>Discuss games here that don't deserve their own thread. I'm changing the scope of the board's general slightly this time. Let's discuss anything related to video games that don't deserve their own threads.
Any wiz here ever made something with RPG Maker? I'm seriously considering taking a plunge for the next year and make a serious attempt at making one RPG Maker game. The thing that is stopping me is thinking about better gaming engines like Unity and how far would I get in those if I spend a year messing with them instead.
>>47331 >Any wiz here ever made something with RPG Maker? I'm seriously considering taking a plunge for the next year and make a serious attempt at making one RPG Maker game. The thing that is stopping me is thinking about better gaming engines like Unity and how far would I get in those if I spend a year messing with them instead. not rpgmaker, but i'll do something in unity soon. i spent a few days getting familiar with the engine and decided it's viable
>>47331 >Any wiz here ever made something with RPG Maker? I helped my niece make a little RPG game for one of her school projects. It was nothing too fancy, though. Just a little game with a couple of mini-games, four battles and some multiple choice questions. Anyway, it was a fun experience –I even remember wanting to make a Yume Nikki clone starring a tramp. RPG Maker can be a little primitive, but it has a lot of potential, especially if you know a little bit of Ruby. By the way, what have you got planned for your game, OP?
I am playing farm together, I've had it for about a week now I think, it's pretty fun, I like it, if you are looking for a low stress game just to waste a little time in everyday then this is it
>>47333 today i figured out unity nav meshes, nav agents, and in general how the pathfinding and navigation baking works. i made a list of mechanics and stuff i think are necessary for the type of game i want to make, and i spend a few hours each day figuring them out. wrote a bunch more but it looked like i was blogging for a second so i deleted it. anyway i am getting old but it continues to be fun
>>47335 It's about a shutin who goes to another dimension on the day he's getting evicted. It has the yume nikki mood to it but it's a traditional jrpg, focusing more on items than leveling. Lot's of different monsters and enviroments to look at.
I decided to go with RPG Maker. I know myself and if I start to mess around with Unity I'll just quit everything in the end. With RPG Maker I can pretty much start doing everything without knowing nothing of programming myself.
I was bored one day and made an intro cutscene for a game that took me 3 hours because I'm a moron even though it was like 30 seconds long. I also added in a secret ending if you interacted with certain objects. I'd like to make a game in rpgmaker but I can't draw so it's whatever.
I think I'm going back to playing BF3 and BF4. BF4 still has a whooping 6k players online on PC, and I haven't played it much, while I've sunk a lot of time into BF3 and had a blast generally.
I hate that so many games were dirt cheap or nearly free and I never bothered to download them. From now on I’ll grab every free game I can even if they’re turds.
>>47384 i want to play bf3 again but if anyone is still playing in australia it will just be tdm on canals. fuck that. even in its heyday nobody wanted to play rush. despair
installed mtasa and samp out of nostalgia after some wiz mentioned it not so long ago and they're full of russian, brazilian, turk and other third world servers uninstalled
>go to rpg maker to get away from complexity >it's actually quite complex
Well I guess I should've predicted this. I'm building the game with place holder assets because it turns out figuring the engine out is not something I can do while being worried about drawing nice looking sprites.
I am thinking of getting into League of Legends but it looks just too daunting – a strictly PvP game that has been out for a decade. Would any wizards like to try it out with me?
>>47399 i started this game in 2016, and i was playing it on and off till about half a year ago when i got bored and quit, possibly for good. i was never particularly good but i found the team-based aspect rather frustrating. it seems to me that the way this game is meant to be played, is to round up a group of friends together in discord and play on comms. trying to organize strategy, or even just one-off plays, in a team-based game when you're queuing solo is practically impossible, so climbing the ladder becomes a weird process where it's more efficient to mute and ignore everyone on your team. people in this game tend to get upset easily, and playing in a certain way could cause someone to grief your match.
please don't interpret this as saying that you can't climb solo - it's just that it's not fun, and the presence of the community makes it less fun, and it seems like the "lesser" way of approaching a team-based strategy game to begin with.
overall i became frustrated with the community but even the "single-player" gameplay that you evolve in your selfish quest to climb the ladder, didn't end up being particularly compelling to me. ironically, the part i had the most fun with was laning, despite it being considered the "boring" part of the game. there, i found that i could immerse myself in things like matchups and itemization and mindgames and make it sort of like a regular 1vs1 fighting game, without having to worry about what my teammate is planning on doing, or try to keep track of 10 players at once. i disliked the heavy multitasking that would be expected as well, where you're constantly expected to have an eye on the minimap, while keeping track of farming, enemy ability cooldowns, and so on.
this game ended up draining a lot of time from me, probably a good 1000-2000 hours, and i can't really say that the bulk of it was "fun," as much as i became addicted to beating myself up over and over. i never made very much progress toward improving most of the time, and i feel like the game was just draining my life-force, ultimately making me a more frustrated and unhappy person when i played. i also used to be a fairly competitive person, but i lost a lot of that drive and ultimately became disenchanted with competition and ladder-climbing in general as i experienced a vicious cycle of failure and self-abuse.
when i started this post i was kicking around the idea of offering to dig up my account details to play with you for a while, but i ended up finding a bunch of negative memories that turned me off to that, at least for now. i remember when i first started playing, at least, it was fun and interesting. that was also probably the only time i experienced genuine improvement at the game. it's hard to improve at something when you really don't enjoy it, i guess. the problem is, the game is designed to hook you, keep you addicted, and it's pretty good at it if you let it sink its claws into you. the only people i would recommend this game for, are those who really want to kill a lot of time, and those with a masochistic streak who enjoy heavy multitasking and habit-forming grinds, and there are really probably better games out there that can satisfy whatever your taste is. i regret the time i put into this game and would ward off anyone approaching it. but, that's just me. maybe my perspective is totally warped and you'll love the game. who fucking knows.
Any Quake / Doom fans here? I've been playing Q2 multiplayer for the past month and it's amazing. The gameplay is pretty fast but slower than Q1 and QL
The only Q2 server with ping under 100 is gone now, though, so I can't play anymore :c
>>47399 + Lore + Runs well on dirt hardware - In-game softcore porn - Gameplay (way too intensive)
I've been doing stuff in love2D for a little while. Seems like a good engine, but it's a hassle to use it without knowing how to make your own GUI for it, basically. And I only know barely enough python to kind of do a shitty level editor
I also considered using RPG maker and I was really excited for it as a kid, but it just has too many limitations imo
>>47410 There's no limits to what you can do with rpg maker if you know javascript, but then again, I don't think anyone with good enough programming skills would choose rpg maker in the first place. It's the engine you go to when you don't want or can't do the programming part yourself.
>>47406 It's amazing how after more than 20 years classic Doom has a more active community than Doom 2016. Just visit doomworld.com. It's more alive than wizchan lol
>>47413 Well, it's not that weird if you think about it for a little bit. Creating an old doom map doesn't take much skill, it's easy, and anyone can do it through a multitude of different tools of their choice. New doom simply doesn't have the same accessibility.
I opened up Skyrim again. It's been so long, since I've been playing Oblivion and Morrowind. The difference among each of them, or namely, between Skyrim and Oblivion/Morrowind is that I've played the latter in one continuous playthrough, completing all main, guild, daedric prince, and misc. quests in one character while for Skyrim, I've played a majority of the game through many different characters. These characters are now frozen in time. I no longer play them, and I have no idea what I was doing with them. It was like they were living their own lives, and now I've left them to their own devices. It's kind of poetic in a way. However, this also means that these characters are not as important as my main character(s) from Morrowind/Oblivion. I will not forget uh, crap. I forgot Morrowind guy's name. I will never forget Daddy Donald from Oblivion though. Or Blueberry. I probably forgot their names because in Morrowind, I used an actual Breton name from Daggerfall.
Still, I feel like I know Skyrim more than Morrowind or Oblivion. That also means that I've played it so much that going back is harder too. It's a familiar land with familiar people. It's like an older game in my childhood that I've never completely beaten, even though I played it back in 2011. It's so weird to return to it and to have a lot more experience in the franchise. I'll feel like I'm missing so much. I don't even have the DLC either. I'll never completely beat it like Morrowind.
I think my only option now is to maybe get another copy on a steam sale, the full game, and 100% it in one go. I can't really do it any other way. The dragonborn wouldn't be as epic if they had just completed the main quest, and not every guild, every misc. quest, and every daedric prince quest.
