I still have really good memories of this game but all the small servers that I played on are dead. Anyone else here in the same boat? Also gib sever address if you can.
>>40260 I often play minecraft. It's very relaxing, therapeutic almost. Just gathering blocks while I think about something new to build is extremely calming for me. The map I'm playing in used to be a server's map; six people me included played there. I moved about 2000 blocks away from the original base and started over, but i still take a trip there from time to time, just to feel the feels. I'd gladly play on small wiz server.
I always pondered about starting a chill wiz minecraft server. The only requirement I have is that I want it to be a beta version it's running, however I can't seem to find ANY beta server jars out there. I've stumbled across a few beta servers before, so I know they're out there. Can any wiz help? Or am I doomed to used post-1.8 jars?
>>40488 i havent played since 2011 and i still get emails about people trying to log into my account becaus the username is "miner"
but i dont even know how to play minecraft anymore. i think that is the mojang account, but a while back you needed curse to login, and now it's microsoft or something… i might play my old jars again sometime though and look at what i was doing back then
the ip is 188.165.56.186:27260 i have whitelisted the server so please write a mail to amazinggayce@cock.li with your username i started this small scale incase wizzies want to enjoy the pleasures of beta with their fellows.
Why do you have protection plug-ins on your server? Why not just leave it as it is? And does this mean that if I don't protect literally every single block in and around my base I'll get griefed?
I'll play on the 1.12.2 server until this issue has been resolved.
>>40476 Thanks for sharing. I've been playing on it for a while now, it's pretty fun. I haven't played minecraft in years, but I've enjoyed getting back into it.
>>40476 I am in a house on some island on this server with no HP. Anyone mind coming over and giving me some food? I'll gladly exchange some steaks for some iron and gold.
>>40691 I just checked the site you linked. Are you going to reset the server after the aquatic update? I just finished building my house and would be sad to see it go so soon.
Instead, I'll either.. figure out how update the server's version, or copy-paste the world & player info to a new server (much later, when I know it won't erase anything).
>>40717 It's not a big deal if you want to reset the server. Or, if you want to hold a vote, that's fine too. But, I'm a bit concerned that there are people who want to burn it down. Perhaps I'll stick to underground building from now on.
>>40734 Griefing should be outlawed. If someone burns down your house, tell who did it here on the thread if you know. I'll personally chase them down and kill them until they leave.
this could be interesting: dont add any rules to the server that are enforced by administration, but let players form their own rules and enforce them through strength
>>40737 This is a nice idea, but is not practical. What good is your strength after you log out? What are you going to do about someone who walks in and detonates a couple of stacks of TNT in your base while everyone else is asleep? Without rules as a deterrence and rollback infrastructure as a remedy, there is no defense against this. You might say that retaliation can act as both deterrence and remedy, but you don't necessarily know who did it and it doesn't return the hours of work that you lost. There is no forensic evidence to analyze, and even if you do identify the culprit, he may not have a base for you to destroy. If he does, he may not care if it is destroyed; griefers tend to not be builders.
>>40737 I'd like that. I'd also like to see different groups of wizards form up and make their own communes and allegiances and guilds with their own rules. That's the beauty of having a simple vanilla atmosphere - the fun comes from the players.
>>40818 If it would be cracked, then it'd risk people joining that just wants to grief and flee. You should buy Minecraft - it's cheap, and is really cost effective.
>>40862 There are several sites out there that can tell you the ban history of users. I think the better solution would to actually have rules, though. Then you could use forensics/rollback plugins to identify, ban, and revert the damage caused by the griefers. Just having rules in the first place acts as some layer of deterrence. Or are you actually okay with peoples' houses being blown up, items stolen, and spawn being covered in lava? You were happy to see the wizard commune, but are you okay with someone raiding and destroying it when no one is online to stop them? I don't understand why you do not have any rules on the server.
>>40867 The only group with knowledge of my base is the wizard commune. I am there now, but it appears to be intact; thus, I suspect that it was a member of this establishment that destroyed my base. What a wonderful community this server has.
>>40868 Thanks for ruining the wiz commune you fucking piece of shit. All the hard work we've put into that has gone to ruin because you presumed that it was one of us that ruined your home. If you actually told me what happened then I'd help you, but you just had to grief and destroy. Fuck you. Fuck you. Fuck you. I hope you burn in hell you normgroid bullying piece of shit. You're even rubbing the fact that all that work has gone to ruin.
Thanks for ruining my weekend. Thanks for pushing me one step closer to the edge. If I only knew where you lived then I'd slit your throat you pathetic fucking bitch.
>>40869 Maybe the commune shouldn't have attacked me first. I merely retaliated. I seem to recall people advocating for this type of thing earlier in the thread. >>40737 >>40752
>>40870 What about the people who actively advocates against griefing?
