>>44364 People keep saying it looks like Borderlands, and I'm not seeing the similarities outside the setting of a sci-fi western world where corporations invade every facet of life.
>>44827 It has interesting mechanics, but the game becomes more trivial with the more stuff you get. That's mainly due to the rushed development and awful open world so there's not much in the game that's designed to go up against Big Boss with gravity wormhole fultons, stun grenades, and a non-lethal grenade launcher storming into a base with kids in america playing. MGSV would've been a lot better if they just focused on having a few well designed areas like Camp Omega in GZ. But Kojima seems like the type of guy who feels the need to cram every new idea he comes up with while working on something. I have little faith for Death Stranding, especially after the "gameplay" trailer was nothing but walking and climbing.
>>44830 A lot of its mechanics are based off the handheld MGS games like PO and Peace Walker which were mainly focused on short bursts of gameplay than story.
>>44827 the story is fine but when the game is artifically prolonged to 100 hours then it feels "incomplete" when you get one 5 minute cutscene for each 5 hours of playing. >best gameplay yes, Kojima is God, now force me to do the same mission for the 20th time
>>45758 I'm honestly not sure what to think about this. It looks kind of 'cool' but that trailer appears to be loaded with tropes to me. It might be too early to make such a comparison as we don't know much about the gameplay but the GTA series at least had some kind of humor. Let's see how the atmosphere is going to be delivered in CP 2077.
>>45758 I know it's cliche and ridiculous to say this at this point, but seeing YT comments for this shows how most people are and forever will be sheeple. They see some actor's face and react like this is some staple of quality.
I am looking forward to this. Also, combining a game I loved with a song I loved from the same time (at least in my memory) into one well done trailer has my hype.
Idk about the webcomic but when I quit reading the manga more than three years ago it no longer was a more or less funny parody of shounen shit, it had become shonen shit.
>>47242 i find the engagement levels on this new trailer suspicious, compare the like/view ratio and the comment/view ratio to the previous trailer or just random other videos, it seems a bit excessive
unrelated, here is a promotional shantae video by studio trigger
>>47656 Not gonna lie this was a pretty good teaser.
Too bad that even if this is a gigantic step in the right direction, it's still fucking hamfisting wymyn and niggers into your face, even on the pacific maps. And the issue is, there will be normies who think it's le funne to play as a nigger succubus on Iwo Jima and I'm frustrated when I get killed by them.
>>47848 I actually liked PoE at first but it relies too much on trading and I just can't get used to having to talk to other players. So that and the constant desyncs made me stop playing.
>>47848 cool. i played the first for a few months but quit because i was tired of making new characters and the process of theorizing skills and gear became too autistic to handle. i liked the campaign a lot from the first, this should be fun for a while
to be perfectly honest i would have bought 3 if i wasn`t a poorfag, the online shit really screwed me out of pirating, same thing with this one, theres so many other things i would rather spend 50$, but of course i´d play it if i could. Even if i could buy it my connecton is to shit to support online play, i would just be reconnecting every few minutes, so a no go either way.
>>47896 I don't know, I just love exploring, filling a map, solving puzzles and killing monsters in old survival horror games, SH1 is probably my favorite game of all times. I played the first three games so many times that it doesn't make me feel any tension anymore, but I still go back to them, it sounds weird but they're comfy to me. The 4th game on the other hand still gets me tense, it's those fucking ghosts, and looking over the succubus half of the fucking game. Don't even mention the American games.
>>49788 The level design looks so disappointing when the actually got to the gameplay footage. It looks so cheap and unfinished. Like something one dude whipped up as a side project rather then something worthy of the carmageddon license. Cute trailer though, if a bit too reminiscent of the humor of late 00s flash toon humor.
>My name is Not Important; what is important is what I'm going to do. I just fucking hate this world, and the human worms feasting on its carcass. My whole life is just cold, bitter hatred, and I always wanted to die violently. This is the time of vengeance, and no life is worth saving, and I will put in the grave as many as I can. It's time for me to kill and it's time for me to die; my genocide crusade begins… here! >Nothing can stop my Hatred, you cannot kill what breeds within you. Nothing can stop me; a fearless remorseless genocide machine, cold and deliberate. They will send many to fight me, but all their efforts are fucking pathetic. All those poor bastards sacrificing their lives in the name of duty, to protect the innocent and the weak. I call them "Human Shields".