>>47456 >What are some good games for obscure consoles? Like Saturn, Gamecube, etc. Gamecube isn't obscure at all. There are many good games for it, it's hard to recommend some if I don't know what you're looking for. Some of my favorite exclusives: >F-Zero GX >Sonic Adventure Battle 2 >Legend of Zelda: Windwaker
>>47456 when i was a kid i liked mario sunshine and pokemon xd on the gamecube, now as im getting older i also like animal crossing, twilight princess, and the wind waker
>>47467 I have one and two, but three sucked dog ass so they have to earn my trust again. I will say that at least it is actually in first person again. But I see shitty vehicle sections again too, and the whole thing looks 2 or 3 hardware generations old. Like something made 8-10 years ago.
Will wait for full release and reviews to come out before I even think of buying.
>>47504 the guys made another expansion to 2 in like the last two years, which was a return to the formula of 2. Even if you aren't happy with the 4th, I'd recommend playing the new expansion.
Holy shit, I'm so bad at strategy games. My minuscule attention span and double-digit IQ prevents me from enjoying any kind of serious strategy/4X game. Started up Civ5 last night, chose Russia because of double strategic resources. I thought that was enough to win the game. Nope. Had to turn down the difficulty to prince(4/8, medium difficulty). Had to restart the match 5 times because I kept getting awful starting areas(tundras with 0-1 production and food and 0 resources). Fucked around in the settings and found a "legendary start" option. That helped a little bit. Steamrolled through the first 50~ turns and then difficulties started happening. My units kept getting attacked by barbarians(whom I never bothered to destroy) and I couldn't stomach not being in the absolute lead and I just stopped playing. Played stellaris a little bit. It's easier than civ5 and I came prepared(watched some tutorial videos and letsplays). Played as a pacifist and never bothered to attack anyone. Got pretty bored and quit the game. Also tried CK2. Picked ireland and just sat on my ass, not attacking anyone. When the game basically forced me to attack some neighbors I did it very reluctantly. Lost a couple of skirmishes, won the war, but still felt unsatisfied. Quit the game at that point.**I think I'm starting to understand why I'm so bad at strategy games…* The only "strategy" games I'm semi-good at are the games I played in my teen years, HOMM3&4. Also, on the topic of strategy games, which game is better, civ5 or civ6? I'd like to try civ6 but I'm afraid my pc won't be able to handle it.
i made this MS paint comic because i noticed that people made lots of comics equating playing shit games to eating feces, but no one ever did one for the argument "it's fun with friends"
>>47706 yep, everything is fun with friends, even the most retarded shit ever. But i'm not sure about borderlands, it was fun solo, it's cheesy but fun and has same (if not more) amount of content as destiny 2, for instance
I started playing CS:GO recently. I don't play a lot of fps but I think CS:GO's system of adding artificial inaccuracy when moving is kind of an uncommon thing. I can see that practicing to accommodate this can be fun but at the same time it feels like artificial difficulty. What do you guys think of it and what kind of aiming system do you prefer?
>>47726 CS:GO's inaccuracy recovery is near instant. You just need to get in the habit of letting up on WASD when clicking to fire. However with the SMGs, particularly the UMP and Bizon, the accuracy is still usable for run-n-gun if you want to charge someone reloading, even more so when only walking
My favorite aiming style is the "sim" type, where there's no crosshair and your gun has a bit of free movement when not sighted in, but the shot will always land exactly where the sights are pointed save for that particular gun's degree of bullet spread, even when moving. Say if you're in full auto and the shot winds up high to the left, it's because the gun bounced to that angle from he recoil, and if you learn the programmed recoil patterns, you can keep on target by pulling the mouse down in tune with the gun's behavior.
>>47730 Insurgency series and Day Of Infamy have the free-aim mechanic and accuracy I'm talking about which is why I play them a lot. Project Reality and ARMA are the big world sims, but I remember PR has an artificial inaccuracy applied to hip-firing. The last COD I played had a no-crosshair mode that was enjoyably but it was still viable to forgo the sights entirely.
I forgot to respond to the other anonymage about Daggerfall / Morrowind. RIP. Probably just gonna post all my content on Morrowind and delete these text files from my computer.
This is unedited, so it's pretty cringe.
text 1
A Morrowind Review:
I don't like the fighter's guild or thieves guild rn. I don't really get a lot of information on which one I want to side with at the beginning. I could make the wrong choice just through ignorance of the leader's and their visions of the future.
Mage's guild chores don't feel good enough reasons to rank up other than skills, which makes sense. Arch mage is never contacted in comparison to Oblivion, which, i believe did the mage's guild questline a lot better.
directions were wayyyy nerfed from daggerfall. Can't get directions from local citizens from nearby towns. E.g a local ruin near a town/village that people should know. Guards are near useless in this regard, no one to turn to for direction. Good though that there's a lot of lore, but a lot of repeated lore. It half-asses the lore, but has books. Gotta look into the books for more Morrowind lore and see how I feel then.
Combat is actually okay, LOL. I don't mind the missing, but I kinda liked Daggerfall's better. Daggerfall's combat was great, imho, but with the missing thing, you increase your level, you can see and feel your proficiency in that skill, and it compares to someone who has a bad skill in it, but I gotta see the NPC levels for that.
Magic is downgraded, actually. I used levitation, teleport (like it better than mark and recall wtf), and other skills in dungeons versus Morrowind. Spells cost a lot, and the game restricts spells like damaging weapons and armor for some reason. Some weapons have 3,000 durability. It would take a massive 30 seconds to destroy vs the 10 or 15 seconds to kill. Bad bad. Not always the case though, but ebony is pretty common rn on the elite guards. Magic is a lot harder to level, and that sucks, but it's also fine. More in next paragraph.
Training is op, and was rightfully nerfed in Oblivion. Funnily enough, Oblivion is a genius game compared to Morrowind in this respect. You can train without raising a weapon in this game, but in Oblivion, you do half and half. I like the half training for each skill though, it makes more sense. In Oblivion, you can half train and half practice, and that's a lot more realistic than full training. Also, it negates the exploits of drain skill more.
Perfect character was achieved within about 3 months? Probably more like 4 months compared to half a year (6 months) in Oblivion through vigorous training. Less actual work made me not appreciate the gainz before. lol
alchemy is op, makes magic actually worth it. Magic, otherwise, is not worth it.
Armor weighs WAY too much. It's horrible.
text 2
I have completed Morrowind.
Leveling
Leveling is just as bad as Oblivion, but with static leveled NPCs. It takes strength + endurance to level up hp per level, which, like Oblivion, you'll want to do. I can't exactly help myself to do this. It feels like lost potential to do so, even though you can cheat your way to an infinite level. Otherwise, if you're going to level like that, you'll have to level up weapon skills and armor skills, which, honestly, I believe is okay for a mage. A mage can run out of magicka quite quickly and shield doesn't seem too effective from the times I've used it (100 shield spell). It might just be better to level up an armoring skill anyways. I don't mind that, honestly. Still, it slows down this already extremely slow game. Speaking of slow, your running speed. Even at 100 running speed, it feels quite slow. That's also probably because I have weapons that weigh a ton, but that'll be for another paragraph. You'll find the beginning slow since you'll have no money, no real skills, and you're trying to level up efficiently for those sweet health points. More on the beginning game later, I guess.
Combat
Overall, worse than Daggerfall, I guess? Daggerfall's hit rate was higher, of course, but I think slowly leveling up your skills would allow make you feel like you've earned the priviledge of hitting your opponent. Still, there's no dodging skill like in Daggerfall, and animals have no real way to block, so it's dumb to think they'll dodge something like a sword or anything. Any animal in close proximity wouldn't be able to do that except for smaller animals, but they never strafe anyways.
Magic, I feel, takes an eternity to cast. In Daggerfall, you can cast a spell pretty much instantly after another spell has been cast. Spells like Levitation or healing are those kind of spells where if it takes too long to cast, you're dead. Spells have changed as well. Healing spells now regenerate instead of instant heal, spells cost a lot more, and the way spells are made has changed.
Spell cost is way up. A custom levitation spell was cheap (monetarily and casting-wise), and worked great. Now, a custom levitation spell is extremely expensive for the same usefulness, takes a few seconds to cast (and you can't switch to another spell in the meantime).