>>40735 This is me, yet I guess you completely disregarded that. You went by a whim and ruined everything. Fuck you. I took solace in this game when real life roiled its fiery whims and consumed me in its flames, yet all you did was to add fuel to the fire. If I only knew where you lived…
>>40867 >>40868 >>40870 There's no excuse taking revenge on everyone because you think that one of them might have done it. I was feeling bad for you, but turns out you're an even bigger cunt than whoever did that to you.
>>40872 You are totally right. If someone can fetch Mordeth's IP and track him down then I'll personally go down and murder him. Please someone do that for me. I'll pay.
>>40871 And >>40866>>40744 are both me. I pointed out these issues in the hope that rules and countermeasures would be established before it came to this. I did not retaliate on a whim, but rather to reinforce my point. Despite my "strength", I had no way of protecting my own base. Despite the commune's "strength", they had no way to protect theirs. Community enforcement of rules is not feasible.
>>40874 FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU WHY DID YOU DO THIS. YOU HAVE NO IDEA WHAT YOU HAVE DONE. IT'S NOT JUST PIXELS ON A SCREEN, IT WAS MY ONLY FUCKING SOLACE. FUCK YOU.
Ban Mordeth for griefing the commune for no reason. Please please please please please. He literally ruined our commune just because he felt like it. I beg you, he's probably some undercover crab crab retard who laughs at us and does everything in his power to ruin what we hold precious.
>>40862 A man by the name of Fargg confessed that he was PlagueDoctor, the griefer. I have a book in game that details this that he wrote. He's most probably the one who griefed Mordeth's (also a griefer) base and the peaceful wiz commune. Ban him, please.
>>40889 >dont propagate the cycles of revenge You're missing the point and clearly do not understand the implications of the initial event. Whether or not I took revenge was completely irrelevant because the security of the commune and all of its geographically-connected associates had already been irreparably destroyed. I decided to take revenge because no one would have realized this until they had put even more hours into the server.
Let's say for a moment that I had done nothing, and all the wizards in the commune banded together and helped me rebuild. What exactly is stopping the griefer from destroying everything again? Even if you know who the griefer is and have banished him from the commune, there is nothing you can do to stop him from coming back to the same coordinates when everyone is offline. He also won't be banned because the server has no rules. The only solution is to move somewhere where no one else can find me, which precludes the good-natured wizards from rendering aid because I do not know who to trust. The same applies to the commune as a whole: there is a griefer in your midst, and he knows your location. There is nothing you can do except move and hope that he doesn't follow. And then you have to hope that none of your current members are unidentified griefers and that initiates of the commune are trustworthy.
The fact that the server has no rules and no countermeasures against griefing means that even the slightest contamination damages all connected components beyond repair.
>>40892 So you advocate nuking neighborhoods where a crime is left unsolved. It doesn't matter how many paragraphs of mental gymnastics you write, you are an even worse individual than the guy who did that to you. Don't try to justify yourself, it just adds insult to injury.
>>40897 Are you ignoring everything I write on purpose? I am advocating for the addition of rules and anti-grief/rollback plugins. Your metaphor establishes a false premise in which the griefing is merely unsolved. In this "neighborhood", it doesn't matter whether crime is solved or not: the crime is unstoppable. The only two solutions are to leave or introduce some means of enforcement. >try to justify I make no attempts to morally justify my retaliation. My primary reason for doing it was to make a point, which you can take however you like. However, it is a fact that my actions were "justified" within the context of the server rules, which is the fundamental problem that I am trying to explain. I would have been content playing the game peacefully, but as I said before: once a single bad actor knows your location, it's over.
>>40898 Again, if he's a "bad actor" for fucking up with your stuff, then what that makes you, the guy who messed with everyone's stuff? If I ever make a minecraft server, you're certainly not in the list of people I'd let in. >I make no attempts to morally justify my retaliation. That's what you're doing, and it wasn't a "retaliation". It was a outburst of anger target at random people. The guy who did that to you is probably laughing for managing to get you to have this reaction.
>>40899 Try addressing some of my points this time instead of resorting to vague descriptions about how evil I am. Explain in detail how one can stop a griefer on the server once your location is known.
>>40902 That's a loaded question, not an explanation. Why don't you try again? I will at least say that I was entirely justified within the context of the rules.
>>40903 I don't think I want to entertain you anymore. You are clinging to the idea that you're a good guy who were justified in what you did, I just wanted to make it clear that you're wrong because I get upset when bad people don't even admit that they did bad stuff. The bottom line is, if you're arguing that you were innocent and he wronged you and you acted in revenge, then you're admitting that fucking with people's stuff is wrong, therefore fucking up with even more innocent peoples stuff makes you an even worse person than whoever did that to you. There's really nothing else I can say, this is crystal clear no matter how much you cling to your false belief of self-righteousness. This is about morals, which in your case are skewed by hypocrisy and self-serving bias.
