This are my favourite kinds of games. Really cheaply made games, often free or very cheap, that you can tell were made for love not profit. The kind of things you see for free on sites like Itch.io, the fanwork games sold at Reitaisai or Comiket, the silly, cheap mods of larger games like TF2's mario_kart or trade_plaza, the gaming world's equivalent of the music world's "lo-fi", essentially. While I'll enjoy AAA games and big budget releases, cheap and obscure games will always be my favourites.
Does anyone else feel like this?
Please refrain from political shitposting about Gamergate esque indie dev drama, that's not what this is for.
>>16015 I like playing obscure Japanese RPGmaker games in the middle of the night somtimes. >Please refrain from political shitposting about Gamergate esque indie dev drama, that's not what this is for.
My personal favourites are 3D rendered ones. I love low-mid quality 3D, source engine or MMD being about my upper limits of how good I'll enjoy it. Image related, a game I very much recommend, Touhou Diablo Treasure Hunter G. Extremely cute and has great, if easy, gameplay.
The only one that comes to mind for me is Yume Nikki, but the problem with that game is, every time I play it I get bothered about how I'll never truly understand anything in it, I'll just have my own "interpretation" of everything.
I played this and beat it on all four characters before I got into the bullet hell games. I thought it was almost just as fun as Diablo. Unlike Diablo 1 or 2, you can improve weapons at a blacksmith by collecting stones. However though, equipment and enemy variety is a little lacking. I must have enjoyed it quite a bit, because one night after playing the game, I had a dream with Okuu in it, just because she's in this game. I haven't played Subterranean Animism, but once I've 1CC'd every game before it on all characters/shot types, I certainly will.
I played a lot of fanmade obscure games on CDs and pirated copies of games on game cartridges that were actually better than their originals, I don't think you can even find them on the internet. They were good and fun, I don't remember their names though. But I'm sure if I would play them today I would probably be bored, so this is the main reason why I don't replay good old games.
>>16021 I don't think I could get real into Yume Nikki because I don't have much the patience to just walk around, and pretty much just walk around until something pops up. I can appreciate the atmosphere it brings, but maybe not much as a game.
I played some Japanese RPG Maker horror games few years ago and liked them. Misao, Mad Father, and Witch's House, I particularly liked Witch's house the most, had more to offer. I haven't played Ib but I hear it was the best one.
I like the idea of finding small obscure games created by random nobodies online. Games completely unknown, with no footage on Youtube or anything like that.
I've never played Yume Nikki for more than 30 minutes because I'm worried it'll scare me but I think I'll try to play through all the levels this year.
>>16232 There's games there besides the mainline games themselves, there's a huge library of obscure doujin games based on Touhou that were released at Reitaisai.
>>16234 The game can be creepy and very atmospheric, but never "scary". There's only two jumpscares, as another guy mentioned, and they're only activated in extremely specific ways that you'd probably not even know about unless you were extremely unlucky or used a guide.
If it bothers you too much, I'll put how to activate them in the spoilers below.
The first one is located in the Neon World. Basically, it's a zipper on the wall that you find near the top right hand corner of the map if I remember correctly. You need to stab the zipper with the knife, which will allow you to go inside the wall. Inside is a set of stairs, once you get to the top it triggers this really weird, deformed looking face that suddenly appears with flashing colors and a fairly loud noise if I remember correctly (as you can guess, I haven't played the game in a while)
The second one is the infamous Uboa. I forget what the world is called, but there's this world in the game which is like a giant pink ocean or something like that. Somewhere there is a small cabin with a succubus in it. Every time you enter the cabin, there's a 1/64 chance that if you touch the light switch, the succubus will turn into this weird looking monster guy and the screen will start shaking while you hear this weird buzzing noise.
I haven't really gotten a chance to play it yet, but from what I can tell it's a reskin of Pokemon, with Touhou characters replacing the Pokemon themselves.
this game is called subway adventure. you board the subways and go to different stations. each one reflects a literal change in reality. i think wizards can directly relate the strangeness of everything you find in subway adventure to the real world.
>>16595 >>16639 I'll try again once I have a place to put my CRT monitor, because if I remember correctly it's forced fullscreen. I'd rather have it going on a 15 inch monitor as opposed to my 32 inch TV because I'm too much of a pussy to deal with scary shit in a large screen. I had to play the first 2 chapters of Higurashi in a window because of it.
While the games themselves aren't obscure, I love playing Source games like TF2 or CSS and exploring all the little niche servers with bizarre maps and plugins. It feels really cyberpunk in a way, like I'm delving into a strange digital world and exploring all the unique and wonderful and forgotten little corners of the internet in 3D space.