Quests
text 3
Title:
Is magic underpowered, especially for less magically inclined builds?
For less magically inclined, I mean not high elves, not spell absorb, not anything that maximizes magicka. I've done that in Oblivion, so I just decided to pick my favorite race, the Breton. I can't even remember how the Breton became my favorite. Probably because Nords didn't appeal to me and because I started on Skyrim.
In comparison to Morrowind, I feel the spells of both Daggerfall and Oblivion are much cheaper. Though it's been a while since I've played both, I can remember at least some values. For Daggerfall, levitation, slowfalling, and a lot of mysticism spells, custom ones, costed me, at maximum, 10 magicka per cost, and lasted a very long time. It's quite similar for destruction as well, but not to that far of an extent. By level 100 destruction, which, currently, I have achieved, in Daggerfall, a nuke spell would cost about 15 magicka per cast, but for a Morrowind spell, even with weakness to magicka for a damage spell, it could cost up to 50 magicka for a 10-20, 1 duration spell, targeted. Even for a 10-10, it would be about 40 magicka. Conjuration did not exist in Daggerfall, but Alteration did. Of the small amounts of alteration spells i would use, that being slowfalling, waterbreating, water walking, and possibly free action, they would cost about 10 magicka per cast at level 100, or mastery. I am at that point, so I'm just pointing that out. I have almost complete mastery of most magic categories.
Oblivion is even hazier, sadly. I will do my best to list the spells I did use in Oblivion. I'll also add some of the tricks I used in that game just in case it's needed. I might make a post on the tricks I've used on Oblivion that may work on Morrowind. Sadly, there are not many.
Alt - burden, feather, open, shields. water breathing, water walking (not used, but mention) Mys - Detect life, dispel, soul trap, telekinesis Conj - all Des - damage health, elemental damage, weakness Ill - charm, night eye, light ? Res - cure disease, cure paralysis, fort attribute, fort… fatigue, health, magicka, skill, restore… etc.
>>47786 The thing with spell costs in Daggerfall vs. Morrowind, I think, is that in Daggerfall the dungeons are much larger and longer. And, in Daggerfall the rewards for levitating aren't as special. Levitation and other spells in Daggerfall are cheap because you're supposed to use them a lot over a long, confusing dungeon crawl. Sure, you can rest, but that's not always reliable, and being a hybrid spellcaster/warrior is much more encouraged in Daggerfall. So, there's a decent chance you might not have that many spell points.
In Morrowind, on the other hand, you might only need levitation a few times per dungeon, at the most. In smaller dungeons, you probably won't even use it at all. The trade-off is that there tends to be better loot/rewards for doing so, since everything is hand-placed, rather than in Daggerfall where you might levitate to the top of a room just to find a regular loot pile that you might find anywhere else. The other piece of the puzzle is that you might need to levitate to progress in some Daggerfall dungeons. I often found hidden switches in dungeons that would apply a levitation effect to my character, but I don't know if that's always reliable. Morrowind had levitation requirements to a degree with the Telvanni stuff, but it wasn't as punishing to be unprepared for it. Same goes for stuff like water-walking, I think. Magic in Morrowind also seems meant to go hand-in-hand with alchemy and enchanting, so there's that too, I guess.
Directions in Daggerfall were more useful, but less interesting than in Morrowind. It's just another effect of randomly generating most of your content vs. hand-crafting it. In Morrowind each quest could give a specific amount of direction to the player depending on how much he needed to know and how much the devs wanted him to figure-out on his own. Devs in Daggerfall didn't have that liberty (or that inclination, perhaps), so might as well give the player as many sources as possible to get that information. The only quests in Daggerfall that were like that to any degree were the main quest and its associated side-quests. I agree that Daggerfall's way of doing it was more realistic. In Morrowind it feels more game-y.
I think the real hang-up with missing attacks in these games that a lot of people have, is related to the visual feedback. You swing your sword, and it appears to connect, and the enemy doesn't appear to make any dodge attempt - yet you miss. It's just poorly communicated to the player what's going on, with stuff like fatigue and agility doing calculations behind the scenes, but no visual representation for what's going on. This is a problem that action RPGs are going to have when trying to adapt D&D mechanics, I guess, but I think the response that Bethesda took in Oblivion (just gutting the mechanic entirely) was too extreme. I can conceive of several ways that the mechanic could be preserved, whether it's by adding animations for when an enemy dodges a hit, or showing your sword swing off to the side rather than where you were aiming it. To me, it just makes sense that an untrained fighter would miss his swings, and that enemies won't just stand still and take all your attacks without attempting to dodge.
RE: leveling in Morrowind - I have never liked putting points in strength early just for the sake of hit points. I think that strength only defines your starting HP. Getting a few extra points of starting HP doesn't seem nearly as valuable to me in the long run versus, say, putting points into luck, which takes much longer to raise in Morrowind. Endurance, on the other hand, is a must-have for pretty much any character early on. I think that should pretty much always be the first stat you max-out. Every time you level up without maxed endurance, you are actually losing maximum HP, permanently. Maybe this sort of thing contributed to the removal of attributes from Skyrim.
>>47699 Thank you for reminding me of that game. I should play it someday. I love stop-motion and I like some Edgar Allan Poe's stories, so I will surely enjoy this game.
I like that in Death Stranding's world people don't care about fucking or having relationships because of how shit the world is. Usually in apocalyptic stories the opposite happens.
>>47823 i watched like 20 minutes of it, didnt even look like a videogame. all cutscenes and weird controls doing weird mundane things for who knows why. its like the entire premise is based on you going wtf? and playing more to understand wtf is going on
I've played this game so much, I think I've seen at least 90% of the content. Here's the end picture. I can't consider this game "done", but this is the closest I've gotten it to.
Good game. I'm glad I played it, honestly. The hot spring level is super relaxing and I love it.
>>47695 >#21: The World is a surrealistic exploration game based on my dream journal I have kept for years. The game is heavily inspired by Osamu Sato's LSD Dream Emulator. I hope to disturb, calm, and shock players with #21: The World's many settings.
Damn. I've never played this, but that description (which you can find on the guy's website) really depresses the hell out of me. I've always wanted to somehow translate my dreams into something creative just like this and, more than that, to almost try & visualize them in a sense simply so I could see them again for their own sake and make them "real", or just tangible enough that others can see them as well, should they wish to. Most of my dreams are boring as shit though and the few interesting ones I do have almost always fade away before too long. I'm also lazy as hell and have absolutely no ability to channel what little creativity I do actually posses into learning how to paint, or write, or even make a game like this one.
It makes me extra sad because my mom always loves hearing about my dreams and I often only end up disappointing her whenever she asks the question, "So what did you dream about? Did you have any good ones?", and all I can ever reply back with is, "Sorry, I think I did, but I can't really remember.". Either that or all I can describe is some small insignificant snippet of them and she innocently says, "Oh, is that it then? I'd love to hear more if you can manage to remember anything else!". Needless to say, but it's a really depressing affair to the point where, for a long time now, I just wish she'd stop asking. My mom even got me a dream journal for one of my birthdays a while back after I mentioned in passing that maybe it'd make remembering my dreams easier, but, outside of some rare occasions here & there, I never use it. Even when I have the sort of dream I want to hang on to, whether for long term or to simply describe to my mother later, I still can't be bothered to use it. It just feels completely useless and I never know what to write and plus I'm usually so tired that I just end up talking myself out of it and going back to sleep, or doing something else. I feel like one of the greatest gifts I could give my mother is to make a game like this and to show her all my dreams, in such a way where she could actually see them for herself for the first time. That'd make her really happy, I think.
Anyway, I can't help, but envy this guy for doing something I've always wanted to do and making the sort of game I've always wanted to make. I can't even feel original in having come up with the idea and, in fact, can only feel worse given how others, like him, have already acted upon it and created this sort of thing already. Whether it's #21 itself, or Yume Nikki, or LSD. It's all been done before. At the end of the day, I'm just a boring, useless idiot. I'd actually like to experience this game merely for its own sake since I also have a small fascination with dreams, but I have the feeling it'd just make me feel like total shit instead, given how I couldn't see myself getting over this sort of thing I've already described. Having something I wish I could do and make myself rubbed in my face, but how I know I never will and that even if I did it wouldn't even be 1/100th as good and would just turn out to be a cringey/incoherent pile of shit. Ultimately though, I'd just like to make my mother happy and a game like this, if I'd only managed to make it myself, would fascinate her to no end. The cold, hard reality however is that she'll die one day and I'll never have been able to do this for her. Damn it. What does this guy have that I don't? Why am I so astoundingly vacant as a human being? All I can do is sit around, lick my wounds & feel sorry for myself, on top of having dreams that are either just dull as dishwater or that I can't even remember at all. All I can do is pound sand. All I've ever done is just pound sand. Damn it.