>>40906 >if you're arguing that you were innocent and he wronged you and you acted in revenge You seriously need to work on your reading comprehension. I am arguing that it is impossible to stop a griefer on a server that has no rules and no anti-griefing countermeasures once he knows your location. A griefer knows the location of both the commune and my base, therefore it is impossible to defend either location. That is the core of my argument, which you seem to be ignoring.
>>40909 I don't know nor care, was just passing by and chuckled at the drama itt. A server with no rules and no moderation would have its griefers sooner or later, so you have only yourselves to blame for investing serious effort into playing under such conditions.
So I'm guessing the Lizard Spam server is done then? I've been trying to get on to see what the hell all happened, but it's been offline since yesterday.
>>40885 >>40895 >>40916 It was turned off for some reason. Weird. Turned it back on a few minutes ago. >>40889 Honestly, I just find this all fascinating.
>>40908 The logs don't really clarify who did what, unless I'm retarded.
I feel slightly bad for emotional stake people had in not getting griefed. Should have probably clarified the anarchy / no rules / lack of moderation aspect of the server more.
>>40923 You're still maintaining to the no rules/anarchy status of the server? I was hoping that the downtime was due to you setting up plugins. I'm not sure you could have clarified it any more, though. The first thing you see when you add the server to your server list is "No Rules" in red text under the name.
This whole mess is why I'm basically surviving in a cave when I'm full enchanted diamond. Anarchy servers always end up like this; you put hours of work in, then a rogue wizkid tnts your shit up when you are offline. I was beginning to be optimistic about the situation but as always griefers gotta grief.
>>40928 Once I come home then I'll try to rekindle the prospects of a wiz commune. I'm the guy who got griefed by Mordeth. Mordeth's the retard who sought revenge on the entire commune for the actions of one and who blew up everything we've worked so hard for to build. Feel free to join me.
>>40947 Sorry, I'm just paranoid as hell. It was bad timing when you logged on because I had been on not two hours before you and things weren't as griefed as they were when you later got on. When I saw you go for that hidden chest that's when I thought it was you who did it, my mistake. But yeah, I now remember why I too don't play multiplayer, especially games like minecraft. No accountability, everyone devolves into an asshole, myself included I guess.
>>40930 Bullshit. This is the first and only time I have ever griefed and I clearly explained why I did it. I doubt you even played on any of the previous servers.
>>40961 How can things be more griefed? By placing more lava, destroying more things that were not previously wrecked, using an xray hack to find a secret chest that wasn't found before and robbing most of it. Does that make sense to you?
>>40980 I'm one of the ere commune that Mordeth ruined. I'm far too busy with life, and quite frankly, depressed. Minecraft was my only outlet, but seeing as everything will be griefed anyway, I've decided to lay it off until a couple of weeks into the future.
>>40984 >that Mordeth ruined I see that you still fail to understand that the commune was ruined as soon as one of the commune members turned out to be a griefer; at that point, it was unsalvageable. I could have simply waited for him to grief the commune himself, but then the discussion would be focused around the trivial matter of blame rather than the real issues at hand: the lack of countermeasures against griefing and the fact that griefing is allowed on the server in the first place. Unfortunately, no one seems capable of understanding this and the server owner doesn't care about griefing, so my attempt was unsuccessful.
>>40985 >I see that you still fail to understand that the commune was ruined as soon as one of the commune members turned out to be a griefer; at that point, it was unsalvageable. I could have simply waited for him to grief the commune himself, but then the discussion would be focused around the trivial matter of blame rather than the real issues at hand: the lack of countermeasures against griefing and the fact that griefing is allowed on the server in the first place. Unfortunately, no one seems capable of understanding this and the server owner doesn't care about griefing, so my attempt was unsuccessful.
You could've approached this issue at hand through a plethora of ways.
1. Inform the members of the commune.
You could inform the members of the commune that a griefer was at large. Even if the griefer was informed, the rest of the commune would have been as well, and they would have the chance to create an end chest and put their stuff in that, put the rest in shulker boxes and have a chance at moving. I myself have lost everything, and am now left with iron tools when I formerly had enchanted elytra wings, a wholly enchanted diamond armour, enchanted diamond tools and shulker boxes filled to the brim with resources. I lost a lot because of your presumptions - weeks of work under a period of my life where I am extremely busy, unstable and depressed.
2. Done nothing.
You could've done nothing, moved away and then let the commune destroy itself from the inside. Why did you have the urge to send your scorn and roil the commune with your explosives when it wouldn't really do anything to help bring back the stuff you lost? All you did was cause more pain, and you know that just as well as I do.