>>16640 I've heard about this for years but never played it. Are you the 2hu's fighting other 2hu's, or are you some guy who goes out there to kidnap the 2hu's and make them duke it out? Because I have problem with that. Are the 2hu's individuals or are they their own species like pokemon.
>>18190 That's the case with many, oh so many doujin games. They have no marketing to speak of other than Comiket ads most of the time, and the fact that they are pretty much never sold anywhere outside of Japan doesn't help.
>>16785 i've spent years on cs, 1.5, 1.6, css, deathrun, zombiemods…zombie master & zombie panic&source too…played a bit of tf2… now it's all gone. and meaningless. like it never happened.
>>18190 Actually I just remembered - there's a sequel, but it's even less known. I don't even remember where I got it but there was a fair bit of searching involved, I can upload it if you want. I think it's basically the same game mechanically except with more characters, weapons etc.
>>18242 I've actually already uploaded it yesterday, but forgot to post a link. Here you go, it already has the powerful clan patch applied along with the translation (I think the cutscenes are completely untranslated and there's some mistranslations, but it's 100% playable)
>>18192 its a shame how many people have left in only a few years. and now all people want to play is some generic cod clone or lame ass shit like csgo.
>>16022 > Corpse Party Corpse Party is great! Don't listen to the fucking normies that bad mouth it! Everything that isn't as fast Call of Duty is boring to them and they call it lame and gay
>>23586 Man, I don't know why, but when I played .flow, I wasn't creeped out at all. I felt like I was exploring a world where everything was 'misunderstood as being creepy,' or something. I guess I'm fucked up, but that probably goes without saying.
I exclusively play these games. AAA games seem so manufactured, eastern or western. I always end go back to obscure games and mods that are made with a tangible passion and love in them.
>>19291 I played it last year on PSP, and it's probably because I'm a pussy when it comes to horror games, but I found that one particularly disturbing for many reasons. The elementary school is the most wretched setting I have ever seen in a video game. Book of shadows was alright but Blood Drive is pretty bad though…
I've spent the last few days 100%'ing Chantelise. Got all the secrets and I'm working on fishing now. Really tedious but I'm really catching up on my podcasts because of that.
there is an indie game Endless Express, i don't know if it's even finished or what the point is, but so far i just ride around the trains and explore. maybe that is all there is to do, i don't really know
I don't know if it is indie but it is a fairly cheaply put together game. DEFCON.
The graphics are minimal and the music is the ambient sounds of a bunker. The gameplay scrolls down from DEFCON 5 where you can deploy radars, silos airbases and fleets through to DEFCON 1 where nuclear launches become authorised. In between with DEFCON 4-3-2 are simply escalating levels of warfare. It's atmosphere is top notch because it's all so detached from the horrors you are unleashing, when a nuke hits a major population centre instead of seeing millions of people being vaporised by nuclear fire you just get a white blip and a popup saying something like 'Moscow was hit. 4.2M Dead.' And this just keeps happening throughout DEFCON 1 until it's game over and the scores are finalised based on the game's motto: Everybody Dies. Scores basically start high and then increase for enemy civilians killed and decreased for your civilians being killed so the scores usually end up showing who died the least rather than who won really.
Despite the simple gameplay though it's quite complex and knowing where to place things in DEFCON 5 and when to activate silos to launch mode, where to bring up subs for MRBMs, where and when to launch bombers etc.
I recommend it though as I said I'm not sure if it is actually indie but it seems to fit the theme of the thread anyway.
>>25454 Introversion Software isn't exactly a big studio and DEFCON isn't very popular so it fits at least in my opinion.
Also, for the past few days I've been downloading a lot of doujin games (playing them not so much though), if anyone is interested I can write short descriptions\recommendations for the few of them that I found particularly good.
>>25565 Alright, I think I played enough of at least some of them to give a decent mini-review. There could be more coming in the next few days. Also keep in mind that I know 0 japanese, so all of those games are playable to at least some extend without knowing the language.
Lilithrottle - A platformer featuring Lilith from Darkstalkers. I didn't play it that much because I find it pretty hard, but from what I've seen you get 3 minutes per stage in which you have to collect a certain number of bats to open up the exit. There are enemies and traps everywhere, of course. What makes this one fun is the controls - Lilith can dash through the air for very long periods of time, change directions and stick to the walls. It's a bit tricky to master (or very hard depending on the person, I'm having a lot of trouble) but when you do I can imagine you can pull off some really interesting stuff. There is no story I think, the sounds are alright and the grapics are pretty cute but basic.