I had a dream the other night where I was walking along an old country road in the middle of the night. There was a visible mist in the air and, although it was cloudy, the moon shone bright enough that I could still see what was around me quite clearly. Eventually I came upon an open, patch work-like corn field, which I could see in its totality from the raised dirt road I was already standing on. Some corn stalks stood alone in a radius of about 15 feet, others packed tightly together, and elsewhere there was simply just flattened grass. In some of the stalks, in place of corn, there was a lit candle. The collective light from these candles reflected off the mist hanging just above them to create a very relaxing sight. There was also a tiny house, no bigger than a garage, just off to the side, with puffs of white smoke coming out from its chimney and a warm light you could see emanating through its frosted windows. I then suddenly turned away from all this and looked straight ahead where I could see a train passing from left to right in the distance, at a point where the road ended in a T formation. I was wondering why everything seemed so quiet and, just then, I woke up. I don't know why I just wrote all this, other than I just felt like telling it really. You could also say it's the sort of dream I wish I could actually make something out of, or just have more of that's similar. Both to tell my mother about, but maybe to have some small amount of material to pull from to actually whip up something myself and show her someday. That's all, I guess. If I didn't just write it down like this, I'd probably have just forgotten about it anyway, heh. Useless, isn't it?
>>47845 at the start of the match people generally follow a build order, either learn one or just watch some matches to see the general idea for most of the early game your town center should be pumping out vils upgrades are done at specific times know each civ's special unit's strengths/weaknesses use the cheapest counter to the enemy unit don't overbuild defensive towers invest in multiple town centers at castle age if you're doing well to gain a vil advantage usually you have two units. ones in the beginning for harassing and poking, and then something for castle or imperial. you also make units to counter your main unit's weaknesses build walls early to protect from rushes if you get castle first, drop an aggressive castle and train/rally your special units inside raiding opponent's eco is effective at pretty much all stages of the game and often you can get armies to withdraw from their attack to go defend dropping towers behind opponent's woodline/walling around it, this is an easy area denial in feudal age. this works well for other places if you are rushing archers in feudal since they can garrison inside and increase the arrows fired make sure you're never pop blocked, especially early in the game when you need vils constantly being produced, so make houses vils with loom can against fight dark age militia vils are good against buildings. pop them in rams to speed its movement, to repair it, and to help attack when it reaches the target
i think i had some idea of what to say but it just became a ramble. i recreated aoe2 for warcraft back in the day so i eventually learned all about the combat system, unit types, countering, upgrades, etc. i'm not great at RTS but i can fight bots in aoe2 anyway, you usually just need to punish them early, they always try to boom.
Remember when that Holo VR game was shown on steam? It went on sale, but I never got it. Now, I found a video about it.
Trigger warning.
He uses the sad frog guy and is generally just really cringy. It was worth it to see what the game is like. Mute and use the speed button to 2 to save time. His input actually doesn't matter much.
In summary, it's not a worthwhile investment right now. Animations are basic as well as interactions. I'm pretty sure I've seen the entire thing with this video.
>>47869 It's more like 20min ova episode, not a game. Quite nice and I wonder how cheap it would be to made anime series in that style as you just need cheap cell-shading cg and few people in motion-cap suit. Also you can get pirate version.
>>47917 I am pretty sure it would cost more then a normal anime production because it is a lot harder then you are probably thinking and way more expensive too, which would only have a small fraction of the possible viewing audience. That said, a episodic vr anime experience that was released regularly with a proper story and everything would be fucking amazing though.
The discovery of some English patches I was unaware of before is like opening a new door on SNES RPGs. Downloaded a few, going to try Burning Heroes first.
I've been watching some Let's Plays from a decade ago. There was a wiz here who said that LPs used to be incredibly comfy because there was a sense of being alone with the player, whereas now the obnoxious streaming format has filtered into everything. This couldn't be more true for the LP I'm watching now, Baldur's Gate 2 by mynameisnotlilly, an 800+ part RP series with a level of attention to detail and dedication that's unheard of today. If you like CRPGs then I would definitely recommend it.
I am playing wanted weapons of fate on ps3 as punishment, but i might as well get the platinum after i finish the game on highest difficulty. It's so bad that using a broken dualshock has been superior to my (functional) controller.
I've put around 30 hours into Planetary Annihilation. It is probably the best RTS ever made and I urge everyone who can tolerate a steep learning curve to try it. Infinite scalability, round maps are a gamechanger, land, sea, air, and satellites across several different planets. This is my game of the decade. I wish i'd found it sooner. It is brain frying with the amount of multitasking it requires even on single planet games but after about 20 hours practice it becomes incredibly satisfying.
>>47972 >is shin megami tensei nocturne as good as they say? Not as good as Strange Journey in my opinion, but still great and a good start. >its very hard by JRPG standards Just make use to use buffs (rakukaja, tarukaja, sukukaja) and multiple times as they stack.
Smash ultimate videos, and the people who make them, are about blowing out hot air, saying a lot with no real significance, and cashing in on a new and hot video game title with no intention of contributing anything. This one, for example, has the narrow premise of "the worse moves, but without context". What does this mean? If you make a random character with random moves, what moves would a character never want? The premise is not in reality and has no bearing to anything of this game. Any actual facts about the moves he says are moot because of how insignificant they are. I can't imagine anyone actively learning this trivia compared to actual competitive strategies.
There also exists a channel that's like a "mythbusters" for the game. Like the previous video, it would absolutely never be useful, is a waste of time, and just fills your head with junk knowledge that, in the time you spent listening to the video, you could have been improving your competitive performance by learning about competitive techniques or even watching more experienced players. It's the junk food of video game videos, and I have little confidence that these creators are making this to advance the smash community, that which I am not even a part of.
Finished another section of Burning Heroes. Even with the different stories there's a lack of overall variety, but still an interesting little RPG I'll continue with for now.
>>47399 If you really have a drive to get good at this game, go for it. You are not wrong though, it is daunting. This will take you hundreds of hours to become competent in.
I would suggest finding some free coaching (they're always advertising their discords). I'm serious though, the learning curve is fucking steep. Same goes for Dota.
Sorry for the horribly late response. I bought TES: Oblivion, Saints Row 3 and 4 with all the DLC, and Dreaming Sarah. There's probably more, but I'll buy more later as well, including Skyrim SE or LE, Getting Over It, Terraria, and Halo: Master Chief Edition.
>>47404 there is a collection of people who think that just because a game isn't as good as another game that its bad. these opinions can be decided by just a single difference. its a meme in the arena shooter community, basically there is only one game and its [the one i like]
>>47331 Been enjoying Thief. It is borderline horror sometimes, but it also does a good job making you feel sneaky when you successfully pull off a heist.
>>48222 I have a weird relation with this game as it is one of my favorite PC games of all times and at the same time a game I've never managed to finish. The last few levels are insanely difficult and a real test to my patience. Any other game I would just look on YT or read a faq but I feel like I should finish this one on my own.
>>48232 Thankfully there's no penalty even on expert mode for killing non-human ennemies, I would never have finished that cathedral level with these scary hammerite ghosts roaming around the place. Had to get a bit creative to wipe them all out with mines and explosive arrows. That "escape!" level was also a nightmare. I don't know how people manage to ghost these games on the first few tries… Isn't it amazing how they still put most games of the genre and beyond to shame twenty years later?
>>48233 >Isn't it amazing how they still put most games of the genre and beyond to shame twenty years later? Why wouldn't they? If video games are an art-form, then newer is not necessarily better, as the current state of the industry can attest. The real quality appears once a decade or not even, and everything that follows is derivative and commercial, same as any other medium.
I had a dream that I was stuck on the sf2 car smashing bonus round but the timer was set to infinity and then the car wouldn’t take anymore damage beyond the first left hand side couple of hits.