3. Left the server.
Simple enough: you could've just left the server. You're not happy with people griefing your base despite it being an anarchy server, and as such, you could've just left the server. I acknowledge that you might think that's hypocritical as I am still playing despite you ruining everything we've built up, but the difference is that we were griefed by someone we thought was nice, by someone we had our trust in. I seriously thought that you were a nice person. Even while you griefed my base without my knowledge, you spoke to me like a fellow friendly wizard. It's a backstab, it's a betrayal, and it pierces my heart with unimaginable pain - to think that even wizards cannot be trusted in this time of strife.
So to summarize - what you did was objectively wrong. You've ruined tons of work for the actions of one, and as such, you are the only one that the blame of our base's destruction lies upon.
Apologies for my poorly structured ramblings. I'm emotional as I am writing this, considering the time and effort I've laid into it especially during a busy period of my life. I'm sad, just like many of us fellow wizards, and you just made me even sadder.
Fuck you. I hate you with every fiber of my being. If I only knew where you lived so that I could impose my revenge unto you, then I would.
It never ceases to amaze me how emotional people get over pixelated blocks. This phenomena will probably be studied for centuries by future generations.
>>40986 >elytra wings, diamond armor, diamond tools, shulker boxes None of these were in any of the chests that I destroyed, and I checked all of them. Either you're lying and you never had them/still have them in your Ender chest, or they were gone before I got there. As a whole, the entire commune had approximately equal to, if not less than the amount of resources and tools formerly in my base. >Inform the commune I certainly could have informed the commune, but that wouldn't have solved anything. The server owner didn't care about spawn being griefed, but he had shown some interest in the commune. It was possible that its destruction would convince him to add anti-grief mechanisms. I wasn't technically part of the commune, so I assumed that the owner wouldn't care if my base was destroyed. It turns out that he cared about neither of them. >Done nothing/left the server If I had done nothing, then I would not have been able to effectively use the commune's destruction as an attempt to convince the server owner (and more generally to show the folly of an anarchy server). It didn't work, of course, but I hold that it was more effective than using my own base for that instead. The outcome was also the same: the destruction of the commune; if the commune had not already been lost, then I would not have destroyed it. In the server's current state, communal life is impossible, and you can only play as a hermit far enough away that no one will ever find you.
I also trusted the members of the commune, so don't pretend you're the only one that was betrayed.
I had those on me when looking for another place to settle whilst crying. My emotional state that you brought upon me, the circumstances and the lag drowned me.
If your not playing minecraft in solo survival your doing it wrong, its been proven time and time again that wizard servers never last due to griefing and infighting drama.
>>41001 That statement is not 100% true. The last server is still online but the admin has been busy so no one has been whitelisted in months. The server simply died out from lack of fresh blood since we completely conquered minecraft in its entirety.
>>40996 There was a confession in a written book (the signature can't be forged) in one of the members' homes. Also, the commune is the only base connected to mine; both are far enough from spawn that it is unlikely that a wandering griefer found either of them.
>>40998 You can't blame me for lag and your own carelessness.
>>41018 Come on man, it's not THAT big a deal. Minecraft stuff is never permanent, what with world resets and updates and all. I'm sure other players would be happy to help you rebuild. Maybe you'll build something you like even more. :)
>>41025 I do, but for like 20 minutes at a time 1 to 3 times a day. That's how little time I have. I'm just farming food in order to take a long ass trip to some remote random coords to maximize safety. That or waiting to join a potential new commune, if anybody ever starts one.
>>40260 i join the server for 5 seconds and then i get kicked out? i get an error saying "internal exception java.io.ioexception an existing connection was forcibly closed by the remote host" im assuming the server is being closed? but then how would that explain me joining it for few seconds?
>>41025 Not after Mordeth griefed the commune and ruined the server for me. I am going to get back when I have the time to actually build up a base again…
>>41022 >other players The server is an anarchy server on which griefing is allowed and there are no rollbacks. I think cooperating with other players is ill-advised because it is impossible to know who you can trust. The commune member who initiated the griefing was civil for at least a couple of weeks before attacking.
>>41140 Nice work, anon. I have a few suggestions for improvement, though. First, vary your block choice so that it doesn't look as plain. While you're doing this, you can add some depth to the structure so that the faces aren't entirely flat. Finally, it would make more sense if you decreased the height with the direction you intend the water to travel.
>>41096 Thanks for adding me to the server. I looked around for awhile, it's honestly one of the coolest and community-oriented servers I've ever seen. The builds are fun to look at, especially that sky arena. But I have a few questions if you don't mind. Do people still play on it? When did you start the server? And, if I were to build, can I start anywhere where there's open land, or are there places I'm not to go to?
