gives a shit about no matter how good it is but I don't care at this point.
i hope that i can learn to love drawing again like i used to. for now i can only manage to scribble for a some minutes before agonizing over my lack of skill and desire to create. the remedy is obvious, i know what i have to do, but the resistance to carry forward with it is too much.
keep drawing. there are a lot of awesome drawers in this thread. i will try to do so too…
>>62801 hahahahahaha. i'm so glad there were people here ready for the redpill. i'm sorry but whites just shouldn't pick up a pencil. the 1 thing they're capable in is french academic style, AKA just drawing from reference. they can look at a landscape or a building and draw a perfect rendition of it. But that's out of fashion and makes no money now. what they do instead is draw the ugliest niggers you have seen in your entire life. They can't help themselves, they love it, it's what whites were born to do. i went into a comic book store a few days ago and saw this, the whitest comic i've ever seen. This is what happens when white people draw now. all white men on the credits.
>>62807 Shit its been a while since I read Blame, didn't realize it was an actual character from it. I've read all his works and always loved his older artstyle. What do you think of his newer stuff? I thought its way worse and the lack of shading makes it hard to tell what you are looking at sometimes.
Good work though, you nailed his older style perfectly, looks awesome.
>>62811 >What do you think of his newer stuff? I thought its way worse and the lack of shading makes it hard to tell what you are looking at sometimes. I like the idea of his current style, but the execution just feels bad. It feels like a bad fit for him. That kind of art style can work (tkmiz does something similar and pulls it off) but Nihei doing it is like trying to fit a square peg into a round hole. You can tell he just isn't into it. I think it would work a lot better if he did it analog and focused on the line work itself, like Keisuke Itagaki or Togashi. but Nihei's style always leaned heavily into value with only rough and dirty line work, his style just isn't fit for making the line work the focus.
and now im out of boards. was good fun these past days. the blue one took 3 hours which was way longer than usual but it was the last and so i took my time, seeing how much better it looks (compared to the others) makes me want to redo them. since i have no more boards i just might, though i have completely used up all the red paint, the blue painting has none at all in it, just blue yellow black white
>>62818 >tkmiz Even then he still uses blacks for shading, Nihei dropped blacks for anything besides lines in his newest manga Aposimz.
Besides that, yeah I basically agree with your post completely. Doesn't fit him at all and plays to his worst aspects. Its a shame, but aw well. Thanks for the reply.
>>62838 It's something I want to get printed for a TCG play mat. I wouldn't want to associate with this place in public. I've seen kiwi farm users stalk people for much less identifiable ways.
>>62261 youve never really appreciated art if you feel anything but disgust at the best things ai can make now. it takes a soul to make good art. if ai can make good art, its no longer just a computer program and it has a spirit of its own. a good work of art is the sum of every instant in an artists life up to that point to the power of his intuition and creativity. there is so much information in a good work of art. an artificially intelligent agent cant even scratch the surface. that said intelligent agent design is an art of its own. i hope in the future there will be some kind of test where people are judged by wheter they can tell apart ai works from human works.
>>62854 >if ai can make good art, its no longer just a computer program and it has a spirit of its own. If you read the general criticism of "AI Art" you'd learn that people aren't against the concept of the art being fake, but rather it being too real… >they can tell apart ai works from human works. And that's just it. "Ai Art" is literally just kitbashing together pieces of art illustrations and 3D renders which have been tagged with the same words used in the user's prompt, using basic pattern recognition to map them to 3D models, and filtering and de-perfecting things here and there to simulate a hand finish. The new wave of super sexy AI-produced big boob Elizabethan doll paintings has already been reduced to a handful of human works. Some of these generations even contain the signature of the original artist. It's as much as "art" as applying the FaceApp female filter to an existing drawing.
Nobody dislikes AI Art because of some superficial "It's got no soul" I, Robot tier reasoning. They dislike it because it's not AI Art despite being called such. It's pattern recognition and Gimp filters fed a bunch of existing works then outputs a Frankenstein of plagiarism.