I'm not sure if I should buy Dusk. I've never really been a big fan of twitch shooters, but this game seems quite fun. The price is a major turn-off though. From the looks of it, a lot of love and diligent work went into Dusk, but my inner cheapskate immediately becomes doubtful when I compare the current discount GOG prices of Dusk and, say, 3D Fallout games. Four and a half dollars for 33 levels of simple shooter action, while Fallout 3 and Fallout: New Vegas, massive fucking games chock full of content, together have just about the same price and I'd still save half a dollar if I were to buy them. Regular, non-discount prices of one copy of Fallout 3 or New Vegas and one copy of Dusk are roughly the same. I'll go off on a tangent a little, but holy shit that's a big problem I have with indie games. I have no way of telling if it's bad or not, no way of playing it to get a feel for controls or to understand if it's right for me or not, and I have to pay the price of a game that is bigger, better, that I played and liked in the past. I could pirate the game and pay for it or spit in its developers' faces later, but I grew used to buying games and so paranoid of getting a virus from shady torrent sites, so I'd rather not. I know how obnoxious I sound right now, but hot damn I really can't afford throwing money away left and right for entertainment. I wish I could always be 100% sure if the purchase is worth the cash or not.
>>48257 i'm thinking of buying Dusk too. not sure yet. one big fear is i really hate puzzles and i'm assuming it'll have some. puzzles in video games are either abstract absolute nonsense that no one would figure out organically, or so easy that a 3 year old could solve it. there's never anything in between and both are offensive.
>>47333 well for over a month i was working on some sort of first person hack and slash. i gave up on that, it was too hard for a first game
started this around thanksgiving though. pretty much all the ideas i had were about resource collecting and building things, and getting a sort of production chain for various resources
that's basicaly done, so i need to think of how to make it an actual game now. there's no way i could make an ai opponent that builds its own base and stuff to act as an opponent, so basically all i can think of doing now is just making it into a base defense type of game
i don't know. never made a game before but i find it fun, maybe others in the same boat will think of trying it out
>>48261 >>48264 >>48277 I know a couple from these lists so I'll write my opinions on them >Iru
This was considered a kusoge by most Japanese. I watched a NicoNico playthrough of it though and it was pretty funny due to the wackiness and corniness. I wouldn't want to play it myself because the controls seemed really clunky but it's fun to watch, maybe check out a longplay if you don't mind not understanding the dialogue, or a 実況 if you have a passing knowledge of Japanese. >Kitchen Panic
Wasn't a fan but I'm not that into platformers. Physics felt awkward. >Moon- Remix RPG Adventure
This was weird but actually really good. IIRC it was one of the inspirations for Undertale, though even if you hate that game it's pretty different. It's a deconstruction of typical RPGs but it's not done in a pretentious way or anything. There's no actual past the intro combat and you mainly work on doing quests for the NPC's and reviving dead monsters that were killed by the "hero". The artstyle is neat (monsters kind of have claylike graphics) and sound design was unique (the sound NPCs make while talking varies, some of them are like mixed up samples from what sounds like a radio programs, and there are a bunch of others I forget). >Mizzurna Falls
This one always seemed interesting me, I heard it's kind of like Twin Peaks. Unfortunately it's hard to complete and not very enjoyable because there are specific times you need to talk you people and you really need to haul ass and know exactly where to go to avoid falling behind. There's no translation patch but IIRC someone on youtube did a playthrough where they interpreted all the lines as they went along. >King's Field
This was an early FromSoftware title that plays like a first person dungeon crawler. I wasn't able to get into it but I'm not that great at those types of games. >Pop'n Tanks
I haven't played the one on PS but I remember playing a version on the Nintendo DS (IIRC was one of those DSi downloads) and enjoying it.
Will also add that "Doki Doki Poyatchio" is another obscure combatless RPG. It's from the same studio who made the Umihara Kawase series. You play as a bread delivery boy staying at his sister's for a few weeks and the outcome of the story depends on who you talk to and what quests you complete. NPCs all have their own schedules too.
Oh and also Gunparade March is supposed to be a really good SRPG/VN that's been on my backlog for a while.
This game was klunky but really ahead of its time, it was a Civ clone from cavemen to space, in 3d, with the tactical battles played out in real time 3d.
1. you do know there is a thread to post interesting videos right? 2. I don't click on unlabelled videos that you can't be bothered to type anything with the post as half the time they are trolly shitpost.
In otherwords, please stop dumping your youtube playlist into this thread.
>>48405 holy shit, for that price that is unacceptable that they ain't durable.
My relatively cheap WMR has held up fine, and even the oldest versions of Oculus and HTC I have seen in person still are fine durability wise after a few years of use.
Then again I have never been a fan of any of the hardware that Valve has come out with in the past. Shouldn't surprise me that there headset has problems too.
Red dead redemption 2 keeps crashing mid mission. I am very disappointed in this title and this greatly lowers my opinion of Rockstar games. I assume they rushed to release it on PC so it would be available for the holidays but it's currently in a broken state.
>>48516 It wasn't rushed at all when it came to the PC port. They took their sweet time on it. That said it wasn't a priority and was probably mainly done by a side studio, so the QA was likely not as good. Check the forums, submit a report of the bug, and check the patch notes. Rockstar is usually pretty good about updates and patches even for their PC titles so even if there is a major bug, if they are informed about it then it shouldn't take them too long to patch it in the next update.
>>48521 I'm playing it with a dualshock 4 and it works perfectly fine with buttons too. Only thing I need the touchscreen for are the speech balloons but I can use the right stick + R2 to circumvent that. Game is great so far. I'm expecting a "the MC set everything up from the very beginning" twist in the end but I hope the game will surprise me.
Rogue Legacy is currently on sale on PSN for under five bucks. I grabbed it today at that price being a little curious about it and I have to say it's pretty fun and addicting with generational progress. I like it, anyway. Characters can have random quirks and flaws, some affecting gameplay. Playing with someone who has vertigo is a fun challenge. I would recommend it to anyone with a PS4 to get it while its on sale if you like the sound of a procedurally generated Metroidvania rogue-lite with your ancestors slowly gaining progress.
>>48559 Only if Sephiroth comes with some dlc or some installment if not I couldn't care less they even changed the battle will censor Cloud dressing scene quite probably and maybe more like Sephiroth's scenes meh
>>48559 Yes, I'm a fan of the series in general and liked VII. I'm not sure how I'll like it and how much is changed but I am interested in it. I don't think it's going to be a terrible game. I'll probably play it through unless the battle system really annoys me.
>>48587 that game is fucked up, your character dumps his gf, she becomes a depressed cat lady, and then him and the new girlfriend get killed at the end
Yesterday and today I realized that I can't play overdetailed games. Tried Divinity Original Sin 2 and my eyes were bleeding after a couple of hours. Tried again today and it's the same. Too bright, to many things, reflections, details etc. My eyes are not very healthy in general due to age and lifestyle but it didn't happen before, with more simple games.
I've never played mass effect, I turned it on and the intro is full of obnoxious chads and their chad chatter, is the whole game like this? I don't know if I can stomach a game full of chad antics, I hate that shit
I have to agree with the man. Props to him for shitting this hard on the game even though fans would hate him for it. Imagine calling the work of a renown team an 'abortion', 'disgrace', and 'outdated for the 21st century'. It's even more interesting to me that when I was only 13 I thought many of the things he wrote down in his review of the game. 'Nonsense in motion', that's my favorite.
Playing some Final Fantasy X right now on ps2 emulator. Say what you will but it's a legit game. Something about the old JRPGs are so enticing. My current all star team consists of Tidus, Yuna and Kimarhi. I was going to go Auron instead of kimarhi but I always do that. Rikku's mix spell seems kind of legit but otherwise it's a terrible class. Wakka seems like overall garbage but I never bothered to level him up far so maybe he gets worthy.
>>48713 I feel you. FFX is a good game, if you get into it there's potentially a lot to mess with. I never cared for Wakka either but there's potential. U-dog made him a high-efficiency healer with Quick Hit and Break Damage/Elemental weapon and everyone else with a shield-item that absorbed the element. Priority 35k healing. There's choices and options abound if you dig into Calm Lands stuff and the Sphere Grid, guess it depends on how much time you can get from enjoying it. Some of the Celestial Weapons are annoying to get in my opinion but you can create equivalents with and depending on specifics of a set up, better.