>>40987 Glad your enjoying the server. Off the top of my head I really can't think of any specific areas that are off limits. So long as what you build doesnt directly conflict with anything other wizzies have created I don't see any reason why you couldnt build where you please. Just try and keep what you build from being a spawn point for enemies which only involves placing torches properly. On the topic of when the server started you can still find the old minecraft thread in the catalog. When it comes to the playerbase I really can't say much as the first wave of whitelisting to take place in months just occured.
>>41153 i used to play a lot but then the server has been quite dead for a while. With all those whitelists i will probably be back on the server regularly see you there.
>>41152 THanks for the input. The roman aqueducts are quite level from what I can observe, so I don't think it's something that could be realistically modelled in minecraft.
On the topic of materials, I have definitely considered using several types, but I just can't figure out what they should be, perhaps granite rings around the pillars? I also plan on remaking the pillars so they've more of a true curve to them.
>41168 >The roman aqueducts are quite level True, there isn't a good way to build a very shallow angle of decline. You could probably try decrements at various spacings to see how it looks, though. Another thought: you could fake the decrement by placing snow like this on the top. That would be a lot of clicking, though; a single block that's slightly lower than a standard block is seven layers of snow. >materials I was thinking something like the left 2-3 in pic related. I don't think polished granite looks very good here, though. You can use upside-down stair and half-slabs to improve the curve as well. You can experiment around with using gray colors such as andesite, stone bricks, stone, and cobble. It might be worth trying some colors of terracotta as well.
>>41059 My game crashed while I was standing in a Nether portal and it doesn't let me open the chat to /login when I reconnect. Is there any way you can teleport me while I'm offline? My IGN is Mordeth.
>>41199 O wow that's a problem. Uuuuuughhhhhh I think we will have to wait for the admin but I don't know how much even he will be able to do or even when hes gonna be around. It may be possible to move your character in the handful of seconds you have to input your password but I am not sure. Maybe the solution would even be as simple as someone pushing you out of the portal or destroying/deactivating it.
We would need to have some type of communication to set that up. Respond back to this post and let me know if you would rather use discord, steam or email and ill produce a link.
How often do you die? I just died about 5000 blocks in an ocean monument with an enchanted pick. I can get another one, but I don't like losing my stuff. Reassure me, other people die a lot like me, right?
>>41209 I don't die very often, but I have died in similar situations. Generally it happens when I am underprepared for the situation and don't feel like going home to properly resupply. My most recent death was to an enderman yesterday: I set up a safespot in the side of a hill, but didn't realize that one of the mods I'm using allows endermen to quickly break blocks so that they can reach you. I think it's something Quark does.
>>41209 i usually die because of carelessness. Last time it happened was when i made a flying machine with slime blocks in the end but didnt count in the server lag so when i went afk it turned out i glitched through the mechanisms into the void. I hope you have some insurance in the form of storing your stuff in an ender chest or something anonymage.
>>41223 We already resolved the issue; the follow-up post was just deleted. Anyway, it looks like mumble would have added a lot more overhead to the situation. Assuming a server was set up, I would have had to install the mumble client rather than simply navigating to a web application and entering a display name. If that had been the option instead of discord, I would have used email.
>>41229 >simply navigating to a web application and entering a display name Discord is collecting information about you that will be used in the wizard purge.
>>41243 The information that discord collected during the 5 minutes that I used it isn't any more than can be obtained by simply reading a few posts on this thread. I'm sure mumble server providers do the same thing anyway (at least the free ones). Someone could run the server daemon on their home system, but I have no guarantee of that if I'm simply connecting with no knowledge of how it was set up.
I'm 35+ years old and I lost interest in videogaming a while ago.
Out of the blue, I decided to try what all the hype about minecraft was about.
I think it's greatest videogame ever made. It has so much potential too. Don't hesitate to try it even if you are older and have lost interest in videogames. It's unlike other games.
People can build in-game virtual processors and programs just with the redstone system of the game. It's amazing.
If this game had existed when I was younger, I probably have become hardcore addicted.
How many older players, do you suppose, have quit minecraft? How many of the players (in a percentage), are newer players? It would feel quite empty to be playing this game when it's on its last legs. To keep playing it when other players who have now quit, have started playing the same year you have is discouraging.
and yet there might not be a game too similar to it that's new and alive.
>>41702 Sorry for the lack of news. The server admin sent a support ticket to the host but we do not have our hopes up as its a bit of a sketchy company. The current theory is that the lag was caused by either a policy change from said sketchy company or a intentional slowdown that occurs after X number of months.