Dysnomia Exburst - VirtuaOn\GundamVS clone with mecha succubi. Ridiculously fun. It has both a story mode for 6 main characters and an arcade mode for everyone (there are 9 characters total, 6 main ones unlocked from the start and 3 secret ones). There's also a free battle mode, but that is tricky to use since the entire description of the options is in japanese. Speaking of characters, you might think that 9 is not much but each one has three types. Every type is essentially it's own character, for example - AyameA has two swords for melee, exploding clones and a giant shuriken, AyameB has claws, throwing kunai and invisibility and AyameC has a huge flail that she can keep spinning to prevent anyone from closing in with melee, a shotgun-ish throwable thing and an AOE explosion. Each one plays completely differently. Graphically it's pretty impressive for a doujin game. Every character has voice acting, too. The actual combat sounds are alright, but nothing special. Music is surprisingly decent. The only real flaw in the game is unlocking the secret characters - I've looked everywhere in the internet and I still don't know how to unlock Gloriana. Supposedly you have to complete the story mode with every character without dying, and then do it again to unlock DysnomiaC. And the story mode takes about two hours to go through. Not a particularly well designed system. That said, the gameplay is incredibly fun. I highly recommend this one.
Soul Saber 2 - Now this one I'm not sure if I should recommend or not. It's similar to Dysnomia in that it's also a VirtuaOn\GundamVS clone, but it's a bit messy. The character unlocks make absolutely no sense and nobody knows how to do it (supposedly has something to do with online mode which can be played with bots thank god), it doesn't seem very well balanced and it's just a bit weird. On the plus side the graphics are really good, there's a decent amount of characters and there's even full nudity when you take enough damage including boob and butt physics. It's worth a try if it sounds like something you might enjoy, I think.
Combat DX9 Kinryu vs Xentex - Another VirtuaOn\GundamVS clone. Not much to say - it's graphically unimpressive but decent and the gameplay is alright, but not as good as in Dysnomia. However, it has customization - you pick a character and then you pick their weapons and stuff. Definitely not a bad game, and if you prefer to customize your character then it's a decent choice.
Nonet Concerto Distortion - Now we get into another category, Earth Defense Force clones. In this one you play as one of two mages. I can't say anything about the story since it's in japanese, but you seem to be exploring some sort of a ruin? Just like in EDF you collect new weapons that randomly drop from enemies and get more health from pickups. It's surprisingly fun because of the amount of variety the spells have, at least from what I played. You can also fuse them together to make stronger versions. Seems to have a decent enemy variety, so far anyway. Graphically it's nothing special. It could definitely use some polish especially in the animation department. Sounds are fine, voice acting is decent. Also there's a newer version, Nonet Concerto Distortion # Sharp. I wasn't able to find it anywhere, but if you can somehow get your hands on that I think it has improved graphics and more content.
FATAL ZERO ACTION - Another EDF clone, though there are less similarities. It's based on the Fate franchise. You have three characters to choose from, Saber, Iskander and Kiritsugu. Each one of them has an individual set of skills which randomly drop from enemies, you can pick them up during combat but to equip them in the preparation screen you have to buy them from the shop after they drop. You start with two slots for skills, and you can buy up to 4 more for a total of 6. Some of them use up Mana, some don't, you can also spend mana to cancel abilities into each other. It's really fun slashing things up, partially due to how well made the animations are. Sadly there are only six stages, but I can imagine there's a fair bit of replayability if you want to complete the game with all characters and\or get all their skills. Probably a lot of fun for Fate fans, but I know nothing about the franchise and I still really like the game. Speaking of graphics, it could possibly be the best looking game on this list. It's really well made. The environments are a bit bland, but they aren't ugly. I'm not sure how well this would play with a keyboard, a controller is recommended.
>>25575 Homura Combat - One more EDF clone. This one is a very much literal clone based on Madoka. You play as Homura and go around shooting up all sorts of enemies (all of them based on the anime) and picking up new weapons. You can also stop time, which is really cool since the bullets\rockets\etc also stop. Graphically it's not exactly impressive, but it's pretty good. Even the buildings are destructible which is a nice touch. It can get pretty damn repetitive, but it's fun for what it is. Especially for fans of the show.
