>>52180 I also liked Civ 2 especially all the scenarios online. Each scenario was like its own historic game.
I was sad that Civ 2 got ranked the worst here. He didn't have much bad to say about it, just that it didn't do anything that the others didn't do better.
>>52189 I was thinking of getting into TW WH. I have all the TW historic games. I know theres some debate in the TW community that WH kinda killed off historic TW. It reminds me a tad of how MOBA ended up taking over RTS. With things like hero units and the fantasy setting etc.
I used to play Warhammer Dark Omen and Shadow of the Horned Rat.
I think I might try WH1 1st. The only faction I'm into in WH2 is the dinosaurs. idk if its worth getting just for that. And if I get both 1 and 2 right away then WH1 just becomes a glorified DLC to WH2. So I figure might as well take some time to enjoy WH1 on its own 1st. I was a bit concerned about the denuvo, but it seems like maybe people exaggerate how bad it is to make propaganda. Everyone legally playing WH learns to live with it, so I guess I can too.
>>52190 Please do not overthink all this. It is a very interesting and truly epic (in a genuine meaning of this word) game. Replayability is infinite, campaign is often very unpredictable, especially on high difficulty. Yes, there are imperfections and certain balance issues but they are not tragic enough to ignore the battles, sieges, defends, legendary lords and voice acting, magic spells, variety of factions and units, the world map in general. I can not nitpick small things and be upset all the time when such grand fantasy universe is unfolding on my monitor. I can not disagree more that it "killed" anything. In fact, I am very grateful that such game exists in the modern industry. I recommend getting full pack WH2 if possible. If you won't like it I will take the responsibility and go explore the chaos wastes which are just outside of my window.
>>52180 Good, because 3 is blasphemy and subsequent 'Civs' and clones, are nothing but garbage.
Civilization 2 both the original and freeciv are still the best.
Unfortunately, I find myself still wasting great many hours on HoI2 or rather Arsenal of Democracy. I should never have tried or played HoI, because their endgame is so unrewarding always end the same. When compared to civ-type games that is.
>>52282 well Civ 4 and Civ 6 seem to be cousins in a way. I was googling the cartoony graphics of Civ 6, and found old threads of the same complaints about Civ 4 back in 2005.
And someone made an interesting thread about how Civ 6, skips 5, and is a spiritual successor sequel to Civ 4
I like Civilization V more than any other, although I haven't tried Civ 6 or the space game yet. It's ridiculous how in some of them you can stack a bunch of military units onto a single tile. It seems like in Civ V, having multiple cities is a detriment to growth of social policies obtained through culture. Plus any occupied/conquered cities end up having extremely low productivity while being very unhappy, lowering the average happiness across the nation so there's fewer golden ages. So I prefer to have only 1 city, max 2 or 3, and I just end up razing all the towns I conquer. It's better to just make roads leading up to your enemy's empire and just walk them over rather than build a new city right beside an enemy. Anything less than King difficulty is too easy if you know what you're doing and if you reload for optimal outcomes. I try to challenge myself by not allowing constant perfection save/loads unless I actually exit the game to do something else.
>>52284 I went to a civ community, to just ask if Civ 5 was simpler, easier, less complex for a noob, and I got all these insulting replies "yeah civ 5 is better if you have a room temperature iq".
Its ironic the civ community was so militantly pro-5, anti-6 a few years ago, and now its so opposite. I mean Im not even denying if 6 is a better game, just asking if 5 would be better for my special needs.
yeah I want the easier, less hard, less micromanaging, less work game.
Civ 5 and 6 were both universally praised by reviewers. But even the positives for 6 did talk about all the complexity. I liked how inviting this review made 5 sound for noobs.
Do you have any suggestions for a real time tactics or turn based battle game that can be skirmished in multiplayer in a relatively short time, under 30 min?
I guess SC2 is an obvious choice in the RTS, but the frantic clicking from base-building to micro combat is stressing.
Warhammer 2 seems by far to be the most popular RTT at the moment.
I guess what I'm thinking of is almost like a chess match, but with more realistic warfare and nicer graphics. I just want to match my strategic wits against a human brain not just AI
>>52374 Yeah I've been told it's pretty mediocre, I only hope it's not a cakewalk >>52375 Never played the Desperados games despite having the first one when I was young. Maybe I'll try those after I'm done with this.