>Human scum; they've always felt so fucking safe inside their homes. Surrounded by the possessions gathered their whole lives. So weak, so fragile, they don't deserve a natural death unconsciously waiting to be obliterated by my Hatred! Those parasites think their walls can save them, but I will destroy everything they own and everything they are.
Damn, they're announcing the third one already? Still haven't even played the first 2 yet. Time just keeps running the fuck away from me, faster and faster.
That would be even more depressing. I'm too anhedonic to keep up with gaming releases anymore. And the older I get, the faster time speeds away from me. There are games from 3 years ago, 4 years ago, 5 years ago, and of course further back, that I still haven't played yet and probably never will. That's why seeing trailers for most of the stuff in this thread, like Hitman or that Demon's Souls remaster, is just extremely depressing, since it's just more stuff I'll never get around to playing.
>>50352 Cause he needs to somehow feel like he's so insane and depressed cause he's losing track of time, even though these games come out in almost yearly installments now.
>>50352 >Hitman 2 and Hitman 3 are same rehashed content, same game engine
Yeah, I've noticed that myself, but, by your post, it sounded like you were eager for them to release more installments. I agree that these new Hitman games do seem highly similar to one another, bordering on copy/paste jobs, which kind of makes them seem pretty bland and generic as a result, but I'm sure they're still mostly decent games given their seemingly more Blood Money type approach to the gameplay, can't be as bad as Absolution, and I'd like to at least play the 2nd and 1st one someday.
>Why are you so eager to "keep up" anyways?
Because there are still decent games released each year that, ideally, I'd like to play, but I'm too anhedonic, burned out and depressed to do so. Add on this to the literal mountain of other games released years prior I still can't be bothered to get to and seeing trailers for even more new shit can be a tad deflating. Why is that so hard to understand?
>>50353 >Cause he needs to somehow feel like he's so insane and depressed cause he's losing track of time
A sense of time speeding away from oneself can manifest in many different ways and often does for someone like me, a complete hermit who never goes anywhere. From my perspective, time feels like it's at a perpetual standstill. That is, until I'm reminded of how fast time is actually moving, whether it's by seeing the newer stuff posted in this thread or even just by checking what the current date is, or whatever else. How one perceives the passage of time also tends to moves faster the older one gets. Either way, I'm not sure what's with the snide contempt just because I feel the sting of time when looking at a couple trailers for new stuff.
>>50734 >>50736 >>50738 I had fun with Nocturne but I'm wondering; does anyone actually care about the occult hodgepodge in these games? It feels very distateful and pretentious to me, in the worst possible ways. At least there's none of that power of friendship bullshit.
>>50743 It's so superficial that most people who are into that stuff just disregards it, I personally don't care, but I can see why someone might get offended
>>50743 It helps the atmosphere. Granted, a game about the occult would get much more out of subtlety and not the garish style of SMT when it comes to atmosphere building. But I think it works anyway.
>>50743 >does anyone actually care about the occult hodgepodge in these games I do. A lot of it is can be superficial and not ideal, but has more effort put into than other series that have the same influences on it, there are art books where they reference reading material they used. But you're going to see this dissipate in the future, most likely, and it'll become more and more indistinguishable from its contemporaries.
>>51261 On one hand I'm glad they stopped using that futuristic aesthetic recent games have, the games looks actually pretty nice, that Malboro looks amazing. I don't know about the combat, though.
>>51396 rehashed ideas are so safe to use. Why bother making anything new, let's just make clones. Easy profit. Probly that's what they think when making these
>>51698 No one wants to play these stupid games because of how bloated and incomprehensible they are. Pure hassle. Why do they keep changing shit, adding gimmicks and piling crap on top of it? These things are simply unlikeable.
>>53856 So what, if it's good and you like it? I know some are disppointed that they won't make a new Armored Core game or any of their other stuff, I'm glad not to be among them.