Grief Syndrome - Another Madoka game, this time a platformer\beat'em'up. You pick one of the four (technically five) characters - Madoka, Sayaka, Kyouko or Homura (and her alternate version Moemura). It's pretty simple, each character has a few basic moves and some super moves which take away some of your health bar. It can actually regenerate if you don't get hit for long enough, but if you do that's some of your health gone. It also passively drains which is a nice touch, considering that magical succubi' powers is supposed to very slowly drain away even if they aren't fighting. It goes through all of the witch worlds from the anime, and at the end you face Walpurgis. There's even a bonus boss if Sayaka dies at any stage before the end, I'm sure you can guess who it is. Graphically it's pretty nice, all of the backgrounds and characters are faithfully drawn. Sadly the game is quite short, you can probably get through it in an hour or less, but you can keep playing endlessly since you keep going up in "laps". The higher you get the more experience you get, but enemies are stronger too. At some point you hit the level cap but enemies don't have one, which makes for a pretty damn challenging game. Very highly recommended, especially for Madoka fans.
Katsugeki Kidan - An amazing Touhou platformer with some small RPG elements. You play as Momiji and go through stages fighting mostly generic enemies, but the bosses are proper Touhou characters with spellcards and everything. It can be really difficult at times, but it's very well made. The graphics are simple but cute, and the sprites during dialogues are REALLY cute. There are three games in total - Katsugeki Kidan 1, 2, 3 (translated) and also Katsugeki Kidan Online and Online 2nd (non-translated), Online games have co-op which is why they are called online, they are fully playable in singleplayer though. In general every game by Gatling Cat seems to be very similar to Katsugeki Kidan and very nice, so if you enjoy platformers look around on the internet for the rest of them, there's a couple. One of them is Sanae&Momie with Ibarakasen which actually has three playable characters, I think you can figure out who they are.
Reverse X Reverse - Man, this is getting longer than I expected, so this is gonna be the last one for now. A 2D platformer\puzzle game with a cool mechanic - you control two characters. You can either switch between them or control them both at once. They are mostly the same except for one ability - one can dash forward, one has a double jump. There are 81 stages in total, so the game is quite long. It has very cute graphics and even cuter voice acting which really adds a lot to the game. It can be extremely hard and frustrating, but the core gameplay is brilliant. If you can handle games like this, you should probably get it.
I'm currently playing Recettear: An Item Shop's Tale, a JRPG from 2007, it seems rather unknown and both the gameplay and art style are very simple so I think you might enjoy it. It's technically not free but I torrented it, so yeah…
>>25998 Forgot to post this image. In the game you are the owner of an item shop but you often have to go through dungeons to get items that you can sell.
>>16785 i have a collection of very old cs 1.6 maps based on people's houses/schools/neighborhoods, i doubt the website where i got them is alive today
>>25998 It's the most popular of all the Carpe Fulgar games on Steam. No one ever talks about Fortune Summoners, Chantelise, or This Starry Midnight even though those are equal or better quality.
Does anyone remember a japanese site, full of freeware games someone made? They were all very simplistic, most were top down military themed. It was posted here a long time ago.
>>26169 >>27286 Oh my god, my fellow cs players. I made one such map more than 5 years ago. This one is based off of my school building, located in my hometown. The most funny thing is, this building stands right next to my house so I have perfect view on it from my room. It is incomplete and spaces are way too large for a reasonable gameplay, but I've added hostages to biology room and to the toilet, so I had some crazy fun with the bots.
zippyshare.com/v/dAqPKQQP/file.html
I made another map like this (pic related) based off of some random rural area in Poland, where a silly teenager tries jumping off a platform:
>>29206 It's not. >I made another map like this (pic related) based off of some random rural area in Poland, where a silly teenager tries jumping off a platform: It's probably.. I dunno, a storage? I'm always curious what's inside those buildings.
Does anyone remember this game from the early 2000s/late 90s where you explore planets that were producerally generated? It was made by a computer science student I think and it was free, I can't remember its title.
it is surprising, and I know many late niggers will not agree with me.
but as a guy who kept up with akabur since the days of newgrounds and I could tell those flash games and his games are so filled with love and desire for obscurity.
which is why he doesn't even encourage for new pledges on his patreon putting links with other people instead.
Have you guys ever tried digging into some open source games? Maybe they're not the obscure ones, but if the author's giving you a copy of their game gratis, along with its source code, you can bet he does it for love and not profit; even more so do ones who contribute voluntarily.