Anywho the server admin decided that if they do not respond in a week or two he will find a new company to host the server. Hopefully ht lag is ACTUALLY being caused by the host, we tried everything possible involving plugins and even chunk removal so were 95% sure that it's the host slowing the server down but ya never know.
>>42218 So the host responded and said "everything is fine on our end" which means were gonna be forced to migrate since we have been unsuccessful after many many hours of attempting to fix the lag. This kinda sucks as we had a boat load of uptime left even after how long it's been.
We might do a little bit more testing but at this point it's just a matter of gathering funds and finding another unregistered host located in a neutral enough space to not totally screw anyone over with lag. Sorry about the hiccup but thats life for ya.
Also we hope to have a megaupload of the server up at some point, the admin has slow net.
>>42343 The problem then would be finding everything. The spawn is really only indicative of a small fraction of the total amount of stuff wizzies have made. I come across something new and interesting almost everytime I go exploring that someone has made.
Minecraft is normally capped at 1g ram and since the server save is so dense you may run into issues loading the map at first. There are methods online for uncapping it. Also this save is about 2months out of date from the exact point the server went down because….reasons….
Pic related is the only hard location I could locate wings in since everyone kept stuff like that either on their person or inside of enderchests. Please keep in mind adding the nether or wither is not 100% required but if you choose to not go through the additional trouble I would recommend not entering either of them.
Other than that please enjoy checkin out the server! It was up for well over a year but not all of that time were people active in playing it. You can find structures wizzies made pretty randomly no matter where you go. Having the original nether would help quite a bit as we did have a hub connecting many of our bases.
>>44523 I'm afraid there is no solution to griefing other than making it impossible through plugins. >>44408 hasn't even been up a month and there is already a bedrock-deep chasm at spawn. No matter how little players there are, if a server is anarchy someone will grief.
>>44452 Me and some other wizzies managed to have no grief at all by just moving to a remote location - though we did also camouflauge our settlement, which may have helped. It made the whole thing more fun anyway.
I am intending on hosting a Minecraft server for wizards. The same rules for this site follow on the server, and a whitelist will be required (you'll request by providing your name here along with a "pretty please" at the end).
It will run on the latest version and you'll be required to have the purchased version of Minecraft to play on it.
>>45508 i would be up. The last wizchan servers were the best minecraft multiplayer experience i had since they lasted quite a long while so everyone could finish their projects and all.
>>45508 >you'll be required to have the purchased version of Minecraft to play on it.
Is this definite? I am asking because last server had whitelist + auth/login plugin and it went along just fine. In any case, good luck with the server.
>>45508 I am purchasing a server right now. It'll follow the Wizchan rules. As aforementioned, it'll require the purchased version of Minecraft. Reply with your name to get whitelisted, IP will be provided momentarily.
Aaaand the server is up! It's currently running on vanilla Minecraft 1.14.2 with no plugins whatsoever. To join, you have to have Minecraft purchased which means no cracked accounts allowed. You also have to reply to this post with your Minecraft username to be whitelisted, as to avoid invaders. Rules on this server are all of Wizchan's rules, plus that griefing and killing players without their consent is bannable.
Thanks. I'll perhaps set up a way for people to donate in the future if more are willing. I bought one of the more expensive options due to the stability that I wanted.
>>45631 I've done some changes on the server, including adding a claim plugin that'll allow you to claim your stuff (the amount of blocks you can claim increases with the amount of time played) as well as a plugin that'll allow you to set your home, send teleportation requests to players and teleport to spawn! I've tried setting up a plugin that'll allow for the people with a cracked client to join but the first plugin didn't work at all and the second crashed the server. Once I find a plugin that'll work then I'll open the gates to those with cracked clients as well.
Again, if you want to join, just respond to either this post or to the post that I am replying to with your username. We've a total of three players playing on the server and we've a cozy wizardly atmosphere going on. Rules are as follows:
- Wizchan rules. - No griefing, hacking or killing (the latter without consent)
>>45652 Server now has a login plugin that'll force you to create a password for your account in the server, as to allow wizards with a cracked client to join as well. I'm keeping the server only for people who have bought Minecraft until tomorrow so that they have a chance to login and set their passwords, just in case name theft happens.
tl;dr - cracked clients will be allowed soon!, like the old server
Again, if you want to join, just respond to either this post or to the post that I am replying to with your username. We've a total of three players playing on the server and we've a cozy wizardly atmosphere going on. Rules are as follows:
- Wizchan rules. - No griefing, hacking or killing (the latter without consent)
>>45680 Turning the server into a cracked server led to all the cached data on our characters to reset. Inventory, whitelist data, everything. I couldn't whitelist people either, so I reverted it back to the "you have to buy Minecraft" mode.