>>52189 TWW2 is easily my favorite game of the last few years, I'm still terrible at it though even after 1000+ hours. >>52190 >idk if its worth getting just for that. Could be, WH1 faction had a lot of updates that are only in 2
Are there any games that are basically a modern update of chess? Not literally. But easy to learn, hard to master. A few basic mechanics. And the real challenge is using those tools against another brain. I feel like most strategy games are overcomplex. And even a very simple game can be challenging and dynamic if a smart guy is using those tools against you
I decided to get both Civ 5 and 6. The Civ community seems to have rallied around 6 by this point.
But I just like the aspects that make 5 unique. Playing "tall" only having 1 city. Civ 6 seems like a more traditional 4x or wargame, expanding your empire. Maybe once I get the 1-city wins out of my system I'll move onto Civ 6.
Playing rome 2 with dei and I can't help but notice just how many quality of life improvements this game lacks. >Every turn I have to click one more time to end turn because some faggot agent or general leveled up >In sieges, there is no indication or way to let you know beforehand if your archers can shoot so your archers just end up charging the enemy melee infantry like retards >No setting to make it so that when you order to move it automatically does it double time instead of making you press R everytime,and when you order again you have to press it again >Can't alt-tab after ending turn and come back to the next one because I get 5 retarded diplomatic offers that I can't autodecline so have to reject them in order to proceed >No explanation or reasoning as to how gravitas or influence is calculated >Diplomacy political RNG intrigue retardedness
This game could've been so much better with QoL improvements and better diplomacy. What a shame that they released attila(basically the same game as rome 2 but in a different era) instead of polishing and improving rome 2. Corporate greed fucking ruins everything
>>52540 >What a shame that they released attila(basically the same game as rome 2 but in a different era) instead of polishing and improving rome 2 heh. they did that with empire ==> napoleon in 2009/10
Played a lot of CivV, EUIV, and VicII but I've reached the point where they're too predictable and grindy. Multiplayer isn't much better since it takes far longer than it has any right to. Do you guys have any recommendations for strategy games which are focused on the game as a whole or adapting to circumstance rather than tactics or following a routine?
I can comfortably say that Patrician 3 is the greatest trading strategy game ever; the Age of Empires II of mercantilism. It's honestly astonishing how the complexity and strategy builds as it progresses. There is a campaign mode, but I just play on Sandbox which is endless. Before I describe anything, it's like the economy is actually a living thing.
You start in the year of 1345 in the world of the Hanseatic league, choosing a home base at one of the historical hubs - Lubeck, Oslo, Hamburg, Bremen, London, Riga, Visby, Novgorod, etc. etc. branching out to excursions to the mediterranian and North America as time progresses, sending out convoys stacked with your hard earned gold, to explore and trade. This isn't necessary at all, but provides another import/export channel. At home you build and expand trade networks throughout Northern Europe, investing in all manner of buildings in your home town and others, and rise up the ranks as you gain the respect and gratitude of citizens, competitors and the prince reagent alike. Perhaps staving off the next sacking attempt of Cologne for another month's business. It's just unbelievable how much there is to the game and how it expands and swells into new tier after new tier of planning and management. Donate to the church, feed the poor, build Mints, Schools and Hospitals, manage the road networks with thoughtful building plans and watch the town grow. No matter whether it's the plague, a siege or rampant fire, there's a profit to be made somewhere. Build and/or capture ships and find a captain who allows for automate trade routes to reduce the micro-management that one or two or three dozen crayers, cogs and snaikkas might demand. Deck your hulks out with cannons and a big, armed crew and start hunting pirates for their ships and cargo, while taking on smuggling, escort, bounty-hunting.. you name it… missions/quests from the side room in the tavern in each end every town. Become the ultimate usurer and earn your fortune through harsh loans with harsher penalties for failure to repay, or forgive the debt and earn the gratitude of the town. Or forget all that and embrace piracy and smuggling… Not even mentioned half of it, let alone all the statistics and spreadsheets available on your your own business and each competitor. It's like every minute of gameplay, you wish you had an hour to do what you want to do. It's ridiculous.
I'd highly recommend playing old music playlists from youtube as it creates an ambiance like no other. Tudor/Renaissance for folkish feels or Bach/Reincken/Buxtehude/Sweelinck organ music is what I usually have on, depending on my energy level. Couple of hundred years later than when the game starts, but it really suits it well for the aesthetic.
There really is a steep learning curve to it with what sometimes seems like 'hidden' icons you don't learn about for 30 hours of gameplay, and you'll need to do some very simple modding to get it to run at resolution, but once you're over the initial fog of the gameplay and settle into the number crunching, I don't think you'd ever appreciate a game more. It's a gift that exponentially gives more and more. As much as I enjoyed Civ 5 for 300+ hours, when I think back now, I badly wish I put those into Patrician. This and AoEII are the only games played in heaven.