>>16231 do you or does anyone else here know of any japanese equivalents of itch.io? i'd like to have a larger variety, tho now that i know of itch.io thanks to this thread i have a lot to check out
Are there any games on Itch.io that work on toasters? I'm too poor to afford a new computer so I'm running on XP and every game I've tried to play crashed before even booting up. I figured low-tech looking games would be best but apparently I was way off.
>>33662 Dig around japanese internet (or english sites about japan) and look for things posted. Most doujin games are released either for free on geocities-esque personal sites or in discs at a convention.
>>34725 Yume Nikki is the one. I've been considering immerse myself on all the fan made Yume Nikki games but for whatever reason I never actually do it.
Open source arena shooter with parkour movement and different game modes. Every weapon has two shoot modes and you can use a sword, grenades and mines.
http://store.steampowered.com/app/1280/Darkest_Hour_Europe_4445/ free ww2 fps, the development is in full progress despite few people playing. it used to be a mod for Red Orchestra 1, now you don't need it to play. The game has a lot more content and features than Red Orchestra 2 despite being free.
>>16015 Went into that website Itch.io that you linked. The first thing I found was "Gender Wrecked", a 'genderpunk' game where you kiss and make out with things, seducing a "robot dad" all the while exploring this "mysterious entity called gender". Also: >lo-fi >TF2 >Reitaisai, apparently an anime convention
Fucking kill yourself you disgusting normgroid. Please go back to /r9k/, Tumblr and Reddit. Fuck you and leave us alone you fucking piece of shit. Your kind will never take this last bastion of hope away from us.
>>40823 >Reitaisai, apparently an anime convention I don't know whether it's hating anime or not knowing what Reitaisai actually is that makes you a bigger normalshit pleb.
>>43878 That was not his point. His point was that normalshitters have clearly taken over the anime hobby and are trying their best to ruin it. It resists, because japan (thankfully) doesn't give a flying fuck what white people think.
>>46942 Not on NuWindows. Used to be you could just install pAppLocale and launch any executable in another locale through the context menu, but Windows 10 devs purposely botched support. You could try running a past Windows running on a virtual machine.
Win 10 is advertised by Microsoft as great for gamers and yet it totally broke old DX, locale, input, and other things not relevant to current gen. Really makes you "huh.."
Damn, that sucks. As you might have guessed I am, in fact, using Windows 10. I also tried Locale Emulator, but it doesn't work with the latest Windows 10 update (doesn't appear in the context menu). Never thought that playing some random YN fan game would turn out to be this much of hassle.
I think I'd rather just try changing the system locale, being that I have no idea how to set up a virtual machine and it seems like even more work for something which, like I said already, should just be as easy as click it & play it. At this point, I guess I'll just forget about it for the time being. Just too much of a hassle. Maybe someone will sort it out to work better with modern systems in the future, but I doubt it.
>>47010 Setting up a virtual machine is fairly easy and will solve this kind of problems for most games though. Virtual box, an iso and installing the host additions is all you need to get it working.
>>16015 It's incredible how, not too long ago (5, 10 years ago?), I had a real disdain for indie games. That was when they were really first coming to prominence, and they were the realm of insufferable hipsters spurning out garbage "games" with 2deep4u plots & art direction. Nowadays, those types are mostly gone & forgotten, and indie games are the only sort of game that give me any enjoyment anymore. Great enjoyment at that. Most AAA games are far too rote and boring for me nowadays, with most of them focusing on flash and cinematics at the expense of gameplay, but when you find that one indie title with so much love and fun poured into it, it's like playing a game as a kid again.
>>16646 This, I hate it when people on here say 'uh hur dur 2hu is too normie bro', its a really fucking good series, and normalfags don't know anything outside of the mainstream games, and the literal 10 year old shitpost/memes surrounding the first 10 games.
I've been playing 毛塊 before bed, if you have a phone give it a try. They had this game for years on there then the thing disappeared from google play for a whole year. Now it's back up again.
I played through 4 free indie games today that you can get off Steam. I'd say all 4 had their merits. I'll list them below.
#1 - September 1999: Very short horror game that only lasts for about five minutes, but has good atmosphere and also no jumpscares to worry about. Has a found footage aesthetic. Neat little experience. Similar to another free game called The Static Speaks My Name, which I'd recommend checking out as well.
#2 - When the Darkness comes: Stanley Parable type game about anxiety and depression with a bit of a horror aspect to it that has a length of about 40-50 minutes, but can be replayed for different endings. Bit of an in-cely feel to it at times, but has some otherwise good/unsettling segments in it that actually feel relevant to being perpetually socially isolated and struggling with mental illness and thoughts of suicide. The developer speaks as the narrator and has a very thick (French?) accent and sounds like he's about 16 years old which can also be quite distracting/annoying, so fair warning on that. You also have the option to just hang yourself at the end, which I appreciated and is the only ending I chose, or cared to see.