>>48690 Never thought the game was that bad, just mediocre, then again I'm not really into fighting games. >Say what you will but it's a legit game Most of the people I've seen like the game. I personally really liked it, couldn't finish it because they disk was fucked and it always crashed on the final boss. I should probably get the pc version and finish it once and for all. >>48716 It's on pc, xbox, switch and PS4
I am getting tired of COD:MW updates that are bigger then most games on my harddrive. This last one was over 60 gigs. I got the space and speed to do it but this is still excessive.
>>48736 Textures usually don't take up that much space believe it or not. I would take a look but I haven't looked up what trips the anti-cheat so I am not going to mess around in the details of the core files to see what is going on. According to the dev team they basiclly reworked whole parts of the back-end to make the overall size of the game slightly smaller somehow. https://collider.com/call-of-duty-68-gb-update-explained/
Still, not cool how fucking huge it is of a download just for a update. I feel sorry for the people who don't have disk space to spare.
>>48717 Yes the sphere grid system is actually very interesting. I played it a lot of times since I got a bit obsessed with FFX when i was a teenager. You can completely change the role of characters like making Yuna a black mage and giving fighting characters magic etc. When you get to very high levels to play the optional mega hard bosses it's all different and characters need to be maxed out such that they can do everything
>>48737 Oh, now the skill based match making actually works for pc players so I am not getting completely destroyed every time I play. Hate to say it but it does make the game way more fun to be matched up with other shit players such as my self.
>>48756 >Hate to say it Nothing wrong with it. Your average joe doesn't challenge tiger woods to golf matches for fun. Everyone knows it sucks to get stomped. Hell, that's why smurfs exist, so people can purposely play with those worse than them so they can get easy wins and feel good.
>>48759 (me) The game has one major flaw though; the encounter rate is crazy and it’s a game with a world map where you’re supposed to do a lot of exploring to discover techniques, towns and so on so it’s likely to get on your nerves sooner or later. Most of the trash mobs fights are boring as is way too common in japanese rpgs, so I just run away 95% of the time. At least it’s beautiful, funny, the fan translation is good and doesn’t take itself too seriously.
Been playing SaGa Scarlet Grace Ambitions. The simplistic overworld location and map situation aside it's a decent SaGa formula game, and I find the battle system engaging once I got use to its quirks and mechanics. The LP situation is wayy more manageable and forgiving than the PS2 Minstrel Song SaGa game, which I managed to like back in the day and was the reason I tried this. Same with enemy growth situation. I can see myself sinking a lot of time potentially.
And I love the artwork, Yoshitaka Amano is one of my favorite artists
>>48713 the ending is dumb, you find out tidus died in the beginning and you were just playing a dead man's ghost, which everyone in your party apparently knew but were too scared to point out, then he blinks out of existence
I don't know what japan's problem is but JRPGs have been doing a lot of that "kill the main character at the end" shit
Holy crackers wizards. I've beaten the singleplayer mode of Smash bros 64 with Mario on very hard difficulty with one life.
No miss x11 : 55,000 Very Hard Clear : 350,000 No Miss Clear : 70,000 Speed King : 40,000
Final Score 01219701 or 1,219,701
I'm pretty sure I've never beaten this in one go before even with my main, Kirby. The same Kirby that's in S tier and has that broken spike down aerial.
Playing SWAT 4 on hard. This game is pretty frustrating now. Enemies are able to OHKO me and my fully armored SWAT team with SMGs and Revolvers. There's an uninformed rule that your team should NOT shoot enemies before they shoot you first or you'd be penalized, killing or wounding enemies means you don't get any score, and I need to score 75/100 in every missions to succeed. I missed a mission by 1 point. Still, the satisfaction that comes in clearing the missions so far are pretty rewarding.
My Dualshock 3 controller just broke. I used it for about 10 years, most durable controller I've ever had. Now I'm looking the Dualshock 4 but a lot of reviews on Amazon and elsewhere complains the thing is a piece of shit and it's not durable at all when compared to the previous version. I don't have money to keep buying controller, which one should I get? I'm readin Xbox One controller is decent enough and it lasts a long time.
>>48919 I think they revised the dualshock 4 slightly when the ps4 pro came out and ironed out the most common problems. I've had one for three years now and it works fine, prior to that ive owned two, and both had issues (R2 trigger and left stick respectively) lol
Still I wouldn't buy one if this one failed. I no longer play on PS4 anyway.
I have been playing Gundam Battle Operation 2 these two last months because I enjoy Gundam and robots going pew pew Its clearly cheaply made and the framerate shits itself during certain moments despite the graphics sucking, but I have fun with it and I like that the robots have weight to them. There's barely anybody playing it though, I usually have to wait at least 3 minutes to find a ranked game.
>>48919 I bought a xbone controller for use with some games on my computer. I think it's pretty great, very comfortable and sturdy. The analogs in particular feel really good to use.
>>48920 >>48938 Thanks for the input. Yeah I got the Xbox One in the end, seemed to me the best option. It was not cheap but it looks sturdy and I'll take good care of it. I'm hoping it to last at least half a decade otherwise I'll be disappointed.
Been playing a lot of PUBG recently. I just learned that your bullets don't do damage if you die. I knew there was a travel time for the shots if it was a long distance kill but it's ridiculous how I get a head shot 0.1s after the guy kills me and it doesn't even register. I can see the blood splash on my screen (client-side) but when I watch the death replay from the enemy's point of view he remains at full life. Apparently this system exists to prevent the last people from both dying, ensuring that there is a winner in every game but it still upsets me.
Holy crap I wanna play Morrowind so bad and I don't even know WHY. I just wanna play it, so I'm gonna go and play it. I might even mod it, but it's a solid game with my two mods, so I think I won't do anything too drastic. I still have to beat Oblivion, which takes 10+ mods at least to make it playable.
Well nevermind. I've found the game could be way better with more mods. Here are some of the mods I'm looking to / found
-a main menu button -a way to delete saves IN game -more hotkeys -tavern food. I'm not talking about custom tavern food, but food that's eaten in Morrowind inside of taverns. -graphic herbalism (found)
Better NPC mods
-advanced NPCs (found) -shut up (found, don't use with advanced NPCs) -a schedule mod (found, but it's incomplete I think?) -less generic NPCs, which I may or may not even use.
and these I couldn't find, but I desperately want
-better followers. Tell your followers to wait in a location, use it as a home, equip them, etc. Mostly used for slaves tbh. -A furniture mod. I want to be able to inhabit a cave like bandit NPCs and use that as a hideout. It would be like I was a true mage. Several supposed necromancers and also bandits use caves like this, so I want to do the same.
Fan translation for Zero no Kiseki (Legend of Heroes) released but I can't buy the game from dlsite since there's no paypal option and there's no torrent available anywhere great
So I've been watching some videos of this new Half Life game. Of course I haven't played because screw VR but is it just me or is this game just a glorified tech demo? Of course the graphics and physics are top notch, but that's not impressive anymore coming from huge companies like Valve. Everything people do in game looks like a chore, reloading, walking, using melee weapons. It reminds me of the Wii, how most people liked it when it came out, but then people grew tired of it. When I play games I wanna sit down and play, not spend hours flailing my arms around like a retard, if I can reload a gun pressing 'R', why go all the trouble of putting the clip in? I get some people like realism but I just don't get it. On top of that, instead of the traditional silent character they chose to use some fuckig succubus that actually talks, how can a game be "immersive" when I listen to other people talk for me? I don't know, have any of you actually played the game? What did you think?
>>49124 Not all puzzle games are linear, and sometimes the systems are flexible enough that multiple and better solutions are often possible. But even replaying puzzle games that are linear like Lolo, you'll probably still get stumped trying to figure out what was it that you were supposed to do again. With Portal you just realize there was never much to figure out, it was just a showcase of ideas in the first place.
>>49120 >>49127 People say that but I don't agree, they both had things people consider "groundbreaking" at the time that were kinda gimmicky but they were still decent games in my opinion. And even if they were actually glorified tech demos, they didn't need a down payment of 500 bucks to be able to fucking play them.
Actually thinking about dropping this fucking thing. Difficulty so far has been mild, but when I got to the last tournament it got fucking impossible. The courses are 90% sand or rough, the greens are miniscule and they're all fucked up and the fucking computer doesn't score more than -1 in every single hole. It's infuriating doing half a decent tournament and then fucking everything up because you fell in the bunker in hole 9.