>>62881 Don't be so harsh. I don't think AIs will replace human artists, but it is a hell of a way to get inspiration from or even a reference. Just look at these grotesque creatures. It would take a very unique and unhinged mind to come up with them on your own, and AI generates them by the dozens, one different from another. It is great.
>>62940 No, I posted it genuinely, not trying to bait or anything. I've never been good at drawing so being able to "make" art is pretty amazing to me.
>>62942 Stable diffusion with the Novel AI leaked model.
I want to make a living as a comic but I cannot draw. I even bought Drawing On The Right Side Of The Brain and I am familiar with Drawabox. What a curse.
>>62700 Where does the frustration come from, imagine yourself on a desert island scribbling in the sand. Does the quality of your art bother you with no-one around? Imagine yourself as the first cave artist, nobody has done this before so do you still cringe with no prior art and no expectations?
Separately: A huge part of art is knowing where you stand. Whether you like or dislike xkcd, it uses a very simple art style. If the author didn't know his limits and attempted to produce a comic strip style it would just bad. Instead he made the simple art his own. Imagine if the greatest artist in the world lost all of his talent and drawing skill but he still has his genius, how would he approach drawings? That is the mentality you need to have. You have various levels you can aim at, stick figure, cartoonish, Renaissance painting. If you target the wrong level you will produce an awkward result, if you target the right level you can produce something you're proud of.
Separately: Producing something great, is that your goal? If you think the process of art (or any technical skill) is bad (cringe) bad (cringe) better (cringe) great (joy) then you are mistaken. The joy of bettering yourself is in each step. You suck at hands so you dedicate some time to draw hands, you struggle with noses or eyes at a 3/4 angle so what do you do? You pay attention to the eyes of people you talk to, the characters you see in movies, how they are drawn in animated shows. All of a sudden you are paying attention, you get obsessed with capturing some detail right and end up wanting to understand and pay attention to the world. If you become attentive then there is no need to cringe, you have started a feedback loop of observation and capturing the world and that is the least cringe thing there is.
>>63425 Second attempt. Tried to draw city at night… Gave up then. I should get a pencil. The treeline is fairly accurate, from ~5 miles away. Might get watercolor/gouache paint soon.
>>63425 4u >>63458 cities look like they are dooable, even if you look at one that has few variations in colors. But the more you work on them the more you notice the sheer amount of little information and details and so they turn out to be quite a challenge.
>>63497 Hello Wizard. I am not the Wizard who you consulted prior however I am a Wizard through-and-though nonetheless. I will pirate then watch Claymore and then draw you a fan art. If you have any recommendations for context, characters, themes, or style please inform me.
>>63497 Sorry I kinda forgot, then lost a lot of motivation to draw for a few months. I did first pic really quick last night but I dont like it too much so I think ill do a different Claymore sketch for you a bit later. If you have a source image you want redrawn I could give that a go.
>>63475 Glad to see youre still painting wiz, havent seen you post in a while I thought you might have stopped like you talked about.
>>63526 I dont draw full figures too often so im pretty bad at it but this one came out mostly ok. I did the face wrong but I redrew it a few times and for whatever reason I cant get it right, I also framed it wrong and started too low on the page.
>>63525 isnt the only way to get better at drawing to draw more? Besides I like your timesplitters drawings, ever draw perfect dark or deus ex?
Christmas Delight 2. Cant believe I spent half an hour on those fucking eyes… >>60483 C.Delight #1
>>63504 well I also said I was gonna try atleast 2 years, but at the pace I am going that may be to litte. I'm thinking about #350 - then I have about 1000 hours in and can make a decision.
>>63535 sorry for late reply, im glad you liked my drawings, naw i havent drawn those games cause i never played em, i have a lot of sentimental value for timesplitters and i love the character designs >isnt the only way to get better at drawing to draw more? youre right but i want to get better at anatomy specifically so i think that takes dedicated study and understanding which just doodling doesnt exactly provide
Twas originally gonna post this in lolnada, but couldn't really find a proper spot. Pretty much an old High School assignment. (WARNING: CRINGE).
Originalmente iba a publicar esto en lolnada, pero no mamen, no pude encontrar un lugar adecuado. Más o menos una vieja tarea de la Prepa. (ADVERTENCIA: CRINGE).