>>45675 Server is now officially open for those with a cracked (not bought) client! Come one, come all! Whitelist doesn't work so I just removed it - not much of an issue anyway since as a NEET, I'm online most of the day anyway and can ban any unwizardly people right away.
Again, if you want to join, just respond to either this post or to the post that I am replying to with your username. We've a total of three players playing on the server and we've a cozy wizardly atmosphere going on. Rules are as follows:
- Wizchan rules. - No griefing, hacking or killing (the latter without consent)
>>45687 I know, but turning the server into offline mode cuts off communication with Mojang and thus creates new UUIDs for the players, resetting their inventories, homes and whatnot. I've fixed it, and the server's up and running unwhitelisted and cracked as mentioned above for all of Wizchan to enjoy.
>>45871 They? I did, the admin, and I didn't only ban you because of your griefing.
I also banned you because of your normie behaviour and your blatant X-raying, evident when you literally mined in zig-zag after veins and got a full set of diamond tools and armour in 5 mins.
>>45869 Too bad. It's also easy to enforce because we've plugins to help us, like claim plugins.
If you need instructions on how to use it then either google "Minecraft GriefPrevention Plugin" or ask me for an instruction book and I'll spawn one for you.
Would anyone be interested in a Towny minecraft server? Being essentialy player-led. I'd envision it as a semi-anarchy server, with people still being able to protect their stuff and prevent things like the wizcommune inccident on the lizard server.
Minecraft server for wizards is set up, it'll be up indefinitively as long as there are players playing on it. You have to have paid for Minecraft, and you have to be whitelisted to join so reply to this post with your name and I'll whitelist you. IP: 54.37.195.90:25565
Wiki with more information:http://dev-urandom.eu/ Overview map: map.dev-urandom.eu IRC: irc.dev-urandom.eu - channels: #chat (ingame chat), #int Pirate-friendly client:https://tlauncher.org/en/
Basic commands: /spawn - Teleports you to the spawn. /home - Teleports you to your home (set with /sethome or by sleeping in a bed like a fag). /lb tb - Provides a melonblock that can show block changes.
Don't grief and don't be an asshole (obviously). Basically, you can build anywhere, although there are some limitations. There is enough space for everyone! Don't get discouraged by the autism of the server, things will get easier for you later. Also, mods, admins and other players may help you.
tl;dr: Join us now and share your autism, you'll be free, players, you'll be free!
Note: If you forgot your password, join in IRC and we'll reset, assuming we can confirm the identity of the user.
Has anyone had any fun playing minecraft clones? I have been playing mini world block art and think it would 100% be better than minecraft if it wasn't for the gacha system to unlock certain decor items (like actual tables and actual chairs) and having to pay for skins (i calculated it and for some it is $10 or more for single character skins). You can however make your own by drawing it on a printout, taking a picture of it, and uploading the image but still the pricing for character skins is rediculous even for a f2p game. This game honestly offers so much without needing to use mods. The spacecraft to Horos honestly made me feel far more immersed into the atmosphere than minecraft ever did while going to the nether (note: mini world, like minecraft, does also have an underworld) . The creatures are more life like and cool (just look at the Dango if you want to know what I mean), a veriety of weapons (darts, guns, throwable bombs, boozoka, etc), vehicles (from cars, lifts, aircraft, etc), and a wide veriety of food items that rivals vanilla minecraft. Of course, you have to actually know how to connect everything with vehicles and it isn't just a craftable item, much like using redstone in minecraft, you actually have to know what you are doing to make it actually work. You can even create your own creatures and items (without needing mods) in game. None of the gacha items are essential items but add to the game. For example, chairs, tables, and chests can be stylized differently depending on the type of materials you are using, but is locked behind a gacha system that would take forever to unlock everything. Honestly, name the item in minecraft and this game will have the same exact thing or some variation of it and then some. It's honestly a shame. They should have just stuck to overcharging people to run their own servers and buying character skins. I honestly think it's still better than minecraft but because of the gacha system (which adds everything up by parts instead of outright getting items), only by a small margin.
>>51318 Minetest is actually pretty good, mainly the way better engine. Extremely high performance even on massive draw distances, and I believe the engine is capable of infinite worlds in all directions including down. However, the developers absolutely refuse to have in engine support for AI entities(mobs) so the only way they can be done is through scripting hacks, so mobs are extremely laggy and slow no matter what implementation someone uses. It's the only real turnoff. If there was in-engine support for mobs then it would outclass Minecraft in every category(so long as enough mods were added to the base game to give it enough features).
>>51334 Yeah, miniworld has unlimited worlds too. I don't use them because they are a pain to find your way back to camp even when the game gives me a marker (of where I slept last) on the compass.