>>49156 Ok I'm actually fucking retarded. What I kept doing all the time was doing about half of the tournament and then thinking "alright there's no way I catch up" and giving up. So I just decided to bite the bullet and play the whole thing, like always the computer started doing -1 or -2 in each hole, but then something weird happened, after hole 10 it started losing points (or gaining?) in each hole. So I didn't catch up to it, it lost so many holes I actually ended up first. I don't know if this is made like this on purpose or I just got really lucky. Now all that's left is getting a couple of badged to unlock the last character.
>went to Steam website to tag-search for 2d games able to run on my toaster so i can torrent them later >so many awesome-looking stuff >3Ghz 4Gb 550ti minimum
>>49167 What game? Some publishers tend to exagerate the hardware requirements, try buying *or pirating* and get a refund if it doesn't run well enough with lowered settings and resolution.
>>49168 I meant games besides the 2d category. Divinity2, Wolcen, PoE2. Even stuff like Ori, Hollow Knight and Cuphead is spec-heavy. Barely managed to play Banner Saga in a window. I hope Ash of Gods will run.
>>49170 Some recommendations I can make are the original binding of isaac, super meat boy, risk of rain 1, crypt of the necrodancer, downwell, bloons tower defense (this one might not be that great for toasters though). Also if you want some toaster friendly 3D games try old stuff like deus ex or system shock.
>>49172 check out the Ys series if you haven't already 1+2 Ark of Napishtim Oath in Felghana Origins
Momodora Reverie Under the Moonlight One Way Heroic Plus if you're into rogue likes Xanadu Next Underrail will run on anything Dungeon Rats Knights of the Chalice Grimoire …
>>49187 Well i heard the same about Secret of Mana and Chrono Trigger and.. I think Diablo2 and Fallout1/2 which were the only games of my teenage years - they just burned this standart of coolness in my brain, detailed isometric rpg. So i often struggle to appreciate good story with shitty graphics. For example, i think a lot of people love Ocarina of Time and Majora's Mask, but i couldn't watch the letsplays.
Yeah. I played through all of them back in 2018 ending with 'Paradox, that being the latest one at the time. I liked their atmosphere and most of the puzzles, outside of a few annoying ones, were fun to solve. I should see if there's been any new ones released since then. Wouldn't mind playing another, I guess.
>>49329 Here I'll post the video for you. Just watch this and watch the remake lets play.
I haven't played the remake because I'm poor but the game is a reboot/alternate timeline so you need to play the original and another game called crisis core.
>>49322 Did you check out the Paradox short movie? I was skeptical of the idea (live-action adaptation of a game) but I liked it and thought it was charmingly done. Those guys really love their setting and put a lot of effort into it.
>>49329 Final Fantasy games are nor directly connected to each other. They may have similar recurring themes but they are in different worlds entirely. There are some exceptions 10-2 is a sequel 13-2 and lightening returns are sequels. FFT and FF12 are in the same world but very far apart you do not need to play one game to play the other.
Donkey Kong Country is an okay game riddled with me not seeing where the hell the enemies are going to pop up. I can't see anything far to the right, so I can't dodge enemies who walk to the left. Also, I've literally have enemies SPAWN on top of me in Tree top town. Holy crap. That's not to mention some other questionable design choices for this game. In the same level, you're going from barrel to barrel and have to jump in an automatic barrel to another one to blast into another, moving barrel.
Also, I swear, saving is the worst thing in this game. I think you need to do the Funky Kong flights to get to another world so you can find a Candy's save point. The save points are like, half a world or deep inside a screen, so if you die a whole bunch in one level, like the minecart level, and you game over, you'll have to play all the levels up to that, and every level is a challenge to get through because of the design flaws I've outlined. Also, two hits only. Some Donkey Kong Barrels can be a bit forgiving, but for the most part, I found myself struggling since some were far and in between or after really hard parts of the level (because of the lack of vision mostly).
>>49400 The sequel has even more bullshit, like that level lightning randomly strikes and if it hits you, bad luck I guess. Also saving is worse since now you have to pay tokens to save. They're still great games and the level design in 2 I liked better than 1, but damn they can be frustrating. I haven't beaten 3 yet.
I've been modding my wii, and I've managed to install the homebrew channel, the homebrew browser, something from the browser (it doesn't work), and I've managed to "emulate" gamecube games on the wii. However, it all requires an SD card, and all I have is a 2GB SD card. Mario Super Strikers was about 1.8GB, so I need a bigger SD card. I got one from my Dad, but I might just get one myself. There's no use in using someone else's stuff. It's his. I'll get another one and probably use it in the mean time.
If there's anything I'm missing in the modding scene, other than the Mario Kart Wii stuff, then please tell me. I still probably have some ways to go. In the meantime, I'll enjoy my free gamecube games. If you're wondering why on the wii, it's because the wii already has the architecture (or something) to play Gamecube games, so it's much easier and faster than my computer, which doesn't handle Dolphin too well. I'm using Nintendont for the Gamecube games, by the way.
Anyone into Warhammer 40k here? For the past few day I've been digging in into the lore of this thing and I'm amazed to how much is there, really. Don't know why it took this long for me to look into this. Pretty cool stuff.
>>49587 40k lore is stupid as fuck and everything is a mess. Nothing makes any damn sense and it's just "cool for teenagers" level of deep. The modern GW are raping it for all it's worth but the older novels are worth reading casually.
>>49602 I finished it and it's a decent game. For everything it does right it does something wrong but better than expected. Could do without the Tumblr shit all over it but that doesn't get in the way of gameplay. It's too expensive right now but you can pirate it like I did. It's a solid $15 game but asking 20+ is too much. It doesn't have much replay value unless you like grinding to unlock retro characters to grind more with.
>>49607 I'm actually enjoying it. It's not deep exactly but it has a very interesting blend of Tolkien/Lovecraft/Gibson/Ringworld that I find it very appealing, not to mention tons and tons of beautiful artwork. >older novels are worth reading casually.
Would you recommend that then? I'm quickly finding it out there might be not much for me in there yet as I'm not that interested in mankind's history and from quickly perusing the novels it seems most of them are about human history. I'm more interested in the aliens at the moment but this might change.
It is nice that they didn't change the outfit to please SJWs who won't even play the game. That shit happens so frequently that it kinda pisses me off whenever I see it happens.
I started The Messenger today. I heard someone say its fun in the beginning but its not as fun in the middle and now that i'm at "that" part I totally get it. So much fuckig backtrackig and the quicktravel system is a joke. I'll probably beat it just out of autism… but god damn I just wanted to play a fun ninja gaiden/shinobi-inspired platformer not a pseudo-metroidvania. As for all the "quirky" dialogue… I can already tell how different types of people would feel about it. Some of its funny, most of it is fine, and plenty of it is cringy and way too up its own ass.
Can someone please give me a more or less objective opinion on Deus Ex: Mankind Divided? Haven't played anything 1st person for a long time and saw gog version appeared recently. It won't be my introduction to Deux Ex of course but I am very sceptical about modern videogames and don't want to download almost 50gb blind just to be disappointed. I will be very grateful for the reply.
I don't know if you're still here OP but I just got RPG Maker MV because it was 75% off on humblebundle. Let's see if paying for it is going to help me take this more seriously.
>>49751 I used to make simple games with game maker, an older version (6.1 I think), not the modern one, which is not free. To be fair the older version wasn't free either but it's really easy to pirate, just a serial code that the program doesn't even check online. Game maker has a "drag and drop" interface which lets you make most stuff without writing any code, but it has its own language for more complicated stuff you'd probably have to learn. There's also godot, which also has its own language. Both of these laguanges are very high-level (i.e. easier to understand for humans). There's also Love2d, which uses a "regular" programming language called Lua, but its syntax is simple and it's more forgiving than stuff like c++, so you could probably try with that one.
You'll still have to do some coding if you wanna make games, there's not other way around it.
>>49753 Did you ever finish something I could play, wiz? Even if it's just a demo?
>>49751 To make a simple rpg on rpg maker you really don't need to code at all. I don't know any free ones but if you really want to sell the game afterwards I wouldn't risk pirate anything. Wait for a sale on steam, you can get an older version for like 5 bucks.
>>49753 >there's not other way around it. There are 3 ways around it.