#3 - Burning Daylight: LIMBO/Inside type sidescrolling adventure game set in a neon laden cyberpunk dystopia that lasts for about 30-40 minutes. Pretty high production values for a free game, which is commendable. You don't really do much except walk to the right and take in the scenery, but it does that sort of thing well enough and has good atmosphere to soak around in while taking note of the environmental story telling going on in the background. Reminded me a bit of that show 'Love, Death, and Robots', in the sense of it being almost like a playable segment similar to the likes of the stories you'd see showcased there. Would be interesting to see it become a full game someday, but it's a solid and complete experience as it stands.
#4 - Answer Knot: Short first person narrative that lasts about 25 minutes. Kind of annoyingly normalfag at first, since you play as a guy listening to your wife's phone messages that she periodically leaves you while stumbling around some house and interacting with items based on what she's talking about while inevitably seeing photos of their obnoxious normalfag life plastered everywhere, but the game picks up once the actual story/strange events start coming into play, which takes roughly about 5-10 minutes. Finding what you're supposed to interact with can be a tad annoying at times, though. Has a neat twist at the end, although some might see it coming a mile away or just view it as pretty dumb once it happens.
I played it a while ago now, but I'd also recommend another free game called Fingerbones, which you can get off Steam as well. Very short first person narrative with a chilling and oppressive atmosphere. Only lasts about 10 minutes, or thereabouts, depending on how long it takes you to solve the puzzles. The developer's other games are also good, but they also cost money unfortunately.
There's also a free series called Cube Escape which is quite good, but the latest episode in the series costs money and the spinoff series it's related to does as well.
That's all I have to say about that. I hope other wizzies might enjoy some of the free indie games I've mentioned just now, but if not then that's fine. I've played a number of random/free indie games over the years and I might be able to remember some more to post about later.
>>49096 From the same developer is 30秒マン. If you're interested in shmups or any other kinds of games that involve dodging, this game is a nice way to practice that. Rather than having free movement or a jump or anything, you constantly hop back and forth between the ceiling and the floor while Metal Blades come from the sides. There's three stages and each stage lasts 30 seconds, although there isn't a scoring system or anything. Just last 30 seconds and you're done.
According to the in-game rankings, only 37 people have beaten the game on Hard. I might try to beat it, too. It would be cool to have tangible proof that I'm one of only ~50 people in the world to have beaten something.
>>33662 There are a lot of hentai doujin games on the +18 section of DMM the vast majority of them are truly shit games but some of them are decent games that have +18 scenes slapped on them to sell.
Check out some games you may like and torrent them on nyaa sukebei.
do un-authorized and authorized/licensed expansion packs/add-ons count as indies/mods? (not by the og devs)
found out about starcraft retribution made by wizardworks software, guess they would sell bootleg copies with other mod teams and some of those guys worked on other shovelware for classic blizzard games and even duke nukem.
has anyone heard of that mario bros romhack for a particular dos game? it looked like the super nintendo version of mario bros/3 I've been searching for it
I played through 4 free indie games today that you can get off Steam. I'd say all 4 had their merits. I'll list them below.
Sid Meier's Civilization Revolution:
This game was really nice to play. It felt like a real time strategy game, and it was a nice change of pace. You can choose your time periods and what you want to do in each. I enjoyed this game, and it's a good pick for anyone looking for a change of pace.
Broken Sword:
This game is a point and click adventure game, and I enjoyed it. I really liked the story, and the puzzles were well thought out. I don't think I'm going to pick up the other two games in the series, but this one was really fun to play.
The Room:
I played through this game on the iPhone, and I really liked it. The story was well thought out, and it had a good ending. I think I'll try to pick up the other two games in the series.
Firaxis' Sid Meier's Pirates:
I played through the first two levels, and I really enjoyed this game. It was a nice change of pace from the other two games on my list. It's a real time strategy game, but I think it'll be more of a distraction than a real time strategy game. I really enjoyed this game, and it was a good pick for anyone looking for a change of pace.
So those are my picks for today. I think they're all pretty good games, and I'd say that they're all worth your time.
I've also been thinking about the stuff that I'm going to do for my own game. I've been looking at the stuff that I've done for Firaxis' Civilization Revolution, and I think I'd like to do something similar for my game. I'm not sure what, but I think I'll have something in mind soon.