>>51335 Incidentally I don't like infinite worlds either. There's no way I'd ever use anywhere near that much space(lol), usually I never even go past 10000x10000 unless I'm trying to. I think a more limited map would probably be better anyway, I like the idea of having an equator and poles…
>>51336 In case you want to know where to check it out, you can get it on steam. The reason why it is so downvoted is because of minecraft fans and people who didn't get around to know about the gacha system and just assumed you had to pay for the items. Just look at the system requirements, it can play on a toaster kek. I'll probably check out minetest in the meantime. I do like the benefit of very far draw distances without lag https://store.steampowered.com/app/814480/Mini_World_Block_Art/#app_reviews_hash
>>51337 Minetest isn't a complete game yet. Right now all it has going for it is the engine, so it's not worth it. Miniworld looks like an actual game.
>>52075 Minetest does not have native support for entity classes and the dev team said they would "never, ever, ever, consider" adding entity classes to minetest. Because of this Minetest is 100% autismblocks with no gameplay mechanics. All mods that attempt to hack in entities with Luascript end up extremely slow, buggy, and laggy because the entities are running from interpreted rather than compiled code.
>>52075 I've been playing Minetest the past couple weeks. Last I check it out, it didn't have magicalities, technic, mesecons, pipeworks, and all the other mods in the state they are now. I've been having a really fun time.
>>52625 I'm going to hijack this thread for talking about Minetest as well, if nobody minds.
I've been trying to automate my base. I've been able to do tree automation with a node detector, deployer, and 5 node breakers. Those are the pic related.
>>52696 I was able to get a technic quarry set up, but holy cow does it suck. It only goes down something like 300 units down, which is not enough to get any good ores at all.
>>52697 So because of that disappointment (and it really is a disappointment, because that quarry is EXPENSIVE), I've been trying to see if I can make something purely out of Mesecons. And…nope. Not really. Pic related is what I tried to make and my closest attempt yet. The idea is that there are three node breakers at the very bottom mining their way through, and then the three node-breaker/deployer combos above them help break the rock immediately in front of the inchworm as it would go down, giving space for the deployed to place pipe down in front of the drive as it goes down. The pipe is conductive pipe, which allows a signal to also travel down via the pipe to activate everything on the unit. On the top are three movestones.
What happens instead is because the movestones are on top and there are no delayers, it juts keeps shoving it down because the nodebreakers can clear out the stone in front of the drive, which blocks the conductive pipes, and then the unit just gets encased in rock after going down only five units.
I don't think delayers can work vertically, and I can't glue units together horizontally to make a proper inchworm drive, so :(.
If anyone has any other ideas for Mesecon miners, though, please do share.
>>52698 I had to give up on the Mesecon miner concept. I got close a few times, but ultimately the issue is that I can't "glue" multiple columns of the machine together nor can I rotate the faces of the vertical movestones to help create a pocket for the necessary piping for the mesecon signaling wires.
So, I found out about the digtron mod today instead. Would recommend.
I've been playing with qiskit. Some of the later stages get really challenging, but holy shit this might be the first time in my life I actually feel intelligent.
drwarf wizard are you still around these parts? does anyone know if he still posts? (he posted in the other minecraft thread where the first post was a giant pixelated wizard from final fantasy) shared his minecraft mod folder once, modded a mining crew of dwarves into the game and he was building a fortress entrance with two giant gates.
Any mod that adds horrorish creatures into the overworld that is also in 1.16.5 (they spawn naturally and not in different dimensions) I only know of the horror movie monsters mod and ice and fire (I know it's not horror but I consider it as such since it has trolls and ghosts) but I want to know if there's more. All the mods have the monsters in a different dimension or are in 1.12 or older (looking at you SCP mod). By horror monsters im talking about cryptids like bigfoot, grey aliens/demons, large insectiods like the flatwoods monster and mothman, levaithans, etc.
Let's play some Minecraft on our /int/ server: hub.dev-urandom.eu:25565 (version: 1.16.5)
Wiki with more information:http://dev-urandom.eu/ Overview map: dev-urandom.eu:8123 IRC: irc.dev-urandom.eu - channels: #chat (ingame chat), #int Pirate-friendly client:https://tlauncher.org/en/
Basic commands: /spawn - Teleports you to the spawn. /home - Teleports you to your home (set with /sethome or by sleeping in a bed like a fag). /lb tb - Provides a melonblock that can show block changes.
Don't grief and don't be an asshole (obviously). Basically, you can build anywhere, although there are some limitations. There is enough space for everyone! You can make your clan and engage in Nation Autism. Don't get discouraged by the autism of the server, things will get easier for you later. Also, mods, admins and other players may help you.
tl;dr: Join us now and share your autism, you'll be free, players, you'll be free!
Note: If you forgot your password, join in IRC and we'll reset, assuming we can confirm the identity of the user.