Using scripting based game engines This was popular with flash based prebuilt game engines, and is also how stuff like little big planet and rpg maker work (though rpg maker also always has the option to code for enhanced functionality) "lego coding" of just copy and pasting stuff people already figured that you need for your project and sort of just making it fit in your project with very slight editing. Only takes basic coding knowledge though it takes really high level of googlefu to search out the bits of code you need. (its the method I used until I figured out that I don't have the attention span to make games)
And lastly there is paying someone else to code for you. But since even buying a license for software is out of your budget it is understandable that this option is unrealistic for you.
>>49757 Biting the bullet and just learning how to actually code is always a better idea because you will eventually reach the limits of "graphical coding" and the rest of the baby shit. Plus, it's way easier to express and debug what you're trying to do using code instead of following diagrams, especially in a non-trivial project.
I think Godot is a really great engine. It's open-source, has great scripting and editor capabilities without all the bloat and license crap of Unity. You can write scripts in C# and even extend the editor/engine with C++.
>>49751 maybe gbstudio, it can produce gameboy games and doesn't require any coding knowledge. you can flash your project to gameboy roms and physically sell that, or sell the digital version on itch.io. it has a bunch of limitations but you dont need to know any real programming. it uses a visual scripting thing where you can drag and drop and choose stuff. it's alright but i would actually prefer to just be able to write fucking code, i can't see enough of the scripting stuff, it isn't dense enough and easy to lose track of what block you are in, and it's a pain to click everything. screenshot is an old game for the commodore 16 called "ghost town" that im recreating in gbstudio for the gameboy
flowlab.io also comes to mind, but it's not free. it's purely 2d and uses a node scripting where you connect stuff, easy to learn in a day and you can recreate old platforming stuff like mario in a few hours with it. you can put ads directly into the game, export to a variety of devices, it's not bad for what it is
>>49755 >Did you ever finish something I could play, wiz? Even if it's just a demo? No. Not enough commitment, I've started many times, but making a game takes time, and I lose interest after a couple of weeks. Also all I can do is code (and not so well) and making graphics and music would be a pain. >Using scripting based game engines I said that, but they're pretty limited, eventually you'd need to write some code. >just copy and pasting stuff people already figured that you need for your project and sort of just making it fit in your project Yeah but wouldn't you be coding trying to fit it? At least you would need to have some understanding to understand the code. >high level of googlefu to search out the bits of code you need Yeah, I thought about that, I don't know seems to be a lot of trouble. >paying someone else to code for you Well you got me there, I just thought wizzie wanted to make the game himself. Maybe you could start a kickstarter and hire a bunch of people to do the job while you refer yourself as "creative director" or something.
Wanted to come back to Warframe but after looking at the twitch category for the last couple of day I realized that I need a purple hair sidecut and cut off my dick to play it. Does anyone still play? I wonder how bad the game has become after a few updates.
anyone using a dualshock 4 on their pc? i want to play from my bed but the cable is too short, do you have any experience with those third party micro usb cables you can find on amazon?
Ubisoft has gone nuts with their TOS update. They are now saying they own any and all user generated content in any context if it in any way involves their products.
>>49951 If you already have a PlayStation and you are into pretty but standard third person action adventure games then the first one is alright if you can get it used/on sell. Otherwise it ain't worth thinking about. The second one that hasn't come out yet was leaked and is hilariously bad so it is being made fun of while sony wildly overreacts.
PC player so I don't really have a dog in the fight. Memes are funny though.
>>49952 I wouldn't even buy it anyway, I found a free download, I stopped wasting money on modern gaymes long long ago >people making fun of the sequel no no…I'm talking about the original, I've seen people making fun of it here
>>49953 Yeah if you have it free then from what I hear it is ok. Not ground breaking or great but not total shit. Might as well play it and make up your own mind if it only cost you a bit of time. I haven't personally played it but from watching gameplay it looks fine.
I wish Super Hexagon were an arcade cabinet so that people could gather to watch me play and cheer me on; I have never felt that way about a game before.
It's rewiring my brain. I can feel it. The experience is euphoric.
There are many, many hours yet ahead of me in Super Hexagon, and I have only attempted half of its content thus far. Even so, I feel confident in saying that this is an all-time classic, one of the greatest games ever made.
Buy Super Hexagon. Play it for dozens of hours. Play it with a gamepad's shoulder buttons; using your hands separately will improve cognitive separation between moving left and right over, say, clicking a mouse, and the response is much better than keys on a keyboard. Turn off v-sync. Practice using your peripheral vision. Don't confuse the music tempo for the game speed. Learn precise button timing so that you can move to your desired position without always staring directly at the center of the screen. Develop the ability to remain calm at the moment of greatest pressure.
Experiment with your mind: distract yourself while you play, reminisce about something unrelated, talk to somebody, look through the screen, put yourself in an abstract place as you try to visualize a vast plane of shapes converging upon you, just zone out, or try the opposite and allow your eyes to dart about the screen in a hyper-aware state.
Fall in love. You'll feel such admiration for the simplicity of this game design, the mechanical and visual beauty of the patterns, the perfect balance that somehow always keeps the accelerating and randomly generated landscape plausibly navigable, and the devious implementation of visual effects to sabotage your sense of absolute motion. You'll develop an inexplicable punk zeal for geometry as Jenn Frank nonchalantly announces your longevity: "Triangle. Square. Pentagon." You'll ♥♥♥♥♥♥ uncontrollably at the sound of "Hexagon" as the colors melt into a deep blue or shift to white and candy pink. You'll know that this is where the true game begins. You'll suddenly notice the enormous unrestrained grin on your face as you finally, finally beat your previous record… and go on for another fifteen seconds. You're in the fucking groove. You're zen now.
"Game over." You feel goddamned amazing. You need to take a break for a minute because your hands are shaking and your heart is pounding. Just for a minute. "Begin."
I don't really like the battle system options for the FFVII remake. I would actually like less action elements, or, a setting that is like 'Classic' but retains still a higher difficulty. I realize I am in a minority probably when it comes to gaming and not really caring for how pretty much everything that falls under RPG now is an action based game.
Any wizards want to play some Quake 1? Servers are mostly empty, and I'm also kind of shit at the game so if I asked a dedicated community I'd probably end up just getting floored
>>47331 >Any wiz here ever made something with RPG Maker? I've never completed anything really, but I had a lot of projects over the years on RPG Maker 2000, 2003, XP and later VX, but admittedly I didn't get much done on VX. Then general anhedonia kicked in and I haven't touched RPG Maker for a decade or more. I really enjoyed creating attack animations the most, I could spend forever creating new ones I wouldn't ever actually use. I miss having the desire to create things, it seems at some point everything was sucked out of me.
I have some experience in creating RPG2K-style charsets. This is mostly thanks to a small indie French MMORPG that used RPG2K graphics and let you customize your character. I spent my whole high school yers on it. Unfortunately it's mostly dead now.
Anyone else play MOBAs? I am addicted to DotA 2 but I don't even like the game. It's extremely frustrating. But every time I uninstall, I inevitably return. It's basically cyber crack for me.
>>50074 I started playing league of legends. I still hate the genre, and don't understand at all why they became so popular. I only play one character but I do like how said character plays.
Was thinking about watercooling my GPU recently, but man fuck that shit. After looking into it, the whole thing just seems like way too much of a hassle. The lower temps would be nice, but meh. My card, even under heavy load and overclocked, only goes up to about 67C at the absolute maximum, which is more than acceptable. There's simply no room in my case for a radiator and while I have the ability to work with an external one that would just make having to ever move or open up my case a huge fucking hassle. So yeah, screw it. I can see now why most people say that you should only bother with watercooling if you're interested in the challenge or then "fun" of setting it up. And that's not even getting into properly maintaining it and all that shit. So yeah as far as I'm concerned, just like most everything else in life, all I can say is fuck that shit and to hell with it. I was also getting some rattling there for a bit, but I think that must've just been due to a random cable brushing against it. Also deleted that thread I made because it was garbage and had a bunch of idiots arguing with each other, so you're welcome.
Kansalaiset, rauhaa rakastava kansamme, joka toista vuotta on jännittänyt voimansa äärimmilleen rakentaakseen maansa edellisen sodan jäljiltä on taas joutunut raa'an hyökkäyksen kohteeksi.
>>50366 if you mean this, its a boring game if youre on your own. i once found a house, and could hear someone inside. i typed on text chat, "open up, i just want to talk to you" then said on voice chat, pretending there was someone with me "i think were gonna have to breach" "yeah get the c4" the guy in the house got out, i killed him and stole his place. so yeah. its full of assholes. that was years ago though.