>>52597 added it to my wishlist wiz, its cheap and goes on discounts anyways. and it looks beautiful in that pic, reminds me of sudden strike 2, anyone here played that?
Currently playing Panzer Corps 2. It's my first wargame, and there was definitely a learning curve. I did the tutorials, read the manual, watched some videos, and even then I had to play through the first few levels multiple times before I felt like I had gotten the hang of it, but I eventually did. Currently in the Middle East making my way through the fictional campaign path it's not particularly hard anymore, and I'm rolling in prestige. If you get the right heroes you can basically build superweapons. Pic related (Overstrength to 15) lets you destroy basically any ground unit in one hit, and since tanks get Overrun you can bulldoze through a string of units easily, taking no damage. I beat the last mission 10 turns early. And I have enough of the right heroes that I can make a second tank similar to this, as I have another Ignore Entrenchment as well as Vigilance. When I replay the game I'll definitely turn the difficulty up, lol.
Im a big history buff. What whenever I consider getting into paradox games, and watch some tutorials on it. I'd rather just become an accountant and get a salary for it.
>>52813 I play it everytime a new dlc is released. It is fun but I burn out quickly after playing through all the new features. Still a good game. Will return after Nemesis is out
I'd like to play a tank game like World of Tanks that is single player, I'd rather just pay an upfront fee than so-called "free to play" grinding. But it doesn't seem to exist. It seems like every single modern tank sim is MMO. And don't even have the options to just play with bots.
Played it for a decade and never before and since had better time on any multiplayer game. Well, maybe with Ostfront too up-to RO2 release, but now it is dead.
>>52858 The battlefield series is good for huge matches. There's also planetside 2. I think mordhau has fairly large servers, so if you want melee there's that. Also community servers on TF2 can have a much bigger player limit, so maybe that's what you want.
>>52859 Thanks for the quick response wiz. I did come across Team Fortress 2 while searching, but none of the articles on play modes listed how big the teams were. idk about community servers. how big are they?
>>52858 I used to play Mount & Blade Warband and it was fun as hell playing in 200 players games, especially in clan matches. However I think the game is somewhat dead now, though it may be because everyone moved to Bannerlord.
>>52861 Bannerlord seems even more dead than Warband, at least it has some good mods. How many years do they develop it? At least ten. And yet it feels messy and buggy and half done. Don't think we'll see something as perfect as Warband.
>>52858 Well, like wiz mentioned, BF - which are dead up-to 2 (best one in the series), because of gamespy shutdown - and pretty much all Valve source games, exluding L4D.
Day of Defeat Source for example have several 32 player servers full around the clock.
The servers that are usually populated on Red Orchestra 2, are 32 player servers too, and full at least 12 hours a day.
Oh and we cant forget about rise of nations. Fucking fun as hell. Modern games are bullshit. Microsoft literally blocks you from accessing that game in its new OS
>>52540 They deliberately made a shitty game and eradicated moddibility. Then recently they went back and stopp production of the original games, and re released them as “remastered editions”, where they guess what? Downgraded the moddibility.
That’s literally the point of most modern strategy gaming now. Cornering the market and removing all creative ability from consumers.
>>52678 What the other anon said. Mods for rtw and m2tw were legendary. Some really great ones out there like Roma Surrectum II for RTW and some Vandals mod (cant remember the name) for M2tw
>>53307 Yeah I wanted to try it in the early 2000s, but I had a shit PC. Its a fascinating concept of combining RTS with a Civ-like history of the entire world.
First time playing in months. Feels good. Have pretty high trade income (17.72). Gonna have to build a stronger navy for the next war. Never have gotten much past 1500, gonna try to go all the way before I start another game.
>>53525 Denmark is interesting to play with for sure. I'd say Muscovy/Russia is going to be your biggest opponent, by far. I inherited them once, but couldn't integrate them due to the fact that they got more provinces than I did. Had to let them to become free after about a hundred years.
>>53525 I think I never played as anything other than Portugal in any EU games. It's just too much fun to set sails to the Americas as soon as possible and secure trading routes across the globe. I never finished any campaigns actually, you get so rich by mid game that you stop caring about anything. I guess I should try to play a country with enemies at all sides, that would be a completely different experience.
I can play hoi4 from when I wake up to when I go to sleep. It's one of the few games I can still play so much. Unfortunately I can never count on having several hours free so I can never play online even though I want to. If I start a game there will always be dinner or my mom wants me to do something.
>>53956 >Civ 6 got ruined by the expansion packs. It has a global warming mechanism now. >It has a global warming mechanism now. >now. I remember this being a mechanic way back in civ2.